Great post. I'm looking forward to the next installment.
I've got a couple of points though.
About the Malice IG *cough*prayer merc*cough*
You mentioned earlier about making an IG from Ancients Pledge but that the runeword doesn't have any attack mods - this is true, but you could make it in a +ED% pally shield......
@SSOG About the mojomancer, I guess theoretically you could use IM to kill act bosses and the ancients?
For an act1 weapon upgrade, melody and zephyr might be doable
Melody
Shael + Ko + Nef
+50% Enhanced Damage
+300% Damage To Undead
+3 To Bow and Crossbow Skills (Amazon Only)
+3 To Critical Strike (Amazon Only)
+3 To Dodge (Amazon Only)
+3 To Slow Missiles (Amazon Only)
20% Increased Attack Speed
+10 To Dexterity
Knockback
Zephyr
Ort + Eth
+33% Enhanced Damage
+66 To Attack Rating
Adds 1-50 Lightning Damage
-25% Target Defense
+25 Defense
25% Faster Run/Walk
25% Increased Attack Speed
7% Chance To Cast Level 1 Twister When Struck
Something else you might find useful is the poor mans teleport - using a tp to reposition your 'army' - cast a tp, go through it and straight back to put Aliza and golem where you want them.
I've got a couple of points though.
About the Malice IG *cough*prayer merc*cough*
You mentioned earlier about making an IG from Ancients Pledge but that the runeword doesn't have any attack mods - this is true, but you could make it in a +ED% pally shield......
@SSOG About the mojomancer, I guess theoretically you could use IM to kill act bosses and the ancients?
For an act1 weapon upgrade, melody and zephyr might be doable
Melody
Shael + Ko + Nef
+50% Enhanced Damage
+300% Damage To Undead
+3 To Bow and Crossbow Skills (Amazon Only)
+3 To Critical Strike (Amazon Only)
+3 To Dodge (Amazon Only)
+3 To Slow Missiles (Amazon Only)
20% Increased Attack Speed
+10 To Dexterity
Knockback
Zephyr
Ort + Eth
+33% Enhanced Damage
+66 To Attack Rating
Adds 1-50 Lightning Damage
-25% Target Defense
+25 Defense
25% Faster Run/Walk
25% Increased Attack Speed
7% Chance To Cast Level 1 Twister When Struck
Something else you might find useful is the poor mans teleport - using a tp to reposition your 'army' - cast a tp, go through it and straight back to put Aliza and golem where you want them.