Originally posted by friedbananazzzz on Jul 12, 2008:
Matriarch Glacia: GO GO Blizzard!
Cookie Cutter to the MAX! ...almost... Wait a second, is that a point in FW...? Mat'd her a couple weeks ago, just never got around to posting this... Oh well, here she is:
Matriarch Glacia
(
Final LCS)
Level : 84
Strength : 145 (161)
Dexterity : 25 (64)
Vitality : 300 (352)
Energy : 35 (55)
Now Level 89, further points put in Dex (55 base), 1 spare skill point
Life : 978
Mana : 541
Defense : 1885
Block : 8% (now 16%... I think...)
Resists:
Fire - 75
Cold - 51
Light - 75
Poison - 26
Damage:
Ice Blast: 2534-2619
Glacial Spike: 1259-1333
Blizzard: 5178-5440
Firewall: 1300-1348
Gear:
Nightwing's + Die facet (+10%, +5%/-4%)
Tal's Amulet
Tal's Armour (Ptopaz)
Tal's Belt
Occy
Spirit Monarch
Magefist
War Travs
Stone of Jordan
Stone Loop
Code:
Stone Loop
Ring
Required Level: 15
Item Version: 1.10+ Expansion
Item Level: 36
Fingerprint: 0x2a84de40
+5 to Strength
+31 to Attack Rating
Fire Resist +26%
Poison Resist +25%
10% Faster Cast Rate
Leveling gear:
Skins, Snowclash, Spirit Sword, Lidless, Magefist, etc
Currently switched out for MF runs:
NW'sV for Harly
Stone Loop for 39% MF ring
Magefist for 37% Chancies
Prayer Merc Gear: (all stolen from Inigo's merc)
Eth Crown of Thieves > Andy's @83
Duriel's Shell (might switch to Glad's bane, not sure...)
Insight Great Poleaxe - 249 to 663 damage, +4 CS, lvl15 Aura
Charms:
Gheed's, 1x Chilling, and a bunch of life/res/mf sc's
Skills:
Blizzard, Ice Bolt, Ice Blast, Glacial Spike: 20 (31)
Cold Mastery: 10 (21)
Static, TK, Teleport: 1 (11)
Fire Wall, Fire Mastery, Warmth: 1 (12)
+pre-reqs
Hellforge:
Normal: Ort
NM: Io
Hell: Lem
Best non-HF rune: Dol
Finds:
Flavie linkie
She seemed to be lucky with bows for some reason...
Magewrath, Goldstrike Arch, Hellrack, Eaglehorn (& Gut Siphon within first few Baal runs after Mat'ing)
Also got an Alma Negra (grailer) from AT
Naj's Puzzler from boss near Forge (after he killed my merc 3 times)
Pindle gave a green Mithril Coil
Deaths:
A few I'm ashamed of, a couple I'm proud of... But more than I need to document
A mysterious one in the AT though, after I killed everything, went over to pick up some loot, and suddenly died. Weird.
Progress:
I had started her back around Christmas, and had planned on her being a Glacial Spike/Fire Wall sorc, hence the name. I had no intention of ever building a Blizzsorc (ever), but for some reason a month or two later (after being parked in A2 Normal) I decided I wanted someone to run Hell Pindle or Baal; Blizz would be easiest, and I was too lazy to start a new Sorc (sorcs with no teleport aren't fun), so she seemed like the best place to start.
(I don't really do MF runs at all; my only other Mat'd Sorc is a poorly built FO/FW/TS from 1.09, and she just can't handle much of Hell in 1.11, and Inigo (my Avenger) isn't fast enough for MFing (no teleport/crowd control/AoE skills). However, now that Glacia's Mat'd, that will change.) Unfortunately, I had already put the points into FW. Oh well, it only cost me 4 points, and all my Blizz synergies are maxed out anyway. CI's with low (re: nonexistant) fire resist could take decent damage from the FW (especially after a few statics), but it certainly wasn't the mass killer that a maxed version would have been. I wasn't sure if I was ever going to pump the fire skills a little more, as I started Hell at lvl78, with 9 free skill points (only 4 in Ice Bolt and CM). Then figured, screw it, PURE BLIZZ. And I'm quite happy with the decision.
Normal and Nightmare were done entirely on /p8, as Blizzard did lots of damage, and there's very few CI's in NM. And anything with high HP could be static'd. No problems.
Hell had many more CI's, but most of them I simply telported past (except the odd boss, which the merc handled) so I could get to the AT for leveling and MF. Levelled to 83 in the AT, had a few decent finds, and parked her for another month. After starting several more builds, and getting them all to Slayer status, I decided to go back and finish her off. Duriel wasn't much trouble, and I pretty much teleported completely through A3. A4 was actually a lot of fun, as other than a couple bosses, I didn't get any CI's until the CS. Lost the merc to IM
several times, but not much trouble until Big D. Ported close to static him, and whatever attack he used killed the merc instantly and
dropped me down to 130 health before I could get out of there. Got the merc, then just came back and ran in circles dropping Blizzards, and he went down quickly enough.
The Ancients. Ugh. 1st roll had 2 of them LI/CI, so I rerolled. 2nd roll I managed to kill two of them, but FI/CI Korlic killed me. I hadn't cleared a path from the waypoint, so getting back was too difficult; had to S&E. Rerolled my map, and got a much nicer path from the WP to the Summit. 3rd try I killed M/T, but CI Korlic killed my merc, so another reroll was in order. Was curious if there was a chance of Korlic ever
not spawning CI, so I rolled them at least a dozen times, just to see. Waste of time. Saw
Conviction and Fanaticism on sperate rolls; wasn't even going to try and bother with those. As soon as I got a roll with no dangerous aura, I went for it, and as expected, M & T went down quickly to Blizz, but Korlic had to put up a fight.
FW helped out a little, but not much...
WSK1 had too many CIs, so I ported through most of it. WSK2/3 weren't bad. Throne had Dolls, CI Dark Lords (vampires) and Pit Lords. (why is every other type of monster some kind of Lord? Do demons really have a massive heirarchy? <sp?)
Waves were typical for a Blizzsorc: Everything was dead as soon as it hit the ground, except for those damn skeletons, and a CI/LI Bartuc, but the merc killed them with no problems.
Baal was going along fine, but mid-fight I was asked to watch my nephew for an hour. When I came back, I unpaused, and Baal summoned a group of tentacles all around me, which all seemed to hit at once, and then Baal got in a killing blow. All in about 1.5 seconds. Not cool. Came back and killed him with no further problems.
Random Thoughts:
Not many, Blizz is pretty standard by now...
- Blizzard is fun. A lot more fun than I thought it was going to be. The damage is great, and I can stack two of them together. Also great for the Waves, as I can drop a couple before they show up, and most of them die before they even get an attack off at me or the merc.
- Glacial Spike is a fanastic skill too. Freezing enemies and pinning them under the Blizzard is great, and it keeps them from killing the merc. If I ever get my hands on a Fathom (and hopefully a Spike Ormus) I will definitely build that Glacial Sorc.
- Snowclash is such a great leveling item, better than Arachnid's for a Blizz sorc. Especially since the level 16 Blizz it drops when you get hit is fully synergized, so it actually does pretty good damage.
- I enjoy my minion-stack tactic on CI's (like the skellies in the 2nd wave), static everything, then teleport directly on top of monsters. The merc gets an INSTANT attack in, every time. So I bounce around the screen, teleporting on every CI as quick as I can, and the merc attacks so fast that things die before either of us get hurt.
Future plans:
She will continue to hunt Baal, as I've found it better than Pindle so far (both drops and excitement, though I can do Pindle on /p8 for lots more experience). I've done ~200 Pindle runs for crap, and only about a dozen Baal runs and already gotten a few self-grailers (including a +4/221%ed Arioc's on 2nd run, and Demon Limb on 6th). Baal's odds for uniques is just so much better. Not sure where to put the spare skill points, I think CM is fine with my +skills, and I don't really use FW enough to warrant them... Maybe Static for a larger radius.
Thanks:
omgwtfbbqpwned: for Tal's amulet and armour
Asmo: for the SoJ
heskla: for the Nightwing's
Everyone again for reading