Is World of warcraft anything like Diablo II?

Spending hours to walk from one place to another.
That is dependant on what character/class you choose. If I understand what I've read thus far, certain ones can "teleport" to other locations very quickly. Other than that, my character walks fast enough for me. Which is faster than some in Diablo.

Taking a whole minute to kill a single monster.

I dunno about you, but those sound VERY slow-fast to me, compare to Diablo's killing 10 monster in a second. :rolleyes:
If playing untwinked it can take a minute or more to kill some monsters in Diablo. What I liked about WoW in this respect is that it wasn't an instant "kill machine" like you are thinking of. There are skills you can work up to to be able to hit area targets instead of just a single target.

Neither of these games are for everyone, so I would imagine there will be some that love one and hate the other as well as those that like to play both.



 
That is dependant on what character/class you choose. If I understand what I've read thus far, certain ones can "teleport" to other locations very quickly. Other than that, my character walks fast enough for me. Which is faster than some in Diablo.

The problem is,

in Diablo, you either in town or out there killing monsters. You never in area of nothingness if you don't want to.

But in WoW, to get somewhere other than towns, you'll have to walk there. Often 10 minutes or even half an hour doing nothing but walking. You can't "tp" there, or "wp" anywhere. This creates the slow-pace and boringness in WoW.



Both game are created in a very different philosophy and you can see that.

WoW was never meant to be a fast-paced game, Blizzard don't want it to be. They want to make the game as slow as possible so people won't finish the game that quick, to keep paying.

Diablo is a fast-paced game that you can just play for 5 minute and get out quick.

They're Different.


 
I know they are very different games, I wasn't trying to say they aren't. I said only that they have similarities.

These aren't exactly what I was looking for, but it provides an example of what I meant by a character's ability to "teleport" to another area of a map.
Mage Spells said:
Ÿ Blink
Teleports you 20 yards in the direction you are facing with a 15 second cooldown. Great for walking distances, getting away from mobs, and getting out of entrapments.

Ÿ Teleport
Teleports only you to one of 3 major cities (Ironforge, Stormwind, or Darnassus for Alliance; Orgrimmar, Thunder Bluff, or Undercity for Horde).
 
*quivering* I'm having terrible flashbacks of a Runescape addiction. I blame that game for me being not socially prepared for high school. I did nothing from 6-8th grade but play that game and go to school :\
 
I know the graphics are 3-d, but is item generation the same, with sets and uniques, and rares and so on?

Take Diablo 2

- remove all interesting item mods and make everything a blob of stats
- remove any way to modify stats upon leveling
- remove almost any capability to reasonably fight more than one monster near your own level
- introduce ridiculous numerous timesink features that do nothing but make you stare at the screen in boredom (eg. flightpaths)
- make all solo items garbage
- FORCE STUPID PIDGENHOLE SUPPORT BUILDS

there now you have WoW



 
Its a weird feeling, because it makes you work so hard to be among the top. I raided 6 days a week (didnt have a job, but some did actually) to be the best guild on the server. The feelings of working on a boss for weeks and finally downing him i'll never forget.

The feeling dupers & item shops are trying to take away from playing D2 :undecided:

[/offtopic]



 
As previously mentioned, my big problem with WoW was the distance between locations. Flights took forever, walking took even longer, and getting a summon was like pulling teeth. On top of that is the terrible quality of pickup groups and the inability to solo past mid-level.

I played WoW for a little over a year in fits and starts. I've just recently found D2 and have been addicted ever since. I like that I don't have to subscribe to d2 ($15/mo may not be much until you buy your first house) and that I can play for 5 minutes or 5 hours and feel like I've accomplished something.

I found myself not wanting to log off WoW because I just had to do that *one* last thing. Which led to oh, just another 30 minutes to get this other *last* thing. Before I knew it, it was 4am and I had to be at work in the morning.

/end rant...

Anyhow, the games are very different outside of some names and items. Play style is really up to the person playing. But in all, I think it comes down to personal preference. I, for one, am a D2 convert.
 
I'll always like Diablo, no doubt about it. World of Warcraft is just something new for me. Sort of like a change of pace, something different to do, and slightly more challenging than Diablo...which is what it was missing for me, and one reason why I had stopped playing for a while.

I had everything I could ever need/use, have done the quests so many times it wasn't even funny, leveled several characters to the higher 90's. I did everything and had everything, it wasn't challenging anymore. Sure, ladder reset means a fresh start with nothing and does offer something of a challenge at first, but I don't see that lasting very long with the way the season is going so far.
 
fast forward 6 months when you have one or two or more 70's and realize the game pretty much hits a brick wall for casual when you hit level 70

and instance runs with pub morons take 3+ hours for the simplest BC dungeons

and everything is still a 1v1 battle 99% of the time

and realize that blizzard really should have implemented some way to only allow 18+ to play (CHUNK NORRIS FTW LOLZ)
 
fast forward 6 months when you have one or two or more 70's and realize the game pretty much hits a brick wall for casual when you hit level 70
I'm well aware of what it'll be like once I've played through the game once. It'll be just like Diablo was for me not too long ago...



 
Nobody is saying anything about the WOW's gfx. It looks like a cartoon for kids 5-10. This and this ONLY has made me avoid this game, although I own all the other Blizz games. Diablo has so much more mature visual style. I saw countless WOW screens but I can't remember any blood and guts. Do you remember Andy's chamber and corpses impaled on the columns? Or piles of dead in Meph's place? WOW looks like Disney stuff. OMG, the Undead dungeon reminds me Beatlejuice T_T... pathetic.

If they make a next-gen MMORPG World of Diablo designed from ground-up for grown-ups, I'm gonna die happy.
 
I don't think I'd play it. I feel silly for playing D2... I'm investing time in something I have almost no control over (information on one of Blizzard's servers). MMORPGs are supposed to be much more involved and addicting and I think D2 is as involved as I'll get.
 
WoW does have some references to Diablo in the game, and they are similar in some aspects.

For those who dont know, WoW's quests are not very well designed pre-60 (as in, you often have to travel halfway across the continent, sometimes further to get the next part of the quest), and some stats on items are just silly. However, when you reach the magic number 6-0 (or 58, as thats when you can enter Outland), the ride is so much smoother. Better items, much more rewarding, and involved quests, and exp gain is fasters in Outland.

Regards to the slow travel rate, it all depends on the class you choose. A number of clases get a skill to increase movement speed (Hunters get Aspect of the Cheetah, Shamans get Ghost Wolf form, I'm pretty sure Druids get travel form at level 20, and as mentioned above, Mages can instantly teleport to any major city they have visited, and Warlocks can also Summon people to there current location in the game world, although this requires two other players to assist.). There are also Flight Points located in various areas of the game world, usually within a city or town in each area you can use simply by talking to the Flight Master npc. Also, all players can get access to a Mount from level 40, which increases movement speed by very much.

The game has evolved and had lots of content added, but I was running Molten Core again for the first time in about 1 year recently, and the memories of taking Ragnaros down for the first time...wow :grin: ......hehe sorry went offtopic ;)

But like posted earlier, the game just is not for everybody.
 
Nobody is saying anything about the WOW's gfx. It looks like a cartoon for kids 5-10. This and this ONLY has made me avoid this game, although I own all the other Blizz games. Diablo has so much more mature visual style. I saw countless WOW screens but I can't remember any blood and guts. Do you remember Andy's chamber and corpses impaled on the columns? Or piles of dead in Meph's place? WOW looks like Disney stuff. OMG, the Undead dungeon reminds me Beatlejuice T_T... pathetic.

If they make a next-gen MMORPG World of Diablo designed from ground-up for grown-ups, I'm gonna die happy.
that was all intentional... WoW is designed to look like the warcraft RTS games and they've done so perfectly. Which, if you own all the other blizz games, you should know.

and you have ALL blizz games? including Lost Vikings and Rock 'n Roll Racing?

And to the OP: no, WoW is very much not like d2. It's a nice game, but don't compare them, it'll just disappoint you.



 
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