Mercenary attitude
Balboa's preparations for his meeting with the Lord of Terror were thorough - in fact, they were
very nearly good enough. He packed a few items for use on the way - a War Spear socketed with the
Malice runeword (just in case), a rare Trident with some fair elemental damage, a vast collection of potions stored in the Horadric Cube plus one oddity, a Rune Bow socketed with four perfect gems, one of each elemental damage variety. Curious, was Balboa going to use a bow? He hasn't swung a weapon in anger since ... when?
The approach to the Chaos Sanctuary was slow but steady. It was only when the gates of the Sanctuary were in sight that resistance
stiffened considerably. Once through the gates, a complicated strategy was put in place to deal with the Iron Maiden cast by the Oblivion Knights. Pratham's
Strength War Spear was packed away and the elemental damage Trident substituted. Casting Confuse deflected the OK's castings somewhat, although this usually resulted in a Curse Duel between Balboa and the 'Knights - costly in terms of mana and blue pots. When the Knights' support was eliminated, Balboa had to
take steps to ensure that the exposed OKs were not able to get away.
After initial success, the sheer weight of numbers took its toll on Pratham, who needed several revives. At one point, our group had to flee a large number of Venom Lords. Balboa looked back ... and Rusty was gone, spirited away it seemed. The golemancer cursed his luck and portalled home.
A different strategy was required. A new
Malice Rusty was created, Pratham was dismissed with heartfelt thanks and Paige the Rogue was welcomed to the team. Balboa was confident that this was the way to beat the OKs and their minions.
Paige received a baptism of fire - and bone spirits. There were just
too many Venom Lords; even when they were Confused, we had to flee back towards the entrance to the Sanctuary. Whenever a bottleneck area presented itself, we turned and
made a stand. This proved to be an oft-repeated tactic. When the
OK Boss came up against us, we fought it for a long time - he was one tough customer.
The first two Seals opened to us and
the Grand Vizier was dealt with, although that proved a little difficult - he could hit very hard and Balboa's Confuse and Attract curses seemed to have little effect upon his minions. Random Venom Lords
and their bosses meant we had little respite from battle. De Seis' crew backed us up to the point where we could retreat no further. The
Decrepify curse was all that stood between Rusty and destruction.
Lord De Seis himself was very strong but again, Decrepify tamed him.
The final two Seals stood between us and a powerful evil. The reputation of the Infector of Souls was fearsome and Balboa gave some thought to surviving the encounter. The answer - cast a Town Portal, open the last Seal and run through the Portal. Discretion before valour indeed, but the tactic worked. Balboa led us back through the River Waypoint and to the Sanctuary. When we met up with the Infector, we weren't trapped in a dead end and this was just as well. We ended up running for our lives.
When we turned to meet the charging Venom Lord minions, even when employing the bottleneck approach, Rusty alone could not stand against the swift strength of these
savage creatures. We portalled out, as Balboa had a contingency plan. Paige was dismissed and Razan, a desert merc with Holy Freeze (just as with Pratham before him) joined us. When we returned to meet the Infector, things went
very much our way.
It was with this configuration that we hoped to slay Diablo, the
Malice Golem and the Holy Freeze mercenary with the
Strength War Spear.
We ran towards the giant pentacle hoping to engage the demon before he loosed his lightning or his fire. Balboa cast Decrepify and the two fighters
engaged the huge creature.
It was quite a battle but Balboa felt in control throughout. There were a few, perhaps three, trips back to town to re-stock potions. One of these trips was slightly mis-timed and Razan didn't make it, requiring a revive from Tyrael. However, in time, the Crushing Blow from Razan and the Open Wounds of Rusty
wore Diablo down and suddenly, it was all over. We had won!
Our rewards were some rare items that were later sold, plus an ethereal Lenymo sash and an Arcanna's Head skull cap. Tyrael transported us to Harrogath where we now wait and plan the road ahead.
Stats
134 Stats and 11 Skill points unspent - excellent
Razan is Level 64 but I am confident he will level up fairly quickly. His armour is 2os Ancient Armour with two pTopazes. I'm looking for something better.
Quick recap of Skills - all Curses at 1 except LR = 0; 1 BA, 1 BW; GM 20, SR 1, CG 13, BG 12, IG 5, FG 1. I am considering a point in Bone Prison, as a means of trapping OKs and other non-cursable nasties. Hmmm ...
Slayer GumbyBalboa - Level 67, Act 5, Harrogath