Originally posted by @Grisu on Dec 2, 2007:
Guardian#4: Angelic_Elektra, the pure Lightning Afterlife Angel (Sorceress)
Guardian Angelic_Elektra, the pure Lightning Afterlife Angel
For everyone who doesn’t know already – this character was played in
the Afterlife tournament hosted by Wolron. (Thanks for a great tournament, Wolron!). Although I didn’t guardian her in time, i.e. while the tournament still lasted, I decided to play here according to the tournament rules till the end. Basically, participants were only allowed to place 1 pt per level into vitality and strength each and up to 5 extra points in each one per defeated act boss. As skills were only allowed all of the Lightning skills, Warmth and Frozen Armor. Itemwise I could only use jewelry and charms without limitations, other items had to meet at least one of the following criterias:
- ethereal
- Any item with the word “Angel” (or “Angelic”), “Radiance” or “Rainbow” in its name.
- Class Specific Unique Items: The Oculus; Eschuta's Temper; Death's Fathom
- Tal Rasha’s Wrappings set items.
- The rune word torso armor, “Enlightenment”.
Another way of obtaining usable items were the bosses: I had to run each boss until he dropped a Set or Unique and was allowed to use that one from then on.
Here’s Angelic_Elektra after defeating Baal and clearing the whole Cow Level:
Stats
Str 109 (90)
Dex 41 (25)
Vit 171
Ene 55 (35)
Stat points remaining: 154
Life: 658 (482)
Mana: 311 (186)
Skills
Lightning 20 (24) (4-7085 Dmg)
Chain Lightning 20 (25) (4-4185 Dmg)
Nova 20 (24)
Charged Bolt 4 (8)
Lightning Mastery 20 (24)
Static Field 1 (5)
Telekinesis 1 (5)
Teleport 1 (5)
Warmth 1 (5)
Resists
39 /-2 / 75 / 31
(Fire/Cold/Lightning/Poison)
Items
Rich (BB code):
Angelic_Elektra's Bramble Song
Eagle Orb
One-Hand Damage: 2 to 5
Durability: 20 of 20
(Sorceress Only)
Required Level: 24
Orb Class - Fast Attack Speed
Item Version: 1.10+ Expansion
Item Level: 33
Fingerprint: 0x2b5322b8
+20 to Energy
+19 to Life
+1 to Sorceress Skill Levels
+2 to Light Radius
20% Faster Cast Rate
+1 to Chain Lightning (Sorceress Only)
+1 to Meteor (Sorceress Only)
+1 to Blizzard (Sorceress Only)
+3 to Mana After Each Kill
5% Chance to cast Level 3 Lightning on attack
Ancients' Pledge
Angelic_Elektra's Gothic Shield
'RalOrtTal'
Defense: 45
Chance to Block: 36%
Durability: 40 of 40
Required Strength: 60
Required Level: 21
Item Version: 1.10+ Expansion
Item Level: 38
Fingerprint: 0x92e10deb
+50% Enhanced Defense
Fire Resist +48%
Lightning Resist +48%
Cold Resist +43%
Poison Resist +48%
10% Damage Taken Goes to Mana
Socketed (3: 3 used)
Sazabi's Mental Sheath
Basinet
Defense: 184
Durability: 30 of 30
Required Strength: 82
Required Level: 43
Item Version: 1.10+ Expansion
Item Level: 75
Fingerprint: 0xf8acefdb
+100 Defense
Fire Resist +15%
Lightning Resist +15%
+1 to All Skill Levels
Angelic_Elektra's Doom Chain
Spiderweb Sash
Defense: 82
Durability: 12 of 12
Required Strength: 50
Required Level: 46
Item Version: 1.10+ Expansion
Item Level: 87
Fingerprint: 0x2de5810f
+14 to Strength
+50 to Life
+6 to Mana
+31% Enhanced Defense
Fire Resist +23%
10% Chance to cast Level 3 Nova when struck
Chance Guards
Chain Gloves
Defense: 27
Durability: 16 of 16
Required Strength: 25
Required Level: 15
Item Version: 1.10+ Expansion
Item Level: 59
Fingerprint: 0xc8cae089
+25% Enhanced Defense
+25 to Attack Rating
+15 Defense
200% Extra Gold from Monsters
26% Better Chance of Getting Magic Items
+2 to Light Radius
Stealth
Superior Sharktooth Armor
'TalEth'
Defense: 407
Durability: 21 of 28
Required Strength: 93
Required Level: 25
Item Version: 1.10+ Expansion
Item Level: 61
Fingerprint: 0x105bfd4b
+6 to Dexterity
+15 to Maximum Stamina
+5% Enhanced Defense
Regenerate Mana 15%
Magic Damage Reduced by 3
Poison Resist +30%
Increase Maximum Durability 11%
25% Faster Run/Walk
25% Faster Hit Recovery
25% Faster Cast Rate
Ethereal (Cannot be Repaired), Socketed (2: 2 used)
Sander's Riprap
Heavy Boots
Defense: 5
Durability: 14 of 14
Required Strength: 18
Required Level: 20
Item Version: 1.10+ Expansion
Item Level: 26
Fingerprint: 0x3258dc46
+5 to Strength
+10 to Dexterity
+100 to Attack Rating
40% Faster Run/Walk
Tal Rasha's Adjudication
Amulet
Required Level: 67
Item Version: 1.10+ Expansion
Item Level: 75
Fingerprint: 0xc6a62478
+50 to Life
+42 to Mana
Lightning Resist +33%
Adds 3-32 lightning damage
+2 to Sorceress Skill Levels
***Partial Set Item Bonuses***
10% Faster Cast Rate
***Partial Set Item Bonuses***
Scintillating Ring of the Apprentice
Required Level: 59
Item Version: 1.10+ Expansion
Item Level: 82
Fingerprint: 0xdd0ae9ae
All Resistances +13
10% Faster Cast Rate
Order Grip
Ring
Required Level: 16
Item Version: 1.10+ Expansion
Item Level: 35
Fingerprint: 0xf42742e0
+110 to Attack Rating
Lightning Resist +28%
Cold Resist +8%
40% Extra Gold from Monsters
10% Faster Cast Rate
10% Chance to cast Level 3 Charged Bolt when struck
Total charm bonus:
+57 Life, +37 Mana, 12% FHR, Resists +10/+4/+11/+10 (1 Shimmering SC among them *g*)
Mercenary
Ahsab, level 77 Act II Desert Mercenary (Holy Freeze)
Rich (BB code):
Crown of Thieves
Grand Crown
Defense: 334
Durability: 35 of 50
Required Strength: 103
Required Level: 49
Item Version: 1.10+ Expansion
Item Level: 61
Fingerprint: 0x38c0e28a
+25 to Dexterity
+50 to Life
+35 to Mana
+193% Enhanced Defense
Fire Resist +33%
12% Life stolen per hit
89% Extra Gold from Monsters
Boneflesh
Plate Mail
Defense: 235
Durability: 38 of 60
Required Strength: 65
Required Level: 26
Item Version: 1.10+ Expansion
Item Level: 59
Fingerprint: 0x78cec51a
+101% Enhanced Defense
+35 to Attack Rating
5% Life stolen per hit
25% Chance of Open Wounds
Woestave
Bec-de-Corbin
Two-Hand Damage: 15 to 102
Durability: 28 of 55
Required Dexterity: 91
Required Strength: 133
Required Level: 33
Polearm Class - Normal Attack Speed
Item Version: 1.10+ Expansion
Item Level: 40
Fingerprint: 0x5401e2d7
+20% Enhanced Damage
-3 to Light Radius
Required Level +5
Hit Blinds Target +3
Prevent Monster Heal
-50 to Monster Defense Per Hit
Freezes Target +1
50% Chance of Open Wounds
Slows Target by 50%
The HF combined with the upped Woestave saved my bum quite some time...but let’s start at the beginning from Act I Hell...
(Attention: This is going to be long-winded...)
With the item restrictions things were a bit dangerous all the time – my resists weren’t quite as high as I wanted them to be, my life pool was small and I constantly ran out of mana.
Most of the time I carefully teleported along the area borders, trying to avoid enemies while finding the WP and the next area. At the sight of LIs I usually quickly backed away and tried another route. I loaded up 65%FCR asap, and more than once was quickly teleporting over a pack of Extra Fast Extra Strong LIs the only means of progressing...
Andariel herself went down quickly and rewarded me with a Sigon’s Belt, which didn’t leave my belt slot until late Act 5 (hey! Finally a belt with 4 rows that I actually
could use!
, and...Tal-Rasha’s Adjucation! What a find for an untwinked tournament!
OK, so
Act II it was then. Lots of LIs again...I was carefully sidestepping them whenever possible, since the up’d Woestave’s damage wasn’t exactly sky-rocketing (15-102...).
The summoner scared the hell out of me with his GS (see cold resists above...), but 3 or 4 Lightnings took him down quickly.
The real bummer was Duriel – hell, even slowed by 50% my merc went down far too easy...I had to return to town around 17 times and resurrect him around 7 times. And what was the reward for fighting him 15 minutes?
This. Not quite what I could have needed...
I better don’t say a word about
Act III. Ever tried to get a pure lightning sorceress untwinked through a jungle full of LI Soul Killers? Terrific, I tell you. I somehow managed to survive them though and once I went to Kurast, things went better. The next encounter that almost drove me mad was the Council...half of them LI was almost more than I could bear. Once again my mercenary saved me with his combo of HF and Woestave – I just had to single out each and every council member. After that was done (took me about 3 hours...) it was Mephisto’s turn. Ignoring the first (LI) Council pack in Durance 3 I headed for Mephisto, relying on my merc to slow Mephisto down enough for me to finish him off. Except for the resurrections I had to do, everything went well, although “The Patriarch” wasn’t exactly the item I was looking for...
Act IV: I have to admit – wouldn’t it have been for the CS, this act would easily have been the easiest of all. I somehow managed to roll a River of Flame with not too many LIs so that I was able to take care of Hephasto.
The HF reward could have been better though.
Then there began the long journey through the Chaos Sanctuary. Good thing: My merc didn’t die too often to IM (you remember the damage from the up’d Woestave? That’s why :-D )
Bad thing: All Storm Casters (yes, Grand Vizier, too) are LI. Doooh. Oh, and the Infector of Souls was LI (well, actually Lightning enchanted), too. After a few dozen Super Healing Potions and an hour of playing time I finally opened the last seal.
Bad thing: Forgot to boost my fire resistance. That was the first time Diablo’s firestorm was more dangerous than the Red Lightning Hose. Overall he was much more easier than Duriel – being slowed by almost 75% isn’t such a good thing I think. Or maybe it was the fact that he has the lowest Lightning resistance of the first 4 act bosses (50% - Andariel has 66%, Duriel and Mephisto each 75%). Anyways, I managed to place my merc on a spot where he wasn’t hit by the Lightning hose, and from then on it was easy going.
This again wasn’t the reward I was looking for though.
Tyrael then sent me to
Harrogath, and Bloody Foothills were brilliant: No LI – quite the opposite. CL ripped through my foes without mercy, and Shenk didn’t last but a second.
I ignored most monsters in the next areas, and only in the Crystalline Passage did I start to clear my path. The Frozen Passage was a where I learned to aim CL/Lightning at non-immunes and teleport like mad to avoid the Blood Stars from those Succubi (LI again...).
But everything I lived through was nothing compared to what I found to almost be an act of impossibility: The Ancients with a single tree sorceress. Those, who have fought Hell Ancients untwinked single pass with a single tree sorceress probably know what I mean. It was hell. I almost gave up and wanted to quit the tournament. I don’t know how many times I rerolled the Ancients either intentionally (Cursed, Fanatiscm, Extra Fast Talic, LI Talic and/or Korlic, Stone Skin Madawc...) or because I was forced to do so (e.g. when my mercenary died while Madawc was still alive – how could I possibly have killed that
always LI freak of an axe thrower on my own?
So I fought the Ancients 7 times and rerolled them...let me think...almost 100 times? And finally, after what must have been 1.500.000 invested in potions, Ahsab hit the final thrust on Madawc.
Bugged from what I just experienced I did what no HC player would advice: Teleport as quick as possible through an area. In this case through the WSK. Don’t ask me how I survived that – by pure chance and 65% FCR I think (though this is pretty slow – don’t try that at home, kids! ;-).
Fortunately, there weren’t any Gloams in the Throne Room and since none of the minion waves is LI I had an easy time down in Baals throne room. We all know what happened then: Baal got stuck in his actions thanks to the Woestave and only fired 4 cold cones in total, that never reached me (could have been bad with –3% Cold Resistance...).
He just sat there and waited for me to throw Lightnings at him (8 Super Mana Potions).
What a sissy.
The End? Not yet – I still had to clear the Cow Level in order to receive my 25 bonus points. So back to Act I, Wirt’s Leg equipped and on I went. The Cow King teased me with
this drop I could have used the whole time...
So, thanks for reading everyone. One final conclusion:
Never again play a single tree sorceress untwinked through Hell.
Now the Mephathon is waiting for Angelic_Elektra...and the Griffon’s in my stash:evil:
~Grisu