- Feb 24, 2004
- 6,372
- 1,303
- 113
Originally posted by colony on Jan 17, 2007:
Matriarch Flame_Grilled the 200FCR sorc
What's this? A Mat I made that actually solo'ed all the way through the game before doing any MP at all and wasn't self-rushed? It's true:shocked:
This was a very fun character, though Act 4 and the WSK in Hell were frustrating to say the least, unsurprisingly. Having 200FCR was a nice change though, and the only major drawback to going that high was the lack of blocking.
Stats (before/after items):
Level 85
Strength: 156/156
Dex: 35/50
Vita: 178/200
Energy: 146/149
Life: 1462
Mana: 1486
(After CtA)
Skills:
20 Fire ball, Firebolt, Meteor, 10 FM
20 Telekinesis
Items:
Volcanic Coronet of the Magus socketed with 2 Ums
17FCR/2 Fire skills/46 fire res/6res all/18 mana crafted amulet
Heart of the Oak (38 res)
Up'd Vipermagi (35 res) socketed with a Shael
33 FCR Spirit
Arachnid's
Magefist
Silkweave
2 FCR rings with mana/other mods
Switch: Beta CtA/Spirit
Prebuffing gear: +9ES Memory staff, Shako, Mara's, 2x SoJ
Charms:
10 Fire skillers (21, 34, 37 life, 5 dex, 6 plain)
2 Serpent's SC of Balance, 1 SC of balance, 7 Res/mana/life SCs
Fireball Damage: 15021-16236
Firebolt Damage: 14412-15453
Meteor Damage: 30767-31915
Level 18 ES: 75%
This is the first sorc I've played without block for ages, and it took a lot of getting used to, as it's so different from my normal playstyle. Having about 200 unspent stat points that I only just allocated didn't help much either though with 7 frame casting it was very easy to get out of most dangerous situations (ie the ones I didn't get stuck in hit-recovery)
As you'd expect for a 1 tree sorc the going was easy until I started hitting immunes in late NM, especially in Act 4, which took a lot of patience even on p1, waiting for my merc to kill things, and in Hell all 3 seal bosses spawned FI, leading to much running away. Getting an ES Ormus would be useful, but any more prebuffing than that I just find too much effort. I wouldn't mind levelling up a bit more too, to get FM close to being max'ed, which would add about 1-2k to my fireball damage.
I went with HotO over Eschuter's for the resists, which without a high level ES are still very necessary, and didn't go for Wizzy because I wanted more damage. The rest of the item choices were mainly made for FCR. I'm still not sure about Slikweaves either, they add less to my mana than Waterwalks would add to my life, so I might give them a try. I also found FHR much more important than I normally do on sorcs, because as I said earlier I'm just not used to no-block characters at all. Hopefully I'll be able to do ok in PvP with her, but knowing me that might be too much to hope for:wink3:
I probably split the points between vita/energy wrong, but on my Orb sorc I always found poison, and especially OW to be crippling.
Special thanks to Nubikoen for the circlet, it's just what I needed:grin:
Matriarch Flame_Grilled the 200FCR sorc
What's this? A Mat I made that actually solo'ed all the way through the game before doing any MP at all and wasn't self-rushed? It's true:shocked:
This was a very fun character, though Act 4 and the WSK in Hell were frustrating to say the least, unsurprisingly. Having 200FCR was a nice change though, and the only major drawback to going that high was the lack of blocking.
Stats (before/after items):
Level 85
Strength: 156/156
Dex: 35/50
Vita: 178/200
Energy: 146/149
Life: 1462
Mana: 1486
(After CtA)
Skills:
20 Fire ball, Firebolt, Meteor, 10 FM
20 Telekinesis
Items:
Volcanic Coronet of the Magus socketed with 2 Ums
17FCR/2 Fire skills/46 fire res/6res all/18 mana crafted amulet
Heart of the Oak (38 res)
Up'd Vipermagi (35 res) socketed with a Shael
33 FCR Spirit
Arachnid's
Magefist
Silkweave
2 FCR rings with mana/other mods
Switch: Beta CtA/Spirit
Prebuffing gear: +9ES Memory staff, Shako, Mara's, 2x SoJ
Charms:
10 Fire skillers (21, 34, 37 life, 5 dex, 6 plain)
2 Serpent's SC of Balance, 1 SC of balance, 7 Res/mana/life SCs
Fireball Damage: 15021-16236
Firebolt Damage: 14412-15453
Meteor Damage: 30767-31915
Level 18 ES: 75%
This is the first sorc I've played without block for ages, and it took a lot of getting used to, as it's so different from my normal playstyle. Having about 200 unspent stat points that I only just allocated didn't help much either though with 7 frame casting it was very easy to get out of most dangerous situations (ie the ones I didn't get stuck in hit-recovery)
As you'd expect for a 1 tree sorc the going was easy until I started hitting immunes in late NM, especially in Act 4, which took a lot of patience even on p1, waiting for my merc to kill things, and in Hell all 3 seal bosses spawned FI, leading to much running away. Getting an ES Ormus would be useful, but any more prebuffing than that I just find too much effort. I wouldn't mind levelling up a bit more too, to get FM close to being max'ed, which would add about 1-2k to my fireball damage.
I went with HotO over Eschuter's for the resists, which without a high level ES are still very necessary, and didn't go for Wizzy because I wanted more damage. The rest of the item choices were mainly made for FCR. I'm still not sure about Slikweaves either, they add less to my mana than Waterwalks would add to my life, so I might give them a try. I also found FHR much more important than I normally do on sorcs, because as I said earlier I'm just not used to no-block characters at all. Hopefully I'll be able to do ok in PvP with her, but knowing me that might be too much to hope for:wink3:
I probably split the points between vita/energy wrong, but on my Orb sorc I always found poison, and especially OW to be crippling.
Special thanks to Nubikoen for the circlet, it's just what I needed:grin: