Matriarch/Patriarch/Guardian Archive Thread

Originally posted by VoX Dei on Apr 8, 2010:

Matriarch Hathor, ES Cold CtC Enchantless

Matriarch Hathor, lvl 83 ES Cold CtC Enchantless


Name

This Matriarch is named Hathor like the Ancient Egypt Goddess, but apparently they are completely unrelated. What if I tell you that she is indeed named after the goddess Hathor, and that the reason why it is so is pretty obvious? The first person to guess gets a free cookie! :p

Concept

Hathor is the product of what I thought an original idea, and follows a carefully designed step by step plan. Planning stage’s research on similar builds yielded NagisaFurukawa’s excellent Matriarch Sakura - ES 2H 'Voice of Reason' Enchantless, which is proof that SPFers are pretty inventive, and of course that great minds tend to think alike 😉
Hathor and Sakura’s core concepts share striking similarities (notably the use of ES, ‘VoR’, and Enchant from Demonlimb), but they also differ a great deal in attribute/skill allocations, equipment/hireling choices, build goals, and playstyles. Consequently, they are two very different Matriarchs who happen to share the same conceptual grounds.

Hathor is a melee ES Sorceress built around Cold Spells. Specifically, the Chances to Cast spells, and +X to specific spells from two items: ‘Voice of Reason’ runeworded sword (15% ctc lvl 13 Frozen Orb, and 18% ctc lvl 20 Ice Blast, both on striking), and Snowclash unique belt (5% ctc lvl 7-20 Blizzard when struck, +3 to Glacial Spike, and +2 to Chilling Armor).

LCS

Breakpoints

50% IAS => 10 frames per attack (max speed normal attack)
20% FCR => 11 frames per cast (Glacial Spike, Teleport, Static Field)
20% FHR => 11 frames per hit
20% FBR => 7 frames per block

ES-wise Relevant Resistances

Poison Resistance: 75%
PDR: 15
MDR: 18

Attributes

Strength: 119 (133) => equips the heaviest item
Dexterity: 154 (184) => 75% block
Vitality: 10 (22) => zero
Energy: 222 => keeps Energy Shield up

Life: 182 (755)*1
Mana: 573 (1962)*1
Stamina: 156 (279)

*1: after Battle Command and Battle Orders

Skills*1

Cold Spells: 26

Ice Bolt: 20 => This skill is not used. It is maxed because it synergizes all 3 CtC cold spells (FO, Ice Blast, and Blizzard) greatly increasing their damage outputs.

Cold Mastery: 6 (12)*1 => That’s -99% enemy cold resistance after ‘VoR’s -24%.

Glacial Spike: 0 (9)*1 => Granted by Snowclash. Used for freezing monsters before whacking them.

Chilling Armor: 0 (10)*1 => Granted by Snowclash. Used for +90% free defense and extra monster chilling.

Blizzard: 0 (8)*1 => Granted by Snowclash. Not used.

Lightning Spells: 46

Telekinesis: 20 => Each point of damage absorbed by ES only causes the loss of 0.75 mana.

Energy Shield: 20 (40)*1 => 95% damage is redirected to mana. Level 40 also includes prebuff with ‘Memory’ staff and Powered amulet.

Teleport: 1 (7)*1 => Used for superior mobility and merc positioning/repositioning.

Static Field: 1 (7)*1 => Spammed versus high life monsters and big mobs.

Lightning Mastery: 1 (7)*1 => Increases the lightning damage from charms/gear.

3 ES pre-requisites

Fire Spells: 22

Warmth: 20 (26)*1 => Synergizes the Enchant from Demonlimb, and more importantly, 330% mana regen quickly refills the blue bulb so that ES can do it’s job smoothly.

Fire Mastery: 2+ (8)*1 => Increases Enchant damage.

Enchant: 23 => Granted through Charges on Demonlimb.

Equipment

Main
Code:
Main: 
Voice of Reason
Phase Blade
'LemKoElEld'
One-Hand Damage: 31 to 35
Required Dexterity: 136
Required Strength: 25
Required Level: 54
Sword Class - Very Fast Attack Speed
Indestructible
Item Version: 1.10+ Expansion
Item Level: 85
Fingerprint: 0x55a8e65c
+10 to Dexterity
+50 to Attack Rating
Adds 100-220 cold damage over 6 seconds
75% Extra Gold from Monsters
+1 to Light Radius
313% Damage to Demons
355% Damage to Undead
+50 to Attack Rating against Undead
Cannot Be Frozen
18% Chance to cast Level 20 Ice Blast on striking
15% Chance to cast Level 13 Frozen Orb on striking
-24% to Enemy Cold Resistance
Socketed (4: 4 used)

Gerke's Sanctuary
Pavise
'Shael'
Defense: 240
Chance to Block:  74%
Durability: 172 of 172
Required Strength: 133
Required Level: 44
Item Version: 1.10+ Expansion
Item Level: 87
Fingerprint: 0xe62cd005
+205% Enhanced Defense
+30% Increased Chance of Blocking
Damage Reduced by 15
Magic Damage Reduced by 18
All Resistances +28
+100 Maximum Durability
Replenish Life +15
20% Faster Block Rate
Socketed (1: 1 used)

Nightwing's Veil
Spired Helm
Defense: 312
Durability: 40 of 40
Required Strength: 96
Required Level: 67
Item Version: 1.10+ Expansion
Item Level: 99
Fingerprint: 0xa073bead
+20 to Dexterity
+18 to Mana
+95% Enhanced Defense
Requirements -50%
15% Increased Attack Speed
Half Freeze Duration
+2 to All Skill Levels
+9 Cold Absorb
+13% to Cold Skill Damage
Socketed (1: 1 used)
Turquoise Jewel of Fervor

Ormus' Robes
Dusk Shroud
Defense: 385
Durability: 20 of 20
Required Strength: 77
Required Level: 75
Item Version: 1.10+ Expansion
Item Level: 87
Fingerprint: 0x8bb9d72d
Regenerate Mana 10%
+13 Defense
Poison Resist +10%
15% Increased Attack Speed
20% Faster Cast Rate
+3 to Energy Shield (Sorceress Only)
+12% to Fire Skill Damage
+12% to Lightning Skill Damage
+12% to Cold Skill Damage
Socketed (1: 1 used)
Beryl Jewel of Fervor

Snowclash
Battle Belt
Defense: 103
Durability: 18 of 18
Required Strength: 88
Required Level: 42
Item Version: 1.10+ Expansion
Item Level: 99
Fingerprint: 0x573bbb8a
+141% Enhanced Defense
+15% to Maximum Cold Resist
Adds 13-21 cold damage over 3 seconds
+2 to Blizzard (Sorceress Only)
+2 to Chilling Armor (Sorceress Only)
+3 to Glacial Spike (Sorceress Only)
+15 Cold Absorb
5% Chance to cast Level 19 Blizzard when struck

Frostburn
War Gauntlets
Defense: 93
Durability: 24 of 24
Required Strength: 110
Required Level: 34
Item Version: 1.10+ Expansion
Item Level: 83
Fingerprint: 0x4229b72d
+20% Enhanced Defense
+5% Enhanced Damage
+30 Defense
Adds 1-6 cold damage over 2 seconds
Increase Maximum Mana 40%
Required Level +5

Sandstorm Trek
Scarabshell Boots
Defense: 175
Durability: 14 of 14
Required Strength: 91
Required Level: 64
Item Version: 1.10+ Expansion
Item Level: 87
Fingerprint: 0x242eaf07
+14 to Strength
+12 to Vitality
+166% Enhanced Defense
Poison Resist +69%
20% Faster Run/Walk
20% Faster Hit Recovery
50% Slower Stamina Drain
+83 to Maximum Stamina (Based on Character Level)
Repairs 1 durability in 20 seconds

Highlord's Wrath
Amulet
Required Level: 65
Item Version: 1.10+ Expansion
Item Level: 87
Fingerprint: 0x8e30d1ad
Lightning Resist +35%
Adds 1-30 lightning damage
20% Increased Attack Speed
+1 to All Skill Levels
Attacker Takes Lightning Damage of 15
31% Deadly Strike (Based on Character Level)

The Stone of Jordan
Ring
Required Level: 29
Item Version: 1.10+ Expansion
Item Level: 88
Fingerprint: 0x84687345
+20 to Mana
Adds 1-12 lightning damage
Increase Maximum Mana 25%
+1 to All Skill Levels

The Stone of Jordan
Ring
Required Level: 29
Item Version: 1.10+ Expansion
Item Level: 87
Fingerprint: 0x74c2316c
+20 to Mana
Adds 1-12 lightning damage
Increase Maximum Mana 25%
+1 to All Skill Levels
‘Voice of Reason’ Phase Blade
Gerke's Sanctuary (Shael)
Nightwing's Veil (mana, ias jool)
Ormus' Robes ES (P res, ias jool)
Snowclash
Upped Frostburn
Sandstorm Trek
Highlord’s Wrath
2 x SoJ

Switch
Code:
Switch:
Call to Arms
War Scepter
'AmnRalMalIstOhm'
One-Hand Damage: 35 to 59
Durability: 70 of 70
Required Strength: 55
Required Level: 57
Mace Class - Fastest Attack Speed
Item Version: 1.10+ Expansion
Item Level: 85
Fingerprint: 0xc6e43378
+250% Enhanced Damage
Adds 5-30 fire damage
7% Life stolen per hit
Replenish Life +12
30% Better Chance of Getting Magic Items
40% Increased Attack Speed
+4 to Battle Cry
+5 to Battle Orders
+5 to Battle Command
+2 to Holy Freeze (Paladin Only)
+2 to Salvation (Paladin Only)
+2 to Redemption (Paladin Only)
Prevent Monster Heal
150% Damage to Undead
+1 to All Skill Levels
Socketed (5: 5 used)

Lidless Wall
Grim Shield
Defense: 329
Chance to Block:  40%
Durability: 70 of 70
Required Strength: 58
Required Level: 41
Item Version: 1.10+ Expansion
Item Level: 87
Fingerprint: 0xd2d31287
+10 to Energy
+118% Enhanced Defense
Increase Maximum Mana 10%
+1 to Light Radius
20% Faster Cast Rate
+1 to All Skill Levels
+5 to Mana After Each Kill
‘CtA’ War Scepter
Lidless Wall

Prebuff
Code:
Prebuff:
Memory
Gnarled Staff
'LumIoSolEth'
Two-Hand Damage: 15 to 18
Durability: 18 of 18
Required Level: 37
Staff Class - Slow Attack Speed
Item Version: 1.10+ Expansion
Item Level: 80
Fingerprint: 0xf2178ea1
+10 to Energy
+10 to Vitality
+50% Enhanced Defense
+9 to Minimum Damage
Magic Damage Reduced by 7
Increase Maximum Mana 20%
+3 to Sorceress Skill Levels
33% Faster Cast Rate
+2 to Static Field (Sorceress Only)
+3 to Energy Shield (Sorceress Only)
+3 to Enchant (Sorceress Only)
+3 to Energy Shield (Sorceress Only)
-25% Target Defense
150% Damage to Undead
Ethereal (Cannot be Repaired), Socketed (4: 4 used)

Powered Amulet of Life Everlasting
Required Level: 45
Item Version: 1.10+ Expansion
Item Level: 85
Fingerprint: 0xdeb1a107
Damage Reduced by 14
+3 to Lightning Skills (Sorceress Only)

Demon Limb
Tyrant Club
One-Hand Damage: 105 to 191
Durability: 65 of 65
Required Strength: 133
Required Level: 63
Mace Class - Normal Attack Speed
Item Version: 1.10+ Expansion
Item Level: 87
Fingerprint: 0xeccf2702
+230% Enhanced Damage
Fire Resist +16%
Adds 222-333 fire damage
9% Life stolen per hit
123% Damage to Demons
150% Damage to Undead
Level 23 Enchant (8/20 Charges)
Repairs 1 durability in 20 seconds
‘Memory’ staff
Powered Amulet
Demonlimb

Inventory
Code:
Charms:
Serpent's Grand Charm of Vita
Keep in Inventory to Gain Bonus
Required Level: 69
Item Version: 1.10+ Expansion
Item Level: 99
Fingerprint: 0x503b9e1f
+39 to Life
+57 to Mana

Steel Grand Charm of Sustenance
Keep in Inventory to Gain Bonus
Required Level: 53
Item Version: 1.10+ Expansion
Item Level: 87
Fingerprint: 0x8da10e8b
+35 to Life
+131 to Attack Rating

Steel Grand Charm of Vita
Keep in Inventory to Gain Bonus
Required Level: 69
Item Version: 1.10+ Expansion
Item Level: 99
Fingerprint: 0x471226d6
+38 to Life
+132 to Attack Rating

Steel Grand Charm of Vita
Keep in Inventory to Gain Bonus
Required Level: 69
Item Version: 1.10+ Expansion
Item Level: 79
Fingerprint: 0x1019501
+36 to Life
+130 to Attack Rating

Flaming Large Charm of Storms
Keep in Inventory to Gain Bonus
Required Level: 59
Item Version: 1.10+ Expansion
Item Level: 88
Fingerprint: 0xb9a8fa46
Adds 15-32 fire damage
Adds 1-33 lightning damage

Shocking Large Charm
Keep in Inventory to Gain Bonus
Required Level: 60
Item Version: 1.10+ Expansion
Item Level: 79
Fingerprint: 0x3fcfc942
Adds 1-77 lightning damage

Steel Large Charm of Storms
Keep in Inventory to Gain Bonus
Required Level: 44
Item Version: 1.10+ Expansion
Item Level: 95
Fingerprint: 0xcfad751a
+67 to Attack Rating
Adds 1-38 lightning damage

Serpent's Small Charm of Incineration
Keep in Inventory to Gain Bonus
Required Level: 40
Item Version: 1.10+ Expansion
Item Level: 80
Fingerprint: 0xe9408490
+15 to Mana
Adds 7-13 fire damage

Steel Small Charm of Storms
Keep in Inventory to Gain Bonus
Required Level: 49
Item Version: 1.10+ Expansion
Item Level: 80
Fingerprint: 0x81ba7a4b
+30 to Attack Rating
Adds 1-23 lightning damage

Emerald Small Charm of Vita
Keep in Inventory to Gain Bonus
Required Level: 39
Item Version: 1.10+ Expansion
Item Level: 85
Fingerprint: 0xc2235492
+19 to Life
Poison Resist +11%

Serpent's Small Charm of Storms
Keep in Inventory to Gain Bonus
Required Level: 40
Item Version: 1.10+ Expansion
Item Level: 80
Fingerprint: 0x1e235552
+15 to Mana
Adds 1-20 lightning damage

Smoking Small Charm of Incineration
Keep in Inventory to Gain Bonus
Required Level: 56
Item Version: 1.10+ Expansion
Item Level: 86
Fingerprint: 0x79bd02ea
Adds 12-27 fire damage

Steel Small Charm of Storms
Keep in Inventory to Gain Bonus
Required Level: 49
Item Version: 1.10+ Expansion
Item Level: 83
Fingerprint: 0xe1cfe91f
+34 to Attack Rating
Adds 1-23 lightning damage

Steel Small Charm of Vita
Keep in Inventory to Gain Bonus
Required Level: 49
Item Version: 1.10+ Expansion
Item Level: 80
Fingerprint: 0x749b35cb
+19 to Life
+34 to Attack Rating

Jade Small Charm of Vita
Keep in Inventory to Gain Bonus
Required Level: 39
Item Version: 1.10+ Expansion
Item Level: 80
Fingerprint: 0x16906415
+20 to Life
Poison Resist +8%

Jade Small Charm of Storms
Keep in Inventory to Gain Bonus
Required Level: 37
Item Version: 1.10+ Expansion
Item Level: 88
Fingerprint: 0x6bab0e44
Poison Resist +8%
Adds 1-27 lightning damage

Serpent's Small Charm of Storms
Keep in Inventory to Gain Bonus
Required Level: 40
Item Version: 1.10+ Expansion
Item Level: 84
Fingerprint: 0x4293d45d
+17 to Mana
Adds 1-27 lightning damage

Emerald Small Charm of Storms
Keep in Inventory to Gain Bonus
Required Level: 37
Item Version: 1.10+ Expansion
Item Level: 80
Fingerprint: 0x743348c6
Poison Resist +11%
Adds 1-22 lightning damage

Serpent's Small Charm of Storms
Keep in Inventory to Gain Bonus
Required Level: 40
Item Version: 1.10+ Expansion
Item Level: 87
Fingerprint: 0xf577a6f0
+17 to Mana
Adds 1-23 lightning damage

Steel Small Charm of Storms
Keep in Inventory to Gain Bonus
Required Level: 49
Item Version: 1.10+ Expansion
Item Level: 77
Fingerprint: 0x1310b23b
+35 to Attack Rating
Adds 1-26 lightning damage

Arcing Small Charm of Vita
Keep in Inventory to Gain Bonus
Required Level: 57
Item Version: 1.10+ Expansion
Item Level: 84
Fingerprint: 0xb0b8503
+20 to Life
Adds 1-29 lightning damage

Arcing Small Charm of Vita
Keep in Inventory to Gain Bonus
Required Level: 57
Item Version: 1.10+ Expansion
Item Level: 99
Fingerprint: 0xbc1a2145
+20 to Life
Adds 1-26 lightning damage

Boreal Small Charm of Lightning
Keep in Inventory to Gain Bonus
Required Level: 58
Item Version: 1.10+ Expansion
Item Level: 80
Fingerprint: 0x9d06ac32
Adds 1-10 lightning damage
Adds 5-13 cold damage over 1 seconds

Boreal Small Charm of Storms
Keep in Inventory to Gain Bonus
Required Level: 58
Item Version: 1.10+ Expansion
Item Level: 85
Fingerprint: 0x14ab86c3
Adds 1-28 lightning damage
Adds 6-12 cold damage over 1 seconds
Cube, keyset, rest filled with dual mod charms providing AR, life, mana, poison resist, and elemental damage with an emphasis on lightning.

The Frozen Orb from ‘Rift’ is much stronger than ‘Voice of Reason’. However, ‘VoR’ is preferred here for a number of reasons: (1) it offers 2 spells which are synergized by Ice Bolt; (2) it can be made on a Phase Blade requiring much less IAS, opening lots of room for customisation; and, (3) it has CBF, meaning dual SoJ can be used (+25% mana and +1 skills is really nice for ES build).

Azrael, Blessed Aim:

Equipment
Code:
The Reaper's Toll
Thresher
'Shael'
Two-Hand Damage: 57 to 668
Durability: 33 of 33
Required Dexterity: 79
Required Strength: 104
Required Level: 75
Polearm Class - Very Fast Attack Speed
Item Version: 1.10+ Expansion
Item Level: 87
Fingerprint: 0xd9e0b298
+217% Enhanced Damage
Adds 4-44 cold damage over 1 seconds
15% Life stolen per hit
Requirements -25%
20% Increased Attack Speed
Ignore Target Defense
33% Deadly Strike
33% Chance to cast Level 1 Decrepify on striking
Ethereal (Cannot be Repaired), Socketed (1: 1 used)

Guillaume's Face
Winged Helm
Defense: 217
Durability: 40 of 40
Required Strength: 115
Required Level: 50
Item Version: 1.10+ Expansion
Item Level: 94
Fingerprint: 0x808280fb
+15 to Strength
+120% Enhanced Defense
+15 to Maximum Damage
15% Increased Attack Speed
30% Faster Hit Recovery
35% Chance of Crushing Blow
15% Deadly Strike
Socketed (1: 1 used) 
Vermilion Jewel of Fervor

Fortitude
Archon Plate
'ElSolDolLo'
Defense: 1569
Durability: 60 of 60
Required Strength: 103
Required Level: 63
Item Version: 1.10+ Expansion
Item Level: 88
Fingerprint: 0xb0913d56
+200% Enhanced Defense
+300% Enhanced Damage
+15 Defense
Damage Reduced by 7
Fire Resist +27%
Lightning Resist +27%
+5% to Maximum Lightning Resist
Cold Resist +27%
Poison Resist +27%
Replenish Life +7
+1 to Light Radius
25% Faster Cast Rate
12% Damage Taken Goes to Mana
20% Chance to cast Level 15 Chilling Armor when struck
+103 to Life (Based on Character Level)
Socketed (4: 4 used)
Ethereal Reaper’s Toll (Shael)
Guillaume’s Face (+15 max, ias jool)
‘Fortitude’ AP 27 @ res

Breakpoints and Stats:
35% IAS => 5.5 fpa Jab
30% FHR => 10 fph
35% Crushing Blow
48% Deadly Strike
15% LL

This mercenary is a perfect fit for this build for a number of reasons: (1) he’s a strong tank, allowing the full benefit of Teleport positioning/repositioning in melee range; (2) he wields Reaper’s Toll, halving enemy physical damage output before Energy Shield, and further contributes to slow monsters; (3) his aura Blessed Aim, greatly improves Hathor’s chance to hit which is of paramount importance for her Cold CtC on striking; and, (4) he delivers a nice amount of Crushing Blow at a nice attack speed that goes very well with Hathor’s Static Field versus bosses. Overall, Azrael was so imposing that most of the time it felt like Hathor was his backup sidekick and not the other way around!

Strategy

The general strategy was to cast Glacial Spike in order to freeze the baddies, use Teleport to land with the merc on top of them, spam Static and/or simply swing the sword depending on the mobs. At close range most monsters would get insta-Decrepified by Azrael, and further slowed by one or more Cold spells (Glacial Spike, FO, Ice Blast, Blizzard, Chilling Armor). As a side note, using a strategy this aggressive guaranteed that the ‘5% ctc Blizzard when struck’ was plenty.

This was effective almost every single time. Even CIs were not a problem. It was remarkably successful versus Oblivion Knights since they tend to cast Decrepify instead of Iron Maiden at close range. Most mana burners were also no match for GS + Decrepify + multiple cold spells procing + pot drinking. They simply required additional GS casting and pot drinking.

The aggressive teleport on top strategy only fell short versus two types of monsters: (1) the rare monsters that attacked incredibly fast and hard (eg, mana burner Frenzy Taur boss = gg bye), and (2) massed Gloams (aka insta-depleted mana pool = no ES + negative Lightning Resist + low hit points = very dead very quickly). As far as the incredible fast and hard attackers go, I’m not sure there’s something that could be done, other than stay the hell away from them! Mass Gloams, on the other hand, have a solution although it involves completely different tactics. They need to be approached very slowly and carefully in order not to lure too many of them at once. In small numbers they don’t pose a real threat and are easy to dispatch.

Overall, I’m very pleased with the way things worked out with Hathor. She is a very safe and fun character to play 👍

Battle Screenshots

Diablo

The Ancients

WSK 3

Ventar’s gang

Baal

Notable Finds

She found her share of stuff in the way of S/U and charms/jools during her journey, but these finds were all too common. The only noteworthy exception was the rock coughed up by Hell Forge.

Next

Sehkmet, her evil twin!

I’d like to thank to:

NagisaFurukawa: reading your Matriarch Sakura thread allowed me to do some fine tuning on Hathor 👍
You: the reader!

Cheers,
VoX Dei
 
Originally posted by AJK on Nov 6, 2006:

A glass guardian.

One of my fellow SPF members (don't worry Freekje, I won't tell them it's you) had a luminous tourney idea. He thought it would be cool to see how far pure dex, untwinked, hardcore, limited muling, amazons could go before dying messily.
Because the rules of the tourney were simple enough for my amoeba-like brain I decided to join, expecting to die. I only tried HC once before, with a freezealot, but he got snacked on by the Infector of Souls in normal diff.

I signed in with Dex_Addict, the lame-named all-dex certain-death amazon and much to my surprise, I didn't die. I experienced multiple NDE's and had to S&E only once, but I managed to blast/sneak/hide behind the merc throughout all three difficulties.

The rules were simple:
- Single player, Amazons only. Characters, I mean, not players.
- Spend all stat points in dexterity.
- Only mule off. This logical result of this rule is that everyone plays untwinked.
- The participant with highest dex in the end wins.
- Hardcore (SC allowed, but death means buh-bye).

Luckily, rerunning and RWM usage were allowed too, without which making Guardian would have been much, much more difficult.

While a bowazon could make optimal use of the dex points, I decided to go with thrown javs instead. The most obvious reason being that a javazon can finish Hell with cracked javelins only. More importantly, good bows come with hefty strength requirements, which I can't have by the rules of this tourney.
In order to go pure lightning, I really needed a strong merc to take care of LI's, so I went hybrid. Poison/lightning, to be precise. There's no way I could expect to make ultra-merc going untwinked.

In the beginning of the game, I relied on poison/plague javelin for the kills. That worked quite well actually. I finished normal on /P8 (except bosses, I went back to /P1 for them). Once I made it to lvl. 24/30 I got hold of charged strike/lightning fury. Those lightning skills spelled the end of the rest of normal diff, and nightmare too.
I went through Nightmare on /p8 until act IV and switched to /P5 until Hell, which was played through at /P1 (plus a few /P3 Pit runs).

I've written down my playing experiences in the tourney thread, you can read some of them in posts 81, 149, 209, 229, 237, 248, and last but not least, my battle with Hell ancients and Baal can be found here.

Summary:
Because I decided to go with an 'Insight' wielding Prayer merc, I benefitted from huge life + mana regeneration. The merc's prayer aura is copied by the meditation from 'Insight', so he heals everyone at double speed. My guesstimation would be around 15 points of life/second, which is a very significant amount if you play with base vit.
The sick mana regen aura also enabled me to chuck lightning bolts of doom and terror like there was no tomorrow. I hereby thank the two random gremlins that dropped a Sol rune and a Bill for the runeword.

I encountered many dangerous situations, all of which surprisingly leaving me alive, albeit with a nearly empty red bulb. Causes of near-death: snakes, taurs, cursed taurs, champion taurs, elementally enhanced gloams (my only S&E moment), flayer shaman breath (in normal diff.). I quicly learned to appreciate the Decoy, without which I would probably have died in the Flayer dungeon/durance of hate.

Stat screenies:
- Stat points/life/resists and inventory screen.
- Merc and javelin tree.
- Standard zon picture and passive skill tree

My gear, you are allowed to laugh:

Head: 'Lore' helmet.
+1 skills and light. res. seemed like a good way to spend the second Sol I found.

Amulet: +26 res all chromatic amulet. No explanation necessary, I hope.

Weapon: a +1 jav skills maiden javelin. On switch: a +30% IAS pair of throwing spears.

Armor: 'Peace'. The +2 ama skills meant more killing power, and the CtC lvl. 15 valk meant more skill points to dump into javelin skills.

Shield: A 3 PDiamond large shield. Switch: 'Ancient's Pledge', my main shield's predecessor.

Gloves: Magical, +1 jav skills. I wore a 5% CB blood craft fighting Hell Baal.

Belt: Magical, +79 life (!!!!), +26 max stamina (yeah, whatever)

Ring 1:
Bitter Loop
Ring
Required Level: 30
Item Version: 1.10+ Expansion
Item Level: 39
Fingerprint: 0x6e9ac227
+6 to Strength
+27 to Mana
+77 to Attack Rating
Poison Resist +24%
2% Mana stolen per hit


Ring 2:
Rune Spiral
Ring
Required Level: 31
Item Version: 1.10+ Expansion
Item Level: 59
Fingerprint: 0xdbb1e472
+5 to Strength
+7 to Dexterity
+61 to Attack Rating
Lightning Resist +25%
10% Faster Castrate


Boots:
Wraith Greaves
Heavy Boots
Defense: 9
Durability: 14 of 14
Required Strength: 18
Required Level: 18
Item Version: 1.10+ Expansion
Item Level: 64
Fingerprint: 0x1c8b945c
+3 to Dexterity
+37% Enhanced Defense
Fire Resist +35%
Poison Resist +26%
20% Faster Run/Walk


The strength on the rings and charms enabled me to wear a large shield, which can get 3 sockets.
Other backpack fillers included mostly life charms and some resist charms too.

Final thoughts:
Insight is haxx.
Lightning fury is haxx.

Apart from that, I'm still very much shocked/surprised that
- I made my first guardian.
- I made an untwinked guardian.
- I made an untwinked guardian with no points in vitality and strength.
- And no extended ATMA stash either.
 
Originally posted by Ancient of Mu Mu on Aug 27, 2013:

Fear and Loathing in Harrowgath

BublyJubly was a rejuve junky.

It had started when she was a small girl in the amazon's camp.

Attending to a stricken warrior in the healers tent she had licked the drops of purple liquid from the small glass vial and been amazed at the rush of wellbeing it gave her.

Since the ingredients and the process of manufacturing rejuvenation potions was closely guarded by the Healers Guild, BublyJubly began to take extreme risks in the training games and eventually arena combat, from which she would stagger into the healers tent for a blessed draft of rejuve juice.

She was addicted.

And only more and more extreme risks would guarantee the supply of rejuvenation potions.

In time , her combat prowess was such that she was elected Amazon champion and sent forth to battle the prime evils, her physician Vikhyat at her side, keeping a steady supply of the healing liquid flowing.

Striding into battle, sustained by the rush of the purple juice she would throw lightning bolts with abandon, slaying foes left and center while foaming at the mouth in ecstasy, much like the berserker's of old.

'Gimme a purple' she would scream at Vikhyat while he fumbled in his satchel for another vial of his rapidly depleting stock.

After defeating Baal she was allowed the secrets of manufacture and vanished. In time, a new more potent rejuve potion found its way onto the Harrowgath black Market, a supply rumored to be controlled by a woman, the mysterious Mrs X.




Ok, so bog standard Furyzon here, no real issues until I hit the ancients. 4th reroll I got through and rest was plain sailing. Notable finds include Headhunters Glory and a GUL rune from hellforge.

I'll keep running this lady, I love amazons to bits. Just need to level her to 85 and she can wear Akaines armour from stash.

Gear was swapped from my other HC characters and stash, I had a def merc most of the way and swapped him out for might when I hit ancients as he died repeatedly.

I did have a Eth Treachery but this went with one of my deeded toons so I'm waiting for a suitable base as that armour kicks serious butt on mercs. Bublys merc wore Duress.

Here's her readout

Code:
Character name  : BublyJubly
Character type  : Hardcore Amazon
Character level : 84
Character exp   : 1030742588

Strength        : 136
Energy          : 15
Dexterity       : 133
Vitality        : 211
Stat Points Rem : 0
Skill Points Rem: 0

Life            : 1251 / 849
Mana            : 192 / 139
Stamina         : 431 / 358

Gold (Inventory): 401080
Gold (Stash)    : 15857

Number of Items : 33

1: Tome of Town Portal
Quantity: 20

2: Angelic Halo
Ring
Required Level: 12
Item Version: 1.10+ Expansion
Item Level: 59
Fingerprint: 0xcbfbe69b
+20 to Life
Replenish Life +6

***Partial Set Item Bonuses***
+1008 to Attack Rating (Based on Character Level)
50% Better Chance of Getting Magic Items
***Partial Set Item Bonuses***


3: Russet Grand Charm of Dexterity
Keep in Inventory to Gain Bonus
Required Level: 7
Item Version: 1.10+ Expansion
Item Level: 12
Fingerprint: 0x9837d23d
+4 to Dexterity
Fire Resist +18%

4: Russet Large Charm of Lightning
Keep in Inventory to Gain Bonus
Required Level: 12
Item Version: 1.10+ Expansion
Item Level: 30
Fingerprint: 0x10404b02
Fire Resist +9%
Adds 1-12 lightning damage

5: Coral Small Charm of Incineration
Keep in Inventory to Gain Bonus
Required Level: 37
Item Version: 1.10+ Expansion
Item Level: 80
Fingerprint: 0x32651f67
Lightning Resist +8%
Adds 5-10 fire damage

6: Ocher Small Charm
Keep in Inventory to Gain Bonus
Required Level: 10
Item Version: 1.10+ Expansion
Item Level: 47
Fingerprint: 0x620033c2
Lightning Resist +7%

7: Horadric Cube

8: Russet Small Charm
Keep in Inventory to Gain Bonus
Required Level: 10
Item Version: 1.10+ Expansion
Item Level: 20
Fingerprint: 0xbe08ddb0
Fire Resist +6%

9: Lapis Large Charm
Keep in Inventory to Gain Bonus
Required Level: 12
Item Version: 1.10+ Expansion
Item Level: 50
Fingerprint: 0xbce594c8
Cold Resist +9%

10: Russet Large Charm of Lightning
Keep in Inventory to Gain Bonus
Required Level: 12
Item Version: 1.10+ Expansion
Item Level: 30
Fingerprint: 0x10404b02
Fire Resist +9%
Adds 1-12 lightning damage

11: Ocher Small Charm
Keep in Inventory to Gain Bonus
Required Level: 10
Item Version: 1.10+ Expansion
Item Level: 47
Fingerprint: 0x620033c2
Lightning Resist +7%

12: Ocher Small Charm
Keep in Inventory to Gain Bonus
Required Level: 10
Item Version: 1.10+ Expansion
Item Level: 8
Fingerprint: 0xeba99ce4
Lightning Resist +6%

13: Tangerine Small Charm of Dexterity
Keep in Inventory to Gain Bonus
Required Level: 16
Item Version: 1.10+ Expansion
Item Level: 80
Fingerprint: 0xb756c05
+2 to Dexterity
Lightning Resist +5%

14: Angelic Wings
Amulet
Required Level: 12
Item Version: 1.10+ Expansion
Item Level: 41
Fingerprint: 0x3eff64c1
+3 to Light Radius
20% Damage Taken Goes to Mana

***Partial Set Item Bonuses***
+75 to Life
+1 to All Skill Levels
***Partial Set Item Bonuses***


15: Dwarf Star
Ring
Required Level: 45
Item Version: 1.10+ Expansion
Item Level: 58
Fingerprint: 0xcf45fccd
+40 to Life
+40 to Maximum Stamina
Heal Stamina Plus 15%
Magic Damage Reduced by 12
100% Extra Gold from Monsters
15% Fire Absorb

16: Jade Large Charm of Sustenance
Keep in Inventory to Gain Bonus
Required Level: 19
Item Version: 1.10+ Expansion
Item Level: 45
Fingerprint: 0x3bdb96d
+19 to Life
Poison Resist +11%

17: Lionheart
Mage Plate
'HelLumFal'
Defense: 240
Durability: 60 of 60
Required Strength: 47
Required Level: 41
Item Version: 1.10+ Expansion
Item Level: 85
Fingerprint: 0xcf2b563c
+25 to Strength
+10 to Energy
+15 to Dexterity
+20 to Vitality
+50 to Life
+20% Enhanced Damage
All Resistances +30
Requirements -15%
Socketed (3: 3 used)

Hel Rune
Inserted into a Mage Plate

Requirements -15%
Item Version: 1.10+ Expansion

Lum Rune
Inserted into a Mage Plate

+10 to Energy

Required Level: 37
Item Version: 1.10+ Expansion

Fal Rune
Inserted into a Mage Plate

+10 to Strength

Required Level: 41
Item Version: 1.10+ Expansion

18: Laying of Hands
Bramble Mitts
Defense: 83
Durability: 12 of 12
Required Strength: 50
Required Level: 63
Item Version: 1.10+ Expansion
Item Level: 65
Fingerprint: 0xe618463f
+25 Defense
Fire Resist +50%
20% Increased Attack Speed
350% Damage to Demons
10% Chance to cast Level 3 Holy Bolt on striking

19: Coral Small Charm
Keep in Inventory to Gain Bonus
Required Level: 20
Item Version: 1.10+ Expansion
Item Level: 71
Fingerprint: 0xc1cb6128
Lightning Resist +8%

20: Viridian Small Charm
Keep in Inventory to Gain Bonus
Required Level: 10
Item Version: 1.10+ Expansion
Item Level: 22
Fingerprint: 0xff6b3e6a
Poison Resist +7%

21: Sandstorm Trek
Scarabshell Boots
Defense: 170
Durability: 14 of 14
Required Strength: 91
Required Level: 64
Item Version: 1.10+ Expansion
Item Level: 88
Fingerprint: 0xd87041e2
+15 to Strength
+13 to Vitality
+159% Enhanced Defense
Poison Resist +50%
20% Faster Run/Walk
20% Faster Hit Recovery
50% Slower Stamina Drain
+84 to Maximum Stamina (Based on Character Level)
Repairs 1 durability in 20 seconds

22: Smoking Small Charm of Sustenance
Keep in Inventory to Gain Bonus
Required Level: 56
Item Version: 1.10+ Expansion
Item Level: 85
Fingerprint: 0x32bc7ad9
+14 to Life
Adds 7-12 fire damage

23: Sapphire Small Charm of Balance
Keep in Inventory to Gain Bonus
Required Level: 32
Item Version: 1.10+ Expansion
Item Level: 58
Fingerprint: 0x388dbfba
Cold Resist +10%
5% Faster Hit Recovery

24: Beryl Small Charm of Life
Keep in Inventory to Gain Bonus
Required Level: 14
Item Version: 1.10+ Expansion
Item Level: 20
Fingerprint: 0xca5b4e2f
+9 to Life
Poison Resist +3%

25: Arachnid Mesh
Spiderweb Sash
Defense: 131
Durability: 12 of 12
Required Strength: 50
Required Level: 80
Item Version: 1.10+ Expansion
Item Level: 99
Fingerprint: 0x7b892ee4
+108% Enhanced Defense
Increase Maximum Mana 5%
20% Faster Cast Rate
+1 to All Skill Levels
Slows Target by 10%
Level 3 Venom (11/11 Charges)

26: Lapis Small Charm
Keep in Inventory to Gain Bonus
Required Level: 10
Item Version: 1.10+ Expansion
Item Level: 34
Fingerprint: 0xada45910
Cold Resist +7%

27: Acrobatic Grand Charm of Dexterity
Keep in Inventory to Gain Bonus
Required Level: 42
Item Version: 1.10+ Expansion
Item Level: 85
Fingerprint: 0xb5b89020
+6 to Dexterity
+1 to Passive and Magic Skills (Amazon Only)

28: Tal Rasha's Horadric Crest
Death Mask
Defense: 126
Durability: 20 of 20
Required Strength: 55
Required Level: 66
Item Version: 1.10+ Expansion
Item Level: 59
Fingerprint: 0xe9fb6445
+60 to Life
+30 to Mana
+45 Defense
All Resistances +15
10% Life stolen per hit
10% Mana stolen per hit

29: Coral Small Charm of Incineration
Keep in Inventory to Gain Bonus
Required Level: 37
Item Version: 1.10+ Expansion
Item Level: 80
Fingerprint: 0x32651f67
Lightning Resist +8%
Adds 5-10 fire damage

30: Garnet Small Charm of Strength
Keep in Inventory to Gain Bonus
Required Level: 20
Item Version: 1.10+ Expansion
Item Level: 85
Fingerprint: 0x6ba72354
+2 to Strength
Fire Resist +9%

31: Stalwart Large Charm of Sustenance
Keep in Inventory to Gain Bonus
Required Level: 30
Item Version: 1.10+ Expansion
Item Level: 82
Fingerprint: 0xa992de81
+16 to Life
+38 Defense

32: Titan's Revenge
Ceremonial Javelin
Throw Damage: 79 to 212
One-Hand Damage: 79 to 155
Quantity: 140
(Amazon Only)
Required Dexterity: 109
Required Strength: 25
Required Level: 42
Javelin Class - Fast Attack Speed
Item Version: 1.10+ Expansion
Item Level: 70
Fingerprint: 0x4e7c066b
+20 to Strength
+20 to Dexterity
+200% Enhanced Damage
+25 to Minimum Damage
+50 to Maximum Damage
6% Life stolen per hit
+2 to Amazon Skill Levels
30% Faster Run/Walk
+2 to Javelin and Spear Skills (Amazon Only)
Replenishes Quantity
Increased Stack Size

33: Stormshield
Monarch
Defense: 450
Chance to Block:  72%
Required Strength: 156
Required Level: 73
Indestructible
Item Version: 1.10+ Expansion
Item Level: 99
Fingerprint: 0xc4a98f81
+30 to Strength
+25% Increased Chance of Blocking
Damage Reduced by 35%
Fire Resist +19%
Lightning Resist +44%
Cold Resist +79%
Poison Resist +19%
35% Faster Block Rate
Attacker Takes Lightning Damage of 10
Indestructible
+315 to Defense (Based on Character Level)
Socketed (1: 1 used)

Perfect Diamond
Inserted into a Monarch

All Resistances +19

Required Level: 18
Item Version: 1.10+ Expansion

Mercenary Items : 

1: Blackhorn's Face
Death Mask
Defense: 393
Durability: 11 of 11
Required Strength: 45
Required Level: 41
Item Version: 1.10+ Expansion
Item Level: 59
Fingerprint: 0xb5e79d2
+203% Enhanced Defense
Lightning Resist +15%
Prevent Monster Heal
Attacker Takes Lightning Damage of 25
+20 Lightning Absorb
Slows Target by 20%
Ethereal (Cannot be Repaired)

2: Duress
Wire Fleece
'ShaelUmThul'
Defense: 1349
Durability: 32 of 32
Required Strength: 111
Required Level: 53
Item Version: 1.10+ Expansion
Item Level: 88
Fingerprint: 0x3e796ba0
+183% Enhanced Defense
+20% Enhanced Damage
Fire Resist +15%
Lightning Resist +15%
Cold Resist +45%
Poison Resist +15%
Adds 37-133 cold damage over 2 seconds
40% Faster Hit Recovery
33% Chance of Open Wounds
15% Chance of Crushing Blow
-20% Slower Stamina Drain
Socketed (3: 3 used)

Shael Rune
Inserted into a Wire Fleece

20% Faster Hit Recovery

Required Level: 29
Item Version: 1.10+ Expansion

Um Rune
Inserted into a Wire Fleece

All Resistances +15

Required Level: 47
Item Version: 1.10+ Expansion

Thul Rune
Inserted into a Wire Fleece

Cold Resist +30%

Required Level: 23
Item Version: 1.10+ Expansion

3: Hone Sundan
Yari
Two-Hand Damage: 105 to 214
Durability: 28 of 28
Required Strength: 101
Required Level: 37
Spear Class - Normal Attack Speed
Item Version: 1.10+ Expansion
Item Level: 75
Fingerprint: 0x7f95bc9b
+196% Enhanced Damage
+20 to Minimum Damage
+40 to Maximum Damage
45% Chance of Crushing Blow
Repairs 1 durability in 10 seconds
Socketed (3: 0 used)

Struggling with Paladin at moment, melee seems to be my bane in HC.

cheers all.
 
Originally posted by crawlingdeadman on Sep 15, 2011:

Guardian Artemis - Poison/Lightning/Physical Javazon

hello all, i was eager to try a character out, but couldnt think of an appropriate name, so i went with one from the animated DC Wonder Woman movie, Artemis. even though i looked her up and she's more known for bow skill than javelins, i stuck with the name. after i'd started her at least one other Artemis has been posted here and i groaned a little at the overlap. great minds think alike i guess you could say 😁

Artemis
Name: Artemis
Class: Amazon
Experience: 1014195240
Level: 84

Naked/Gear
Strength: 68/148
Dexterity: 127/175
Vitality: 300/300
Energy: 15/28
HP: 1116/1333
Mana: 139/185
Stamina: 447/447
Defense: 31/1015
AR: 605/1203

Fire: 182/142/82
Cold: 189/149/89
Lightning: 200/160/100
Poison: 131/91/31

MF: 0 Block: 75
GF: 50
FR/W: 50
FHR: 44
IAS: 100
FCR: 0

i have a couple characters that can run up to baal but then have a fairly tough time killing him as quick as i'd like on their own. originally i wanted to make a zon to CS bosses to death super fast. i have made enough lightning zons that i wanted to try some new ideas this time around, however. the things i wanted to do was to make her melee (no fury) and to have a strong physical melee attack with which i could leech. since i wanted those two things, i decided that i'd go pure Jav (no bow) and that i'd go with no dodges (or valk) so that i could safely try out fend (never used it before). i also decided i wanted to make her tough enough to take a few hits without any troubles (max block). since i wasnt going to be dumping points into valk and only needed a decent amount of damage from CS which i've found only really takes CS and a synergy, i was going to have a few spare points. naturally poison was something i looked at since it only takes 40 points. i've used it before pvm with the cold bow skills and felt it was a bit lacking. previously on my light javazons i have skipped poison because i figured it would take a back burner to the might of Fury. you're killing things so super fast with light, why bother with poison? since this time i was going with a slower paced build that might not have too many +skills, i figured that light wouldnt overshadow the poison side too much. this led me to decide on another new thing to me, using lightning strike.

lightning strike was the skill that brought the whole build together. it's a relatively slow lightning skill that allows you to let poison do its part, but it also hits all or nearly all of the monsters in the area. so, when you get done killing the monster you're actually meleeing with, the rest of the pack is over half dead. anyway, here's her current skillset:

20 Charged Strike (LCS: 2023 x 9 bolts)
20 Lightning Strike (LCS: 1678 x 31 hits)
20 plague jav (LCS: 22k over 14.6 seconds)
20 Poison jav (synergy, never used after i got plague)
1 jab (750 @ 3428 AR. never really needed more)
1 impale (never used)
1 fend (1069 @ 3909 AR. again, one point was sufficient)
1 into all passives down to decoy
1 into all passives down to pierce
dumping rest into lightning bolt, though i probably should have picked fend, Crit, or Penetrate to get more physical.

because i wanted to not only melee, but melee at a decent speed while maintaining blocking and survivability, that dictated my gear selections. i tried like mad to get rid of treachery at the end of NM, but the ias was just too great to give up. i wanted to be able to stand in a pack letting poison kill them while i was safely leaching enough life to stay alive. half way through act 4 (hell), i really really wanted to try out tstrokes, i dont however have a pair yet, so i parked this zon in act 5 for a few months in the hopes of finding a pair. i havent yet gotten to try them out. when i find a pair, i definitly will try them though. once i get rid of titans for tstrokes, i'd be able to switch to a different armor, one with +skills. this really is a build that would do well with a nice pair of rare javs +4skills/30ias/fools mod/replenish/eth :drools: titans are good, but the lack of ias really hit me hard with what i was trying to accomplish. she doesnt have enough life leech either. i originally wanted to put dracs on her for the fun of it and to make her immortal, but i needed ias pretty much everywhere to jab/CS/lightning strike fast enough to suit me. one thing i really dug was that for the first zon ever i didnt have to use razortail! i love that belt, but not using it for once was great.

Raven Frost
Ring
Required Level: 45
Fingerprint: 0xe5054f28
Item Level: 75
Version: Expansion 1.10+
+248 to Attack Rating
Adds 15 - 45 Cold Damage Over 4 Secs (100 Frames)
+20 to Dexterity
+40 to Mana
Cold Absorb 20%
Cannot Be Frozen

Highlord's Wrath
Amulet
Required Level: 65
Fingerprint: 0x1f03a0d7
Item Level: 86
Version: Expansion 1.10+
+1 to All Skills
+20% Increased Attack Speed
Adds 1 - 30 Lightning Damage
31% Deadly Strike (Based on Character Level)
Lightning Resist +35%
Attacker Takes Lightning Damage of 15

Bitter Trample
Demonhide Boots
Defense: 46
Durability: 12 of 12
Required Level: 38
Required Strength: 20
Fingerprint: 0x74c70452
Item Level: 99
Version: Expansion 1.10+
+20% Faster Run/Walk
+28% Enhanced Defense
+8 to Dexterity
Cold Resist +33%
Fire Resist +29%
Half Freeze Duration

Death Gyre
Ring
Required Level: 46
Fingerprint: 0x5efd489c
Item Level: 60
Version: Expansion 1.10+
+84 to Attack Rating
5% Mana stolen per hit
+13 to Energy
+6 to Mana
Lightning Resist +22%
Level 3 Ice Blast (27/27 Charges)

Brimstone Touch
Vampirebone Gloves
Defense: 91
Durability: 14 of 14
Required Level: 47
Required Strength: 50
Fingerprint: 0xcc323061
Item Level: 94
Version: Expansion 1.10+
+20% Increased Attack Speed
3% Life stolen per hit
+39% Enhanced Defense
+6 to Strength
Fire Resist +17%
Poison Resist +28%

Beast Hood
Diadem
Defense: 56
Durability: 20 of 20
Required Level: 67
Fingerprint: 0xece349b7
Item Level: 85
Version: Expansion 1.10+
+2 to Amazon Skill Levels
+15% Increased Attack Speed
+23 to Strength
+21 to Life
All Resistances +18
Lightning Resist +40%
1 Sockets (1 used)
Socketed: Jewel of Fervor

Hailstone Chain
Battle Belt
Defense: 42
Durability: 18 of 18
Required Level: 68
Required Strength: 88
Fingerprint: 0x3a242269
Item Level: 88
Version: Expansion 1.10+
+24% Faster Hit Recovery
+15% Enhanced Defense
+29 to Strength
+40 to Life
Cold Resist +13%
Fire Resist +5%
Required Level +5

Treachery
Wire Fleece
ShaelThulLem
Defense: 470
Durability: 32 of 32
Required Level: 53
Required Strength: 111
Fingerprint: 0x2fd324eb
Item Level: 83
Version: Expansion 1.10+
5% Chance to cast level 15 Fade when struck
25% Chance to cast level 15 Venom on striking
+2 to Assassin Skill Levels
+45% Increased Attack Speed
+20% Faster Hit Recovery
Cold Resist +30%
50% Extra Gold from Monsters
3 Sockets (3 used)
Socketed: Shael Rune
Socketed: Thul Rune
Socketed: Lem Rune

Stoneraven
Matriarchal Spear
Two Hand Damage: 242 - 354
Durability: 28 of 28
Required Level: 64
Required Strength: 114
Required Dexterity: 142
Fingerprint: 0xb6543e23
Item Level: 99
Version: Expansion 1.10+
+2 to Javelin and Spear Skills (Amazon Only)
273% Enhanced Damage
Adds 101 - 187 Magic Damage
+481 Defense
All Resistances +31

Titan's Revenge
Matriarchal Javelin
Throw Damage: 121 - 232
One Hand Damage: 108 - 199
Quantity: 140
Required Level: 55
Required Strength: 107
Required Dexterity: 151
Fingerprint: 0x7b3400ce
Item Level: 87
Version: Expansion 1.10+
+2 to Javelin and Spear Skills (Amazon Only)
+2 to Amazon Skill Levels
+30% Faster Run/Walk
177% Enhanced Damage
Adds 25 - 50 Damage
7% Life stolen per hit
+20 to Strength
+20 to Dexterity
Increased Stack Size
Replenishes quantity
Required Level +7

Gerke's Sanctuary
Pavise
Defense: 267
Chance to Block: 54
Durability: 172 of 172
Required Level: 44
Required Strength: 133
Fingerprint: 0xc45992d1
Item Level: 94
Version: Expansion 1.10+
30% Increased Chance of Blocking
+238% Enhanced Defense
Replenish Life +15
All Resistances +42
Damage Reduced by 16
Magic Damage Reduced by 18
+100 Maximum Durability
1 Sockets (1 used)
Socketed: Perfect Diamond

this merc was great! i've never used delerium on a merc before, but since i went with reaper's toll, i didnt need him to have life leech on his hat. nightfish is always going on about delerium so that was that. i loved the confuse, mindblast, and flee and usually one of the three would go off or if not, then decrep would. he really covered my lack of a valkerie and with proper placement of a decoy, i was never really in trouble unless i ran in without thought.

Mercenary:

Name: Kasim
Race: Desert Mercenary
Type: Off-Nightmare
Experience: 71974392
Level: 84
Dead?: false

Naked/Gear
Strength: 184/209
Dexterity: 148/163
HP: 1727/1777
Defense: 1274/1995
AR: 1898/1898

Fire: 178/138/78
Cold: 178/138/78
Lightning: 178/138/78
Poison: 178/138/78

Delirium
Superior Tiara
LemIstIo
Defense: 315
Durability: 12 of 25
Required Level: 52
Fingerprint: 0x6fe71a86
Item Level: 79
Version: Expansion 1.10+
14% Chance to cast level 13 Terror when struck
6% Chance to cast level 14 Mind Blast when struck
1% Chance to cast level 50 Delirium when struck
11% Chance to cast level 18 Confuse on striking
+2 to All Skills
+6% Enhanced Defense
+261 Defense
+10 to Vitality
50% Extra Gold from Monsters
25% Better Chance of Getting Magic Items
Level 17 Attract (60/60 Charges)
3 Sockets (3 used)
Socketed: Lem Rune
Socketed: Ist Rune
Socketed: Io Rune

Lionheart
Wire Fleece
HelLumFal
Defense: 406
Durability: 23 of 32
Required Level: 53
Required Strength: 95
Fingerprint: 0x70b229b9
Item Level: 85
Version: Expansion 1.10+
20% Enhanced Damage
All Stats +10
+15 to Strength
+5 to Dexterity
+10 to Vitality
+50 to Life
All Resistances +30
Requirements -15%
3 Sockets (3 used)
Socketed: Hel Rune
Socketed: Lum Rune
Socketed: Fal Rune

The Reaper's Toll
Thresher
Two Hand Damage: 37 - 439
Durability: 47 of 65
Required Level: 75
Required Strength: 114
Required Dexterity: 89
Fingerprint: 0x1a009a51
Item Level: 87
Version: Expansion 1.10+
33% Chance to cast level 1 Decrepify on striking
212% Enhanced Damage
Ignore Target's Defense
Adds 4 - 44 Cold Damage Over 1 Secs (34 Frames)
12% Life stolen per hit
33% Deadly Strike
Requirements -25%

with all that wall of text, i havent told you about playing her. she was a breeze. she was also very fun and i highly recommend this build, but only to experienced zon players (unless you're SC, then go for it). it wasnt always easy to tell when to blaze away and when to back off. i went players 8 all the way through to about act 3 hell. i really started to notice her kill time slowing around then so went down to players 5, then down to players 3 at the start of act 4. by the time i made it to Harrogath, she was down to players 1. still, she had zero trouble killing things. there were a few NDE, but nothing really out of the ordinary. dolls really suck for this character. she doesnt have the life buffer that i'd like for a melee character. i wound up hot keying lightning bolt for the odd times i had to stay back.

she had absolutely zero notable drops. seriously, i went back through my screenshots and the first one i have of her in action is vs hell ancients... nothing notable from forges obviously....

future plans include restating and retooling her to pure lightning for boss killing and that's pretty much it. i'm sure i'll do some cows as well. thanks for reading my wall.
 
Last edited:
Originally posted by @DariusTriplet on Jan 8, 2019:

Guardian Dynamite - Lightning Spearazon

It took me over six months, but my entry into The Spear-Person Challenge has made Guardian at level 84.

This quest started, in a sense, back in 2002/2003. One of my first SP characters was a 1.09 Spearazon named Dynamite, who never got very far - teenage me just didn't have the patience for very...slowly...poking one's way through Sanctuary. I think I retired her in Act 2 Normal and shelved the idea of a Spearazon for good, although the idea was always appealing.

The tournament inspired me to try a Spearazon again, so I started Dynamite as a 1.13 HC character for another shot at glory. I looked through builds on here, but there aren't very many - most Spearazon threads quickly turn into "why aren't you using a javelin?". I found this excellent Matriarch post, which inspired me to try a Charged Strike / Lightning Strike build over Jab/Fend - that, and I really did not want to lose D/A/E + Valkyrie just to effectively Fend.

Final stats/gear:
105 (129) STR
110 (111) DEX
280 VIT
15 NRG

75 Fire Resist
20 Cold Resist
63 Lightning Resist
0 Poison Resist (sigh...)

1304 life, 142 mana

20 Power Strike
20 Lightning Strike
20 Charged Strike
20 Valkyrie
3 Decoy
3 Deadly Strike (left over from early levels, before I committed to lightning)
1 in all pre-reqs + 1 in Penetrate

Character name : dynamite
Character type : Hardcore Amazon
Character level : 84
Character exp : 1022459399

Strength : 105
Energy : 15
Dexterity : 110
Vitality : 280
Stat Points Rem : 0
Skill Points Rem: 0

Life : 1304 / 1056
Mana : 142 / 139
Stamina : 607 / 427

Gold (Inventory): 389257
Gold (Stash) : 2500000

Number of Items : 61

1: Tome of Town Portal
Quantity: 7

2: Tome of Identify
Quantity: 13

3: Ocher Small Charm
Keep in Inventory to Gain Bonus
Required Level: 10
Item Version: 1.10+ Expansion
Item Level: 23
Fingerprint: 0xcca57c21
Lightning Resist +7%

4: Coral Grand Charm
Keep in Inventory to Gain Bonus
Required Level: 15
Item Version: 1.10+ Expansion
Item Level: 36
Fingerprint: 0xe03761ca
Lightning Resist +24%

5: Cobalt Small Charm
Keep in Inventory to Gain Bonus
Required Level: 20
Item Version: 1.10+ Expansion
Item Level: 49
Fingerprint: 0xbbdd0e03
Cold Resist +8%

6: Large Charm of Sustenance
Keep in Inventory to Gain Bonus
Required Level: 34
Item Version: 1.10+ Expansion
Item Level: 52
Fingerprint: 0x253583d2
+22 to Life

7: Garnet Large Charm of Sustenance
Keep in Inventory to Gain Bonus
Required Level: 34
Item Version: 1.10+ Expansion
Item Level: 57
Fingerprint: 0xe0310fce
+25 to Life
Fire Resist +11%

8: Azure Small Charm
Keep in Inventory to Gain Bonus
Item Version: 1.10+ Expansion
Item Level: 43
Fingerprint: 0xeda84155
Cold Resist +5%

9: Small Charm of Good Luck
Keep in Inventory to Gain Bonus
Required Level: 33
Item Version: 1.10+ Expansion
Item Level: 69
Fingerprint: 0xff90e6e0
7% Better Chance of Getting Magic Items

10: Ruby Small Charm of Vita
Keep in Inventory to Gain Bonus
Required Level: 39
Item Version: 1.10+ Expansion
Item Level: 69
Fingerprint: 0xc8883faa
+17 to Life
Fire Resist +10%

11: Ocher Grand Charm
Keep in Inventory to Gain Bonus
Required Level: 7
Item Version: 1.10+ Expansion
Item Level: 13
Fingerprint: 0xf17a237d
Lightning Resist +16%

12: Large Charm of Sustenance
Keep in Inventory to Gain Bonus
Required Level: 34
Item Version: 1.10+ Expansion
Item Level: 58
Fingerprint: 0x134c22f2
+23 to Life

13: Sapphire
Can be Inserted into Socketed Items

Weapons: Adds 4-7 cold damage over 2 seconds
Helms: +24 to Mana
Armor: +24 to Mana
Shields: Cold Resist +22%

Required Level: 12
Item Version: 1.10+ Expansion

14: Bitter Beads
Amulet
Required Level: 15
Item Version: 1.10+ Expansion
Item Level: 76
Fingerprint: 0x6e12af81
Fire Resist +36%
Lightning Resist +8%
Cold Resist +8%
Poison Resist +8%
Replenish Life +4

15: Flawless Skull
Can be Inserted into Socketed Items

Weapons: 3% Life stolen per hit, 3% Mana stolen per hit
Helms: Regenerate Mana 12%, Replenish Life +4
Armor: Regenerate Mana 12%, Replenish Life +4
Shields: Attacker Takes Damage of 16

Required Level: 15
Item Version: 1.10+ Expansion

16: Amethyst
Can be Inserted into Socketed Items

Weapons: +80 to Attack Rating
Helms: +6 to Strength
Armor: +6 to Strength
Shields: +18 Defense

Required Level: 12
Item Version: 1.10+ Expansion

17: Duriel's Shell
Cuirass
Defense: 707
Durability: 150 of 150
Required Strength: 65
Required Level: 41
Item Version: 1.10+ Expansion
Item Level: 59
Fingerprint: 0xef0be238
+15 to Strength
+197% Enhanced Defense
Fire Resist +20%
Lightning Resist +20%
Cold Resist +50%
Poison Resist +20%
+100 Maximum Durability
Cannot Be Frozen
+105 to Defense (Based on Character Level)
+84 to Life (Based on Character Level)

18: Skull Whorl
Ring
Required Level: 30
Item Version: 1.10+ Expansion
Item Level: 75
Fingerprint: 0xa8277b41
+9 to Strength
+3 to Mana
+58 to Attack Rating
Poison Resist +30%
3% Life stolen per hit

19: Dread Coil
Ring
Required Level: 41
Item Version: 1.10+ Expansion
Item Level: 62
Fingerprint: 0x61c3b51
Magic Damage Reduced by 2
Lightning Resist +23%
Cold Resist +14%
5% Life stolen per hit
Replenish Life +6
+1 to Mana After Each Kill

20: Carrion Fist
Light Gauntlets
Defense: 52
Durability: 18 of 18
Required Strength: 45
Required Level: 30
Item Version: 1.10+ Expansion
Item Level: 59
Fingerprint: 0x49974291
Fire Resist +29%
Lightning Resist +30%
Replenish Life +5
61% Extra Gold from Monsters
13% Better Chance of Getting Magic Items
+42 to Defense (Based on Character Level)

21: Garnet Small Charm of Dexterity
Keep in Inventory to Gain Bonus
Required Level: 20
Item Version: 1.10+ Expansion
Item Level: 56
Fingerprint: 0x4f3f393c
+1 to Dexterity
Fire Resist +8%

22: Horadric Cube

23: Skull
Can be Inserted into Socketed Items

Weapons: 3% Life stolen per hit, 2% Mana stolen per hit
Helms: Regenerate Mana 12%, Replenish Life +3
Armor: Regenerate Mana 12%, Replenish Life +3
Shields: Attacker Takes Damage of 12

Required Level: 12
Item Version: 1.10+ Expansion

24: Gheed's Fortune
Grand Charm
Keep in Inventory to Gain Bonus
Required Level: 62
Item Version: 1.10+ Expansion
Item Level: 77
Fingerprint: 0xd1714faf
116% Extra Gold from Monsters
20% Better Chance of Getting Magic Items
Reduces All Vendor Prices 14%

25: Viridian Small Charm
Keep in Inventory to Gain Bonus
Required Level: 10
Item Version: 1.10+ Expansion
Item Level: 84
Fingerprint: 0x7d3ef5af
Poison Resist +7%

26: Small Charm of Sustenance
Keep in Inventory to Gain Bonus
Required Level: 17
Item Version: 1.10+ Expansion
Item Level: 77
Fingerprint: 0xd7c6eaff
+14 to Life

27: Flawless Sapphire
Can be Inserted into Socketed Items

Weapons: Adds 6-10 cold damage over 2 seconds
Helms: +31 to Mana
Armor: +31 to Mana
Shields: Cold Resist +28%

Required Level: 15
Item Version: 1.10+ Expansion

28: String of Ears
Demonhide Sash
Defense: 104
Durability: 22 of 22
Required Strength: 20
Required Level: 29
Item Version: 1.10+ Expansion
Item Level: 59
Fingerprint: 0x4d137617
+156% Enhanced Defense
+15 Defense
Magic Damage Reduced by 10
Damage Reduced by 15%
7% Life stolen per hit
+10 Maximum Durability

29: Emerald
Can be Inserted into Socketed Items

Weapons: +40 poison damage over 5 seconds
Helms: +6 to Dexterity
Armor: +6 to Dexterity
Shields: Poison Resist +22%

Required Level: 12
Item Version: 1.10+ Expansion

30: Topaz
Can be Inserted into Socketed Items

Weapons: Adds 1-22 lightning damage
Helms: 16% Better Chance of Getting Magic Items
Armor: 16% Better Chance of Getting Magic Items
Shields: Lightning Resist +22%

Required Level: 12
Item Version: 1.10+ Expansion

31: Bronze Small Charm of Sustenance
Keep in Inventory to Gain Bonus
Required Level: 17
Item Version: 1.10+ Expansion
Item Level: 74
Fingerprint: 0x33d642b5
+13 to Life
+12 to Attack Rating

32: Flawless Topaz
Can be Inserted into Socketed Items

Weapons: Adds 1-30 lightning damage
Helms: 20% Better Chance of Getting Magic Items
Armor: 20% Better Chance of Getting Magic Items
Shields: Lightning Resist +28%

Required Level: 15
Item Version: 1.10+ Expansion

33: Emerald
Can be Inserted into Socketed Items

Weapons: +40 poison damage over 5 seconds
Helms: +6 to Dexterity
Armor: +6 to Dexterity
Shields: Poison Resist +22%

Required Level: 12
Item Version: 1.10+ Expansion

34: Griswold's Valor
Corona
Defense: 288
Durability: 50 of 50
Required Strength: 104
Required Level: 69
Item Version: 1.10+ Expansion
Item Level: 85
Fingerprint: 0xe7b01e23
+74% Enhanced Defense
All Resistances +5
77% Better Chance of Getting Magic Items
Requirements -40%
+21 to Cold Absorb (Based on Character Level)

***Partial Set Item Bonuses***
+2 to Offensive Aura Skills (Paladin Only)
***Partial Set Item Bonuses***

Socketed (2: 2 used)

Perfect Topaz
Inserted into a Corona

24% Better Chance of Getting Magic Items

Required Level: 18
Item Version: 1.10+ Expansion

Perfect Topaz
Inserted into a Corona

24% Better Chance of Getting Magic Items

Required Level: 18
Item Version: 1.10+ Expansion

35: Aldur's Advance
Battle Boots
Defense: 42
Required Strength: 95
Required Level: 45
Indestructible
Item Version: 1.10+ Expansion
Item Level: 77
Fingerprint: 0x2e958664
+50 to Life
+180 to Maximum Stamina
Heal Stamina Plus 32%
Fire Resist +41%
40% Faster Run/Walk
10% Damage Taken Goes to Mana
Indestructible

***Partial Set Item Bonuses***
+15 to Dexterity
+15 to Dexterity
+15 to Dexterity
***Partial Set Item Bonuses***


36: Flawless Skull
Can be Inserted into Socketed Items

Weapons: 3% Life stolen per hit, 3% Mana stolen per hit
Helms: Regenerate Mana 12%, Replenish Life +4
Armor: Regenerate Mana 12%, Replenish Life +4
Shields: Attacker Takes Damage of 16

Required Level: 15
Item Version: 1.10+ Expansion

37: Diamond
Can be Inserted into Socketed Items

Weapons: 44% Damage to Undead
Helms: +60 to Attack Rating
Armor: +60 to Attack Rating
Shields: All Resistances +11

Required Level: 12
Item Version: 1.10+ Expansion

38: Sapphire
Can be Inserted into Socketed Items

Weapons: Adds 4-7 cold damage over 2 seconds
Helms: +24 to Mana
Armor: +24 to Mana
Shields: Cold Resist +22%

Required Level: 12
Item Version: 1.10+ Expansion

39: Flawless Ruby
Can be Inserted into Socketed Items

Weapons: Adds 10-16 fire damage
Helms: +31 to Life
Armor: +31 to Life
Shields: Fire Resist +28%

Required Level: 15
Item Version: 1.10+ Expansion

40: Amethyst
Can be Inserted into Socketed Items

Weapons: +80 to Attack Rating
Helms: +6 to Strength
Armor: +6 to Strength
Shields: +18 Defense

Required Level: 12
Item Version: 1.10+ Expansion

41: Ferocious Pike
Two-Hand Damage: 35 to 161
Durability: 25 of 25
Required Dexterity: 45
Required Strength: 60
Required Level: 33
Spear Class - Slow Attack Speed
Item Version: 1.10+ Expansion
Item Level: 85
Fingerprint: 0xc8df4058
+157% Enhanced Damage

42: Jewel of Virility
Required Level: 13
Item Version: 1.10+ Expansion
Item Level: 88
Fingerprint: 0x4aa5779
+2 to Strength

43: Storm Grip
Battle Gauntlets
Defense: 67
Durability: 16 of 18
Required Strength: 88
Required Level: 39
Item Version: 1.10+ Expansion
Item Level: 88
Fingerprint: 0x3450e13
+8 to Dexterity
+34 to Mana
+40% Enhanced Defense
+17 to Attack Rating
20% Increased Attack Speed
Half Freeze Duration

44: Cruel Runic Talons of Fire
One-Hand Damage: 91 to 168
Durability: 43 of 69
(Assassin Only)
Required Dexterity: 115
Required Strength: 115
Required Level: 60
Claw Class - Very Fast Attack Speed
Item Version: 1.10+ Expansion
Item Level: 88
Fingerprint: 0x1a740459
+282% Enhanced Damage
Adds 3-10 fire damage
+1 to Blades of Ice (Assassin Only)
+2 to Dragon Flight (Assassin Only)
+2 to Charged Bolt Sentry (Assassin Only)

45: Flawless Ruby
Can be Inserted into Socketed Items

Weapons: Adds 10-16 fire damage
Helms: +31 to Life
Armor: +31 to Life
Shields: Fire Resist +28%

Required Level: 15
Item Version: 1.10+ Expansion

46: Chipped Sapphire
Can be Inserted into Socketed Items

Weapons: Adds 1-3 cold damage over 1 seconds
Helms: +10 to Mana
Armor: +10 to Mana
Shields: Cold Resist +12%
Item Version: 1.10+ Expansion

47: Tir Rune
Can be Inserted into Socketed Items

Weapons: +2 to Mana After Each Kill
Helms: +2 to Mana After Each Kill
Armor: +2 to Mana After Each Kill
Shields: +2 to Mana After Each Kill

Required Level: 13
Item Version: 1.10+ Expansion

48: Eld Rune
Can be Inserted into Socketed Items

Weapons: 75% Damage to Undead, +50 to Attack Rating against Undead
Helms: 15% Slower Stamina Drain
Armor: 15% Slower Stamina Drain
Shields: +7% Increased Chance of Blocking

Required Level: 11
Item Version: 1.10+ Expansion

49: Perfect Diamond
Can be Inserted into Socketed Items

Weapons: 68% Damage to Undead
Helms: +100 to Attack Rating
Armor: +100 to Attack Rating
Shields: All Resistances +19

Required Level: 18
Item Version: 1.10+ Expansion

50: Perfect Emerald
Can be Inserted into Socketed Items

Weapons: +99 poison damage over 7 seconds
Helms: +10 to Dexterity
Armor: +10 to Dexterity
Shields: Poison Resist +40%

Required Level: 18
Item Version: 1.10+ Expansion

51: Full Rejuvenation Potion
Heals 100% Life and Mana

52: Full Rejuvenation Potion
Heals 100% Life and Mana

53: Super Healing Potion
Points: 300

54: Super Healing Potion
Points: 300

55: Super Healing Potion
Points: 300

56: Super Mana Potion
Points: 150

57: Greater Healing Potion
Points: 180

58: Kuko Shakaku
Cedar Bow
Two-Hand Damage: 27 to 80
Required Dexterity: 49
Required Strength: 53
Required Level: 33
Bow Class - Normal Attack Speed
Item Version: 1.10+ Expansion
Item Level: 99
Fingerprint: 0xe4dcabd2
+178% Enhanced Damage
Adds 40-180 fire damage
+3 to Immolation Arrow (Amazon Only)
Piercing Attack [50]
Fires Explosive Arrows
+3 to Bow and Crossbow Skills (Amazon Only)

59: Full Rejuvenation Potion
Heals 100% Life and Mana

60: Stone Pelt
Gothic Plate
Defense: 210
Durability: 32 of 55
Required Strength: 70
Required Level: 18
Item Version: 1.10+ Expansion
Item Level: 99
Fingerprint: 0xf1661a38
+55% Enhanced Defense
Lightning Resist +7%
Poison Resist +22%
Attacker Takes Damage of 1
10% Chance to cast Level 3 Nova when struck

61: Dire Bite
Maiden Spear
Two-Hand Damage: 18 to 97
Durability: 28 of 28
(Amazon Only)
Required Dexterity: 40
Required Strength: 54
Required Level: 37
Spear Class - Normal Attack Speed
Item Version: 1.10+ Expansion
Item Level: 61
Fingerprint: 0x97471f33
+213 to Attack Rating
+10 to Maximum Damage
+1 to Amazon Skill Levels
+2 to Javelin and Spear Skills (Amazon Only)
+63 to Maximum Damage (Based on Character Level)

Mercenary Items :

1: Undead Crown
Crown
Defense: 106
Durability: 46 of 50
Required Strength: 55
Required Level: 29
Item Version: 1.10+ Expansion
Item Level: 59
Fingerprint: 0xf7203276
+45% Enhanced Defense
+40 Defense
Poison Resist +50%
5% Life stolen per hit
+3 to Skeleton Mastery (Necromancer Only)
Half Freeze Duration
50% Damage to Undead
+63 to Attack Rating against Undead

2: Duriel's Shell
Cuirass
Defense: 685
Durability: 150 of 150
Required Strength: 65
Required Level: 41
Item Version: 1.10+ Expansion
Item Level: 55
Fingerprint: 0xd2bd9f5e
+15 to Strength
+186% Enhanced Defense
Fire Resist +20%
Lightning Resist +20%
Cold Resist +50%
Poison Resist +20%
+100 Maximum Durability
Cannot Be Frozen
+105 to Defense (Based on Character Level)
+84 to Life (Based on Character Level)

3: Harmony
Blade Bow
'TirIthSolKo'
Two-Hand Damage: 75 to 139
Required Dexterity: 119
Required Strength: 76
Required Level: 45
Bow Class - Fast Attack Speed
Item Version: 1.10+ Expansion
Item Level: 81
Fingerprint: 0x57b20196
+10 to Dexterity
+218% Enhanced Damage
+9 to Minimum Damage
+9 to Maximum Damage
Regenerate Mana 20%
Adds 55-160 fire damage
Adds 55-160 lightning damage
Adds 55-160 cold damage over 2 seconds
+2 to Light Radius
+5 to Valkyrie
+2 to Mana After Each Kill
Level 10 Vigor Aura When Equipped
Level 20 Revive (25/25 Charges)
Socketed (4: 4 used)

Tir Rune
Inserted into a Blade Bow

+2 to Mana After Each Kill

Required Level: 13
Item Version: 1.10+ Expansion

Ith Rune
Inserted into a Blade Bow

+9 to Maximum Damage

Required Level: 15
Item Version: 1.10+ Expansion

Sol Rune
Inserted into a Blade Bow

+9 to Minimum Damage

Required Level: 27
Item Version: 1.10+ Expansion

Ko Rune
Inserted into a Blade Bow

+10 to Dexterity

Required Level: 39
Item Version: 1.10+ Expansion

Note how dreadful her weapon was. I tried crafting some Hyperion Spears, but no great luck, and the +skills were generally very useful. Duriel's Shell (off NM Duriel himself!) was a godsend; not needing to worry about chill really makes a difference with slow weapons.

Overall, this character was a blast to play. Spearazons are not particularly powerful, but with smart play, there's little they can't overcome (except the Act 3 jungles...). Dynamite's playstyle was running around, finding a monster pack, and thinking about how to effectively/safely deal with the mix of monsters (LIs, bosses, ranged, casters, etc.). Sometimes, this meant using CS to take down one monster at a time; other time, it was using LS to deal with screens at once. Typically, some mix of LS and CS was enough to deal with most packs, especially if I was able to peel one poor monster off to safely use as a LS starter.

I meant to change my Blood Raven freebie merc over to Act 2 at some point, but just never did. I was lucky enough to find a Riphook, which did major work through NM and Hell thanks to Open Wound + Slow Monster - there's nothing quite like kiting Urdars with a 10fpa weapon ;) Once I upgraded her weapon to Harmony, my merc was really quite the powerhouse, and the Vigor aura was fantastic for kiting/peeling off monsters.

I'll end this by quoting Liliel's post:


So much for that :D
 
Originally posted by Liliel on Jul 17, 2005:

Lightning Spearazon- Matriarch Azaelea

Today I brought my lightning spearazon, Azaelea, to Matriarch... again. This is the second time I've built her. Just thought I'd talk about it this time, while it's still fresh in my mind, since this isn't a character many people play with.

Matriarch Azaelea
Level: 85
Strength: 135
Dexterity: 130
Vitality: 220
Energy: 30
~Any further points will go to dexterity for AR

Skills:
20 Valkyrie
20 Penetrate
20 Lightning Strike
20 Charged Strike
6 Power Strike
~Further Points will go to Power Strike

Endgame Equipment:
Stoneraven (Shael) => Arioc's Needle (Amn)
Naj's Light Plate (Um)
Rockstopper (Um)
Thundergod's Vigor
Rare glove (+2jav, 20ias, 19 cold res)
Gorerider
Rare amulet (+1ama, 20res all, 5%ml)
Ravenfrost
Rare ring (20str, 8%ll, 25lit res)
~I found speed wasn't so necessary, so Amn went in the spear to allow me to switch the rare ring for other rings as needed.

Switch equipment (used depending on situation):
Atma's scarab
Manald Heal
Dwarf Star
Nature's Peace
~No shield was used. Ever. Javelins and shields are for wusses (or HC players).

Mercenary- Cold Rogue:
Riphook => Eaglehorn (Shael)
Duriel's Shell
Vampiregaze

In retrospect I should have probably switched to a Fire rogue after Act 2 Normal, but I just couldn't be bothered. I could have also used a Blessed Aim merc, but Rogues look prettier and I evidently didn't really need an extra tank anyway.

Hell Mode notes:
-Act 3 sucked. Hard. Practically every enemy is LI, forcing me to Jab the whole way. Spear needed repairing every 5 minutes. Durance 2 is one of the worst places in the game for this character.
-I was able to wield Arioc's Needle before entering Chaos Sanctuary. Speed + ITD + DS + skills = awesome.
-Chaos Sanctuary reminded me why I hate IM. Twice. There was an interesting moment where I used maxed LS on a LE Oblivion Knight, which arced to... another LE Oblivion Knight. And it arced between them the full 30+ times. Twas a pretty light show, all those charged bolts filling the screen. It probably would have amused me more if I weren't under an LR curse at the time. Moral of the story: using LS around multiple LEBs is a stupid idea.
-Skeleton archers and succubi increase the value of Slow Missiles at least 300%.
-Kept rerolling in Halls of Vaught so I wouldn't face those vipers. Unsummoned the Valk for the battle with Nihlathak. LS + Nature's Peace wins the battle easily.

The Ancients:
-I very quickly remembered why these guys scare the crap out of me. As if I'd forgotten. First battle saw me fall to the combined might of Conviction and a Spectral Hit/LE Madawc. Didn't bother resurrecting the merc for this battle.
-Second battle I found out, via the hard way, that Talic was FE.
-Third battle had no bad attributes except that someone was cursed. Tried to fight on despite the Amp. Eventually gave up since potions were low and the only damage I'd done was to take Korlic down to half.
-The fourth and final battle was probably the result of the Goddess of Luck taking pity on me. No overly threatening mods, except that Talic was extra fast. Moreover, my Valkyrie had ctc Amp! She and my frequently casted Decoy kept Talic busy while Korlic and Madawc continuously harassed me. I slow missiled Madawc, dodged Korlic's leaps, dash back in and CS him then run away to bait another leap. He occasionally gave me a normal hit, but no big deal. Korlic eventually fell, and by that time the Valk had mostly killed Talic on her own! Frantic hit-and-run and human shield tactics ensued, as did his eventual downfall. Much circling and Jabbing later, and Madawc joined the other two. The Ancients didst fall, and there was much rejoicing.

Eve of Destruction:
-I've truly come to despise succubi, especially the PI ones. I hate those stupid red missiles with a passion. Mucho Slow Missiles and Decoy to save the day... barely.
-This build does not like gloams. Not many do, of course... but this one really doesn't like them. They're LI, and it would seem quite physically resistant. And even with 81 lightning resist and TGod's absorb, they still hurt like heck. Didn't die to them, but I was forced into a lot of retreating.
-Y'know what else I dont like? IM. So guess what I found in the Throne of Destruction. That's right, Oblivion Knights. Lots of them. Oh, but they couldn't be alone, that would be too easy! No, they came accompanied by Horadrim Ancients to resurrect them. Got my final death when I desperately attacked one of the greater mummies and got IMed. I suppose it could be worse. At least there were no extra fast frenzytaurs or more gloams as well.
-Baal's minions were all... surprisingly easy. First and second wave was simply LSed to death. 3rd wave fell to retreat, divide and conquer tactics. The remaining waves were herded with Valk and Decoy, LSed a few times, then CSed one by one. My merc actually managed to stay alive through the whole thing. Valkyrie = survival.
-Baal provided no real challenge, though the battle was long and constantly running out of mana was highly annoying. LS was favoured due to him spawning an effigy and lots of tentacles. CS when circumstances permitted. My merc died somewhere along the line, probably because I was too busy looking at my own and Baal's lifebars to care about hers. Poor girl.


My thoughts on the build:
This build is... really pretty easy, provided you have decent gear. It takes a little skill. You can't very well waltz into the middle of a crowd and expect to live. Nor can you just mindlessly throw javelins about and kill entire crowds. You need to learn to control a crowd through Decoy and Valkyrie placement. You need to know when to retreat and use terrain features to your advantage. You need to learn the use of Slow Missiles and be able to manually avoid a screen full of projectiles. And you need to be able to instinctively sense when to use CS, LS or Jab.

Overall, I found this to be a very fun build, Act 3 Hell aside. It tested my skills without pissing me off too much. You're always on the move, constantly thinking, repositioning, varying attacks, using every skill at your disposal. A lot more intense than the casters I'm used to playing. I'd never really used Slow Missiles until I played this build, nor had I so heavily and thoughtfully used Decoys. Playing skillfully gets you a fairly easy time through Hell. Stupidity garners harsh, quick and probably fatal punishment. Players much more skilled than I could probably take this build through Hardcore, especially if they take an Act 2/5 merc and a shield/jav switch. I don't think I'd recommend it for HC though. Nor would I recommend untwinked play due to resistance and +skill needs.
 
Originally posted by @Darkoooo on Oct 7, 2007:

Hardcore Brothers Guardian Thread

We set on our journey three weeks ago, when I persuaded my brother into playing HC with me. We knew that it's a difficult but rewarding challenge. I chose to play with Meteorb, FB being one of my most favorite skills, and her being one of the best untwinked chars. Antonio chose a pure LF javazon because he never played an amazon before and wanted a ranged build for extra safety (and because she eats cows and pindle for breakfast).

Normal was the hardest part. We didn't have any equipment so our mana and life was jumping up and down a lot. Since we play without RWM we don't have access to Insight, Toni chugged mana pots every ~5 LFs. But, the first one to go was my sorc (Qara), at lvl 9 she was killed by normal Rakanishu, his lightning fried her in a split of second. I rebuilt her fast but then in NM came another shock, Toni's zon (Thunderstrike) at lvl 44 died to Griswold's FE (while being cursed), he soon built another one and I gave him a mad rush (resulting in a few NDE's as well).

NM wasn't a big problem, Toni's LF was frying everything before I could even see the monsters alive. Then we came to NM Mephisto. I ran him for at least 500 times for grailers and looking forward to Occy (which did drop but I forgot to pick it up after taking a screenie:duh:). With our new items everything went smooth till Hell Meph, where I did another ~300 runs(wielding Occy + other goodies) and Toni did some Sewers runs (Woot!). Today we started Act 4, and we had no troubles (except for some Gloam sightings). Hellforge was very rewarding (Toni's and mine). Act 5 was very easy, we had no problems reaching Anya and rescuing her, then I tele'd to Arreat Summit cause it was already getting late. First roll on ancients was terrible, one FI/LI one LI and couldn't see the third one. For the 2nd roll I lured one by one and then we killed them with ease while 2 mercs and a valk were heavily tanking. Wsk lvl 3 spawned Gloams and Death Lords, good enough to cause one NDE, Throne of Destruction was a pushover. Baal's minions were instantly dropping beneath Toni's fury. Baal was generous and gave us a grailer (Hellslayer). So, here they are:

Guardian Fury, level 85 Lightning Amazon

Without/With items

Strength: 95/168
Energy: 40/69
Dexterity: 170/219
Vitality: 210/242
Stat Points Rem : 0
Skill Points Rem: 0

Life: 848/1176
Mana: 178/349

Resistances: 75/50/75/65

Equipment:

Helm: +2 zon, 8 ll, 20 FRW, all res 15, 59 psn res Tiara
Amulet: Saracen's Chance(16 res)
Weapon: Thunderstroke(+3 skills)
Armor: 'Lionheart' Light Plate
Shield: 'Rhyme' Tower Shield
Gloves: 1 jav skills, 10 ias, 3 ml, 20 MF Gauntlets
Belt: IK Detail
Boots: Tearhaunch
Ring1: Lit res 14, Fire res 25, 25 life
Ring2: 17/168 Ravenfrost

Skills:
LF, CS, LS maxed
8 points in Valk, Pierce and Lightning Bolt

Guardian Qara_II, level 84 Meteorb Sorceress

Without/With items

Strength: 95/97
Energy: 70/110
Dexterity: 25/29
Vitality: 320/342
Stat Points Rem :0
Skill Points Rem:0

Life: 803/1095
Mana: 271/609

Resistances: 85/75/75/57

Equipment:
Helm: Harlequin Crest
Amulet: 1 sorc skills, 10 FCR, 39 fire res, 18 energy
Weapon: Occy
Armor: Vipermagi(35 res:rolleyes:)
Shield: Moser's (2 PDias)
Gloves: Magefists
Belt: String of Ears (13%DR)
Boots: Infernostrides
Ring1: 10 FCR, Lit res 20
Ring2: 10 FCR, Cold res 15, Fire res 13

Skills:
Fireball, Meteor, Orb maxed
12 points in CM
10 points in Firebolt
1 point in Fire Mastery, Teleport, Warmth and Static Field
 
Originally posted by @Darkoooo on Mar 21, 2010:

Guardian #12, IceTea and Guardian #11, Eve (plus Guardians #10, #9)

Never thought I'd made a quadruple guardian thread, once again my laziness shows it has no boundaries! In chronologicle order:

Guardian #9 (lvl 82) is a standard fishymancer (MasterOfPuppets) with a point in Lower Resist because I was questing through with Stephan’s Enchant/FO sorc.

We set our goal to finish the whole game on /p8 because ~2k fire damage on an army of minions + LR + FO + the physical damage from mercs and skellies was just devastating. Sadly the goal wasn’t reached, Stephan’s sorc died in Hell Tal Rasha’s Tomb when his occy teleported him into a cursed pack of Urdars (RIP :().

It was a really fun and dynamic duo and I’m sure they could do very well untwinked, so if anyone’s looking for some MP fun we highly recommend it.

Guardian #10 (lvl 87) is a Tomb Reaver wielding WW barb (ThePunisher) who I've been MP'ing with Antonio's Fury druid. Again the goal was to beat the game on /p8 but once again we failed. Not because of the deeds but Antonio stopped playing D2 when we reached Hell Act 5 and soon I quit as well.

When I came back in December last year I decided to guardian this barb. Loosing Antonio's Heart of Wolverine and BA from his merc, my AR fell dramatically so I had to equip Angelic's Ring and Amulet. Lowering the player settings to 3 things were going fast enough and he soon reached the Guardian status.

ThePunisher - LCS

Attributes
Strength: 100
Dexterity: 84
Vitality: 336
Energy: Base

Skills
Maximized WW, Polearm Mastery, BO, Shout
1 point in Berserk, Increased Speed and Natural Resistance

Equipment
Helm: 6% LL Arreat's (34%ED, 9 Str jewel)
Amulet: Angelic's
Weapon: Tomb Reaver (3 OS, 50 @, 243%ED, 22%ED/15 IAS jewel)
Armor: Duress Dusk Shroud
Switch: Cta + Echoing weapon
Gloves: Crafted 3%LL, 9% CB, 15 Str, 14 Dex, 11 Life, 30 Fire res (imagine 20% ias on these)
Belt: String Of Ears
Boots: Gore Riders
Ring1: Angelic's
Ring2: Rare 5% ml, 17 Str, 5 Dex, 19 Poison res

Readouts
Rich (BB code):
Arreat's Face
Slayer Guard
Defense: 346
Durability: 55 of 55
Required Level: 58
Required Strength: 118
Fingerprint: 0x67d742e2
Item Level: 87
Version: Expansion 1.10+
+2 to Combat Skills (Barbarian Only)
+2 to Barbarian Skill Levels
+30% Faster Hit Recovery
34% Enhanced Damage
20% Bonus to Attack Rating
6% Life stolen per hit
+186% Enhanced Defense
+29 to Strength
+20 to Dexterity
All Resistances +30
1 Sockets (1 used)
Socketed: Ruby Jewel of Virility
  Ruby Jewel of Virility
Jewel
Required Level: 58
Fingerprint: 0x4fff0a98
Item Level: 86
Version: Expansion 1.10+
34% Enhanced Damage
+9 to Strength 
  
  Tomb Reaver
Cryptic Axe
Two Hand Damage: 120 - 547
Durability: 56 of 65
Required Level: 84
Required Strength: 165
Required Dexterity: 103
Fingerprint: 0xe7e90f5e
Item Level: 86
Version: Expansion 1.10+
+75% Increased Attack Speed
265% Enhanced Damage
+157% Damage to Undead
+281 to Attack Rating against Undead
All Resistances +50
10% Reanimate as: Returned
+10 Life after each Kill
62% Better Chance of Getting Magic Items
+4 to Light Radius
3 Sockets (1 used)
Socketed: Realgar Jewel of Fervor
  Realgar Jewel of Fervor
Jewel
Required Level: 37
Fingerprint: 0x779953bd
Item Level: 64
Version: Expansion 1.10+
+15% Increased Attack Speed
22% Enhanced Damage
  
  Duress
Dusk Shroud
ShaelUmThul
Defense: 1248
Durability: 19 of 20
Required Level: 49
Required Strength: 77
Fingerprint: 0x5e75cf01
Item Level: 85
Version: Expansion 1.10+
+40% Faster Hit Recovery
18% Enhanced Damage
Adds 37 - 133 Cold Damage Over 2 Secs (50 Frames)
15% Chance of Crushing Blow
33% Chance of Open Wounds
+178% Enhanced Defense
-20% Slower Stamina Drain
Cold Resist +30%
All Resistances +15
3 Sockets (3 used)
Socketed: Shael Rune
Socketed: Um Rune
Socketed: Thul Rune 
  
  Bramble Clutches
Heavy Gloves
Defense: 5
Durability: 14 of 14
Required Level: 73
Fingerprint: 0x33fe7ad
Item Level: 71
Version: Expansion 1.10+
3% Life stolen per hit
9% Chance of Crushing Blow
+15 to Strength
+14 to Dexterity
+11 to Life
+9 Maximum Stamina
Fire Resist +30%

    Raven Frost
Ring
Required Level: 45
Fingerprint: 0xaec86634
Item Level: 87
Version: Expansion 1.10+
+250 to Attack Rating
Adds 15 - 45 Cold Damage Over 4 Secs (100 Frames)
+20 to Dexterity
+40 to Mana
Cold Absorb 20%
Cannot Be Frozen 
  
    
  Ghoul Turn
Ring
Required Level: 66
Fingerprint: 0x991b9e31
Item Level: 86
Version: Expansion 1.10+
+103 to Attack Rating
5% Mana stolen per hit
+17 to Strength
+5 to Dexterity
+14 to Mana
Poison Resist +19%


Guardian #11 (lvl 90) is a Furyzon (Eve) who had an easy time reacing her guardianship. Non LI-s melted under LF and CS. LIs were a slight problem but jabbing them with Demon's Arch on switch and help from a Blessed Aim merc it was possible to kill them.

Of course today she's my cow runner and she's one of the meanest and most optimized characters I have. I have an eth Titan's Revenge but I'm more relaxed having a pair of non ethereal ones (one in inventory). I still dream of finding a JMoD to fill it with facets but she's a very fast killer as it is (on /p7).

Finds haven't been great (Ist, Um) but I hope that my dry streak will end soon and she'd get me a Jah for Enigma.

Eve - LCS

Attributes
Strength: 97
Dexterity: 55 (with +Dex from items I maintain 74% block)
Vitality: 373
Energy: Base

Skills
Maximized LF, CS, Lightning Bolt, Power Strike
5 in Pierce, 1 in Decoy
8 in Lightning Strike (this is getting maximized)

Equipment
Helm: Griffon's Eye (+12/-17, +5/-5 facet)
Amulet: Cat's Eye
Weapon: 9%LL Titan's Revenge
Armor: Twitchthroe (15 Lres, 3 maek jewel)
Shield: Stormshield (-15% Req, 8 Dex, 3 maek jewel)
Switch: Cta+Lidless
Gloves: Rare 2/20, 6 Str, 20 Mana
Belt: Razortail
Boots: Silkweaves
Ring1: Ravenfrost (20 Dex)
Ring2: SoJ
Inventory: Titan's Revenge, 2 Skillers and Res/FRW GC/SCs

Readouts
Rich (BB code):
Griffon's Eye
Diadem
Defense: 248
Durability: 20 of 20
Required Level: 76
Fingerprint: 0xc7d5ebc6
Item Level: 88
Version: Expansion 1.10+
100% Chance to cast level 47 Chain Lightning when you Die
+1 to All Skills
+25% Faster Cast Rate
Adds 1 - 74 Lightning Damage
-22% to Enemy Lightning Resistance
+17% to Lightning Skill Damage
+189 Defense
1 Sockets (1 used)
Socketed: Rainbow Facet
  Rainbow Facet
Jewel
Required Level: 49
Fingerprint: 0x12328902
Item Level: 87
Version: Expansion 1.10+
100% Chance to cast level 47 Chain Lightning when you Die
Adds 1 - 74 Lightning Damage
-5% to Enemy Lightning Resistance
+5% to Lightning Skill Damage 
  
  Twitchthroe
Studded Leather
Defense: 60
Durability: 32 of 32
Required Level: 49
Required Strength: 27
Fingerprint: 0x81d2b2b0
Item Level: 34
Version: Expansion 1.10+
+20% Increased Attack Speed
+20% Faster Hit Recovery
25% Increased Chance of Blocking
Adds 19 - 50 Fire Damage
+25 Defense
+10 to Strength
+10 to Dexterity
Lightning Resist +15%
+3 to Mana after each Kill
1 Sockets (1 used)
Socketed: Bitter Whorl
  Bitter Whorl
Jewel
Required Level: 49
Fingerprint: 0xdbf57762
Item Level: 86
Version: Expansion 1.10+
Adds 19 - 50 Fire Damage
Lightning Resist +15%
+3 to Mana after each Kill
  
  Stormshield
Monarch
Defense: 485
Chance to Block: 47
Durability: 65 of 86
Required Level: 73
Required Strength: 133
Fingerprint: 0x233ecdde
Item Level: 87
Version: Expansion 1.10+
Indestructible
+35% Faster Block Rate
25% Increased Chance of Blocking
+3 to Maximum Damage
+337 Defense (Based on Character Level)
+30 to Strength
+8 to Dexterity
Cold Resist +60%
Lightning Resist +25%
Damage Reduced by 35%
+2 to Mana after each Kill
Attacker Takes Lightning Damage of 10
Requirements -15%
1 Sockets (1 used)
Socketed: Blood Scarab
  Blood Scarab
Jewel
Required Level: 28
Fingerprint: 0x4247907c
Item Level: 79
Version: Expansion 1.10+
+3 to Maximum Damage
+8 to Dexterity
+2 to Mana after each Kill
Requirements -15% 
  
  Grim Hand
Heavy Bracers
Defense: 44
Durability: 16 of 16
Required Level: 37
Required Strength: 58
Fingerprint: 0x670d4de4
Item Level: 87
Version: Expansion 1.10+
5% Chance to cast level 3 Frost Nova when struck
+2 to Javelin and Spear Skills (Amazon Only)
+20% Increased Attack Speed
+6 to Strength
+20 to Mana
Poison Resist +15%
  

Stats
118 FRW, 52 IAS breakpoint, 10 maek, 1-2181 LF damage, +98 to Dex, +36 to Str

Guardian #12 (IceTea, lvl 82) is the latest addition to my char selection screen. He's a Holy Freeze paladin who I started playing with when I came back and had lots of fun.

This is one of my favourite paladin builds, seeing everything frozen and slow around you while you whack with a 4 FPA Zeal gives you a feeling of power. I'm not sure if he can actually be called a HF pally because his main focus was the physical damage and crushing blow. His cold damage is around 1100 and was noticeable only when fighting against unbreakable PIs.

Next time I'm building one of these I'll definitely try to focus on the cold damage just to see how strong a true HF pally can be.


IceTea - LCS

Attributes
Strength: 75
Dexterity: 105 (75% block with +dex)
Vitality: 310
Energy: Base

Skills
Maximized Zeal, Sacrifice, Holy Freeze, Resist Cold
1 point in Holy Shield, Redemption and Salvation

Equipment
Helm: Ort'ed Guillame's
Weapon: 299%ED 2xShael'd Heaven's Light
Armor: Duress Dusk Shroud
Shield: 199%ED Um'ed (virtues of 1.13b:p) HoZ
Gloves: Laying of Hands
Belt: Hsarus'
Boots: Hsarus'
Amulet: Crescent Moon
Ring1: Ravenfrost (20 Dex/250 AR)
Ring2: Rare 7%ll, 19 Str, Cres 25, Fres 14
Inventory: AR/Life GCs, Res SCs

Merc - Might, EReaper's (Shael), Duriel's, Rockstopper

Forums don't allow me to post readouts of his items so you'll have to take my word on it ;) Thanks to the SPF and everyone who read!
 
Originally posted by @Grisu on Aug 22, 2009:

Guardian#6: buraz, the Random Tourney Power Strike/Plague Javelin Amazon

May I introduce to you:

Guardian buraz, the Random Tournament Amazon!

I’ll start with the important part:

Stats & Skills:
Character name : buraz
Character type : Hardcore Amazon
Character level : 83
Character exp : 937998145

Strength : 106
Energy : 15
Dexterity : 151
Vitality : 221
Stat Points Rem : 12
Skill Points Rem: 21

Life : 965 / 877
Mana : 154 / 137
Stamina : 367 / 367

Resists: 57/70/75/75 (Fire/Cold/Lightning/Poison)

LCS main weapon
LCS weapon switch
Mercenary

Plague Javelin 20
Power Strike 20
Valkyrie 20
Evade 3
Impale, Fend 1 (never used those…quite the investment :D)
All prereqs 1, not usable (except for Jab)

You’re probably thinking: OMG!!!!111!1! Why did he choose these skills? And you are sooo right...well, as stated in the title, this Guardian was made in the Random Tournament.

Rules in short:
Someone randomly rolls you the equipment and skills you are allowed to use.
Equipment:
- For each piece of Armor (Body, Helmet etc.) one roll is made to determine which item you may use.
- You may choose a weapon type (e.g. Swords) and 2 weapons are rolled from this type (e.g. Short Sword and Flamberge).
- You may only use these base types and their exceptional/elite counterparts.
- 1 re-roll allowed for any one armour piece, 1 for any one weapon.

Skills:
- You’ve got 8 rolls for your skills.
- Minimum per skill tree: 1
- Maximum per skill tree:5
- 1 re-roll allowed

It all started with me choosing to roll these skills:
5 Javelin&Spears, 2 passive, 1 Bow

As you can see, I was obviously aiming for Lightning Fury…well, here’s what I got:

buraz said:
Ok, I`ll roll you up in a minute :)

Here we go:

Grisu`s amazon:

Skills:
- Jab
- Fend
- Plague Javelin
- Power Strike
- Impale --rerolled--> Impale again

- Evade
- Valkyre

- Magic Arrow

Equipment:
- Skull Cap -- rerolled --> Crown
- Studded Leather
- Gothic Shield
- Gauntlets
- Boots
- Heavy Belt

- Glaive -- rerolled --> Pilun
- Javelin

- Maiden Javelin
:crazyeyes:

Now you know the reason why I named her “buraz“:
Grisu said:
:hang:
I'll name her after you, so that you can either
A) Be proud once I make Guardian that you rolled this character
or
B) feel bad that she died so early because of your roll
:p 😉

Items
Body equipment:

Rich (BB code):
Switch 1:

Storm Mar
Matriarchal Javelin
Throw Damage: 39 to 66
One-Hand Damage: 34 to 54
Quantity: 80
(Amazon Only)
Required Dexterity: 151
Required Strength: 107
Required Level: 48
Javelin Class - Fast Attack Speed
Item Version: 1.10+ Expansion
Item Level: 82
Fingerprint: 0x2e900a7a
+4 to Minimum Damage
Lightning Resist +11%
8% Mana stolen per hit
Prevent Monster Heal
+2 to Javelin and Spear Skills (Amazon Only)

Artisan's Gothic Shield of Deflecting
Defense: 33
Chance to Block:  61%
Durability: 40 of 40
Required Strength: 60
Required Level: 25
Item Version: 1.10+ Expansion
Item Level: 76
Fingerprint: 0x7980890e
+20% Increased Chance of Blocking
All Resistances +57
30% Faster Block Rate
Socketed (3: 3 used)

Switch 2

Ghoul Song
Ceremonial Javelin
Throw Damage: 29 to 153
One-Hand Damage: 29 to 121
Quantity: 80
(Amazon Only)
Required Dexterity: 109
Required Strength: 25
Required Level: 50
Javelin Class - Fastest Attack Speed
Item Version: 1.10+ Expansion
Item Level: 79
Fingerprint: 0x58b19b83
+65% Enhanced Damage
+94 to Attack Rating
+2 to Maximum Damage
Adds 1-311 lightning damage
5% Life stolen per hit
40% Increased Attack Speed
+1 to Javelin and Spear Skills (Amazon Only)
+62 to Maximum Damage (Based on Character Level)

Doom Shield
Gothic Shield
Defense: 32
Chance to Block:  61%
Durability: 40 of 40
Required Strength: 60
Required Level: 18
Item Version: 1.10+ Expansion
Item Level: 32
Fingerprint: 0x1f8bdf73
+18 to Mana
+20% Increased Chance of Blocking
All Resistances +24
17% Faster Hit Recovery
30% Faster Block Rate
12% Chance to cast Level 4 Charged Bolt when struck
Socketed (1: 1 used)

Undead Crown
Crown
Defense: 105
Durability: 50 of 50
Required Strength: 55
Required Level: 31
Item Version: 1.10+ Expansion
Item Level: 39
Fingerprint: 0xcaeaba06
+42% Enhanced Defense
+40 Defense
Poison Resist +59%
5% Life stolen per hit
15% Increased Attack Speed
+3 to Skeleton Mastery (Necromancer Only)
Half Freeze Duration
50% Damage to Undead
+74 to Attack Rating against Undead
Socketed (1: 1 used)

Artisan's Trellised Armor of the Tiger
Defense: 140
Durability: 32 of 32
Required Strength: 61
Required Level: 25
Item Version: 1.10+ Expansion
Item Level: 57
Fingerprint: 0x5205c951
+27 to Life
48% Better Chance of Getting Magic Items
Socketed (2: 2 used)

Grim Cord
Heavy Belt
Defense: 9
Durability: 18 of 18
Required Strength: 45
Required Level: 19
Item Version: 1.10+ Expansion
Item Level: 53
Fingerprint: 0x773452ea
+9 to Strength
+41% Enhanced Defense
Lightning Resist +20%
Cold Resist +11%
Attacker Takes Damage of 6
24% Faster Hit Recovery

Lancer's Gauntlets of the Ox
Defense: 14
Durability: 24 of 24
Required Strength: 60
Required Level: 45
Item Version: 1.10+ Expansion
Item Level: 84
Fingerprint: 0x81168887
+7 to Strength
+3 to Javelin and Spear Skills (Amazon Only)

Corpse Shank
Boots
Defense: 2
Durability: 12 of 12
Required Level: 18
Item Version: 1.10+ Expansion
Item Level: 59
Fingerprint: 0xfc89ec44
Cold Resist +29%
Poison Resist +39%
20% Faster Run/Walk
10% Faster Hit Recovery
Poison Length Reduced by 25%

Bone Coil
Ring
Required Level: 21
Item Version: 1.10+ Expansion
Item Level: 46
Fingerprint: 0xb7a80d13
+17 to Mana
Lightning Resist +27%
Cold Resist +13%
3% Mana stolen per hit
10% Faster Cast Rate
10% Chance to cast Level 3 Nova when struck

Grim Spiral
Ring
Required Level: 35
Item Version: 1.10+ Expansion
Item Level: 64
Fingerprint: 0x6e626b80
+3 to Dexterity
+14 to Attack Rating
Fire Resist +12%
Cold Resist +19%
5% Life stolen per hit
10% Faster Cast Rate

Amulet of Teleportation
Required Level: 48
Item Version: 1.10+ Expansion
Item Level: 63
Fingerprint: 0xebbdb2a2
Level 1 Teleport (22/22 Charges)
Inventory
Rich (BB code):
Emerald Grand Charm of Sustenance
Keep in Inventory to Gain Bonus
Required Level: 37
Item Version: 1.10+ Expansion
Item Level: 52
Fingerprint: 0x4c985592
+28 to Life
Poison Resist +26%

Ocher Large Charm of Balance
Keep in Inventory to Gain Bonus
Required Level: 14
Item Version: 1.10+ Expansion
Item Level: 26
Fingerprint: 0x8194f18d
Lightning Resist +8%
8% Faster Hit Recovery

Jade Large Charm of Inertia
Keep in Inventory to Gain Bonus
Required Level: 18
Item Version: 1.10+ Expansion
Item Level: 41
Fingerprint: 0x21e288aa
Poison Resist +11%
5% Faster Run/Walk

Ocher Large Charm of Sustenance
Keep in Inventory to Gain Bonus
Required Level: 19
Item Version: 1.10+ Expansion
Item Level: 48
Fingerprint: 0x39366e3f
+19 to Life
Lightning Resist +8%

Garnet Large Charm of Craftmanship
Keep in Inventory to Gain Bonus
Required Level: 19
Item Version: 1.10+ Expansion
Item Level: 46
Fingerprint: 0xc9bfda0c
+1 to Maximum Damage
Fire Resist +12%

Cobalt Large Charm of Inertia
Keep in Inventory to Gain Bonus
Required Level: 18
Item Version: 1.10+ Expansion
Item Level: 85
Fingerprint: 0xe3477abf
Cold Resist +11%
5% Faster Run/Walk

Coral Large Charm
Keep in Inventory to Gain Bonus
Required Level: 18
Item Version: 1.10+ Expansion
Item Level: 85
Fingerprint: 0xa40294e2
Lightning Resist +11%

Ruby Large Charm of Life
Keep in Inventory to Gain Bonus
Required Level: 27
Item Version: 1.10+ Expansion
Item Level: 78
Fingerprint: 0x8c86ced8
+14 to Life
Fire Resist +14%

Ocher Small Charm
Keep in Inventory to Gain Bonus
Required Level: 10
Item Version: 1.10+ Expansion
Item Level: 5
Fingerprint: 0x517b44e3
Lightning Resist +7%

Russet Small Charm
Keep in Inventory to Gain Bonus
Required Level: 10
Item Version: 1.10+ Expansion
Item Level: 23
Fingerprint: 0x40ae6e67
Fire Resist +6%

Ocher Small Charm
Keep in Inventory to Gain Bonus
Required Level: 10
Item Version: 1.10+ Expansion
Item Level: 28
Fingerprint: 0xa41bcaf1
Lightning Resist +6%

Ocher Small Charm
Keep in Inventory to Gain Bonus
Required Level: 10
Item Version: 1.10+ Expansion
Item Level: 34
Fingerprint: 0xc8df43
Lightning Resist +7%

Ocher Small Charm of Greed
Keep in Inventory to Gain Bonus
Required Level: 15
Item Version: 1.10+ Expansion
Item Level: 1
Fingerprint: 0x1a98b817
Lightning Resist +6%
10% Extra Gold from Monsters

Ruby Small Charm of Balance
Keep in Inventory to Gain Bonus
Required Level: 32
Item Version: 1.10+ Expansion
Item Level: 57
Fingerprint: 0x95ee6468
Fire Resist +11%
5% Faster Hit Recovery

Russet Small Charm of Strength
Keep in Inventory to Gain Bonus
Required Level: 10
Item Version: 1.10+ Expansion
Item Level: 21
Fingerprint: 0x49c3a39
+1 to Strength
Fire Resist +6%

Garnet Small Charm of the Icicle
Keep in Inventory to Gain Bonus
Required Level: 20
Item Version: 1.10+ Expansion
Item Level: 52
Fingerprint: 0x8a932207
Fire Resist +9%
Adds 2-3 cold damage over 1 seconds
Stash
Code:
Hone Sundan
Yari
Two-Hand Damage: 107 to 217
Durability: 28 of 28
Required Strength: 101
Required Level: 37
Spear Class - Normal Attack Speed
Item Version: 1.10+ Expansion
Item Level: 84
Fingerprint: 0x8ee2e1bc
+200% Enhanced Damage
+20 to Minimum Damage
+40 to Maximum Damage
45% Chance of Crushing Blow
Repairs 1 durability in 10 seconds
Socketed (3: 0 used)

buraz's Woestave
Halberd
Two-Hand Damage: 15 to 59
Durability: 55 of 55
Required Dexterity: 47
Required Strength: 75
Required Level: 28
Polearm Class - Normal Attack Speed
Item Version: 1.10+ Expansion
Item Level: 39
Fingerprint: 0x6d21b3d1
+33% Enhanced Damage
-3 to Light Radius
Hit Blinds Target +3
Prevent Monster Heal
-50 to Monster Defense Per Hit
Freezes Target +1
50% Chance of Open Wounds
Slows Target by 50%

Athletic Gauntlets of Alacrity
Defense: 15
Durability: 24 of 24
Required Strength: 60
Required Level: 45
Item Version: 1.10+ Expansion
Item Level: 84
Fingerprint: 0xf3f99741
20% Increased Attack Speed
+3 to Passive and Magic Skills (Amazon Only)

Gymnastic Amulet of Dexterity
Required Level: 30
Item Version: 1.10+ Expansion
Item Level: 54
Fingerprint: 0xea189cf9
+1 to Dexterity
+2 to Passive and Magic Skills (Amazon Only)

The Eye of Etlich
Amulet
Required Level: 15
Item Version: 1.10+ Expansion
Item Level: 38
Fingerprint: 0x162890b8
+14 Defense vs. Missile
Adds 2-3 cold damage over 9 seconds
7% Life stolen per hit
+2 to Light Radius
+1 to All Skill Levels

Garnet Amulet of Luck
Required Level: 19
Item Version: 1.10+ Expansion
Item Level: 40
Fingerprint: 0x63625b32
Fire Resist +26%
34% Better Chance of Getting Magic Items

Boots of Luck
Defense: 2
Durability: 12 of 12
Required Level: 19
Item Version: 1.10+ Expansion
Item Level: 50
Fingerprint: 0xd65c8a4d
35% Better Chance of Getting Magic Items

Cobalt Gauntlets of Fortune
Defense: 15
Durability: 24 of 24
Required Strength: 60
Required Level: 13
Item Version: 1.10+ Expansion
Item Level: 45
Fingerprint: 0xa1cefa27
Cold Resist +27%
25% Better Chance of Getting Magic Items

Iron Ring of Fortune
Required Level: 31
Item Version: 1.10+ Expansion
Item Level: 46
Fingerprint: 0xec2073b6
+25 to Attack Rating
24% Better Chance of Getting Magic Items

Nagelring
Ring
Required Level: 7
Item Version: 1.10+ Expansion
Item Level: 11
Fingerprint: 0x9b0e486f
+62 to Attack Rating
Magic Damage Reduced by 3
Attacker Takes Damage of 3
23% Better Chance of Getting Magic Items

buraz's Goldwrap
Heavy Belt
Defense: 35
Durability: 18 of 18
Required Strength: 45
Required Level: 27
Item Version: 1.10+ Expansion
Item Level: 55
Fingerprint: 0xd1097a8c
+48% Enhanced Defense
+25 Defense
80% Extra Gold from Monsters
30% Better Chance of Getting Magic Items
+2 to Light Radius
10% Increased Attack Speed
Mercenary:
Code:
Insight
Partizan
'RalTirTalSol'
Two-Hand Damage: 189 to 396
Durability: 33 of 33
Required Dexterity: 57
Required Strength: 103
Required Level: 27
Polearm Class - Slow Attack Speed
Item Version: 1.10+ Expansion
Item Level: 60
Fingerprint: 0x8bd01c
+5 to Strength
+5 to Energy
+5 to Dexterity
+5 to Vitality
+254% Enhanced Damage
+9 to Minimum Damage
Adds 5-30 fire damage
+75 poison damage over 5 seconds
23% Better Chance of Getting Magic Items
+6 to Critical Strike
35% Faster Cast Rate
250% Bonus to Attack Rating
+2 to Mana After Each Kill
Level 14 Meditation Aura When Equipped
Ethereal (Cannot be Repaired), Socketed (4: 4 used)

Crown of Thieves
Grand Crown
Defense: 304
Durability: 41 of 50
Required Strength: 103
Required Level: 49
Item Version: 1.10+ Expansion
Item Level: 83
Fingerprint: 0x43973c40
+25 to Dexterity
+50 to Life
+35 to Mana
+167% Enhanced Defense
Fire Resist +33%
11% Life stolen per hit
98% Extra Gold from Monsters

Twitchthroe
Trellised Armor
Defense: 178
Durability: 32 of 32
Required Strength: 61
Required Level: 30
Item Version: 1.10+ Expansion
Item Level: 28
Fingerprint: 0xede03139
+10 to Strength
+10 to Dexterity
+25% Increased Chance of Blocking
+25 Defense
Required Level +5
20% Increased Attack Speed
20% Faster Hit Recovery
Well, for those of you who enjoy a looooong read: here are my update posts from the Random tournament thread (or you can just jump to the Gameplay section):

1. level 16. Dark Tower next.
2. level 20, Normal Lut Gholein Sewers next.
3. level 37, Normal Frigid Highlands next.
4. level 49, NM Blood Moor next. (with full equipment at the end of Normal listed!)
5. me being happy about Twitchthroe
6. level 53, NM Rocky Waste next.
7. level 60,NM Spider Forest next.
8. level 68, NM Frigid Highlands next.
9. Insight Partizan…yadda yadda yadda!
10. level 74, Hell Blood Moor is going to be next (after some BBQ at the Moo-Moo-Farm).
11. level 77, Hell Tamoe Highland next.
12. blevel 77, Hell Act II next.
13. level 79, Hell Lost City next.
14. level 80, Hell Arcane Sanctuary next.
15. level 81, Hell Outer Steppes next.
16. level 82, Hell Bloody Foothills.
17. level 83, Hell Nihlatak next.
18. level 83, Hell Baal next.
19. Guardian buraz, the Random Amazon, and Leharas, the Might Desert Mercenary, level 83, accompanied by a level 27 Valkyrie.

Gameplay:
Okay, I have to admit: it was terrible. Well, okay, not terrible, but slow. Very slow (look at my damage numbers…). Since I couldn’t deal that much damage, most of the time I was simply standing back and throwing in a Plague Javelin from time to time for good measure. This way the character was a very safe build, and I had almost no NDEs.

What I noticed is the huge damage increase above level 20 in Plague Javelin, that’s why I decided to ditch my MF gloves late in Hell for +3 Javelin gloves. I elected not to use The Eye of Etlitch and instead used the Teleport amulet, which saved me from dying more than once (well, more than fifty times actually…). It was probably the most important item for me in order to get buraz to Guardian.

My weapon switch proved to be indispensible in late Hell because of the IAS and inherent lightning damage…PIs or even PI/Poison Immune monsters were far too common and my merc did only some lousy 5-30 fire damage with his Insight Partizan. And Hone Sundan and Woestave also don’t do non-physical damage, and since my stash can’t hold an infinite number of items, I didn’t have a weapon with high non-physical damage at my hands (besides: I didn’t find one).

There were times when gameplay was so slow I almost wanted to kill her just to roll up another character…but then I thought about buraz and how sad he would be if his godchild died…and instead I decided to skip full clears in Hell. That was a huuuge relief.

Synergised and with a better backup attack than Power Strike, this build is very well Hell viable and pretty safe. I had around 300 MF most of the time simply because I needn’t engage in melee combats at all. If I had had better skills, I might even have sticked to MF gear, but as it was progress would have been way too slow. The Valkyrie could take some beating, but even with Might the damage on P1 was barely enough to stop monsters from regenerating…so I always had to position her and my merc the right way: Valkyrie in front, merc right behind her stabbing at the same monster.

Noteable finds
Gul Rune
Lum Rune from Hell HF
Perfect Hone Sundan
Sazabi’s Ghost Liberator
Mentalist’s GC
Ruby SC of Balance (11%/5%)

Credits
buraz, for rolling me this character! Even if gameplay was slow, I enjoyed it most of the time :)
Vang, for hosting another great tournament!
jiansonz, even if you weren’t in this tourney, for offering advice and so much insight whenever it comes to untwinked HC play – I learnt so much the last 3 years from simply reading your progress posts!
The SPF folks – I’d have stopped playing D2 by now if it wasn’t for you guys and gals!

Note
Yeah, I know that my last Guardian Thread said “Guardian #4“ and this one says “#6“…in between I guardian’d my SPF Ladder Hammerdin, but since he’s pretty standard except being untwinked and finding 10% of my grail, I never posted a Guardian Thread. :whistling:
 
Originally posted by @Kitteh on Oct 27, 2018:

Guardian #10 - Hannah - Jabba the Hutt's Prettier Cousin

1589670723374.png


Hannah has made it to guardianship and becomes guardian #10! She was an enjoyable guardian but as you will see in the video, not my cleanest journey so far. However, as you will also see in the video, she had some damn sweet drops :rolleyes:Hannah ran P8 for normal and nightmare, and then P3 for Hell. The first NDE for Hannah (in Tristram) is cut incorrectly in the video, so it is the aftermath essentially, sorry!



Hannah started her life with various big pointy spears, stabbing her way through normal and nightmare which were uneventful and mostly dull actually, except for a particularly nice drop (see video). Hell became more interesting and she was a bit touch and go sometimes... I was using an upped Hone Sundan and was having two problems; attack rating and resists. I opted to keep Treachery (instead of Fortitude) for the fade/ias, which solved my resists issue. Ultimately I had to swap to Arioc's Needle at level 81 because I couldn't solve my attack rating issue without making her vulnerable. I swapped String of Ears for Verdungo's (not the one she found) and respecced for Arioc's, ultimately gaining a chunk more life. I felt more comfortable at this point and she remained geared this way until the end. The moron's Reaper's Toll was of course a huge help.

In terms of gameplay, Hannah was one of my safest characters. the problems arose when I messed up. My merc wondered freely but with careful positioning of the maxed valkyrie and decoy, I was able to split packs into 2-3 chunks. This was significantly safer for this single target trio! On that note, all three of us jabbing away was quite an amusing site at times. Anyway... Problems typically occurred when Hannah found herself on her own or the merc couldn't stay alive, which meant that Hannah had to carry all of the burden of damage, which was not an ideal situation. There were a couple of close calls - I believe 69 was the lowest HP she went down to :eek: I also ran harmony on switch for travel and buffing valk, although the latter was improved with Arioc's anyway.

Next up is one of three options; WC barbarian, PJ/LF javazon or some form of sorceress. I'm leaning towards WC as I still have no barbarian in the group :cool:

Thanks and enjoy the video!

Name: Hannah
Class: Amazon
Experience: 953364817
Level: 83

Naked/Gear
Strength: 153/155
Dexterity: 68/120
Vitality: 269/306
Energy: 15/15
HP: 1021/1166
Mana: 138/178
Stamina: 415/519
Defense: 17/611
AR: 310/1112

Fire: 140/100/40
Cold: 147/107/47
Lightning: 136/96/36
Poison: 71/31/-29

MF: 14 Block: 15
GF: 50
FR/W: 63
FHR: 30
IAS: 135
FCR: 0

Magic Arrow: 0/0
Fire Arrow: 0/0
Cold Arrow: 0/0
Multiple Shot: 0/0
Exploding Arrow: 0/0
Ice Arrow: 0/0
Guided Arrow: 0/0
Strafe: 0/0
Immolation Arrow: 0/0
Freezing Arrow: 0/0

Inner Sight: 1/5
Critical Strike: 8/12
Dodge: 2/6
Slow Missiles: 1/5
Avoid: 1/5
Penetrate: 20/24
Decoy: 20/24
Evade: 1/5
Valkyrie: 20/24
Pierce: 0/0

Jab: 20/24
Power Strike: 0/0
Poison Javelin: 0/0
Impale: 0/0
Lightning Bolt: 0/0
Charged Strike: 0/0
Plague Javelin: 0/0
Fend: 0/0
Lightning Strike: 0/0
Lightning Fury: 0/0


Tome of Town Portal
Fingerprint: 0xddd646f0
Item Level: 6
Version: Expansion 1.10+

Tome of Identify
Fingerprint: 0xb349d7f7
Item Level: 6
Version: Expansion 1.10+

Raven Frost
Ring
Required Level: 45
Fingerprint: 0xeea79d0b
Item Level: 86
Version: Expansion 1.10+
+235 to Attack Rating
Adds 15 - 45 Cold Damage Over 4 Secs (100 Frames)
+19 to Dexterity
+40 to Mana
Cold Absorb 20%
Cannot Be Frozen

Vampire Gaze
Grim Helm
Defense: 252
Durability: 38 of 40
Required Level: 47
Required Strength: 58
Fingerprint: 0x54d27468
Item Level: 87
Version: Expansion 1.10+
Adds 6 - 22 Cold Damage Over 4 Secs (100 Frames)
7% Mana stolen per hit
6% Life stolen per hit
+100% Enhanced Defense
15% Slower Stamina Drain
All Resistances +15
Damage Reduced by 18%
Magic Damage Reduced by 15
1 Sockets (1 used)
Socketed: Um Rune

Um Rune
Required Level: 47
Version: Expansion 1.10+
Weapons: 25% Chance of Open Wounds
Armor: Cold Resist +15%
Lightning Resist +15%
Fire Resist +15%
Poison Resist +15%
Shields: Cold Resist +22%
Lightning Resist +22%
Fire Resist +22%
Poison Resist +22%

The Cat's Eye
Amulet
Required Level: 50
Fingerprint: 0x29813cce
Item Level: 85
Version: Expansion 1.10+
+30% Faster Run/Walk
+20% Increased Attack Speed
+100 Defense
+100 Defense vs. Missile
+25 to Dexterity

Laying of Hands
Bramble Mitts
Defense: 87
Durability: 12 of 12
Required Level: 63
Required Strength: 50
Fingerprint: 0xccacd616
Item Level: 86
Version: Expansion 1.10+
10% Chance to cast level 3 Holy Bolt on striking
+20% Increased Attack Speed
+350% Damage to Demons
+25 Defense
Fire Resist +50%


Ghoul Touch
Ring
Required Level: 41
Fingerprint: 0x99e3650a
Item Level: 82
Version: Expansion 1.10+
+1 to Maximum Damage
+91 to Attack Rating
6% Life stolen per hit
Replenish Life +9
Cold Resist +12%
Lightning Resist +14%

Treachery
Light Plate
ShaelThulLem
Defense: 94
Durability: 60 of 60
Required Level: 43
Required Strength: 41
Fingerprint: 0xee36c417
Item Level: 59
Version: Expansion 1.10+
5% Chance to cast level 15 Fade when struck
25% Chance to cast level 15 Venom on striking
+2 to Assassin Skill Levels
+45% Increased Attack Speed
+20% Faster Hit Recovery
Cold Resist +30%
50% Extra Gold from Monsters
3 Sockets (3 used)
Socketed: Shael Rune
Socketed: Thul Rune
Socketed: Lem Rune

Shael Rune
Required Level: 29
Version: Expansion 1.10+
Weapons: +20% Increased Attack Speed
Armor: +20% Faster Hit Recovery
Shields: +20% Faster Block Rate

Thul Rune
Required Level: 23
Version: Expansion 1.10+
Weapons: Adds 3 - 14 Cold Damage Over 3 Secs (75 Frames)
Armor: Cold Resist +30%
Shields: Cold Resist +35%

Lem Rune
Required Level: 43
Version: Expansion 1.10+
Weapons: 75% Extra Gold from Monsters
Armor: 50% Extra Gold from Monsters
Shields: 50% Extra Gold from Monsters

Small Charm of Vita
Small Charm
Required Level: 39
Fingerprint: 0xd588a9ff
Item Level: 81
Version: Expansion 1.10+
+20 to Life

Static Small Charm of Vita
Small Charm
Required Level: 39
Fingerprint: 0x1e52a99
Item Level: 85
Version: Expansion 1.10+
Adds 1 - 7 Lightning Damage
+17 to Life

Burly Small Charm of Vita
Small Charm
Required Level: 39
Fingerprint: 0xbcb7d277
Item Level: 85
Version: Expansion 1.10+
+19 Defense
+18 to Life

Steel Small Charm of Inertia
Small Charm
Required Level: 49
Fingerprint: 0x39aa3518
Item Level: 72
Version: Expansion 1.10+
+3% Faster Run/Walk
+32 to Attack Rating

Steel Small Charm of Strength
Small Charm
Required Level: 49
Fingerprint: 0xd28b08c2
Item Level: 85
Version: Expansion 1.10+
+29 to Attack Rating
+2 to Strength

Sapphire Small Charm of Blight
Small Charm
Required Level: 32
Fingerprint: 0xd0c4067c
Item Level: 85
Version: Expansion 1.10+
Adds 6 Poison Damage Over 3 Secs (75 Frames)
Cold Resist +10%

Ocher Small Charm
Small Charm
Required Level: 10
Fingerprint: 0xd3b5eae1
Item Level: 83
Version: Expansion 1.10+
Lightning Resist +6%

Emerald Small Charm of Shock
Small Charm
Required Level: 32
Fingerprint: 0xfec7ae41
Item Level: 85
Version: Expansion 1.10+
Adds 1 - 6 Lightning Damage
Poison Resist +10%

Steel Large Charm of Vita
Large Charm
Required Level: 50
Fingerprint: 0x645a1e2b
Item Level: 85
Version: Expansion 1.10+
+66 to Attack Rating
+27 to Life

Amber Small Charm
Small Charm
Required Level: 32
Fingerprint: 0x95e3d180
Item Level: 85
Version: Expansion 1.10+
Lightning Resist +10%

Ocher Small Charm
Small Charm
Required Level: 10
Fingerprint: 0xa8701786
Item Level: 57
Version: Expansion 1.10+
Lightning Resist +6%

Tangerine Small Charm of Life
Small Charm
Required Level: 14
Fingerprint: 0xf90df3d0
Item Level: 24
Version: Expansion 1.10+
+10 to Life
Lightning Resist +4%

Ocher Small Charm
Small Charm
Required Level: 10
Fingerprint: 0x9dd485e3
Item Level: 61
Version: Expansion 1.10+
Lightning Resist +6%

Small Charm of Vita
Small Charm
Required Level: 39
Fingerprint: 0x706e176f
Item Level: 85
Version: Expansion 1.10+
+20 to Life

Shimmering Small Charm of Blight
Small Charm
Required Level: 25
Fingerprint: 0xbefafba8
Item Level: 82
Version: Expansion 1.10+
Adds 6 Poison Damage Over 3 Secs (75 Frames)
All Resistances +5

Amber Small Charm of Storms
Small Charm
Required Level: 37
Fingerprint: 0x11a7d98e
Item Level: 85
Version: Expansion 1.10+
Adds 1 - 26 Lightning Damage
Lightning Resist +10%

Small Charm of Vita
Small Charm
Required Level: 39
Fingerprint: 0xf1d52862
Item Level: 85
Version: Expansion 1.10+
+16 to Life

Small Charm of Vita
Small Charm
Required Level: 39
Fingerprint: 0xcceec553
Item Level: 80
Version: Expansion 1.10+
+17 to Life

Lapis Small Charm
Small Charm
Required Level: 10
Fingerprint: 0x3daa0dae
Item Level: 33
Version: Expansion 1.10+
Cold Resist +7%

Horadric Cube
Fingerprint: 0xd1cbf6bf
Item Level: 13
Version: Expansion 1.10+

Verdungo's Hearty Cord
Mithril Coil
Defense: 135
Durability: 16 of 16
Required Level: 63
Required Strength: 106
Fingerprint: 0x2f48f04e
Item Level: 87
Version: Expansion 1.10+
+10% Faster Hit Recovery
+105% Enhanced Defense
+37 to Vitality
Replenish Life +12
+104 Maximum Stamina
Damage Reduced by 15%

Plague Blazer
Greaves
Defense: 13
Durability: 24 of 24
Required Level: 29
Required Strength: 70
Fingerprint: 0x3d4d65fd
Item Level: 59
Version: Expansion 1.10+
+30% Faster Run/Walk
Heal Stamina Plus 50%
Cold Resist +38%
Fire Resist +40%
14% Better Chance of Getting Magic Items
Repairs 1 Durability in 33 Seconds

Sharp Large Charm of Dexterity
Large Charm
Required Level: 21
Fingerprint: 0x953b3a6f
Item Level: 88
Version: Expansion 1.10+
+4 to Maximum Damage
+48 to Attack Rating
+5 to Dexterity

Amber Grand Charm
Grand Charm
Required Level: 22
Fingerprint: 0xb64ff4e1
Item Level: 85
Version: Expansion 1.10+
Lightning Resist +30%

Sharp Large Charm of Dexterity
Large Charm
Required Level: 21
Fingerprint: 0xa9b4b631
Item Level: 80
Version: Expansion 1.10+
+4 to Maximum Damage
+41 to Attack Rating
+3 to Dexterity

Emerald Small Charm
Small Charm
Required Level: 32
Fingerprint: 0x646a05c7
Item Level: 80
Version: Expansion 1.10+
Poison Resist +11%

Full Rejuvenation Potion
Version: Expansion 1.10+
Replenishes Mana 100%
Replenishes Health 100%

Full Rejuvenation Potion
Version: Expansion 1.10+
Replenishes Mana 100%
Replenishes Health 100%

Full Rejuvenation Potion
Version: Expansion 1.10+
Replenishes Mana 100%
Replenishes Health 100%

Full Rejuvenation Potion
Version: Expansion 1.10+
Replenishes Mana 100%
Replenishes Health 100%

Full Rejuvenation Potion
Version: Expansion 1.10+
Replenishes Mana 100%
Replenishes Health 100%

Full Rejuvenation Potion
Version: Expansion 1.10+
Replenishes Mana 100%
Replenishes Health 100%

Rejuvenation Potion
Version: Expansion 1.10+
Replenishes Mana 35%
Replenishes Health 35%

Full Rejuvenation Potion
Version: Expansion 1.10+
Replenishes Mana 100%
Replenishes Health 100%

Full Rejuvenation Potion
Version: Expansion 1.10+
Replenishes Mana 100%
Replenishes Health 100%

Full Rejuvenation Potion
Version: Expansion 1.10+
Replenishes Mana 100%
Replenishes Health 100%

Full Rejuvenation Potion
Version: Expansion 1.10+
Replenishes Mana 100%
Replenishes Health 100%

Super Healing Potion
Version: Expansion 1.10+
Replenish Life +320

Super Healing Potion
Version: Expansion 1.10+
Replenish Life +320

Super Healing Potion
Version: Expansion 1.10+
Replenish Life +320

Super Healing Potion
Version: Expansion 1.10+
Replenish Life +320

Full Rejuvenation Potion
Version: Expansion 1.10+
Replenishes Mana 100%
Replenishes Health 100%

Harmony
Superior Long Bow
TirIthSolKo
Two Hand Damage: 19 - 42
Durability: 14 of 28
Required Level: 39
Required Strength: 22
Required Dexterity: 19
Fingerprint: 0x2c068476
Item Level: 71
Version: Expansion 1.10+
Level 10 Vigor Aura When Equipped
239% Enhanced Damage
+9 to Minimum Damage
+9 to Maximum Damage
Adds 55 - 160 Fire Damage
Adds 55 - 160 Lightning Damage
Adds 55 - 160 Cold Damage Over 4 Secs (93 Frames)
+4 to Valkyrie
+10 to Dexterity
Regenerate Mana 20%
+2 to Mana after each Kill
+2 to Light Radius
Level 20 Revive (25/25 Charges)
4 Sockets (4 used)
Socketed: Tir Rune
Socketed: Ith Rune
Socketed: Sol Rune
Socketed: Ko Rune

Tir Rune
Required Level: 13
Version: Expansion 1.10+
Weapons: +2 to Mana after each Kill
Armor: +2 to Mana after each Kill
Shields: +2 to Mana after each Kill

Ith Rune
Required Level: 15
Version: Expansion 1.10+
Weapons: +9 to Maximum Damage
Armor: 15% Damage Taken Goes To Mana
Shields: 15% Damage Taken Goes To Mana

Sol Rune
Required Level: 27
Version: Expansion 1.10+
Weapons: +9 to Minimum Damage
Armor: Damage Reduced by 7
Shields: Damage Reduced by 7

Ko Rune
Required Level: 39
Version: Expansion 1.10+
Weapons: +10 to Dexterity
Armor: +10 to Dexterity
Shields: +10 to Dexterity

Arioc's Needle
Hyperion Spear
Two Hand Damage: 111 - 379
Durability: 11 of 30
Required Level: 81
Required Strength: 155
Required Dexterity: 120
Fingerprint: 0x62bf0d9a
Item Level: 87
Version: Expansion 1.10+
+4 to All Skills
+50% Increased Attack Speed
219% Enhanced Damage
Ignore Target's Defense
Adds 394 Poison Damage Over 10 Secs (250 Frames)
50% Deadly Strike
1 Sockets (1 used)
Socketed: Shael Rune

Shael Rune
Required Level: 29
Version: Expansion 1.10+
Weapons: +20% Increased Attack Speed
Armor: +20% Faster Hit Recovery
Shields: +20% Faster Block Rate


Mercenary:

Name: Azrael
Race: Desert Mercenary
Type: Off-Nightmare
Experience: 69472230
Level: 83
Dead?: false

Naked/Gear
Strength: 183/213
Dexterity: 147/147
HP: 1687/1770
Defense: 1245/2117
AR: 1889/1889

Fire: 182/142/82
Cold: 212/172/112
Lightning: 210/170/110
Poison: 182/142/82

Duriel's Shell
Cuirass
Defense: 655
Durability: 149 of 150
Required Level: 41
Required Strength: 65
Fingerprint: 0x7cc8949f
Item Level: 82
Version: Expansion 1.10+
+172% Enhanced Defense
+103 Defense (Based on Character Level)
+15 to Strength
+83 to Life (Based on Character Level)
Cold Resist +30%
All Resistances +20
Lightning Resist +28%
Cannot Be Frozen
+100 Maximum Durability
1 Sockets (1 used)
Socketed: Ambergris Jewel

Ambergris Jewel
Jewel
Required Level: 14
Fingerprint: 0x1856d65
Item Level: 38
Version: Expansion 1.10+
Lightning Resist +28%


Guillaume's Face
Winged Helm
Defense: 217
Durability: 40 of 40
Required Level: 47
Required Strength: 115
Fingerprint: 0xf13f5db0
Item Level: 87
Version: Expansion 1.10+
+30% Faster Hit Recovery
35% Chance of Crushing Blow
15% Deadly Strike
+120% Enhanced Defense
+15 to Strength
All Resistances +15
1 Sockets (1 used)
Socketed: Um Rune


Um Rune
Required Level: 47
Version: Expansion 1.10+
Weapons: 25% Chance of Open Wounds
Armor: Cold Resist +15%
Lightning Resist +15%
Fire Resist +15%
Poison Resist +15%
Shields: Cold Resist +22%
Lightning Resist +22%
Fire Resist +22%
Poison Resist +22%


The Reaper's Toll
Thresher
Two Hand Damage: 54 - 637
Durability: 33 of 33
Required Level: 75
Required Strength: 107
Required Dexterity: 81
Fingerprint: 0xdf8c87b9
Item Level: 87
Version: Expansion 1.10+
33% Chance to cast level 1 Decrepify on striking
+20% Increased Attack Speed
202% Enhanced Damage
Ignore Target's Defense
Adds 4 - 44 Cold Damage Over 2 Secs (38 Frames)
14% Life stolen per hit
33% Deadly Strike
Requirements -25%
Ethereal
1 Sockets (1 used)
Socketed: Shael Rune

Shael Rune
Required Level: 29
Version: Expansion 1.10+
Weapons: +20% Increased Attack Speed
Armor: +20% Faster Hit Recovery
Shields: +20% Faster Block Rate
 
Originally posted by @Kitteh on Mar 7, 2019:

Guardian #15 - Serendipity - Plagued by a Shocking Amount of Luck

1589670911667.png


Guardian Serendipity is Guardian #15, and my third Amazon. She is a LF/PJ/CS build, although honestly, I barely used PJ. Mostly it was useless, just not powerful enough. I found myself normally just herding immunes and using fury... Serendipity was created for round one of the RFL, which is the cow level, and will be frying up some nice juicy steaks!

She started off wielding a crystal sword filled with envy jewels and quickly progressed into CS and finally the insane skill that is lightning fury. Titans were of course equipped at level 42, I had a nice 200/8 pair in my stash, and later upgraded. Stormshield and Griffon's came later and were wonderful for her defensive and offensive sides. I did do some shopping for Lancer's of Alacrity, but I got bored and decided to just guardian here with some crappy rares that I had lying around. I would like to shop some for the RFL though. I opted for a HF mercenary with Reaper's Toll, which I often do in HC, and he died twice I think. The valk began to struggle in acts IV and V, but it was never a major issue, just an occasional nuisance. I'm not sure if I will level her before the RFL or just play her as is, we shall see!

Next up is probably the poison/fire Trang necro that I started a while back...





Name: Serendipity
Class: Amazon
Experience: 927117268
Level: 83

Naked/Gear
Strength: 135/213
Dexterity: 100/195
Vitality: 255/275
Energy: 15/25
HP: 979/1307
Mana: 138/238
Stamina: 401/588
Defense: 25/1345
AR: 470/1218

Fire: 160/120/60
Cold: 173/133/73
Lightning: 153/113/53
Poison: 119/79/19

MF: 5 Block: 78
GF: 0
FR/W: 100
FHR: 0
IAS: 40
FCR: 25


Magic Arrow: 0/0
Fire Arrow: 0/0
Cold Arrow: 0/0
Multiple Shot: 0/0
Exploding Arrow: 0/0
Ice Arrow: 0/0
Guided Arrow: 0/0
Strafe: 0/0
Immolation Arrow: 0/0
Freezing Arrow: 0/0

Inner Sight: 1/6
Critical Strike: 1/6
Dodge: 1/6
Slow Missiles: 1/6
Avoid: 1/6
Penetrate: 1/6
Decoy: 1/6
Evade: 1/6
Valkyrie: 2/7
Pierce: 1/6

Jab: 1/6
Power Strike: 1/6
Poison Javelin: 20/25
Impale: 0/0
Lightning Bolt: 1/6
Charged Strike: 20/25
Plague Javelin: 20/25
Fend: 0/0
Lightning Strike: 0/0
Lightning Fury: 20/25


Razortail
Sharkskin Belt
Defense: 96
Durability: 14 of 14
Required Level: 32
Required Strength: 20
Fingerprint: 0x636180e9
Item Level: 88
Version: Expansion 1.10+
Piercing Attack
+10 to Maximum Damage
+121% Enhanced Defense
+15 Defense
+15 to Dexterity
Attacker Takes Damage of (Based on Character Level) 83

Sapphire Grand Charm of Strength
Grand Charm
Required Level: 22
Fingerprint: 0x52ccb6f1
Item Level: 80
Version: Expansion 1.10+
+3 to Strength
Cold Resist +30%

Small Charm of Sustenance
Small Charm
Required Level: 17
Fingerprint: 0xc46d621a
Item Level: 85
Version: Expansion 1.10+
+14 to Life

Viridian Small Charm of Life
Small Charm
Required Level: 14
Fingerprint: 0xf711cdc5
Item Level: 80
Version: Expansion 1.10+
+6 to Life
Poison Resist +6%

Aldur's Advance
Battle Boots
Defense: 46
Durability: 9 of 18
Required Level: 45
Required Strength: 95
Fingerprint: 0x13c29b56
Item Level: 87
Version: Expansion 1.10+
Indestructible
+40% Faster Run/Walk
+50 to Life
+180 Maximum Stamina
Heal Stamina Plus 32%
Fire Resist +40%
10% Damage Taken Goes To Mana
Set (2 items): +15 to Dexterity
Set (3 items): +15 to Dexterity
Set (4 items): +15 to Dexterity


Raven Frost
Ring
Required Level: 45
Fingerprint: 0xd0e5cbf9
Item Level: 87
Version: Expansion 1.10+
+249 to Attack Rating
Adds 15 - 45 Cold Damage Over 4 Secs (100 Frames)
+20 to Dexterity
+40 to Mana
Cold Absorb 20%
Cannot Be Frozen

The Cat's Eye
Amulet
Required Level: 50
Fingerprint: 0x8fe68115
Item Level: 87
Version: Expansion 1.10+
+30% Faster Run/Walk
+20% Increased Attack Speed
+100 Defense
+100 Defense vs. Missile
+25 to Dexterity

Full Rejuvenation Potion
Version: Expansion 1.10+
Replenishes Mana 100%
Replenishes Health 100%

Full Rejuvenation Potion
Version: Expansion 1.10+
Replenishes Mana 100%
Replenishes Health 100%

Fiend Grip
Demonhide Gloves
Defense: 69
Durability: 12 of 12
Required Level: 35
Required Strength: 20
Fingerprint: 0xce4fa32b
Item Level: 80
Version: Expansion 1.10+
14% Chance to cast level 5 Nova when struck
+2 to Passive and Magic Skills (Amazon Only)
+20% Increased Attack Speed
3% Life stolen per hit
+41 Defense (Based on Character Level)
Lightning Resist +30%

Jade Small Charm
Small Charm
Required Level: 20
Fingerprint: 0x1a08f6ee
Item Level: 80
Version: Expansion 1.10+
Poison Resist +8%

Small Charm of Vita
Small Charm
Required Level: 39
Fingerprint: 0xd01d4f37
Item Level: 85
Version: Expansion 1.10+
+18 to Life

Small Charm of Sustenance
Small Charm
Required Level: 17
Fingerprint: 0x9f8ff85e
Item Level: 38
Version: Expansion 1.10+
+15 to Life

Jade Small Charm of Life
Small Charm
Required Level: 20
Fingerprint: 0x3fcc233c
Item Level: 85
Version: Expansion 1.10+
+8 to Life
Poison Resist +8%

Iron Small Charm of Vita
Small Charm
Required Level: 39
Fingerprint: 0xab87ddb1
Item Level: 87
Version: Expansion 1.10+
+13 to Attack Rating
+18 to Life

Lizard's Small Charm of Sustenance
Small Charm
Required Level: 17
Fingerprint: 0x4d68d3d2
Item Level: 43
Version: Expansion 1.10+
+14 to Life
+1 to Mana

Bronze Small Charm of Sustenance
Small Charm
Required Level: 17
Fingerprint: 0x6849a096
Item Level: 58
Version: Expansion 1.10+
+11 to Attack Rating
+15 to Life

Sapphire Small Charm
Small Charm
Required Level: 32
Fingerprint: 0xcf855ffd
Item Level: 80
Version: Expansion 1.10+
Cold Resist +11%

Amber Small Charm
Small Charm
Required Level: 32
Fingerprint: 0x4286b7ae
Item Level: 85
Version: Expansion 1.10+
Lightning Resist +11%

Small Charm of Vita
Small Charm
Required Level: 39
Fingerprint: 0xd312c4bf
Item Level: 83
Version: Expansion 1.10+
+19 to Life

Viridian Small Charm of Life
Small Charm
Required Level: 14
Fingerprint: 0xcf7d07c9
Item Level: 22
Version: Expansion 1.10+
+9 to Life
Poison Resist +7%

Small Charm of Vita
Small Charm
Required Level: 39
Fingerprint: 0x1bcce38e
Item Level: 88
Version: Expansion 1.10+
+18 to Life

Fiery Small Charm of Sustenance
Small Charm
Required Level: 17
Fingerprint: 0x963a718e
Item Level: 56
Version: Expansion 1.10+
Adds 1 - 3 Fire Damage
+15 to Life

Fiery Small Charm of Sustenance
Small Charm
Required Level: 17
Fingerprint: 0x48125791
Item Level: 80
Version: Expansion 1.10+
Adds 1 - 2 Fire Damage
+15 to Life

Garnet Small Charm
Small Charm
Required Level: 20
Fingerprint: 0x6b134095
Item Level: 49
Version: Expansion 1.10+
Fire Resist +9%

Jade Small Charm
Small Charm
Required Level: 20
Fingerprint: 0xf59083c4
Item Level: 84
Version: Expansion 1.10+
Poison Resist +9%

Flawless Ruby
Required Level: 15
Version: Expansion 1.10+
Weapons: Adds 10 - 16 Fire Damage
Armor: +31 to Life
Shields: Fire Resist +28%

Flawless Amethyst
Required Level: 15
Version: Expansion 1.10+
Weapons: +100 to Attack Rating
Armor: +8 to Strength
Shields: +24 Defense

Flawless Ruby
Required Level: 15
Version: Expansion 1.10+
Weapons: Adds 10 - 16 Fire Damage
Armor: +31 to Life
Shields: Fire Resist +28%

Griffon's Eye
Diadem
Defense: 254
Durability: 20 of 20
Required Level: 76
Fingerprint: 0xd86eb19c
Item Level: 88
Version: Expansion 1.10+
100% Chance to cast level 47 Chain Lightning when you Die
+1 to All Skills
+25% Faster Cast Rate
Adds 1 - 74 Lightning Damage
-23% to Enemy Lightning Resistance
+16% to Lightning Skill Damage
+198 Defense
1 Sockets (1 used)
Socketed: Rainbow Facet

Rainbow Facet
Jewel
Required Level: 49
Fingerprint: 0x9b163a8
Item Level: 86
Version: Expansion 1.10+
100% Chance to cast level 47 Chain Lightning when you Die
Adds 1 - 74 Lightning Damage
-4% to Enemy Lightning Resistance
+4% to Lightning Skill Damage

Order Master
Ring
Required Level: 74
Fingerprint: 0x982b6f4c
Item Level: 86
Version: Expansion 1.10+
6% Mana stolen per hit
4% Life stolen per hit
+59 to Mana
+7 Maximum Stamina
5% Better Chance of Getting Magic Items
Level 5 Charged Bolt (32/32 Charges)

Flawless Amethyst
Required Level: 15
Version: Expansion 1.10+
Weapons: +100 to Attack Rating
Armor: +8 to Strength
Shields: +24 Defense

Tal Rune
Required Level: 17
Version: Expansion 1.10+
Weapons: Adds 75 Poison Damage Over 5 Secs (125 Frames)
Armor: Poison Resist +30%
Shields: Poison Resist +35%

Ruby Large Charm
Large Charm
Required Level: 27
Fingerprint: 0x62c954b2
Item Level: 44
Version: Expansion 1.10+
Fire Resist +15%

Lionheart
Mage Plate
HelLumFal
Defense: 240
Durability: 60 of 60
Required Level: 41
Required Strength: 47
Fingerprint: 0xc609f3f8
Item Level: 86
Version: Expansion 1.10+
20% Enhanced Damage
All Stats +10
+15 to Strength
+5 to Dexterity
+10 to Vitality
+50 to Life
All Resistances +30
Requirements -15%
3 Sockets (3 used)
Socketed: Hel Rune
Socketed: Lum Rune
Socketed: Fal Rune

Hel Rune
Version: Expansion 1.10+
Weapons: Requirements -20%
Armor: Requirements -15%
Shields: Requirements -15%

Lum Rune
Required Level: 37
Version: Expansion 1.10+
Weapons: +10 to Energy
Armor: +10 to Energy
Shields: +10 to Energy

Fal Rune
Required Level: 41
Version: Expansion 1.10+
Weapons: +10 to Strength
Armor: +10 to Strength
Shields: +10 to Strength

Flawless Skull
Required Level: 15
Version: Expansion 1.10+
Weapons: 3% Mana stolen per hit
3% Life stolen per hit
Armor: Replenish Life +4
Regenerate Mana 12%
Shields: Attacker Takes Damage of 16

Small Charm of Vita
Small Charm
Required Level: 39
Fingerprint: 0x86caba37
Item Level: 85
Version: Expansion 1.10+
+16 to Life

Garnet Large Charm of Vita
Large Charm
Required Level: 50
Fingerprint: 0x850a3db8
Item Level: 85
Version: Expansion 1.10+
+28 to Life
Fire Resist +12%

Garnet Large Charm
Large Charm
Required Level: 18
Fingerprint: 0xa2aca0f
Item Level: 63
Version: Expansion 1.10+
Fire Resist +12%

Flawless Skull
Required Level: 15
Version: Expansion 1.10+
Weapons: 3% Mana stolen per hit
3% Life stolen per hit
Armor: Replenish Life +4
Regenerate Mana 12%
Shields: Attacker Takes Damage of 16

Flawless Diamond
Required Level: 15
Version: Expansion 1.10+
Weapons: +54% Damage to Undead
Armor: +80 to Attack Rating
Shields: Cold Resist +14%
Lightning Resist +14%
Fire Resist +14%
Poison Resist +14%

Flawless Diamond
Required Level: 15
Version: Expansion 1.10+
Weapons: +54% Damage to Undead
Armor: +80 to Attack Rating
Shields: Cold Resist +14%
Lightning Resist +14%
Fire Resist +14%
Poison Resist +14%

Horadric Cube
Fingerprint: 0x40068b5c
Item Level: 13
Version: Expansion 1.10+

Amber Large Charm
Large Charm
Required Level: 27
Fingerprint: 0x2cfd7235
Item Level: 80
Version: Expansion 1.10+
Lightning Resist +15%

Jade Small Charm
Small Charm
Required Level: 20
Fingerprint: 0x84b77149
Item Level: 49
Version: Expansion 1.10+
Poison Resist +9%

Flawless Amethyst
Required Level: 15
Version: Expansion 1.10+
Weapons: +100 to Attack Rating
Armor: +8 to Strength
Shields: +24 Defense

Tome of Identify
Fingerprint: 0x4bbb1bc2
Item Level: 6
Version: Expansion 1.10+

Tome of Town Portal
Fingerprint: 0x87d75cca
Item Level: 92
Version: Expansion 1.10+

Amethyst
Required Level: 12
Version: Expansion 1.10+
Weapons: +80 to Attack Rating
Armor: +6 to Strength
Shields: +18 Defense

Tal Rune
Required Level: 17
Version: Expansion 1.10+
Weapons: Adds 75 Poison Damage Over 5 Secs (125 Frames)
Armor: Poison Resist +30%
Shields: Poison Resist +35%

Full Rejuvenation Potion
Version: Expansion 1.10+
Replenishes Mana 100%
Replenishes Health 100%

Amethyst
Required Level: 12
Version: Expansion 1.10+
Weapons: +80 to Attack Rating
Armor: +6 to Strength
Shields: +18 Defense

Full Rejuvenation Potion
Version: Expansion 1.10+
Replenishes Mana 100%
Replenishes Health 100%

Full Rejuvenation Potion
Version: Expansion 1.10+
Replenishes Mana 100%
Replenishes Health 100%

Call to Arms
Double Axe
AmnRalMalIstOhm
One Hand Damage: 27 - 74
Durability: 13 of 13
Required Level: 57
Required Strength: 33
Fingerprint: 0x66fa77b9
Item Level: 86
Version: Expansion 1.10+
+1 to All Skills
+40% Increased Attack Speed
290% Enhanced Damage
Adds 5 - 30 Fire Damage
7% Life stolen per hit
Prevent Monster Heal
+6 to Battle Command
+5 to Battle Orders
+4 to Battle Cry
Replenish Life +12
30% Better Chance of Getting Magic Items
Ethereal
5 Sockets (5 used)
Socketed: Amn Rune
Socketed: Ral Rune
Socketed: Mal Rune
Socketed: Ist Rune
Socketed: Ohm Rune

Amn Rune
Required Level: 25
Version: Expansion 1.10+
Weapons: 7% Life stolen per hit
Armor: Attacker Takes Damage of 14
Shields: Attacker Takes Damage of 14

Ral Rune
Required Level: 19
Version: Expansion 1.10+
Weapons: Adds 5 - 30 Fire Damage
Armor: Fire Resist +30%
Shields: Fire Resist +35%

Mal Rune
Required Level: 49
Version: Expansion 1.10+
Weapons: Prevent Monster Heal
Armor: Magic Damage Reduced by 7
Shields: Magic Damage Reduced by 7

Ist Rune
Required Level: 51
Version: Expansion 1.10+
Weapons: 30% Better Chance of Getting Magic Items
Armor: 25% Better Chance of Getting Magic Items
Shields: 25% Better Chance of Getting Magic Items

Ohm Rune
Required Level: 57
Version: Expansion 1.10+
Weapons: Enhanced Maximum Damage
Armor: +5% to Maximum Cold Resist
Shields: +5% to Maximum Cold Resist

Spirit
Monarch
TalThulOrtAmn
Defense: 135
Chance to Block: 0
Durability: 86 of 86
Required Level: 54
Required Strength: 156
Fingerprint: 0xab365984
Item Level: 80
Version: Expansion 1.10+
+2 to All Skills
+35% Faster Cast Rate
+55% Faster Hit Recovery
+250 Defense vs. Missile
+22 to Vitality
+95 to Mana
Cold Resist +35%
Lightning Resist +35%
Poison Resist +35%
+8 Magic Absorb
Attacker Takes Damage of 14
4 Sockets (4 used)
Socketed: Tal Rune
Socketed: Thul Rune
Socketed: Ort Rune
Socketed: Amn Rune

Tal Rune
Required Level: 17
Version: Expansion 1.10+
Weapons: Adds 75 Poison Damage Over 5 Secs (125 Frames)
Armor: Poison Resist +30%
Shields: Poison Resist +35%

Thul Rune
Required Level: 23
Version: Expansion 1.10+
Weapons: Adds 3 - 14 Cold Damage Over 3 Secs (75 Frames)
Armor: Cold Resist +30%
Shields: Cold Resist +35%

Ort Rune
Required Level: 21
Version: Expansion 1.10+
Weapons: Adds 1 - 50 Lightning Damage
Armor: Lightning Resist +30%
Shields: Lightning Resist +35%

Amn Rune
Required Level: 25
Version: Expansion 1.10+
Weapons: 7% Life stolen per hit
Armor: Attacker Takes Damage of 14
Shields: Attacker Takes Damage of 14

Full Rejuvenation Potion
Version: Expansion 1.10+
Replenishes Mana 100%
Replenishes Health 100%

Full Rejuvenation Potion
Version: Expansion 1.10+
Replenishes Mana 100%
Replenishes Health 100%

Full Rejuvenation Potion
Version: Expansion 1.10+
Replenishes Mana 100%
Replenishes Health 100%

Full Rejuvenation Potion
Version: Expansion 1.10+
Replenishes Mana 100%
Replenishes Health 100%

Full Rejuvenation Potion
Version: Expansion 1.10+
Replenishes Mana 100%
Replenishes Health 100%

Full Rejuvenation Potion
Version: Expansion 1.10+
Replenishes Mana 100%
Replenishes Health 100%

Full Rejuvenation Potion
Version: Expansion 1.10+
Replenishes Mana 100%
Replenishes Health 100%

Full Rejuvenation Potion
Version: Expansion 1.10+
Replenishes Mana 100%
Replenishes Health 100%

Titan's Revenge
Matriarchal Javelin
Throw Damage: 130 - 248
One Hand Damage: 115 - 212
Quantity: 97
Required Level: 55
Required Strength: 107
Required Dexterity: 151
Fingerprint: 0x3f657a32
Item Level: 99
Version: Expansion 1.10+
+2 to Javelin and Spear Skills (Amazon Only)
+2 to Amazon Skill Levels
+30% Faster Run/Walk
200% Enhanced Damage
Adds 25 - 50 Damage
8% Life stolen per hit
+20 to Strength
+20 to Dexterity
Increased Stack Size
Replenishes quantity
Required Level +7

Stormshield
Monarch
Defense: 457
Chance to Block: 47
Durability: 83 of 86
Required Level: 73
Required Strength: 156
Fingerprint: 0x8c6725be
Item Level: 85
Version: Expansion 1.10+
Indestructible
+35% Faster Block Rate
25% Increased Chance of Blocking
+311 Defense (Based on Character Level)
+30 to Strength
Cold Resist +60%
All Resistances +22
Lightning Resist +25%
Damage Reduced by 35%
Attacker Takes Lightning Damage of 10
1 Sockets (1 used)
Socketed: Um Rune

Um Rune
Required Level: 47
Version: Expansion 1.10+
Weapons: 25% Chance of Open Wounds
Armor: Cold Resist +15%
Lightning Resist +15%
Fire Resist +15%
Poison Resist +15%
Shields: Cold Resist +22%
Lightning Resist +22%
Fire Resist +22%
Poison Resist +22%


Mercenary:

Name: Mizan
Race: Desert Mercenary
Type: Def-Nightmare
Experience: 69442042
Level: 83
Dead?: false

Naked/Gear
Strength: 183/213
Dexterity: 147/147
HP: 1687/1770
Defense: 1245/2165
AR: 1889/1889

Fire: 182/142/82
Cold: 212/172/112
Lightning: 182/142/82
Poison: 182/142/82

Duriel's Shell
Cuirass
Defense: 703
Durability: 25 of 150
Required Level: 41
Required Strength: 65
Fingerprint: 0xa56a54fe
Item Level: 87
Version: Expansion 1.10+
+196% Enhanced Defense
+103 Defense (Based on Character Level)
+15 to Strength
+83 to Life (Based on Character Level)
Cold Resist +30%
All Resistances +20
Cannot Be Frozen
+100 Maximum Durability


Guillaume's Face
Winged Helm
Defense: 217
Durability: 40 of 40
Required Level: 47
Required Strength: 115
Fingerprint: 0xf13f5db0
Item Level: 87
Version: Expansion 1.10+
+30% Faster Hit Recovery
35% Chance of Crushing Blow
15% Deadly Strike
+120% Enhanced Defense
+15 to Strength
All Resistances +15
1 Sockets (1 used)
Socketed: Um Rune


Um Rune
Required Level: 47
Version: Expansion 1.10+
Weapons: 25% Chance of Open Wounds
Armor: Cold Resist +15%
Lightning Resist +15%
Fire Resist +15%
Poison Resist +15%
Shields: Cold Resist +22%
Lightning Resist +22%
Fire Resist +22%
Poison Resist +22%


The Reaper's Toll
Thresher
Two Hand Damage: 36 - 425
Durability: 65 of 65
Required Level: 75
Required Strength: 114
Required Dexterity: 89
Fingerprint: 0xf6df256f
Item Level: 87
Version: Expansion 1.10+
33% Chance to cast level 1 Decrepify on striking
+20% Increased Attack Speed
202% Enhanced Damage
Ignore Target's Defense
Adds 4 - 44 Cold Damage Over 1 Secs (29 Frames)
15% Life stolen per hit
33% Deadly Strike
Requirements -25%
1 Sockets (1 used)
Socketed: Shael Rune

Shael Rune
Required Level: 29
Version: Expansion 1.10+
Weapons: +20% Increased Attack Speed
Armor: +20% Faster Hit Recovery
Shields: +20% Faster Block Rate
 
Originally posted by NagisaFurukawa on Jul 25, 2008:

Guardian #1: Fate, LF/CS Amazon

Introduction

Introducing Guardian Fate (Feito) Testarossa Harlaown. Just the name itself is already a spoiler (sort of) for anyone who hasn't seen MSLN, so let's just say she's an incredibly gifted mage, specializing in lightning based attacks.

I've always wanted to play HC, but there were always those pesky item-filled SC stashes... Once those were out of the way, HC definitely became a lot more approachable. Feito is actually my second attempted Guardian, after Nanoha (Meteorber, deeds against Hell Diablo).

----------------------------------------------------------

Stats
LCS

Lightning Fury: 1-1382 (29 bolts).
Charged Strike: 1-2732 (8 bolts).
Lightning Strike: 1-2192.
Jab: 233-483.

FHR: 75% (6 frames).
FCR: 48% (14 frames).
FBR: 0% (5 frames).

----------------------------------------------------------

Skills
Lightning Fury: 20 (28).
Charged Strike: 20 (28).
Lightning Strike: 20 (28).
Power Strike: 3 (11).
Jab: 1 (9).

Dodge: 1 (5) <-- 37%.
Avoid: 1 (5) <-- 45%.
Evade: 1 (5) <-- 37%.
Pierce: 3 (7) <-- 63%.
Critical Strike: 1 (5) <-- 42%.

Valkyrie: 13 (17).
Decoy: 1 (5).

Prerequisites: 1 (?).

----------------------------------------------------------

Equipment
Weapon: Titan's Revenge.
Shield: 'Spirit' Monarch (28% FCR).
Armor: 'Smoke' Serpentskin Armor.
Belt: Tal Rasha's Fine-Spun Cloth.
Ring 1: Manald Heal (4% ML).

Rares//Charms
Code:
Fate's Bramble Veil
Circlet
'Ral'
Defense: 30
Durability: 35 of 35
Required Level: 29
Item Version: 1.10+ Expansion
Item Level: 55
Fingerprint: 0x56baa801
+36 to Life
+80 to Mana
Fire Resist +30%
Cold Resist +18%
Attacker Takes Damage of 4
20% Faster Cast Rate
Socketed (1: 1 used)

Fate's Eagle Knuckle
Bramble Mitts
Defense: 78
Durability: 11 of 12
Required Strength: 50
Required Level: 42
Item Version: 1.10+ Expansion
Item Level: 75
Fingerprint: 0x8dd1c5de
+6 to Dexterity
+25% Enhanced Defense
Replenish Life +4
20% Increased Attack Speed
+2 to Javelin and Spear Skills (Amazon Only)

Fate's Blood Slippers
Greaves
Defense: 26
Durability: 24 of 24
Required Strength: 70
Required Level: 18
Item Version: 1.10+ Expansion
Item Level: 62
Fingerprint: 0xa640f3ad
+2 to Dexterity
+63% Enhanced Defense
Fire Resist +31%
Lightning Resist +36%
12% Chance to cast Level 4 Charged Bolt when struck

Rainbow Amulet of Life Everlasting
Required Level: 37
Item Version: 1.10+ Expansion
Item Level: 58
Fingerprint: 0xc6d580a8
Damage Reduced by 17
All Resistances +10

Death Circle
Ring
Required Level: 13
Item Version: 1.10+ Expansion
Item Level: 35
Fingerprint: 0xfe426fc0
+4 to Energy
+34 to Attack Rating
+1 to Maximum Damage
Fire Resist +25%
Cold Resist +30%
Replenish Life +3

Sharp Large Charm
Keep in Inventory to Gain Bonus
Required Level: 21
Item Version: 1.10+ Expansion
Item Level: 57
Fingerprint: 0xcf152d15
+32 to Attack Rating
+4 to Maximum Damage

Emerald Small Charm of Vita
Keep in Inventory to Gain Bonus
Required Level: 39
Item Version: 1.10+ Expansion
Item Level: 86
Fingerprint: 0xa469cb13
+19 to Life
Poison Resist +10%

Ocher Grand Charm
Keep in Inventory to Gain Bonus
Required Level: 7
Item Version: 1.10+ Expansion
Item Level: 21
Fingerprint: 0x812f5c3a
Lightning Resist +20%

Fine Small Charm
Keep in Inventory to Gain Bonus
Required Level: 21
Item Version: 1.10+ Expansion
Item Level: 43
Fingerprint: 0xdcea6652
+18 to Attack Rating
+3 to Maximum Damage

----------------------------------------------------------

Mercenary
Name: Emilio.
Level: 79 (55421558 EXP).
Class: Desert Mercenary - Combat (Normal, Prayer).

Weapon: 'Insight' Scythe.
Helm: 'Ort' Guillaume's Face.
Armor: Boneflesh.

----------------------------------------------------------

Ramblings//Thoughts

1) Guardian #1! My life (at least the D2 part of it) is finally complete. Acts 2-5 of Hell were done in one sitting. Really surprised that Feito managed to live, even though I got really tired after the first couple of hours.

2) Feito and I would like to thank the two fools who dropped us the Boneflesh (ilvl 83) and Guillaume's Face (ilvl 86). Without those, I'm not sure if she would have ever made Guardian. Considering how crappy her mercenary's damage was (Scythe?!?), it was purely CB and OW doing the job against those nasty, nasty LIs.

3) Speaking of nasty, nasty LIs... Feito experienced at least 100 (no joke) NDEs in Acts 2-3 of Hell solely because of the sheer mass of LIs. It all started in the Maggot Lair. She would somehow get herself stuck between endless lines of Scarabs time and time again. Let it be known that the TP did NOT always cast as nicely as shown... Tal Rasha's Tomb was MUCH more traumatizing, as her mercenary refused to stay alive (surprise, surprise). There came a point when she actually ran out of gold (having started with around 800k) from having to revive her mercenary. Eventually, she ended up weaving her way through rooms and hallways full of Scarabs, recasting her Valkyrie and Decoy over and over and over to draw any and all attention. *sigh*

4) Act 3 was no different. Soul Killers (and of course, Gloams) would be LI. The difference would be that they run incredibly fast, and have a knack for surrounding you. ...fail. The Council was somewhat interesting though. Her mercenary (obviously) died in about half a second, and managed to lure along a lovely Extra Fast Lightning Enchanted Zealot bosspack... Let the running in circles begin! Eventually, Feito managed to separate the important members of the Council, popping two before getting the Flail. Moments later, she lured the rest of the Council out of the building, set up her Decoy, smashed the Compelling Orb, and took shelter in the Durance. *phew*

5) Acts 4 and 5 were surprisingly easy. The lack of LIs definitely helped. LF and CS are seriously amazing. Feito was pretty much untwinked (with the exception of 2 or 3 items), but still tore through faster than any other character I've made in SP.

6) FCR was DEFINITELY helpful. Being able to cast her Valkyrie and Decoy a couple of frames faster was indeed the difference between life and death on occasion. Why do Amazons have such terrible cast rates anyway...?

7) Been a while since I bothered//dared going into Nihlathak Temple in all three difficulties. Almost died on a few occasions in Hell (that bottom floor is really scary...), but it was all worth it in the end. Having a meaningful//themed character is definitely helpful. It's my motivation for playing, and playing as best as I can. There's no way I'm letting Feito die (especially after having a heart attack over Nanoha...). The MSLN A's theme got stuck in my head about halfway through Act 2. Thankfully, it's pretty calming, but it's still won't leave me alone! *hides*

----------------------------------------------------------

Future Plans
1) Remake Nanoha. Not sure if I want to delete the original to regain the name, or just go with something like Nanoha_II. Meh. Might switch to a Blizzballer too. Glacial Spike makes life so much easier...

2) Cram. Ahem. Yes. I put off studying for tomorrow's final in order to take Fate through Hell. Let's see how that works out for me... Why's this listed second again?

Special Thanks
~ Ugla for his/her amazing guide for the Fury (this build).
~ Heskla for the Titan's Revenge.
~ Everyone who *stole* my SC items.
~ The rest of the SPF.

Have a good one guys (and girls).
 
Originally posted by Nightfish on May 7, 2005:

Guardian #10 - Velvet

Oops I did it again? Well here's another fishy guardian, this time an Amazon. I'm typing this out at work so I might be off on a few numbers but who cares?

Velvet - PlagueJaveling/LF Amazon

Level: 81

Str: ~100
Dex: ~200
Vit: ~200
En: ~whatever the hell base is

Relevant Skills:

20 Poison Jav
20 Plague Jav
20 LF
1 Jab

~10 Valk
~10 Penetrate

1 Magic Arrow
1 Multishot

and of course 1 in all passive & magic skills

Gear:

Helm: Shako (Guillaume's for Bosses)
Armour: Skullder's
Gloves: Trang's
Belt: TGods
Rings: 2x 1.07 Jordan
Ammy: Mara's
Weapon: 2x Titans & 2x Moser's with 2 PDias
Boots: Gore Rider

She swapped her items around quite a lot as I was trying various things. For a while she was wearing a delirium helm but being turned into a bone fetish nearly got her killed so I dumped that again. Of course she used Demon Limb for enchant a couple times. Almost all my chars do.

She found quite a number of nice things, 2 Pul runes from the hellforges (good in NM, not so good in hell :-/ ), a ravenlore and an incredible 37 Life, 13 Res all grand charm. Woot. :) Soon I'll be able to cover all my resis with charms.

Playing her was quite fun, despite LF being grossly overpowered. I only used that for very large mobs or PoiImus, though. Plague javelin does about 2k poison damage per second over 15 seconds but it's really not much. And there's really not much to do while your waiting for things to die. If I attack with LF I might as well not have used PJav in the first place. Oh well. Killing gloams was fun. I never noticed before that they were poison immune. >_< Well, that one point in jab was quite handy. I once again noticed how 5k AR just doesn't cut it in hell. Attacking gloams she misses at least 50% of the time.

The ancients went down to my tried and trusty crushing blow / blocking combo. Had to respawn them a couple times, though. Didn't feel like fighting them extra strong, aura enchanted and cursed. >_<

I'm not quite sure what the future holds for her. Maybe with that point in multishot and a half decent bow I can start running the WS K. If not she'll probably retire.

Not quite sure what char I'll play next to pass the time until Horbi's tourney starts but I'll think of something. Or I'll just spend more time on writing guides. :D

Well, thanks for reading and see you next guardian ;)
 
Originally posted by Nightfish on Apr 18, 2006:

Almost a hattrick - Guardians #22 & #23

Well, another weekend, another guardian. This time it's a good one again, at least by my standards. Somehow I found I don't really enjoy the standard chars like my trapper or blizzard sorc too much. They always seem to be lacking something personal. I guess that's why this one is <3 again cause I never saw anyone play an amazon exactly like this. She's my take on how to make fend work and does not only have 4 different attack skills, she uses all of them in almost equal proportions.

So, without further ado, let me present to you:

Guardian Valkyria, level 82 Amazon:

Stats:

Str: 110
Dex: 135
Vit: 240
En: 15

Life: 1306 (switch 1) / 1204 (switch 2)
Mana: Who cares?

Defence ~9k (switch 1) / 12k + 75% block (switch 2)
(includes defiance and ice armour)

Fend AR: 7500 (with enchant) / 4500 (no enchant)

Damage Report:
Fend (switch 1): 1257 - 4678 (includes enchant) at 6 FPA
Charged Strike (switch 2): 1 -2506 (8 bolts)
Lightning Strike (switch 2): 1-2005 (28 hits)
Lightning Fury (switch 2): 1-1292 (28 bolts)

Relevant Skills:
Charged Strike: 20 (27)
Lightning Strike: 20 (27)
Lightning Fury: 20 (27)
Fend: 20 (23)

Critical Strike: 5 (9)
Penetrate: 1 (5)
Pierce: 1 (5)

No points in Dodge, Avoid, Evade, Inner Sight, Slow Missiles, Decoy or Valkyrie. Future Points would be allocated to critical strike and penetrate.

Outfit:
Weapon 1: Upgraded 206% ED Kelpie Snare (Jewel) (118-490 damage)
Weapon 2: Thunderstroke (+4 jav) / Stormshield (PDia)
Armour: Fortitude Boneweave
Belt: Nosferatu's Coil
Gloves: Soul Drainer
Helm: Ondal's Almighty (15% IAS)
Rings: Ravenfrost / Rare Dual Leech
Boots: War Traveller
Ammy: Mara's Kaleidoscope

Inventory: Packed full of charms. And by full I mean full. To keep the resis up on the Kelpie switch was not easy.

This comes out at:
Slows target by 85%
21% Life leech
13% Mana leech
25% IAS (needed 20% for 6 FPA, 60% for 5. Not feasible)
18% ctc lvl 3 Weaken.

As always when making a caster / physical damage dealer hybrid the gear is streched to the limit. Especially so on this one as at first glance she has no crowd control. However due to the unique nature of fend - attacking *everything* in range - she basically slows all melee enemies by 85% which sort of results in immunity to melee monsters.

The 18% ctc weaken is icing on the cake. Sure, weaken is not the most kickass curse there is (-33% damage) however the radius and duration are good on level 3 and in contrast to life tap from dracul's - which I tried first - this is reliable. 18% means that basically on every 5th attack you cast the curse. Dracul's in contrast to that cast every 20th. This is not enough to base a strategy on in hardcore. If I can survive 20 attacks without lifetap I don't need life tap in the first place. That's also why Ondal's Helm is useful for her. Same level of curse as on the soul drainers.

The rest of the gear is pretty obvious. Either gives +skills for the lightning side or enhanced damage / tankability for the kelpie half of her. Stormshield is excellent for her as she needed the high str and dex anyway to use the kelpie and so she has an emergency durable maker on switch - which she actually needed only a single time, but still...

Her mercenary was defiance. I could have gone might but I decided that might be pushing it with low life and no D/A/E or summons. 9k defence isn't uber but it does reduce the odds of being killed before she can get her slow in. Actually it probably nullifies those odds as it didn't happen. The guy used some weapon (arriocs in the end, I think) and probably wore shaft and vamp gaze. I don't care, he was a dumbass anyway like all of my recent mercs. Did these guys get stupider in 1.11 or am I remembering 1.10 wrong? Oh yeah, and sometimes he can turn invisible. Cool.

How this works:
Just looking at the skills you might be thinking "Ok, so he's got 20 LF, of course that **** makes guardian". But ah ah ah, don't you be jumping to conclusions. This is a true hybrid character and I'd be hard pressed to say which skill is backup. I estimate I used her three primary skills about equally often: Fend, Charged Strike and Lightning Strike.

Fend was basically used for everything that attacked in melee and came in groups. I've got a few shots of her tanking a dozen or more foes but I did not take screens in the real tough fights, for while she was usually perfectly safe I didn't want to chance it. Still, with the kelpie's incredible slow she tanked extra strong cursed monsters like it was nothing. They just couldn't touch her at all. You really have to see it to believe it. She is actually safer with her spear than with the other switch which included stormshield.

The one problem with fend is - aside from the miss bug which didn't happen for me due to having zero in D/A/E - is that you can only buff it so much. Once you have it maxed and have a bit in critical strike you can't do anything else for it. Due to the limited selection in weapons, compared to other skills, it just suffers a bit. Still, a decent skill with lots of potential.

Lightning Strike is her area damage skill vs stuff that flees or is ranged. Fallens, the annoying teleporter imps, all non-LI range, everything went down like a charm. I think this is really a very underestimated skill. The mana cost is capped at 9 which makes it awesome vs stuff you cannot leech. You don't have to throw your sticks so repairing is not an issue either. Very good if you don't want to go double titans. Probably a good untwinked skill. I also like that it is good vs few enemies as well as mana of them.

Charged Strike now this is a more common skill again. I used it mainly vs single, big & strong enemies or to pick out dangerous bosses. It also deals tremendous damage to act bosses, but that is already well known. Didn't even need crusing blow at all.

Lightning fury is the only real "backup skill" she had. Backup as in not used very often It was used only for 3 situations: 1) Iron Maiden. This is Obvious, I'm not about to go melee vs that. 2) More than 4 boss packs with overlapping damage enhancing auras and curse 3) Stygian dolls

And that's basically it. If areas were strong in melee or lightning immunes she'd use her kelpie and just fend away. If there were a lot of archers she's prefer to go lightning strike. Act bosses are obliterated by charged strike.

No real NDEs. A couple times she had me worried when she was so deeply stuck in enemies that I was sure she'd die. But the snare did it's job and she didn't even need potions most of the time. Stygian dolls were a bit iffy with her low life but a combination of running away and turning to throw a LF at proper times did the trick.

Ancients were easy in normal and nightmare. Hell was a bit scary as a combination of curse + damage enhancer mods might just take her down before she had a chance to slow them. I rerolled them a couple times but couldn't really get any good mods. Then I did what I always do, I got impatient and settled on killing the first spawn with only 1 LI and without curse. That went pretty well, actually. Once slowed the ancients are easy. 2 of them were extra strong, though, so she did use a few potions. Acceptable for a low life melee missy.

Hellforge drop sucked in Nightmare but Hell gave her a Pul which means she had paid for herself at that point. However she had a small moment of MF glory with one of the last bosses in the river of flame:

http://img414.imageshack.us/img414/9310/screenshot0112ua.jpg

And guess what drops from the first boss in the chaos sanctuary?

http://img414.imageshack.us/img414/4213/screenshot0125kr.jpg

How lucky is that? Okay, it's not useful but the first one was for my grail and the second one completes my second set. Already had 2 of the big swords. Sweet.

So, for an overall conclusion, this char was a blast. The proverbial 10 / 10. Ooooh wheee! Roxxor my boxxors and all that good stuff. She's got everything: underused skills, underused items, several hotkeys (go to hell paladins, you guy suck), crowd control, ablitity to kill everything - no need to park any enemies and she kills at decent speed. I really love having 3 main attack skills. When I get bored with one I can just switch to another one.

Just in case somebody wants to try something similar, what would I consider mandatory? Basically nothing except the upgraded kelpie snare. That items makes this character work. In SC you could replace defiance with might to make up for the lack of fortitude, in HC you'd just have to live with dealing 20-30% less damage without it. Still no biggy.

This guardian was brough to you by ... Isenhart's Armoury. Now with 20% more breastplates than the next leading brand.



And the madness goes on as Nightfish scores again, this time with the ever popular Immortal King Whirlwind Barbarian. He's about as fun as watching paint dry and as original as contemporary pop music. Presenting:


Guardian Eternal - lvl 81 Barbarian

He doesn't really get an indepth description as he's about as subtle as a fist in the face and who hasn't seen an IK WW barb yet? He's got no dex, enough str to wear his gear and the rest in vit. The usual skills: WW, MM, BO & Shout. As all of my chars he got an Io from hell's hellforge and found an Io from questing. Does the game know I'm dying for a Lo rune and keeps giving me ****ing Ios for fun? I think yes. Anyway, as I already said, he was boring all the way. Which is why he had been parked at lvl 69 for about a year. The best thing that can be said about him is that I'm done, he found a Lion branded charm and he didn't die. Didn't expect to dislike him so much as my daggerwhirler was great fun. But this one just lacks all originality and has about as much charm as <insert fitting metaphor her>.

Still, I'm glad that I got him done now without problems as I think I would fail my quest if I kept all the boring chars for last. Which reminds me, I need to play 5 more pallies... Oh dear...


Until this afternoon I had thought I could present 3 guardians right now but the last one has bogged down a bit after taking an hour or so to clear the chaos sanctuary. Dear lord, that was slow. Apart from that the new one is shaping up to be quite fun and if the ancients don't pull a number on me I'll have a new one for ya in a day or two.
 
Originally posted by @Pyrotechnician on Aug 10, 2013:

Guardian Freddy_Sunshine - Lightning Fury/Charged Strike Amazon

Alright I’m still two behind and haven’t made guardian with a character in a while, so I might as well get up to speed.

Guardian Freddy_Sunshine

This is a standard lightning fury/charged strike amazon. The name was actually determined through a trade I made with fred for a sorceress cold skill/mf ammy. Instead of giving fred something in return I promised to make a character named after him, and this is the result. I think I actually made guardian somewhere around level 84, but I’ve done a few cow/baal runs since then.

I played through most of hell mode with Fred’s now deeded enchantress, but a link to his guard thread anyway:
Guardian zumzumIII - Ranged Enchantress

Stats/Skills:
Code:
Name:       Freddy_Sunshine
Class:      Amazon
Experience: 1295374671
Level:      87

            Naked/Gear
Strength:   95/160
Dexterity:  100/145
Vitality:   305/349
Energy:     15/17
HP:         1097/1308
Mana:       144/468
Stamina:    455/635
Defense:    25/1614
AR:         470/885

Fire:       185/145/85
Cold:       145/105/45
Lightning:  185/145/85
Poison:     158/118/58

MF:         75       Block:      35
GF:         0
FR/W:       70
FHR:        55
IAS:        20
FCR:        30

Magic Arrow: 0/0
Fire Arrow: 0/0
Cold Arrow: 0/0
Multiple Shot: 0/0
Exploding Arrow: 0/0
Ice Arrow: 0/0
Guided Arrow: 0/0
Strafe: 0/0
Immolation Arrow: 0/0
Freezing Arrow: 0/0

Inner Sight: 1/10
Critical Strike: 1/10
Dodge: 1/10
Slow Missiles: 1/10
Avoid: 1/10
Penetrate: 1/10
Decoy: 1/10
Evade: 1/10
Valkyrie: 1/10
Pierce: 1/10

Jab: 1/20
Power Strike: 20/39
Poison Javelin: 1/20
Impale: 0/0
Lightning Bolt: 1/20
Charged Strike: 20/39
Plague Javelin: 1/20
Fend: 0/0
Lightning Strike: 20/42
Lightning Fury: 20/42

Gear:
Code:
Rune Beads
Amulet
Required Level: 27
Fingerprint: 0xffe18d2c
Item Level: 49
Version: Expansion 1.10+
5% Chance to cast level 3 Frost Nova when struck
+1 to Amazon Skill Levels
+30 to Attack Rating
+53 to Mana
Fire Resist +10%
+3 to Light Radius

Doom Spiral
Ring
Required Level: 37
Fingerprint: 0x5274d7f7
Item Level: 80
Version: Expansion 1.10+
10% Chance to cast level 3 Charged Bolt when struck
3% Mana stolen per hit
+20 to Life
All Resistances +5
Fire Resist +29%
Poison Resist +23%

Thundergod's Vigor
War Belt
Defense: 145
Durability: 24 of 24
Required Level: 47
Required Strength: 110
Fingerprint: 0x48578dd7
Item Level: 80
Version: Expansion 1.10+
5% Chance to cast level 7 Fist of the Heavens when struck
Adds 1 - 50 Lightning Damage
+3 to Lightning Fury (Amazon Only)
+3 to Lightning Strike (Amazon Only)
+175% Enhanced Defense
+20 to Strength
+20 to Vitality
+10% to Maximum Lightning Resist
+20 Lightning Absorb

Aldur's Advance
Battle Boots
Defense: 40
Durability: 17 of 18
Required Level: 45
Required Strength: 95
Fingerprint: 0x8ac100f7
Item Level: 87
Version: Expansion 1.10+
Indestructible
+40% Faster Run/Walk
+50 to Life
+180 Maximum Stamina
Heal Stamina Plus 32%
Fire Resist +46%
10% Damage Taken Goes To Mana
Set (2 items): +15 to Dexterity
Set (3 items): +15 to Dexterity
Set (4 items): +15 to Dexterity

Chains of Honor
Archon Plate
DolUmBerIst
Defense: 885
Durability: 59 of 60
Required Level: 63
Required Strength: 103
Fingerprint: 0x5119c0bb
Item Level: 85
Version: Expansion 1.10+
+2 to All Skills
+200% Damage to Demons
+100% Damage to Undead
8% Life stolen per hit
+70% Enhanced Defense
+20 to Strength
Replenish Life +7
All Resistances +65
Damage Reduced by 8%
25% Better Chance of Getting Magic Items
4 Sockets (4 used)
Socketed: Dol Rune
Socketed: Um Rune
Socketed: Ber Rune
Socketed: Ist Rune

Dol Rune
Required Level: 31
Version: Expansion 1.10+
Weapons: Hit Causes Monster to Flee 25%
Armor: Replenish Life +7
Shields: Replenish Life +7

Um Rune
Required Level: 47
Version: Expansion 1.10+
Weapons: 25% Chance of Open Wounds
Armor: Cold Resist +15%
Lightning Resist +15%
Fire Resist +15%
Poison Resist +15%
Shields: Cold Resist +22%
Lightning Resist +22%
Fire Resist +22%
Poison Resist +22%

Ber Rune
Required Level: 63
Version: Expansion 1.10+
Weapons: 20% Chance of Crushing Blow
Armor: Damage Reduced by 8%
Shields: Damage Reduced by 8%

Ist Rune
Required Level: 51
Version: Expansion 1.10+
Weapons: 30% Better Chance of Getting Magic Items
Armor: 25% Better Chance of Getting Magic Items
Shields: 25% Better Chance of Getting Magic Items

Harlequin Crest
Shako
Defense: 124
Durability: 12 of 12
Required Level: 62
Required Strength: 50
Fingerprint: 0x4d266d04
Item Level: 94
Version: Expansion 1.10+
+2 to All Skills
All Stats +2
+130 to Life (Based on Character Level)
+130 to Mana (Based on Character Level)
Damage Reduced by 10%
50% Better Chance of Getting Magic Items
1 Sockets (0 used)

Shadow Hold
Sharkskin Gloves
Defense: 100
Durability: 12 of 14
Required Level: 65
Required Strength: 20
Fingerprint: 0xcf85c0ad
Item Level: 93
Version: Expansion 1.10+
5% Chance to cast level 3 Frost Nova when struck
+2 to Javelin and Spear Skills (Amazon Only)
+20% Increased Attack Speed
2% Life stolen per hit
6% Chance of Crushing Blow
+150% Enhanced Defense
+11 to Life

Titan's Revenge
Ceremonial Javelin
Throw Damage: 75 - 202
One Hand Damage: 75 - 148
Quantity: 140
Required Level: 42
Required Strength: 25
Required Dexterity: 109
Fingerprint: 0x48fa29ff
Item Level: 88
Version: Expansion 1.10+
+2 to Javelin and Spear Skills (Amazon Only)
+2 to Amazon Skill Levels
+30% Faster Run/Walk
182% Enhanced Damage
Adds 25 - 50 Damage
9% Life stolen per hit
+20 to Strength
+20 to Dexterity
Increased Stack Size
Replenishes quantity

Spirit
Monarch
TalThulOrtAmn
Defense: 142
Chance to Block: 0
Durability: 86 of 86
Required Level: 54
Required Strength: 156
Fingerprint: 0x4d8e2070
Item Level: 88
Version: Expansion 1.10+
+2 to All Skills
+34% Faster Cast Rate
+55% Faster Hit Recovery
+250 Defense vs. Missile
+22 to Vitality
+90 to Mana
Cold Resist +35%
Lightning Resist +35%
Poison Resist +35%
+8 Magic Absorb
Attacker Takes Damage of 14
4 Sockets (4 used)
Socketed: Tal Rune
Socketed: Thul Rune
Socketed: Ort Rune
Socketed: Amn Rune

Tal Rune
Required Level: 17
Version: Expansion 1.10+
Weapons: Adds 75 Poison Damage Over 5 Secs (125 Frames)
Armor: Poison Resist +30%
Shields: Poison Resist +35%

Thul Rune
Required Level: 23
Version: Expansion 1.10+
Weapons: Adds 3 - 14 Cold Damage Over 3 Secs (75 Frames)
Armor: Cold Resist +30%
Shields: Cold Resist +35%

Ort Rune
Required Level: 21
Version: Expansion 1.10+
Weapons: Adds 1 - 50 Lightning Damage
Armor: Lightning Resist +30%
Shields: Lightning Resist +35%

Amn Rune
Required Level: 25
Version: Expansion 1.10+
Weapons: 7% Life stolen per hit
Armor: Attacker Takes Damage of 14
Shields: Attacker Takes Damage of 14

Raven Frost
Ring
Required Level: 45
Fingerprint: 0xbbfd425e
Item Level: 60
Version: Expansion 1.10+
+160 to Attack Rating
Adds 15 - 45 Cold Damage Over 4 Secs (100 Frames)
+20 to Dexterity
+40 to Mana
Cold Absorb 20%
Cannot Be Frozen

Titan's Revenge
Ceremonial Javelin
Throw Damage: 78 - 209
One Hand Damage: 78 - 153
Quantity: 140
Required Level: 42
Required Strength: 25
Required Dexterity: 109
Fingerprint: 0x4cb5966c
Item Level: 55
Version: Expansion 1.10+
+2 to Javelin and Spear Skills (Amazon Only)
+2 to Amazon Skill Levels
+30% Faster Run/Walk
195% Enhanced Damage
Adds 25 - 50 Damage
7% Life stolen per hit
+20 to Strength
+20 to Dexterity
Increased Stack Size
Replenishes quantity

Spirit
Monarch
TalThulOrtAmn
Defense: 142
Chance to Block: 0
Durability: 86 of 86
Required Level: 54
Required Strength: 156
Fingerprint: 0x5b8eeb39
Item Level: 88
Version: Expansion 1.10+
+2 to All Skills
+30% Faster Cast Rate
+55% Faster Hit Recovery
+250 Defense vs. Missile
+22 to Vitality
+101 to Mana
Cold Resist +35%
Lightning Resist +35%
Poison Resist +35%
+8 Magic Absorb
Attacker Takes Damage of 14
4 Sockets (4 used)
Socketed: Tal Rune
Socketed: Thul Rune
Socketed: Ort Rune
Socketed: Amn Rune

Tal Rune
Required Level: 17
Version: Expansion 1.10+
Weapons: Adds 75 Poison Damage Over 5 Secs (125 Frames)
Armor: Poison Resist +30%
Shields: Poison Resist +35%

Thul Rune
Required Level: 23
Version: Expansion 1.10+
Weapons: Adds 3 - 14 Cold Damage Over 3 Secs (75 Frames)
Armor: Cold Resist +30%
Shields: Cold Resist +35%

Ort Rune
Required Level: 21
Version: Expansion 1.10+
Weapons: Adds 1 - 50 Lightning Damage
Armor: Lightning Resist +30%
Shields: Lightning Resist +35%

Amn Rune
Required Level: 25
Version: Expansion 1.10+
Weapons: 7% Life stolen per hit
Armor: Attacker Takes Damage of 14
Shields: Attacker Takes Damage of 14

Inventory:
Code:
Horadric Cube
Fingerprint: 0xb1c2915
Item Level: 13
Version: Expansion 1.10+

Tome of Identify
Fingerprint: 0xefbdf1b9
Item Level: 12
Version: Expansion 1.10+

Tome of Town Portal
Fingerprint: 0x40d759a0
Item Level: 12
Version: Expansion 1.10+

Harpoonist's Grand Charm
Grand Charm
Required Level: 42
Fingerprint: 0x54b81582
Item Level: 85
Version: Expansion 1.10+
+1 to Javelin and Spear Skills (Amazon Only)

Harpoonist's Grand Charm
Grand Charm
Required Level: 42
Fingerprint: 0xea00b63c
Item Level: 80
Version: Expansion 1.10+
+1 to Javelin and Spear Skills (Amazon Only)

Harpoonist's Grand Charm
Grand Charm
Required Level: 42
Fingerprint: 0xb6df2f76
Item Level: 51
Version: Expansion 1.10+
+1 to Javelin and Spear Skills (Amazon Only)

Harpoonist's Grand Charm of Dexterity
Grand Charm
Required Level: 42
Fingerprint: 0x665c4029
Item Level: 65
Version: Expansion 1.10+
+1 to Javelin and Spear Skills (Amazon Only)
+3 to Dexterity

Harpoonist's Grand Charm
Grand Charm
Required Level: 42
Fingerprint: 0xd8b7ad0b
Item Level: 66
Version: Expansion 1.10+
+1 to Javelin and Spear Skills (Amazon Only)

Harpoonist's Grand Charm
Grand Charm
Required Level: 42
Fingerprint: 0xda3420c5
Item Level: 85
Version: Expansion 1.10+
+1 to Javelin and Spear Skills (Amazon Only)

Coral Small Charm
Small Charm
Required Level: 20
Fingerprint: 0x7d4362eb
Item Level: 59
Version: Expansion 1.10+
Lightning Resist +8%

Ocher Small Charm of Anthrax
Small Charm
Required Level: 36
Fingerprint: 0x467fd1a6
Item Level: 85
Version: Expansion 1.10+
Adds 50 Poison Damage Over 6 Secs (150 Frames)
Lightning Resist +6%

Coral Large Charm
Large Charm
Required Level: 18
Fingerprint: 0x43941e5a
Item Level: 85
Version: Expansion 1.10+
Lightning Resist +11%

Coral Small Charm of Strength
Small Charm
Required Level: 20
Fingerprint: 0x28c5837e
Item Level: 86
Version: Expansion 1.10+
+1 to Strength
Lightning Resist +9%

Sapphire Small Charm
Small Charm
Required Level: 32
Fingerprint: 0x7a4a81f9
Item Level: 71
Version: Expansion 1.10+
Cold Resist +10%

Ocher Small Charm
Small Charm
Required Level: 10
Fingerprint: 0xbea5a721
Item Level: 41
Version: Expansion 1.10+
Lightning Resist +7%

Coral Small Charm of Strength
Small Charm
Required Level: 20
Fingerprint: 0x8ff3ed97
Item Level: 42
Version: Expansion 1.10+
+2 to Strength
Lightning Resist +9%

Merc:
Code:
Name:       Fazel
Race:       Desert Mercenary
Type:       Comb-Normal
Experience: 73289642
Level:      87
Dead?:      false

            Naked/Gear
Strength:   194/214
Dexterity:  157/162
HP:         1910/2057
Defense:    1402/2178
AR:         2000/394000

Fire:       189/149/89
Cold:       219/179/119
Lightning:  189/149/89
Poison:    189/149/89

Duriel's Shell
Cuirass
Defense: 666
Durability: 26 of 150
Required Level: 41
Required Strength: 65
Fingerprint: 0x1593810f
Item Level: 87
Version: Expansion 1.10+
+175% Enhanced Defense
+108 Defense (Based on Character Level)
+15 to Strength
+87 to Life (Based on Character Level)
Cold Resist +30%
All Resistances +20
Cannot Be Frozen
+100 Maximum Durability

Tal Rasha's Horadric Crest
Death Mask
Defense: 110
Durability: 12 of 20
Required Level: 66
Required Strength: 55
Fingerprint: 0x5ce88bd0
Item Level: 87
Version: Expansion 1.10+
10% Mana stolen per hit
10% Life stolen per hit
+45 Defense
+60 to Life
+30 to Mana
All Resistances +15

Insight
Cryptic Axe
RalTirTalSol
Two Hand Damage: 117 - 493
Durability: 54 of 65
Required Level: 59
Required Strength: 165
Required Dexterity: 103
Fingerprint: 0x2eb99fcc
Item Level: 85
Version: Expansion 1.10+
Level 12 Meditation Aura When Equipped
+35% Faster Cast Rate
229% Enhanced Damage
+9 to Minimum Damage
196% Bonus to Attack Rating
Adds 5 - 30 Fire Damage
Adds 75 Poison Damage Over 5 Secs (125 Frames)
+5 to Critical Strike
All Stats +5
+2 to Mana after each Kill
23% Better Chance of Getting Magic Items
4 Sockets (4 used)
Socketed: Ral Rune
Socketed: Tir Rune
Socketed: Tal Rune
Socketed: Sol Rune

Ral Rune
Required Level: 19
Version: Expansion 1.10+
Weapons: Adds 5 - 30 Fire Damage
Armor: Fire Resist +30%
Shields: Fire Resist +35%

Tir Rune
Required Level: 13
Version: Expansion 1.10+
Weapons: +2 to Mana after each Kill
Armor: +2 to Mana after each Kill
Shields: +2 to Mana after each Kill

Tal Rune
Required Level: 17
Version: Expansion 1.10+
Weapons: Adds 75 Poison Damage Over 5 Secs (125 Frames)
Armor: Poison Resist +30%
Shields: Poison Resist +35%

Sol Rune
Required Level: 27
Version: Expansion 1.10+
Weapons: +9 to Minimum Damage
Armor: Damage Reduced by 7
Shields: Damage Reduced by 7

Build and Gear progression:

The build was pretty standard, max out Lightning Fury/Charged Strike and put as much into synergies as possible. I put one point into all of the standard passives d/a/e, decoy, valk, as they became available. Maxing out lightning fury, then charged strike, and then whatever synergy I felt like putting a point into at the time.

Stats were enough to equip gear, rest into vitality. I think I have a bit too much into dexterity, but I might respec that out later on at some point. I think I have to respec anyway as the original idea was to use titans/spirit on one weapon switch, and t-storke/stormshield on the other, and I think they need a little more stats to equip.

Gear progression was also standard. I think I remember using full cleglaw’s starting out though as I determined I would need the dex later anyway. I eventually switched into a pair of random war javelins that I had sitting around for a while before reaching level 42 and equipping titans. The rest of the gear kind of fell into place over time. I used peasant crown, then valk, then shako for a helm. I don’t own a griffon’s so that was unfortunately out of the question. Armor was vipermagi before COH. This was actually one of my first times utilizing my (then) newly made COH. I always loved COH, and even though I’ve only found one Ber so far in my HC career I in no way regret making this armor. So versatile, and makes a character very well rounded. The gloves came from a trade with Fred, as well as the harponist charms. Even though most of them are plain, they provided a nice damage boost when I hit 42 especially combined with titan’s.

Questing and Gameplay:

I don’t particularly remember too much of her normal and/or nightmare career. I remember doing some of the early acts with a couple of other new characters that other forum people had created but I don’t think that lasted too long, and then reaching normal baal and doing a few baal runs to get up to a decent level, most likely through multiplayer with some of the other forum members here. Somewhere in nightmare mode (most likely the beginning) I teamed up with Fred’s wulf to get through Nightmare quickly. I think at this point Fred was impatient to see the character get completed XD.

In hell mode I teamed up with his (then third variation) enchantress and we quested all of the way through hell. Since we were questing and he needed his weapon switch for prebuffing, I held his CTA and made good use of it through the time we were together. Questing at this point was pretty smooth, bosses were steamrolled with Charged Strike. My massive lightning damage carried us both through hell mostly =P. The enchant of course was nice, and helped to deal with any lightning immunes we encountered, but if we ran into any fire/lightning immunes it was extremely slow taking them out (Jab + 1 point plague javelin just doesn’t really perform that well…) At the very end I think cdm joined in with his barb, but he was mostly for show, and a nice high level of BO of course.

Future Plans:

I can see her getting quite a bit more use, if not in cows on my own, then in chaos/baal runs with the others. Lightning Fury zons are very overpowered and it shows. She hasn’t been out in many baal runs lately since I think having two lightning fury zons in one run is way overkill (cdm has been working on his quite a bit), but that’s just me. She will most likely be one of my main rune hunters in cows for a while trying to relive the glory days of 1.09 where cows was the thing to do.

Screenshots for your enjoyment:

Baal – NM, Baal, Baal, Baal, Baal

This one is for you cdm (we had a GC drop from baal in that run):
Baal – Charm Envy

Thanks for Reading!
 
Originally posted by sike on Mar 15, 2009:

Guardian Carmen, Furyzon

-
GUARDIAN CARMEN, lvl 87 FURYZON


- Definitive inspiration for Carmen came with founding Griffon's Eye.
- There was a doubt typical for such situations, and Carmen like Amazon kinde has took my sympathy because I've never had one, so I just wanted to try a Furyzon in action.


Skills:
- Seeing how my primary attack Lightning Fury doesn't get much increase in dmg from its synergies, and how that dmg becomes almost negligible after maxing first/two of the synegies, was, paired with Griffon's on my head, instinctive call for help on the other side; in the Passive skill tree.

Javelin and Spear Skills
- Lightning Fury: 20
- Charged Strike: 20
- Lightning Strike: 20
- Power Strike: 10 -> 20
- Prerequisites: 1

Passive And Magic Skills
- Valkirye: 15 -> 17
- Everything else: 1

Bow And Crossbow Skills: 0
Skill Points Remaining: 0

- Aftercoming points will go in Power Strike, and if i ever touch 99 I'll complete PS and thicken Valk on my way there.
- After maximizing Charged Strike and Lightning Fury, their first synergi is good maxing candidate, but second one is yet less beneficial and it is indeed matter of Charged Strike's synergi as Lightning Fury doesn't get any noticeable increase. So i boosted Valky, which is now better tank probably even of myself.


Equipment:
- So to arm: put Griffon's on head; take Titan's Revenge respectively Thunderstroke as soon as you can; load IAS with priority, but take care not to endanger your existance or multiple other important properties; so immeadiately max resistances; obtain CBF; some additional FRW; FHR; lots of +skills; and of course +mana. Yes, some MF% would be extra nice...

- Helm: Griffon's Eye, Diadem, 1 open socket
- Weapon #1: Titan's Revenge
- Weapon #2: Thunderstroke
- Shield #1: ''Sanctuary'' in Hyperion
- Shield #2: Moser's Circle w/2 Pdiamond's
- Armor: Treachery/Tal's MF armor
- Gloves: Bramble Grip, Rare
- Boots: War Traveler 50%
- Belt: Thundergod's Vigor
- Ring #1: Raven Frost 15, 245
- Ring #2: Stone of Jordan
- Ammy: Cat's Eye

Backpack:
- No skillers.
- Mana, FRW, FHR, resists charms.
- Gheed's Fortune 32%
- The Cube, among with 4x2 empty squares

Code:
  Griffon's Eye
  Diadem
  Defense: 194
  Durability: 20 of 20
  Required Level: 76
  Item Version: 1.10+ Expansion
  Item Level: 86
  Fingerprint: 0x309c1f59
  +144 Defense
  Adds 1-74 lightning damage
  25% Faster Cast Rate
  +1 to All Skill Levels
  100% Chance to cast Level 41 Nova When You Level Up
  +15% to Lightning Skill Damage
  -20% to Enemy Lightning Resistance
  Socketed (1: 1 used)   <--- 5/-4
   
  Bramble Grip
  Sharkskin Gloves
  Defense: 56
  Durability: 14 of 14
  Required Strength: 20
  Required Level: 64
  Item Version: 1.10+ Expansion
  Item Level: 86
  Fingerprint: 0xb3543245
  +40% Enhanced Defense
  Fire Resist +20%
  10% Better Chance of Getting Magic Items
  20% Increased Attack Speed
  +2 to Javelin and Spear Skills (Amazon Only)
  Level 2 Ice Arrow (25/25 Charges)

- With Treachery i have 85% IAS, where 89% is the last (9F) throwing breakpoint with my javelin, what just throws complication... Though, on switch with Thunderstroke i get 100% what is then fine.

- The difference in killing speed is noticeable, respectively significant for broken immunities, and less than huge for immunities above 110% which are as such easily recognizeable. Even with 'first' -20% from Griffon's. So here is an opened question: Titan's or Thunderstroke?
- Thunderstroke compared to Titan's Revenge has got that obvious -15% to enemy lightning resistance; it has 15% more IAS what is a frame faster attack in many cases; and extra 500 max lightning dmg on javelin. Big disadvantage is smal stack (80 against 140) with also no replenish, so in battle you can throw full stack in a matter of a 'cookie'. I've thought about having an identical switch for combined stack of 160 pices *without replenish*, where a single Titan still has stack of 140 *with replenish*, so a third pice in Backpack would be requiered to effectively outnumber Titan and ensure next town visit will not be forced by gusty loss of municion.
- Titan's single big advantage is awesome 30% FRW, not to mention the stack again. Though if you'r relying on Valkyrie's help too, then +2 java +2 amaz is way better than just +4 java from Thunder.

- Counting that, I've made a compromise between those two, that is, I used both of them. It just required some specialization. For killing around, main weapon is Titan, and when it comes more to surviving -> ''switch''. Thunder was on the switch, used exclusively for bossses and extra ''dangerouse/per.sec.'' groups.


Stats:
- Concept was based on popular strategy for success: equip chosen gear and pump Vitality.

Strength: 90
Dexterity: 150
Vitality: 250 ->
Energy: 15

Life: 1100
Mana: 500
Block: 75%

Resists: 75/85/75/40
Defense: 6300

- I firstly have had Moser's shield on both switches, what was perfectly simetrical, but then i recalled the ''Sanctuary'' (KoKoMal) and thought: '':eek: this is great, if i roll good resi roll it'll be perfect...'' I took Hyperion for the base mainly for its appearance and rolled 69 resi (50-70) among with worst possible def %; though even with the worst defense it has almost double than Moser's, which is indeed good with extra-defensive merc.
- Later, as i pumped dexterity in order to equip Thunderstroke i've had solid block with all of the +dex, so i needed about 20 more for final 75% what was with already sufficient life an easy decision.


Moron:
- Holy Freeze was my first option, but after realizing the power of my nature, Holy Freeze wouldn't have left for freezing anything besides corpses left upon Fury's destruction. Therefore Defiance offered better efficiency.
- Give him Infinity and ensure he'll survive his own wonders, and be able to hold on potential brake if it comes to a hard battle where you must hold on the other side. That was the base, and now merc's independece needed to be accomplished without ''standard'' life-steal method. Without life-steal, there are two more things which could drastically improve survivability in the game. Rising resists cap, that is Guardian Angel; or actually 'touching' damage reduction cap at 50%. From playing the game it has always seemed that caster/ranged type monsters are technically softer, and those melee are fare harder and usually take more time to kill. Considering that, i have equipped my moron with following.

Weapon: ''Infinity'' in Scythe
Armor: Shaftstop, upgraded, Um
Helm: Vampire Gaze, Um

Code:
  Infinity
  Scythe
  'BerMalBerIst'
  Two-Hand Damage: 42 to 106
  Durability: 33 of 33
  Required Dexterity: 31
  Required Strength: 31
  Required Level: 63
  Polearm Class - Fast Attack Speed
  Item Version: 1.10+ Expansion
  Item Level: 69
  Fingerprint: 0x3b5164c
  +256% Enhanced Damage
  30% Better Chance of Getting Magic Items
  35% Faster Run/Walk
  Prevent Monster Heal
  40% Chance of Crushing Blow
  Level 12 Conviction Aura When Equipped
  50% Chance to cast Level 20 Chain Lightning When You Kill an Enemy
  Level 21 Cyclone Armor (29/30 Charges)
  +44 to Vitality (Based on Character Level)
  -55% to Enemy Lightning Resistance
  Ethereal (Cannot be Repaired), Socketed (4: 4 used)

- Despite wearing almost the worst possible Gaze, Gianni was very unpredictable but thankfull servant. He rarely had the chance to die and even when he got it he really rarely used it. Iron Mainden was no more ''standard'' problem so i could leggero without hurry visit the town, though with double life (and 5% more DR) it seems like he could ''tank'' entire IM duration. Btw. now (with Infinity - without Teleport) for the first time i have really realized the moronic nature of our merc's; you never have him on position and Infinity has relatively low range.


Gameplay:
- It all started in the Blood Moor, with gemmed Long Bow, help of some uber TC 3 items and seven more simulated players... Progress has been fast from the begining upwards, and as i leveled i switched gemmed Long Bow's at levels: 5 ->12 -> 15 -> 18; each containing 5 scale upgraded topazes (flawed -> normal -> flawless).
- Everything went without any bigger incident.


Conclusion
- Fury (her real name is Carmen but everyone calls her Fury) is my first ''Furyzon'', and certainly my most powerfull character, ever (including b.net days). It is the tremendous offensive power though when it comes to melee she can't hold as much, but, fare from that she is lacking persistence. Lightning Fury is naturally extremely devastating, so player can focus on defense even if untwinked, and still feel the given power. Paired with Griffon's and Conviction, less than /p5 becomes boring, so i was holding up the magic '8' throughout entire game, including Hell Bosses.
- Crowd control of Furyzon is fantastic, and that is all about Lightning Fury's brutal power. But this Zon's doesn't lack crowd manipulation skills either, through Valky 'n Decoy. Again, survivability is such that one could approach into hand-to-hand combat without any fear. What could slow her down are only her native evasion skills, which are locked at 8 frames.
- As we progressed through the game my Zon and I were ideal partners, she did all the work and i was astonished with her power. Before i thought Hammerdins are the rulers but now i could question that. Essentially you are a caster i.e. you attack from a fair distance, and with that, you have ~75% chace to dodge all incoming attacks, and, 3 points of life per vitality. Of course that's not all, you can have defense with blocking like everyone else too; in the end you have a chance to be hit maybe 2% (this is just ilustrative, not exact) and less. So she is very dangerouse; clears screen in a second and is difficult to kill, so i say a classical 'cookie cutter'.
- Imperfection is in great mana demand. With 50+ mana drained per second you very quickly rethink if a good old Insight would maybe better fit to your merc than Infinity he wields so proudly; but na. With my 500 points heavy bulb it was acceptable and sufficient with one belt row reserved for mana potions; though some 200-300 extra would make for a real comfort.

- Dodge-Avoid-Evade lock's wern't noticeable, i can remember not more than a few impulsive situations caused by me running into center of happening.


Retirement?
- Well, she really isn't a type of character i prefer, but her power is soo enormous that it possibly can not be ignored thus her tremendous power makes up for her beeing to puwerfull in my eyes (even looks pretty (; So it would be a shame not to use that; i haven't defined but she will probably run WSK.

Recommended or not?
- I recommend this Zon to everybody cose you simply must see how Lightning Fury pierces through the air, if you haven't yet. It will better fit to ''powerfull'' players but could also be a great refresh for those ''losers'' like me. She is a lot of fun and certainly doesn't require you to have some cool stuff, it will at least ''work'' untwinked. For more details refer to Ugla's Furyguide, or some other but this one is attested; it has all you need to know.

Future Projects?
- We'll see what the future brings to us, but how things are standing now, it is most likely going to be a Druid. I haven't played one since when, and am undertaking an refreshing Infinity-tour in my future.




P.S. Enjoy the game! Btw. here you can see a pre LoD Lightning Fury graphic.
 
Originally posted by skunkbelly on Mar 1, 2005:

Introducing Guardian Skunky-Stix (yep, another one...)

Well, I thought it would be a while longer before Guardian #3, since I originally planned not to risk my lightning fury zon's life (she's my Countess runner, so it'd be no fun to lose her). But then I decided to go for it anyway, and Skunky-Stix reached her final goal tonight. I had to reroll the Ancients several times (like, a dozen at least)... I kept getting FE, or more than one lightning immune, or both at the same time. Finally, though, I got a decent roll, and after that the Ancients went down quick and easy. The trip to Baal was a little tricky, since level 2 of the Keep featured both gloams and oblivian knights... but level 3 was a cakewalk, as was the Throne. Baal was a snap, too (gotta love charged strike, a good valk, and a merc with a Kelpie). And the rat finally dropped me something real: my first SP Gheed's Fortune :) Balanced out, of course, by four useless rares and a Cathan's Seal :D

So three classes down, four more to go. Unfortunately, three of those four (pally, barb, druid) are melee builds... I can't imagine they'll all be so successful. Also, none are further along than the Spider Forest (tesladin and FB/orb sorc), so none will become guardians for at least a week or so.

Here are Skunky-Stix's final stats... nothing special, gear-wise, except for the Nature's Peace ring, courtesy of a random fallen boss in the Black Tower.

Character name : Skunky-Stix
Character type : Hardcore Amazon
Character level : 89
Character exp : 1568233976

Strength : 95
Energy : 15
Dexterity : 184
Vitality : 241

Life : 1228 / 949
Mana : 279 / 147
Stamina : 468 / 393

Shadow Master Ring <----- this one's nice!
+7 to Strength
+12 to Dexterity
+29 to Attack Rating
Fire Resist +21%
Lightning Resist +11%
Cold Resist +11%
Poison Resist +11%
Replenish Life +7

Nature's Peace Ring
Damage Reduced by 10
Poison Resist +26%
Slain Monsters Rest In Peace
Prevent Monster Heal
Level 5 Oak Sage (27/27 Charges)

Smoke Mage Plate
'NefLum'
Defense: 409
+10 to Energy
+75% Enhanced Defense
+280 Defense vs. Missile
All Resistances +50
-1 to Light Radius
20% Faster Hit Recovery
Level 6 Weaken (18/18 Charges)
Socketed (2: 2 used)

Skunky-Stix' Rockstopper Sallet
Defense: 190
+15 to Vitality
+203% Enhanced Defense
+6 to Minimum Damage
Damage Reduced by 10%
Fire Resist +33%
Lightning Resist +21%
Cold Resist +58%
Adds 1-4 cold damage over 2 seconds
30% Faster Hit Recovery
Socketed (1: 1 used)

Thundergod's Vigor War Belt
Defense: 139
+20 to Strength
+20 to Vitality
+164% Enhanced Defense
+10% to Maximum Lightning Resist
Adds 1-50 lightning damage
+3 to Lightning Fury (Amazon Only)
+3 to Lightning Strike (Amazon Only)
+20 Lightning Absorb
5% Chance to cast Level 7 Fist of the Heavens when struck

Waterwalk Sharkskin Boots
Defense: 117
+15 to Dexterity
+65 to Life
+40 to Maximum Stamina
+194% Enhanced Defense
Heal Stamina Plus 50%
+100 Defense vs. Missile
+5% to Maximum Fire Resist
20% Faster Run/Walk

Doom Fist Chain Gloves
Defense: 14
+14 to Dexterity
+48% Enhanced Defense
Fire Resist +9%
15% Better Chance of Getting Magic Items
+2 to Passive and Magic Skills (Amazon Only)
Level 4 Cold Arrow (30/30 Charges)

Raven Scarab Amulet
Damage Reduced by 2
Fire Resist +15%
Lightning Resist +26%
Cold Resist +15%
Poison Resist +15%
+1 to Amazon Skill Levels
5% Chance to cast Level 3 Frost Nova when struck

Plague Skewer Ceremonial Javelin
Throw Damage: 25 to 76
One-Hand Damage: 25 to 49
Quantity: 80
+41% Enhanced Damage
+66 to Attack Rating
Adds 3-6 cold damage over 4 seconds
+21 poison damage over 4 seconds
+1 to Amazon Skill Levels
Required Level +5
20% Increased Attack Speed
+2 to Javelin and Spear Skills (Amazon Only)

Rhyme Grim Shield
'ShaelEth'
Defense: 81
Chance to Block: 65%
+20% Increased Chance of Blocking
Regenerate Mana 15%
All Resistances +25
50% Extra Gold from Monsters
25% Better Chance of Getting Magic Items
40% Faster Block Rate
Cannot Be Frozen
Socketed (2: 2 used)

Weapon Switch (for lightning/poison immunes):

Buriza-Do Kyanon Ballista
Two-Hand Damage: 97 to 384
+35 to Dexterity
+195% Enhanced Damage
+131 Defense
Adds 32-196 cold damage over 8 seconds
80% Increased Attack Speed
Freezes Target +3
Piercing Attack [100]
+222 to Maximum Damage (Based on Character Level)

Charms:

Harpoonist's Grand Charm of Winter
Adds 6-9 cold damage over 1 seconds
+1 to Javelin and Spear Skills (Amazon Only)

Acrobatic Grand Charm of Life
+5 to Life
+1 to Passive and Magic Skills (Amazon Only)

Harpoonist's Grand Charm of Sustenance
+30 to Life
+1 to Javelin and Spear Skills (Amazon Only)

And a few life/mana/resist charms.

Mercenary Items: Vampire Gaze, Shaftstop, Kelpie Snare
 
Originally posted by skunkbelly on Apr 16, 2006:

Guardian ScavengingSkunk

ScavengingSkunk the LF/GA zon has defeated Baal, and earned the title of Guardian. She is my 9th SP Guardian, and my first UNTWINKED guardian. Woohoo!

What makes it even more fun is that this character was not only untwinked, but severely handicapped for most of her existence. She was a character in Wolron's "Tournament of the Scavenger" -- which, I have to say, was the most fun tournament I've ever played in. ScavengingSkunk's weird equipment is a result of the rules of that tournament, which demanded that you save one "souvenir" from every act, which you would wear *forever*, and then throw everything else away. It made for some fascinating gear dilemmas... what do you save in act 1 normal, knowing you might still be wearing it in act 5 hell?

Anyway, I really never thought the character would make it so far, given the restrictions and the awfulness of my equipment. When I killed Hell Meph, and he dropped me a Thundergod's Vigor and a Metalgrid (which I could not immediately equip, since for the tournament I'd already saved a Death's Sash and a crafted amulet), I got the idea to progress as far as possible under the tournament rules, then "retire" her from the tournament and see if I could finish her up untwinked.

I made it past the Anya quest before retiring from the tournament, then donned my Thundergod's Vigor and Metalgrid, and got to work. The Ancients were surprisingly easy, though it took five tries to roll a batch without Fanaticism or Cursed. The Worldstone Keep wasn't too bad... and luckily, my map for level 3 was as short as possible, with the stairs to the throne right beside the stairs to level 2. The Throne was interesting... my first attempt ended quickly, as I was immediately ambushed by both Gloams and Oblivion Knights... I ran right back up the stairs and back to town. My second attempt was also awful, but not impossible: gloams, dolls and mummies. I persevered, and made it through the first two waves of minions before having a disaster while buying pots in town: the baby started crying, and instead of simply pausing, I accidentally S&E'd. Rats, time to start over AGAIN. The third trip down was the charm, though: gloams, vipers, and a couple frenzytaurs. They dropped quickly, the minions offered no real challenge, and Baal himself was a big pushover.

Although I did no runs, and only repeated one area (I needed cash after retiring from the tournament, so I killed Eldritch a second time for items to sell for gold), I had some very good item luck with this character: Kelpie Snare in act 3 NM, a Buriza (my switch weapon) from a chest in the Hell inner cloister, and the Thundergod's Vigor from hell Meph. Those items alone make this character possible with almost any gear, I think. Given some of the junk this character was wearing, it's a good thing I found what I did!


Character name : ScavengingSkunk
Character type : Hardcore Amazon
Character level : 83
Character exp : 895595811

Strength : 102
Energy : 15
Dexterity : 194
Vitality : 194

Life : 1000 / 796
Mana : 304 / 138
Stamina : 360 / 340

Gear:

Manald Heal
Ring
Required Level: 15
Item Version: 1.10 Expansion
Item Level: 32
Fingerprint: 0x4d2ee8e1
+20 to Life
Regenerate Mana 20%
7% Mana stolen per hit
Replenish Life +7

ScavengingSkunk's Grim Brogues
Mesh Boots
Defense: 39
Durability: 16 of 16
Required Strength: 65
Required Level: 29
Item Version: 1.10 Expansion
Item Level: 64
Fingerprint: 0xfc2ab100
Heal Stamina Plus 50%
Fire Resist +39%
Lightning Resist +35%
30% Faster Run/Walk
10% Chance to cast Level 3 Nova when struck

Pain Visage
Circlet
'Ral'
Defense: 20
Durability: 35 of 35
Required Level: 31
Item Version: 1.10 Expansion
Item Level: 64
Fingerprint: 0xd5aefb66
Damage Reduced by 3
Fire Resist +50%
Lightning Resist +20%
Cold Resist +20%
Poison Resist +20%
+21 poison damage over 4 seconds
+4 to Mana After Each Kill
+2 to Martial Art Skills (Assassin Only)
Socketed (1: 1 used)


Eagle Finger
Ring
Required Level: 37
Item Version: 1.10 Expansion
Item Level: 75
Fingerprint: 0x134e061e
+15 to Attack Rating
Damage Reduced by 2
Fire Resist +5%
Lightning Resist +5%
Cold Resist +24%
Poison Resist +5%

Hailstone Hide
Light Plate
Defense: 106
Durability: 60 of 60
Required Strength: 41
Required Level: 40
Item Version: 1.10 Expansion
Item Level: 81
Fingerprint: 0x1e1b924a
+5 to Life
+11 to Mana
Regenerate Mana 5%
Magic Damage Reduced by 2
Fire Resist +10%
Cold Resist +47%
50% Damage to Undead
+25 to Attack Rating against Undead
+5 to Mana After Each Kill
Socketed (1: 1 used)

Havoc Gyre
Jewel
Required Level: 16
Item Version: 1.10 Expansion
Item Level: 49
Fingerprint: 0x6b32e877
Cold Resist +26%
50% Damage to Undead
+25 to Attack Rating against Undead
+3 to Mana After Each Kill

Thundergod's Vigor
War Belt
Defense: 151
Durability: 24 of 24
Required Strength: 110
Required Level: 47
Item Version: 1.10 Expansion
Item Level: 87
Fingerprint: 0xdb2a9b16
+20 to Strength
+20 to Vitality
+185% Enhanced Defense
+10% to Maximum Lightning Resist
Adds 1-50 lightning damage
+3 to Lightning Fury (Amazon Only)
+3 to Lightning Strike (Amazon Only)
+20 Lightning Absorb
5% Chance to cast Level 7 Fist of the Heavens when struck

Metalgrid
Amulet
Required Level: 81
Item Version: 1.10 Expansion
Item Level: 87
Fingerprint: 0x7d44b673
+433 to Attack Rating
+331 Defense
All Resistances +30
Level 22 Iron Golem (11/11 Charges)
Level 12 Iron Maiden (20/20 Charges)

ScavengingSkunk's Viper Clutches
Heavy Gloves
Defense: 7
Durability: 14 of 14
Required Level: 35
Item Version: 1.10 Expansion
Item Level: 25
Fingerprint: 0xf485943e
+14 to Life
+13% Enhanced Defense
Lightning Resist +30%
Poison Resist +20%
3% Life stolen per hit
Half Freeze Duration
9% Chance of Crushing Blow

Buriza-Do Kyanon
Ballista
Two-Hand Damage: ** to 354
Required Dexterity: 80
Required Strength: 110
Required Level: 41
Crossbow Class - Fastest Attack Speed
Item Version: 1.10 Expansion
Item Level: 72
Fingerprint: 0x3f8c3134
+35 to Dexterity
+168% Enhanced Damage
+85 Defense
Adds 32-196 cold damage over 8 seconds
80% Increased Attack Speed
Freezes Target +3
Piercing Attack [100]
+207 to Maximum Damage (Based on Character Level)

Wraith Branch
Matriarchal Javelin
Throw Damage: 35 to 73
One-Hand Damage: 30 to 61
Quantity: 80
(Amazon Only)
Required Dexterity: 151
Required Strength: 107
Required Level: 52
Javelin Class - Fast Attack Speed
Item Version: 1.10 Expansion
Item Level: 86
Fingerprint: 0xc48f1498
+7 to Maximum Damage
+100 poison damage over 6 seconds
Replenish Life +5
38% Damage to Undead
+25 to Attack Rating against Undead
+4 to Javelin and Spear Skills (Amazon Only)

Crimson Bone Shield of Deflecting
Defense: 28
Chance to Block: 65%
Durability: 40 of 40
Required Strength: 25
Required Level: 18
Item Version: 1.10 Expansion
Item Level: 20
Fingerprint: 0xf79f4701
+20% Increased Chance of Blocking
Fire Resist +28%
Lightning Resist +19%
Cold Resist +19%
Poison Resist +19%
30% Faster Block Rate
Socketed (1: 1 used)

Charms: Serpent's Grand Charm of Strength, Serpent's Grand Charm of Sustenance,
Grand Charm of Sustenance, Small Charm of Sustenance, Lapis Large Charm of Balance, Small Charm of Sustenance, Snake's Small Charm of Frost, Ocher Grand Charm of Life, Serpent's Grand Charm of Life.


Mercenary Items: (Holy Freeze Merc):

Grim Shell
Plate Mail
Defense: 142
Durability: 34 of 60
Required Strength: 65
Required Level: 43
Item Version: 1.10 Expansion
Item Level: 44
Fingerprint: 0x402dd536
+4 to Strength
+10 to Life
+22% Enhanced Defense
Magic Damage Reduced by 3
3% Life stolen per hit
+2 Life after each Demon Kill

Undead Crown
Crown
Defense: 107
Durability: 47 of 50
Required Strength: 55
Required Level: 29
Item Version: 1.10 Expansion
Item Level: 49
Fingerprint: 0x25a65a42
+46% Enhanced Defense
+40 Defense
Poison Resist +50%
5% Life stolen per hit
+3 to Skeleton Mastery (Necromancer Only)
Half Freeze Duration
50% Damage to Undead
+56 to Attack Rating against Undead

Kelpie Snare
Fuscina
Two-Hand Damage: 80 to 148
Durability: 30 of 35
Required Dexterity: 25
Required Strength: 77
Required Level: 33
Spear Class - Normal Attack Speed
Item Version: 1.10 Expansion
Item Level: 49
Fingerprint: 0xd2a470bb
+10 to Strength
+165% Enhanced Damage
+30 to Minimum Damage
+50 to Maximum Damage
Fire Resist +50%
Slows Target by 75%
+103 to Life (Based on Character Level)
 
Originally posted by Thomh on Dec 7, 2009:

Guardian PureLFury - Cow Runner

It`s been a while since I`ve done a write-up on my characters. Because time spent writing about D2 is time spent not playing D2.
I present to you PureLFury. If it isn`t obvious to you guys this is a pure lightning Amazon, and the name was chosen wisely:) It`s practical, at least.

The boring stats:

Guardian PureLFury

LCS (note that I actually cheated here, I forgot to take a screenie of LCS when killing Baal and she`s gained two levels from Cow killing since then. In addition I used a 15res@ GC and 11 ruby SC which isn`t showed in the LCS picture)

Stats\with gear

Level: 84
Strength: 136/163
Dexterity: 94/136
Vitality: 265/294
Energy: 15/22

Other stats:

Block: 33% with Spirit (soooooo slow)
FR/W: 66
FHR: 55
IAS: 20
FCR: 59

Skills:

1 in each of the passives.

Jab: 1/23
Power Strike: 2/24
Poison Javelin: 1/23
Lightning Bolt: 20/42
Charged Strike: 20/42
Plague Javelin: 1/23
Lightning Strike: 20/42
Lightning Fury: 20/42

Gear:

Harlequin Crest Shako "UM"
Skin of The Vipermagi 30res@
Mara`s Kaleidoscope 28res@
Titan`s Revenge
Spirit Monarch
Silkweave
Razortail
2x BK Wedding Band
Crafted Blood Gloves with 20%IAS, +2 Jav skills and useless other mods

Switch Weapon: "Harmony" Great Bow

Readouts of equipment
Code:
Skin of the Vipermagi
Serpentskin Armor
Defense: 279
Durability: 23 of 24
Required Level: 29
Required Strength: 43
Fingerprint: 0xd9891f45
Item Level: 57
Version: Expansion 1.10+
+1 to All Skills
+30% Faster Cast Rate
+120% Enhanced Defense
All Resistances +30
Magic Damage Reduced by 12

Razortail
Sharkskin Belt
Defense: 107
Durability: 14 of 14
Required Level: 32
Required Strength: 20
Fingerprint: 0xb113d134
Item Level: 87
Version: Expansion 1.10+
Piercing Attack
+10 to Maximum Damage
+150% Enhanced Defense
+15 Defense
+15 to Dexterity
Attacker Takes Damage of (Based on Character Level) 84

Silkweave
Mesh Boots
Defense: 116
Durability: 16 of 16
Required Level: 36
Required Strength: 65
Fingerprint: 0x66202558
Item Level: 87
Version: Expansion 1.10+
+30% Faster Run/Walk
+158% Enhanced Defense
+200 Defense vs. Missile
Increase Maximum Mana 10%
+5 to Mana after each Kill

Bul-Kathos' Wedding Band
Ring
Required Level: 58
Fingerprint: 0xe4fd3317
Item Level: 85
Version: Expansion 1.10+
+1 to All Skills
5% Life stolen per hit
+42 to Life (Based on Character Level)
+50 Maximum Stamina

Bul-Kathos' Wedding Band
Ring
Required Level: 58
Fingerprint: 0x43310a47
Item Level: 88
Version: Expansion 1.10+
+1 to All Skills
5% Life stolen per hit
+42 to Life (Based on Character Level)
+50 Maximum Stamina

Harlequin Crest
Shako
Defense: 129
Durability: 10 of 12
Required Level: 62
Required Strength: 50
Fingerprint: 0x9aadae4f
Item Level: 94
Version: Expansion 1.10+
+2 to All Skills
All Stats +2
+126 to Life (Based on Character Level)
+126 to Mana (Based on Character Level)
All Resistances +15
Damage Reduced by 10%
50% Better Chance of Getting Magic Items
1 Sockets (1 used)
Socketed: Um Rune

Shadow Hold
Sharkskin Gloves
Defense: 100
Durability: 14 of 14
Required Level: 65
Required Strength: 20
Fingerprint: 0xcf85c0ad
Item Level: 93
Version: Expansion 1.10+
5% Chance to cast level 3 Frost Nova when struck
+2 to Javelin and Spear Skills (Amazon Only)
+20% Increased Attack Speed
2% Life stolen per hit
6% Chance of Crushing Blow
+150% Enhanced Defense
+11 to Life

Mara's Kaleidoscope
Amulet
Required Level: 67
Fingerprint: 0x9c8694fb
Item Level: 87
Version: Expansion 1.10+
+2 to All Skills
All Stats +5
All Resistances +28

Titan's Revenge
Ceremonial Javelin
Throw Damage: 78 - 211
One Hand Damage: 78 - 154
Quantity: 76
Required Level: 42
Required Strength: 25
Required Dexterity: 109
Fingerprint: 0x9ee60e67
Item Level: 88
Version: Expansion 1.10+
+2 to Javelin and Spear Skills (Amazon Only)
+2 to Amazon Skill Levels
+30% Faster Run/Walk
199% Enhanced Damage
Adds 25 - 50 Damage
5% Life stolen per hit
+20 to Strength
+20 to Dexterity
Increased Stack Size
Replenishes quantity

Spirit
Monarch
TalThulOrtAmn
Defense: 141
Chance to Block: 0
Durability: 85 of 86
Required Level: 54
Required Strength: 156
Fingerprint: 0x5d44404
Item Level: 85
Version: Expansion 1.10+
+2 to All Skills
+29% Faster Cast Rate
+55% Faster Hit Recovery
+250 Defense vs. Missile
+22 to Vitality
+103 to Mana
Cold Resist +35%
Lightning Resist +35%
Poison Resist +35%
+7 Magic Absorb
Attacker Takes Damage of 14
4 Sockets (4 used)
Socketed: Tal Rune
Socketed: Thul Rune
Socketed: Ort Rune
Socketed: Amn Rune

Harmony
Superior Great Bow
TirIthSolKo
Two Hand Damage: 47 - 176
Durability: 35 of 36
Required Level: 51
Required Strength: 121
Required Dexterity: 107
Fingerprint: 0xc13abc73
Item Level: 88
Version: Expansion 1.10+
Level 10 Vigor Aura When Equipped
222% Enhanced Damage
+9 to Minimum Damage
+9 to Maximum Damage
Adds 55 - 160 Fire Damage
Adds 55 - 160 Lightning Damage
Adds 55 - 160 Cold Damage Over 3 Secs (84 Frames)
+4 to Valkyrie
+10 to Dexterity
Regenerate Mana 20%
+2 to Mana after each Kill
+2 to Light Radius
Level 20 Revive (25/25 Charges)
4 Sockets (4 used)
Socketed: Tir Rune
Socketed: Ith Rune
Socketed: Sol Rune
Socketed: Ko Rune

Inventory: 7 SKillers (some plain and some with suffixes) and resistance SCs

Readouts:
Code:
Harpoonist's Grand Charm of Sustenance
Grand Charm
Required Level: 42
Fingerprint: 0x5d2ed506
Item Level: 80
Version: Expansion 1.10+
+1 to Javelin and Spear Skills (Amazon Only)
+28 to Life

Harpoonist's Grand Charm of Craftmanship
Grand Charm
Required Level: 42
Fingerprint: 0x92aacd53
Item Level: 80
Version: Expansion 1.10+
+1 to Javelin and Spear Skills (Amazon Only)
+1 to Maximum Damage

Harpoonist's Grand Charm of Fire
Grand Charm
Required Level: 42
Fingerprint: 0xf1fa3f1d
Item Level: 80
Version: Expansion 1.10+
+1 to Javelin and Spear Skills (Amazon Only)
Adds 1 - 3 Fire Damage

Harpoonist's Grand Charm of Sustenance
Grand Charm
Required Level: 53
Fingerprint: 0xa3c4bb12
Item Level: 80
Version: Expansion 1.10+
+1 to Javelin and Spear Skills (Amazon Only)
+35 to Life

Harpoonist's Grand Charm of Frost
Grand Charm
Required Level: 42
Fingerprint: 0x9bfbc9f0
Item Level: 80
Version: Expansion 1.10+
+1 to Javelin and Spear Skills (Amazon Only)
Adds 1 - 2 Cold Damage Over 1 Secs (25 Frames)

Harpoonist's Grand Charm
Grand Charm
Required Level: 42
Fingerprint: 0x1aea42d3
Item Level: 80
Version: Expansion 1.10+
+1 to Javelin and Spear Skills (Amazon Only)

Harpoonist's Grand Charm
Grand Charm
Required Level: 42
Fingerprint: 0xea00b63c
Item Level: 80
Version: Expansion 1.10+
+1 to Javelin and Spear Skills (Amazon Only)

Shimmering Small Charm
Small Charm
Required Level: 25
Fingerprint: 0x24113410
Item Level: 88
Version: Expansion 1.10+
All Resistances +4

Shimmering Small Charm
Small Charm
Required Level: 25
Fingerprint: 0x6d7cfaa2
Item Level: 80
Version: Expansion 1.10+
All Resistances +4

Shimmering Small Charm of Sustenance
Small Charm
Required Level: 25
Fingerprint: 0x1c136f68
Item Level: 80
Version: Expansion 1.10+
+13 to Life
All Resistances +4

Amber Small Charm of Inertia
Small Charm
Required Level: 32
Fingerprint: 0x55a84a8
Item Level: 80
Version: Expansion 1.10+
+3% Faster Run/Walk
Lightning Resist +10%

Amber Small Charm of Sustenance
Small Charm
Required Level: 32
Fingerprint: 0xf6d5ec7d
Item Level: 80
Version: Expansion 1.10+
+13 to Life
Lightning Resist +10%

Ruby Small Charm of Inertia
Small Charm
Required Level: 32
Fingerprint: 0x486c0d60
Item Level: 80
Version: Expansion 1.10+
+3% Faster Run/Walk
Fire Resist +10%

Ruby Small Charm of Sustenance
Small Charm
Required Level: 32
Fingerprint: 0x8dadd2e
Item Level: 85
Version: Expansion 1.10+
+11 to Life
Fire Resist +11%

Two charms used when doing the WSK:
Code:
Shimmering Grand Charm of Sustenance 
Grand Charm 
Required Level: 27 
Fingerprint: 0x7c2cbdf8 
Item Level: ** 
Version: Expansion 1.10+ 
+21 to Life 
All Resistances +15

Ruby Small Charm of Fortune 
Small Charm 
Required Level: 32 
Fingerprint: 0x833c2557 
Item Level: 88 
Version: Expansion 1.10+ 
Fire Resist +11% 
4% Better Chance of Getting Magic Items

Mercenary: Act2 Defensive with Eth Insight GPA, Vampire Gaze and Duriel`s Shell

Code:
Duriel's Shell
Cuirass
Defense: 714
Durability: 37 of 150
Required Level: 41
Required Strength: 65
Fingerprint: 0xeb5eefa7
Item Level: 88
Version: Expansion 1.10+
+200% Enhanced Defense
+105 Defense (Based on Character Level)
+15 to Strength
+84 to Life (Based on Character Level)
Cold Resist +30%
All Resistances +20
Cannot Be Frozen
+100 Maximum Durability


Vampire Gaze
Grim Helm
Defense: 252
Durability: 36 of 40
Required Level: 41
Required Strength: 58
Fingerprint: 0x9cea3d56
Item Level: 88
Version: Expansion 1.10+
Adds 6 - 22 Cold Damage Over 4 Secs (100 Frames)
8% Mana stolen per hit
6% Life stolen per hit
+100% Enhanced Defense
15% Slower Stamina Drain
Damage Reduced by 15%
Magic Damage Reduced by 13


Insight
Great Poleaxe
RalTirTalSol
Two Hand Damage: 241 - 640
Durability: 28 of 28
Required Level: 63
Required Strength: 169
Required Dexterity: 89
Fingerprint: 0xf81c282c
Item Level: 85
Version: Expansion 1.10+
Level 13 Meditation Aura When Equipped
+35% Faster Cast Rate
237% Enhanced Damage
+9 to Minimum Damage
187% Bonus to Attack Rating
Adds 5 - 30 Fire Damage
Adds 75 Poison Damage Over 5 Secs (125 Frames)
+2 to Critical Strike
All Stats +5
+2 to Mana after each Kill
23% Better Chance of Getting Magic Items
Ethereal
4 Sockets (4 used)
Socketed: Ral Rune
Socketed: Tir Rune
Socketed: Tal Rune
Socketed: Sol Rune

If you paid a lot of attention when looking at the stats, you can probably tell that I didn`t exactly plan this build very well.
I wanted the option to swap between Stormshield, Spirit, 4os Monarch with Facets and a ton of other shields and that was as far as my planning went:) Basically I was bored this Saturday evening and just started a character, at least I have an explanation for the terrible stat placement.
The reason to make her is pretty clear, I wanted a Cow runner just to see if it is any fun.


Normal and Nightmare Questing

She was twinked to the teeth and unsurprisingly Lightning Fury and Charged Strike owned Normal and Nightmare after the envy stuff had carried me through the first 17 levels.
Hell was where the "fun" started.

Hell Questing
The first two acts was quite easy, as the LIs were not strong enough to give my merc troubles. The Maggot Lair lvl 1 had a pretty nice layout, but lvl 2 more than made up for it with this. Somehow the beetle died, I have no idea how and it took quite a while, but it died.
Act3 was surprisingly easy even though there are tons of LIs there. Titan`s Revenge deals a decent amount of physical damage and with the pierce the little buggers rested in peace quite quickly.
Act4 was terrible, though. Luckily it`s all outdoors, so the Harmony switch came in handy. Especially City of The Damned was a thrill with Dark Familiars, Damned and Abyss Knights (all LI). All of these have low hit points, so the merc could handle them easily enough, but I`m much too impatient for that so I just used Harmony and ran straight through everything. None of those monsters hit especially hard anyways, so it didn`t feel that dangerous.
It makes me feel alive:)
Act5 was heaven and hell rolled into one. As is usually the case with single-element characters, any area with strong monsters immune to your attacks are horrible, while everything else is a cake walk. I met Gloams by the Frozen River. Gloams isn`t so bad, but these were Conviction, Cold Enchanted and every other horrible thing. I`m used to dodging the lightning, but poor Emilio wasn`t very good at it.
In the end I just gave up and ran right past the gloams with one finger on Rejuv-button all the time. It worked beautifully! On the way back we had to do the same thing. The same procedure was used in the Ancient`s Way, were a ton of unique and Champion Hell Lords made Emilio`s life miserable.
Other than Madawc taking forever to kill, Ancient`s were easily taken care of on the first try. No Gloams in the WSK=dead Baal.

Thoughts

-I have killed cows less than ten times, but it seems pretty solid. I`m not super impressed at all, but I haven`t tried to optimalize her yet and there will be some gear changes. So far she`s running without a merc, and mana isn`t really a problem. 2-3 mana pots every run doesn`t kill my run times. Nice to have one more target to MF for white, greys and runes, at least.

-D/E/A is a little annoying sometimes when they interrupt your attack, but not much more annoying than blocking. Still, I think I could have shaved off four skill points and played a little more careful.

-Valkyrie is one horrible little summon. She is slow, not-spammable, does very little damage and makes an annoying sound when she dies. I ran most of the time without her and used Decoy a lot more.

-It`s not that hard to get through the game with a single-element build (that can`t teleport, much easier for sorcs obviously) if you have a strong mercenary.

-Cows are fun to kill, but I have a lot of problems sifting through the drops trying to find useful stuff. Any help here would be appreciated.

-I hate that I shift-clicked a couple of extra points into strength:(

Finds

Not much, a 18 dex Raven Frost is the only thing that comes to mind. She did find this in the NM Flayer Jungle too

Code:
Ribcracker 
Quarterstaff 
Two Hand Damage: 72 - 202 
Durability: 116 of 116 
Required Level: 31 
Required Strength: 15 
Fingerprint: 0xfed28379 
Item Level: 53 
Version: Expansion 1.10+ 
+50% Increased Attack Speed 
+50% Faster Hit Recovery 
253% Enhanced Damage 
Adds 30 - 65 Damage 
50% Chance of Crushing Blow 
+100% Enhanced Defense 
+100 Defense 
+15 to Dexterity 
+100 Maximum Durability 
Ethereal

The Hellforges were good, at least.

NM and Hell

Future Plans

Too many. A ton of characters that won`t get a write-up (Rebuild of my fishymancer, max block Blizz sorc to compare with non-block, rebuild of my Hammerdin) and a couple of builds with names of forumites here:) I also need to build a couple of real Pit runners, so far everything has been dissappointing there.

Have fun, guys:wave:
 
Originally posted by Arkardo on Apr 9, 2012:

Guardians #13 and 14: KomtDatSchot, M'avina FA/Strafer & TheHobo, Aldur Rabies/FC

Hi folks,

It is my pleasure to present to you my 13th and 14th Guardians, KomtDatSchot and TheHobo!

KomtDatSchot
Guardian #13 is KomtDatSchot, a M'avina FA/Strafer. In case you're wondering about her name, I had a bowazon back in SC with the horrible name WelGoedMikkenHe, which roughly translates to "be sure to aim well". Cyrax commented on how KomtDatSchot would be better,. "Komt dat schot" is, here in the Netherlands, a famous line by Hugo Walker, a soccer game commentator back in the days. It roughly translates to "is that shot coming". Can't argue with that, so yeah...

Anyway, KomtDatSchot was Guardian'd a while ago and some of her charms have since been shifted to other characters. So, unfortunately, I can't give details about her exact life and resists and all.

Name: KomtDatSchot
Class: Amazon
Experience: 818304976
Level: 82

Naked/Gear
Strength: 92/102
Dexterity: 85/122
Vitality: 308/308
Energy: 15/15

Fire: 114
Cold: 69
Lightning: 104
Poison: 73

MF: 40 Block: 16
GF: 192
FR/W: 60
FHR: 30
IAS: 90
FCR: 0
CB/DS/OW: 0/30/0
DR/DR%/MDR: 0/11/13
Life/Mana leech: 5/10

Cold Arrow: 20/24
Ice Arrow: 1/5
Freezing Arrow: 20/24
Guided Arrow: 1/5
Strafe: 20/24

Critical Strike: 6/10
Slow Missiles: 1/5
Penetrate: 6/10
Decoy: 6/10
Pierce: 9/13

Equipment:

  • M'avina's Caster [Nef]
  • M'avina's Embrace [Ral]
  • M'avina's True Sight [Ral]
  • M'avina's Icy Clutch
  • M'avina's Tenet
  • Natalya's Soul
  • Highlord's Wrath
  • Raven Frost
  • Dread Master <-- please don't mind the typo ^^

Switch: Demon Limb / Scutum [3 jewels for +16 strength]
Inventory: Gheed's, lots of life/resist/cold damage charms

Mercenary:
Mizan, level 81 Act 2 Might

  • Treachery Dusk Shroud
  • The Reaper's Toll [Shael]
  • Vampire Gaze [IAS jewel]

Finds:

Again nothing nice from HF.

Some screenshots:
Give me TP for my bunghole!
Freezing Arrow at its best
Well, one of us has to change
My merc conveniently freeing some barbs where I couldn't reach them myself
Baal dying

The plan behind the skill setup was to keep increasing Critical Strike and Pierce until there was only a 1% increase. I put some extra points in Penetrate as well, but the LCS showed almost no increase in my chances to hit something. I also put a few extra points in Decoy. Man, what a hell of a skill is that! I didn't really need the extra points there, but I figured that it woudln't hurt for those few sticky situations that might come. They didn't, though. Maybe I should've gotten a third attack, either Multishot or Guided Arrow. Meh, I don't know.

This character was, as most ranged characters are, a tad fragile. Her resists where covered nicely, but physical damage was a problem. Dolls were especially nasty. I'm not a big fan of ranged characters in general, and I found this character to be no exception to that. The set itself is decent enough, but you are obviously missing out nice items, such as Razortail and higher damage bows. The armor and bow also require high clevels. I usually insist on equiping my end-gear (or at least the character defining items) before entering Hell, so I had to do lots of NM Baal runs. Despite all that though, it was still pretty fun!

TheHobo
TheHobo was a poor man that had been living on the streets all his life. Exposed to so many poisons and other strange substances as he was, he began developing strange afflictions, most notably shape shifting in hideous beasts with saliva dripping from his mouth. Despite all the crap he has had to deal with all his life, he still wanted to contribute to the cleansing of Sanctuary, so he scraped together the cheapest and most shunned upon gear he could grab his filthy hands on and started his journey.

Name: TheHobo
Class: Druid
Experience: 774877252
Level: 81

Naked/Gear
Strength: 91/186
Dexterity: 117/197
Vitality: 267/312
Energy: 20/65
HP: 2334 (shifted)
Mana: 468
Stamina: 777 (lucky 7's, lol. Maybe there is a bright future for this guy after all)
Defense: 1850
AR: 7725 (Rabies) 5890 (Feral Rage) 10106 (Fire Claws)

Fire: 99
Cold: 139
Lightning: 134
Poison: 39

MF: 90
Block: 75
GF: 136
FR/W: 40
FHR: 30
IAS: 110
FCR: 20
CB/DS/OW: 0/30/0
DR/DR%/MDR: 21/46/13
Life/Mana leech: 31/20

Werewolf: 1/5 (+2 from Spirit)
Lycanthropy: 8/13 (+2 from Spirit)
Rabies: 20/25
Fire Claws: 20/25
Poison Creeper: 20/24
Firestorm: 20/22

Equipment:

  • Aldur's Rhythm [3x Shael]
  • Aldur's Deception [Sol]
  • Aldur's Stony Gaze [2x Sol]
  • Aldur's Advance
  • Stormshield [pdiamond]
  • Trang-Oul's Claws
  • String of Ears
  • Highlord's Wrath
  • Raven Frost
  • Dread Master

Switch: Aldur's Rhythm/Spirit (shifting prebuff)
Inventory: Gheed's, lots of life and resist charms

Mercenary:
Hazade, level 81 Act 2 Might

  • Treachery Dusk Shroud
  • The Reaper's Toll [Shael] (for safety, mostly)
  • Vampire Gaze [IAS jewel]

Finds:

Nothing else that I can remember.Unfortunately, nothing nice from HF again. I'm having quite a bad luck streak here.

Epic Fails:

  • Finding out in Hell Act 2 that I didn't put any Shaels in Aldur's Rythm.

This character was, all in all, quite fun! When I started this character, I realized I was in for a tough time. It wasn't as bad as I thought, though. I didn't know that Rabies actually spreads, but I also didn't realize that so many monsters are poison resistant in Hell. In Normal and Nightmare, Rabies ruled surpreme and was very fun! Too bad I couldn't get any monster fleeing on my gear, but really, Rabies is a skill that you must have tried sometime. Anyway, in Hell, things went downhill. Rabies was intended as my main attack, but ended up as a means for softening up packs while actually killing them with Fireclaws. A nice thing is that Rabies does infect poison immune monsters, so that it can infect other, not immune monsters.

So yeah, the basic strategy was to infect a pack and whack away with Fireclaws, all the while trying to maintaining Feral Rage. Speaking of Feral Rage, I originally wanted to max that skill, but decided against it when I read that many poison resistant monsters are also physical resistant, so I went with Fireclaws instead. I maxed Firestorm and put my remaining points in Lycantrophy. In retrospect I guess I could have put those points in another Fireclaws synergy instead. Or go with the original plan of maxing Feral Rage, as there are a lot of fire immunes anyway. Oh well.

I didn't get Oak Sage; I figured that one more point in Lycantropy (+5% life, +20 seconds shape shifting) is worth more than the +65% life, but with all the recasting crap I would've gotten with a 1 point Oak Sage. Any other summon would've cost too many points, methinks.

Some screenshots:
Chaos!
Baaling out
Baal down
Malah, WTF happened?!

Well, I hope you enjoyed. In case you're wondering, no, I don't have 2 septs completed; I have three barbs Guardian'd, and only one assassins. I'm working on it, though! Well, thanks for reading! 👋
 
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