Yes, there were some discussions before, but don't really remember what was said before. Problem with Enigma is that armor gives benefits that are not explicitly written on runeword. For example, that massive strength is actually life for your character, cause that many strength you don't need to invest into character to carry some shield or helm. 70+ strength later turns out to be 140+ Bo-able life on character, or up to 200+. For barbs, all that strength + 2 skills are more %ED they have.
Teleport - yes, we all know, teleporting around fast bla bla. First of all, you travel (teleport) faster from place to place, as end of result your runs are faster and more effective + you have massive MF on same armor for more efficiency. Well all know that, but next thing many people are not aware of. There comes more with teleport, and one of those things is the reason why Enigma gives much much more damage to WW barb than Fortitude or any other armor in the game. Teleport does not only teleport your character, it teleport any summoned beast you have + merc too. Since merc is using Reapers Tool with beautiful curse, your goal is to bring him to the target as fast as possible so he can curse it. Decrepify is biggest damage modificator for barb, it boosts barbs damage from 50% to X00%+, depending on physical resist of monster. Unlike %damage from Fortitude that goes into formula, this adds bonus damage to your total damage, including critical hit!
You probably already know all of this, so then we can use those facts even further. Mercs are... well, morons. Sometimes they stand right next to me behind the wall while I kill stuff (Baal runs too). Teleport is very much needed to control them and to put them into fight or out of fight to save them. The sooner they cast curse, the sooner your damage will be boosted.
So, when we start killing same target, let's say bosspacks. My enigma vs your Fortitude.
1. round: If your merc is there to curse just like mine is, you will win cause Fortitude gives you more damage than Enigma does directly. You won first round.
2. round: If next bosspack is 2 screens away, I will be there in a blink of eye while you will walk there, therefore I gain time here compared to you. Also, my teleport will bring merc with me and he will already start cursing those minions, while your merc will lag behind and even when he comes near you, chances are he will start to attack random creep instead of desired bosspack target. I won second round.
3. round: same as second round, I teleport there + curse fast + kill fast, while you walk there + ww over minions without curse on cause your merc is in lalaland = I deal more damage and kill faster.
For every next round I win for same reasons, I travel faster + deal more damage to minions cause I have curse on, while you usually don't cause your merc is who knows where. In time when he gets there, I already killed pack and move forward.
So, that's why Enigma usually gives you much more damage than Fortitude does. Not directly, but through teleport and the fact merc will actually do his stuff instead lagging behind or attacking random target.
This is calling effective running, gaining as much as you can in the least time possible.
Since you prefer full clears, that is usually not as effective as it can be to get what you want + even more. In that case, chances are Enigma actually isn't best choice and can be beaten by Fortitude or CoH. So, for your playing style Enigma can be replaced with something else. In my case, I prefer efficiency running, that means as fast as I can with most gain. Fullclears are not that category. Closest to fullclears I go is with pitnecro, but even with him I don't actually do fullclear cause it's so ineffective. More effective is to start new game and to kill bosses + nearby creeps over and over again instead chasing all monsters in some area and losing time to that.
So, if you want efficiency, Enigma beats all hands down. If you prefer playing around with fullclears etc, then you can use Fortitude or CoH with possibly greater success (did you include the fact you lost 9x MF when swapping out Enigma?).
Now if someone still doesn't understand why is Enigma absolutely number one armor when it comes to efficiency, then he can test it himself. Also I hope it is clear now why Enigma gives much more damage to WW barb than any other armor, and for WW barb you do want as much damage as you can. It's possible to use teleport charges + Fortitude, but again you lose much MF + either helm or deadly strike from amulet (deadly strike + Decrepify is HUGE damage). However using that charges everytime to position your merc, even in Throne, might be annoying. Or using them to save your merc if needed.