There are many known methods for rune hunting in Diablo 2. Most commonly, gamers pursue Lower Kurast chest-opening, Cow-level slaughtering, or Chaos Sanctuary, Pindleskin, and Baal runs. In my opinion, the most effective are the LK runs, however, both the monotony of the repeating procedure and the rune-level restriction (up to Ber only) are the major drawbacks of this approach. On the other side, the fighting strategy requires dealing with enormous amount of monsters, since the probability of a rune drop from a killed monster is by an order of magnitude lower than a similar drop from a container at the same player settings.
Is there any possible way to perform effective chest runs in order to get HR’s (including Zod) that would time-wisely compare with the known algorithms? Looking for an answer to this question I went through different Act 5 (Hell) areas searching for high chest density locations. Earlier in this forum my game colleagues showed an ineffectiveness of the SuperChest hunting in Act 5 due to its irregularity in appearance, as compared to Act 3 (LK) and Act 4 (RoF). And Hell Act 5 is the only place in game where Zod might drop from any container.
In this post I would like to describe my short research of a chest rune hunting in Act 5 based on repetitive runs to the mini-hell levels: Abaddon and Infernal Pit. Actually, the third such a mini-level in the game, namely Pit of Acheron, has appeared way too far from the Arreat Plateau WP in my working map, so I have abandoned an idea of getting there after 100 time-consuming runs.
All these mini-hell levels offer one SpecialChest (NOT a SuperChest like in LK) at the end of the pathway. This chest has a higher rune drop probability than any other normal container in this area; at the same time, any repeating combination of the dropped goods (that is observed for SuperChests) was never recorded for this type of chests, to my knowledge, thus not confirming an assumption of a reasonably limited amount of possible drop combinations (like the “65,536 hypothesis”). This means that only a substantial amount of runs could have shown the potential of this place for rune hunting.
My strategy included running/teleporting from a WP to the corresponding portal and then to the final SpecialChest. While moving, I tried to hit as many containers (chests, corpses, stashes, etc.) as I could without losing too much time. Avoiding fighting was crucial for my task since it would dramatically increase the time needed for a run, and thus, impeding the proper estimation of the chest-opening approach. However, the monster-killing was sometimes unavoidable when the amount of the dropped units from the SpecialChest exceeded the screen-seeing capability (and that happens every other time at Player Settings = 7), and I had to clear up most of the junk to be sure not to miss a Zod.
I also kept track of Uniques being dropped from the SpecialChest, however it might depend on the MF% of my gear, so I don’t know if these numbers are that useful.
Abaddon – 1,240 runs
10,700 containers (total)
1,240 SpecialChests (total)
368 runes (total) = 212 (cont) + 130 (SC) + 26 (monst)
16 Unique drops (SC only) included 25 units (total)
HRs (Pul+): 2 x Mal, Gul, Ohm (cont); Lo (monst)
% cont = 2.0% – an average probability to get a rune from a container
% (Pul+) cont = 0.037% – an average probability to get a HR from a container
% SC = 10.5% – an average probability to get a rune from a SpecialChest
% Unique = 1.3% (drops) or 2.0% (unit) – an average probability to get a Unique drop/unit from a SpecialChest
Infernal Pit – 1,960 runs
32,200 containers (total)
1,960 SpecialChests (total)
829 runes (total) = 536 (cont) + 200 (SC) + 93 (monst)
37 Unique drops (SC only) included 49 units (total)
HRs (Pul+): Pul, Um, 2 x Mal, Ist, 2 x Gul, Vex, Ohm, 2 x Ber, Jah (cont); 2 x Ist, Gul, Ohm, Lo, Cham, Zod (SC); Pul, Um, Vex (monst)
% cont = 1.7% – an average probability to get a rune from a container
% (Pul+) cont = 0.037% – an average probability to get a HR from a container
% SC = 10.2% – an average probability to get a rune from a SpecialChest
% (Pul+) SC = 0.36% – an average probability to get a HR from a SpecialChest
% Unique = 1.9% (drops) or 2.5% (unit) – an average probability to get a Unique drop/unit from a SpecialChest
The found data is fairly consistent for both Abaddon and Infernal Pit. Indeed, the “productivity” of regular containers appeared to be very similar in both areas with almost equal numbers of rune dropping probabilities. However, the SpecialChest behavior was drastically different. Despite the probability of seeing a rune being dropped from a SC is the same for both mini-levels (10.2-10.5%), the amount of HRs in Infernal Pit SC equaled 7 (out of 1960 runs) while in Abaddon NO SC HRs were dropped in 1240 runs.
These findings allowed me to suggest that the chances of EACH HR being dropped from the SC in Infernal Pit are significantly HIGHER than those of Abaddon (and, most likely, of Pit of Acheron also), thus making Infernal Pit the best choice for Zod hunting. In other words, IP SC should provide runes of higher quality than Abaddon or PoA SCs within the same total amount of dropped runes. Analogously, even if mathematically a total of 10 regular containers in Act 5 (Hell) provide the same probability of dropping a HR (10 x 0.037%) as compared to one SC in Infernal Pit (0.36%), the probability of encountering a “better” HR is higher in Infernal Pit SpecialChest, as I can judge from my personal experience.
See for yourself, in less than 2000 runs IP SC has provided me with 2 x Ist, Gul, Ohm, Lo, Cham, and finally Zod (run # 1960). What monster killing or other chest-opening could be comparable to this??? My guess is that this SpecialChest has initially been programmed to have the highest chances of top rune generation.
This suggestion might be easily checked by posting here the obtained results for series of runs to IP SC by different players. So, for those who are still interested in Diablo research (like myself) or those who are specifically looking for HRs to make a runeword – testing this hypothesis might be a way to go. If it proves to be true then we discover the most sufficient way to get a HR in D2 with some exciting findings appearing below in this thread.
As for me, the last thing in this game I had been looking for was a Zod rune. Unfortunately, the capability of cubing it up does not even closely compensate all that excitement of seeing it being dropped. So, my purpose was to discover the most effective way of finding it in order not to spend my lifetime doing so. Thus, my Infernal Pit research has paid me back in both ways, and just after 1960 runs…:
Now the search is over. Thanks for playing!
_______________________________________________________________________________
Several tips on the Infernal Pit runs:
1. If you decide to go for the SC specifically (let’s call it a “short” way) then find (roll up) the most convenient map! You need a portal to IP in a close proximity to the WP in Frozen Tundra.
2. Teleport is a must-have! If you are not a master of this ability use the speed increasing run/walk equipment. The best time-saving option in this case will be running and inevitably fighting on Players Settings 1, switching EVERY time to PS = 7 right before you open the SpecialChest. And then back to PS = 1 again and again. Until you get a Ber and a Jah for your Enigma.
3. If you decide NOT to clear junk from the SC and depend only on your monitoring capabilities of detecting that orange flash, my estimation is that you will miss about 2-3 runes per 1000 runs. However, this strategy will save up your time greatly. Together with 1. and 2. you probably could squeeze 1 run in 20 sec, which will add up to 1000 runs in about 6 hours. Not bad at all!
4. If you prefer a “long” approach (in case, for example, if the monotonic repetitions are too depressing for your mind, or you don’t want to lose your map, or by any other reason) then find an optimal pathway to the IP portal in FT in order to effortlessly open as many containers as possible. My calculations show that 10 regular containers (chests, corpses, stashes, etc.) in total have equal chances of providing a HR as 1 IP SC. Same applies for the path inside IP. In this case the time-consuming clearance of the SC junk is justified (the price for missing a single SC rune during “long runs” is much higher).
N.B. All my runs were, obviously, “long” ones. I cannot guarantee that the preprogrammed probability of a HR drop from the IP SC is a constant. If it’s not, then a “short” way might influence it in the same way as, for instance, the route to an armor stand in LK had led to different (but repetitive) armor being dropped from it. Or, in my runs I could control an appearance of a mana shrine in a certain place in FT on a regular basis by choosing a specific route to it. Is it possible to increase the chances of a HR drop by a “certain behavior”? Unfortunately, there are not enough data in my hands to make any conclusion about that at this point. But it will be cosmically interesting to get more info on this subject!
5. Delirium headgear should be accompanied by the Beast second weapon (which provides lycanthropy). Otherwise, you will get stuck with no TP for a minute from time to time.
6. I suggest you make a screenshot of any Pul+ SC finding. You never know what other “coincidences” might be discovered for D2 SpecialChests.
Good luck to you all!
FT – Frozen Tundra
HR – High Rune
IP – Infernal Pit
LK – Lower Kurast
MF – Magic Find
PoA – Pit of Acheron
PS – Player Settings
RoF – River of Flame
SC – SpecialChest
TP – teleport
WP – Waypoint
_______________________________________________________________________________
Screenshots of 7 HRs (2 x Ist, Gul, Ohm, Lo, Cham, and Zod) found in the Infernal Pit SpecialChest:
View attachment 9091
View attachment 9092
View attachment 9093
View attachment 9094
View attachment 9095
View attachment 9096
View attachment 9097
Is there any possible way to perform effective chest runs in order to get HR’s (including Zod) that would time-wisely compare with the known algorithms? Looking for an answer to this question I went through different Act 5 (Hell) areas searching for high chest density locations. Earlier in this forum my game colleagues showed an ineffectiveness of the SuperChest hunting in Act 5 due to its irregularity in appearance, as compared to Act 3 (LK) and Act 4 (RoF). And Hell Act 5 is the only place in game where Zod might drop from any container.
In this post I would like to describe my short research of a chest rune hunting in Act 5 based on repetitive runs to the mini-hell levels: Abaddon and Infernal Pit. Actually, the third such a mini-level in the game, namely Pit of Acheron, has appeared way too far from the Arreat Plateau WP in my working map, so I have abandoned an idea of getting there after 100 time-consuming runs.
All these mini-hell levels offer one SpecialChest (NOT a SuperChest like in LK) at the end of the pathway. This chest has a higher rune drop probability than any other normal container in this area; at the same time, any repeating combination of the dropped goods (that is observed for SuperChests) was never recorded for this type of chests, to my knowledge, thus not confirming an assumption of a reasonably limited amount of possible drop combinations (like the “65,536 hypothesis”). This means that only a substantial amount of runs could have shown the potential of this place for rune hunting.
My strategy included running/teleporting from a WP to the corresponding portal and then to the final SpecialChest. While moving, I tried to hit as many containers (chests, corpses, stashes, etc.) as I could without losing too much time. Avoiding fighting was crucial for my task since it would dramatically increase the time needed for a run, and thus, impeding the proper estimation of the chest-opening approach. However, the monster-killing was sometimes unavoidable when the amount of the dropped units from the SpecialChest exceeded the screen-seeing capability (and that happens every other time at Player Settings = 7), and I had to clear up most of the junk to be sure not to miss a Zod.
I also kept track of Uniques being dropped from the SpecialChest, however it might depend on the MF% of my gear, so I don’t know if these numbers are that useful.
Abaddon – 1,240 runs
10,700 containers (total)
1,240 SpecialChests (total)
368 runes (total) = 212 (cont) + 130 (SC) + 26 (monst)
16 Unique drops (SC only) included 25 units (total)
HRs (Pul+): 2 x Mal, Gul, Ohm (cont); Lo (monst)
% cont = 2.0% – an average probability to get a rune from a container
% (Pul+) cont = 0.037% – an average probability to get a HR from a container
% SC = 10.5% – an average probability to get a rune from a SpecialChest
% Unique = 1.3% (drops) or 2.0% (unit) – an average probability to get a Unique drop/unit from a SpecialChest
Infernal Pit – 1,960 runs
32,200 containers (total)
1,960 SpecialChests (total)
829 runes (total) = 536 (cont) + 200 (SC) + 93 (monst)
37 Unique drops (SC only) included 49 units (total)
HRs (Pul+): Pul, Um, 2 x Mal, Ist, 2 x Gul, Vex, Ohm, 2 x Ber, Jah (cont); 2 x Ist, Gul, Ohm, Lo, Cham, Zod (SC); Pul, Um, Vex (monst)
% cont = 1.7% – an average probability to get a rune from a container
% (Pul+) cont = 0.037% – an average probability to get a HR from a container
% SC = 10.2% – an average probability to get a rune from a SpecialChest
% (Pul+) SC = 0.36% – an average probability to get a HR from a SpecialChest
% Unique = 1.9% (drops) or 2.5% (unit) – an average probability to get a Unique drop/unit from a SpecialChest
The found data is fairly consistent for both Abaddon and Infernal Pit. Indeed, the “productivity” of regular containers appeared to be very similar in both areas with almost equal numbers of rune dropping probabilities. However, the SpecialChest behavior was drastically different. Despite the probability of seeing a rune being dropped from a SC is the same for both mini-levels (10.2-10.5%), the amount of HRs in Infernal Pit SC equaled 7 (out of 1960 runs) while in Abaddon NO SC HRs were dropped in 1240 runs.
These findings allowed me to suggest that the chances of EACH HR being dropped from the SC in Infernal Pit are significantly HIGHER than those of Abaddon (and, most likely, of Pit of Acheron also), thus making Infernal Pit the best choice for Zod hunting. In other words, IP SC should provide runes of higher quality than Abaddon or PoA SCs within the same total amount of dropped runes. Analogously, even if mathematically a total of 10 regular containers in Act 5 (Hell) provide the same probability of dropping a HR (10 x 0.037%) as compared to one SC in Infernal Pit (0.36%), the probability of encountering a “better” HR is higher in Infernal Pit SpecialChest, as I can judge from my personal experience.
See for yourself, in less than 2000 runs IP SC has provided me with 2 x Ist, Gul, Ohm, Lo, Cham, and finally Zod (run # 1960). What monster killing or other chest-opening could be comparable to this??? My guess is that this SpecialChest has initially been programmed to have the highest chances of top rune generation.
This suggestion might be easily checked by posting here the obtained results for series of runs to IP SC by different players. So, for those who are still interested in Diablo research (like myself) or those who are specifically looking for HRs to make a runeword – testing this hypothesis might be a way to go. If it proves to be true then we discover the most sufficient way to get a HR in D2 with some exciting findings appearing below in this thread.
As for me, the last thing in this game I had been looking for was a Zod rune. Unfortunately, the capability of cubing it up does not even closely compensate all that excitement of seeing it being dropped. So, my purpose was to discover the most effective way of finding it in order not to spend my lifetime doing so. Thus, my Infernal Pit research has paid me back in both ways, and just after 1960 runs…:
Now the search is over. Thanks for playing!
_______________________________________________________________________________
Several tips on the Infernal Pit runs:
1. If you decide to go for the SC specifically (let’s call it a “short” way) then find (roll up) the most convenient map! You need a portal to IP in a close proximity to the WP in Frozen Tundra.
2. Teleport is a must-have! If you are not a master of this ability use the speed increasing run/walk equipment. The best time-saving option in this case will be running and inevitably fighting on Players Settings 1, switching EVERY time to PS = 7 right before you open the SpecialChest. And then back to PS = 1 again and again. Until you get a Ber and a Jah for your Enigma.
3. If you decide NOT to clear junk from the SC and depend only on your monitoring capabilities of detecting that orange flash, my estimation is that you will miss about 2-3 runes per 1000 runs. However, this strategy will save up your time greatly. Together with 1. and 2. you probably could squeeze 1 run in 20 sec, which will add up to 1000 runs in about 6 hours. Not bad at all!
4. If you prefer a “long” approach (in case, for example, if the monotonic repetitions are too depressing for your mind, or you don’t want to lose your map, or by any other reason) then find an optimal pathway to the IP portal in FT in order to effortlessly open as many containers as possible. My calculations show that 10 regular containers (chests, corpses, stashes, etc.) in total have equal chances of providing a HR as 1 IP SC. Same applies for the path inside IP. In this case the time-consuming clearance of the SC junk is justified (the price for missing a single SC rune during “long runs” is much higher).
N.B. All my runs were, obviously, “long” ones. I cannot guarantee that the preprogrammed probability of a HR drop from the IP SC is a constant. If it’s not, then a “short” way might influence it in the same way as, for instance, the route to an armor stand in LK had led to different (but repetitive) armor being dropped from it. Or, in my runs I could control an appearance of a mana shrine in a certain place in FT on a regular basis by choosing a specific route to it. Is it possible to increase the chances of a HR drop by a “certain behavior”? Unfortunately, there are not enough data in my hands to make any conclusion about that at this point. But it will be cosmically interesting to get more info on this subject!
5. Delirium headgear should be accompanied by the Beast second weapon (which provides lycanthropy). Otherwise, you will get stuck with no TP for a minute from time to time.
6. I suggest you make a screenshot of any Pul+ SC finding. You never know what other “coincidences” might be discovered for D2 SpecialChests.
Good luck to you all!
FT – Frozen Tundra
HR – High Rune
IP – Infernal Pit
LK – Lower Kurast
MF – Magic Find
PoA – Pit of Acheron
PS – Player Settings
RoF – River of Flame
SC – SpecialChest
TP – teleport
WP – Waypoint
_______________________________________________________________________________
Screenshots of 7 HRs (2 x Ist, Gul, Ohm, Lo, Cham, and Zod) found in the Infernal Pit SpecialChest:
View attachment 9091
View attachment 9092
View attachment 9093
View attachment 9094
View attachment 9095
View attachment 9096
View attachment 9097
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