Re: Green with Envy II Tournament
Most of Pepper's notable Act 5 adventures occurred inside the red-portal areas. Very difficult monsters throughout: frenzytaurs, knights, fire salamanders, sirens, undead dolls, and super-poisonous horror archers. Lava-hovering sirens were machine-gunned with Fire Ball. To hell with their drops! Among all that hardship, I found one nice item, a duplicate body
armor. This will help prepare Pratham for the start of Hell.
Frozen River was also a problem area, jam-packed with gloams. I regret that I missed an opportunity for an awesome screenshot, which would've been one of my best. An absolute tsunami of lightning, unlike anything I've ever seen, filled half the screen with solid white as Pratham awakened several groups of lurking gloams at the same instant. They quickly scattered and the simultaneous effect was lost. Still, I caught a
partial salvo, at the expense of a couple merc rejuvs.
I separated the Ancients with teleport.
Korlic didn't last long, requiring only a couple merc healing potions. Talic was trickier to pin down, he doesn't like to stand still under meteors. After a
Static barrage, I blanketed the area, which sufficed. Ditto for Extra Fast Korlic. Static has been receiving some attention lately. I want to build up a large effect radius.
Everything comes to an end, eventually. My multi-year streak of not parking a single monster was broken by Lister. He spawned at p8, with very high resistance mods. The merc couldn't tank him for long, even with heavy red potion support. I had forgotten to have Hwanin's belt (PMH) available, which would've worked. I simply couldn't damage him enough to overcome his regen. And I tried my damnedest! First, I trapped him in a couple locations with ledges. However, I could only reach him with indirect flames, not nearly enough to cook him off. I spoiled a golden opportunity to pin him behind 2 huge poppable coffins that spawned next to each other. But they disappeared after I'd opened them and portaled back to town. Finally I tried to stop him at some small pointy rocks, a technique I discovered a while back (and probably the only way you'll ever see an untwinked rogue merc
solo a MoD). The problem here was the tricky set-up. It requires a strong character, at close range, to tank briefly. Pepper couldn't handle it. A single hit knocked her senseless, and a 2nd might have been fatal. I tried several times but failed. Lister was parked.
Baal was overwhelmed, and dropped yellows and golds. My final green of the Act had been a duplicate Tancred's Crowbill. It seemed unhelpful, but actually it's useful. I'll be questing in Hell with Tancred's Crowbill/ammy and Sigon's shield, plus Mil's shield on the switch. That way I can switch to Mil's for extra MF boss drops. But it only works if I have another Tancred's weapon to activate the amulet MF set-bonus! :grin:
Cows were incinerated at p7, providing no greens, but several extra gems. I cubed my whole collection to perfect, and re-rolled GCs. It was an absolute failure. Pepper's entire savings yielded a Tangerine (8) GC as the
best result! My final reroll was a Shogukusha skiller. My last bit of NM business was the socket quest. Pepper's green jewels are terrible. Therefore, socketing was an easy choice: a perfect emerald in Pratham's Hwanin's Bill.
Naturally, within the first few minutes of Hell, I found
this.
Pepper's Hell
stats and fire skills. Notice her low lightning resistance. It was the best I could do. I sacrificed higher quantity fire/cold resistance charms, in order to equip tangerine charms, just to get into the positives a bit. Mana looks a bit low there, but I can add serpent's charms.
Meteor damage: 5237-5569, with additional 600-652 per second. Nice.
Fireball damage : 2453-2557.
Pepper's
lightning/cold trees, featuring high-level Static. Spike-shattering for corpse disposal.
Gear: Tal's Mask, Tancred's weapon/amulet, Sigon's armor/shield/belt/boots, Trang's Bracers, Cathan's Ring x 2.
Weapon switch: Tancred's weapon and Mil's shield, socketed with green MF jewel.
Pratham's
Hell stats.
Gear: Hwanin's Bill socketed with PEmerald, Berserker's helm, Sigon's armor.
Additional finds:
Cathan's Mask and Armor (a decent combo with the rings, but not better than Pepper's current gear)
(green) Jewel of Fervor
Immortal King's Helm
Ruby (29) GC of Life (9) Sweet! :thumbup:
Serpent's (30) LC
Lucky (6) LC of Life (13). equipped briefly in late NM.
Toothrow
Peasant Crown
Powered Amulet of the Apprentice. :azn:
Vermilion Jewel of Wrath, +22 max damage! :shocked:
[highlight]Conqueror Pepper, Fireball/Meteor/Static Sorc, level 75, Act 1 Hell, Cold Plains[/highlight]
Scoring:
Level 75 * -1 = -75
Waypoints 80 * 1 = 80
Quests 55 * 2 = 110
Greens 15 * 3 = 45
Total:160