- Feb 24, 2004
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Originally posted by TalkingDonkey on Jul 23, 2004:
Matriarch Isis
At a young age Isis was enchanted with fire. As soon as she learned to crawl she'd always gravitate to the hearth if left untended. She would sit there for hours and watch the flames and shadows dance.
At the age of 3 she showed her first inkling of magical ability. She tended to start fires. Little fires at first no more than annoyances. Within a few months she started setting larger fires and her parents began to worry. They consulted the village Elder and he decreed that she must leave and become a member of the order of sorceresses. Being only slightly older than 3, Isis didn't understand why she had to leave or what she did wrong. Her parents were very sad, but this is all they could think to do with her.
In a few weeks a tough old woman who looked more a crone than a sorceress came to pick up Isis. She was scared, and she had every right to be. The training that was before her was tough beyond anything a 3 year old could have conceived.
Her first years with the Sorceresses were tough. They forbid any use of magic, and she had a very hard time controlling her unintentional-intentional fires. In time she learned control and so much more from the sorceresses. She learned about their most important duty, to see the world to safety in times of need. She developed her other magical powers so that in time she could learn all manner of sorceress spells and abilities. Most of all she learned to respect magic and the power that it represents. Without this teaching a sorceress is nothing but a tyrant.
When her basic training was finished in her seventeenth year she was allowed a short leave to visit her parents. She went, but she was more disheartened by the experience than leavened. Her father recognized her not all and her mother only a little. She had 2 younger siblings that knew nothing about her and were not interested in knowing her now. It only served to reconcile her to the fact that her only true family was the one she had in the order.
Once back with the order they started sending her out on small tasks, brush clearing, building demolishing whatever was required of the order. After several years of minor tasks like this she was given her first far away assignment. She was check out the problems that the rogues had been encountering near tristram. Little did she know that this would be the beginning of the greatest quest that the world had ever known.
She arrived at the rogue camp only to discover that things were much worse than they appeared. The powerful guild of rogues had been beaten back from their home in the citadel and needed assistance reclaiming it. Unsure of her ability to handle the task at hand, she stepped out into the wilderness and met hell head on.
Methodical is how you could describe the destruction of all demons in the rogue quarter. With each kill she felt better suited to the task and after a while started developing wild abilities that while she knew they were theoretically possible, she found it unlikely that she would ever wield that power. And now? It was at her fingertips. She was death incarnate. The powers of hell should have wept the day Isis stepped on to the battlefield. For their time was at an end. Andariel learned this lesson soon enough, massive balls of fire engulfed her advance. The steady retreat brought about the end of Andariel. For magic was not the only thing taught at the order, tactics were also a large part of the training.
After Andariel's death it was clear she had to head to Lut Gholein, the answers she was seeking about the problems in the Rogue quarter maybe there. She arrived to find that monsters too were plaguing Lut Gholein and the surrounding desert. Apparently to find what she was looking for she would have to venture out into the desert. Wisely she decided not to go alone and hired a charming mercenary named Azrael. While able, he seemed to get distracted easily. Isis was willing to put up with this, because the mission needs to be completed with the tools at hand. Emphasis on 'tool'.
In the desert was the first time that Isis noticed that she had some aptitude for ice, in every fire or ice sorceress there needs to be something of the other element to balance the elements within their soul. She found she could summons great balls of ice to embed in the flesh of her enemies. She also found that switching between slinging Ice and Fire was a nice rhythm that made her unenviable task just a little bit more bearable.
After finding and finishing off the leader of the Viper temple, she finally had some info on where to look for Tal Rasha's Tomb. Tal Rasha evoked memories of one of her early classes with the order. And of his sacrifice. He was somewhat of a hero the order and Isis hoped that he had not been entirely lost the demon Mephisto.
Having entered Tal Rasha's chamber she shocked to discover a large bug guarding it. In a few seconds, Azrael was down and unconscious. She wasn't surprised. The rest of battle was a tense duel with Isis always staying one foot ahead of Duriel's range. In the end triumphant again, she roused Azrael from his stupor and quickly discovered that her journey now would mean finding and killing all 3 of the prime evils. A task that she was born to do. She didn't know it until that moment. But her time was now.
Next, a quick trip across the sea to Kurast and the jungles. The flayers and gnats proved to be nothing but a small annoyance. Mostly she left them to their business. She had a more pressing date with Mephisto and the council. If you cut off the head the body will fall. The council were very worthy foes. But no manner of beast nor man can stand up to the very heavens raining fire and rock upon them. The durance was accessed and mephisto's throne room was easy to find. Mephisto himself , however, proved a more dedicated foe. Ice, poison and lightning were mephisto's tools. These things Isis knew about and knew how to handle them, but constant dodging and weaving was necessary for Mephisto was a Prime evil. And they just don't hand out that title to anyone. He died like the rest and Isis was ready to find Diablo.
Straight down to hell Isis went after Diablo. And that is where she found him. Hiding in his sanctuary surrounded by an army of the undead. Once his army was gone, Diablo was summoned to the fore by Isis where she could do what that brave tristram warrior could not do, kill diablo. Ice proved to be the key to finishing off Diablo. chilled and constantly in a rage, hell fell and Isis knew that she had one more great foe. Baal.
To Harrograth she went. The highlands were not a problem for her. If the enemies are dead before they ever notice you, where's the problem? There she met all sorts of monsters that she had already seen in her travels. Although they were more powerful, so was she. Her final test before Baal was the ancients. They were tough, and knocked out Azrael almost instantly. Somehow, Isis was not surprised. A constant barrage and steady diet of Frozen Orbs saw madawc and talic go down. She switched to fireballs to finish of Korlic and made the way to Baal open. She teleported to World Stone Keep throne room. She cleared out the succubi ghoul lords and death knights before heading after Baal. He sent 5 waves of minions after her, and she rained meteors on their heads. they fell leaving only Baal to tackle. She halved his life within the first five seconds of the fight. From there it was duck and cover and the occasional meteor from the sky. Her brilliant tactics were successful and Baal was finished. Her mission complete she began her trip back to the order. But she couldn't help thinking, have I peaked? Is it all downhill from here? What is there left for me? Azrael followed, as usual, 30 feet behind.
She was untwinked. Had some luck with drops, most of that luck on one item.
Isis Sorceress lvl. 83
After items
119 str
59 dex
215 vit
175 eng
FR 75
CR 33
LR 74
PR 26
life 746
mana 573
skills
1 in ES and prereqs
20 in FB
20 in met
7 in firebolt
1 in warmth
20 in FO
10 in CM
FB 2413-2684
Met 5788-6079
FO 326-342
Equipment
Lore Warhat
Plague emblem ammy +2 cold skills, 6% FCR, 19 mana, 39% CR , other stuff
Volcanic eldritch orb with +1 meteor/3 pdiamond gothic shield
on switch +1 skill 10%FCR orb/lidless wall only used for ES and areas with a ton of fire immunes
stealth mage plate
magefist
ravenfrost
aldur's advance
belt, 24% FHR, +19 str. She found a FU spiderweb sash from chest in act 3. Ouch
ring viper touch 10%FCR, 26% LR, 29% FR, 5% Mana Steal
charms A fire skiller and a cold skiller. She was pretty lucky on that front. plus a bunch of res, life and mf charms.
Merc act 2 HF, Azrael
Darksight helm,
Black hades
brimstone dart War pike
81-513
7% LS, other lame mods
Both forge drops were Fals. I did about 150 sewer level 2 runs with her before matting her and that's where she picked up her uber drop in the Vex rune.
Baal drop was the Atlantean and a bunch of other stuff.
Matriarch Isis
At a young age Isis was enchanted with fire. As soon as she learned to crawl she'd always gravitate to the hearth if left untended. She would sit there for hours and watch the flames and shadows dance.
At the age of 3 she showed her first inkling of magical ability. She tended to start fires. Little fires at first no more than annoyances. Within a few months she started setting larger fires and her parents began to worry. They consulted the village Elder and he decreed that she must leave and become a member of the order of sorceresses. Being only slightly older than 3, Isis didn't understand why she had to leave or what she did wrong. Her parents were very sad, but this is all they could think to do with her.
In a few weeks a tough old woman who looked more a crone than a sorceress came to pick up Isis. She was scared, and she had every right to be. The training that was before her was tough beyond anything a 3 year old could have conceived.
Her first years with the Sorceresses were tough. They forbid any use of magic, and she had a very hard time controlling her unintentional-intentional fires. In time she learned control and so much more from the sorceresses. She learned about their most important duty, to see the world to safety in times of need. She developed her other magical powers so that in time she could learn all manner of sorceress spells and abilities. Most of all she learned to respect magic and the power that it represents. Without this teaching a sorceress is nothing but a tyrant.
When her basic training was finished in her seventeenth year she was allowed a short leave to visit her parents. She went, but she was more disheartened by the experience than leavened. Her father recognized her not all and her mother only a little. She had 2 younger siblings that knew nothing about her and were not interested in knowing her now. It only served to reconcile her to the fact that her only true family was the one she had in the order.
Once back with the order they started sending her out on small tasks, brush clearing, building demolishing whatever was required of the order. After several years of minor tasks like this she was given her first far away assignment. She was check out the problems that the rogues had been encountering near tristram. Little did she know that this would be the beginning of the greatest quest that the world had ever known.
She arrived at the rogue camp only to discover that things were much worse than they appeared. The powerful guild of rogues had been beaten back from their home in the citadel and needed assistance reclaiming it. Unsure of her ability to handle the task at hand, she stepped out into the wilderness and met hell head on.
Methodical is how you could describe the destruction of all demons in the rogue quarter. With each kill she felt better suited to the task and after a while started developing wild abilities that while she knew they were theoretically possible, she found it unlikely that she would ever wield that power. And now? It was at her fingertips. She was death incarnate. The powers of hell should have wept the day Isis stepped on to the battlefield. For their time was at an end. Andariel learned this lesson soon enough, massive balls of fire engulfed her advance. The steady retreat brought about the end of Andariel. For magic was not the only thing taught at the order, tactics were also a large part of the training.
After Andariel's death it was clear she had to head to Lut Gholein, the answers she was seeking about the problems in the Rogue quarter maybe there. She arrived to find that monsters too were plaguing Lut Gholein and the surrounding desert. Apparently to find what she was looking for she would have to venture out into the desert. Wisely she decided not to go alone and hired a charming mercenary named Azrael. While able, he seemed to get distracted easily. Isis was willing to put up with this, because the mission needs to be completed with the tools at hand. Emphasis on 'tool'.
In the desert was the first time that Isis noticed that she had some aptitude for ice, in every fire or ice sorceress there needs to be something of the other element to balance the elements within their soul. She found she could summons great balls of ice to embed in the flesh of her enemies. She also found that switching between slinging Ice and Fire was a nice rhythm that made her unenviable task just a little bit more bearable.
After finding and finishing off the leader of the Viper temple, she finally had some info on where to look for Tal Rasha's Tomb. Tal Rasha evoked memories of one of her early classes with the order. And of his sacrifice. He was somewhat of a hero the order and Isis hoped that he had not been entirely lost the demon Mephisto.
Having entered Tal Rasha's chamber she shocked to discover a large bug guarding it. In a few seconds, Azrael was down and unconscious. She wasn't surprised. The rest of battle was a tense duel with Isis always staying one foot ahead of Duriel's range. In the end triumphant again, she roused Azrael from his stupor and quickly discovered that her journey now would mean finding and killing all 3 of the prime evils. A task that she was born to do. She didn't know it until that moment. But her time was now.
Next, a quick trip across the sea to Kurast and the jungles. The flayers and gnats proved to be nothing but a small annoyance. Mostly she left them to their business. She had a more pressing date with Mephisto and the council. If you cut off the head the body will fall. The council were very worthy foes. But no manner of beast nor man can stand up to the very heavens raining fire and rock upon them. The durance was accessed and mephisto's throne room was easy to find. Mephisto himself , however, proved a more dedicated foe. Ice, poison and lightning were mephisto's tools. These things Isis knew about and knew how to handle them, but constant dodging and weaving was necessary for Mephisto was a Prime evil. And they just don't hand out that title to anyone. He died like the rest and Isis was ready to find Diablo.
Straight down to hell Isis went after Diablo. And that is where she found him. Hiding in his sanctuary surrounded by an army of the undead. Once his army was gone, Diablo was summoned to the fore by Isis where she could do what that brave tristram warrior could not do, kill diablo. Ice proved to be the key to finishing off Diablo. chilled and constantly in a rage, hell fell and Isis knew that she had one more great foe. Baal.
To Harrograth she went. The highlands were not a problem for her. If the enemies are dead before they ever notice you, where's the problem? There she met all sorts of monsters that she had already seen in her travels. Although they were more powerful, so was she. Her final test before Baal was the ancients. They were tough, and knocked out Azrael almost instantly. Somehow, Isis was not surprised. A constant barrage and steady diet of Frozen Orbs saw madawc and talic go down. She switched to fireballs to finish of Korlic and made the way to Baal open. She teleported to World Stone Keep throne room. She cleared out the succubi ghoul lords and death knights before heading after Baal. He sent 5 waves of minions after her, and she rained meteors on their heads. they fell leaving only Baal to tackle. She halved his life within the first five seconds of the fight. From there it was duck and cover and the occasional meteor from the sky. Her brilliant tactics were successful and Baal was finished. Her mission complete she began her trip back to the order. But she couldn't help thinking, have I peaked? Is it all downhill from here? What is there left for me? Azrael followed, as usual, 30 feet behind.
She was untwinked. Had some luck with drops, most of that luck on one item.
Isis Sorceress lvl. 83
After items
119 str
59 dex
215 vit
175 eng
FR 75
CR 33
LR 74
PR 26
life 746
mana 573
skills
1 in ES and prereqs
20 in FB
20 in met
7 in firebolt
1 in warmth
20 in FO
10 in CM
FB 2413-2684
Met 5788-6079
FO 326-342
Equipment
Lore Warhat
Plague emblem ammy +2 cold skills, 6% FCR, 19 mana, 39% CR , other stuff
Volcanic eldritch orb with +1 meteor/3 pdiamond gothic shield
on switch +1 skill 10%FCR orb/lidless wall only used for ES and areas with a ton of fire immunes
stealth mage plate
magefist
ravenfrost
aldur's advance
belt, 24% FHR, +19 str. She found a FU spiderweb sash from chest in act 3. Ouch
ring viper touch 10%FCR, 26% LR, 29% FR, 5% Mana Steal
charms A fire skiller and a cold skiller. She was pretty lucky on that front. plus a bunch of res, life and mf charms.
Merc act 2 HF, Azrael
Darksight helm,
Black hades
brimstone dart War pike
81-513
7% LS, other lame mods
Both forge drops were Fals. I did about 150 sewer level 2 runs with her before matting her and that's where she picked up her uber drop in the Vex rune.
Baal drop was the Atlantean and a bunch of other stuff.