LozHinge the Unhinged
Active member
The Canyon of the Magi
Balboa's team arrived at the Canyon Waypoint and set to work. In the blink of an eye, the situation became desperate. An overwhelming tide of Crushers beasts, the likes of which I've never before seen, washed over Rusty, completely submerging him. As if that wasn't bad enough, more Crushers fell upon the team from the North and East. In all honesty, I thought our number was up. (No chance of a screenie when things were at their worst, I'm afraid!)
Balboa thought fast and started spamming Terror at the milling bands of monsters. Running and dodging between the hulking beasts, only to run into yet more monsters, it occurred to Balboa that he would not escape this. The Waypoint was completely over-run and unusable. Balboa and his team would have been instantly slain had he attempted a Portal. In the end, Balboa simply ran blindly to the South and East.
Incredibly we outran the pursuit and, in a brief moment of relative safety, a Portal was cast. Not a moment too soon, Soul Harvest Rusty was at the end of his endurance.
Rusty was repaired at Fara's and we gave thought to how we were going to regain the Canyon. The Portal was by now completely surrounded, but Balboa reasoned that the Waypoint may be clear, or relatively so. This turned out to be a good call. With the marauding bands of monsters spread out along the line of Balboa's blind panic flight, we returned unmolested to the Canyon. We happened upon one of the Crusher bosses, alone and unguarded, and made quick work of him. One creature at a time, or in small groups, Balboa took ownership of the Canyon - an outcome that looked very unlikely at the start of the day.
After such an epic battle, we could only wonder at the reception we would get in the Tombs. The answers that came made us somewhat uncomfortable.
There was worse, much worse to come. Two bosses, working in concert and with a veritable army in support, blocked the way through the first of the false tombs. It took an age to tease the skeletons out from the influence of the Unraveler. Ultimately, the two stood alone, the MSFE Unraveler and the Stone Skin Extra Fast Ghoul Lord. Shriven of their support, they were slain like all the rest. No long after, an MSCE Unraveler boss went the way of his predecessors.
The second false tomb had an important resident with some fearsome capabilities. Balboa was glad that his curses were able to turn Kaa's own servants against him. Sorely weakened, the Ancient Unraveler fell to Rusty and Aliza in no time at all.
More dangerous by far were Kaa's lieutenants - three Champions and a Possessed Unraveler. In the longest battle yet, hordes of skeletons and mummies were drawn away from the four brothers and slain - time and time again we led the underlings down the hallway to their doom. When finally the last skeleton safely out of the way, there was still the not inconsiderable task of dealing with the four Unravelers themselves. One by one they fell.
With five more tombs to clear, and Duriel himself waiting, Balboa announced that they had done enough for one day. I certainly wasn't going to argue.
Stats
114 Stat points and one Skill point spare. I will be hoarding Skill points if possible as I need to assess whether points now need to be used for Curses or for Golems. We'll see.
The first Tomb claimed the Soul Harvest Rusty - once again I wasn't careful enough. I really need to use TP, instead of retreating and trusting that Rusty will follow, when removing the golem from a deadly situation. As a temporary replacement, I used a blue Voulge I'd found but then a really nice Unique Brandistock dropped into my lap - Bloodthief. 35% OW and 9%LL, plus some ED. Oh, yes. I will try to look after this Rusty!
The battles today have been long and hard - patience is key to this build, but it also requires quick decisions in the heat of battle regarding curses and placement of golem and merc. Lacking an over-powering ability to kill, guile and tactical play are needed. I am learning the extent to which Rusty can be risked before pulling him out of a battle. Some mistakes have meant the loss of a useful Iron Golem on more than one occasion, but learning the limits is a necessary process.
It's still awesome fun - and it's still /Players 8!
Some answers
@sirwhere - I haven't included LR in my skill plan. I don't yet know whether this is a mistake,
As for Malice's life drain, Rusty's regen more than compensates for any loss of life (if he is in fact losing life in the first place!). He always tops up his life bulb, assuming he isn't being beaten up by the purple uglies.
Slayer GumbyBalboa - Level 59, Act 2 Nightmare, Canyon of the Magi (The third false tomb)
Balboa's team arrived at the Canyon Waypoint and set to work. In the blink of an eye, the situation became desperate. An overwhelming tide of Crushers beasts, the likes of which I've never before seen, washed over Rusty, completely submerging him. As if that wasn't bad enough, more Crushers fell upon the team from the North and East. In all honesty, I thought our number was up. (No chance of a screenie when things were at their worst, I'm afraid!)
Balboa thought fast and started spamming Terror at the milling bands of monsters. Running and dodging between the hulking beasts, only to run into yet more monsters, it occurred to Balboa that he would not escape this. The Waypoint was completely over-run and unusable. Balboa and his team would have been instantly slain had he attempted a Portal. In the end, Balboa simply ran blindly to the South and East.
Incredibly we outran the pursuit and, in a brief moment of relative safety, a Portal was cast. Not a moment too soon, Soul Harvest Rusty was at the end of his endurance.
Rusty was repaired at Fara's and we gave thought to how we were going to regain the Canyon. The Portal was by now completely surrounded, but Balboa reasoned that the Waypoint may be clear, or relatively so. This turned out to be a good call. With the marauding bands of monsters spread out along the line of Balboa's blind panic flight, we returned unmolested to the Canyon. We happened upon one of the Crusher bosses, alone and unguarded, and made quick work of him. One creature at a time, or in small groups, Balboa took ownership of the Canyon - an outcome that looked very unlikely at the start of the day.
After such an epic battle, we could only wonder at the reception we would get in the Tombs. The answers that came made us somewhat uncomfortable.
There was worse, much worse to come. Two bosses, working in concert and with a veritable army in support, blocked the way through the first of the false tombs. It took an age to tease the skeletons out from the influence of the Unraveler. Ultimately, the two stood alone, the MSFE Unraveler and the Stone Skin Extra Fast Ghoul Lord. Shriven of their support, they were slain like all the rest. No long after, an MSCE Unraveler boss went the way of his predecessors.
The second false tomb had an important resident with some fearsome capabilities. Balboa was glad that his curses were able to turn Kaa's own servants against him. Sorely weakened, the Ancient Unraveler fell to Rusty and Aliza in no time at all.
More dangerous by far were Kaa's lieutenants - three Champions and a Possessed Unraveler. In the longest battle yet, hordes of skeletons and mummies were drawn away from the four brothers and slain - time and time again we led the underlings down the hallway to their doom. When finally the last skeleton safely out of the way, there was still the not inconsiderable task of dealing with the four Unravelers themselves. One by one they fell.
With five more tombs to clear, and Duriel himself waiting, Balboa announced that they had done enough for one day. I certainly wasn't going to argue.
Stats
114 Stat points and one Skill point spare. I will be hoarding Skill points if possible as I need to assess whether points now need to be used for Curses or for Golems. We'll see.
The first Tomb claimed the Soul Harvest Rusty - once again I wasn't careful enough. I really need to use TP, instead of retreating and trusting that Rusty will follow, when removing the golem from a deadly situation. As a temporary replacement, I used a blue Voulge I'd found but then a really nice Unique Brandistock dropped into my lap - Bloodthief. 35% OW and 9%LL, plus some ED. Oh, yes. I will try to look after this Rusty!
The battles today have been long and hard - patience is key to this build, but it also requires quick decisions in the heat of battle regarding curses and placement of golem and merc. Lacking an over-powering ability to kill, guile and tactical play are needed. I am learning the extent to which Rusty can be risked before pulling him out of a battle. Some mistakes have meant the loss of a useful Iron Golem on more than one occasion, but learning the limits is a necessary process.
It's still awesome fun - and it's still /Players 8!
Some answers
@sirwhere - I haven't included LR in my skill plan. I don't yet know whether this is a mistake,
As for Malice's life drain, Rusty's regen more than compensates for any loss of life (if he is in fact losing life in the first place!). He always tops up his life bulb, assuming he isn't being beaten up by the purple uglies.
Slayer GumbyBalboa - Level 59, Act 2 Nightmare, Canyon of the Magi (The third false tomb)