How should Blizzard boost the Druid in the next upgrade? i

-Increase damage+ and defense+ for Werebear skill.
-Add missing third skill bonus for Werebear form (see Werewolf skill's 3 bonus's)
-Increase ar+, stamina+, and attack speed+ for Werewolf skill.
-Hunger is werebear only and synergizes with Maul & Shockwave.
-Rabies is Werewolf only and synergizes with Feral & Fury.
-Hurricane acts the same as Armageddon in that it is castable in wereform,
have element determine claws damage type (thunder claws as opposed to fire claws for exapmle).
-More max spirit wolves at a time, give them a later game use for crying out loud!
-Aforementioned spirit P.I. on nightmare hell.
-Make Spirit o' barb's useful on it's own.
-Spirit synergize with one another just like summons.

I know that the Hurricane thing is a little lofty . . . but not a bad idea dammit!
 
werewolf synergize with rabies which synergizez with feral which synergizez with fury
werebear synergize with maul synergize with shockwave synergyze with a 3rd skill
spirits synergize themselves
15 max spirit wolves,10 max dire wolves,and 3 max grizlyes(one of the wolves can get cast with the grizzlyes)
the vines synergize each
more dmg to the spells
more ar to the shape-forms(i mean a lot........enough to make possible a 100% chance to hit a 50k defense pally)
well.......thats all.......
 
It would be funny to see wolves teleporting around. I like the idea of a 10k hit point vita build teleporting around with a 8-12k fury or rabid attack.

Owooo!!!!
Kirah
 
Lot's of good suggestions here such tweeking fire tree and summon tree. We could go on and on about what exactly to do to each, but lets just leave it at make them more "viable".

As for tele fury druid and all pvp suggested reworkings, not going to happen. In every patch one char or another becomes easier to pvp than another..first it was Barbs, then Ama etc etc. The reason is Blizz makes changes to accomadate pvm, never pvp.

So when they do make changes to skills etc, it will of course carry over any effects to pvp..they will not fix this and have said they do not support any pvp imbalances.

More suggestions please lol
 
werewolf:
get rid of the +% attackspeed. I've never known if it helps as its widely known only IAS from weapons affect that. (If im wrong on the IAS from werewolf bit ignore this)

Stamina bonus: either blizzard needs to make stamina something of importance in diablo 2 or just get rid of this bonus.

add a FRW to werewolf skill. werewolves are fast animals.. makes sense
add a +replenish life to werewolf skill. werewolves generally regenerate quickly, add's realism to the char.

werebear:
buff up the +damage +defense
make +% to life higher
add a crushing blow modifier(not a high one)




twister:
either bump up the damage to make it useable or up the stun length.

armageddon: get rid of the right tree skill pre-reqs
remove timer on fissure, firestorm(even though there isnt much of one) and molten boulder. Lower the timer on volcano.
Bump up the physical damage on volcano/molten boulder.
 
Wow. One thing we can all agree on is they need SOMETHING.

C'mon Blizzard..throw us a freakin bone, here.

With that my suggestions:

1) I like the idea of hurricane castable in wereform. You have no idea how many times I've thought about making a hurri-wolf anyway...unshape, cast, reshape...etc. not like hurricane is THAT overpowered anyway...its the darn tornados...

2) Speaking of nados...I dont think it will happen, but imagine being able to cast nado while in wolf form (no teleport though)! Smiters would think twice about charging in to smack you...give wolves some kind of medium range attack.

3) I like the idea of crushing blow modifier to maul...say 1% per hard point? C'mon...its a huge bear!

4) PI for all spirits would rock. It would actually make Oak useful in PvP...rather than just dying instantly and being a waste of a point. No way that would be overpowered.

5) I say get rid of the ias on werewolf skill (since its useless) and double the ar bonus. Then we get into the realm of a fair fight against exile users...

6) Give us a darn druid runeword! Faith, exile, White, Chaos, etc...druids got crap from the last patch. I suppose we have beast...but thats for ANY char...

7) I like the replenish life idea for wolf skills. At least its something. Faster run walk as a synergy would be most appreciated...

When did Blizzard say they dont care about PvP? IS that just in terms of balancing? Since PvP is the only thing that keeps d2 alive these days... as good business people I would think they should care...

Oh wait, they dont make any money off D2 post program sale...

Maybe their plan is to make d2 suck sooooo much...that we will all get disgusted and switch to WoW so we can pay 10$ a month...
 
Wow. One thing we can all agree on is they need SOMETHING.

6) Give us a darn druid runeword! Faith, exile, White, Chaos, etc...druids got crap from the last patch. I suppose we have beast...but thats for ANY char...

Rain
Ort + Mal + Ith

5% Chance To Cast Level 15 Cyclone Armor When Struck
5% Chance To Cast Level 15 Twister On Striking
+2 To Druid Skills
+100-150 To Mana (varies)
Lightning Resist +30%
Magic Damage Reduced By 7
15% Damage Taken Goes to Mana

Yeah it sucks, but there's your druid runeword.



 
Rain
Ort + Mal + Ith

5% Chance To Cast Level 15 Cyclone Armor When Struck
5% Chance To Cast Level 15 Twister On Striking
+2 To Druid Skills
+100-150 To Mana (varies)
Lightning Resist +30%
Magic Damage Reduced By 7
15% Damage Taken Goes to Mana

Yeah it sucks, but there's your druid runeword.

LOL

Touche' on me I guess.

This can replace that useless CoH I've been using!

EDIT: the problem with this 1.11 RW is that all classes got one...

Funny how treachery is the only one used...and then only for prebuff...sad.:sad2:



 
Make the spiritwolves do magical damage rather then physical. Small change but migth make them more then a stepping stone.
 
Rain
Ort + Mal + Ith

5% Chance To Cast Level 15 Cyclone Armor When Struck
5% Chance To Cast Level 15 Twister On Striking
+2 To Druid Skills
+100-150 To Mana (varies)
Lightning Resist +30%
Magic Damage Reduced By 7
15% Damage Taken Goes to Mana

Yeah it sucks, but there's your druid runeword.

yea, the only reason is because all classes were given a runeword for 1.11

But what the hell Blizzard? Why make that runeword (Exile, 1.10) I hate so much on the class I hate so much----> Paladins



 
There should be a "I hate Pallies" Club :).

I'm all for the FRW bonus
 
Yeah I know, I was joking.
I hate paladins too.

Again it's worth noting a few things:

every patch has a different class that is considered better for pvp purposes..which of course has been proven wrong as it always boils down to the person behind the keyboard and not the char class being used.

Skills, runewords, item creation/changes etc, are ALWAYS done by Blizzard in an effort to improve the pvm monster aspect of the game. They have never supported that aspect of play..if they did, they would be in a never ending loop of patches and fixes, which of course would affect the original core purpose of the game creation..pvm.

Can you imagine the war between pvm, blizz, and pvp players if they were to address issues everytime someone is not happy with the aspect of the game they enjoy? Everyone has their own opinions and no matter what we think is correct, there is always someone who will disagree.

Thus all Blizz can and does do, is support the game for it's intended original purpose..rpg monster bashing. So lets stop the petty class bashing and throw out some legitimate ideas so that all classes will be balanced..not just the Druid.



 
Again it's worth noting a few things:

every patch has a different class that is considered better for pvp purposes..which of course has been proven wrong as it always boils down to the person behind the keyboard and not the char class being used.

Skills, runewords, item creation/changes etc, are ALWAYS done by Blizzard in an effort to improve the pvm monster aspect of the game. They have never supported that aspect of play..if they did, they would be in a never ending loop of patches and fixes, which of course would affect the original core purpose of the game creation..pvm.

Can you imagine the war between pvm, blizz, and pvp players if they were to address issues everytime someone is not happy with the aspect of the game they enjoy? Everyone has their own opinions and no matter what we think is correct, there is always someone who will disagree.

Thus all Blizz can and does do, is support the game for it's intended original purpose..rpg monster bashing. So lets stop the petty class bashing and throw out some legitimate ideas so that all classes will be balanced..not just the Druid.

I'm not bashing paladins, I just don't like them.
I'm all for every class to be balanced, but blizzard has yet to accomplish this.



 
Bleh Melee paladins were the weakest class for like uhhh 5 over years.
Back then everyone can simply destroy them with impunity, now they are strong for 2 years, everyone whines. :azn:

Well its always a cycle. The druid has always being pretty strong from the start (1.07 druid when compared to a 1.07 paladin...) though especially the SS tree. Of course elemental was almost useless since 1.07 until 1.10 where synergies turned Windies into a power house. Of course there is room for more improvements.

As for druid help.

1) Double life bonus for werebears. Make it 100%. Yes i am serious. They are big hulking tanks.
2) Maul should be uninterruptible, its a pretty slow attack already. Also it needs more AR unless you want to go the cheapo route of "always hit in range" mod. :laugh:
3) Give Maul passive CB bonus. Must be added hard points like synergies.
4) Fix Armaggedon. We do not need the damn wind tree to activate it !
5) Remove caster delay for firestorm and moulten boulder. The windies have
spammables, so should the fire guys.
6) Greatly increase Fissure damage and area of effect. Cooldown can be decreased slightly.
7) Increase Volcano's physical and fire damage.
8) Armaggedon meteors should drop faster and more frequently.
9) Twister. Increase mini-stun duration by 0.1 seconds for every 2 points added into skill. Hardpoints only.
10) Fix Arctic Blast !! Its bugged like Inferno.
11) Spirits. Spirits should have a natural stoneskin mod like all Ghostly champions plus 1 random elemental immunity and have more hp in general.
12) Spirit of Barbs needs to be fixed. Add an open wounds modifer and it should offer a bigger reflected damage bonus than thorns anyway. Toss in a slow effect and you will have a powerful Crowd Control Spirit. Instead of directly increasing firepower like HoW or life like Oak, it can help make your minions lives easier.



Note: I never ever played hammerdins because its stupidly boring and does not seem to fit the Knight in shiny armor thingy, so don't assume I am one of those airheads who can only spam hammers and TG.
 
Man if they made grief only add to melee attacks and not to certain shield using skills. Lots of problems could be solved there.

But to improve the druid, since blizzard seems a bit lazy(when it comes to fixing/improving skills) they could simply make a pelt runeword that adds a substantial amount of points to armageddon but also benefits the fire tree. Thus you wouldnt need to put points into it,and it would get the synergies. And blizzard wouldnt have to go out of their way to do it.

If the spirits were made phys immune or whatever it would make them more useful to other classes to use charges. So synergies(lycanthropy or cyclone armor?) to give them resists, life, or phys resistance might work.

fr/w added to lycanthropy would be really nice

bears need a better bonus to life and a defense bonus

werebear should have defense atleast equivalent to holy shield or shout because a barb or pally can have more +% defense with 1 point in either shout or holy shield than a druid with 20 points in bear

I dont have any experience using the other bear skills besides fire claws, but I imagine they're sub-par

thats all i have for now.
 
Ok im going to help you all out by filling in some blanks.

1. The diffance arua from exile is bugged.... Thats right I found this out by looking up info from the paladin forum back when stoutewood was around. Stormsheilds give you more defence. The only time a exile sheild will give you a ton of defence is when its done in a eth bugged sheild.

2. Most paladin builds have nothing on a really good werewolf build. I tend to kill smiters in one rabies, I kill zealots easyly by casting spirit wolf and letting them attack me, Templers can be killed off by casting spirit wolves, and oak sage. Hammerdins well I havent fought one in a long time in a actual duel. Mostly its I am anti pking.It goes like this any one that gets too close to a good werewolf tends to die.

3. If you want a druid only runeword item and want it to be used as a great pvp or pvm item. Make it like this.

4 to shapeshifting skills
indestructable
200%ed DEF
lvl15 vigor
50% fhr
30% resist all
plus to str per lvl or plus to dex per lvl
pul, zod, um

These really need to be a little better then a jalals inorder to be popler. Or other wise people will tend to use jalals instead.
 
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