- Feb 24, 2004
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Originally posted by Jaffa Tamarin on Mar 31, 2004:
Patriarch Wolf
Today I made my first solo Patriarch. Yay!
Wolf is a werewolf (and druid, obviously), running with a pack of maxed-out dire wolves. Untwinked, no mercenary, full-cleared all three difficulties and killed Hell Baal at level 83.
Skills
Oak Sage, Raven, Spirit Wolf - 1 each
HoW, Dire Wolf, Grizzly - 20 each (Grizzly just for the damage bonus, I only ever summoned wolves)
Werewolf - 10
Lycanthropy - 20
Feral Rage - 1
Hunger - 3 (from helm)
Fury - 2 (from helm)
Stats
Strength 194 (+ 26 from equipment)
Dexterity 160
Vitality 130 (life normally 1443 when shifted)
Energy 21 (yes the extra 1 point was a misclick)
Resists in hell
Fire 82, Cold 74, Lightning 64, Poison 31
Equipment
Coral Spirit Mask of Frost Shield socketed with Ort rune, +2 Fury, +3 Hunger
Bitter Hide Mesh Armor socketed with Um rune (def 374, 24% FHR, +19 life, resists)
Pain Cord Mesh Belt (def 93, 24% FHR, 1% life steal, 5% open wounds, +16 life, 21% cold resist)
Havoc Knuckle Vampirebone Gloves (def 62, 10% IAS, 2% life steal, 5% crushing blow, +18 life, +19 mana, poison dagger charges(!))
Infernostride Demonhide Boots
Bonehew Ogre Axe (socketed with a perfect amethyst and an ED jewel, total 110-569 damage)
Chromatic Amulet of Atlas (I gambled endlessly for amulets -- this was the best, 30% resist all and +25 strength)
Stone Touch Ring (+113 AR, +2 life, cold and poison resist)
Order Touch Ring (+3 max damage, +24 AR, 10% resist all, 7% MF, confuse charges)
An inventory full of charms, mostly for resists.
The Bonehew was found in Hell maggot lair -- the corpse explosion charges came in very handy for clearing out a packed Coldworm's Lair. I socketed it with whatever I had to hand at the time, and had a Hel rune waiting to remove those items when I found something better. I never did.
I didn't have anything special for physical immunes. The prevent monster heal on the Bonehew with odd bits of elemental damage from charms and Infernostride was enough. On weapon switch I had a Woestave upgraded to bec-de-corbin, which with 50% open wounds was actually better for some physical immunes (ghosts particularly seemed to be very vulnerable to open wounds).
Hell Ancients were a right royal PITA. Even when I rolled them up with attributes that weren't instantly lethal, I couldn't go toe-to-toe with any of them, so had to run around sniping at them with Bonehew when they were distracted by the wolves. I ran out of pots before the first two died (and the pots I had brought up and left lying around had all timed out, which is the most annoying new feature of 1.10), and I had to get Korlic stuck against a pillar and let the dire wolves nibble him to death. This took around 40 minutes (Korlic was stoneskin, and must have been close to physical immune).
Jaffa
Patriarch Wolf
Today I made my first solo Patriarch. Yay!
Wolf is a werewolf (and druid, obviously), running with a pack of maxed-out dire wolves. Untwinked, no mercenary, full-cleared all three difficulties and killed Hell Baal at level 83.
Skills
Oak Sage, Raven, Spirit Wolf - 1 each
HoW, Dire Wolf, Grizzly - 20 each (Grizzly just for the damage bonus, I only ever summoned wolves)
Werewolf - 10
Lycanthropy - 20
Feral Rage - 1
Hunger - 3 (from helm)
Fury - 2 (from helm)
Stats
Strength 194 (+ 26 from equipment)
Dexterity 160
Vitality 130 (life normally 1443 when shifted)
Energy 21 (yes the extra 1 point was a misclick)
Resists in hell
Fire 82, Cold 74, Lightning 64, Poison 31
Equipment
Coral Spirit Mask of Frost Shield socketed with Ort rune, +2 Fury, +3 Hunger
Bitter Hide Mesh Armor socketed with Um rune (def 374, 24% FHR, +19 life, resists)
Pain Cord Mesh Belt (def 93, 24% FHR, 1% life steal, 5% open wounds, +16 life, 21% cold resist)
Havoc Knuckle Vampirebone Gloves (def 62, 10% IAS, 2% life steal, 5% crushing blow, +18 life, +19 mana, poison dagger charges(!))
Infernostride Demonhide Boots
Bonehew Ogre Axe (socketed with a perfect amethyst and an ED jewel, total 110-569 damage)
Chromatic Amulet of Atlas (I gambled endlessly for amulets -- this was the best, 30% resist all and +25 strength)
Stone Touch Ring (+113 AR, +2 life, cold and poison resist)
Order Touch Ring (+3 max damage, +24 AR, 10% resist all, 7% MF, confuse charges)
An inventory full of charms, mostly for resists.
The Bonehew was found in Hell maggot lair -- the corpse explosion charges came in very handy for clearing out a packed Coldworm's Lair. I socketed it with whatever I had to hand at the time, and had a Hel rune waiting to remove those items when I found something better. I never did.
I didn't have anything special for physical immunes. The prevent monster heal on the Bonehew with odd bits of elemental damage from charms and Infernostride was enough. On weapon switch I had a Woestave upgraded to bec-de-corbin, which with 50% open wounds was actually better for some physical immunes (ghosts particularly seemed to be very vulnerable to open wounds).
Hell Ancients were a right royal PITA. Even when I rolled them up with attributes that weren't instantly lethal, I couldn't go toe-to-toe with any of them, so had to run around sniping at them with Bonehew when they were distracted by the wolves. I ran out of pots before the first two died (and the pots I had brought up and left lying around had all timed out, which is the most annoying new feature of 1.10), and I had to get Korlic stuck against a pillar and let the dire wolves nibble him to death. This took around 40 minutes (Korlic was stoneskin, and must have been close to physical immune).
Jaffa