Mitch Turnbuckle
New member
-Increase damage+ and defense+ for Werebear skill.
-Add missing third skill bonus for Werebear form (see Werewolf skill's 3 bonus's)
-Increase ar+, stamina+, and attack speed+ for Werewolf skill.
-Hunger is werebear only and synergizes with Maul & Shockwave.
-Rabies is Werewolf only and synergizes with Feral & Fury.
-Hurricane acts the same as Armageddon in that it is castable in wereform,
have element determine claws damage type (thunder claws as opposed to fire claws for exapmle).
-More max spirit wolves at a time, give them a later game use for crying out loud!
-Aforementioned spirit P.I. on nightmare hell.
-Make Spirit o' barb's useful on it's own.
-Spirit synergize with one another just like summons.
I know that the Hurricane thing is a little lofty . . . but not a bad idea dammit!
-Add missing third skill bonus for Werebear form (see Werewolf skill's 3 bonus's)
-Increase ar+, stamina+, and attack speed+ for Werewolf skill.
-Hunger is werebear only and synergizes with Maul & Shockwave.
-Rabies is Werewolf only and synergizes with Feral & Fury.
-Hurricane acts the same as Armageddon in that it is castable in wereform,
have element determine claws damage type (thunder claws as opposed to fire claws for exapmle).
-More max spirit wolves at a time, give them a later game use for crying out loud!
-Aforementioned spirit P.I. on nightmare hell.
-Make Spirit o' barb's useful on it's own.
-Spirit synergize with one another just like summons.
I know that the Hurricane thing is a little lofty . . . but not a bad idea dammit!