Matriarch/Patriarch/Guardian Archive Thread

Originally posted by @ffs on Jan 3, 2019:

Patriarch Jules - Zealot with Zods

Seems I managed to finish this guy before going on hiatus for a while. He is part of my sept of characters using only items found by my two untwinked 99ers and trying to make use of "less commonly used but good" items and skills. He was originally intended to use an ethereal Death Cleaver for Zeal and a 125% FCR switch, making use of a 2/20 Paladin craft amulet... though he didn't turn out exactly like that. ;)

He started out with Envy jeweled stuff until he was able to equip the full Death's set, which was then used for the rest of normal. Mid 20s till late 30s was the most terrible part, as it often is, with underpowered weapons (and refusal to ever throw hammers on his part). Things started to move very quickly again after equipping an Oath eth Ettin Axe at lvl 52. He used that until he was able to switch to his end game choice:

1587250768410.png

As for FoH – he did use it occasionally, but upon reaching Hell I thought it was completely useless :( even with an Infinity Merc and even when solely used as a PI solution. Handing Reaper's to the Merc did the job (and much better than FoH) in literally every scenario I encountered. And while I was holding on to faster cast rate breakpoints, I eventually moved away from the original 125% FCR idea, settling for 48% in the end.

So he ended up being a rather usual Zealot, but with somewhat unusual gear. Death Cleaver's 66% Deadly Strike enables some flexibility when it comes to headpiece, amulet and boots. And while I wanted to keep the CB items (Guillaume's Face and Gore Rider), I didn't need HLW and played around with numerous amulet/ring/belt combinations.

For general gameplay he settled for the setup as used for his Pat Baal run:


Code:
eth Death Cleaver (Zod)
Exile ST 33@
Enigma BP
Guillaume's Face (7 FHR, 9 Max Dmg, 57 AR, 10 CR jewel)
Rare amulet +2 Paladin, 3 Max Damage, 8 ML, 17@, 40 mana
LoH
Ravenfrost
Rare ring 10 FCR, 8 Min Dmg, 8 LL, 7@, 33 mana
Gore Rider
Craft belt 6 FCR, 17 FHR, 20 Str, 15 life, 15 mana

Switch: +3 BO CtA, Spirit

Inventory: 6x sharp GCs with life or dex, 2x shimmering GC, fine and shimmering SCs

Merc (Might): Andy's, Lionheart, Reaper's (none socketed)

Build: 20 Fanaticism, 20 Zeal, 20 Sarifice, 20 HS, 1 Vigor, rest Vengeance/pre-reqs.

GoMule dump:
Code:
Name:       TBU_Jules
Class:      Paladin
Experience: 1544754318
Level:      89

            Naked/Gear
Strength:   50/151
Dexterity:  130/158
Vitality:   345/345
Energy:     15/15
HP:         1251/1445
Mana:       147/275
Stamina:    497/517
Defense:    32/2308
AR:         635/1532

Fire:       172/132/72
Cold:       132/92/32
Lightning:  137/97/37
Poison:     122/82/22

MF:         114       Block:      48
GF:         0
FR/W:       75
FHR:        54
IAS:        60
FCR:        16

Sacrifice: 20/24
Smite: 1/5
Holy Bolt: 1/5
Zeal: 20/24
Charge: 1/5
Vengeance: 8/12
Blessed Hammer: 1/5
Conversion: 0/0
Holy Shield: 20/24
Fist of the Heavens: 0/0

Might: 1/7
Holy Fire: 0/0
Thorns: 0/0
Blessed Aim: 1/7
Concentration: 1/7
Holy Freeze: 0/0
Holy Shock: 0/0
Sanctuary: 0/0
Fanaticism: 20/26
Conviction: 0/0

Prayer: 1/5
Resist Fire: 0/0
Defiance: 1/5
Resist Cold: 0/0
Cleansing: 1/5
Resist Lightning: 0/0
Vigor: 1/5
Meditation: 0/0
Redemption: 1/5
Salvation: 0/0

Full Rejuvenation Potion
Version: Expansion 1.10+
Replenishes Mana 100%
Replenishes Health 100%

Full Rejuvenation Potion
Version: Expansion 1.10+
Replenishes Mana 100%
Replenishes Health 100%

Full Rejuvenation Potion
Version: Expansion 1.10+
Replenishes Mana 100%
Replenishes Health 100%

Enigma
Breast Plate
JahIthBer
Defense: 823
Durability: 46 of 50
Required Level: 65
Required Strength: 30
Fingerprint: 0x3aad8739
Item Level: 80
Version: Expansion 1.10+
+2 to All Skills
+45% Faster Run/Walk
+1 to Teleport
+757 Defense
+66 to Strength (Based on Character Level)
Increase Maximum Life 5%
Damage Reduced by 8%
+14 Life after each Kill
15% Damage Taken Goes To Mana
89% Better Chance of Getting Magic Items (Based on Character Level)
3 Sockets (3 used)
Socketed: Jah Rune
Socketed: Ith Rune
Socketed: Ber Rune

Jah Rune
Required Level: 65
Version: Expansion 1.10+
Weapons: Ignore Target's Defense
Armor: Increase Maximum Life 5%
Shields: +50 to Life

Ith Rune
Required Level: 15
Version: Expansion 1.10+
Weapons: +9 to Maximum Damage
Armor: 15% Damage Taken Goes To Mana
Shields: 15% Damage Taken Goes To Mana

Ber Rune
Required Level: 63
Version: Expansion 1.10+
Weapons: 20% Chance of Crushing Blow
Armor: Damage Reduced by 8%
Shields: Damage Reduced by 8%

Gore Rider
War Boots
Defense: 157
Durability: 31 of 34
Required Level: 47
Required Strength: 94
Fingerprint: 0x4c1618f5
Item Level: 81
Version: Expansion 1.10+
+30% Faster Run/Walk
15% Chance of Crushing Blow
15% Deadly Strike
10% Chance of Open Wounds
+192% Enhanced Defense
+20 Maximum Stamina
Requirements -25%
+10 Maximum Durability

Guillaume's Face
Winged Helm
Defense: 217
Durability: 39 of 40
Required Level: 36
Required Strength: 115
Fingerprint: 0x53f77987
Item Level: 87
Version: Expansion 1.10+
+37% Faster Hit Recovery
+9 to Maximum Damage
+57 to Attack Rating
35% Chance of Crushing Blow
15% Deadly Strike
+120% Enhanced Defense
+15 to Strength
Cold Resist +10%
1 Sockets (1 used)
Socketed: Stone Gyre


Stone Gyre
Jewel
Required Level: 36
Fingerprint: 0xfe0ab618
Item Level: 99
Version: Expansion 1.10+
+7% Faster Hit Recovery
+9 to Maximum Damage
+57 to Attack Rating
Cold Resist +10%

Full Rejuvenation Potion
Version: Expansion 1.10+
Replenishes Mana 100%
Replenishes Health 100%

Full Rejuvenation Potion
Version: Expansion 1.10+
Replenishes Mana 100%
Replenishes Health 100%

Full Rejuvenation Potion
Version: Expansion 1.10+
Replenishes Mana 100%
Replenishes Health 100%

Full Rejuvenation Potion
Version: Expansion 1.10+
Replenishes Mana 100%
Replenishes Health 100%

Full Rejuvenation Potion
Version: Expansion 1.10+
Replenishes Mana 100%
Replenishes Health 100%

Full Rejuvenation Potion
Version: Expansion 1.10+
Replenishes Mana 100%
Replenishes Health 100%

Full Rejuvenation Potion
Version: Expansion 1.10+
Replenishes Mana 100%
Replenishes Health 100%

Full Rejuvenation Potion
Version: Expansion 1.10+
Replenishes Mana 100%
Replenishes Health 100%

Full Rejuvenation Potion
Version: Expansion 1.10+
Replenishes Mana 100%
Replenishes Health 100%

Horadric Cube
Fingerprint: 0x479b7a0
Item Level: 13
Version: Expansion 1.10+

Laying of Hands
Bramble Mitts
Defense: 85
Durability: 7 of 12
Required Level: 63
Required Strength: 50
Fingerprint: 0x9ff46f6d
Item Level: 88
Version: Expansion 1.10+
10% Chance to cast level 3 Holy Bolt on striking
+20% Increased Attack Speed
+350% Damage to Demons
+25 Defense
Fire Resist +50%


Tome of Town Portal
Fingerprint: 0xad289724
Item Level: 94
Version: Expansion 1.10+

Gheed's Fortune
Grand Charm
Required Level: 62
Fingerprint: 0xc37f7070
Item Level: 95
Version: Expansion 1.10+
159% Extra Gold from Monsters
Reduces all Vendor Prices 12%
38% Better Chance of Getting Magic Items

Sharp Grand Charm of Sustenance
Grand Charm
Required Level: 53
Fingerprint: 0xe2ce32ab
Item Level: 80
Version: Expansion 1.10+
+9 to Maximum Damage
+74 to Attack Rating
+31 to Life

Raven Frost
Ring
Required Level: 45
Fingerprint: 0x7dd7e89c
Item Level: 95
Version: Expansion 1.10+
+221 to Attack Rating
Adds 15 - 45 Cold Damage Over 4 Secs (100 Frames)
+19 to Dexterity
+40 to Mana
Cold Absorb 20%
Cannot Be Frozen

Mara's Kaleidoscope
Amulet
Required Level: 67
Fingerprint: 0xf690ecec
Item Level: 84
Version: Expansion 1.10+
+2 to All Skills
All Stats +5
All Resistances +28

Ocher Small Charm of Sustenance
Small Charm
Required Level: 17
Fingerprint: 0x563bbd7a
Item Level: 85
Version: Expansion 1.10+
+12 to Life
Lightning Resist +6%

Shimmering Small Charm of Storms
Small Charm
Required Level: 37
Fingerprint: 0xde577d02
Item Level: 80
Version: Expansion 1.10+
Adds 1 - 23 Lightning Damage
All Resistances +5

Coral Small Charm of Sustenance
Small Charm
Required Level: 20
Fingerprint: 0xbe52c598
Item Level: 95
Version: Expansion 1.10+
+13 to Life
Lightning Resist +9%

Sharp Grand Charm of Life
Grand Charm
Required Level: 21
Fingerprint: 0x52f96226
Item Level: 80
Version: Expansion 1.10+
+8 to Maximum Damage
+67 to Attack Rating
+5 to Life

Sharp Grand Charm of Sustenance
Grand Charm
Required Level: 53
Fingerprint: 0xfd7c9d27
Item Level: 84
Version: Expansion 1.10+
+9 to Maximum Damage
+64 to Attack Rating
+35 to Life

Sharp Grand Charm of Vita
Grand Charm
Required Level: 69
Fingerprint: 0xeacd1da3
Item Level: 95
Version: Expansion 1.10+
+9 to Maximum Damage
+65 to Attack Rating
+39 to Life

Sharp Grand Charm
Grand Charm
Required Level: 21
Fingerprint: 0x7226b711
Item Level: 80
Version: Expansion 1.10+
+10 to Maximum Damage
+58 to Attack Rating

Andariel's Visage
Demonhead
Defense: 345
Durability: 19 of 20
Required Level: 83
Required Strength: 102
Fingerprint: 0x38430b63
Item Level: 95
Version: Expansion 1.10+
15% Chance to cast level 15 Poison Nova when struck
+2 to All Skills
+20% Increased Attack Speed
10% Life stolen per hit
+123% Enhanced Defense
+26 to Strength
+10% to Maximum Poison Resist
Fire Resist -30%
Poison Resist +70%
Level 3 Venom (9/20 Charges)

Tome of Identify
Fingerprint: 0xbb38288a
Item Level: 12
Version: Expansion 1.10+

Shimmering Grand Charm of Vita
Grand Charm
Required Level: 69
Fingerprint: 0xb59a45d1
Item Level: 95
Version: Expansion 1.10+
+36 to Life
All Resistances +13

Shimmering Small Charm
Small Charm
Required Level: 25
Fingerprint: 0x29a3a35a
Item Level: 81
Version: Expansion 1.10+
All Resistances +4

Shimmering Small Charm
Small Charm
Required Level: 25
Fingerprint: 0x282f33
Item Level: 95
Version: Expansion 1.10+
All Resistances +4

Shimmering Small Charm of Blight
Small Charm
Required Level: 25
Fingerprint: 0x9006b597
Item Level: 84
Version: Expansion 1.10+
Adds 6 Poison Damage Over 3 Secs (75 Frames)
All Resistances +5

Shimmering Small Charm
Small Charm
Required Level: 25
Fingerprint: 0xfd73dea0
Item Level: 88
Version: Expansion 1.10+
All Resistances +4

Coral Grand Charm of Balance
Grand Charm
Required Level: 15
Fingerprint: 0x47a26403
Item Level: 84
Version: Expansion 1.10+
+12% Faster Hit Recovery
Lightning Resist +23%

Sharp Grand Charm of Dexterity
Grand Charm
Required Level: 21
Fingerprint: 0xb23b5aa7
Item Level: 80
Version: Expansion 1.10+
+8 to Maximum Damage
+71 to Attack Rating
+5 to Dexterity

Pain Chain
Sharkskin Belt
Defense: 61
Durability: 9 of 14
Required Level: 72
Required Strength: 20
Fingerprint: 0x2b7b1969
Item Level: 94
Version: Expansion 1.10+
+6% Faster Cast Rate
+17% Faster Hit Recovery
+67% Enhanced Defense
+20 to Strength
+15 to Life
+15 to Mana
Regenerate Mana 5%

String of Ears
Demonhide Sash
Defense: 112
Durability: 20 of 22
Required Level: 29
Required Strength: 20
Fingerprint: 0xa8865d28
Item Level: 95
Version: Expansion 1.10+
8% Life stolen per hit
+179% Enhanced Defense
+15 Defense
Damage Reduced by 15%
Magic Damage Reduced by 13
+10 Maximum Durability

Fine Small Charm of Life
Small Charm
Required Level: 21
Fingerprint: 0x697f1fff
Item Level: 81
Version: Expansion 1.10+
+2 to Maximum Damage
+13 to Attack Rating
+8 to Life

Full Rejuvenation Potion
Version: Expansion 1.10+
Replenishes Mana 100%
Replenishes Health 100%

Full Rejuvenation Potion
Version: Expansion 1.10+
Replenishes Mana 100%
Replenishes Health 100%

Full Rejuvenation Potion
Version: Expansion 1.10+
Replenishes Mana 100%
Replenishes Health 100%

Ghoul Circle
Ring
Required Level: 74
Fingerprint: 0x7093a606
Item Level: 95
Version: Expansion 1.10+
+118 to Attack Rating
6% Mana stolen per hit
4% Life stolen per hit
+4 to Dexterity
Lightning Resist +10%
6% Better Chance of Getting Magic Items

Breath of the Dying
Superior Great Poleaxe
VexHelElEldZodEth
Two Hand Damage: 352 - 970
Durability: 28 of 28
Required Level: 69
Required Strength: 136
Required Dexterity: 72
Fingerprint: 0x4f6973f5
Item Level: 84
Version: Expansion 1.10+
50% Chance to cast level 20 Poison Nova when you Kill an Enemy
Indestructible
+60% Increased Attack Speed
411% Enhanced Damage
-25% Target Defense
+50 to Attack Rating
+200% Damage to Undead
+50 to Attack Rating against Undead
7% Mana stolen per hit
15% Life stolen per hit
Prevent Monster Heal
All Stats +30
+1 to Light Radius
Requirements -20%
Ethereal
6 Sockets (6 used)
Socketed: Vex Rune
Socketed: Hel Rune
Socketed: El Rune
Socketed: Eld Rune
Socketed: Zod Rune
Socketed: Eth Rune

Vex Rune
Required Level: 55
Version: Expansion 1.10+
Weapons: 7% Mana stolen per hit
Armor: +5% to Maximum Fire Resist
Shields: +5% to Maximum Fire Resist

Hel Rune
Version: Expansion 1.10+
Weapons: Requirements -20%
Armor: Requirements -15%
Shields: Requirements -15%

El Rune
Required Level: 11
Version: Expansion 1.10+
Weapons: +50 to Attack Rating
+1 to Light Radius
Armor: +15 Defense
+1 to Light Radius
Shields: +15 Defense
+1 to Light Radius

Eld Rune
Required Level: 11
Version: Expansion 1.10+
Weapons: +75% Damage to Undead
+50 to Attack Rating against Undead
Armor: 15% Slower Stamina Drain
Shields: 7% Increased Chance of Blocking

Zod Rune
Required Level: 69
Version: Expansion 1.10+
Weapons: Indestructible
Armor: Indestructible
Shields: Indestructible

Eth Rune
Required Level: 15
Version: Expansion 1.10+
Weapons: -25% Target Defense
Armor: Regenerate Mana 15%
Shields: Regenerate Mana 15%

Raven Clasp
Amulet
Required Level: 89
Fingerprint: 0xb4b59df6
Item Level: 94
Version: Expansion 1.10+
+2 to Paladin Skill Levels
+20% Faster Cast Rate
+13 to Mana
Regenerate Mana 7%
Poison Resist +9%
Magic Damage Reduced by 1

Stone Noose
Amulet
Required Level: 67
Fingerprint: 0x1d8db17c
Item Level: 95
Version: Expansion 1.10+
+2 to Paladin Skill Levels
+3 to Maximum Damage
8% Mana stolen per hit
+40 to Mana
All Resistances +17
Half Freeze Duration

Highlord's Wrath
Amulet
Required Level: 65
Fingerprint: 0x3713d035
Item Level: 81
Version: Expansion 1.10+
+1 to All Skills
+20% Increased Attack Speed
Adds 1 - 30 Lightning Damage
3% Deadly Strike (Based on Character Level)
Lightning Resist +35%
Attacker Takes Lightning Damage of 15

Entropy Whorl
Ring
Required Level: 65
Fingerprint: 0x26124265
Item Level: 95
Version: Expansion 1.10+
+10% Faster Cast Rate
+8 to Minimum Damage
8% Life stolen per hit
+33 to Mana
All Resistances +7

Entropy Master
Ring
Required Level: 31
Fingerprint: 0x30b86d9c
Item Level: 97
Version: Expansion 1.10+
+10% Faster Cast Rate
3% Life stolen per hit
+2 to Strength
+18 to Life
Replenish Life +3
Lightning Resist +15%
Fire Resist +8%

Dread Grasp
Ring
Required Level: 87
Fingerprint: 0x5651ab5e
Item Level: 94
Version: Expansion 1.10+
+84 to Attack Rating
4% Mana stolen per hit
9% Life stolen per hit
+4 to Strength
+15 to Energy
+15 to Life

Eagle Spiral
Ring
Required Level: 87
Fingerprint: 0xb41d0c67
Item Level: 97
Version: Expansion 1.10+
4% Mana stolen per hit
10% Life stolen per hit
+4 to Strength
+11 to Life
Cold Resist +27%
Damage Reduced by 2

Beast Emblem
Amulet
Required Level: 95
Fingerprint: 0x6b497881
Item Level: 94
Version: Expansion 1.10+
+20% Faster Cast Rate
6% Life stolen per hit
+20 to Mana
Regenerate Mana 10%
Lightning Resist +34%
Fire Resist +20%

Arachnid Mesh
Spiderweb Sash
Defense: 136
Durability: 12 of 12
Required Level: 80
Required Strength: 50
Fingerprint: 0xf8f0c703
Item Level: 95
Version: Expansion 1.10+
+1 to All Skills
+20% Faster Cast Rate
Slows Target by 10%
+116% Enhanced Defense
Increase Maximum Mana 5%
Level 3 Venom (11/11 Charges)

Eagle Clasp
Amulet
Required Level: 62
Fingerprint: 0xa7fd0119
Item Level: 98
Version: Expansion 1.10+
+1 to Paladin Skill Levels
+5% Faster Cast Rate
6% Mana stolen per hit
+15 to Mana
Regenerate Mana 5%
All Resistances +14
Damage Reduced by 3

Shimmering Grand Charm
Grand Charm
Required Level: 27
Fingerprint: 0xf1e5f4
Item Level: 86
Version: Expansion 1.10+
All Resistances +15

Sharp Grand Charm of Dexterity
Grand Charm
Required Level: 21
Fingerprint: 0x6ed5732c
Item Level: 85
Version: Expansion 1.10+
+8 to Maximum Damage
+67 to Attack Rating
+4 to Dexterity

Call to Arms
Double Axe
AmnRalMalIstOhm
One Hand Damage: 18 - 49
Durability: 20 of 24
Required Level: 57
Required Strength: 43
Fingerprint: 0x1a4d6288
Item Level: 80
Version: Expansion 1.10+
+1 to All Skills
+40% Increased Attack Speed
279% Enhanced Damage
Adds 5 - 30 Fire Damage
7% Life stolen per hit
Prevent Monster Heal
+2 to Battle Command
+3 to Battle Orders
+4 to Battle Cry
Replenish Life +12
30% Better Chance of Getting Magic Items
5 Sockets (5 used)
Socketed: Amn Rune
Socketed: Ral Rune
Socketed: Mal Rune
Socketed: Ist Rune
Socketed: Ohm Rune

Amn Rune
Required Level: 25
Version: Expansion 1.10+
Weapons: 7% Life stolen per hit
Armor: Attacker Takes Damage of 14
Shields: Attacker Takes Damage of 14

Ral Rune
Required Level: 19
Version: Expansion 1.10+
Weapons: Adds 5 - 30 Fire Damage
Armor: Fire Resist +30%
Shields: Fire Resist +35%

Mal Rune
Required Level: 49
Version: Expansion 1.10+
Weapons: Prevent Monster Heal
Armor: Magic Damage Reduced by 7
Shields: Magic Damage Reduced by 7

Ist Rune
Required Level: 51
Version: Expansion 1.10+
Weapons: 30% Better Chance of Getting Magic Items
Armor: 25% Better Chance of Getting Magic Items
Shields: 25% Better Chance of Getting Magic Items

Ohm Rune
Required Level: 57
Version: Expansion 1.10+
Weapons: Enhanced Maximum Damage
Armor: +5% to Maximum Cold Resist
Shields: +5% to Maximum Cold Resist

Spirit
Sacred Targe
TalThulOrtAmn
Defense: 132
Chance to Block: 0
Durability: 45 of 45
Required Level: 47
Required Strength: 86
Fingerprint: 0x20449b77
Item Level: 79
Version: Expansion 1.10+
+2 to All Skills
+35% Faster Cast Rate
+55% Faster Hit Recovery
+250 Defense vs. Missile
+22 to Vitality
+101 to Mana
Cold Resist +35%
All Resistances +43
Lightning Resist +35%
Poison Resist +35%
+6 Magic Absorb
Attacker Takes Damage of 14
4 Sockets (4 used)
Socketed: Tal Rune
Socketed: Thul Rune
Socketed: Ort Rune
Socketed: Amn Rune

Tal Rune
Required Level: 17
Version: Expansion 1.10+
Weapons: Adds 75 Poison Damage Over 5 Secs (125 Frames)
Armor: Poison Resist +30%
Shields: Poison Resist +35%

Thul Rune
Required Level: 23
Version: Expansion 1.10+
Weapons: Adds 3 - 14 Cold Damage Over 3 Secs (75 Frames)
Armor: Cold Resist +30%
Shields: Cold Resist +35%

Ort Rune
Required Level: 21
Version: Expansion 1.10+
Weapons: Adds 1 - 50 Lightning Damage
Armor: Lightning Resist +30%
Shields: Lightning Resist +35%

Amn Rune
Required Level: 25
Version: Expansion 1.10+
Weapons: 7% Life stolen per hit
Armor: Attacker Takes Damage of 14
Shields: Attacker Takes Damage of 14

Death Cleaver
Berserker Axe
One Hand Damage: 133 - 393
Durability: 14 of 14
Required Level: 70
Required Strength: 128
Required Dexterity: 49
Fingerprint: 0xf58f34ee
Item Level: 95
Version: Expansion 1.10+
Indestructible
+40% Increased Attack Speed
271% Enhanced Damage
-33% Target Defense
66% Deadly Strike
+6 Life after each Kill
Ethereal
1 Sockets (1 used)
Socketed: Zod Rune

Zod Rune
Required Level: 69
Version: Expansion 1.10+
Weapons: Indestructible
Armor: Indestructible
Shields: Indestructible

Exile
Superior Sacred Targe
VexOhmIstDol
Defense: 794
Chance to Block: 0
Durability: 23 of 23
Required Level: 57
Required Strength: 76
Fingerprint: 0x90d74d89
Item Level: 80
Version: Expansion 1.10+
15% Chance to cast level 5 Life Tap on striking
Level 16 Defiance Aura When Equipped
+2 to Offensive Aura Skills (Paladin Only)
+30% Faster Block Rate
Freezes target +1
+234% Enhanced Defense
Replenish Life +7
+5% to Maximum Cold Resist
+5% to Maximum Fire Resist
All Resistances +33
25% Better Chance of Getting Magic Items
Repairs 1 Durability in 4 Seconds
Ethereal
4 Sockets (4 used)
Socketed: Vex Rune
Socketed: Ohm Rune
Socketed: Ist Rune
Socketed: Dol Rune

Vex Rune
Required Level: 55
Version: Expansion 1.10+
Weapons: 7% Mana stolen per hit
Armor: +5% to Maximum Fire Resist
Shields: +5% to Maximum Fire Resist

Ohm Rune
Required Level: 57
Version: Expansion 1.10+
Weapons: Enhanced Maximum Damage
Armor: +5% to Maximum Cold Resist
Shields: +5% to Maximum Cold Resist

Ist Rune
Required Level: 51
Version: Expansion 1.10+
Weapons: 30% Better Chance of Getting Magic Items
Armor: 25% Better Chance of Getting Magic Items
Shields: 25% Better Chance of Getting Magic Items

Dol Rune
Required Level: 31
Version: Expansion 1.10+
Weapons: Hit Causes Monster to Flee 25%
Armor: Replenish Life +7
Shields: Replenish Life +7

Mercenary:

Name:       Ahsab
Race:       Desert Mercenary
Type:       Off-Nightmare
Experience: 85553392
Level:      89
Dead?:      false

            Naked/Gear
Strength:   193/193
Dexterity:  156/156
HP:         1927/1927
Defense:    1416/2332
AR:         1961/1961

Fire:       223/183/123
Cold:       223/183/123
Lightning:  223/183/123
Poison:    223/183/123

Guardian Angel
Templar Coat
Defense: 814
Durability: 42 of 60
Required Level: 45
Required Strength: 118
Fingerprint: 0xbae6c850
Item Level: 95
Version: Expansion 1.10+
+1 to Paladin Skill Levels
+30% Faster Block Rate
20% Increased Chance of Blocking
+222 to Attack Rating against Demons (Based on Character Level)
+196% Enhanced Defense
+15% to Maximum Poison Resist
+15% to Maximum Cold Resist
+15% to Maximum Lightning Resist
+15% to Maximum Fire Resist
+4 to Light Radius


Kira's Guardian
Tiara
Defense: 102
Durability: 17 of 25
Required Level: 77
Fingerprint: 0x734525fb
Item Level: 95
Version: Expansion 1.10+
+20% Faster Hit Recovery
+53 Defense
All Resistances +70
Cannot Be Frozen


The Reaper's Toll
Thresher
Two Hand Damage: 38 - 454
Durability: 46 of 65
Required Level: 75
Required Strength: 114
Required Dexterity: 89
Fingerprint: 0x56997d44
Item Level: 84
Version: Expansion 1.10+
33% Chance to cast level 1 Decrepify on striking
222% Enhanced Damage
Ignore Target's Defense
Adds 4 - 44 Cold Damage Over 1 Secs (35 Frames)
11% Life stolen per hit
33% Deadly Strike
Requirements -25%

The crafted caster belt may seem whacky, but it fits nicely – without it I wouldn't hit 48% FCR and 48% FHR (unless swapping in FHR charms, but charms are hard to manage as is and I prefer to include damage there to the extent possible).

Core stats (after BC+BO and with Might triggered)
Code:
Zeal damage 1849-6139
2369 Life
437 Mana
48% FHR breakpoint
48% FCR breakpoint on Spirit switch
16646 defense on Exile switch
Max block
8 ML
8 LL

I was fooling around with Travincal runs and levelled him quite a bit there – the 2/20 amulet is rlvl 89 so I did a couple of extended pit stops along the way. Well, he's not bad at all when it comes to running Trav:


~25-27 seconds is way better than I had thought, and that's a crap map as you can see ;) (though admittedly for Zeal it's not that important to have the Council members clumped together).

I did go with the Death Cleaver + Exile setup at first as well and it worked nicely. But having lucked out with a perfect ED BotD recently, I had to go and use that one, and indeed it mows down the council faster than the 1h + shield setup.

Code:
Breath of the Dying (eth GPA)
Enigma BP
Guillaume's Face (7 FHR, 9 Max Dmg, 57 AR, 10 CR jewel)
HLW
LoH
Ravenfrost
Craft ring 10 FCR, 3 LL, FR, LR
Gore Rider
Craft belt 6 FCR, 17 FHR, 20 Str, 15 life, 15 mana

Switch: +3 BO CtA, Spirit
Merc (Might): Kira's, Guardian Angel, Reaper's (none socketed)

Core stats (after BC+BO and with Might triggered)
Code:
Zeal damage 4613 – 14k
2533 Life
372 Mana
48% FHR breakpoint
48% FCR breakpoint on Spirit switch
Max block
7 ML
18 LL
I tried to include the Zeal damage numbers in the vid but Might didn't trigger on the last run and I was too lazy to record another one. :p

I really liked the build and gameplay. I never used Exile before. Apart from the pain of getting a semi-decent base even, the main reason was Life Taps overriding Decrepify, which I always thought is a considerable loss of damage while provoding extra defensive stats that are not really required. And yes it is lower damage, and thus not exactly ideal for efficiency-oriented runs. But for more casual playing, it's very convenient. The loss of Decrepify is not that big of a deal (and it triggers more often than Life Tap after all), while having always one or the other active makes for smooth sailing in basically any area of the game.

About Grief: I used a high roll Grief a little bit to compare how much of a difference it makes in comparison to the eth DC. While it's stronger of course, the eth DC setup was not as far behind as I had thought. Really made me think of the eth DC as quite a top end weapon. As to how Grief compares to a eBotD two hander for running Travincal – I'd pick the eBotD any time. :)

Thanks for reading!
 
Originally posted by @ffs on May 6, 2018:

Matriarch Ice

First Mat is down! :)

1587251317444.png

Normal and NM were played on P8 all the way, the first tough stretch was ~18-25 where the available weapons weren't that great. From then on it was a walk in the park through Normal and NM. Hell was hard. Everything died instantly to FA... except of course CIs, and because of that she had to go down to P5 and then P3 from A3 onwards. Ancients to Baal was done on P1.

Final gear:
Code:
- 15% CSD Nightwing's Veil, socketed with a +3 MPK/7% FHR/42 AR/2 Str jewel
- Ice (+29% CSD, 161 ED) in superior Matriarchal Bow (8% ED)
- Windforce, socketed with 40% ED/6 Max damage jewel
- Skin of the Vipermagi (32@), socketed with +4/-3 cold facet
- HLW
- Laying of Hands
- Razortail
- Ravenfrost
- Rare ring: 88 AR/4 ML/7 LL/3@
- Silkweave

Inventory:
- 3x Bow/Crossbow skillers
- life resist charms, one fine/FHR SC

Merc:
Infinity CV
eth Vampire Gaze
Lionheart Dusk Shroud

Core stats:
Max FA damage (Ice switch): 3036
Max Strafe damage (WF switch): 1900
Life: 880
Mana: 197
Resists: +67/-35/+55/-35
60% IAS (9 fpa Freezing Arrow, 5/3/3/3/8 Strafe on WF switch)

GoMule dump:
Code:
Name:       TBU_Ice
Class:      Amazon
Experience: 990792177
Level:      84

            Naked/Gear
Strength:   129/134
Dexterity:  152/197
Vitality:   199/199
Energy:     15/15
HP:         813/880
Mana:       139/179
Stamina:    346/355
Defense:    38/972
AR:         730/1325

Fire:       167/127/67
Cold:       65/25/-35
Lightning:  155/115/55
Poison:     65/25/-35

MF:         0       Block:      27
GF:         280
FR/W:       30
FHR:        12
IAS:        60
FCR:        30

Magic Arrow: 1/11
Fire Arrow: 0/0
Cold Arrow: 20/30
Multiple Shot: 1/11
Exploding Arrow: 0/0
Ice Arrow: 1/11
Guided Arrow: 1/11
Strafe: 20/30
Immolation Arrow: 0/0
Freezing Arrow: 20/30

Inner Sight: 1/5
Critical Strike: 3/7
Dodge: 1/5
Slow Missiles: 1/5
Avoid: 1/5
Penetrate: 12/16
Decoy: 1/5
Evade: 1/5
Valkyrie: 4/8
Pierce: 4/8

Jab: 0/0
Power Strike: 0/0
Poison Javelin: 0/0
Impale: 0/0
Lightning Bolt: 0/0
Charged Strike: 0/0
Plague Javelin: 0/0
Fend: 0/0
Lightning Strike: 0/0
Lightning Fury: 0/0

Amber Small Charm of Strength
Small Charm
Required Level: 32
Fingerprint: 0x360b2fa5
Item Level: 81
Version: Expansion 1.10+
+2 to Strength
Lightning Resist +11%

Highlord's Wrath
Amulet
Required Level: 65
Fingerprint: 0xd2855aa6
Item Level: 86
Version: Expansion 1.10+
+1 to All Skills
+20% Increased Attack Speed
Adds 1 - 30 Lightning Damage
31% Deadly Strike (Based on Character Level)
Lightning Resist +35%
Attacker Takes Lightning Damage of 15

Raven Frost
Ring
Required Level: 45
Fingerprint: 0xfd0e2ace
Item Level: 95
Version: Expansion 1.10+
+229 to Attack Rating
Adds 15 - 45 Cold Damage Over 4 Secs (100 Frames)
+20 to Dexterity
+40 to Mana
Cold Absorb 20%
Cannot Be Frozen

Eagle Finger
Ring
Required Level: 65
Fingerprint: 0x24bdd0e2
Item Level: 81
Version: Expansion 1.10+
+** to Attack Rating
4% Mana stolen per hit
7% Life stolen per hit
+9 Maximum Stamina
All Resistances +3
Damage Reduced by 2

Razortail
Sharkskin Belt
Defense: 104
Durability: 14 of 14
Required Level: 32
Required Strength: 20
Fingerprint: 0x5bc15920
Item Level: 49
Version: Expansion 1.10+
Piercing Attack
+10 to Maximum Damage
+141% Enhanced Defense
+15 Defense
+15 to Dexterity
Attacker Takes Damage of (Based on Character Level) 84

Silkweave
Mesh Boots
Defense: 120
Durability: 16 of 16
Required Level: 36
Required Strength: 65
Fingerprint: 0x2af69d5f
Item Level: 87
Version: Expansion 1.10+
+30% Faster Run/Walk
+168% Enhanced Defense
+200 Defense vs. Missile
Increase Maximum Mana 10%
+5 to Mana after each Kill

Coral Small Charm of Sustenance
Small Charm
Required Level: 20
Fingerprint: 0xbe52c598
Item Level: 95
Version: Expansion 1.10+
+13 to Life
Lightning Resist +9%

Ruby Grand Charm of Sustenance
Grand Charm
Required Level: 37
Fingerprint: 0x5812cc84
Item Level: 88
Version: Expansion 1.10+
+30 to Life
Fire Resist +30%

Fletcher's Grand Charm
Grand Charm
Required Level: 42
Fingerprint: 0xe2058af7
Item Level: 80
Version: Expansion 1.10+
+1 to Bow and Crossbow Skills (Amazon Only)

Ocher Small Charm of Strength
Small Charm
Required Level: 10
Fingerprint: 0x2d97a5ad
Item Level: 21
Version: Expansion 1.10+
+1 to Strength
Lightning Resist +7%

Ruby Small Charm of Greed
Small Charm
Required Level: 32
Fingerprint: 0x2917f8a2
Item Level: 88
Version: Expansion 1.10+
Fire Resist +11%
9% Extra Gold from Monsters

Laying of Hands
Bramble Mitts
Defense: 86
Durability: 12 of 12
Required Level: 63
Required Strength: 50
Fingerprint: 0x3b166d85
Item Level: 75
Version: Expansion 1.10+
10% Chance to cast level 3 Holy Bolt on striking
+20% Increased Attack Speed
+350% Damage to Demons
+25 Defense
Fire Resist +50%


Fine Small Charm of Balance
Small Charm
Required Level: 29
Fingerprint: 0xcacea325
Item Level: 69
Version: Expansion 1.10+
+5% Faster Hit Recovery
+2 to Maximum Damage
+11 to Attack Rating

Key
Fingerprint: 0xbcac86a0
Item Level: 13
Version: Expansion 1.10+


Amber Grand Charm of Sustenance
Grand Charm
Required Level: 23
Fingerprint: 0x3042e6fd
Item Level: 80
Version: Expansion 1.10+
+24 to Life
Lightning Resist +28%

Fletcher's Grand Charm of Pestilence
Grand Charm
Required Level: 42
Fingerprint: 0x5e68ad91
Item Level: 80
Version: Expansion 1.10+
+1 to Bow and Crossbow Skills (Amazon Only)
Adds 25 Poison Damage Over 5 Secs (125 Frames)

Fletcher's Grand Charm
Grand Charm
Required Level: 42
Fingerprint: 0x9715226
Item Level: 80
Version: Expansion 1.10+
+1 to Bow and Crossbow Skills (Amazon Only)

Nightwing's Veil
Spired Helm
Defense: 334
Durability: 40 of 40
Required Level: 67
Required Strength: 96
Fingerprint: 0x8bd71eee
Item Level: 95
Version: Expansion 1.10+
+2 to All Skills
+7% Faster Hit Recovery
+42 to Attack Rating
+15% to Cold Skill Damage
+109% Enhanced Defense
+2 to Strength
+10 to Dexterity
+9 Cold Absorb
Half Freeze Duration
+3 to Mana after each Kill
Requirements -50%
1 Sockets (1 used)
Socketed: Doom Whorl

Doom Whorl
Jewel
Required Level: 36
Fingerprint: 0x2ff290ea
Item Level: 80
Version: Expansion 1.10+
+7% Faster Hit Recovery
+42 to Attack Rating
+2 to Strength
+3 to Mana after each Kill

Ruby Small Charm of Greed
Small Charm
Required Level: 32
Fingerprint: 0x611829f0
Item Level: 80
Version: Expansion 1.10+
Fire Resist +11%
9% Extra Gold from Monsters

Skin of the Vipermagi
Serpentskin Armor
Defense: 279
Durability: 24 of 24
Required Level: 49
Required Strength: 43
Fingerprint: 0x837ed801
Item Level: 49
Version: Expansion 1.10+
100% Chance to cast level 37 Blizzard when you Die
+1 to All Skills
+30% Faster Cast Rate
Adds 24 - 38 Cold Damage Over 0 Secs (3 Frames)
-3% to Enemy Cold Resistance
+4% to Cold Skill Damage
+120% Enhanced Defense
All Resistances +32
Magic Damage Reduced by 11
1 Sockets (1 used)
Socketed: Rainbow Facet

Rainbow Facet
Jewel
Required Level: 49
Fingerprint: 0xca8209e5
Item Level: 95
Version: Expansion 1.10+
100% Chance to cast level 37 Blizzard when you Die
Adds 24 - 38 Cold Damage Over 0 Secs (3 Frames)
-3% to Enemy Cold Resistance
+4% to Cold Skill Damage

Windforce
Hydra Bow
Two Hand Damage: 39 - 533
Durability: 47 of 55
Required Level: 73
Required Strength: 134
Required Dexterity: 167
Fingerprint: 0x1ab70699
Item Level: 88
Version: Expansion 1.10+
+20% Increased Attack Speed
290% Enhanced Damage
+6 to Maximum Damage
+262 to Maximum Damage (Based on Character Level)
7% Mana stolen per hit
Knockback
+10 to Strength
+5 to Dexterity
Heal Stamina Plus 30%
1 Sockets (1 used)
Socketed: Ruby Jewel of Wrath

Ruby Jewel of Wrath
Jewel
Required Level: 58
Fingerprint: 0xa11075b4
Item Level: 88
Version: Expansion 1.10+
40% Enhanced Damage
+6 to Maximum Damage


Ice
Superior Matriarchal Bow
AmnShaelJahLo
Two Hand Damage: 52 - 122
Durability: 31 of 48
Required Level: 65
Required Strength: 87
Required Dexterity: 187
Fingerprint: 0x7b5e45e9
Item Level: 81
Version: Expansion 1.10+
100% Chance to cast level 40 Blizzard when you Level-Up
25% Chance to cast level 22 Frost Nova on striking
Level 18 Holy Freeze Aura When Equipped
+3 to Bow and Crossbow Skills (Amazon Only)
+20% Increased Attack Speed
161% Enhanced Damage
Ignore Target's Defense
-20% to Enemy Cold Resistance
+29% to Cold Skill Damage
7% Life stolen per hit
20% Deadly Strike
262% Extra Gold from Monsters (Based on Character Level)
4 Sockets (4 used)
Socketed: Amn Rune
Socketed: Shael Rune
Socketed: Jah Rune
Socketed: Lo Rune

Amn Rune
Required Level: 25
Version: Expansion 1.10+
Weapons: 7% Life stolen per hit
Armor: Attacker Takes Damage of 14
Shields: Attacker Takes Damage of 14

Shael Rune
Required Level: 29
Version: Expansion 1.10+
Weapons: +20% Increased Attack Speed
Armor: +20% Faster Hit Recovery
Shields: +20% Faster Block Rate

Jah Rune
Required Level: 65
Version: Expansion 1.10+
Weapons: Ignore Target's Defense
Armor: Increase Maximum Life 5%
Shields: +50 to Life

Lo Rune
Required Level: 59
Version: Expansion 1.10+
Weapons: 20% Deadly Strike
Armor: +5% to Maximum Lightning Resist
Shields: +5% to Maximum Lightning Resist


Mercenary:

Name:       Emilio
Race:       Desert Mercenary
Type:       Off-Nightmare
Experience: 71992318
Level:      84
Dead?:      false

            Naked/Gear
Strength:   184/209
Dexterity:  148/163
HP:         1727/1777
Defense:    1274/2091
AR:         1898/1898

Fire:       178/138/78
Cold:       178/138/78
Lightning:  178/138/78
Poison:    178/138/78

Vampire Gaze
Grim Helm
Defense: 378
Durability: 21 of 21
Required Level: 41
Required Strength: 48
Fingerprint: 0x34216c19
Item Level: 99
Version: Expansion 1.10+
Adds 6 - 22 Cold Damage Over 4 Secs (100 Frames)
6% Mana stolen per hit
8% Life stolen per hit
+100% Enhanced Defense
15% Slower Stamina Drain
Damage Reduced by 20%
Magic Damage Reduced by 10
Ethereal


Lionheart
Dusk Shroud
HelLumFal
Defense: 439
Durability: 20 of 20
Required Level: 49
Required Strength: 66
Fingerprint: 0xe5e53160
Item Level: 81
Version: Expansion 1.10+
20% Enhanced Damage
All Stats +10
+15 to Strength
+5 to Dexterity
+10 to Vitality
+50 to Life
All Resistances +30
Requirements -15%
3 Sockets (3 used)
Socketed: Hel Rune
Socketed: Lum Rune
Socketed: Fal Rune

Hel Rune
Version: Expansion 1.10+
Weapons: Requirements -20%
Armor: Requirements -15%
Shields: Requirements -15%

Lum Rune
Required Level: 37
Version: Expansion 1.10+
Weapons: +10 to Energy
Armor: +10 to Energy
Shields: +10 to Energy

Fal Rune
Required Level: 41
Version: Expansion 1.10+
Weapons: +10 to Strength
Armor: +10 to Strength
Shields: +10 to Strength


Infinity
Colossus Voulge
BerMalBerIst
Two Hand Damage: 89 - 886
Durability: 26 of 26
Required Level: 63
Required Strength: 200
Required Dexterity: 45
Fingerprint: 0xe32c84d8
Item Level: 80
Version: Expansion 1.10+
50% Chance to cast level 20 Chain Lightning when you Kill an Enemy
Level 12 Conviction Aura When Equipped
+35% Faster Run/Walk
259% Enhanced Damage
-47% to Enemy Lightning Resistance
40% Chance of Crushing Blow
Prevent Monster Heal
+42 to Vitality (Based on Character Level)
30% Better Chance of Getting Magic Items
Level 21 Cyclone Armor (30/30 Charges)
Ethereal
4 Sockets (4 used)
Socketed: Ber Rune
Socketed: Mal Rune
Socketed: Ber Rune
Socketed: Ist Rune

Ber Rune
Required Level: 63
Version: Expansion 1.10+
Weapons: 20% Chance of Crushing Blow
Armor: Damage Reduced by 8%
Shields: Damage Reduced by 8%

Mal Rune
Required Level: 49
Version: Expansion 1.10+
Weapons: Prevent Monster Heal
Armor: Magic Damage Reduced by 7
Shields: Magic Damage Reduced by 7

Ber Rune
Required Level: 63
Version: Expansion 1.10+
Weapons: 20% Chance of Crushing Blow
Armor: Damage Reduced by 8%
Shields: Damage Reduced by 8%

Ist Rune
Required Level: 51
Version: Expansion 1.10+
Weapons: 30% Better Chance of Getting Magic Items
Armor: 25% Better Chance of Getting Magic Items
Shields: 25% Better Chance of Getting Magic Items

I gotta say she was fun and essentially worked out as planned. But Bowazons in general are just so underpowered :( made me remember why I haven't played one in a long time. FA did massive damage in Hell also, everything not CI died immediately, but against those she was slow, and that resulted in tough situations. The Windforce on Strafe switch did a great job and added some mana leech and crowd control with Knockback as intended. It's just that Bowies are so fragile and their damage is rather low even with good items. She died several times also, once in Normal and three times in Hell. All deaths were avoidable and a consequence of sloppiness, but it kind of shows what I mean. ;)

Action vid of her A4 finish in Hell on P3, which wasn't quite smooth either. :)


Her setup was improved later on to the list above. In Hell A4 I was trying out Peace as can be seen in the vid, which I found interesting with the level 15 Valk (as I didn't have too many spare skill points I didn't push Valk a lot). Wasn't really worth it though, still remains a crap armor. :) Faceted Viper worked much better, I then respec'ed once to get lvl 8 Valk at least. I used 3/10 gloves for most of the playthrough, but switched to LoH for some most welcome FR and the huge boost to damage vs demons, as FA was really powerful anyway and I found the physical damage boost to be more helpful.

One thing I underestimated during planning was low AR for Strafe, since I didn't (want to) stat high Dex, and Penetrate could only be pushed more towards the end and not maxed either. Because of this I ended up using an Infinity Merc over Insight, which solved that and moreover increased FA damage of course. Also Insight wasn't quite as useful as I had hoped. Eventually I relied on a combination of mana per kill (8 in total) and leech (4% on Ice switch, 11% on WF switch). Using WF switch to fire a volley of strafe that filled up mana immediately so that worked just fine.

HF was Nef/Pul/Lem. She ran 0 MF and didn't get any good drops, only these are worth mentioning at all:

1587251234244.png
1587251226287.png

Next up is most likely the Paladin as I want to run a more powerful build now, otherwise I'll get frustrated. :D
 
Originally posted by @ffs on Dec 26, 2019:

Patriarch Sting

After completing the third untwinked 99er (Paladin), it's really time to finish this one – even though it's less restrictive by now given two additional 99ers since I started the sept...

#5 was Barbarian. No standalone thread as there isn't much to tell – basically a straight-forward Throw/Frenzy Barb.

1587251555129.png

He started out with Envy jeweled bow and armor before switching to 2x Death's sword and set once able to equip it, with the help of a Str/Dex charm inventory. He used this until lvl 30 when he equipped two Bloodletters, followed by Butcher's Pupils at lvl 39. Double Swing and Frenzy were the skills of choice up to this point. When he hit lvl 44, he was able to use Deathbit, and started fooling around with Double Throw. At lvl 49 he made an Oath in an eth Small Crescent, getting a nice 331 ED roll. He also made a Fortitude, using the remaining HRs from my most recent 99er.

Levels were gained mostly at Eldritch/Pindle in Normal and Nightmare, the latter in particular from getting Oath until 68. That's when he was able to equip all of his end game gear except Warshrikes, which completed his final setup at lvl 75 and his transiation into a full-time Throw Barb:

Code:
eth Warshrike / Lacerator
non-eth Warshrike / Lacerator on switch
Giant Skull, socketed with Ruby & Ruby/Dex Jewel
Fortitude
Highlord's
Raven
Dual leech/resist ring
LoH
Razortail
Gore Rider

Build: 20 Throwing Mastery, 20 Double Swing, 7 Frenzy, rest into pre-reqs, BO and Double Throw

Inventory: 5x Sharp GCs (three with life, 31-39), two with Dex (4-5), various life/resist charms, 3rd Warshrike (non-eth)

Stashed weapons:
- 2x eth Demon's Arch
- 2x Gimmershred

Merc (Might): Infinity, Duriel's, Stealskull

GoMule dump:
Name: TBU_Sting
Class: Barbarian
Experience: 841036366
Level: 82

Naked/Gear
Strength: 106/137
Dexterity: 145/191
Vitality: 229/229
Energy: 10/10
HP: 1093/1369
Mana: 91/131
Stamina: 377/397
Defense: 36/2390
AR: 710/1518

Fire: 144/104/44
Cold: 104/64/4
Lightning: 135/95/35
Poison: 85/45/-15

MF: 0 Block: 26
GF: 0
FR/W: 30
FHR: 0
IAS: 100
FCR: 25

Bash: 1/2
Leap: 1/2
Double Swing: 20/21
Stun: 0/0
Double Throw: 18/19
Leap Attack: 0/0
Concentrate: 0/0
Frenzy: 7/8
Whirlwind: 0/0
Berserk: 0/0

Sword Mastery: 0/0
Axe Mastery: 0/0
Mace Mastery: 0/0
Pole Arm Mastery: 0/0
Throwing Mastery: 20/21
Spear Mastery: 0/0
Increased Stamina: 1/2
Iron Skin: 1/2
Increased Speed: 1/2
Natural Resistance: 1/2

Howl: 1/2
Find Potion: 0/0
Taunt: 0/0
Shout: 1/2
Find Item: 0/0
Battle Cry: 0/0
Battle Orders: 16/17
Grim Ward: 0/0
War Cry: 0/0
Battle Command: 1/2

Highlord's Wrath
Amulet
Required Level: 65
Fingerprint: 0x374a98f7
Item Level: 95
Version: Expansion 1.10+
+1 to All Skills
+20% Increased Attack Speed
Adds 1 - 30 Lightning Damage
30% Deadly Strike (Based on Character Level)
Lightning Resist +35%
Attacker Takes Lightning Damage of 15

Sharp Grand Charm of Vita
Grand Charm
Required Level: 69
Fingerprint: 0xeacd1da3
Item Level: 95
Version: Expansion 1.10+
+9 to Maximum Damage
+65 to Attack Rating
+39 to Life

Sharp Grand Charm of Sustenance
Grand Charm
Required Level: 53
Fingerprint: 0xe2ce32ab
Item Level: 80
Version: Expansion 1.10+
+9 to Maximum Damage
+74 to Attack Rating
+31 to Life

Sharp Grand Charm of Sustenance
Grand Charm
Required Level: 53
Fingerprint: 0xfd7c9d27
Item Level: 84
Version: Expansion 1.10+
+9 to Maximum Damage
+64 to Attack Rating
+35 to Life

Sharp Grand Charm of Dexterity
Grand Charm
Required Level: 21
Fingerprint: 0xb23b5aa7
Item Level: 80
Version: Expansion 1.10+
+8 to Maximum Damage
+71 to Attack Rating
+5 to Dexterity

Coral Small Charm of Sustenance
Small Charm
Required Level: 20
Fingerprint: 0xbe52c598
Item Level: 95
Version: Expansion 1.10+
+13 to Life
Lightning Resist +9%

Shimmering Small Charm of Storms
Small Charm
Required Level: 37
Fingerprint: 0xde577d02
Item Level: 80
Version: Expansion 1.10+
Adds 1 - 23 Lightning Damage
All Resistances +5

Ocher Small Charm of Sustenance
Small Charm
Required Level: 17
Fingerprint: 0x563bbd7a
Item Level: 85
Version: Expansion 1.10+
+12 to Life
Lightning Resist +6%

Fine Small Charm of Life
Small Charm
Required Level: 21
Fingerprint: 0x697f1fff
Item Level: 81
Version: Expansion 1.10+
+2 to Maximum Damage
+13 to Attack Rating
+8 to Life

Shimmering Small Charm
Small Charm
Required Level: 25
Fingerprint: 0x29a3a35a
Item Level: 81
Version: Expansion 1.10+
All Resistances +4

Shimmering Small Charm of Blight
Small Charm
Required Level: 25
Fingerprint: 0x9006b597
Item Level: 84
Version: Expansion 1.10+
Adds 6 Poison Damage Over 3 Secs (75 Frames)
All Resistances +5

Raven Frost
Ring
Required Level: 45
Fingerprint: 0xc6eb221
Item Level: 87
Version: Expansion 1.10+
+224 to Attack Rating
Adds 15 - 45 Cold Damage Over 4 Secs (100 Frames)
+17 to Dexterity
+40 to Mana
Cold Absorb 20%
Cannot Be Frozen

Sharp Grand Charm of Dexterity
Grand Charm
Required Level: 21
Fingerprint: 0x6ed5732c
Item Level: 85
Version: Expansion 1.10+
+8 to Maximum Damage
+67 to Attack Rating
+4 to Dexterity

Shimmering Grand Charm of Vita
Grand Charm
Required Level: 69
Fingerprint: 0xb59a45d1
Item Level: 95
Version: Expansion 1.10+
+36 to Life
All Resistances +13

Lacerator
Winged Axe
Throw Damage: 21 - 183
One Hand Damage: 33 - 171
Quantity: 180
Required Level: 68
Required Strength: 96
Required Dexterity: 122
Fingerprint: 0xaa68cfb2
Item Level: 81
Version: Expansion 1.10+
33% Chance to cast level 3 Amplify Damage on striking
+30% Increased Attack Speed
206% Enhanced Damage
33% Chance of Open Wounds
Prevent Monster Heal
Hit Causes Monster to Flee 50%
Replenishes quantity

Demon's Arch
Balrog Spear
Throw Damage: 179 - 278
One Hand Damage: 146 - 281
Quantity: 80
Required Level: 68
Required Strength: 117
Required Dexterity: 85
Fingerprint: 0xa43278ca
Item Level: 99
Version: Expansion 1.10+
+30% Increased Attack Speed
199% Enhanced Damage
Adds 232 - 323 Fire Damage
Adds 23 - 333 Lightning Damage
11% Life stolen per hit
Replenishes quantity
Ethereal

Demon's Arch
Balrog Spear
Throw Damage: 157 - 244
One Hand Damage: 128 - 247
Quantity: 80
Required Level: 68
Required Strength: 117
Required Dexterity: 85
Fingerprint: 0x22d950d3
Item Level: 95
Version: Expansion 1.10+
+30% Increased Attack Speed
163% Enhanced Damage
Adds 232 - 323 Fire Damage
Adds 23 - 333 Lightning Damage
10% Life stolen per hit
Replenishes quantity
Ethereal

Arreat's Face
Slayer Guard
Defense: 317
Durability: 50 of 55
Required Level: 42
Required Strength: 118
Fingerprint: 0x4eb46042
Item Level: 87
Version: Expansion 1.10+
+2 to Combat Skills (Barbarian Only)
+2 to Barbarian Skill Levels
+30% Faster Hit Recovery
20% Bonus to Attack Rating
6% Life stolen per hit
+162% Enhanced Defense
+20 to Strength
+20 to Dexterity
All Resistances +30

Rune Touch
Ring
Required Level: 65
Fingerprint: 0xdb073c3f
Item Level: 80
Version: Expansion 1.10+
5% Mana stolen per hit
8% Life stolen per hit
+2 to Strength
Cold Resist +19%
Fire Resist +9%

Tome of Identify
Fingerprint: 0x2046fa99
Item Level: 11
Version: Expansion 1.10+

String of Ears
Demonhide Sash
Defense: 111
Durability: 18 of 22
Required Level: 29
Required Strength: 20
Fingerprint: 0xa57bf5c6
Item Level: 95
Version: Expansion 1.10+
8% Life stolen per hit
+175% Enhanced Defense
+15 Defense
Damage Reduced by 14%
Magic Damage Reduced by 12
+10 Maximum Durability

Fortitude
Archon Plate
ElSolDolLo
Defense: 1560
Durability: 60 of 60
Required Level: 63
Required Strength: 103
Fingerprint: 0xdbe2ae25
Item Level: 84
Version: Expansion 1.10+
20% Chance to cast level 15 Chilling Armor when struck
+25% Faster Cast Rate
300% Enhanced Damage
+200% Enhanced Defense
+15 Defense
+102 to Life (Based on Character Level)
Replenish Life +7
+5% to Maximum Lightning Resist
All Resistances +28
Damage Reduced by 7
12% Damage Taken Goes To Mana
+1 to Light Radius
4 Sockets (4 used)
Socketed: El Rune
Socketed: Sol Rune
Socketed: Dol Rune
Socketed: Lo Rune

El Rune
Required Level: 11
Version: Expansion 1.10+
Weapons: +50 to Attack Rating
+1 to Light Radius
Armor: +15 Defense
+1 to Light Radius
Shields: +15 Defense
+1 to Light Radius

Sol Rune
Required Level: 27
Version: Expansion 1.10+
Weapons: +9 to Minimum Damage
Armor: Damage Reduced by 7
Shields: Damage Reduced by 7

Dol Rune
Required Level: 31
Version: Expansion 1.10+
Weapons: Hit Causes Monster to Flee 25%
Armor: Replenish Life +7
Shields: Replenish Life +7

Lo Rune
Required Level: 59
Version: Expansion 1.10+
Weapons: 20% Deadly Strike
Armor: +5% to Maximum Lightning Resist
Shields: +5% to Maximum Lightning Resist

Gimmershred
Flying Axe
Throw Damage: 45 - 201
One Hand Damage: 51 - 198
Quantity: 240
Required Level: 70
Required Strength: 88
Required Dexterity: 108
Fingerprint: 0x190a37b8
Item Level: 87
Version: Expansion 1.10+
+30% Increased Attack Speed
205% Enhanced Damage
Adds 218 - 483 Fire Damage
Adds 29 - 501 Lightning Damage
Adds 176 - 397 Cold Damage Over 4 Secs (100 Frames)
Increased Stack Size

Gimmershred
Flying Axe
Throw Damage: 45 - 201
One Hand Damage: 52 - 198
Quantity: 240
Required Level: 70
Required Strength: 88
Required Dexterity: 108
Fingerprint: 0x8bb4a6f
Item Level: 84
Version: Expansion 1.10+
+30% Increased Attack Speed
206% Enhanced Damage
Adds 218 - 483 Fire Damage
Adds 29 - 501 Lightning Damage
Adds 176 - 397 Cold Damage Over 4 Secs (100 Frames)
Increased Stack Size

Laying of Hands
Bramble Mitts
Defense: 86
Durability: 12 of 12
Required Level: 63
Required Strength: 50
Fingerprint: 0x25e6a57d
Item Level: 94
Version: Expansion 1.10+
10% Chance to cast level 3 Holy Bolt on striking
+20% Increased Attack Speed
+350% Damage to Demons
+25 Defense
Fire Resist +50%


Razortail
Sharkskin Belt
Defense: 106
Durability: 14 of 14
Required Level: 32
Required Strength: 20
Fingerprint: 0x772ea1c0
Item Level: 87
Version: Expansion 1.10+
Piercing Attack
+10 to Maximum Damage
+148% Enhanced Defense
+15 Defense
+15 to Dexterity
Attacker Takes Damage of (Based on Character Level) 82

Verdungo's Hearty Cord
Mithril Coil
Defense: 154
Durability: 16 of 16
Required Level: 63
Required Strength: 106
Fingerprint: 0x85d77cab
Item Level: 84
Version: Expansion 1.10+
+10% Faster Hit Recovery
+134% Enhanced Defense
+38 to Vitality
Replenish Life +13
+118 Maximum Stamina
Damage Reduced by 11%

Giant Skull
Bone Visage
Defense: 436
Durability: 40 of 40
Required Level: 65
Required Strength: 106
Fingerprint: 0xa6c07cac
Item Level: 95
Version: Expansion 1.10+
75% Enhanced Damage
10% Chance of Crushing Blow
Knockback
+292 Defense
+29 to Strength
+5 to Dexterity
2 Sockets (2 used)
Socketed: Ruby Jewel
Socketed: Ruby Jewel of Daring

Ruby Jewel
Jewel
Required Level: 58
Fingerprint: 0x44397afb
Item Level: 80
Version: Expansion 1.10+
37% Enhanced Damage

Ruby Jewel of Daring
Jewel
Required Level: 58
Fingerprint: 0x3dff5b89
Item Level: 81
Version: Expansion 1.10+
38% Enhanced Damage
+5 to Dexterity

Gore Rider
War Boots
Defense: 155
Durability: 34 of 34
Required Level: 47
Required Strength: 94
Fingerprint: 0xbc3e0f5b
Item Level: 75
Version: Expansion 1.10+
+30% Faster Run/Walk
15% Chance of Crushing Blow
15% Deadly Strike
10% Chance of Open Wounds
+188% Enhanced Defense
+20 Maximum Stamina
Requirements -25%
+10 Maximum Durability

War Traveler
Battle Boots
Defense: 128
Durability: 48 of 48
Required Level: 42
Required Strength: 95
Fingerprint: 0xff2b7045
Item Level: 79
Version: Expansion 1.10+
+25% Faster Run/Walk
Adds 15 - 25 Damage
+168% Enhanced Defense
+10 to Strength
+10 to Vitality
40% Slower Stamina Drain
Attacker Takes Damage of 7
34% Better Chance of Getting Magic Items
+30 Maximum Durability

Full Rejuvenation Potion
Version: Expansion 1.10+
Replenishes Mana 100%
Replenishes Health 100%

Full Rejuvenation Potion
Version: Expansion 1.10+
Replenishes Mana 100%
Replenishes Health 100%

Full Rejuvenation Potion
Version: Expansion 1.10+
Replenishes Mana 100%
Replenishes Health 100%

Full Rejuvenation Potion
Version: Expansion 1.10+
Replenishes Mana 100%
Replenishes Health 100%

Horadric Cube
Fingerprint: 0xd3fb1b64
Item Level: 13
Version: Expansion 1.10+

Rejuvenation Potion
Version: Expansion 1.10+
Replenishes Mana 35%
Replenishes Health 35%

Full Rejuvenation Potion
Version: Expansion 1.10+
Replenishes Mana 100%
Replenishes Health 100%

Warshrike
Winged Knife
Throw Damage: 80 - 136
One Hand Damage: 94 - 122
Quantity: 200
Required Level: 75
Required Strength: 45
Required Dexterity: 142
Fingerprint: 0x1aabc3bf
Item Level: 95
Version: Expansion 1.10+
25% Chance to cast level 9 Nova on striking
+30% Increased Attack Speed
Piercing Attack
249% Enhanced Damage
50% Deadly Strike
Replenishes quantity

Full Rejuvenation Potion
Version: Expansion 1.10+
Replenishes Mana 100%
Replenishes Health 100%

Full Rejuvenation Potion
Version: Expansion 1.10+
Replenishes Mana 100%
Replenishes Health 100%

Full Rejuvenation Potion
Version: Expansion 1.10+
Replenishes Mana 100%
Replenishes Health 100%

Scroll of Town Portal
Version: Expansion 1.10+

Scroll of Town Portal
Version: Expansion 1.10+

Scroll of Town Portal
Version: Expansion 1.10+

Full Rejuvenation Potion
Version: Expansion 1.10+
Replenishes Mana 100%
Replenishes Health 100%

Full Rejuvenation Potion
Version: Expansion 1.10+
Replenishes Mana 100%
Replenishes Health 100%

Full Rejuvenation Potion
Version: Expansion 1.10+
Replenishes Mana 100%
Replenishes Health 100%

Scroll of Town Portal
Version: Expansion 1.10+

Full Rejuvenation Potion
Version: Expansion 1.10+
Replenishes Mana 100%
Replenishes Health 100%

Full Rejuvenation Potion
Version: Expansion 1.10+
Replenishes Mana 100%
Replenishes Health 100%

Full Rejuvenation Potion
Version: Expansion 1.10+
Replenishes Mana 100%
Replenishes Health 100%

Full Rejuvenation Potion
Version: Expansion 1.10+
Replenishes Mana 100%
Replenishes Health 100%

Doom
Thresher
HelOhmUmLoCham
Two Hand Damage: 54 - 642
Durability: 32 of 65
Required Level: 67
Required Strength: 122
Required Dexterity: 95
Fingerprint: 0x4bba9c6e
Item Level: 85
Version: Expansion 1.10+
5% Chance to cast level 18 Volcano on striking
Level 12 Holy Freeze Aura When Equipped
+2 to All Skills
+45% Increased Attack Speed
356% Enhanced Damage
-60% to Enemy Cold Resistance
20% Deadly Strike
25% Chance of Open Wounds
Prevent Monster Heal
Freezes target +3
Requirements -20%
5 Sockets (5 used)
Socketed: Hel Rune
Socketed: Ohm Rune
Socketed: Um Rune
Socketed: Lo Rune
Socketed: Cham Rune

Hel Rune
Version: Expansion 1.10+
Weapons: Requirements -20%
Armor: Requirements -15%
Shields: Requirements -15%

Ohm Rune
Required Level: 57
Version: Expansion 1.10+
Weapons: Enhanced Maximum Damage
Armor: +5% to Maximum Cold Resist
Shields: +5% to Maximum Cold Resist

Um Rune
Required Level: 47
Version: Expansion 1.10+
Weapons: 25% Chance of Open Wounds
Armor: Cold Resist +15%
Lightning Resist +15%
Fire Resist +15%
Poison Resist +15%
Shields: Cold Resist +22%
Lightning Resist +22%
Fire Resist +22%
Poison Resist +22%

Lo Rune
Required Level: 59
Version: Expansion 1.10+
Weapons: 20% Deadly Strike
Armor: +5% to Maximum Lightning Resist
Shields: +5% to Maximum Lightning Resist

Cham Rune
Required Level: 67
Version: Expansion 1.10+
Weapons: Freezes target +3
Armor: Cannot Be Frozen
Shields: Cannot Be Frozen

Warshrike
Winged Knife
Throw Damage: 105 - 179
One Hand Damage: 123 - 160
Quantity: 200
Required Level: 75
Required Strength: 35
Required Dexterity: 132
Fingerprint: 0x9feab958
Item Level: 87
Version: Expansion 1.10+
25% Chance to cast level 9 Nova on striking
+30% Increased Attack Speed
Piercing Attack
209% Enhanced Damage
50% Deadly Strike
Replenishes quantity
Ethereal

Lacerator
Winged Axe
Throw Damage: 20 - 179
One Hand Damage: 32 - 167
Quantity: 180
Required Level: 68
Required Strength: 96
Required Dexterity: 122
Fingerprint: 0x1933a375
Item Level: 95
Version: Expansion 1.10+
33% Chance to cast level 3 Amplify Damage on striking
+30% Increased Attack Speed
199% Enhanced Damage
33% Chance of Open Wounds
Prevent Monster Heal
Hit Causes Monster to Flee 50%
Replenishes quantity

Warshrike
Winged Knife
Throw Damage: 78 - 132
One Hand Damage: 92 - 119
Quantity: 200
Required Level: 75
Required Strength: 45
Required Dexterity: 142
Fingerprint: 0x5855cbd8
Item Level: 86
Version: Expansion 1.10+
25% Chance to cast level 9 Nova on striking
+30% Increased Attack Speed
Piercing Attack
241% Enhanced Damage
50% Deadly Strike
Replenishes quantity

Lacerator
Winged Axe
Throw Damage: 20 - 172
One Hand Damage: 31 - 161
Quantity: 180
Required Level: 68
Required Strength: 96
Required Dexterity: 122
Fingerprint: 0xdc2b9255
Item Level: **
Version: Expansion 1.10+
33% Chance to cast level 3 Amplify Damage on striking
+30% Increased Attack Speed
188% Enhanced Damage
33% Chance of Open Wounds
Prevent Monster Heal
Hit Causes Monster to Flee 50%
Replenishes quantity

Mercenary:

Name: Fazel
Race: Desert Mercenary
Type: Off-Nightmare
Experience: 66975926
Level: 82
Dead?: false

Naked/Gear
Strength: 181/196
Dexterity: 145/145
HP: 1647/1729
Defense: 1217/2142
AR: 1874/1874

Fire: 166/126/66
Cold: 196/156/96
Lightning: 166/126/66
Poison: 166/126/66

Duriel's Shell
Cuirass
Defense: 682
Durability: 150 of 150
Required Level: 41
Required Strength: 65
Fingerprint: 0xe1b915c0
Item Level: 87
Version: Expansion 1.10+
+186% Enhanced Defense
+102 Defense (Based on Character Level)
+15 to Strength
+82 to Life (Based on Character Level)
Cold Resist +30%
All Resistances +20
Cannot Be Frozen
+100 Maximum Durability


Stealskull
Casque
Defense: 243
Durability: 24 of 24
Required Level: 35
Required Strength: 59
Fingerprint: 0x6b1eea71
Item Level: 85
Version: Expansion 1.10+
+10% Increased Attack Speed
+10% Faster Hit Recovery
5% Mana stolen per hit
5% Life stolen per hit
+233% Enhanced Defense
48% Better Chance of Getting Magic Items


Infinity
Cryptic Axe
BerMalBerIst
Two Hand Damage: 192 - 884
Durability: 33 of 33
Required Level: 63
Required Strength: 155
Required Dexterity: 93
Fingerprint: 0xab150a5b
Item Level: 81
Version: Expansion 1.10+
50% Chance to cast level 20 Chain Lightning when you Kill an Enemy
Level 12 Conviction Aura When Equipped
+35% Faster Run/Walk
293% Enhanced Damage
-48% to Enemy Lightning Resistance
40% Chance of Crushing Blow
Prevent Monster Heal
+41 to Vitality (Based on Character Level)
30% Better Chance of Getting Magic Items
Level 21 Cyclone Armor (30/30 Charges)
Ethereal
4 Sockets (4 used)
Socketed: Ber Rune
Socketed: Mal Rune
Socketed: Ber Rune
Socketed: Ist Rune

Ber Rune
Required Level: 63
Version: Expansion 1.10+
Weapons: 20% Chance of Crushing Blow
Armor: Damage Reduced by 8%
Shields: Damage Reduced by 8%

Mal Rune
Required Level: 49
Version: Expansion 1.10+
Weapons: Prevent Monster Heal
Armor: Magic Damage Reduced by 7
Shields: Magic Damage Reduced by 7

Ber Rune
Required Level: 63
Version: Expansion 1.10+
Weapons: 20% Chance of Crushing Blow
Armor: Damage Reduced by 8%
Shields: Damage Reduced by 8%

Ist Rune
Required Level: 51
Version: Expansion 1.10+
Weapons: 30% Better Chance of Getting Magic Items
Armor: 25% Better Chance of Getting Magic Items
Shields: 25% Better Chance of Getting Magic Items

The original plan was to also use swords for Frenzy, but I realized I'd probably end up using only Frenzy out of laziness, which wasn't the idea... So I comitted to throwing weapons entirely.

I went for lvl 9 Frenzy after BO, so that I hit last throw BP with 40 IAS from LoH and HLW and Frenzy active (which I wanted all the time anyway for fast movement). Giant Skull with two ED jewels worked great, knockback helped a lot for questing and the damage boost was great. I've been wanting to use one for a while, and this seemed like a good build for it.

Overall this guy was pretty solid. He suffered no deaths at all, though I went through Hell on P1 only, given he had some issues with being swarmed on higher player settings. Even with Razortail and Warshrikes' piercing, Double Throw is still not a "real" AoE skill obviously. Damage output wasn't too bad though (~4-8k with eth Warshrike) and the P1 Hell gameplay was very easy.

I've read about many complaints about weapon repairs and how annoying it was, but found with two weapon sets one could reduce town trips to a reasonable amount. It didn't bother me much at all to be honest. (I kept a third Warshrike in inventory though, to even things out because I wanted to use the ethereal one whenever I could, which couldn't be repaired in town ofc.)

I also used 2x eth Demon's Arch and 2x Gimmershred apart form the 2x Warshrike + Lacerator setup. The latter combo is clearly superior against anything non-PI, but those other weapon pairs also had some merit and saw use in areas with PIs.

Biggest question for this character to me is Merc weapon. I tried several, even briefly went with Faith Merc in order to hit last Throw BP even when Frenzy is not active, but found Might Merc was much better. For weapon I ended up using Infinity because it eliminates any CtH issues (he ist still only lvl 82 and needs to beef up some more for good CtH). Before that I played around with Doom – since I just made one and heard it's a great Merc weapon :) – and Reaper's. The latter was fine as it meant either Amp or Decrep is up pretty much all the time, but didn't like losing out on some damage when it overrides Amp from Lacerator.

In the end I think Pride is the top choice for this guy, provided the Merc can be kept safe with it (since he has basically no leech then). I currently only have one on my general/twinked characters, so he wasn't allowed to use it for the playthorugh. But I might play around with him some more and try it (as well as eth Lacerators) and maybe do some gameplay recording as well in the future.

Anyway, lots of fun to play this build! Necro and Druid left...
 
Originally posted by galtwish on Dec 7, 2018:

Patriarch Fans_Notes - 2H FanatiZealot with 1.07 "Death" CB

After a 5+ year hiatus, I finished some 1.12b character thanks to a perfect Mara's and finally getting the runes to make Call to Arms. Fans_Notes was inspired by StanTheMan, SirPoopsAlot's 1.07 Death CB Zealot. I went for 50% DR, max Fire/Light resists, and went P8/P8/P5 through the acts. Multiple deaths in Hell A2 led me to hold up until Meph dropped an Ohm for CtA, and then it was off to the races again. Chaos Sanctuary and IM killed me a few times, but I ran around enough to get a new curse from the OKs and thwackthwackthwackthwackthwack'd my way through. All act bosses were easier to kill than undead champs, thanks to LoH, 85% CB, 50%+ DS. I think Baal and Diablo had less than 10 attack cycles between the two of them.

Leveling was the usual 6x Hel Maul to Death's Gloves/Belt to 1.07 Ravenclaw to Kuko w/Shael to "Oath" in a 1.07 eth Balrog Blade. The difference between Oath and Death in eth 1.07 swords isn't a big deal until you get to heavy PIs in Hell where CB makes a real difference.

The merc armor is a poor man's Treachery, since my 2 versions are on other questing toons. It does just fine and is a slight quality of life improvement because I never have to squint to find a Fade'd mercenary. His sole purpose was to get Decrepify up as soon as possible, and did that just fine.

I didn't feel like I needed more ML or LL, as the sword does such incredible damage. With 2000+ life after Battle Orders, the only time needed a potion was after a crazy elemental hit requiring a Full Rejuv. Mana burn was not even an irritation, as opposed to every other melee Paladin I've played. AR showed 80%+ to hit Hell Baal with damage topped out at nearly 11k on the LCS. Grabbing a combat shrine inevitably lead to getting cursed until I found one in the Chaos Sanctuary:rolleyes:, boosting me to 14k damage and 23k AR. The play was quite fun, as blasting through Hell at P5 after struggling for years at P1 made me feel like a big man.

Future plans may be P5 Baal runs, but I like making new characters too much to leave my only Mara's and CtA on a finished toon.

Fans_Notes
Paladin (1.12b)
Character level 86
Character exp 1178725042

Strength 179
Energy 15
Dexterity 89
Vitality 237

Life 1724
Mana 292

After BO + Enchant + Might merc
AR: 9000+
DMG: 11k

Skills:
20 Fanaticism/Zeal/Sacrifice/Holy Shield (for future possibilities), 10 Blessed Aim

Gear:
Death
Colossus Sword
'HelElVexOrtGul'
One-Hand Damage: 179 to 534
Two-Hand Damage: 417 to 921
Required Dexterity: 66
Required Strength: 136
Required Level: 60
Sword Class - Slow Attack Speed
Indestructible
Item Version: Expansion
Item Level: 87
Fingerprint: 0x72ceb5d8
+359% Enhanced Damage
+50 to Attack Rating
Adds 1-50 lightning damage
7% Mana stolen per hit
+1 to Light Radius
Requirements -20%
20% Bonus to Attack Rating
50% Chance of Crushing Blow
Indestructible
25% Chance to cast Level 18 Glacial Spike on attack
100% Chance to cast Level 44 Chain Lightning When You Die
Level 22 Blood Golem (15/15 Charges)
43% Deadly Strike (Based on Character Level)
Ethereal (Cannot be Repaired), Socketed (5: 5 used)

Spirit in Akaran Targe

Call to Arms
Crystal Sword
'AmnRalMalIstOhm'
Fingerprint: 0x6ac8f2a5
+252% Enhanced Damage
Adds 5-30 fire damage
7% Life stolen per hit
Replenish Life +12
30% Better Chance of Getting Magic Items
40% Increased Attack Speed
+2 to Battle Orders
+1 to Battle Cry
+3 to Battle Command
Prevent Monster Heal
+1 to All Skill Levels
Socketed (5: 5 used)

Demon Limb in Cube

Mara's Kaleidoscope
Fingerprint: 0xceb8335f
+5 to Strength
+5 to Energy
+5 to Dexterity
+5 to Vitality
All Resistances +30
+2 to All Skill Levels

Raven Touch
Fingerprint: 0x7806f21d
+14 to Strength
+44 to Attack Rating
Fire Resist +10%
Lightning Resist +30%
Cold Resist +10%
Poison Resist +10%

Raven Frost
Fingerprint: 0x281d83ef
+20 to Dexterity
+40 to Mana
+247 to Attack Rating
Adds 15-45 cold damage over 4 seconds
20% Cold Absorb
Cannot Be Frozen

Guillaume's Face socketed with Scintillating Jewel of Carnage +12 DMG/15% resist all
Shaftstop socketed with Scintillating Jewel of Carnage +11 DMG/15% resist all
String of Ears 12 MDR/15% DR/8% LL
Natalya's Soul 25% LR/22% CR
Laying of Hands

Lion Branded Grand Charm of Quality
Required Level: 42
Item Version: 1.10+ Expansion
Item Level: 99
Fingerprint: 0xf1079941
+2 to Maximum Damage
+1 to Combat Skills (Paladin Only)

Steel Grand Charm of Sustenance
Required Level: 37
Item Version: 1.10+ Expansion
Item Level: 79
Fingerprint: 0x53aa82d2
+29 to Life
+93 to Attack Rating

Captain's Grand Charm of Vita
Required Level: 69
Item Version: 1.10+ Expansion
Item Level: 79
Fingerprint: 0x15cccdec
+36 to Life
+1 to Offensive Aura Skills (Paladin Only)

Lion Branded Grand Charm of Sustenance
Required Level: 42
Item Version: 1.10+ Expansion
Item Level: 78
Fingerprint: 0xa900c510
+23 to Life
+1 to Combat Skills (Paladin Only)

Shimmering Small Charm of Strength
Required Level: 25
Item Version: 1.10+ Expansion
Item Level: 52
Fingerprint: 0x8cff605d
+2 to Strength
All Resistances +4

Shimmering Small Charm of Strength
Required Level: 25
Item Version: 1.10+ Expansion
Item Level: 81
Fingerprint: 0xf54a8037
+2 to Strength
All Resistances +4

Shimmering Grand Charm of Inertia
Required Level: 27
Item Version: 1.10+ Expansion
Item Level: 85
Fingerprint: 0x407c4e7e
All Resistances +14
7% Faster Run/Walk

Steel Grand Charm of Life
Required Level: 35
Item Version: 1.10+ Expansion
Item Level: 67
Fingerprint: 0x7612e099
+10 to Life
+112 to Attack Rating

Beryl Small Charm of Vita
Required Level: 39
Item Version: 1.10+ Expansion
Item Level: 71
Fingerprint: 0x9423803d
+17 to Life
Poison Resist +5%

Emerald Small Charm
Required Level: 32
Item Version: 1.10+ Expansion
Item Level: 82
Fingerprint: 0xc5cddf04
Poison Resist +10%

Shimmering Small Charm
Required Level: 25
Item Version: 1.10+ Expansion
Item Level: 87
Fingerprint: 0x278f7bbc
All Resistances +4

Mercenary
Rockstopper
The Reaper's Toll socketed with Shael
Jeweler's Full Plate Mail of Stability
Lightning Resist +17%
60% Increased Attack Speed
24% Faster Hit Recovery
 
Originally posted by Grape on Sep 14, 2016:

Patriarch Darude - Hydraulic Destruction Zealot

*Casts Sandstorm*

I try to use my highrune runewords at least once each for some build. Since I made my 'Destruction' Phase Blade @Brak has every now and then tried to push me to use it. And no wonder, Brak has put Destruction to use for real. Thanks for the inspiration!

Another source of inspiration was Vox Dei's Hydra casting Riftadin.

Once I revisited that thread before playing my own version of "Orbadin", it all fell into place. Hydras from Dragonscale and the chance to cast Volcanoes from 'Destruction' along with some + fire skill damage should do well enough.

Build:

Basically as much plus skills and +FSD% for the Hydras as possible. Sure a Zealot would like to have CBF in form of one Raven and some more crushing blow and deadly strike etc. But I stayed with the theme.

Maxed Holy Shield along with extra points in Defiance. This made for a really tanky character with max block. Another option would've been more points to Blessed Aim for passive AR bonus, but Conviction takes care of any problems with AR. Maybe useful for the first couple hits before conviction kicks in.

LCS:
1587252065722.png

Skills, items etc (also shown in video):
Code:
Name:       Darude
Class:      Paladin
Experience: 1090705694
Level:      85

            Naked/Gear
Strength:   123/161
Dexterity:  140/159
Vitality:   242/247
Energy:     15/20
HP:         934/1162
Mana:       141/161
Stamina:    390/440
Defense:    35/1730
AR:         685/780

Fire:       165/125/65
Cold:       144/104/44
Lightning:  168/128/68
Poison:     179/139/79

MF:         50       Block:      44
GF:         56
FR/W:       43
FHR:        5
IAS:        0
FCR:        60

Sacrifice: 20/27
Smite: 1/9
Holy Bolt: 1/8
Zeal: 20/27
Charge: 1/8
Vengeance: 0/0
Blessed Hammer: 1/8
Conversion: 0/0
Holy Shield: 20/27
Fist of the Heavens: 0/0

Might: 1/13
Holy Fire: 1/13
Thorns: 1/13
Blessed Aim: 2/14
Concentration: 0/0
Holy Freeze: 1/13
Holy Shock: 0/0
Sanctuary: 1/13
Fanaticism: 0/0
Conviction: 12/24

Prayer: 0/0
Resist Fire: 0/0
Defiance: 13/20
Resist Cold: 0/0
Cleansing: 0/0
Resist Lightning: 0/0
Vigor: 0/0
Meditation: 0/0
Redemption: 0/0
Salvation: 0/0

Mara's Kaleidoscope
Amulet
Required Level: 67
Fingerprint: 0x5e75b213
Item Level: 88
Version: Expansion 1.10+
+2 to All Skills
All Stats +5
All Resistances +30

Captain's Grand Charm of Strength
Grand Charm
Required Level: 42
Fingerprint: 0x2c678ac7
Item Level: 85
Version: Expansion 1.10+
+1 to Offensive Aura Skills (Paladin Only)
+4 to Strength

Captain's Grand Charm of Strength
Grand Charm
Required Level: 42
Fingerprint: 0x4466837d
Item Level: 88
Version: Expansion 1.10+
+1 to Offensive Aura Skills (Paladin Only)
+5 to Strength

Captain's Grand Charm of Life
Grand Charm
Required Level: 42
Fingerprint: 0xd0823595
Item Level: 94
Version: Expansion 1.10+
+1 to Offensive Aura Skills (Paladin Only)
+20 to Life

Arachnid Mesh
Spiderweb Sash
Defense: 123
Durability: 12 of 12
Required Level: 80
Required Strength: 50
Fingerprint: 0xa0793e81
Item Level: 88
Version: Expansion 1.10+
+1 to All Skills
+20% Faster Cast Rate
Slows Target by 10%
+96% Enhanced Defense
Increase Maximum Mana 5%
Level 3 Venom (11/11 Charges)

Shimmering Grand Charm of Sustenance
Grand Charm
Required Level: 37
Fingerprint: 0xd5f1fdb0
Item Level: 85
Version: Expansion 1.10+
+30 to Life
All Resistances +14

Shimmering Grand Charm of Dexterity
Grand Charm
Required Level: 27
Fingerprint: 0xaf2c7972
Item Level: 85
Version: Expansion 1.10+
+4 to Dexterity
All Resistances +14

Captain's Grand Charm of Strength
Grand Charm
Required Level: 42
Fingerprint: 0x8aaedb33
Item Level: 85
Version: Expansion 1.10+
+1 to Offensive Aura Skills (Paladin Only)
+5 to Strength

Shimmering Grand Charm of Inertia
Grand Charm
Required Level: 27
Fingerprint: 0x30fadcf6
Item Level: 80
Version: Expansion 1.10+
+7% Faster Run/Walk
All Resistances +13

Shimmering Small Charm of Balance
Small Charm
Required Level: 29
Fingerprint: 0xd880dbe1
Item Level: 85
Version: Expansion 1.10+
+5% Faster Hit Recovery
All Resistances +5

Shimmering Small Charm of Inertia
Small Charm
Required Level: 27
Fingerprint: 0xa741e8e3
Item Level: 85
Version: Expansion 1.10+
+3% Faster Run/Walk
All Resistances +4

Shimmering Small Charm of Inertia
Small Charm
Required Level: 27
Fingerprint: 0xdf7f82d
Item Level: 80
Version: Expansion 1.10+
+3% Faster Run/Walk
All Resistances +5

Harlequin Crest
Shako
Defense: 284
Indestructible
Required Level: 62
Required Strength: 50
Fingerprint: 0x54226c71
Item Level: 87
Version: Expansion
100% Chance to cast level 29 Blaze when you Level-Up
+2 to All Skills
Adds 17 - 45 Fire Damage
-3% to Enemy Fire Resistance
+5% to Fire Skill Damage
+100% Enhanced Defense
Increase Maximum Life 40%
50% Better Chance of Getting Magic Items
1 Sockets (1 used)
Socketed: Rainbow Facet

Rainbow Facet
Jewel
Required Level: 49
Fingerprint: 0x5af703ea
Item Level: 85
Version: Expansion 1.10+
100% Chance to cast level 29 Blaze when you Level-Up
Adds 17 - 45 Fire Damage
-3% to Enemy Fire Resistance
+5% to Fire Skill Damage

Bul-Kathos' Wedding Band
Ring
Required Level: 58
Fingerprint: 0x8d7b5944
Item Level: 88
Version: Expansion 1.10+
+1 to All Skills
5% Life stolen per hit
+42 to Life (Based on Character Level)
+50 Maximum Stamina

The Stone of Jordan
Ring
Required Level: 29
Fingerprint: 0x794a8c71
Item Level: 85
Version: Expansion 1.10+
+1 to All Skills
Adds 1 - 12 Lightning Damage
+20 to Mana
Increase Maximum Mana 25%

Magefist
Crusader Gauntlets
Defense: 95
Durability: 18 of 18
Required Level: 69
Required Strength: 151
Fingerprint: 0xaaff85cb
Item Level: 46
Version: Expansion 1.10+
+1 to Fire Skills
+20% Faster Cast Rate
Adds 1 - 6 Fire Damage
+30% Enhanced Defense
+10 Defense
Regenerate Mana 25%
Required Level +12

Ormus' Robes
Dusk Shroud
Defense: 461
Durability: 20 of 20
Required Level: 75
Required Strength: 77
Fingerprint: 0x97981731
Item Level: 88
Version: Expansion 1.10+
100% Chance to cast level 31 Meteor when you Die
+20% Faster Cast Rate
Adds 17 - 45 Fire Damage
-3% to Enemy Fire Resistance
+15% to Cold Skill Damage
+12% to Lightning Skill Damage
+20% to Fire Skill Damage
+3 to Enchant (Sorceress Only)
+18 Defense
Regenerate Mana 15%
1 Sockets (1 used)
Socketed: Rainbow Facet

Rainbow Facet
Jewel
Required Level: 49
Fingerprint: 0x5a5fc295
Item Level: 85
Version: Expansion 1.10+
100% Chance to cast level 31 Meteor when you Die
Adds 17 - 45 Fire Damage
-3% to Enemy Fire Resistance
+5% to Fire Skill Damage

Shimmering Small Charm of Vita
Small Charm
Required Level: 39
Fingerprint: 0xd719bb3b
Item Level: 80
Version: Expansion 1.10+
+19 to Life
All Resistances +4

Shimmering Small Charm of Vita
Small Charm
Required Level: 39
Fingerprint: 0xba8a6f4a
Item Level: 80
Version: Expansion 1.10+
+18 to Life
All Resistances +3

Shimmering Small Charm of Vita
Small Charm
Required Level: 39
Fingerprint: 0x92c99569
Item Level: 88
Version: Expansion 1.10+
+17 to Life
All Resistances +4

Shimmering Small Charm of Sustenance
Small Charm
Required Level: 25
Fingerprint: 0xdf4422f5
Item Level: 85
Version: Expansion 1.10+
+15 to Life
All Resistances +5

Shimmering Small Charm of Vita
Small Charm
Required Level: 39
Fingerprint: 0x6170c05c
Item Level: 85
Version: Expansion 1.10+
+19 to Life
All Resistances +5

Spirit Spur
Greaves
Defense: 12
Durability: 24 of 24
Required Level: 29
Required Strength: 70
Fingerprint: 0xaff3e20c
Item Level: 88
Version: Expansion 1.10+
12% Chance to cast level 4 Charged Bolt when struck
+30% Faster Run/Walk
Lightning Resist +24%
Fire Resist +21%
Poison Resist +35%
56% Extra Gold from Monsters

Shimmering Small Charm of Sustenance
Small Charm
Required Level: 25
Fingerprint: 0xe257f8e6
Item Level: 85
Version: Expansion 1.10+
+14 to Life
All Resistances +4

Captain's Grand Charm of Life
Grand Charm
Required Level: 42
Fingerprint: 0x2eb1d064
Item Level: 94
Version: Expansion 1.10+
+1 to Offensive Aura Skills (Paladin Only)
+20 to Life

Shimmering Small Charm of Sustenance
Small Charm
Required Level: 25
Fingerprint: 0x174b1c3b
Item Level: 80
Version: Expansion 1.10+
+14 to Life
All Resistances +4

Horadric Cube
Fingerprint: 0x7f67b2bd
Item Level: 13
Version: Expansion 1.10+

Tome of Town Portal
Fingerprint: 0xce3c4cd2
Item Level: 87
Version: Expansion 1.10+

Call to Arms
Flail
AmnRalMalIstOhm
One Hand Damage: 3 - 93
Durability: 30 of 30
Required Level: 57
Required Strength: 41
Required Dexterity: 35
Fingerprint: 0xf4a011f3
Item Level: 85
Version: Expansion 1.10+
+1 to All Skills
+40% Increased Attack Speed
290% Enhanced Damage
+150% Damage to Undead
Adds 5 - 30 Fire Damage
7% Life stolen per hit
Prevent Monster Heal
+2 to Battle Command
+5 to Battle Orders
+1 to Battle Cry
Replenish Life +12
30% Better Chance of Getting Magic Items
5 Sockets (5 used)
Socketed: Amn Rune
Socketed: Ral Rune
Socketed: Mal Rune
Socketed: Ist Rune
Socketed: Ohm Rune

Amn Rune
Required Level: 25
Version: Expansion 1.10+
Weapons: 7% Life stolen per hit
Armor: Attacker Takes Damage of 14
Shields: Attacker Takes Damage of 14

Ral Rune
Required Level: 19
Version: Expansion 1.10+
Weapons: Adds 5 - 30 Fire Damage
Armor: Fire Resist +30%
Shields: Fire Resist +35%

Mal Rune
Required Level: 49
Version: Expansion 1.10+
Weapons: Prevent Monster Heal
Armor: Magic Damage Reduced by 7
Shields: Magic Damage Reduced by 7

Ist Rune
Required Level: 51
Version: Expansion 1.10+
Weapons: 30% Better Chance of Getting Magic Items
Armor: 25% Better Chance of Getting Magic Items
Shields: 25% Better Chance of Getting Magic Items

Ohm Rune
Required Level: 57
Version: Expansion 1.10+
Weapons: Enhanced Maximum Damage
Armor: +5% to Maximum Cold Resist
Shields: +5% to Maximum Cold Resist

Spirit
Sacred Targe
TalThulOrtAmn
Defense: 154
Chance to Block: 0
Durability: 45 of 45
Required Level: 47
Required Strength: 86
Fingerprint: 0xaa3e6fd3
Item Level: 79
Version: Expansion 1.10+
+2 to All Skills
+35% Faster Cast Rate
+55% Faster Hit Recovery
+250 Defense vs. Missile
+22 to Vitality
+101 to Mana
Cold Resist +35%
All Resistances +45
Lightning Resist +35%
Poison Resist +35%
+8 Magic Absorb
Attacker Takes Damage of 14
4 Sockets (4 used)
Socketed: Tal Rune
Socketed: Thul Rune
Socketed: Ort Rune
Socketed: Amn Rune

Tal Rune
Required Level: 17
Version: Expansion 1.10+
Weapons: Adds 75 Poison Damage Over 5 Secs (125 Frames)
Armor: Poison Resist +30%
Shields: Poison Resist +35%

Thul Rune
Required Level: 23
Version: Expansion 1.10+
Weapons: Adds 3 - 14 Cold Damage Over 3 Secs (75 Frames)
Armor: Cold Resist +30%
Shields: Cold Resist +35%

Ort Rune
Required Level: 21
Version: Expansion 1.10+
Weapons: Adds 1 - 50 Lightning Damage
Armor: Lightning Resist +30%
Shields: Lightning Resist +35%

Amn Rune
Required Level: 25
Version: Expansion 1.10+
Weapons: 7% Life stolen per hit
Armor: Attacker Takes Damage of 14
Shields: Attacker Takes Damage of 14

Destruction
Phase Blade
VexLoBerJahKo
One Hand Damage: 139 - 157
Indestructible
Required Level: 65
Required Strength: 25
Required Dexterity: 136
Fingerprint: 0x4fdbf31e
Item Level: 88
Version: Expansion 1.10+
23% Chance to cast level 12 Volcano on striking
5% Chance to cast level 23 Molten Boulder on striking
100% Chance to cast level 45 Meteor when you Die
15% Chance to cast level 22 Nova on attack
350% Enhanced Damage
Ignore Target's Defense
Adds 100 - 180 Magic Damage
7% Mana stolen per hit
20% Chance of Crushing Blow
20% Deadly Strike
Prevent Monster Heal
+10 to Dexterity
5 Sockets (5 used)
Socketed: Vex Rune
Socketed: Lo Rune
Socketed: Ber Rune
Socketed: Jah Rune
Socketed: Ko Rune

Vex Rune
Required Level: 55
Version: Expansion 1.10+
Weapons: 7% Mana stolen per hit
Armor: +5% to Maximum Fire Resist
Shields: +5% to Maximum Fire Resist

Lo Rune
Required Level: 59
Version: Expansion 1.10+
Weapons: 20% Deadly Strike
Armor: +5% to Maximum Lightning Resist
Shields: +5% to Maximum Lightning Resist

Ber Rune
Required Level: 63
Version: Expansion 1.10+
Weapons: 20% Chance of Crushing Blow
Armor: Damage Reduced by 8%
Shields: Damage Reduced by 8%

Jah Rune
Required Level: 65
Version: Expansion 1.10+
Weapons: Ignore Target's Defense
Armor: Increase Maximum Life 5%
Shields: +50 to Life

Ko Rune
Required Level: 39
Version: Expansion 1.10+
Weapons: +10 to Dexterity
Armor: +10 to Dexterity
Shields: +10 to Dexterity

Dragonscale
Zakarum Shield
Defense: 562
Chance to Block: 0
Durability: 65 of 65
Required Level: 80
Required Strength: 142
Fingerprint: 0xdc0e52c5
Item Level: 88
Version: Expansion 1.10+
100% Chance to cast level 29 Blaze when you Level-Up
Adds 228 - 416 Fire Damage
-3% to Enemy Fire Resistance
+20% to Fire Skill Damage
+10 to Hydra
+190% Enhanced Defense
+19 to Strength
+5% to Maximum Fire Resist
Fire Absorb 10%
1 Sockets (1 used)
Socketed: Rainbow Facet

Rainbow Facet
Jewel
Required Level: 49
Fingerprint: 0x3ac86c5
Item Level: 85
Version: Expansion 1.10+
100% Chance to cast level 29 Blaze when you Level-Up
Adds 17 - 45 Fire Damage
-3% to Enemy Fire Resistance
+5% to Fire Skill Damage

Mercenary:

Name:       Zanarhi
Race:       Desert Mercenary
Type:       Off-Nightmare
Experience: 74619352
Level:      85
Dead?:      false

            Naked/Gear
Strength:   186/186
Dexterity:  150/150
HP:         1767/1767
Defense:    1302/2575
AR:         1913/1913

Fire:       149/109/49
Cold:       179/139/79
Lightning:  149/109/49
Poison:    149/109/49

Treachery
Scarab Husk
ShaelThulLem
Defense: 1021
Durability: 15 of 15
Required Level: 51
Required Strength: 85
Fingerprint: 0x379b1483
Item Level: 88
Version: Expansion 1.10+
5% Chance to cast level 15 Fade when struck
25% Chance to cast level 15 Venom on striking
+2 to Assassin Skill Levels
+45% Increased Attack Speed
+20% Faster Hit Recovery
Cold Resist +30%
50% Extra Gold from Monsters
Ethereal
3 Sockets (3 used)
Socketed: Shael Rune
Socketed: Thul Rune
Socketed: Lem Rune

Shael Rune
Required Level: 29
Version: Expansion 1.10+
Weapons: +20% Increased Attack Speed
Armor: +20% Faster Hit Recovery
Shields: +20% Faster Block Rate

Thul Rune
Required Level: 23
Version: Expansion 1.10+
Weapons: Adds 3 - 14 Cold Damage Over 3 Secs (75 Frames)
Armor: Cold Resist +30%
Shields: Cold Resist +35%

Lem Rune
Required Level: 43
Version: Expansion 1.10+
Weapons: 75% Extra Gold from Monsters
Armor: 50% Extra Gold from Monsters
Shields: 50% Extra Gold from Monsters


Vampire Gaze
Grim Helm
Defense: 252
Durability: 38 of 40
Required Level: 41
Required Strength: 58
Fingerprint: 0x18f7f1ea
Item Level: 54
Version: Expansion
+15% Increased Attack Speed
14% Enhanced Damage
8% Mana stolen per hit
8% Life stolen per hit
+100% Enhanced Defense
15% Slower Stamina Drain
Damage Reduced by 25%
Magic Damage Reduced by 15
1 Sockets (1 used)
Socketed: Rusty Jewel of Fervor

Rusty Jewel of Fervor
Jewel
Required Level: 31
Fingerprint: 0x960ac853
Item Level: 85
Version: Expansion 1.10+
+15% Increased Attack Speed
14% Enhanced Damage


Doom
Thresher
HelOhmUmLoCham
Two Hand Damage: 87 - 1021
Indestructible
Required Level: 67
Required Strength: 114
Required Dexterity: 87
Fingerprint: 0x52cb75da
Item Level: 87
Version: Expansion
5% Chance to cast level 18 Volcano on striking
Level 12 Holy Freeze Aura When Equipped
+2 to All Skills
+45% Increased Attack Speed
384% Enhanced Damage
-46% to Enemy Cold Resistance
20% Deadly Strike
25% Chance of Open Wounds
Prevent Monster Heal
Freezes target +3
Requirements -20%
Ethereal
5 Sockets (5 used)
Socketed: Hel Rune
Socketed: Ohm Rune
Socketed: Um Rune
Socketed: Lo Rune
Socketed: Cham Rune

Hel Rune
Version: Expansion 1.10+
Weapons: Requirements -20%
Armor: Requirements -15%
Shields: Requirements -15%

Ohm Rune
Required Level: 57
Version: Expansion 1.10+
Weapons: Enhanced Maximum Damage
Armor: +5% to Maximum Cold Resist
Shields: +5% to Maximum Cold Resist

Um Rune
Required Level: 47
Version: Expansion 1.10+
Weapons: 25% Chance of Open Wounds
Armor: Cold Resist +15%
Lightning Resist +15%
Fire Resist +15%
Poison Resist +15%
Shields: Cold Resist +22%
Lightning Resist +22%
Fire Resist +22%
Poison Resist +22%

Lo Rune
Required Level: 59
Version: Expansion 1.10+
Weapons: 20% Deadly Strike
Armor: +5% to Maximum Lightning Resist
Shields: +5% to Maximum Lightning Resist

Cham Rune
Required Level: 67
Version: Expansion 1.10+
Weapons: Freezes target +3
Armor: Cannot Be Frozen
Shields: Cannot Be Frozen

Little action in Ancient Tunnels:


Playing:

I have took two Zealots through Norm&NM from which one trough Hell lately, so I wanted to do something else this time. And I also tried to pick up the fastest twinking option.

Norm: Khalim's + envy. then Raven Claw, from lvl 27 I quested as a Hammerdin.

NM - Hell Act 1 Hammerdin upgrading as I saw best. Using Teleport staff on switch for more speedy questing. Put Enigma and other Hammerdin basics on for levels 65-80. 75-80 were done in the Pits. After that I could equip the Dragonscale and switch for the final build.

Journey in pictures:
1587251937305.png
One of the first PI encounters. I was really happy to see fire ripped through that thing with ease. After leveling was done in the Pits I stayed players 3 for the entire playthrough.

1587251927687.png
Since the last parts of Act 1 I started to routinely use Hydra in every single battle. It doesn't do huge damage, but certainly earned its part of the build. Especially against PIs it did some nice extra damage. High resistant enemies barely noticed it, though.

1587251915453.png
Fireworks! When in narrow places, I often cast Hydras to the backside of the group we were fighting with. When reaching those they would be nicely softened and faster to kill ;)

1587251906339.png
Hydra duel! Hydras were useful in areas with dolls. They can attract enemies, so I always ran away from dolls while casting some hydras until my merc was around and could poke them to death. Act 3 was easy. Councils made me do some steps back but that was it.

1587251891227.png
I tried my best to melt the ground here! Might merc with 'Doom' is an awesome combo btw. Kills quick (and gives dmg boost to you) but also makes for a great crowd control with Holy Freeze. Act 4 provided no problems. The praised merc died a few times in Chaos though :p

1587251882499.png
D stands for Darude!!! From early areas I remember having both archers and the slingers in Bloody Foothills. Could be an annoying combo but max block helped a lot. As well as drinking pots. Crystalline Passage had Blood Lords (PI) and the ghost type (PI). No bad boss combos so it was all good.

1587251873377.png
Ready, steady, GO!! In general I try to avoid re-rolling Ancients by having a character with enough tricks to beat them on first try. For some reason I thought these could provide to be a problem, but no PIs and only one FI, and no bad auras or anything. So it was really easy.

1587251865400.png
Throne had dolls, gloams and vipers, great! I had no problems, but merc who took more heat, died a few times.. WSK levels had some nice battles also, but nothing too dangerous.

1587251857217.png
No PI Lister, so I can say I could kill every encounter I had during this play. Waves were ok, only wave 2 was a little chaotic withouth CBF and under Decrepify. Mummies resurrected some gloams and dolls on top of that.

What else? I think there were no great drops. While leveling as a Hammerdin I had some nice MF. That netted me a Tomb Reaver's but it was only one socket.

What next? I have many characters under progress. Maybe taking one of the two Zod God character to the end would be nice.

Thanks for reading! As usual, comments and questions are really welcome :)
 
Originally posted by HolyPade on Feb 28, 2005:

The story of Patriarch HolyFart

Hello, my name is Patriarch HolyFart and I'm a FanaticZealot. Come, strangers and friends alike, sit down and listen to my story.

It all started when the Brothers were roaming freely through the lands of men again. As a Paladin my lifelong quest was to kill the Brothers and get rid of their evil for good. In the beginning I couldn't quite decide what kind of a Paladin I should become, so I tried a bit of everything but finally felt at home as a FanaticZealot.

From the great desert city of Lut Gholein I hired my trustworthy albeit rather simple companion called Alhizeer, desert warrior that had mastered Might aura. He helped me greatly, especially after we received a great donation, "The Reaper's Toll", from a mystical forum of kind gods called
the SPF.

Last saturday night at 3 am it finally happened, we were face to face with Baal after beating his minions with my friends. The poor tormented soul didn't have a chance, he died surprisingly quick and his treasures were not worth of mentioning.

During my travels I joined forces with several heroes with the same goal as my own, sent down by the gods of the forum but the thanks go to a certain Barbarian and Paladin (Glenugie and necrolemming) for helping me through Hell Diablo and A5. The Gloams were killing me.

***

HolyFart is my second pat. As a first paladin he was a testfield of different auras and combat skills. The moving was sometimes rather slow since I still have relatively small item base and thus his items were far from perfect. With this character I played a lot of different MP games with other forumites, thanks for the fun everyone.

Then the stats for the statjunkies.

Character name: HolyFart
Character type: Paladin
Character level: 84
Character exp: 979182550

Strength : 152 (133)
Dexterity : 157 (147)
Vitality : 195 (195)
Energy : 40 (40)

Life : 874 (791)
Mana : 177 (177)

Damage: 843-1944 (686-1597 w/o might & enchant)
AR: 5902
Def: 3607 (1678 w/o holy shield)

Resistances:
F 90
C 37
L 52
P 37

Skills:
Zeal 20/24
Sacrifice 16/20
Holy Shield 2/6
Holy Shock 6/9
Fanatism 20/23
A lot of "lost" points in e.g. might (4/7) and defensive auras and 1 in all the prereqs

Merc stats (Act2 might, lvl 83 Alhizeer):
Damage: 631-3413
Life: 1687
Def: 2400
F 75
C 75
L 67
P 47

Paladin gear:
Chromatic Amulet of Teleportation
Required Level: 48
Item Version: 1.10 Expansion
Item Level: 62
Fingerprint: 0xabc37dae
All Resistances +28
Level 1 Teleport (22/22 Charges)

Doom Band
Ring
Required Level: 48
Item Version: 1.10 Expansion
Item Level: 71
Fingerprint: 0x219778fa
+18 to Maximum Stamina
+58 to Attack Rating
+2 to Minimum Damage
All Resistances +11
10% Faster Cast Rate

Rhyme
Protector Shield
'ShaelEth'
Defense: 129
Chance to Block: 70%
Smite Damage: 18 to 24
Durability: 40 of 40
(Paladin Only)
Required Strength: 69
Required Level: 34
Item Version: 1.10 Expansion
Item Level: 58
Fingerprint: 0xa7ad3722
+20% Increased Chance of Blocking
Regenerate Mana 15%
Fire Resist +47%
Lightning Resist +47%
Cold Resist +47%
Poison Resist +47%
50% Extra Gold from Monsters
25% Better Chance of Getting Magic Items
40% Faster Block Rate
Cannot Be Frozen
Socketed (2: 2 used)

Blackhorn's Face
Guardian Angel
Dwarf Star
String of Ears
Tearhaunch
Lava Gout
Hand of Blessed Light

Mercenary gear:
Rockstopper
Que-Hegan's Wisdom (Ethereal)
The Reaper's Toll

Best find would be the Leviathan but I liked the Hand of Blessed Light, too.

Also got a few skillers and this one from Glenugie (Thanks again!):
Gheed's Fortune
Grand Charm
Keep in Inventory to Gain Bonus
Required Level: 62
Item Version: 1.10 Expansion
Item Level: 87
Fingerprint: 0xfb8f6a39
144% Extra Gold from Monsters
39% Better Chance of Getting Magic Items
Reduces All Vendor Prices 14%

That's all for now, next project is to pat my RainbowDruid and then try some really cheesy build :D since my first ones have been far from easy. If I forgot anything just ask.

Br,
HolyPade
 
Originally posted by HolyPade on Feb 7, 2006:

Patriarch FrozenSolid - FrostZealot with a twist

Finished Pat number 7 some time ago already but only now had enough time to write the Pat thread. He's more or less your average not-so-rich FrostZealot with one exception; I wanted to have one Patriarch with A3 (lightning) Iron Wolf as a mercenary. First the stats and skills and what not and then some musings afterwards:

Game version: LOD 1.10 Vanilla
Character name: FrozenSolid
Character type: Paladin
Character level: 83
Character exp: 935129508

Strength: 152/120
Energy: 15/15
Dexterity: 142/90
Vitality: 240/240

Stat Points Rem: 45
Skill Points Rem: 0

Zeal damage: 1141-3132 (50% CB, 35% OW, 30% DS & 22% LL)
HF damage: 191-195
Zeal AR: 3824
Defense: 4583, Max Block

Life: 1022/924
Mana: 224/138

Skills:
Sacrifice 20/23
Zeal 20/23
Holy Shield 7/10
Holy Freeze 20/23
Resist Cold 20/22
Salvation 1/3
+1 in all prereqs

Resistances: 85,87,90,59

Gear:

Guillaume's Face
The Eye of Etlich
String of Ears (13% DR)
Gore Rider
Dracul's Grasp
Raven Frost (+246 AR)
Guardian Angel (+5 dex/+10% res all j00l)
Lightsabre (in stash for gloams)
Captain's Grand Charm
Lion Branded Grand Charm of Greed

Beast Turn 😃
Ring
Required Level: 65
Item Version: 1.10 Expansion
Item Level: 84
Fingerprint: 0xf3287eca
+33 to Life
+46 to Mana
+112 to Attack Rating
Lightning Resist +17%
7% Life stolen per hit

Horizon's Tornado
Scourge
One-Hand Damage: 17 to 322
Durability: 31 of 65
Required Dexterity: 62
Required Strength: 100
Required Level: 64
Mace Class - Fastest Attack Speed
Item Version: 1.10 Expansion
Item Level: 85
Fingerprint: 0x2a12a93c
+303% Enhanced Damage
+5 to Minimum Damage
Poison Resist +7%
Adds 13-50 fire damage
Requirements -20%
50% Increased Attack Speed
150% Damage to Undead
Slows Target by 20%
20% Chance to cast Level 15 Tornado on striking
Socketed (1: 1 used)

Raven Whorl
Jewel
Required Level: 49
Item Version: 1.10 Expansion
Item Level: 86
Fingerprint: 0x506a3fa6
+27% Enhanced Damage
+5 to Minimum Damage
Poison Resist +7%
Adds 13-50 fire damage

Sanctuary
Protector Shield
'KoKoMal'
Defense: 341
Chance to Block: 70%
Smite Damage: 18 to 24
Durability: 40 of 40
(Paladin Only)
Required Strength: 69
Required Level: 49
Item Version: 1.10 Expansion
Item Level: 66
Fingerprint: 0xa1a16922
+20 to Dexterity
+149% Enhanced Defense
+20% Increased Chance of Blocking
+250 Defense vs. Missile
Magic Damage Reduced by 7
Fire Resist +54%
Fire Resist +31%
Lightning Resist +31%
Lightning Resist +54%
Cold Resist +31%
Cold Resist +54%
Poison Resist +31%
Poison Resist +54%
20% Faster Hit Recovery
20% Faster Block Rate
Level 12 Slow Missiles (60/60 Charges)
Socketed (3: 3 used)

+ resist, life and AR charms.

Mercenary Stats:
Yatiraj, A3 lightning, lvl 83

Life: 1342
Def: 2184
Resistances: 42 all

Charging Bolt: 11-13, 20 bolts
Lightning damage: 1-480

Mercenary Items :
Que-Hegan's Wisdom (966 Def, Eth)
Harlequin Crest (Ptopz)
Blackoak Shield (gives enough +dex for wielding Cresent Moon)

Crescent Moon
Phase Blade
'ShaelUmTir'
One-Hand Damage: 87 to 99
Required Dexterity: 136
Required Strength: 25
Required Level: 54
Sword Class - Fastest Attack Speed
Indestructible
Item Version: 1.10 Expansion
Item Level: 80
Fingerprint: 0x76956900
+183% Enhanced Damage
20% Increased Attack Speed
Ignore Target Defense
25% Chance of Open Wounds
+2 to Mana After Each Kill
+11 Magic Absorb
10% Chance to cast Level 17 Chain Lightning on striking
7% Chance to cast Level 13 Static Field on striking
Level 18 Summon Spirit Wolf (15/30 Charges)
-35% to Enemy Lightning Resistance
Socketed (3: 3 used)

I had very bad luck on both Sanctuary (+54 res all on 50-70 scale) and Crescent Moon (183 ED on 180-220 scale), both are low end throws. Well, better luck next time, eh?

This guy basically ripped through everything with amazing speed and is probably the quickest Pat I've done so far, only cold+physical immunes and OK's (IM) took some time although merc took quite nice care of them. Even the Hell Ancients went down on first try (good spawn, no-one was FE). Had some problems with AR, thus the yellow ring + Raven combo.

The A3 merc was utterly useless in P8 normal and nightmare with low damage and defences while trying to behave like a some sort of a melee-caster. In Hell with P1 the situation changed drastically. It was especially useful against the ghost type monsters and in narrow passageways where the lightning created some major havoc in the ranks of the queuing(sp?) monsters.

Best drops were MAL from City of the Damned in NM, LUM from HF (could have been worse), KO from Hell Countess while doing a few runs for leveling (very nice, made Sanctuary possible), Baal dropped the usual stuff, chipped emerald etc...

Question though, what to do with the rest of the statpoints? Straight to Vita?
 
Originally posted by @ioupain on Jul 2, 2018:

Patriarch Garion, The Fanatic Zealot
1587253227348.png
He made Patriarch on 2011-02-17

Introduction
Anyone who has been following Durnik, my untwinked 99er, will know that I'm a fan of The Belgariad series of books. Garion is one of my oldest characters and last year I spent quite a bit of wealth sprucing up his gear. It's definitely time to show that all off properly.

Theme
Garion is the main character in the book series The Belgariad & The Malloreon. Early on in his career, he is simply referred to as Garion. Later on in his journey he gathers other names like Belgarion, Overlord of The West etc. Garion eventually receives his Birthright of the Orb of Aldur along with a mighty sword that is wreathed in blue flame. He also has a blue aura about him, courtesy of Aldur.

Since Garion was an early character with a long term aim of wielding a Grief Phase Blade, I decided to go with 'Garion' rather than 'Belgarion', since he hadn't arrived at his final goal. The blue Phaseblade signifies his sword and The Exile and CTA he wears are just gravy as they provides a nice blue Defiance Aura and blue Battle Orders Aura. The Enchant from Demon Limb signifies the fiery blade and the Sardion's red light.

Journey
Garion mostly wore items available from Hell Meph as my Sorceress, Storm, was running Meph exclusively at the time (still is!). I don't remember his exact gear on making Patriarch at level 83, but it was along the lines of the following:
Code:
Helm:       Guillaume's Face (IAS jewel)
Armour:     Smoke Dusk Shroud
Gloves:     Dracul's Grasp
Belt:       Nosferatu's Coil
Boots:      Gore Rider

Amulet:     Highlord's Wrath
Ring 1:     Dwarf Star
Ring 2:     Raven Frost

Weapon 1:   Heaven's Light (EthEth)
Shield 1:   Herald of Zakarum (Um)

Weapon 2:   Demon Limb
Shield 2:   Tiamat's Rebuke

Charms:     Various, some are probably still on him (see below)

He still wears some of the pieces above but has had a lot switched out, see Gear section for more.

Hell Forge
HF: ?/Fal/Um
NM HF on 2009-04-21
Hell HF on 2011-02-16
1587253159041.png
1587253147817.png

Stats
Code:
Name:       Garion
Class:      Paladin
Experience: 1662253109
Level:      90

            Naked/Gear
Strength:   118/151
Dexterity:  140/163
Vitality:   272/272
Energy:     15/15
HP:         1034/1219
Mana:       148/188
Stamina:    425/485
Defense:    35/3590
AR:         685/986

Fire:       227/187/127
Cold:       184/144/84
Lightning:  222/182/122
Poison:     193/153/93

MF:         55       Block:      47
GF:         220      FR/W:       30
FHR:        30       IAS:        83
FCR:        25
Skills
Code:
COMBAT SKILLS:
20/22 Zeal
20/22 Sacrifice
20/22 Holy Shield (Last)
01/03 Smite
01/03 Charge
01/03 Holy Bolt
01/03 Blessed Hammer
01/03 Vengeance

Subtotal: 65

OFFENSIVE AURAS:
20/23 Fanaticism
01/04 Might
01/04 Blessed Aim
01/04 Concentrate

Subtotal: 23

DEFENSIVE AURAS:
07/08 Defiance
01/02 Prayer
01/02 Cleansing
01/02 Vigor
01/02 Meditation
01/02 Redemption
01/02 Salvation

Subtotal: 13

Grand total: 65 + 23 + 13 = 101
Gear
1587253111617.png
1587253101492.png
See GoMule Dump for details
Code:
Helm:       Guillaume's Face (Um)
Armour:     Fortitude Superior Archon Plate @27
Gloves:     Laying of Hands
Belt:       Nosferatu's Coil
Boots:      Gore Rider

Amulet:     Highlord's Wrath
Ring 1:     Dwarf Star
Ring 2:     Raven Frost

Weapon 1:   Grief Phase Blade 33% IAS/+400 Damage <-Amazing roll
Shield 1:   Ethereal Exile Sacred Rondache @45 Lvl 16 Defiance

Weapon 2:   Call to Arms War Scepter 2/1/2 <- low Battle Orders but still useful
Shield 2:   Spirit Sacred Targe 35% FCR @45 Base

Stash:      Demon Limb (Hel)

Charms:     1 Combat Skiller, Gheed's, Resists (See GoMule dump for more)

Mercenary
Code:
Mercenary:

Name:       Kasim
Race:       Desert Mercenary
Type:       Off-Nightmare
Experience: 88471662
Level:      90
Dead?:      false

            Naked/Gear
Strength:   195/210
Dexterity:  157/157
HP:         1967/2057
Defense:    1444/2338
AR:         1970/1970

Fire:       204/164/104
Cold:       234/194/134
Lightning:  219/179/119
Poison:     204/164/104

Duriel's Shell
Cuirass
Defense: 649
Durability: 150 of 150
Required Level: 47
Required Strength: 65
Fingerprint: 0x25d99856
Item Level: 87
Version: Expansion 1.10+
+165% Enhanced Defense
+112 Defense (Based on Character Level)
+15 to Strength
+90 to Life (Based on Character Level)
Cold Resist +30%
All Resistances +35
Cannot Be Frozen
+100 Maximum Durability
1 Sockets (1 used)
Socketed: Um Rune

Um Rune
Required Level: 47
Version: Expansion 1.10+
Weapons: 25% Chance of Open Wounds
Armor: Cold Resist +15%
Lightning Resist +15%
Fire Resist +15%
Poison Resist +15%
Shields: Cold Resist +22%
Lightning Resist +22%
Fire Resist +22%
Poison Resist +22%


Blackhorn's Face
Death Mask
Defense: 245
Durability: 20 of 20
Required Level: 47
Required Strength: 55
Fingerprint: 0x31501255
Item Level: 59
Version: Expansion 1.10+
Prevent Monster Heal
Slows Target by 20%
+182% Enhanced Defense
All Resistances +15
Lightning Resist +15%
+20 Lightning Absorb
Attacker Takes Lightning Damage of 25
1 Sockets (1 used)
Socketed: Um Rune

Um Rune
Required Level: 47
Version: Expansion 1.10+
Weapons: 25% Chance of Open Wounds
Armor: Cold Resist +15%
Lightning Resist +15%
Fire Resist +15%
Poison Resist +15%
Shields: Cold Resist +22%
Lightning Resist +22%
Fire Resist +22%
Poison Resist +22%


The Reaper's Toll
Thresher
Two Hand Damage: 40 - 470
Durability: 65 of 65
Required Level: 75
Required Strength: 114
Required Dexterity: 89
Fingerprint: 0xe3990bd2
Item Level: 87
Version: Expansion 1.10+
33% Chance to cast level 1 Decrepify on striking
234% Enhanced Damage
Ignore Target's Defense
Adds 4 - 44 Cold Damage Over 1 Secs (13 Frames)
22% Life stolen per hit
33% Deadly Strike
Requirements -25%
1 Sockets (1 used)
Socketed: Amn Rune

Amn Rune
Required Level: 25
Version: Expansion 1.10+
Weapons: 7% Life stolen per hit
Armor: Attacker Takes Damage of 14
Shields: Attacker Takes Damage of 14

GoMule Dump
Code:
Name:       Garion
Class:      Paladin
Experience: 1709228099
Level:      90

            Naked/Gear
Strength:   118/151
Dexterity:  140/163
Vitality:   272/272
Energy:     15/15
HP:         1034/1219
Mana:       148/188
Stamina:    425/485
Defense:    35/3590
AR:         685/986

Fire:       227/187/127
Cold:       184/144/84
Lightning:  222/182/122
Poison:     193/153/93

MF:         55       Block:      47
GF:         220       FR/W:       30
FHR:        30       IAS:        83
FCR:        25

Sacrifice: 20/22
Smite: 1/3
Holy Bolt: 1/3
Zeal: 20/22
Charge: 1/3
Vengeance: 1/3
Blessed Hammer: 1/3
Conversion: 0/0
Holy Shield: 20/22
Fist of the Heavens: 0/0

Might: 1/4
Holy Fire: 0/0
Thorns: 0/0
Blessed Aim: 1/4
Concentration: 1/4
Holy Freeze: 0/0
Holy Shock: 0/0
Sanctuary: 0/0
Fanaticism: 20/23
Conviction: 0/0

Prayer: 1/2
Resist Fire: 0/0
Defiance: 7/8
Resist Cold: 0/0
Cleansing: 1/2
Resist Lightning: 0/0
Vigor: 1/2
Meditation: 1/2
Redemption: 1/2
Salvation: 1/2

Key
Fingerprint: 0xe3dd3677
Item Level: 65
Version: Expansion 1.10+

Highlord's Wrath
Amulet
Required Level: 65
Fingerprint: 0x344fa0e7
Item Level: 87
Version: Expansion 1.10+
+1 to All Skills
+20% Increased Attack Speed
Adds 1 - 30 Lightning Damage
33% Deadly Strike (Based on Character Level)
Lightning Resist +35%
Attacker Takes Lightning Damage of 15

Dwarf Star
Ring
Required Level: 45
Fingerprint: 0xebe3c6c1
Item Level: 87
Version: Expansion 1.10+
+40 to Life
+40 Maximum Stamina
Heal Stamina Plus 15%
Fire Absorb 15%
Magic Damage Reduced by 14
100% Extra Gold from Monsters

Raven Frost
Ring
Required Level: 45
Fingerprint: 0xe198fdf
Item Level: 87
Version: Expansion 1.10+
+186 to Attack Rating
Adds 15 - 45 Cold Damage Over 4 Secs (100 Frames)
+20 to Dexterity
+40 to Mana
Cold Absorb 20%
Cannot Be Frozen

Nosferatu's Coil
Vampirefang Belt
Defense: 56
Durability: 14 of 14
Required Level: 51
Required Strength: 50
Fingerprint: 0xce276ac7
Item Level: 87
Version: Expansion 1.10+
+10% Increased Attack Speed
7% Life stolen per hit
Slows Target by 10%
+15 to Strength
+2 to Mana after each Kill
-3 to Light Radius

Emerald Small Charm
Small Charm
Required Level: 32
Fingerprint: 0x5adf1b71
Item Level: 86
Version: Expansion 1.10+
Poison Resist +10%

Lapis Small Charm of Sustenance
Small Charm
Required Level: 17
Fingerprint: 0x795be0e5
Item Level: 66
Version: Expansion 1.10+
+12 to Life
Cold Resist +7%

Gore Rider
War Boots
Defense: 151
Durability: 34 of 34
Required Level: 47
Required Strength: 94
Fingerprint: 0x91d63ab6
Item Level: 87
Version: Expansion 1.10+
+30% Faster Run/Walk
15% Chance of Crushing Blow
15% Deadly Strike
10% Chance of Open Wounds
+180% Enhanced Defense
+20 Maximum Stamina
Requirements -25%
+10 Maximum Durability

Shimmering Small Charm
Small Charm
Required Level: 25
Fingerprint: 0x218dc834
Item Level: 87
Version: Expansion 1.10+
All Resistances +5

Amber Small Charm
Small Charm
Required Level: 32
Fingerprint: 0x44745e8c
Item Level: 86
Version: Expansion 1.10+
Lightning Resist +10%

Full Rejuvenation Potion
Version: Expansion 1.10+
Replenishes Mana 100%
Replenishes Health 100%

Full Rejuvenation Potion
Version: Expansion 1.10+
Replenishes Mana 100%
Replenishes Health 100%

Full Rejuvenation Potion
Version: Expansion 1.10+
Replenishes Mana 100%
Replenishes Health 100%

Guillaume's Face
Winged Helm
Defense: 217
Durability: 40 of 40
Required Level: 47
Required Strength: 115
Fingerprint: 0xd4f6fcec
Item Level: 88
Version: Expansion 1.10+
+30% Faster Hit Recovery
35% Chance of Crushing Blow
15% Deadly Strike
+120% Enhanced Defense
+15 to Strength
All Resistances +15
1 Sockets (1 used)
Socketed: Um Rune


Um Rune
Required Level: 47
Version: Expansion 1.10+
Weapons: 25% Chance of Open Wounds
Armor: Cold Resist +15%
Lightning Resist +15%
Fire Resist +15%
Poison Resist +15%
Shields: Cold Resist +22%
Lightning Resist +22%
Fire Resist +22%
Poison Resist +22%

Laying of Hands
Bramble Mitts
Defense: 87
Durability: 12 of 12
Required Level: 63
Required Strength: 50
Fingerprint: 0xd2be86f1
Item Level: 86
Version: Expansion 1.10+
10% Chance to cast level 3 Holy Bolt on striking
+20% Increased Attack Speed
+350% Damage to Demons
+25 Defense
Fire Resist +50%


Full Rejuvenation Potion
Version: Expansion 1.10+
Replenishes Mana 100%
Replenishes Health 100%

Full Rejuvenation Potion
Version: Expansion 1.10+
Replenishes Mana 100%
Replenishes Health 100%

Full Rejuvenation Potion
Version: Expansion 1.10+
Replenishes Mana 100%
Replenishes Health 100%

Full Rejuvenation Potion
Version: Expansion 1.10+
Replenishes Mana 100%
Replenishes Health 100%

Full Rejuvenation Potion
Version: Expansion 1.10+
Replenishes Mana 100%
Replenishes Health 100%

Tome of Identify
Fingerprint: 0xb51be0e7
Item Level: 10
Version: Expansion 1.10+

Full Rejuvenation Potion
Version: Expansion 1.10+
Replenishes Mana 100%
Replenishes Health 100%

Full Rejuvenation Potion
Version: Expansion 1.10+
Replenishes Mana 100%
Replenishes Health 100%

Full Rejuvenation Potion
Version: Expansion 1.10+
Replenishes Mana 100%
Replenishes Health 100%

Full Rejuvenation Potion
Version: Expansion 1.10+
Replenishes Mana 100%
Replenishes Health 100%

Shimmering Grand Charm of Dexterity
Grand Charm
Required Level: 27
Fingerprint: 0xff1b7d4a
Item Level: 99
Version: Expansion 1.10+
+3 to Dexterity
All Resistances +13

Shimmering Grand Charm of Venom
Grand Charm
Required Level: 27
Fingerprint: 0x592d4f6a
Item Level: 80
Version: Expansion 1.10+
Adds 15 Poison Damage Over 4 Secs (100 Frames)
All Resistances +14

Shimmering Grand Charm of Strength
Grand Charm
Required Level: 27
Fingerprint: 0x5fbb3931
Item Level: 50
Version: Expansion 1.10+
+3 to Strength
All Resistances +15

Lion Branded Grand Charm of Thunder
Grand Charm
Required Level: 42
Fingerprint: 0xbc3fa323
Item Level: 85
Version: Expansion 1.10+
+1 to Combat Skills (Paladin Only)
Adds 1 - 21 Lightning Damage

Viridian Small Charm of Life
Small Charm
Required Level: 14
Fingerprint: 0xff1c0ad1
Item Level: 11
Version: Expansion 1.10+
+10 to Life
Poison Resist +6%

Shimmering Grand Charm of Greed
Grand Charm
Required Level: 27
Fingerprint: 0x779a4e3a
Item Level: 87
Version: Expansion 1.10+
All Resistances +13
20% Extra Gold from Monsters

Fortitude
Superior Archon Plate
ElSolDolLo
Defense: 1668
Durability: 60 of 60
Required Level: 63
Required Strength: 103
Fingerprint: 0x44f69a79
Item Level: 85
Version: Expansion 1.10+
20% Chance to cast level 15 Chilling Armor when struck
+25% Faster Cast Rate
300% Enhanced Damage
+215% Enhanced Defense
+15 Defense
+123 to Life (Based on Character Level)
Replenish Life +7
+5% to Maximum Lightning Resist
All Resistances +27
Damage Reduced by 7
12% Damage Taken Goes To Mana
+1 to Light Radius
4 Sockets (4 used)
Socketed: El Rune
Socketed: Sol Rune
Socketed: Dol Rune
Socketed: Lo Rune

El Rune
Required Level: 11
Version: Expansion 1.10+
Weapons: +50 to Attack Rating
+1 to Light Radius
Armor: +15 Defense
+1 to Light Radius
Shields: +15 Defense
+1 to Light Radius

Sol Rune
Required Level: 27
Version: Expansion 1.10+
Weapons: +9 to Minimum Damage
Armor: Damage Reduced by 7
Shields: Damage Reduced by 7

Dol Rune
Required Level: 31
Version: Expansion 1.10+
Weapons: Hit Causes Monster to Flee 25%
Armor: Replenish Life +7
Shields: Replenish Life +7

Lo Rune
Required Level: 59
Version: Expansion 1.10+
Weapons: 20% Deadly Strike
Armor: +5% to Maximum Lightning Resist
Shields: +5% to Maximum Lightning Resist

Tome of Town Portal
Fingerprint: 0xfdc140b8
Item Level: 10
Version: Expansion 1.10+

Gheed's Fortune
Grand Charm
Required Level: 62
Fingerprint: 0x1cb356bd
Item Level: 83
Version: Expansion 1.10+
100% Extra Gold from Monsters
Reduces all Vendor Prices 14%
30% Better Chance of Getting Magic Items

Full Rejuvenation Potion
Version: Expansion 1.10+
Replenishes Mana 100%
Replenishes Health 100%

Full Rejuvenation Potion
Version: Expansion 1.10+
Replenishes Mana 100%
Replenishes Health 100%

Full Rejuvenation Potion
Version: Expansion 1.10+
Replenishes Mana 100%
Replenishes Health 100%

Full Rejuvenation Potion
Version: Expansion 1.10+
Replenishes Mana 100%
Replenishes Health 100%

Demon Limb
Tyrant Club
One Hand Damage: 93 - 169
Durability: 65 of 65
Required Level: 63
Required Strength: 107
Fingerprint: 0x5e5aef40
Item Level: 87
Version: Expansion 1.10+
193% Enhanced Damage
+123% Damage to Demons
+150% Damage to Undead
Adds 222 - 333 Fire Damage
11% Life stolen per hit
Fire Resist +15%
Repairs 1 Durability in 20 Seconds
Level 23 Enchant (16/20 Charges)
Requirements -20%
1 Sockets (1 used)
Socketed: Hel Rune

Hel Rune
Version: Expansion 1.10+
Weapons: Requirements -20%
Armor: Requirements -15%
Shields: Requirements -15%

Call to Arms
War Scepter
AmnRalMalIstOhm
One Hand Damage: 38 - 64
Durability: 70 of 70
Required Level: 57
Required Strength: 55
Fingerprint: 0xa9fa6abb
Item Level: 86
Version: Expansion 1.10+
+1 to All Skills
+40% Increased Attack Speed
280% Enhanced Damage
+150% Damage to Undead
Adds 5 - 30 Fire Damage
7% Life stolen per hit
Prevent Monster Heal
+2 to Conviction (Paladin Only)
+3 to Conversion (Paladin Only)
+2 to Battle Command
+1 to Battle Orders
+2 to Battle Cry
Replenish Life +12
30% Better Chance of Getting Magic Items
5 Sockets (5 used)
Socketed: Amn Rune
Socketed: Ral Rune
Socketed: Mal Rune
Socketed: Ist Rune
Socketed: Ohm Rune

Amn Rune
Required Level: 25
Version: Expansion 1.10+
Weapons: 7% Life stolen per hit
Armor: Attacker Takes Damage of 14
Shields: Attacker Takes Damage of 14

Ral Rune
Required Level: 19
Version: Expansion 1.10+
Weapons: Adds 5 - 30 Fire Damage
Armor: Fire Resist +30%
Shields: Fire Resist +35%

Mal Rune
Required Level: 49
Version: Expansion 1.10+
Weapons: Prevent Monster Heal
Armor: Magic Damage Reduced by 7
Shields: Magic Damage Reduced by 7

Ist Rune
Required Level: 51
Version: Expansion 1.10+
Weapons: 30% Better Chance of Getting Magic Items
Armor: 25% Better Chance of Getting Magic Items
Shields: 25% Better Chance of Getting Magic Items

Ohm Rune
Required Level: 57
Version: Expansion 1.10+
Weapons: Enhanced Maximum Damage
Armor: +5% to Maximum Cold Resist
Shields: +5% to Maximum Cold Resist

Spirit
Sacred Targe
TalThulOrtAmn
Defense: 133
Chance to Block: 0
Durability: 45 of 45
Required Level: 47
Required Strength: 86
Fingerprint: 0xb117a8e4
Item Level: 79
Version: Expansion 1.10+
+2 to All Skills
+35% Faster Cast Rate
+55% Faster Hit Recovery
+250 Defense vs. Missile
+22 to Vitality
+90 to Mana
Cold Resist +35%
All Resistances +45
Lightning Resist +35%
Poison Resist +35%
+7 Magic Absorb
Attacker Takes Damage of 14
4 Sockets (4 used)
Socketed: Tal Rune
Socketed: Thul Rune
Socketed: Ort Rune
Socketed: Amn Rune

Tal Rune
Required Level: 17
Version: Expansion 1.10+
Weapons: Adds 75 Poison Damage Over 5 Secs (125 Frames)
Armor: Poison Resist +30%
Shields: Poison Resist +35%

Thul Rune
Required Level: 23
Version: Expansion 1.10+
Weapons: Adds 3 - 14 Cold Damage Over 3 Secs (75 Frames)
Armor: Cold Resist +30%
Shields: Cold Resist +35%

Ort Rune
Required Level: 21
Version: Expansion 1.10+
Weapons: Adds 1 - 50 Lightning Damage
Armor: Lightning Resist +30%
Shields: Lightning Resist +35%

Amn Rune
Required Level: 25
Version: Expansion 1.10+
Weapons: 7% Life stolen per hit
Armor: Attacker Takes Damage of 14
Shields: Attacker Takes Damage of 14

Horadric Cube
Fingerprint: 0x55558ef7
Item Level: 13
Version: Expansion 1.10+

Grief
Phase Blade
EthTirLoMalRal
One Hand Damage: 31 - 35
Indestructible
Required Level: 59
Required Strength: 25
Required Dexterity: 136
Fingerprint: 0x2a571929
Item Level: 85
Version: Expansion 1.10+
35% Chance to cast level 15 Venom on striking
+33% Increased Attack Speed
Damage +400
Ignore Target's Defense
-25% Target Defense
+168% Damage to Demons (Based on Character Level)
Adds 5 - 30 Fire Damage
-25% to Enemy Poison Resistance
20% Deadly Strike
Prevent Monster Heal
+2 to Mana after each Kill
+14 Life after each Kill
5 Sockets (5 used)
Socketed: Eth Rune
Socketed: Tir Rune
Socketed: Lo Rune
Socketed: Mal Rune
Socketed: Ral Rune

Eth Rune
Required Level: 15
Version: Expansion 1.10+
Weapons: -25% Target Defense
Armor: Regenerate Mana 15%
Shields: Regenerate Mana 15%

Tir Rune
Required Level: 13
Version: Expansion 1.10+
Weapons: +2 to Mana after each Kill
Armor: +2 to Mana after each Kill
Shields: +2 to Mana after each Kill

Lo Rune
Required Level: 59
Version: Expansion 1.10+
Weapons: 20% Deadly Strike
Armor: +5% to Maximum Lightning Resist
Shields: +5% to Maximum Lightning Resist

Mal Rune
Required Level: 49
Version: Expansion 1.10+
Weapons: Prevent Monster Heal
Armor: Magic Damage Reduced by 7
Shields: Magic Damage Reduced by 7

Ral Rune
Required Level: 19
Version: Expansion 1.10+
Weapons: Adds 5 - 30 Fire Damage
Armor: Fire Resist +30%
Shields: Fire Resist +35%

Exile
Sacred Rondache
VexOhmIstDol
Defense: 1238
Chance to Block: 0
Durability: 35 of 35
Required Level: 57
Required Strength: 99
Fingerprint: 0x20381bce
Item Level: 79
Version: Expansion 1.10+
15% Chance to cast level 5 Life Tap on striking
Level 16 Defiance Aura When Equipped
+2 to Offensive Aura Skills (Paladin Only)
+30% Faster Block Rate
Freezes target +1
+247% Enhanced Defense
Replenish Life +7
+5% to Maximum Cold Resist
+5% to Maximum Fire Resist
All Resistances +45
25% Better Chance of Getting Magic Items
Repairs 1 Durability in 4 Seconds
Ethereal
4 Sockets (4 used)
Socketed: Vex Rune
Socketed: Ohm Rune
Socketed: Ist Rune
Socketed: Dol Rune

Vex Rune
Required Level: 55
Version: Expansion 1.10+
Weapons: 7% Mana stolen per hit
Armor: +5% to Maximum Fire Resist
Shields: +5% to Maximum Fire Resist

Ohm Rune
Required Level: 57
Version: Expansion 1.10+
Weapons: Enhanced Maximum Damage
Armor: +5% to Maximum Cold Resist
Shields: +5% to Maximum Cold Resist

Ist Rune
Required Level: 51
Version: Expansion 1.10+
Weapons: 30% Better Chance of Getting Magic Items
Armor: 25% Better Chance of Getting Magic Items
Shields: 25% Better Chance of Getting Magic Items

Dol Rune
Required Level: 31
Version: Expansion 1.10+
Weapons: Hit Causes Monster to Flee 25%
Armor: Replenish Life +7
Shields: Replenish Life +7

Current Activity
Garion is my Travincal runner, not that I've actually been running all that much!
 
Originally posted by ironbarb on Aug 20, 2008:

My first pat and a belated hello thread

Hi, I am ironbarb. I don't know why I chose this name, I might have been drunk. Anyhow, I've been on the forums since May and some of you may already know me, I've traded a bit, begged for items (more than I have traded) and MPd a bit.

Which brings me to my next point - I just patted my zealot. Of course, "I" is a bit too much to say, because most of NM was trailed behind xDeath's UrsaWarrior and most of Hell was done in some hours, trailing behind nebux's hammerdin, later helped by San's sorc. Which just goes to say you can pat anything if you get rushed by strong chars.

Patriarch Jeesus
LCS

I just couldn't name a pala other than after some religious character. Must be that holy shield...

Stats:
STR: 160
DEX: 148 (I didn't go for max block, it seems)
VIT: 230 life: 968
ENE: 42, it seems. mana: 269 (aka, full)

Btw, the damage on the LCS is without the merc's might.

Stuff:
Rockstopper, which was to be socketed with a res all jool. Didn't happen...
Guardian Angel
Lightsabre with amn
Tal's belt (for dex, probably, don't remember)
Gravepalm (don't know why)
Gore Rider (got it from nebux)
rare shield (with 47 res all and no pdiamond yet)
rare rings with leech and resists (not enough of the latter ones)
rare ammy with +1 skills, ml and 40 lite res

some charms, only notable is a 13 res all GC, yes, I'm that bad off.

merc:
Fazel
(might, lvl 77, was dead through most of Hell)
Natalya's totem (don't know why)
The Meat Scaper (for leech, alternatively Kelpie Snare)
Haemosu's Adamant (don't know why)

Skills without items:
Zeal 20
Fana 16
Vengeance 8
Conviction 6
Plus 1 to most other skills

The vengeance and conviction are there as my PI solution. And I decided to go the Zealot way somewhere around lvl 30.

stuff I got out of this char:
an Io from NM Hellforge
and a Hel from Hell.
:scratchchin:

And some stuff from MP-ing with chars with good mf:
Guardian Angel
Tal's plate
Sazabi's sword
Windhammer
Trang's armor
Ethereal Edge
another Visceratuant
another Rockstopper, and another which I didn't pick up because I have plenty already

To conclude:
I don't know what to say, he was more or less competent in Hell at p1, I don't know how he would have done in later acts. His only problems were resists, and unleechables, and rather low damage, and, well, I didn't like playing him too much, prolly because I didn't have good enough items for him. Hmm, I'm tired of playing chars who are underpowered because of my poor stuff. I'm gonna play a fishy next, I can't screw that up, can I?

And thanks, everybody!
 
Originally posted by jantia on Jul 16, 2006:

Patriarch GhostAxe

Technically he was patted along time ago but he was really "completed" today (mucho thanks to Salvo for the hookup). All pictures are directly linked.

http://img291.imageshack.us/img291/5953/screenshot031hw9.jpg

Thats him and his stats in pvm gear

lifetap blade on switch

He has
4fpa zeal
80% crushing blow
92% deadly strike
43% open wounds
75% block

http://img98.imageshack.us/img98/6536/screenshot032rk7.jpg

Thats him and his stats in (melee) pvp gear (I tidied up his charms).

He has
4fpa zeal
50% FHR
40% DR
75% block
59% DS
10% OW <- meh

His weapon is

http://img92.imageshack.us/img92/5476/screenshot033mb0.jpg

I have 2 * 175 poison damage charms.

Most of the other charms are fines/steels, with a few resist charms.

Work to be done: get him either an Oath or a Death Cleaver (then rework all my eq), upgrade his charms to all have life, get higher defence, get some more levels.

However, most of the work to be done is too expensive/minor upgrades as of now so I consider him "done".

Notable Finds: Vex :)D), 12 all res/15 IAS jewel

Hellforge: shael/pul

He is the first char on sp that I was truly "proud" of (my fifth pat/mat).

He is always open to duel (melee preferred, however will duel casters/WW barbs).
 
Originally posted by jdkerr on Dec 15, 2010:

Patriarch Merlin, Non-Infinity Baal Runner

I know I do not often do Mat/Pat write-ups, but I am rather proud of this fellow, so I thought I would share.


Introduction

Merlin was created with Baal runs in mind, and I do not own "Infinity." The result? Decent. Merlin runs Baal (p8/p1) with 200+ MF in under 4:30, and he has never died with his final gear setup.

Question: Why do p1 for Baal rather than p3?
Answer: Baal is a yawn-inducing bore. I would rather get it over with. Even on p1, he can take up to a full minute to kill, depending on how fickle he is and whether he decides to clone himself.

Question: Why only 213 MF?
Answer: Because my charms are sub-par. Despite that, I could crank it up by making some sacrifices in resists, and the character would probably still be perfectly safe, but I have not experimented with that much. 200 MF is a pretty reasonable target, though, so I am happy with it.

Question: Do you clear the Throne (before the Waves) on p1?
Answer: Yes. Gloams are LI (a problem for Merlin, as you will see), and therefore slow. Better that they offer fewer hitpoints to waste time removing.


The Stats

Name: Merlin
Class: Paladin
Build: Tesladin
Level: 88

Life: 2508 (1502 before BO)
Mana: 330 (193 before BO)

Fire res: 80
Cold res: 44
Light res: 85
Poison res: 15

Defense: 7168
Block: 41%

Damage /w Holy Shock (LCS): 13k @ -56 ELR
Damage /w Concentrate (LCS): 1.5k
Merc Damage w/ Concentrate (LCS): 11k

AR (LCS): 3060 (+ITD)
Breakpoints (60 IAS): 5/5/5/5/8 Zeal
Decrepified (60 IAS): 6/6/6/6/12 Zeal


The Build

Strength: Base
Dexterity: 136 after gear to wield Phase Blade
Vitality: All the rest
Mana: Base

Holy Shock: 20 (34)
Resist Lightning: 20
Salvation: 20
Zeal: 20 (27)
Concentrate: 1 (15)
Sacrifice: 14

Head: Griffon's Eye (-21/+18)
Body: Enigma BP
Weapon: Crescent Moon
Crescent Moon
Phase Blade
ShaelUmTir
One Hand Damage: 110 - 124
Indestructible
Required Level: 54
Required Strength: 25
Required Dexterity: 136
Fingerprint: 0xbfb2accd
Item Level: 90
Version: Expansion
20% Chance to cast level 13 Static Field on striking
10% Chance to cast level 17 Chain Lightning on striking
+20% Increased Attack Speed
256% Enhanced Damage
Ignore Target's Defense
-35% to Enemy Lightning Resistance
25% Chance of Open Wounds
+11 Magic Absorb
+2 to Mana after each Kill
Level 18 Summon Spirit Wolf (7/30 Charges) 3 Sockets (3 used)
Socketed: Shael Rune
Socketed: Um Rune
Socketed: Tir Rune
Shield: Exile
Exile
Sacred Targe
VexOhmIstDol
Defense: 1142
Chance to Block: 0
Durability: 23 of 23
Required Level: 57
Required Strength: 76
Fingerprint: 0xe36cd75d
Item Level: 86
Version: Expansion 1.10+
15% Chance to cast level 5 Life Tap on striking
Level 13 Defiance Aura When Equipped
+2 to Offensive Aura Skills (Paladin Only)
+30% Faster Block Rate
Freezes target +1
+242% Enhanced Defense
Replenish Life +7
+5% to Maximum Cold Resist
+5% to Maximum Fire Resist
All Resistances +45
25% Better Chance of Getting Magic Items
Repairs 1 Durability in 4 Seconds Ethereal
4 Sockets (4 used)
Socketed: Vex Rune
Socketed: Ohm Rune
Socketed: Ist Rune
Socketed: Dol Rune
Switch: CtA (+4 BO), Spirit (35% FCR)
Belt: Arachnid's Mesh
Gloves: "Blood Grip"
Blood Grip
Demonhide Gloves
Defense: 28
Durability: 6 of 12
Required Level: 37
Required Strength: 20
Fingerprint: 0x3c0291b
Item Level: 66
Version: Expansion 1.10+
+20% Increased Attack Speed
+7 to Strength
Cold Resist +29%
Lightning Resist +30%
Fire Resist +5%
Level 4 Fire Arrow (30/30 Charges)
Boots: War Traveler (50% MF)
Amulet: Highlord's Wrath
Ring1: Ravenfrost (20/151)
Ring2: Bul-Kathos' Wedding Band

Charms: Gheed's (37%), 5x Plain Captain's GCs, Resists

Mercenary: eth Andariel's Visage (Ral), Fortitude, Obedience GPA


Commentary

Merlin started his life by being self-rushed to lvl52. He cranked up his levels as quickly as possible, eventually spending a good amount of time in the Pits. When he was ready, he went after Baal.

At first, the Baal runs were terrible. He had a drinking habit to rival mine after an evening of PvP action and died almost as often. At this point I was using TGod's and HoZ (Um). Browsing through my stashes for gear options, I decided to give Dracul's Grasp a try for the glove slot, but that was unreliable and dropped me down a zeal frame. This gave me the idea of using "Exile" instead of HoZ, though, and it was game over right then. That item made the build. Life tap goes off; my mercenary and I are safe as can be. So safe, in fact, that I ditched TGod's for Arach. I also decided that block is not necessary and diverted the 5 skill points from Holy Shield to Sacrifice, although this means that purples are sometimes necessary if (a) a Frenzytaur pack shows up in the Throne or (b) Lister's mob spawns extra fast or mean. Keeping Holy Shield means a bit more defense, block, and AR (dexterity for blocking) at the cost of a bit of physical damage and life.

With Griffon's Eye and Arachnid's Mesh, I hit the 75% FCR breakpoint (on switch, which is where I do my teleporting). The routine is to teleport into the Throne, beat the monsters down, change to /p8, and tank all the waves with life tap.

The mercenary started out as an Act5 Barbarian. I only wanted someone to help kill LIs, so he did fine. Eventually, though, I decided that Might + Concentrate would be a good way to boost physical damage, so I switched to an Act2 Town Guard.

There is a lot of flexibility on the gloves, belt, boots, second ring, and charms. My setup is far from optimal, but it works well. He's a capable killing machine. 👍

Notable finds include a plain Captain's GC, Mentalist's GC of Sust (29), Ruby Jewel (40%), Windforce, Aldur's Stony Gaze, and Tal Rasha's Guardianship.
 
Originally posted by @jjscud on Oct 10, 2005:

Patriarch Stormlash - Untwinked Zealot

Well, after getting a number of Mat's and with the encouragement of the Untwinked Grail Tournement I decided to try for a Pat, and just for fun, a melee char.

So, first the stats.

Patriarch Stormlash lvl 85

Base (with gear)

Strength 113 (185)
Dexterity 88 (124)
Vitality 263 (275)
Energy 15 (27)

Life 997 (1099)
Mana 141 (199)

(No plus skills here)
Sacrifice 20
Zeal 20
Fanat 20
Holyshield 12
Smite 4

Prereqs and most of the defensive tree
1

Stat points remaining 36
Skill points remaining 6

Gear (keep in mind this is for an MF based tourney)

Griswold's Heart (3 PTopaz)
Guillaume's Face (PTopaz)
Alibaba (TalShael) (Tal was an accident)
Stormshield
Switch
Nord's Tenderizer
Pally Shield w/92 res all (3 Pdiamonds)
Chance Guard's
Gore Rider's
IK Detail
Sacaren's Chance
Ravenfrost
CarrionWind
Gheeds
Other Random charms.

Hzan the Might merc
Tal's Mask
Shaftstop
Reaper's Toll

Damage (with fanat and merc's might aura's)
Nord's 2-3K
Ali baba 600 - 1000 (or somthing like that)

Of course I did have 50% CB so I could kill reasonably quickly even with the Ali baba.

This build was actually fairly easy. I flew through Normal and nightmare. Especially Act 1 seemed easy, I guess most char's melee through alot of act 1 so it just worked better with a char that was meant for it.

I haven't been a big fan of P8 as of late, prefering to do runs when I need to. I reached Hell and lvl 59 and quickly decided that I needed to. Ran NM WSK till lvl 73 and then went on my way. Really wasn't too tough, of course I stopped at Hell Meph and ran for quite a while. Bosses went down supper fast. I went down supper fast when IM was cast.

The Ancients were the most surprising. Normal Ancients were tricky, NM Ancient were quite difficult, and Hell Ancients were a breeze. I really don't think the whole battle took longer than two minutes. Made a quick loop with Vigor turned on and lost one Ancient, I took one down quickly while my merc held the second. Then we dropped him (I had to step back and let my merc finish him as he was FE, still very nasty from the Ancients) and then we went and got the third.

WSK was about the trickiest part, Gloam's were deadly without anything better than 75 lr, IM was as deadly as ever in the latter parts, and I found a huge pack of undead dools just outside the Throne room that took some time to breakup and let me merc take them out. After than, minions weren't much of a problem and Baal was even easier. Of course he made good on the phrase "you get what you pay for" and gave me a green military pick, an el rune, and a few other's that weren't worth remembering.

As for the grail part, I was quite impressed at what could be done in 3 weeks time starting with nothing. I currently have found 300 different items, most of the normal items, about half of the Exp items and about 20 Elites. Also picked up the two facet types that I was missing from my real grail.

Overall, good build, now I have to decide if I want to leave him untwinked or twink him out and really see what he can do.
 
Originally posted by @jonny5 on Aug 17, 2018:

Introduction and a Patriarch

Hmm, where to begin… I started playing Diablo 2 a while before LoD was released, but didn’t really “get it” and I gave up rather quickly. Once I got LoD and jumped on Bnet with some friends, though, I was hooked. I played on and off over the years and eventually migrated to single player. Fast forward 15+ years and here I am with a wife, house, career, and 3 kids (all boys, aged 3 ½, 2 ½, and ½), and I still love the game – I just have about 2% of the spare time I used to have.

I always have trouble deciding what to name my characters, so I decided to name and design one after each of my boys. After several iterations of theorycrafting and looking at my stashes, I solidified my plans for the 3 characters and visited Meph (from 93 to 94 with my Blizz sorc...) until he gave me the rest of what I needed. I didn’t aim for 100% character optimization and I tried hard to work with the materials I had on hand. I only sought out a few key pieces I thought were important for what I wanted to accomplish.

The goal for each character is to be moderately versatile and capable of beating all areas of Hell solo, with no monsters parked, and the rules of progression are fairly simple: Get all waypoints, complete all quests, kill all Super Unique monsters, and conquer all side areas (e.g., find the sparkly chest in every dungeon). Great way to get lots of XP and drops, and test versatility, without devoting nearly as much time as with full clears.

So without further ado, I present:

Patriarch Milo – Holy Shock Paladin

Milo is my youngest son, still honest and pure (unlike his brothers), so he had to be represented by a Paladin. Crescent Moon is easy to make, and I’ve always wanted to try it on a Holy Shock pally, so I went with that with a decent physical component and Fanaticism as a backup aura for fighting LIs.

Stats/Skills:
Name: Milo
Class: Paladin
Experience: 1487640810
Level: 89

Naked/Gear
Strength: 89/149
Dexterity: 119/138
Vitality: 317/347
Energy: 15/16
HP: 1167/1196
Mana: 147/199
Stamina: 469/469
Defense: 4265 (w/ Holy Shield)
AR: 4777/5907 (Holy Shock / Fanaticism)
Damage: 1067-6210/1404-2050 (Holy Shock / Fanaticism)

Fire: 177/137/77
Cold: 175/135/75
Lightning: 188/148/88
Poison: 209/169/109

MF: 66
Block: 56 (75% w/Holy Shield)
GF: 112
FR/W: 25
FHR: 50 (48% breakpoint)
IAS: 75 (4 FPA zeal breakpoint is 72%)
FCR: 0

Combat Skills
Sacrifice: 20/26
Zeal: 20/26
Holy Shield: 1/7
4 Pre-reqs

Offensive Auras
Holy Shock: 20/26
Fanaticism: 10/16
5 Pre-reqs

Defensive Auras
Resist Lightning: 20/24

Gear
Shadow Mark - Seemed perfect for this build
Amulet
Required Level: 40
Fingerprint: 0xdb69f821
Item Level: 87
Version: Expansion 1.10+
+2 to Offensive Aura Skills (Paladin Only)
5% Mana stolen per hit
All Resistances +15
Lightning Resist +17%

Duress
Mage Plate
ShaelUmThul
Defense: 747
Durability: 52 of 60
Required Level: 47
Required Strength: 55
Fingerprint: 0x269f2659
Item Level: 62
Version: Expansion 1.10+
+40% Faster Hit Recovery
17% Enhanced Damage
Adds 37 - 133 Cold Damage Over 2 Secs (50 Frames)
15% Chance of Crushing Blow
33% Chance of Open Wounds
+192% Enhanced Defense
-20% Slower Stamina Drain
Cold Resist +30%
All Resistances +15
3 Sockets (3 used)
Socketed: Shael Rune
Socketed: Um Rune
Socketed: Thul Rune

Shael Rune
Required Level: 29
Version: Expansion 1.10+
Weapons: +20% Increased Attack Speed
Armor: +20% Faster Hit Recovery
Shields: +20% Faster Block Rate

Um Rune
Required Level: 47
Version: Expansion 1.10+
Weapons: 25% Chance of Open Wounds
Armor: Cold Resist +15%
Lightning Resist +15%
Fire Resist +15%
Poison Resist +15%
Shields: Cold Resist +22%
Lightning Resist +22%
Fire Resist +22%
Poison Resist +22%

Thul Rune
Required Level: 23
Version: Expansion 1.10+
Weapons: Adds 3 - 14 Cold Damage Over 3 Secs (75 Frames)
Armor: Cold Resist +30%
Shields: Cold Resist +35%

Raven Frost
Ring
Required Level: 45
Fingerprint: 0x4e9528b7
Item Level: 87
Version: Expansion 1.10+
+198 to Attack Rating
Adds 15 - 45 Cold Damage Over 4 Secs (100 Frames)
+19 to Dexterity
+40 to Mana
Cold Absorb 20%
Cannot Be Frozen

Doom Whorl
Ring
Required Level: 43
Fingerprint: 0x2305fd4d
Item Level: 86
Version: Expansion 1.10+
+95 to Attack Rating
+1 to Energy
+22 to Life
Lightning Resist +20%
Fire Resist +10%
Damage Reduced by 1

String of Ears
Demonhide Sash
Defense: 102
Durability: 13 of 22
Required Level: 29
Required Strength: 20
Fingerprint: 0xf4b1944
Item Level: 87
Version: Expansion 1.10+
6% Life stolen per hit
+150% Enhanced Defense
+15 Defense
Damage Reduced by 15%
Magic Damage Reduced by 13
+10 Maximum Durability

War Traveler
Battle Boots
Defense: 131
Durability: 47 of 48
Required Level: 42
Required Strength: 95
Fingerprint: 0xcd8bb952
Item Level: 87
Version: Expansion 1.10+
+25% Faster Run/Walk
Adds 15 - 25 Damage
+173% Enhanced Defense
+10 to Strength
+10 to Vitality
40% Slower Stamina Drain
Attacker Takes Damage of 9
30% Better Chance of Getting Magic Items
+30 Maximum Durability

Lava Gout
Battle Gauntlets
Defense: 138
Durability: 33 of 38
Required Level: 42
Required Strength: 88
Fingerprint: 0x31d206a3
Item Level: 87
Version: Expansion 1.10+
2% Chance to cast level 10 Enchant on striking
+20% Increased Attack Speed
Adds 13 - 46 Fire Damage
+188% Enhanced Defense
Fire Resist +24%
Half Freeze Duration
+20 Maximum Durability

Grand Scepter - switch for redemption
One Hand Damage: 8 - 18
Durability: 60 of 60
Required Level: 30
Required Strength: 37
Fingerprint: 0x501c8407
Item Level: 37
Version: Expansion 1.10+
+150% Damage to Undead
+1 to Redemption (Paladin Only)
+1 to Meditation (Paladin Only)

Milo's Andariel's Visage
Demonhead
Defense: 381
Durability: 16 of 20
Required Level: 83
Required Strength: 102
Fingerprint: 0x62c47df3
Item Level: 87
Version: Expansion 1.10+
15% Chance to cast level 15 Poison Nova when struck
+2 to All Skills
+35% Increased Attack Speed
9% Life stolen per hit
+146% Enhanced Defense
+30 to Strength
+10% to Maximum Poison Resist
Fire Resist -13%
Poison Resist +70%
Level 3 Venom (20/20 Charges)
1 Sockets (1 used)

Socketed: Ruby Jewel of Fervor

Ruby Jewel of Fervor
Jewel
Required Level: 31
Fingerprint: 0x6221e762
Item Level: 85
Version: Expansion 1.10+
+15% Increased Attack Speed
Fire Resist +17%

Milo's Crescent Moon
Superior Phase Blade
ShaelUmTir
One Hand Damage: 96 - 109
Indestructible
Required Level: 54
Required Strength: 25
Required Dexterity: 136
Fingerprint: 0x910ae355
Item Level: 83
Version: Expansion 1.10+
10% Chance to cast level 17 Chain Lightning on striking
7% Chance to cast level 13 Static Field on striking
+20% Increased Attack Speed
212% Enhanced Damage
Ignore Target's Defense
+2 to Attack Rating
-35% to Enemy Lightning Resistance
25% Chance of Open Wounds
+10 Magic Absorb
+2 to Mana after each Kill
Level 18 Summon Spirit Wolf (30/30 Charges)
3 Sockets (3 used)

Socketed: Shael Rune

Socketed: Um Rune

Socketed: Tir Rune

Shael Rune
Required Level: 29
Version: Expansion 1.10+
Weapons: +20% Increased Attack Speed
Armor: +20% Faster Hit Recovery
Shields: +20% Faster Block Rate

Um Rune
Required Level: 47
Version: Expansion 1.10+
Weapons: 25% Chance of Open Wounds
Armor: Cold Resist +15%
Lightning Resist +15%
Fire Resist +15%
Poison Resist +15%
Shields: Cold Resist +22%
Lightning Resist +22%
Fire Resist +22%
Poison Resist +22%

Tir Rune
Required Level: 13
Version: Expansion 1.10+
Weapons: +2 to Mana after each Kill
Armor: +2 to Mana after each Kill
Shields: +2 to Mana after each Kill

Milo's Herald of Zakarum
Gilded Shield
Defense: 451
Chance to Block: 52
Durability: 46 of 50
Required Level: 42
Required Strength: 89
Fingerprint: 0xc16a2263
Item Level: 87
Version: Expansion 1.10+
+2 to Combat Skills (Paladin Only)
+2 to Paladin Skill Levels
+30% Faster Block Rate
30% Increased Chance of Blocking
20% Bonus to Attack Rating
+167% Enhanced Defense
+20 to Strength
+20 to Vitality
All Resistances +69
1 Sockets (1 used)
Socketed: Perfect Diamond

Perfect Diamond
Required Level: 18
Version: Expansion 1.10+
Weapons: +68% Damage to Undead
Armor: +100 to Attack Rating
Shields: Cold Resist +19%
Lightning Resist +19%
Fire Resist +19%
Poison Resist +19%

Charms:
Small Charm of Thunder
Small Charm
Required Level: 25
Fingerprint: 0xc75aa9c0
Item Level: 50
Version: Expansion 1.10+
Adds 1 - 18 Lightning Damage

Gheed's Fortune
Grand Charm
Required Level: 62
Fingerprint: 0x7387a5b0
Item Level: 87
Version: Expansion 1.10+
112% Extra Gold from Monsters
Reduces all Vendor Prices 10%
36% Better Chance of Getting Magic Items

Lapis Small Charm
Small Charm
Required Level: 10
Fingerprint: 0x230b709d
Item Level: 87
Version: Expansion 1.10+
Cold Resist +6%

Iron Small Charm of Balance
Small Charm
Required Level: 31
Fingerprint: 0x18aabd8d
Item Level: 60
Version: Expansion 1.10+
+5% Faster Hit Recovery
+13 to Attack Rating

Large Charm of Storms
Large Charm
Required Level: 26
Fingerprint: 0x42a7a890
Item Level: 60
Version: Expansion 1.10+
Adds 1 - 37 Lightning Damage

Small Charm of Balance
Small Charm
Required Level: 29
Fingerprint: 0x8c3ce542
Item Level: 84
Version: Expansion 1.10+
+5% Faster Hit Recovery

Shimmering Grand Charm of Pestilence
Grand Charm
Required Level: 10
Fingerprint: 0x2b3999aa
Item Level: 23
Version: Expansion 1.10+
Adds 25 Poison Damage Over 5 Secs (125 Frames)
All Resistances +10

Lizard's Large Charm of Storms
Large Charm
Required Level: 26
Fingerprint: 0xefcd2235
Item Level: 63
Version: Expansion 1.10+
Adds 1 - 31 Lightning Damage
+12 to Mana

Small Charm of Storms
Small Charm
Required Level: 37
Fingerprint: 0x98a3361b
Item Level: 87
Version: Expansion 1.10+
Adds 1 - 19 Lightning Damage

Small Charm of Storms
Small Charm
Required Level: 37
Fingerprint: 0x1900936e
Item Level: 83
Version: Expansion 1.10+
Adds 1 - 25 Lightning Damage

Large Charm of Storms
Large Charm
Required Level: 26
Fingerprint: 0x98eb5db
Item Level: 80
Version: Expansion 1.10+
Adds 1 - 38 Lightning Damage

Ocher Small Charm
Small Charm
Required Level: 10
Fingerprint: 0x840dc976
Item Level: 86
Version: Expansion 1.10+
Lightning Resist +6%

Small Charm of Storms
Small Charm
Required Level: 37
Fingerprint: 0x8e45458b
Item Level: 86
Version: Expansion 1.10+
Adds 1 - 23 Lightning Damage

Ocher Small Charm of the Icicle
Small Charm
Required Level: 15
Fingerprint: 0x58c6815e
Item Level: 88
Version: Expansion 1.10+
Adds 2 - 3 Cold Damage Over 1 Secs (25 Frames)
Lightning Resist +6%

Ruby Large Charm
Large Charm
Required Level: 27
Fingerprint: 0x2c1fa933
Item Level: 86
Version: Expansion 1.10+
Fire Resist +13%

Crimson Small Charm of Life
Small Charm
Required Level: 14
Fingerprint: 0x86d0ad33
Item Level: 2
Version: Expansion 1.10+
+7 to Life
Fire Resist +4%

Small Charm of Storms
Small Charm
Required Level: 37
Fingerprint: 0x30335049
Item Level: 88
Version: Expansion 1.10+
Adds 1 - 26 Lightning Damage

Mercenary:
Name: Mizan
Race: Desert Mercenary
Type: Off-Nightmare
Experience: 83325452
Level: 88
Dead?: false

Naked/Gear
Strength: 191/221
Dexterity: 154/154
HP: 1887/1976
Defense: 1387/2313
AR: 1946/1946

Fire: 172/132/72
Cold: 202/162/102
Lightning: 172/132/72
Poison: 172/132/72

Duriel's Shell
Cuirass
Defense: 709
Durability: 36 of 150
Required Level: 41
Required Strength: 65
Fingerprint: 0x2648af1f
Item Level: 87
Version: Expansion 1.10+
+195% Enhanced Defense
+111 Defense (Based on Character Level)
+15 to Strength
+89 to Life (Based on Character Level)
Cold Resist +30%
All Resistances +20
Cannot Be Frozen
+100 Maximum Durability

Guillaume's Face
Winged Helm
Defense: 217
Durability: 22 of 40
Required Level: 34
Required Strength: 115
Fingerprint: 0x458e84f4
Item Level: 87
Version: Expansion 1.10+
+30% Faster Hit Recovery
35% Chance of Crushing Blow
15% Deadly Strike
+120% Enhanced Defense
+15 to Strength

The Reaper's Toll
Thresher
Two Hand Damage: 36 - 431
Durability: 32 of 65
Required Level: 75
Required Strength: 114
Required Dexterity: 89
Fingerprint: 0x99f504e
Item Level: 87
Version: Expansion 1.10+
33% Chance to cast level 1 Decrepify on striking
206% Enhanced Damage
Ignore Target's Defense
Adds 4 - 44 Cold Damage Over 1 Secs (20 Frames)
15% Life stolen per hit
33% Deadly Strike
Requirements -25%

I initially put 4 points in zeal and pumped RL until HS became available at which point I maxed Holy Shock-Resist Lightning-Zeal-Sacrifice in that order. The maxing of these 4 core skills was conveniently completed at level 76, when I moved to Hell difficulty. Max sacrifice gave me decent leach with Holy Shock running. I then fought to the Pits and leveled to 83 so I could wear Andarial’s Visage and my gear would be complete. At that point I respec’d to optimize with my final gear in place. I used a Might merc to further balance my lightning/physical damage. I also like to carry at least 50% MF when possible to hopefully find some goodies along the way. Highlights for this character include an intriguing melee sorc circlet, a 362% ED rare crusader bow, a 39% ED Ruby jewel, a 36/15 RJoF, my first (crappy roll) Ribcracker, two cold skillers (my MF sorc is appreciative), a 15% ED ethereal Silver-Edged Axe (no pic), and a perfect (130% ED) Schaeffer’s Hammer. Best non-forge runes were Fal and Um. NM hellforge was Lum and Hell was Gul!

Thoughts on playing through Hell: Non-LIs went down without much trouble, and LIs were slow-going at first but gradually the Fanaticism plus decrepify (how broken is Reaper’s, by the way??) made them fall at a reasonable clip. Fanaticism is especially nice for speeding up the merc's decrep proc. Crescent Moon is a nice weapon despite the relatively low physical damage, and the CTC static is fantastic when combined with a little bit of CB from Duress and Guillaume's on the merc. Lava gout was used to boost my AR to non-pathetic levels when fighting bosses/champs/uniques and offset the -fire res on Andy's, plus I needed the IAS. There were several NDEs and one death. I really wanted to take these characters through without dying, but an amp witch got me in the Hell Throne of Destruction. So painful to make it that close! I probably would have rage quit for months had that been hardcore. I played normal and NM at /players8, then Hell Acts 1-2 at /players7 and acts 3-5 at /players5, including the ancients. I rerolled the ancients twice, once when an extra fast Madawc just wouldn’t bug off and did weirdly high damage to my merc, and a second time when I saw fanaticism. I was able to separate them on the third spawn and had no real problems. After getting the WSK 2 WP I went back to the Pits until I was close to 89 (starting from about 8_8.2), so I leveled on the way to Baal to call the build complete (a nice even 10 points in Fanaticism – if going for 99, it could be maxed as well).

What's next for this char? Probably retirement, to be honest. But he keeps his equipment in case I ever want to take him for a spin, as he was a pretty fun character to play (just not the most efficient at anything).

Some fun screenshots:
-Holy Death Lords, Batman! Fire resistance for the win.
-The only dual unbreakable immune I came across. Still killed it.
-The CTC chain lightning on Crescent Moon made for some nifty fireworks. Useless, but fun.
-Static Field + decrepify really helped speed up and increase the safety of fights like this (notice the static proc).
-Shenk's death animation was timed perfectly with a PN proc.
-Even with 75% block, lots of flayers = lots of PN procs.
-As mentioned, the ancients were pretty easy.
-Champ heirophants at /players5 in the WSK made for very drawn out fights. Once again, elemental resistances for the win.
-Baal's drop and LCS with Holy Shock and Fanaticism.

That’s an awful lot for a first post, so I should probably cut it around here (or a couple of pages ago). One question for the Druid aficionados around here: If, as a werewolf (lvl 20 werewolf), a character uses Tomb Reaver and gets to 90% total WIAS, that should give me 7 FPA Fire Claws and 7/4 fury, right? That seems to be what the German skill calculator says, but the skill calculator doesn't offer Fire Claws as an attack choice, so I assume the game uses normal attack for its speed calculations?

If you’re still here, thanks for reading! Happy to take any questions.
 
Originally posted by @Kitteh on Mar 19, 2012:

Patriarch Modstegs - The Fanazealot

I swear it's a coincidence that every time I bother to do a thread for a character, it's a zealot :loving:

Normal was easy, NM was easy, Hell was easy. ALl done P8, except for a small bit of Hell where I forgot to put P8 on :scratchhead:



Stats: (without HS/BO/Enchant)


Name: Modstegs
Class: Paladin
Experience: 1084141592
Level: 85

Naked/Gear
Strength: 81/153
Dexterity: 113/136
Vitality: 306/346
Energy: 15/15
HP: 1125/1417
Mana: 140/182
Stamina: 452/472
Defense: 28/2387
AR: 550/21357

Fire: 174/134/74
Cold: 153/113/53
Lightning: 181/141/81
Poison: 173/133/73

MF: 9 Block: 58
GF: 0
FR/W: 36
FHR: 42
IAS: 60
FCR: 25



Gear:


Code:
Fine Small Charm of Inertia
Small Charm
Required Level: 27
Fingerprint: 0x14fb8fea
Item Level: 85
Version: Expansion 1.10+
+3% Faster Run/Walk
+1 to Maximum Damage
+18 to Attack Rating

Fine Small Charm of Inertia
Small Charm
Required Level: 27
Fingerprint: 0xe833b392
Item Level: 85
Version: Expansion 1.10+
+3% Faster Run/Walk
+3 to Maximum Damage
+16 to Attack Rating

Tome of Town Portal
Fingerprint: 0x52652174
Item Level: 90
Version: Expansion

Sapphire Small Charm of Dexterity
Small Charm
Required Level: 32
Fingerprint: 0x2a2d0de6
Item Level: 88
Version: Expansion 1.10+
+2 to Dexterity
Cold Resist +11%

Lion Branded Grand Charm
Grand Charm
Required Level: 42
Fingerprint: 0x4e8de69
Item Level: 85
Version: Expansion 1.10+
+1 to Combat Skills (Paladin Only)

Amber Small Charm of Dexterity
Small Charm
Required Level: 32
Fingerprint: 0xc420c9e1
Item Level: 85
Version: Expansion 1.10+
+1 to Dexterity
Lightning Resist +11%

Fine Small Charm of Winter
Small Charm
Required Level: 38
Fingerprint: 0x28291138
Item Level: 85
Version: Expansion 1.10+
+2 to Maximum Damage
+19 to Attack Rating
Adds 4 - 9 Cold Damage Over 1 Secs (25 Frames)

Garnet Small Charm of Dexterity
Small Charm
Required Level: 20
Fingerprint: 0x78269357
Item Level: 81
Version: Expansion 1.10+
+1 to Dexterity
Fire Resist +9%

Lizard's Small Charm of Vita
Small Charm
Required Level: 39
Fingerprint: 0xac3c5651
Item Level: 86
Version: Expansion 1.10+
+20 to Life
+2 to Mana

Amber Small Charm of Fortune
Small Charm
Required Level: 32
Fingerprint: 0xbac7761f
Item Level: 85
Version: Expansion 1.10+
Lightning Resist +10%
4% Better Chance of Getting Magic Items

Ruby Small Charm
Small Charm
Required Level: 32
Fingerprint: 0x3956a677
Item Level: 85
Version: Expansion 1.10+
Fire Resist +10%

Ruby Small Charm of Blight
Small Charm
Required Level: 32
Fingerprint: 0xa3058e87
Item Level: 81
Version: Expansion 1.10+
Adds 6 Poison Damage Over 3 Secs (75 Frames)
Fire Resist +11%

Amber Small Charm
Small Charm
Required Level: 32
Fingerprint: 0x6c36eea
Item Level: 86
Version: Expansion 1.10+
Lightning Resist +10%

Small Charm of Vita
Small Charm
Required Level: 39
Fingerprint: 0x69a8e9b3
Item Level: 85
Version: Expansion 1.10+
+20 to Life

Ruby Small Charm
Small Charm
Required Level: 32
Fingerprint: 0xf4b5c11f
Item Level: 81
Version: Expansion 1.10+
Fire Resist +10%

Emerald Small Charm of Burning
Small Charm
Required Level: 32
Fingerprint: 0xc6908904
Item Level: 81
Version: Expansion 1.10+
Adds 4 - 5 Fire Damage
Poison Resist +10%

Lion Branded Grand Charm of Sustenance
Grand Charm
Required Level: 53
Fingerprint: 0xf9734e1f
Item Level: 81
Version: Expansion 1.10+
+1 to Combat Skills (Paladin Only)
+34 to Life

Full Rejuvenation Potion
Version: Expansion 1.10+
Replenishes Mana 100%
Replenishes Health 100%

Jade Small Charm of Vita
Small Charm
Required Level: 39
Fingerprint: 0x3fdf3907
Item Level: 86
Version: Expansion 1.10+
+16 to Life
Poison Resist +8%

Emerald Small Charm
Small Charm
Required Level: 32
Fingerprint: 0x7bbe5d7a
Item Level: 86
Version: Expansion 1.10+
Poison Resist +10%

Captain's Grand Charm of Balance
Grand Charm
Required Level: 42
Fingerprint: 0x1538836
Item Level: 85
Version: Expansion 1.10+
+1 to Offensive Aura Skills (Paladin Only)
+12% Faster Hit Recovery

Demon Limb
Tyrant Club
One Hand Damage: 101 - 183
Durability: 65 of 65
Required Level: 63
Required Strength: 133
Fingerprint: 0x5cd13609
Item Level: 88
Version: Expansion 1.10+
217% Enhanced Damage
+123% Damage to Demons
+150% Damage to Undead
Adds 222 - 333 Fire Damage
11% Life stolen per hit
Fire Resist +20%
Repairs 1 Durability in 20 Seconds
Level 23 Enchant (11/20 Charges)

Demon Limb
Tyrant Club
One Hand Damage: 95 - 172
Durability: 65 of 65
Required Level: 63
Required Strength: 133
Fingerprint: 0xf7bde229
Item Level: 85
Version: Expansion 1.10+
198% Enhanced Damage
+123% Damage to Demons
+150% Damage to Undead
Adds 222 - 333 Fire Damage
9% Life stolen per hit
Fire Resist +18%
Repairs 1 Durability in 20 Seconds
Level 23 Enchant (14/20 Charges)

Fine Small Charm
Small Charm
Required Level: 21
Fingerprint: 0x2fbf60dd
Item Level: 86
Version: Expansion 1.10+
+2 to Maximum Damage
+15 to Attack Rating

Garnet Small Charm of Sustenance
Small Charm
Required Level: 20
Fingerprint: 0xced215dd
Item Level: 88
Version: Expansion 1.10+
+15 to Life
Fire Resist +8%

Ruby Small Charm of Sustenance
Small Charm
Required Level: 32
Fingerprint: 0x9994ba10
Item Level: 85
Version: Expansion 1.10+
+14 to Life
Fire Resist +11%

Flawless Amethyst
Required Level: 15
Version: Expansion 1.10+
Weapons: +100 to Attack Rating
Armor: +8 to Strength
Shields: +24 Defense

Demon Limb
Tyrant Club
One Hand Damage: 102 - 186
Durability: 65 of 65
Required Level: 63
Required Strength: 133
Fingerprint: 0x85edfe3d
Item Level: 87
Version: Expansion 1.10+
221% Enhanced Damage
+123% Damage to Demons
+150% Damage to Undead
Adds 222 - 333 Fire Damage
8% Life stolen per hit
Fire Resist +19%
Repairs 1 Durability in 20 Seconds
Level 23 Enchant (11/20 Charges)

Demon Limb
Tyrant Club
One Hand Damage: 105 - 190
Durability: 65 of 65
Required Level: 63
Required Strength: 133
Fingerprint: 0x1868e4eb
Item Level: 87
Version: Expansion 1.10+
229% Enhanced Damage
+123% Damage to Demons
+150% Damage to Undead
Adds 222 - 333 Fire Damage
12% Life stolen per hit
Fire Resist +17%
Repairs 1 Durability in 20 Seconds
Level 23 Enchant (4/20 Charges)

Highlord's Wrath
Amulet
Required Level: 65
Fingerprint: 0x5f2159d5
Item Level: 86
Version: Expansion 1.10+
+1 to All Skills
+20% Increased Attack Speed
Adds 1 - 30 Lightning Damage
31% Deadly Strike (Based on Character Level)
Lightning Resist +35%
Attacker Takes Lightning Damage of 15

Skull Knot
Ring
Required Level: 74
Fingerprint: 0xab39e3e6
Item Level: 87
Version: Expansion 1.10+
+60 to Attack Rating
6% Mana stolen per hit
+17 to Strength
+39 to Life
Cold Resist +27%
5% Better Chance of Getting Magic Items

Raven Frost
Ring
Required Level: 45
Fingerprint: 0xeb8363df
Item Level: 87
Version: Expansion 1.10+
+224 to Attack Rating
Adds 15 - 45 Cold Damage Over 4 Secs (100 Frames)
+19 to Dexterity
+40 to Mana
Cold Absorb 20%
Cannot Be Frozen

Gore Rider
War Boots
Defense: 150
Durability: 29 of 34
Required Level: 47
Required Strength: 94
Fingerprint: 0x937ce838
Item Level: 87
Version: Expansion 1.10+
+30% Faster Run/Walk
15% Chance of Crushing Blow
15% Deadly Strike
10% Chance of Open Wounds
+179% Enhanced Defense
+20 Maximum Stamina
Requirements -25%
+10 Maximum Durability

Venom Grip
Demonhide Gloves
Defense: 102
Durability: 8 of 12
Required Level: 29
Required Strength: 20
Fingerprint: 0x495b8d03
Item Level: 87
Version: Expansion 1.10+
Adds 60 Poison Damage Over 4 Secs (100 Frames)
5% Life stolen per hit
5% Chance of Crushing Blow
+138% Enhanced Defense
+17 Defense
+5% to Maximum Poison Resist
Poison Resist +30%

Fortitude
Superior Wyrmhide
ElSolDolLo
Defense: 1281
Durability: 22 of 27
Required Level: 59
Required Strength: 84
Fingerprint: 0x53230e33
Item Level: 84
Version: Expansion 1.10+
20% Chance to cast level 15 Chilling Armor when struck
+25% Faster Cast Rate
300% Enhanced Damage
+200% Enhanced Defense
+15 Defense
+106 to Life (Based on Character Level)
Replenish Life +7
+5% to Maximum Lightning Resist
All Resistances +28
Damage Reduced by 7
12% Damage Taken Goes To Mana
+1 to Light Radius
Increase Maximum Durability 14%
4 Sockets (4 used)
Socketed: El Rune
Socketed: Sol Rune
Socketed: Dol Rune
Socketed: Lo Rune

El Rune
Required Level: 11
Version: Expansion
Weapons: +50 to Attack Rating
+1 to Light Radius
Armor: +15 Defense
+1 to Light Radius
Shields: +15 Defense
+1 to Light Radius

Sol Rune
Required Level: 27
Version: Expansion
Weapons: +9 to Minimum Damage
Armor: Damage Reduced by 7
Shields: Damage Reduced by 7

Dol Rune
Required Level: 31
Version: Expansion
Weapons: Hit Causes Monster to Flee 25%
Armor: Replenish Life +7
Shields: Replenish Life +7

Lo Rune
Required Level: 59
Version: Expansion
Weapons: 20% Deadly Strike
Armor: +5% to Maximum Lightning Resist
Shields: +5% to Maximum Lightning Resist

Guillaume's Face
Winged Helm
Defense: 217
Durability: 34 of 40
Required Level: 47
Required Strength: 115
Fingerprint: 0x32dacd8d
Item Level: 87
Version: Expansion 1.10+
+30% Faster Hit Recovery
35% Chance of Crushing Blow
15% Deadly Strike
+120% Enhanced Defense
+15 to Strength
All Resistances +15
1 Sockets (1 used)
Socketed: Um Rune


Um Rune
Required Level: 47
Version: Expansion 1.10+
Weapons: 25% Chance of Open Wounds
Armor: Cold Resist +15%
Lightning Resist +15%
Fire Resist +15%
Poison Resist +15%
Shields: Cold Resist +22%
Lightning Resist +22%
Fire Resist +22%
Poison Resist +22%

Thundergod's Vigor
War Belt
Defense: 147
Durability: 17 of 24
Required Level: 47
Required Strength: 110
Fingerprint: 0xfb94ffd8
Item Level: 87
Version: Expansion 1.10+
5% Chance to cast level 7 Fist of the Heavens when struck
Adds 1 - 50 Lightning Damage
+3 to Lightning Strike (Amazon Only)
+3 to Lightning Fury (Amazon Only)
+179% Enhanced Defense
+20 to Strength
+20 to Vitality
+10% to Maximum Lightning Resist
+20 Lightning Absorb

String of Ears
Demonhide Sash
Defense: 102
Durability: 20 of 22
Required Level: 29
Required Strength: 20
Fingerprint: 0x9eeabe0b
Item Level: 94
Version: Expansion 1.10+
8% Life stolen per hit
+150% Enhanced Defense
+15 Defense
Damage Reduced by 15%
Magic Damage Reduced by 14
+10 Maximum Durability

Captain's Grand Charm of Sustenance
Grand Charm
Required Level: 42
Fingerprint: 0xafc1f3f8
Item Level: 87
Version: Expansion 1.10+
+1 to Offensive Aura Skills (Paladin Only)
+28 to Life

Captain's Grand Charm
Grand Charm
Required Level: 42
Fingerprint: 0x6c61558b
Item Level: 86
Version: Expansion 1.10+
+1 to Offensive Aura Skills (Paladin Only)

Flawless Emerald
Required Level: 15
Version: Expansion 1.10+
Weapons: Adds 60 Poison Damage Over 6 Secs (152 Frames)
Armor: +8 to Dexterity
Shields: Poison Resist +28%

Full Rejuvenation Potion
Version: Expansion 1.10+
Replenishes Mana 100%
Replenishes Health 100%

Full Rejuvenation Potion
Version: Expansion 1.10+
Replenishes Mana 100%
Replenishes Health 100%

Full Rejuvenation Potion
Version: Expansion 1.10+
Replenishes Mana 100%
Replenishes Health 100%

Flawless Sapphire
Required Level: 15
Version: Expansion 1.10+
Weapons: Adds 6 - 10 Cold Damage Over 2 Secs (60 Frames)
Armor: +31 to Mana
Shields: Cold Resist +28%

Demon Limb
Tyrant Club
One Hand Damage: 95 - 172
Durability: 65 of 65
Required Level: 63
Required Strength: 133
Fingerprint: 0xf5d9b67e
Item Level: 84
Version: Expansion 1.10+
197% Enhanced Damage
+123% Damage to Demons
+150% Damage to Undead
Adds 222 - 333 Fire Damage
9% Life stolen per hit
Fire Resist +15%
Repairs 1 Durability in 20 Seconds
Level 23 Enchant (7/20 Charges)

Flawless Diamond
Required Level: 15
Version: Expansion 1.10+
Weapons: +54% Damage to Undead
Armor: +80 to Attack Rating
Shields: Cold Resist +14%
Lightning Resist +14%
Fire Resist +14%
Poison Resist +14%

Small Charm of Shock
Small Charm
Required Level: 9
Fingerprint: 0x92734557
Item Level: 85
Version: Expansion 1.10+
Unidentified
Adds 1 - 3 Lightning Damage

Flawless Emerald
Required Level: 15
Version: Expansion 1.10+
Weapons: Adds 60 Poison Damage Over 6 Secs (152 Frames)
Armor: +8 to Dexterity
Shields: Poison Resist +28%

Flawless Amethyst
Required Level: 15
Version: Expansion 1.10+
Weapons: +100 to Attack Rating
Armor: +8 to Strength
Shields: +24 Defense

Full Rejuvenation Potion
Version: Expansion 1.10+
Replenishes Mana 100%
Replenishes Health 100%

Flawless Ruby
Required Level: 15
Version: Expansion 1.10+
Weapons: Adds 10 - 16 Fire Damage
Armor: +31 to Life
Shields: Fire Resist +28%

Call to Arms
Superior Crystal Sword
AmnRalMalIstOhm
One Hand Damage: 18 - 55
Durability: 20 of 20
Required Level: 57
Required Strength: 43
Fingerprint: 0x6bd2b292
Item Level: 85
Version: Expansion 1.10+
+1 to All Skills
+40% Increased Attack Speed
268% Enhanced Damage
+3 to Attack Rating
Adds 5 - 30 Fire Damage
7% Life stolen per hit
Prevent Monster Heal
+4 to Battle Cry
+4 to Battle Orders
+3 to Battle Command
Replenish Life +12
30% Better Chance of Getting Magic Items
5 Sockets (5 used)
Socketed: Amn Rune
Socketed: Ral Rune
Socketed: Mal Rune
Socketed: Ist Rune
Socketed: Ohm Rune

Amn Rune
Required Level: 25
Version: Expansion
Weapons: 7% Life stolen per hit
Armor: Attacker Takes Damage of 14
Shields: Attacker Takes Damage of 14

Ral Rune
Required Level: 19
Version: Expansion
Weapons: Adds 5 - 30 Fire Damage
Armor: Fire Resist +30%
Shields: Fire Resist +35%

Mal Rune
Required Level: 49
Version: Expansion
Weapons: Prevent Monster Heal
Armor: Magic Damage Reduced by 7
Shields: Magic Damage Reduced by 7

Ist Rune
Required Level: 51
Version: Expansion
Weapons: 30% Better Chance of Getting Magic Items
Armor: 25% Better Chance of Getting Magic Items
Shields: 25% Better Chance of Getting Magic Items

Ohm Rune
Required Level: 57
Version: Expansion
Weapons: Enhanced Maximum Damage
Armor: +5% to Maximum Cold Resist
Shields: +5% to Maximum Cold Resist

Spirit
Superior Aerin Shield
TalThulOrtAmn
Defense: 34
Chance to Block: 0
Durability: 57 of 57
Required Level: 25
Required Strength: 50
Fingerprint: 0x6fc89bf0
Item Level: 85
Version: Expansion 1.10+
+2 to All Skills
+27% Faster Cast Rate
+55% Faster Hit Recovery
+250 Defense vs. Missile
+22 to Vitality
+102 to Mana
Cold Resist +35%
All Resistances +28
Lightning Resist +35%
Poison Resist +35%
+8 Magic Absorb
Attacker Takes Damage of 14
Increase Maximum Durability 15%
4 Sockets (4 used)
Socketed: Tal Rune
Socketed: Thul Rune
Socketed: Ort Rune
Socketed: Amn Rune

Tal Rune
Required Level: 17
Version: Expansion 1.10+
Weapons: Adds 75 Poison Damage Over 5 Secs (125 Frames)
Armor: Poison Resist +30%
Shields: Poison Resist +35%

Thul Rune
Required Level: 23
Version: Expansion 1.10+
Weapons: Adds 3 - 14 Cold Damage Over 3 Secs (75 Frames)
Armor: Cold Resist +30%
Shields: Cold Resist +35%

Ort Rune
Required Level: 21
Version: Expansion 1.10+
Weapons: Adds 1 - 50 Lightning Damage
Armor: Lightning Resist +30%
Shields: Lightning Resist +35%

Amn Rune
Required Level: 25
Version: Expansion 1.10+
Weapons: 7% Life stolen per hit
Armor: Attacker Takes Damage of 14
Shields: Attacker Takes Damage of 14

Grief
Superior Phase Blade
EthTirLoMalRal
One Hand Damage: 35 - 39
Indestructible
Required Level: 59
Required Strength: 25
Required Dexterity: 136
Fingerprint: 0x499ef8a8
Item Level: 85
Version: Expansion 1.10+
35% Chance to cast level 15 Venom on striking
+40% Increased Attack Speed
14% Enhanced Damage
Damage +366
Ignore Target's Defense
-25% Target Defense
+159% Damage to Demons (Based on Character Level)
Adds 5 - 30 Fire Damage
-24% to Enemy Poison Resistance
20% Deadly Strike
Prevent Monster Heal
+2 to Mana after each Kill
+12 Life after each Kill
5 Sockets (5 used)
Socketed: Eth Rune
Socketed: Tir Rune
Socketed: Lo Rune
Socketed: Mal Rune
Socketed: Ral Rune

Eth Rune
Required Level: 15
Version: Expansion
Weapons: -25% Target Defense
Armor: Regenerate Mana 15%
Shields: Regenerate Mana 15%

Tir Rune
Required Level: 13
Version: Expansion
Weapons: +2 to Mana after each Kill
Armor: +2 to Mana after each Kill
Shields: +2 to Mana after each Kill

Lo Rune
Required Level: 59
Version: Expansion
Weapons: 20% Deadly Strike
Armor: +5% to Maximum Lightning Resist
Shields: +5% to Maximum Lightning Resist

Mal Rune
Required Level: 49
Version: Expansion
Weapons: Prevent Monster Heal
Armor: Magic Damage Reduced by 7
Shields: Magic Damage Reduced by 7

Ral Rune
Required Level: 19
Version: Expansion
Weapons: Adds 5 - 30 Fire Damage
Armor: Fire Resist +30%
Shields: Fire Resist +35%

Herald of Zakarum
Gilded Shield
Defense: 422
Chance to Block: 52
Durability: 43 of 50
Required Level: 47
Required Strength: 89
Fingerprint: 0x8d715f1b
Item Level: 87
Version: Expansion 1.10+
+2 to Combat Skills (Paladin Only)
+2 to Paladin Skill Levels
+30% Faster Block Rate
30% Increased Chance of Blocking
20% Bonus to Attack Rating
+150% Enhanced Defense
+20 to Strength
+20 to Vitality
All Resistances +72
1 Sockets (1 used)
Socketed: Um Rune

Um Rune
Required Level: 47
Version: Expansion 1.10+
Weapons: 25% Chance of Open Wounds
Armor: Cold Resist +15%
Lightning Resist +15%
Fire Resist +15%
Poison Resist +15%
Shields: Cold Resist +22%
Lightning Resist +22%
Fire Resist +22%
Poison Resist +22%

Mercenary:

Name:       Alhizeer
Race:       Desert Mercenary
Type:       Off-Nightmare
Experience: 74571718
Level:      85
Dead?:      false

            Naked/Gear
Strength:   186/186
Dexterity:  150/150
HP:         1767/1852
Defense:    1302/3516
AR:         1913/1913

Fire:       177/137/77
Cold:       177/137/77
Lightning:  177/137/77
Poison:    177/137/77

Vampire Gaze
Grim Helm
Defense: 252
Durability: 30 of 40
Required Level: 41
Required Strength: 58
Fingerprint: 0x6de8d148
Item Level: 87
Version: Expansion 1.10+
Adds 6 - 22 Cold Damage Over 4 Secs (100 Frames)
7% Mana stolen per hit
7% Life stolen per hit
+100% Enhanced Defense
15% Slower Stamina Drain
Damage Reduced by 18%
Magic Damage Reduced by 12


Fortitude
Embossed Plate
ElSolDolLo
Defense: 1962
Durability: 28 of 28
Required Level: 59
Required Strength: 115
Fingerprint: 0x310a68cc
Item Level: 85
Version: Expansion 1.10+
20% Chance to cast level 15 Chilling Armor when struck
+25% Faster Cast Rate
300% Enhanced Damage
+200% Enhanced Defense
+15 Defense
+85 to Life (Based on Character Level)
Replenish Life +7
+5% to Maximum Lightning Resist
All Resistances +28
Damage Reduced by 7
12% Damage Taken Goes To Mana
+1 to Light Radius
Ethereal
4 Sockets (4 used)
Socketed: El Rune
Socketed: Sol Rune
Socketed: Dol Rune
Socketed: Lo Rune

El Rune
Required Level: 11
Version: Expansion 1.10+
Weapons: +50 to Attack Rating
+1 to Light Radius
Armor: +15 Defense
+1 to Light Radius
Shields: +15 Defense
+1 to Light Radius

Sol Rune
Required Level: 27
Version: Expansion 1.10+
Weapons: +9 to Minimum Damage
Armor: Damage Reduced by 7
Shields: Damage Reduced by 7

Dol Rune
Required Level: 31
Version: Expansion 1.10+
Weapons: Hit Causes Monster to Flee 25%
Armor: Replenish Life +7
Shields: Replenish Life +7

Lo Rune
Required Level: 59
Version: Expansion 1.10+
Weapons: 20% Deadly Strike
Armor: +5% to Maximum Lightning Resist
Shields: +5% to Maximum Lightning Resist


The Reaper's Toll
Thresher
Two Hand Damage: 40 - 476
Durability: 39 of 65
Required Level: 75
Required Strength: 114
Required Dexterity: 89
Fingerprint: 0xd7444169
Item Level: 88
Version: Expansion 1.10+
33% Chance to cast level 1 Decrepify on striking
238% Enhanced Damage
Ignore Target's Defense
Adds 4 - 44 Cold Damage Over 1 Secs (16 Frames)
13% Life stolen per hit
33% Deadly Strike
Requirements -25%
 
Originally posted by @Kitteh on Mar 4, 2013:

Patriarch Augustien - Zealot

1587254497693.png

Ok, I really need to stop removing my character's equipment before doing their thread...

Anyway...

Life: Approx. 2400
Defence: Approx 8k
Block: 0
Resists: 75/x/75/x
Damage: 6-12k



Equipment:


Weapon: Breath of the Dying CB
Armour: Fortitude SH
Helm: Guillames '40ed/1-90 lightning damage'
Belt: Verdungos 13/39
Gloves: Laying of Hands
Boots: Gore Riders 199ed
Rings: RF 20/246 and a rare ring 'dual leech/resists/strength (I think...)
Amulet: Highlords
Switch: Cta 5bo/spirit


Charms: damage/ar/life/resists.



Mercenary:
Weapon: Ethereal Reaper's Toll 'Shael'
Armour: Fortitude ebugged KS
Helm: VG


Just a basic zealot really. Players 9 until late act 5, at which point the lack of a shield became problematic.


Nothing else to say really...
 
Originally posted by LD50 on Jun 26, 2007:

Patriarch thread

May I introduce to you, Zakath the fanazealot, my first melee character to beat hell. He went untwinked until hell, when I gave him three items to be able to survive. I played with p3 all the way, did full clears but didn't rerun any areas.

Here are the details.

LCS

Character info:
Title: Patriarch
Name: Zakath
Class: Paladin
Level: 87

Stats (base/with equipment):
Strength: 125/163
Dexterity: 125/138
Vitality: 215/235
Energy: 15/16

50 Stat points left

Life: 857/1055
Mana: 144/161

Zeal AR: 5130
Zeal damage: 1216-2025
Zeal damage w/ might: 1440-2353
Defense: 1296
Defense w/ HS: 6674

Resists:
Fire: 75
Cold: 61
Lightning: 75
Poison: 68

Skills (base/with eq):
Zeal: 20/26
Sacrifice: 20/26
Holy Shield: 10/16
Fanaticism: 20/4
Defiance: 11/15

One point in prerequisites, plus Cleansing, Vigor, Salvation and Vengeance

5 Skill points left

Final equipment:
Head: Rare Winged Helm
Amulet: Magical with +1 Paladin skills and 76 life
Weapon: Lightsabre (twinked)
Shield: HoZ (twinked)
Switch: Throwing spear, not really used
Armor: The Spirit Shroud
Belt: The Credendum
Gloves: Crafted Blood
Rings: A rare and a rare
Boots: Rite of Passage

Charms: resists, life, damage, the usual..

Merc:
Ahsab the Desert Warrior (Act 2 Might)
Rare helm
The Reapers Toll (twinked)
ethereal Spirit Shroud

Discussion:

I like paladins. Zak was no different, although he's almost boring sometimes. Just load up on life leech and watch him go. The decrep from Reapers made a world of difference. It triggers constantly, and virtually any pack became a bunch of crippled puppies with it. I think we met only one PI that the decrep couldn't break, but Zak didn't mind with his Lightsabre, which turned out to be a good choice for the weapon. While it doesn't have high damage, it's fast and most importantly, it doesn't break.

As with my first mat, I was quite afraid of the ancients, but it turned out they went down almost too easily. The WSK was filled with gloams and poison skelemages, which turned out to be a pretty tricky combo. I had to retreat after every two or so kills to heal Zak and the merc. Goes to show how much he was relying to leech. It's just crazy that he has 75 lightning resist and 25% absorb from lightsabre, but he still goes down to gloams like nothing. Another monster type that gave him grief was the succubi. The air is thick with their red balls of death, and with constant amp going on, they hurt. Other than those buggers, the guy is able to run up to most packs and whack them to pulp without touching a potion.

After all, I got to Baal, who was a total pushover. I didn't have to drink a single potion, nor did I give any to my loyal Ahsab.

So, there it is. He will most likely retire and start a blocking school somewhere.. 👋
 
Originally posted by LD50 on Jul 29, 2009:

Patriarch Astaroth - A Infinity-wielding Teslafroster

Introduction:


Even before I got my Infinity, this was a char I wanted to make. Since tesladins seemed to be pretty strong, what would happen if you throw in conviction for good measure? Well, dead monsters, that's what happens.

I went full clearing and p8 from the start to finish, except Ancients at p1 and Hell Baal at p3. I chose his twinking gear before starting, but didn't equip it until lvl 63 (for inf), which was in A3 NM iirc. That's when the fun started. Until then, though, he went with what he found.

The Character:

Name: Astaroth
Title: Patriarch
Class: Paladin
Level: 89

LCS

Stats (naked/gear):
Strength: 181/210
Dexterity: 68/104
Vitality: 276/637
Energy: 15/20
HP: 1044/2269
Mana: 147/194
Stamina: 428/839
Defense: 17/887
AR: 325/325 (1059 according to lcs and 3243 with blessed aim)

Holy Shock damage: 650-8047 (and -136 enemy lightning resist)
Holy Freeze damage: 2005-3174 (and -85 enemy cold resist)

Resists in Hell (fade active):
Fire: 59 (75)
Cold: 15 (75) (+20% absorb)
Lightning: 43 (85)
Poison: -10 (50)

Skills (base/with gear):

Zeal: 1/6
Holy Freeze : 20/28
Holy Shock : 20/28
Resist Cold : 11/16
Resist Lightning : 20/25
Salvation : 20/25

And 1 in prereqs and the utility defensive auras.

The Play:

Playing was mostly a breeze. Even at p8, nothing could much stand against Holy shock in Normal or Nightmare. And then I got Infinity and the rest of the gear. Oh, the massacre... At p8, non-lightning immunes go down with 1 to 7 hits (gg 1-7000 damage). Breakable lightning immunes don't take much longer, thanks to -50% enemy lightning resist on Infinity. For the occasional unbreakable lightning immunes (and some breakables), I switched to Holy freeze and it was all good again, although not as pwnz0r as with Holy shock.

Yes, Holy freeze. I chose to get it instead of the maybe more straightforward zeal+sacrifice. Rather than figure out exact damage numbers for each, I just thought that it fits the char better. I mean, you have an aura that lowers resist, so doing elemental damage is the point, right? And seeing how overkill the char was against non-lightning immunes, I didn't feel the need for extra physical damage. Reapers on the merc made it even less important. There was one point where HF turned out really helpful. I had the City of the Damned spawn with apes, bats and the finger-mages, all of which are lightning immune and two unbreakable. Also, there are some situations that make HF pretty useful, like the hordes of skeletons in act2 tombs. HF adds a little more of a chance to shatter them. Also, corpse retrieval was easier.

The one weakness of the char is defense. While he has offensive power in abundance, he's not that good a tank, not having a shield. And without fade active, he's pretty vulnerable to elemental damage too. Partly this is because the gear choices are tied up getting IAS, Treachery is really a godsend, though.

All his gear is obviously twinked, except the BKWB, which he found somewhere. He was using one before, but the one he found had 5% LL instead of 3. 😁

The Gear:

The primary goal was to get a 6 frame zeal with the GPA. This requires 86% IAS, and while it basically limits your armor choice to Treachery, it was very well worth it. Besides, it's a great armor. I never made one before, but I may use it more from now on.

Secondary goal was +skills, and +8 is the best I can do with the stuff I have (and still have some resists). Adding more would ramp up HS damage about 1k per +skill.

Equipped items:
Code:
Brimstone Visage
Tiara
Defense: 98
Durability: 25 of 25
Required Level: 67
Fingerprint: 0xe55f1d35
Item Level: 86
Version: Expansion 1.10+
Properties: 
+3 to Dexterity
33% Enhanced Defense
6% Life stolen per hit
+2 to Paladin Skill Levels
Level 2 Teleport (24/25 Charges)
All Resistances +5
+31 Defense
15% Increased Attack Speed
1 Sockets (1 used)
Socketed: Bone Jewel of Fervor

Mara's Kaleidoscope
Amulet
Required Level: 67
Fingerprint: 0x84ae3c0e
Item Level: 87
Version: Expansion 1.10+
Properties: 
+5 to Strength
+5 to Energy
+5 to Dexterity
+5 to Vitality
Fire Resist +26%
Lightning Resist +26%
Cold Resist +26%
Poison Resist +26%
+2 to All Skills

Raven Frost
Ring
Required Level: 45
Fingerprint: 0xe20ff55a
Item Level: 87
Version: Expansion 1.10+
Properties: 
+20 to Dexterity
+40 to Mana
+157 to Attack Rating
+15 - 45 cold damage with 4 sec Duration
20% Cold Absorb
Cannot Be Frozen

Bul-Kathos' Wedding Band
Ring
Required Level: 58
Fingerprint: 0xb277ad6a
Item Level: 85
Version: Expansion 1.10+
Properties: 
+50 Maximum Stamina
5% Life stolen per hit
+1 to All Skills
44 to Life (Based on Char Lvl)

Nosferatu's Coil
Vampirefang Belt
Defense: 58
Durability: 12 of 14
Required Level: 51
Required Strength: 50
Fingerprint: 0xce7b93a0
Item Level: 84
Version: Expansion 1.10+
Properties: 
+15 to Strength
7% Life stolen per hit
-3 to Light Radius
10% Increased Attack Speed
+2 to Mana after each Kill
Slows Target by 10%

Doom Greaves
Scarabshell Boots
Defense: 87
Durability: 14 of 14
Required Level: 49
Required Strength: 91
Fingerprint: 0xc97271e7
Item Level: 88
Version: Expansion 1.10+
Properties: 
+4 to Dexterity
33% Enhanced Defense
Fire Resist +31%
Lightning Resist +20%
20% Faster Run/Walk
Poison Length Reduced by 25%

Laying of Hands
Bramble Mitts
Defense: 80
Durability: 12 of 12
Required Level: 63
Required Strength: 50
Fingerprint: 0xbc007753
Item Level: 71
Version: Expansion 1.10+
Properties: 
+25 Defense
Fire Resist +50%
20% Increased Attack Speed
350% Damage to Demons
10% Chance to cast level 3 Holy Bolt on striking

Treachery
Lacquered Plate
Defense: 538
Durability: 55 of 55
Required Level: 62
Required Strength: 208
Fingerprint: 0x7be2fcf6
Item Level: 86
Version: Expansion 1.10+
Properties: 
+2 to Assassin Skill Levels
45% Increased Attack Speed
25% Chance to cast level 15 Venom on striking
5% Chance to cast level 15 Fade when struck
20% Faster Hit Recovery
Cold Resist +30%
50% Extra Gold from Monsters
3 Sockets (3 used)
Socketed: Shael Rune
Socketed: Thul Rune
Socketed: Lem Rune

Infinity
Great Poleaxe
Two Hand Damage: 190 - 525
Durability: 51 of 55
Required Level: 63
Required Strength: 179
Required Dexterity: 99
Fingerprint: 0x41c0460c
Item Level: 85
Version: Expansion 1.10+
Properties: 
314% Enhanced Damage
35% Faster Run/Walk
Level 12 Conviction Aura When Equipped
50% Chance to cast level 20 Chain Lightning when you Kill an Enemy
Level 21 Cyclone Armor (30/30 Charges)
45 to Vitality (Based on Char Lvl)
-51% to Enemy Lightning Resistance
40% Chance of Crushing Blow
Prevent Monster Heal
30% Better Chance of Getting Magic Items
4 Sockets (4 used)
Socketed: Ber Rune
Socketed: Mal Rune
Socketed: Ber Rune
Socketed: Ist Rune

Charms:
4 offensive skillers, resists, life and fhr

The merc:

Act 2 combat, Blessed Aim merc.

Another choice that I guess could have been the usual might merc, but with him, I was probably hitting 95% of the time. Which did not happen without him, even though conviction should pretty much take care of monsters defense. It's nice that your every swing hits ?

Best finds:

Ko and Mal from Hellforge, Lem from a basket in durance.

Baal

Going through the game at p8, you'd expect something to drop, even without any MF. I did have some pretty awesome finds, this one probably the best. And the 5%LL BKWB.

Code:
Arreat's Face
Slayer Guard
Defense: 363
Durability: 43 of 55
Required Level: 42
Required Strength: 118
Fingerprint: 0xa5406c8a
Item Level: 85
Version: Expansion 1.10+
Unidentified
Properties: 
+20 to Strength
+20 to Dexterity
200% Enhanced Defense
4% Life stolen per hit
+2 to Barbarian Skill Levels
30% Faster Hit Recovery
20% Bonus to Attack Rating
+2 to Combat Skills (Barbarian Only)
All Resistances +30

Bul-Kathos' Wedding Band
Ring
Required Level: 58
Fingerprint: 0xb277ad6a
Item Level: 85
Version: Expansion 1.10+
Properties: 
+50 Maximum Stamina
5% Life stolen per hit
+1 to All Skills
44 to Life (Based on Char Lvl)

Rune Master
Ettin Axe
One Hand Damage: 107 - 215
Durability: 17 of 24
Required Level: 72
Required Strength: 145
Required Dexterity: 45
Fingerprint: 0x89697e8b
Item Level: 82
Version: Expansion 1.10+
Properties: 
227% Enhanced Damage
5% to Maximum Cold Resist
Cannot Be Frozen
5 Sockets (0 used)

Tomb Reaver
Cryptic Axe
Two Hand Damage: 102 - 465
Durability: 56 of 65
Required Level: 84
Required Strength: 165
Required Dexterity: 103
Fingerprint: 0x40822bc6
Item Level: 88
Version: Expansion 1.10+
Properties: 
210% Enhanced Damage
51% Better Chance of Getting Magic Items
+13 Life after each Kill
+4 to Light Radius
60% Increased Attack Speed
159% Damage to Undead
+291 to Attack Rating against Undead
1% Reanimate as:
All Resistances +34
2 Sockets (0 used)


Carmine Jewel of Carnage
Jewel
Required Level: 27
Fingerprint: 0x2b86d554
Item Level: 84
Version: Expansion 1.10+
Properties: 
+20 to Maximum Damage

Ruby Jewel
Jewel
Required Level: 58
Fingerprint: 0x7f923ca2
Item Level: 80
Version: Expansion 1.10+
Properties: 
38% Enhanced Damage

Rusty Jewel of Carnage
Jewel
Required Level: 18
Fingerprint: 0x3c30e97a
Item Level: 81
Version: Expansion 1.10+
Properties: 
13% Enhanced Damage
+11 to Maximum Damage

Shimmering Jewel of Envy
Jewel
Required Level: 12
Fingerprint: 0x90480ca3
Item Level: 25
Version: Expansion 1.10+
Properties: 
Fire Resist +10%
Lightning Resist +10%
Cold Resist +10%
Poison Resist +10%
+20 poison damage over 2 seconds

The End

That was fun. No plans for this char in the future, however, the Infinity will continue to serve in other projects. Thanks for reading!
 
Originally posted by Lompo on Oct 11, 2008:

Straived - Paladin TeslaFroster

I'm happy to present you a new Pat: Straived. I don't use to post Pat/Mat thread often unless I reallly enjoyed the build, that's one of this time.
The name was given by my child (5 years old) more than one year ago and started for let him play a little. The name was his way to pronounce Darth Wader after having seen Star Wars for the first time.
The char has been unutilized for long time since last spring I strarted to bring him up as a Frost zealot, but without much effort. I was doubious about the built seeing as a pain the confrontation with OK (CI!). He was wasting his youth in the desert, when and old friend Obi Jae Kenobi called him and gave him his sword.
He realized that lightening has to be his element and started with vigour to train to be worthy of that gift.
He trained in lightening but didn't forget his old knowledge of the cold.
He trashed through Norm and Nmare with lightning fury (P8) only dieing in CS to an OK.
Finally was in Hell and gained his sword along with his final equipment.
Now he could seek justice buy annihilating the evil forces.
With his new equipment Hell (P5) didn't pose much difficoulties and he could throw in the middle of his enemies killing left and right without fear.
He arrived again in CS (after a Lem from HF) and decided to confront his most difficoult enemies (P1). Died 2 times, but always came back to recover his sword. Defeated a very painfull OK boss (LI/CI stoneskinned!!!!) and finally was ready for Diablo. He standed for a dozen of seconds and then he felled (P5) to his holy faith.
Act 5 was easy, although he was punished by death for his arrogance in the frozen river, when he attacked a large mob that was hiding a second mob of LI, Lif tap didn't triggered, HS expired and .......
But that passed too, released Anya, punished Pindle and rushed to meet the Ancients, the old judges that should prove his worthyness.
Straived was very motivated and easly passed the trial: he was worthy to confront Baal himself.
At lev. 3 he found the dreaded Gloams .... he laughed and strong of his faith killed them all!
Now the Throne room: again OK! This time he was more cautious and made it without dieing (P1). Ready for the minions (P5): first wave (nobrainer), second more cautious (keeping and eye that a damn OK wasn't resurrected), third had to move a little to avoid all those Hidras, forth (no brainer) and finally Lister; he didn't pose much of a threat, although his friend merc. died at the very last.
Now was the moment for the final confrontation, a refreshment of his buffs, a deep breath and goooo ......
Baal standed for less than a minute ... Straived had made it and had proved worthy of his Order.

Straived has been a fun char to play (if you like melee char as I do), he is very strong and hard both offensively and defensively (as proved by the ease of tackling hell at P5). He is twinkled but doesn't need super expensive gear, all in all a char I would suggest to everybody.
He is not a good Mfinder (he practically hasn't found anithing of real value in his journey, but being a pally he was not interested in that), and that means that his future goals will be on trying to beat Ball at an higher lev, some LK/ Countess running.

This is his title

http://img03.picoodle.com/img/img03/3/10/11/f_Screenshot0m_3b9c8e6.jpg

This are his stats:
No buffs
http://img28.picoodle.com/img/img28/3/10/11/f_Screenshot0m_e349bf5.jpg
Fully buffed with:
Holy shock
http://img28.picoodle.com/img/img28/3/10/11/f_Screenshot0m_9678373.jpg
Holy freeze
http://img37.picoodle.com/img/img37/3/10/11/f_Screenshot0m_d4e0bc8.jpg

Stats
Str.: 124/179
Dex.: 117/136
Vit.: 260/280
En.: 15/15

Life/mana: 1183/182

HS dmg 472/6443
HF dmg 2548/2777

Skills:
HS 20 (30)
HF 20 (33)
RC/RL 20
Salvation 3
Zeal 6 (10 with HS/13 with HF)
Holy Shield 1 (8)
Prereq. 7
future skill points to Salvation

I could have skipped holy shield saving 4 points for Salvation (and using a scepter with the skill), but though of that only after having already spent the point, plus I didn't want to have to many swap to make (have already Demon limb).

Merc: Alhizeer
Defiance aura

Was choosen over BA beacuse I could use Demon Limb, else go with BA, since "to hit" will be your main concern (although the sword has ITD)

The char has been built around 2 items:
The SWORD (thanks to Jae)

Crescent Moon
Phase Blade
'ShaelUmTir'
One-Hand Damage: 109 to 123
Required Dexterity: 136
Required Strength: 25
Required Level: 54
Sword Class - Fastest Attack Speed
Indestructible
Item Version: Expansion
Item Level: 90
Fingerprint: 0x51386207
GUID: 0x6413e852 0x17c6e0ca 0x0
+253% Enhanced Damage
20% Increased Attack Speed
Ignore Target Defense
25% Chance of Open Wounds
+2 to Mana After Each Kill
+9 Magic Absorb
10% Chance to cast Level 17 Chain Lightning on striking
20% Chance to cast Level 13 Static Field on striking
Level 18 Summon Spirit Wolf (30/30 Charges)
-35% to Enemy Lightning Resistance
Socketed (3: 3 used)

and

Dracul gloves

The rest of his equipment was choosen to complement it and reach max resist and the lbp with zeal:
Code:
Crown of Ages
Corona
Defense: 359
Required Strength: 174
Required Level: 82
Indestructible
Item Version: 1.10+ Expansion
Item Level: 88
Fingerprint: 0x21aab45b
+50% Enhanced Defense
+167 to Attack Rating
+110 Defense
Damage Reduced by 10%
All Resistances +28
30% Increased Attack Speed
30% Faster Hit Recovery
+1 to All Skill Levels
Indestructible
Socketed (2: 2 used)

thanks again to Jae (it's a Beta version) 

Metalgrid
Amulet
Required Level: 81
Item Version: 1.10+ Expansion
Item Level: 87
Fingerprint: 0xc91a9d7f
+414 to Attack Rating
+323 Defense
All Resistances +30
Level 22 Iron Golem (11/11 Charges)
Level 12 Iron Maiden (20/20 Charges)

Guardian Angel
Templar Coat
Defense: 816
Durability: 60 of 60
Required Strength: 118
Required Level: 45
Item Version: 1.10+ Expansion
Item Level: 81
Fingerprint: 0x8f937890
+197% Enhanced Defense
+20% Increased Chance of Blocking
+15% to Maximum Fire Resist
Lightning Resist +26%
+15% to Maximum Lightning Resist
+15% to Maximum Cold Resist
+15% to Maximum Poison Resist
+1 to Paladin Skill Levels
+4 to Light Radius
15% Increased Attack Speed
30% Faster Block Rate
215% Bonus to Attack Rating Against Demons (Based on Character Level)
Socketed (1: 1 used)

Herald of Zakarum
Gilded Shield
Defense: 501
Chance to Block:  82%
Smite Damage: 20 to 28
Durability: 50 of 50
(Paladin Only)
Required Strength: 89
Required Level: 42
Item Version: 1.10+ Expansion
Item Level: 88
Fingerprint: 0xc76aac58
+20 to Strength
+20 to Vitality
+197% Enhanced Defense
+30% Increased Chance of Blocking
All Resistances +69
+2 to Paladin Skill Levels
30% Faster Block Rate
20% Bonus to Attack Rating
+2 to Combat Skills (Paladin Only)
Socketed (1: 1 used)

Entropy Master
Ring
Required Level: 74
Item Version: 1.10+ Expansion
Item Level: 87
Fingerprint: 0xf946572a
+5 to Strength
+10 to Maximum Stamina
+114 to Attack Rating
Fire Resist +18%
6% Mana stolen per hit
30% Extra Gold from Monsters

and against OK (and for all Norm/Nmare

Holy Thunder
War Scepter
'EthRalOrtTal'
One-Hand Damage: 16 to 37
Durability: 50 of 70
Required Strength: 55
Required Level: 24
Mace Class - Fast Attack Speed
Item Version: 1.10+ Expansion
Item Level: 52
Fingerprint: 0x1a705f6
+60% Enhanced Damage
+10 to Maximum Damage
Lightning Resist +60%
+5% to Maximum Lightning Resist
Adds 5-30 fire damage
Adds 21-110 lightning damage
+75 poison damage over 5 seconds
+3 to Holy Shock (Paladin Only)
+3 to Holy Shock (Paladin Only)
+2 to Vigor (Paladin Only)
-25% Target Defense
150% Damage to Undead
Level 7 Chain Lightning (60/60 Charges)
Socketed (4: 4 used)

Gore rider
Nosferatu coil
Raven frost

On switch whan use HF

Code:
Heaven's Light
Mighty Scepter
'ShaelShael'
One-Hand Damage: 143 to 186
Durability: 50 of 50
Required Dexterity: 65
Required Strength: 125
Required Level: 61
Mace Class - Fastest Attack Speed
Item Version: 1.10+ Expansion
Item Level: 87
Fingerprint: 0xa14601bc
+259% Enhanced Damage
+3 to Paladin Skill Levels
+3 to Light Radius
60% Increased Attack Speed
-33% Target Defense
150% Damage to Undead
33% Chance of Crushing Blow
+15 Life after each Demon Kill
Socketed (2: 2 used)

Herald of Zakarum
Gilded Shield
Defense: 436
Chance to Block:  82%
Smite Damage: 20 to 28
Durability: 50 of 50
(Paladin Only)
Required Strength: 89
Required Level: 42
Item Version: 1.10+ Expansion
Item Level: 87
Fingerprint: 0x52653dce
+20 to Strength
+20 to Vitality
+158% Enhanced Defense
+30% Increased Chance of Blocking
All Resistances +69
+2 to Paladin Skill Levels
30% Faster Block Rate
20% Bonus to Attack Rating
+2 to Combat Skills (Paladin Only)
Socketed (1: 1 used)

In the stash:
6 Captain skillers (all with Sustenance/balance/frw 2nd mod)
8 sc resist/Steel with vita/balance/frw 2nd mod
Demon Limb for Enchant buffing

Merc. gear

Code:
Obedience
Cryptic Axe
'HelKoThulEthFal'
Two-Hand Damage: 230 to 1170
Durability: 33 of 33
Required Dexterity: 72
Required Strength: 122
Required Level: 59
Polearm Class - Slow Attack Speed
Item Version: Expansion
Item Level: 87
Fingerprint: 0x5c5d21e2
+10 to Strength
+10 to Dexterity
+370% Enhanced Damage
+202 Defense
All Resistances +29
Adds 3-14 cold damage over 3 seconds
Requirements -20%
40% Faster Hit Recovery
-25% Target Defense
40% Chance of Crushing Blow
30% Chance to cast Level 21 Enchant When You Kill an Enemy
-25% to Enemy Fire Resistance
Ethereal (Cannot be Repaired), Socketed (5: 5 used)

Shaftstop
Boneweave
Defense: 1461
Durability: 45 of 45
Required Strength: 158
Required Level: 54
Item Version: 1.10+ Expansion
Item Level: 62
Fingerprint: 0xdb38186
+60 to Life
+202% Enhanced Defense
+250 Defense vs. Missile
Damage Reduced by 30%
Required Level +7
15% Increased Attack Speed
Socketed (1: 1 used)

Vampire Gaze
Grim Helm
Defense: 378
Durability: 21 of 21
Required Strength: 48
Required Level: 41
Item Version: 1.10+ Expansion
Item Level: 88
Fingerprint: 0x9c62aa7c
+100% Enhanced Defense
Magic Damage Reduced by 12
Damage Reduced by 20%
Adds 6-22 cold damage over 4 seconds
6% Life stolen per hit
7% Mana stolen per hit
15% Increased Attack Speed
15% Slower Stamina Drain
Ethereal (Cannot be Repaired), Socketed (1: 1 used)

Possible improvement could be the upping of the armour and switching to a BA Merc -> thus I could change Metalgrid with Mara gaining +2 skills.
Also I could try Stormlash against Bosses to see if the added CG work faster than -lt res of CM.

In any case fondamental item is Dracul, without will be very hard to play, as you don't have lot of LL (due to low Phys. dmg of the sword). Once Life tap triggers (and with a fast zeal it takes few seconds) there is almost nothing that can stop you.

That was a long writing that I hope did't bore you.
I'll be happy to discuss more on this built with anybody will show interest
👋
 
Originally posted by LordDamien on May 25, 2004:

Patriarch Erdrick

I just defeated Baal in Hell with my first 1.10 character, Erdrick. Although he was played untwinked, being my first char. and all, he did a lot of MF runs which is why he has some nice equipment. Here are his stats:

Character name : Erdrick
Character type : Paladin (Fanatic Zealot)
Character level : 91
Character exp : 1869283712
Strength : 145 (170)
Energy : 15 (15)
Dexterity : 125 (164 with LL ring/181 with second raven frost)
Vitality : 250 (260)
Stat Points Rem : 15
Skill Points Rem: 0
Life : 1119
Mana : 238
Stamina : 413

Skills:
20 Sacrifice
20 Zeal
20 Fanaticism
20 Holy Shield
1 Vengeance for Physical Immunes
1 Cleansing for removing curses
1 in pre-reqs
Rest in Defiance for HS synergy

Equipment:
Weapon: Stormlash/Nord's Tenderizer
Weapon Switch: Buriza-Do Kyanon (For Oblivion Knights:rant: )
Armor: Skullder's Ire
Helm: Stealskull
Shield: Sanctuary Sancred Rondache (416 def +113 Res all)
Belt: Nosferatu's Coil
Gloves: Chance Guards
Boots: War Traveler
Amulet: Death Necklace
51 to Mana
Damage Reduced by 4
All Resistances +16
5% Mana stolen per hit
15% Better Chance of Getting Magic Items
+1 to Paladin Skill Levels
Ring1: Ravenfrost
Ring2: Ravenfrost/ 8% LL + crappy mods rare

Various charms with Mostly life and resists bonuses
1 Offensive Auras Grand Charm
Gheed's Fortune (38/13)

Merc: Jemali
Level: 91
Type: Act2 Defiance

Weapon: The Reaper's Toll
Armor: Toothrow
Helm: Tal Rasha's Horadric Crest

Earlier today I finally decided to get off my lazy bum and go kill Diablo already. The rest just kinda followed. I can be a stubborn person sometimes and I had it in my head to finish Act 5 today. I had been holding off for a while in hopes of upgrading my equipment further but I just said what the hell I'll do it with what I have :)

It was pretty fun for the most part. I did suffer a few deaths at the hands of boss packs I should have given more respect to 😇 but otherwise it went well. Funny thing is the 2 places I most expected to die in (excluding the Ancients), the WSK and the Nihlathak fight, I survived undefeated, but I died in other places.

The Ancients I had to re-roll about 20 times before I finally got a spawn where none of them were Fire Enchanted. Once I did they went down quickly and painlessly with only 1 Full Purple used in the whole thing. Without their bugged FE damage they're not so bad to defeat for a melee IMO.

As for the WSK all I have to say about that cursed place is that I hate Oblivion Knights... Seriously, the last 2 levels, WSK 3 and TOD were full of those bastiches. It took me about 1 ½ hours and over 1,000,000 gold in merc resurrection fees to clear it! (for some reason Jemali refuses to speak to me ever since we went to the WSK, I wonder why:scratch: ) After all that, Baal and his minions were a relaxing afterthought, really. He dropped crap, an Ethereal Soul Drainer (would be nice if it weren't Eth), Tearhaunch and Isenhart's Parry.

For those who would like to have more details I am writing a report on him but that's taking a while and since it's something I didn't plan to do before hand, it won't be as precise as I'd like it to be but oh well. I'll post the link to it when its done (it's on a personal page with nothing else than the report so it should be ok to post it).

BTW if anyone has an idea for a good ranged weapon to replace the Buriza on my weapon switch I'm all ears. It was nice for Nightmare but in Hell it doesn't do so well once I lose the Merc's Decrepify. (you know 'cause he keeps dying to IM)

Anyhow now that I have a Patriarch, I'll need to start a new charater. I'd like one that could actually run Baal without taking forever and a day to kill the second an Oblivion Knight shows up. Any suggestions are welcome of course.
 
Originally posted by Low Key on Jul 31, 2008:

Patriarch Otherro - Base Vita Zealadin

Time for another Mat/Pat thread, as my latest project just offed Baal for good and man, was this one bumpy ride.

My last character was an extremely twinked out amazon, that absolutely destroyed Hell on players 8, with zero points addedd to vitality. What I figured was that with suitably haxy equipment, I could do it with a melee character too! So I set out to melee the entire game p8. I mean I play SC, so what could I possibly lose?

My sanity, that's what.


Otherro - Base Vita Zealadin

Baal drops and endgame stats.

Stats:
Strength :
422 (369 without items.)
Dexterity : 141 (116)
Vitality : 79 (25)
Energy : 15 (15)

Life : 1073 with BO and items. (285 without items)
Mana : 357 (142)

Resists: 75%/75%/80%/75%
Block: 75% with Holy Shield.
Defense: 18892 with Holy Shield and Chilling Armor.

Zeal with Fanaticism: 1305-1654 damage, 6771 AR.

...Now wait a minute. That cant be right, I was killing everything in seconds at P8. Stupid LCS. After spending some time with the german damage calculator, I squeezed out these numbers, which seem pretty much spot on:

Zeal @ 4fpa with Fanaticism, all equipment, Might, etc: 7804 to 8024 damage, 6771 AR, -25% to Defense, Ignore Target's Defense.
Critical Strike: 82%
Crushing Blow: 50%
Open Wounds: 35%

So according the the german calculators I do on average 14219 to 14678 damage, at 6.2 attacks per second (this number I think is a bit odd), which would have me do something around 80,000 damage per second, not counting enemy resistances, etc. That seems pretty reasonable when compared to my kill speed.

Skills

Zeal - 20 (25)
Sacrifice - 20
Fanticism - 20 (23)
Holy Shield - 20 (25)
Rest in Defiance.
1p wonders like Vigor, Redemption and Cleansing

Battle Orders - 10

Not much to say here, really. Maximized Zeal damage with synergies and Fanaticism, Holy Shield and the Defiance synergy for staying alive. I had no need for extra AR, so I ignored Blessed Aim as the endgame point sink. Other then that, pretty much standard cookie cutter zealadin.

Items

Weapon switch 1:
Grief Phase Blade + Herald of Zakarum. The damage numbers above are all thanks to this incredible weapon, rightfully thought as one of the best melee weapons in the game for many builds. And for zealots, there probably isnt anything that comes close. I had originally planned the character to use Stormlash, but I got Grief midway through NM, changing my plans. In hindsight and with some testing, it was Grief that made the whole build even possible. Stormlash just didnt hurt things fast enough.

Weapon switch 2: Call to Arms + Spirit. The secondary weapon slot was used for alot of things during the run, randing from Demon Limb for enchant, to Gimmershed for IM solution and finally, during Act 3 Hell, I was forced to start using the CtA due to my low health and the ever increasing damage from monsters. It did it's job great.

Head: Guillaume's Face. Although Delirium might have been a better idea on the long run, the Crushing Blow and Deadly Strike on this helmet proved far too alluring. They shot my damage through the roof, but with the expense of survivability. Though if I'd do this again, I would make the same equipment selection.

Torso: Fortitude Archon Plate. Resists, HP, huge defense, replenish life and DR are all nice, but none of those are the real reason to use this armor. The 300% ED is. Still, this item is a perfect balance between offensive and defensive mods and is easily one of the best melee armors in the game.

Gloves, Belt & Boots: Dracul's Grasp, Verdungo's Hearty Cord and upped Gore Riders. The gloves and belt served only the purpose of keeping me alive, which they did decently enough. For this build, neither slot really had any other viable alternatives. The boots were pretty a non-brainer too. Increased damage is always nice. For extra fun, I got to use my kicker boots due to my insanely high Str score, so I could get that little extra defense out.

Jewelry: Highlord's Wrath, Raven Frost & rare ring. Amulet gives me even more damage, some speed (which I probably didnt need) and lightning resistance, all good. Raven Frost makes blocking and hitting easier, while keeping me nicely defrosted. Rare ring gave me dual leech, health and mana.

Readouts
Code:
Grief
Phase Blade
'EthTirLoMalRal'
One-Hand Damage: 31 to 35
Required Dexterity: 136
Required Strength: 25
Required Level: 59
Sword Class - Fastest Attack Speed
Indestructible
Item Version: 1.10+ Expansion
Item Level: 85
Fingerprint: 0x5f03de86
Adds 5-30 fire damage
+10 Life after each Kill
40% Increased Attack Speed
Adds +395 Damage
Ignore Target Defense
-25% Target Defense
Prevent Monster Heal
+2 to Mana After Each Kill
20% Deadly Strike
35% Chance to cast Level 15 Venom on striking
161% Damage to Demons (Based on Character Level)
-22% to Enemy Poison Resistance
Socketed (5: 5 used)

Herald of Zakarum
Gilded Shield
Defense: 434
Chance to Block:  82%
Smite Damage: 20 to 28
Durability: 47 of 50
(Paladin Only)
Required Strength: 89
Required Level: 42
Item Version: 1.10+ Expansion
Item Level: 87
Fingerprint: 0xe9e70657
+20 to Strength
+20 to Vitality
+157% Enhanced Defense
+30% Increased Chance of Blocking
All Resistances +69
+2 to Paladin Skill Levels
30% Faster Block Rate
20% Bonus to Attack Rating
+2 to Combat Skills (Paladin Only)
Socketed (1: 1 used)


Call to Arms
Crystal Sword
'AmnRalMalIstOhm'
One-Hand Damage: 17 to 52
Durability: 20 of 20
Required Strength: 43
Required Level: 57
Sword Class - Very Fast Attack Speed
Item Version: 1.10+ Expansion
Item Level: 60
Fingerprint: 0xd72c61e
+252% Enhanced Damage
Adds 5-30 fire damage
7% Life stolen per hit
Replenish Life +12
30% Better Chance of Getting Magic Items
40% Increased Attack Speed
+6 to Battle Orders
+3 to Battle Cry
+3 to Battle Command
Prevent Monster Heal
+1 to All Skill Levels
Socketed (5: 5 used)

Spirit
Protector Shield
'TalThulOrtAmn'
Defense: 137
Chance to Block:  50%
Smite Damage: 18 to 24
Durability: 40 of 40
(Paladin Only)
Required Strength: 69
Required Level: 34
Item Version: 1.10+ Expansion
Item Level: 79
Fingerprint: 0x63472ba1
+22 to Vitality
+90 to Mana
+250 Defense vs. Missile
Fire Resist +45%
Lightning Resist +80%
Cold Resist +80%
Poison Resist +80%
Attacker Takes Damage of 14
55% Faster Hit Recovery
35% Faster Cast Rate
+2 to All Skill Levels
+7 Magic Absorb
Socketed (4: 4 used)

Guillaume's Face
Winged Helm
Defense: 217
Durability: 39 of 40
Required Strength: 115
Required Level: 34
Item Version: 1.10+ Expansion
Item Level: 87
Fingerprint: 0xa5965a5
+15 to Strength
+120% Enhanced Defense
+8 to Maximum Damage
Fire Resist +23%
37% Faster Hit Recovery
35% Chance of Crushing Blow
15% Deadly Strike
Socketed (1: 1 used)

Fortitude
Archon Plate
'ElSolDolLo'
Defense: 1581
Durability: 58 of 60
Required Strength: 103
Required Level: 63
Item Version: 1.10+ Expansion
Item Level: 88
Fingerprint: 0x402aad1c
+200% Enhanced Defense
+300% Enhanced Damage
+15 Defense
Damage Reduced by 7
Fire Resist +29%
Lightning Resist +29%
+5% to Maximum Lightning Resist
Cold Resist +29%
Poison Resist +29%
Replenish Life +7
+1 to Light Radius
25% Faster Cast Rate
12% Damage Taken Goes to Mana
20% Chance to cast Level 15 Chilling Armor when struck
+118 to Life (Based on Character Level)
Socketed (4: 4 used)

Dracul's Grasp
Vampirebone Gloves
Defense: 134
Durability: 12 of 14
Required Strength: 50
Required Level: 76
Item Version: 1.10+ Expansion
Item Level: 99
Fingerprint: 0x2d0eed65
+15 to Strength
+104% Enhanced Defense
9% Life stolen per hit
+8 Life after each Kill
25% Chance of Open Wounds
5% Chance to cast Level 10 Life Tap on striking

Verdungo's Hearty Cord
Mithril Coil
Defense: 149
Durability: 14 of 16
Required Strength: 106
Required Level: 63
Item Version: 1.10+ Expansion
Item Level: 88
Fingerprint: 0x90d38af6
+34 to Vitality
+117 to Maximum Stamina
+126% Enhanced Defense
Damage Reduced by 14%
Replenish Life +11
10% Faster Hit Recovery

Gore Rider
Myrmidon Greaves
Defense: 190
Durability: 32 of 34
Required Strength: 156
Required Level: 72
Item Version: 1.10+ Expansion
Item Level: 87
Fingerprint: 0x2b144e8
+20 to Maximum Stamina
+193% Enhanced Defense
+10 Maximum Durability
Requirements -25%
Required Level +7
30% Faster Run/Walk
10% Chance of Open Wounds
15% Chance of Crushing Blow
15% Deadly Strike

Highlord's Wrath
Amulet
Required Level: 65
Item Version: 1.10+ Expansion
Item Level: 87
Fingerprint: 0xff44d68
Lightning Resist +35%
Adds 1-30 lightning damage
20% Increased Attack Speed
+1 to All Skill Levels
Attacker Takes Lightning Damage of 15
32% Deadly Strike (Based on Character Level)

Raven Frost
Ring
Required Level: 45
Item Version: 1.10+ Expansion
Item Level: 72
Fingerprint: 0x169e5a02
+20 to Dexterity
+40 to Mana
+232 to Attack Rating
Adds 15-45 cold damage over 4 seconds
20% Cold Absorb
Cannot Be Frozen

Havoc Whorl
Ring
Required Level: 74
Item Version: 1.10+ Expansion
Item Level: 86
Fingerprint: 0xc0425869
+40 to Life
+34 to Mana
+31 to Attack Rating
5% Life stolen per hit
6% Mana stolen per hit

Charms

Various AR, health and resistances small charms, with a few grand charms and Gheeds thrown in.
Code:
Charms granted:

+ 156 health
+ 35% fire resistance
+ 61% cold resistance
+ 34% lightning resistance
+ 60% poison resistance
+ 302 AR
+ 5% FHR
+ 3 Str
+ 5 Dex
+ 6-8 cold damage

Mercenary

Basic stuff here. Act 2 NM Might merc to give more damage. I gave the Delirium to the merc, granting me the much needed extra crowd control, Reapers for PI solution and leech, Treachery for the IAS and fade. Like said, nothing out of the ordinary.

Code:
The Reaper's Toll
Thresher
'Shael'
Two-Hand Damage: 56 to 658
Durability: 33 of 33
Required Dexterity: 79
Required Strength: 104
Required Level: 75
Polearm Class - Very Fast Attack Speed
Item Version: 1.10+ Expansion
Item Level: 87
Fingerprint: 0xd95ced6a
+212% Enhanced Damage
Adds 4-44 cold damage over 1 seconds
13% Life stolen per hit
Requirements -25%
20% Increased Attack Speed
Ignore Target Defense
33% Deadly Strike
33% Chance to cast Level 1 Decrepify on striking
Ethereal (Cannot be Repaired), Socketed (1: 1 used)

reachery
Wire Fleece
'ShaelThulLem'
Defense: 1057
Durability: 17 of 17
Required Strength: 101
Required Level: 53
Item Version: 1.10+ Expansion
Item Level: 85
Fingerprint: 0xb063686a
Cold Resist +30%
50% Extra Gold from Monsters
+2 to Assassin Skill Levels
45% Increased Attack Speed
20% Faster Hit Recovery
25% Chance to cast Level 15 Venom on striking
5% Chance to cast Level 15 Fade when struck
Ethereal (Cannot be Repaired), Socketed (3: 3 used)

Delirium
Diadem
'LemIstIo'
Defense: 321
Durability: 20 of 20
Required Level: 64
Item Version: 1.10+ Expansion
Item Level: 88
Fingerprint: 0x3cf66f26
+10 to Vitality
+261 Defense
50% Extra Gold from Monsters
25% Better Chance of Getting Magic Items
+2 to All Skill Levels
11% Chance to cast Level 18 Confuse on striking
6% Chance to cast Level 14 Mind Blast when struck
14% Chance to cast Level 13 Terror when struck
1% Chance to cast Level 50 Magic Shrine when struck
Level 17 Attract (60/60 Charges)
Socketed (3: 3 used)

Gameplay, finds and other thoughts.

Normal started out with Envy gear, sqitched to Raven Claw at 15 and used that until level 40 or so and switched Butcher's Pupil. Before that I didnt spend a single stat or skill point, as I wasnt quite decided what build I was doing yet. Easy stuff. Nightmare went by with incredible ease, upgrading equipment every now and then. It's lovely when late nightmare you get Fortitude, Delirium and Grief roughly at the same time. Late NM was pretty much a joke at p8, so early Hell shoudlt be that hard, no?

Hell. Oh god.

Act 1 hell was pretty smooth until the second I hit my first larger extra fast rogue archer pack + friends. Even with the huge defense, 75% block and confusion from Delirium arrows get through. And I pretty much died from a single arrow if I was cursed or the enemy was extra strong. I could certainly kill anything in moments if I got in melee range, but if not... Skeletal Archer and Mages were nasty too. Then there were the first physical immunes, ghosts. Now my only good PI solution was the Decrepify from the mercs weapon. I could take down casually small groups of regular PI's, but extra fast, fana, curse, extra strong, cursed, etc tore me a new one and required alot of luring, running and patience to take down. Andariel was stupidly easy.

Overall, I must've died 5-10 times during Act 1. No notable finds.

Act 2 rolled on with promise of javelins, creatures that shoot lightning when hit, more ghosts and hordes of unleechable skeletal creatures. Oh joy. The act was just about as unpleasant as I expected, but less deadly than the previous one. Less archers meant less random deaths and I had adjusted my tactics better this time around. Arcane Sanctuary was literally hell, though. There was no real solution to the ghot packs except running and of course, the summoner was in the last branch I checked. Duriel didnt really put up a fight.

Around 3 deaths, all ghosts. No finds of worth.

Act 3 promised large packs of low damage, leechable enemies, no real archer threats and only a couple of unleechable targets. No big deal. For the most part the act was easy and really, really fast. Hordes of flayers couldnt stand up to Confusion + Grief. Undead Doll's were suprisingly easy too, with my leech outperforming their death explosions, though a I died to them a couple of times. Mephisto wasnt really even a speed bump.

Around 2 deaths, no items.

Act 4 was just about as bad as you'd expect. IM does not equal happy times with the damage I did. And I still had no proper IM/PI solution that would work on P8. So I pretty much did my Oblivion Knight fights by first lureing away other enemies and killing them, then going close enough to the OK's to have them cast Decrep on me and then kill them. This tactic resulted in deaths and losss of millions to resurrect the merc. Diablo was a joke, De Seis was the real boss of the act.

5 or so deaths, guess did I find anything? I think a Lum for Hellforge, or something equally silly.

Act 5 was frightening from the start. It could have skeletons, archers, ghosts, gloams, Oblivion Knights, frenzytaurs, unblockable charge attacks, etc, etc. And it went just about as well as expected. I actually had to stop at Pindle to exp, because I was stuck at level 82 due to dying so much. But I endured and finally killed Baal in about 10 seconds. Talk about anti-climatic.

Around 10-15 deaths. Drops just about as good as the screenshot on the top of the post.

Overall, what I learned was that; I do not have good patience for proper tactics, especially for a delicate character like this; that the damage I did was the only thing that allowed me to do this at all and that I need to invest in a proper anti PI/IM weapon for future characters. Maybe a Rift... Still, the character proved extremely powerful againsy any and all single target enemies, demolisihing them in seconds. I can only imagine what it would have been like if I had those 300 points in Vitality instead of Str.

Thanks
- To Naab, for trading me both the Lo's my high end equipment has.
- Anyone else who has traded with for the items I used.
- Rest of the forum for being an extremely valuable source of information

Thank you for reading! 👋
 
Diablo 4 Interactive Map
PurePremium
Estimated market value
Low
High