- Aug 5, 2005
- 8,087
- 2,599
- 113
Mage Paladin Guide v1.2
Originally Posted Aug 29, 2008
Note: This guide was originally written for BNet. Please bear in mind it may recommend items not found or permitted in Single Player.
TienJe and SicHalo's Mage Paladin Guide v1.2
Revision History:
1. Introduction
Mages are widely considered to be the 'holy grail' of all paladin builds, the association stemming from their difficulty and price of construction and the great reward for properly building one. The difficulty stems from its skill allocation, whose optimal levels will change depending on the gear setup and character level. Most character builds are fairly simple to deduce, and are composed simply of maxing this, this, and that. However, optimizing the damage for Blessed Hammer and Fist of Heavens is a 3- and 2- dimensional problem respectively, giving rise to the great confusion that surrounds this build. The rarity of a properly built mage is perhaps only surpassed by the rarity of a well-played one.
This guide will be a bit brief, as I am writing it during my lay-over in the Las Vegas airport, but all the important information should be included.
Character Overview
The Mage build is more than a combination of a hammerdin and a templar; the synergistic nature of hybrid builds really comes through with this paladin. The combination of hammers and FoH is a great mix of defensive and offensive attacks, and between these two attacks, you will find a counter for almost every situation, allowing the Mage to be competitive across the entire PvP landscape.
There are many other builds utilizing hammer CTA's and FoH scepters, but my philosophy is that the power of the mage comes from the combination of the two attacks and the seamless transition between the two, so this build will focus on using a HoTo as the main weapon for both attacks.
Disclaimer
Again, I make no claim as to the origins of this build. This guide merely represents my interpretation.
Originally Posted Aug 29, 2008
Note: This guide was originally written for BNet. Please bear in mind it may recommend items not found or permitted in Single Player.
TienJe and SicHalo's Mage Paladin Guide v1.2
Revision History:
- V1 - original document
- V1.1 - initial edits
- V1.2 - new strategy and gear sections
1. Introduction
Mages are widely considered to be the 'holy grail' of all paladin builds, the association stemming from their difficulty and price of construction and the great reward for properly building one. The difficulty stems from its skill allocation, whose optimal levels will change depending on the gear setup and character level. Most character builds are fairly simple to deduce, and are composed simply of maxing this, this, and that. However, optimizing the damage for Blessed Hammer and Fist of Heavens is a 3- and 2- dimensional problem respectively, giving rise to the great confusion that surrounds this build. The rarity of a properly built mage is perhaps only surpassed by the rarity of a well-played one.
This guide will be a bit brief, as I am writing it during my lay-over in the Las Vegas airport, but all the important information should be included.
Character Overview
The Mage build is more than a combination of a hammerdin and a templar; the synergistic nature of hybrid builds really comes through with this paladin. The combination of hammers and FoH is a great mix of defensive and offensive attacks, and between these two attacks, you will find a counter for almost every situation, allowing the Mage to be competitive across the entire PvP landscape.
There are many other builds utilizing hammer CTA's and FoH scepters, but my philosophy is that the power of the mage comes from the combination of the two attacks and the seamless transition between the two, so this build will focus on using a HoTo as the main weapon for both attacks.
Disclaimer
Again, I make no claim as to the origins of this build. This guide merely represents my interpretation.