Hardcore Frozen Orb/Fire Ball Sorceress; Socialism's Orb-it-aller

Re: Hardcore Frozen Orb/Fire Ball Sorceress; Socialism’s “Orb-it-allerâ€

GolgothaX

#1: + skills
#2: Max resists
#3: Faster Cast Rate
#4: Faster Hit Recovery
#5: Magic Find

If your just gonna buy the gear get Full Tal's Set and spirit monarch shield with 35% faster cast rate. Anything you add on top of that base is icing on the cake. That should give you plenty of skills, mana, fast cast, and faster hit recovery.

Again if you are gonna buy stuff get 2x SOJs, Annihilus and a Sorc torch!

Next I would look for a frost burn gloves, and boots with resists, but you can easily find these in game and I wouldn't pay money for them.
 
Re: Hardcore Frozen Orb/Fire Ball Sorceress; Socialism’s “Orb-it-allerâ€

i meant buying from merchants in game
 
Re: Hardcore Frozen Orb/Fire Ball Sorceress; Socialism’s “Orb-it-allerâ€

Go for a Lore (ort + Sol) Hat

Smoke (nef + Lum) chest

Spirit Crystal Sword ( Tir Tal Ral Amn ?) use your socket quest on a crystal sword dropped by a cow in a NORMAL GAME! to get the 4 sockets on it

Spirit Monarch Shield ( Tir tal Ral Amn ) easy runes just you have to get super lucky to find a vanilla monarch shield!

You can trade Pgems for a pair of frost burn gaunts.

Take a pair of exceptional elite boots and use your imbue quest!
 
Re: Hardcore Frozen Orb/Fire Ball Sorceress; Socialism’s “Orb-it-allerâ€

I like this guide. Short and sweet, speaks to the way I play a Sorc.
Cheers, thanks.

Right now it can easily pass off as a SC guide with multiple points in teleport (which is possibly not so significant by itself) and strict adherence to breakpoint targets.
If you need a playstyle guide, you can likely find one in the Hardcore forum.

Cheers
-Tai
Taismellz <3

Another reason for maxing firebolt instead of meteor is if you are not getting a full hell rush. Having a lvl 1 skill to start killing with is just amazing.
Untwinked, this rocks pants off anything.

solo, untwinked, Call To Arms seems to be harder to get until later. That being said, without CTA or a BO friend in tow, can this build safely do NM or Hell Mehpis runs teleporting WITHOUT a high block?

I am confident in the infinicast teleporting with 5 hard points invested and +skills, but with no blocking would that be suicide to go through NM/Mephis runs to get gear as you play?

I plan on using this build at ladder reset, but I wonder how to gear it up until I can get CTA/Monarch Shield etc. Socialism said he would take this over a hammerdin to start a season for magicfinding...I'm wondering what kind of magic finding you do before you get that CTA (areas?mephis runs? or do you just trade for the runes?)

Thanks,

MrGohl
Very good points; thanks for asking. Running NM Andariel/Mephisto is stupid when you consider that Normal Baal pays off nearly as well but is 100x safer. If you can teleport NM Mephisto safely, you should be running NM Baal.

Simply put, if you're curious about the gear it takes to get this girl off the ground untwinked, the smartest thing you can do is go play untwinked. It'll teach you all you need to know. The "MF" I used to do on an untwinked roll:

* Drognan until I have an FCR/mana wand
* Normal Arcane Sanctuary/Tombs/Jungle until I have Stealth (Countess is stupid)
* Normal Baal until I'm 50+ allres with decent breakpoints in NM
* NM Arcane Sanctuary until I have an Insight and a Spirit sword
* NM Baal until I'm 75 allres with decent breakpoints in Hell
* Hell Mephisto / Baal

If you wanna know cheap simple easy gear, go read the Hardcore Orb/TK Sorceress thingie I wrote up, it's in the sticky. Or here. Blimey.

don't EVER count on CtA for playing untwinked
Quoted for truth. I'm still trying to understand why people think gear is part of a build.

Unless you're building specifically around an item, like, say, Sara's Rift Assassin--- these setups are pretty standard across most sorceresses.

the part of the original post that made me scratch my head was: use full tal rasha's set, and CTA....BUT this is also the build I (Socialism) would use to start a season. Seemed like some really good gear to be counting on to be starting a season.

Socialism mentioned stacked lightning resistances in his reply to me, is he talking about having like Thundergod's for +85 to res or does he mean having more than 75% worth of charms in your inven so that when mobs lower your resis you still have a good amount?

I guess I dont mean strictly untwinked, since I do mule, but its only the accumulated wealth of one player (and that player tends to die not long after level 78 or so in hell :) )
Also, I haven't traded, but would love to, if I could figure out a good way to accomplish it.

Thanks,

MrGohl
Our definition of 'build' seems to differ; mine doesn't include equipment setup.

All I did was show what the girl ended up in the review; I never implied that gear was necessary to make her awesome.

The gear suggested is just that: suggested. He doesn't give the impression that one would have that gear at the very start of a season. The "rich man's gear setup" is something to trade for when it becomes available; in the meantime, aim for what the suggested gear gives until you can obtain it.

I don't mean to condescend; I'm just trying to clarify Socialism's intentions.
Thank you, sir, for clarifying my intentions. You are several kinds of awesome rolled into one.

No offense taken. Aiming for what the suggested gear provides (FCR, skills, res, MF) is the right plan, and what I was doing anyway. I'm more asking of how to MF through the game or overal gameplan for gearing up(since I wont have CTA or the full tal's set at beginning) For instance, at what point should I start Hell Baal runs(he said level 76 was too low). Should i use this toon to do Hell Mephis runs w/o block but with nice FCR and infinicast teleport? Should I slowly walk areas instead, like pits, or WSK?

Thanks for the help,

MrGohl
Same as earlier; see this.

Our untwinked CTA group was doing Hell Baal at 83. You can do NM Baal runs for decent xp until level ~75-80, IIRC.

If you're planning on doing SOLO Hell Baal runs, your level doesn't matter so much; your gear matters tremendously. You need to spend a ton of time at NM Baal/Hell Mephisto before you're good to go vs. Gloams and the like.

I run hell meph easily with my merc & 75% block with a heater with 'Rhyme' in it. I have no CtA or BO or any high-end RW, just full tals & usual MF gear. I use this build but with 20pts in Meteor instead of bolt (I think I may have mentioned that?! ;) )

Great!

With this setup you're going the vita route and not max block because there simply aren't enough state points available to get enough max block and have enough left over for a decent chunk of life. This build relies on FCR/FHR breakpoints and infinicasts with a playstyle emphasis on teleing around for safety for survival.

You should be able to handle most areas with relative ease. Obviously in HC you should be moving more carefully. I do run pits and WSK from time to time and I tend to walk and occasionally tele back to cleared areas when things look sketchy. this character's range and quickness really make it as safe an option as it gets.

Flawless. Thanks for your input.

I have literally no gear worth talking about. Money is easy to come by. Socialism told me today that I can buy the right gear. I'm wondering what I should be looking for...priorities. Would FHR be high on the list? FCR? Res? Do I need to get a socketed shield and put a diamond or two in it early on? Any advice would be greatly appreciated :-)
Read this.

Off the top of my head, FCR > Life > Res > FHR > Mana > FBR.



 
Re: Hardcore Frozen Orb/Fire Ball Sorceress; Socialism’s “Orb-it-allerâ€

Hey man I really appreciate your playing style and you're a very intelligent person. You're a great addition to the DIII.net guide-making community. I sort of stole your layout but you have truly inspired me to go out on a limb with a fireball/blizzard sorceress.
 
Re: Hardcore Frozen Orb/Fire Ball Sorceress; Socialism’s “Orb-it-allerâ€

I have one question...
Frozen Orb on left mouse button (but don’t use shift-click while spellspamming)
Why? Can you elaborate?
 
Re: Hardcore Frozen Orb/Fire Ball Sorceress; Socialism’s “Orb-it-allerâ€

I think the idea is to hold down the right button and never let it go. I'd never tried this until I read Socialism's guide, but it's an awesome way to play with infinicast teleport. Switching mouse buttons is fiddly and unecessary, especially when you can watch Orb on your left click to see when the timer is up and simply tap a hotkey to change it on your right.
 
Re: Hardcore Frozen Orb/Fire Ball Sorceress; Socialism’s “Orb-it-allerâ€

I think the idea is to hold down the right button and never let it go. I'd never tried this until I read Socialism's guide, but it's an awesome way to play with infinicast teleport. Switching mouse buttons is fiddly and unecessary, especially when you can watch Orb on your left click to see when the timer is up and simply tap a hotkey to change it on your right.
So basically, when you don't teleport, you shoot orbs, and when you don't shoot orbs, you teleport? Isn't that a bit of an overkill?


 
Re: Hardcore Frozen Orb/Fire Ball Sorceress; Socialism’s “Orb-it-allerâ€

Teleport everywhere.
When not attacking or moving, teleport on the spot.
When you see monsters, tap Orb hotkey, tap FB hotkey
When Orb timer ends, tap back to Orb, tap back to FB, etc.

What's this overkill thing you speak of?
 
Re: Hardcore Frozen Orb/Fire Ball Sorceress; Socialism’s “Orb-it-allerâ€

Teleport everywhere.
When not attacking or moving, teleport on the spot.
When you see monsters, tap Orb hotkey, tap FB hotkey
When Orb timer ends, tap back to Orb, tap back to FB, etc.

What's this overkill thing you speak of?
Oh, that. I might try that. Will probably take some practice to master, though.


 
Re: Hardcore Frozen Orb/Fire Ball Sorceress; Socialism’s “Orb-it-allerâ€

hi, im new to D2 and i gotta say its pretty confusing. I made a sorc, and I didn't know what to do, so I looked for a guide, and this one looked good. But, Im still really crappy at the game, and i dont know where to put my points into (str vit dex ene?) and i also have no idea at all what kind of gear to get-.- Any help at all would be greatly appreciated.
BTW, im lvl 24 normal ladder (no idea what the diff is between ladder and non ladder) sorc
Thanks!
 
Re: Hardcore Frozen Orb/Fire Ball Sorceress; Socialism’s “Orb-it-allerâ€

hi, im new to D2 and i gotta say its pretty confusing. I made a sorc, and I didn't know what to do, so I looked for a guide, and this one looked good. But, Im still really crappy at the game, and i dont know where to put my points into (str vit dex ene?) and i also have no idea at all what kind of gear to get-.- Any help at all would be greatly appreciated.
BTW, im lvl 24 normal ladder (no idea what the diff is between ladder and non ladder) sorc
Thanks!
Strength should be as low as possible, enough for gear with strength bonuses from gear.
Dexterity should be either base or enough for max block (75%), it gets higher with every level up.
Rest should go into vitality and none into energy.

Gear is explained in the guide. Tal Rasha's set is good to aim for and not too hard to get (only somewhat expensive part is armor).

Main difference between ladder and non-ladder is that ladder has certain "ladder only" items and list of top players.


 
Re: Hardcore Frozen Orb/Fire Ball Sorceress; Socialism’s “Orb-it-allerâ€

wow...rly??? i put almost all my points into energy-.- at lvl 25 my energy is at 115... did i mess up?
 
Re: Hardcore Frozen Orb/Fire Ball Sorceress; Socialism’s “Orb-it-allerâ€

Messed up? I would say it's ... sub-optimal. :p Those ~100 points you've spent in energy would give you about 200 life, so you'll be more vulnerable. This may create be a problem later on in Hell difficulty where monster do pretty high damage. But if this is your first character, you may not (want to) complete Hell anyway. So I'd say just continue with this character and see how far you get.
The first couple of characters I made didn't finish Hell, for lack of gear mostly but also as a result of wrongly spent skill and stat points.
 
Re: Hardcore Frozen Orb/Fire Ball Sorceress; Socialism’s “Orb-it-allerâ€

wow...rly??? i put almost all my points into energy-.- at lvl 25 my energy is at 115... did i mess up?
Yes, because you get some mana (and life and stamina) with each level up, so by the time you get to 80+ and get good gear, you have enough mana (and mana recovery) even with base energy.

But as Kyrandia said, since you're new to the game, keep playing and see how far you get, it's your first character so you should get to know the game better before getting more serious with making better character(s).


 
Re: Hardcore Frozen Orb/Fire Ball Sorceress; Socialism’s “Orb-it-allerâ€

thanks! also i can't find any gear that gives me like +stats... i can only find like faster cast rates and + to my skills...
 
Re: Hardcore Frozen Orb/Fire Ball Sorceress; Socialism’s “Orb-it-allerâ€

Be patient, you'll find it sooner or later. ;)
 
Re: Hardcore Frozen Orb/Fire Ball Sorceress; Socialism’s “Orb-it-allerâ€

I am so freaking glad I tried out this build. This is a really fun, and yet frustrating (damn you hell countess), build. The only things I'm lacking gear wise so far are the SoJ's (like hell), a spirit monarch (not enough strength, yet) and the hotspurs, which I don't think will benefit me at all.

My question is this, what other boots might you recommend aside from hotspurs? And what would you recommend as a tirtiary attack spell, from lightning, to go with this? All I have is charged bolt lv 1 and then the +skills, and thats kinda hard to kill something with if its fire/cold immune.


Oh, I'm not actually on Hardcore with this sorc, so the fire resistance from the hotspurs isn't appealing to me.
 
Re: Hardcore Frozen Orb/Fire Ball Sorceress; Socialism’s “Orb-it-allerâ€

Silkweaves / War Travellers / Sandstorm Treks / Good Rares for boots.

As for Cold & Fire Immunes there is always static field which will reduce them to 50% hp and then the merc can help with the rest.
 
Re: Hardcore Frozen Orb/Fire Ball Sorceress; Socialism’s “Orb-it-allerâ€

Well after getting a torch and Treks, my sorc is better by leaps and bounds. I still have trouble with hell Andariel and Hell Council/Mephisto, but that is mostly my merc's fault, not mine (I miss the Med + Prayer when he dies >.>)

Oh, and just as a little tip, it helps to put perfect skulls in your tal mask/armor if you have socket(s) in them, extra mana regen is all the more helpful against ghosts/mana burn/ uh... the guys in Chaos Sanc that have the mana draining 'missiles'. Can't think of the name lol.

Thanks again for the build Socialism.
 
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