- Feb 24, 2004
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Originally posted by Grape on Dec 17, 2016:
Matriarch Maiden - Plague Javelin/Charged Strike Amazon with Magic Items
Introduction
I've been having this idea to do some magic/rare/craft only characters. This is the first that made it to the end. The build was inspired by a Lancer's Maiden Javelin of Replenishing I found, and the last incentive to start it already was when I wanted to name that Maiden's Maiden Javelin
So Maiden was started last summer, but she was put to a hold for some months. I have formed a habit of having many characters in different phases of the game. At least there's always many to choose from.
Build
Plague Javelin was chosen as the main killer. After that I bumped Charged Strike, but decided to forget all about Lightning Fury. In the gear I tried to aim for a decent amount of +life, resistances and skills. I also gave FRW some emphasis because I figured there would be some running around.
End result in a LCS:
Mercenary was an Act II Might dude with the meanest stick I could give him. And yes, also the mercenary ran around with only magic items. Have to say, I was pretty lucky with that weapon of his; I haven't picked up a lot of blue polearms in the end, and that dropped after I had decided to do a magic only char and merc.
Skills and stats:
Items:
I had two pair of boots. Most of the time I used that 40FRW/40CR one. There were some other items also, but I never used them. I think I managed to put together all around nice set of items. Inventory wasn't totaly full as I usually have it. These are mana hungry characters, and I was drinking both mana and healing potions all the time. And yeah, I chose to put some non-magic things in the sockets.
Journey
Not much to tell about the early playing. I think there was a Raven with a Claw. Stuff died.
For the NM I put some Strafer gear for fun. As far as I remember it was smooth sailing. By the end of Act 5 in NM I had already made the switch towards my end build. Let's take a look how the Hell went with some screenshots:
My poison is stronger than yours!! I don't remember any particular problems in Act I.
Uhh.. let's retreat from there! Counting some seconds...
... and they are done. Plagueazon can use some quite cheesy tactics occasionally.
Preserved Deads took a while to kill. I think they have quite good Lightning Resistance. I was starting to weighing to get Lower Resistance wand on switch. Never tried it out so TP staff it was then to the end.. Not used a lot, but few times it helped. LR wand would've helped probably more, still.
Mercenary with strong physical damage got these down without problems.
There's some fresh air. Travincal was not bad. Throwing some javelins and then taking the councils for a happy walk around the Travi until they died. I played /players 3 for the first three acts and then p1 for the last two.
No problems whatsoever during this Act. Met some noble man here, judging by his name. He was rather hostile however.
Three little green men. Plague Javelin is bulletproof against Ancients. Almost too easy. Throw, run, throw, run. Repeat until all dead.
These were taken down mostly with CS. Manaburn was little annoying, as usual. No major problems during the earlier waves. WSK 2 had Souls, which were dual immune. Skipped most of that level, as I found my way down early. There could have been some real problems, I think. Also Frozen Tundra was horrible with all kind of immunes. Archers and cursing witches are not nice combo for a this character either, but thanks to my nice FRW I could dodge them enough. Lots of poison immunes in Act V in general. CS made short work of the most, though.
All in all this character worked out just the way I thought it would. I have been playing a lot of melee characters lately, so this was quite refreshing to play in that regards. Couldn't help but feel a little gutless with that much running away from monsters though
Thanks for reading! Questions and comments are welcome!
Matriarch Maiden - Plague Javelin/Charged Strike Amazon with Magic Items
Introduction
I've been having this idea to do some magic/rare/craft only characters. This is the first that made it to the end. The build was inspired by a Lancer's Maiden Javelin of Replenishing I found, and the last incentive to start it already was when I wanted to name that Maiden's Maiden Javelin
So Maiden was started last summer, but she was put to a hold for some months. I have formed a habit of having many characters in different phases of the game. At least there's always many to choose from.
Build
Plague Javelin was chosen as the main killer. After that I bumped Charged Strike, but decided to forget all about Lightning Fury. In the gear I tried to aim for a decent amount of +life, resistances and skills. I also gave FRW some emphasis because I figured there would be some running around.
End result in a LCS:
Mercenary was an Act II Might dude with the meanest stick I could give him. And yes, also the mercenary ran around with only magic items. Have to say, I was pretty lucky with that weapon of his; I haven't picked up a lot of blue polearms in the end, and that dropped after I had decided to do a magic only char and merc.
Skills and stats:
Code:
Name: Maiden
Class: Amazon
Experience: 741539809
Level: 80
Naked/Gear
Strength: 20/71
Dexterity: 27/47
Vitality: 428/428
Energy: 15/15
HP: 1492/1889
Mana: 133/226
Stamina: 571/571
Defense: 6/233
AR: 105/205
Fire: 167/127/67
Cold: 142/102/42
Lightning: 181/141/81
Poison: 142/102/42
MF: 0 Block: 8
GF: 0
FR/W: 80
FHR: 0
IAS: 10
FCR: 0
Magic Arrow: 0/0
Fire Arrow: 0/0
Cold Arrow: 0/0
Multiple Shot: 0/0
Exploding Arrow: 0/0
Ice Arrow: 0/0
Guided Arrow: 0/0
Strafe: 0/0
Immolation Arrow: 0/0
Freezing Arrow: 0/0
Inner Sight: 0/0
Critical Strike: 1/3
Dodge: 0/0
Slow Missiles: 0/0
Avoid: 0/0
Penetrate: 1/3
Decoy: 0/0
Evade: 0/0
Valkyrie: 0/0
Pierce: 10/12
Jab: 1/18
Power Strike: 1/18
Poison Javelin: 20/37
Impale: 0/0
Lightning Bolt: 1/18
Charged Strike: 20/37
Plague Javelin: 20/37
Fend: 0/0
Lightning Strike: 15/32
Lightning Fury: 0/0
Items:
Code:
Jeweler's Gothic Plate of the Whale
Gothic Plate
Defense: 133
Durability: 48 of 55
Required Level: 49
Required Strength: 70
Fingerprint: 0x77609901
Item Level: 99
Version: Expansion 1.10+
200% Chance to cast level 46 Unknown when you Level-Up
200% Chance to cast level 102 Unknown when you Die
Adds 146 Poison Damage Over 2 Secs (200 Frames)
-19% to Enemy Poison Resistance
+15% to Poison Skill Damage
+95 to Life
4 Sockets (4 used)
Socketed: Rainbow Facet
Socketed: Rainbow Facet
Socketed: Rainbow Facet
Socketed: Rainbow Facet
Rainbow Facet
Jewel
Required Level: 49
Fingerprint: 0x3c853cfb
Item Level: 94
Version: Expansion 1.10+
100% Chance to cast level 51 Poison Nova when you Die
Adds 37 Poison Damage Over 2 Secs (50 Frames)
-5% to Enemy Poison Resistance
+3% to Poison Skill Damage
Rainbow Facet
Jewel
Required Level: 49
Fingerprint: 0x459b5827
Item Level: 88
Version: Expansion 1.10+
100% Chance to cast level 51 Poison Nova when you Die
Adds 37 Poison Damage Over 2 Secs (50 Frames)
-4% to Enemy Poison Resistance
+4% to Poison Skill Damage
Rainbow Facet
Jewel
Required Level: 49
Fingerprint: 0x8eb3df91
Item Level: **
Version: Expansion 1.10+
100% Chance to cast level 23 Venom when you Level-Up
Adds 37 Poison Damage Over 2 Secs (50 Frames)
-5% to Enemy Poison Resistance
+4% to Poison Skill Damage
Rainbow Facet
Jewel
Required Level: 49
Fingerprint: 0x7a78ee79
Item Level: 94
Version: Expansion 1.10+
100% Chance to cast level 23 Venom when you Level-Up
Adds 37 Poison Damage Over 2 Secs (50 Frames)
-5% to Enemy Poison Resistance
+4% to Poison Skill Damage
Lancer's Gauntlets of Readiness
Gauntlets
Defense: 13
Durability: 22 of 24
Required Level: 45
Required Strength: 60
Fingerprint: 0xca3fae08
Item Level: 99
Version: Expansion 1.10+
+3 to Javelin and Spear Skills (Amazon Only)
+10% Increased Attack Speed
Harpoonist's Grand Charm of Vita
Grand Charm
Required Level: 69
Fingerprint: 0xe84b83e3
Item Level: 85
Version: Expansion 1.10+
+1 to Javelin and Spear Skills (Amazon Only)
+36 to Life
Harpoonist's Grand Charm of Vita
Grand Charm
Required Level: 69
Fingerprint: 0x8dc559f9
Item Level: 80
Version: Expansion 1.10+
+1 to Javelin and Spear Skills (Amazon Only)
+38 to Life
Garnet Plated Belt of the Whale
Plated Belt
Defense: 8
Durability: 22 of 24
Required Level: 37
Required Strength: 60
Fingerprint: 0xb76c8b16
Item Level: 99
Version: Expansion 1.10+
+83 to Life
Fire Resist +25%
Harpoonist's Grand Charm of Strength
Grand Charm
Required Level: 42
Fingerprint: 0x62bf9e3f
Item Level: 80
Version: Expansion 1.10+
+1 to Javelin and Spear Skills (Amazon Only)
+6 to Strength
Shimmering Grand Charm of Inertia
Grand Charm
Required Level: 27
Fingerprint: 0xa6fd059a
Item Level: 80
Version: Expansion 1.10+
+7% Faster Run/Walk
All Resistances +13
Harpoonist's Grand Charm of Strength
Grand Charm
Required Level: 42
Fingerprint: 0x65cfa0b
Item Level: 80
Version: Expansion 1.10+
+1 to Javelin and Spear Skills (Amazon Only)
+6 to Strength
Harpoonist's Grand Charm of Vita
Grand Charm
Required Level: 69
Fingerprint: 0x4a378952
Item Level: 80
Version: Expansion 1.10+
+1 to Javelin and Spear Skills (Amazon Only)
+37 to Life
Scintillating Ring of the Titan
Ring
Required Level: 66
Fingerprint: 0x19878343
Item Level: 94
Version: Expansion 1.10+
+18 to Strength
All Resistances +13
Bahamut's Ring of Perfection
Ring
Required Level: 67
Fingerprint: 0x8be46ebd
Item Level: 85
Version: Expansion 1.10+
+20 to Dexterity
+93 to Mana
Chromatic Amulet of Atlas
Amulet
Required Level: 63
Fingerprint: 0xb7afda27
Item Level: 99
Version: Expansion 1.10+
+21 to Strength
All Resistances +25
Shimmering Small Charm of Inertia
Small Charm
Required Level: 27
Fingerprint: 0xdf7f82d
Item Level: 80
Version: Expansion 1.10+
+3% Faster Run/Walk
All Resistances +5
Shimmering Small Charm of Vita
Small Charm
Required Level: 39
Fingerprint: 0x6170c05c
Item Level: 85
Version: Expansion 1.10+
+19 to Life
All Resistances +5
Shimmering Small Charm of Inertia
Small Charm
Required Level: 27
Fingerprint: 0xa741e8e3
Item Level: 85
Version: Expansion 1.10+
+3% Faster Run/Walk
All Resistances +4
Valkyrie's Circlet of Speed
Circlet
Defense: 22
Durability: 34 of 35
Required Level: 67
Fingerprint: 0x452a329b
Item Level: 97
Version: Expansion 1.10+
100% Chance to cast level 23 Venom when you Level-Up
100% Chance to cast level 51 Poison Nova when you Die
+2 to Amazon Skill Levels
+30% Faster Run/Walk
Adds 73 Poison Damage Over 2 Secs (100 Frames)
-10% to Enemy Poison Resistance
+8% to Poison Skill Damage
2 Sockets (2 used)
Socketed: Rainbow Facet
Socketed: Rainbow Facet
Rainbow Facet
Jewel
Required Level: 49
Fingerprint: 0xafd466de
Item Level: 85
Version: Expansion 1.10+
100% Chance to cast level 23 Venom when you Level-Up
Adds 37 Poison Damage Over 2 Secs (50 Frames)
-5% to Enemy Poison Resistance
+4% to Poison Skill Damage
Rainbow Facet
Jewel
Required Level: 49
Fingerprint: 0xe23be34
Item Level: 85
Version: Expansion 1.10+
100% Chance to cast level 51 Poison Nova when you Die
Adds 37 Poison Damage Over 2 Secs (50 Frames)
-5% to Enemy Poison Resistance
+4% to Poison Skill Damage
Shimmering Grand Charm of Inertia
Grand Charm
Required Level: 27
Fingerprint: 0x30fadcf6
Item Level: 80
Version: Expansion 1.10+
+7% Faster Run/Walk
All Resistances +13
Horadric Cube
Fingerprint: 0x5910770d
Item Level: 13
Version: Expansion 1.10+
Amber Small Charm of Vita
Small Charm
Required Level: 39
Fingerprint: 0x87a6bea7
Item Level: 85
Version: Expansion 1.10+
+19 to Life
Lightning Resist +11%
Shimmering Small Charm of Vita
Small Charm
Required Level: 39
Fingerprint: 0xd719bb3b
Item Level: 80
Version: Expansion 1.10+
+19 to Life
All Resistances +4
Harpoonist's Grand Charm of Life
Grand Charm
Required Level: 42
Fingerprint: 0x9de1c0e4
Item Level: 85
Version: Expansion 1.10+
+1 to Javelin and Spear Skills (Amazon Only)
+11 to Life
Tome of Town Portal
Fingerprint: 0x4d41e33b
Item Level: 12
Version: Expansion 1.10+
Coral Greaves of Transportation
Greaves
Defense: 12
Durability: 23 of 24
Required Level: 57
Required Strength: 70
Fingerprint: 0xf0d73a2e
Item Level: 99
Version: Expansion 1.10+
+30% Faster Run/Walk
85% Slower Stamina Drain
Lightning Resist +28%
Battle Staff of Teleportation
Battle Staff
Two Hand Damage: 6 - 13
Durability: 40 of 40
Required Level: 30
Fingerprint: 0xb504f98c
Item Level: 99
Version: Expansion 1.10+
+1 to Hydra (Sorceress Only)
Level 6 Teleport (52/52 Charges)
Sapphire Heavy Boots of Acceleration
Heavy Boots
Defense: 6
Durability: 13 of 14
Required Level: 43
Required Strength: 18
Fingerprint: 0x753c2506
Item Level: 92
Version: Expansion 1.10+
+40% Faster Run/Walk
Cold Resist +40%
Lancer's Maiden Javelin of Replenishing
Maiden Javelin
Throw Damage: 6 - 22
One Hand Damage: 8 - 14
Quantity: 64
Required Level: 45
Required Strength: 33
Required Dexterity: 47
Fingerprint: 0x2e934890
Item Level: 85
Version: Expansion 1.10+
+6 to Javelin and Spear Skills (Amazon Only)
Replenishes quantity
Chromatic Gothic Shield of the Mammoth
Gothic Shield
Defense: 34
Chance to Block: 0
Durability: 33 of 40
Required Level: 51
Required Strength: 60
Fingerprint: 0xc1a45166
Item Level: 99
Version: Expansion 1.10+
200% Chance to cast level 46 Unknown when you Level-Up
Adds 73 Poison Damage Over 2 Secs (100 Frames)
-9% to Enemy Poison Resistance
+8% to Poison Skill Damage
+40 to Life
All Resistances +30
2 Sockets (2 used)
Socketed: Rainbow Facet
Socketed: Rainbow Facet
Rainbow Facet
Jewel
Required Level: 49
Fingerprint: 0x50f82b0b
Item Level: 85
Version: Expansion 1.10+
100% Chance to cast level 23 Venom when you Level-Up
Adds 37 Poison Damage Over 2 Secs (50 Frames)
-5% to Enemy Poison Resistance
+4% to Poison Skill Damage
Rainbow Facet
Jewel
Required Level: 49
Fingerprint: 0xd6b18ffd
Item Level: 85
Version: Expansion 1.10+
100% Chance to cast level 23 Venom when you Level-Up
Adds 37 Poison Damage Over 2 Secs (50 Frames)
-4% to Enemy Poison Resistance
+4% to Poison Skill Damage
Mercenary:
Name: Fazel
Race: Desert Mercenary
Type: Off-Nightmare
Experience: 62215026
Level: 80
Dead?: false
Naked/Gear
Strength: 177/177
Dexterity: 142/142
HP: 1567/1648
Defense: 1160/1334
AR: 1850/1850
Fire: 174/134/74
Cold: 174/134/74
Lightning: 174/134/74
Poison: 174/134/74
Jeweler's Gothic Plate of the Whale
Gothic Plate
Defense: 128
Durability: 55 of 55
Required Level: 47
Required Strength: 70
Fingerprint: 0x97dd2af5
Item Level: 99
Version: Expansion 1.10+
+81 to Life
Damage Reduced by 28
4 Sockets (4 used)
Socketed: Sol Rune
Socketed: Sol Rune
Socketed: Sol Rune
Socketed: Sol Rune
Sol Rune
Required Level: 27
Version: Expansion 1.10+
Weapons: +9 to Minimum Damage
Armor: Damage Reduced by 7
Shields: Damage Reduced by 7
Sol Rune
Required Level: 27
Version: Expansion 1.10+
Weapons: +9 to Minimum Damage
Armor: Damage Reduced by 7
Shields: Damage Reduced by 7
Sol Rune
Required Level: 27
Version: Expansion 1.10+
Weapons: +9 to Minimum Damage
Armor: Damage Reduced by 7
Shields: Damage Reduced by 7
Sol Rune
Required Level: 27
Version: Expansion 1.10+
Weapons: +9 to Minimum Damage
Armor: Damage Reduced by 7
Shields: Damage Reduced by 7
Jeweler's Tiara of the Lamprey
Tiara
Defense: 46
Durability: 25 of 25
Required Level: 65
Fingerprint: 0x65e653ff
Item Level: 98
Version: Expansion 1.10+
7% Life stolen per hit
All Resistances +30
Damage Reduced by 7
3 Sockets (3 used)
Socketed: Sol Rune
Socketed: Um Rune
Socketed: Um Rune
Sol Rune
Required Level: 27
Version: Expansion 1.10+
Weapons: +9 to Minimum Damage
Armor: Damage Reduced by 7
Shields: Damage Reduced by 7
Um Rune
Required Level: 47
Version: Expansion 1.10+
Weapons: 25% Chance of Open Wounds
Armor: Cold Resist +15%
Lightning Resist +15%
Fire Resist +15%
Poison Resist +15%
Shields: Cold Resist +22%
Lightning Resist +22%
Fire Resist +22%
Poison Resist +22%
Um Rune
Required Level: 47
Version: Expansion 1.10+
Weapons: 25% Chance of Open Wounds
Armor: Cold Resist +15%
Lightning Resist +15%
Fire Resist +15%
Poison Resist +15%
Shields: Cold Resist +22%
Lightning Resist +22%
Fire Resist +22%
Poison Resist +22%
Cruel Ogre Axe of Fire
Ogre Axe
Two Hand Damage: 168 - 868
Durability: 26 of 26
Required Level: 45
Required Strength: 148
Required Dexterity: 52
Fingerprint: 0x4c5f3e5a
Item Level: 85
Version: Expansion 1.10+
300% Enhanced Damage
Adds 2 - 6 Fire Damage
Hit Causes Monster to Flee 25%
Requirements -20%
Ethereal
2 Sockets (2 used)
Socketed: Hel Rune
Socketed: Dol Rune
Hel Rune
Version: Expansion 1.10+
Weapons: Requirements -20%
Armor: Requirements -15%
Shields: Requirements -15%
Dol Rune
Required Level: 31
Version: Expansion 1.10+
Weapons: Hit Causes Monster to Flee 25%
Armor: Replenish Life +7
Shields: Replenish Life +7
I had two pair of boots. Most of the time I used that 40FRW/40CR one. There were some other items also, but I never used them. I think I managed to put together all around nice set of items. Inventory wasn't totaly full as I usually have it. These are mana hungry characters, and I was drinking both mana and healing potions all the time. And yeah, I chose to put some non-magic things in the sockets.
Journey
Not much to tell about the early playing. I think there was a Raven with a Claw. Stuff died.
For the NM I put some Strafer gear for fun. As far as I remember it was smooth sailing. By the end of Act 5 in NM I had already made the switch towards my end build. Let's take a look how the Hell went with some screenshots:
My poison is stronger than yours!! I don't remember any particular problems in Act I.
Uhh.. let's retreat from there! Counting some seconds...
... and they are done. Plagueazon can use some quite cheesy tactics occasionally.
Preserved Deads took a while to kill. I think they have quite good Lightning Resistance. I was starting to weighing to get Lower Resistance wand on switch. Never tried it out so TP staff it was then to the end.. Not used a lot, but few times it helped. LR wand would've helped probably more, still.
Mercenary with strong physical damage got these down without problems.
There's some fresh air. Travincal was not bad. Throwing some javelins and then taking the councils for a happy walk around the Travi until they died. I played /players 3 for the first three acts and then p1 for the last two.
No problems whatsoever during this Act. Met some noble man here, judging by his name. He was rather hostile however.
Three little green men. Plague Javelin is bulletproof against Ancients. Almost too easy. Throw, run, throw, run. Repeat until all dead.
These were taken down mostly with CS. Manaburn was little annoying, as usual. No major problems during the earlier waves. WSK 2 had Souls, which were dual immune. Skipped most of that level, as I found my way down early. There could have been some real problems, I think. Also Frozen Tundra was horrible with all kind of immunes. Archers and cursing witches are not nice combo for a this character either, but thanks to my nice FRW I could dodge them enough. Lots of poison immunes in Act V in general. CS made short work of the most, though.
All in all this character worked out just the way I thought it would. I have been playing a lot of melee characters lately, so this was quite refreshing to play in that regards. Couldn't help but feel a little gutless with that much running away from monsters though
Thanks for reading! Questions and comments are welcome!