I knew I would make mistakes just simply from never running a game in this format before. I've made a few in the QT's which required me to have a little give and take with each side to keep it fair. I expect to be roundly criticized for those things as well. Criticism, in my case, is welcome because I'd like to host regular games but the only way people will play my games is if I can fix my mistakes and run fun games without making the mistakes again. Any and all criticism (preferably with solutions) is welcome.
It's incredibly difficult to offend me.
Also, I've found, it's very difficult to predict how things will go. This game has had a number of situations where roles and chances interacted in strange ways. I just hope it ends up being remembered as a fun game and I get a chance to run another one and do a better job.
As for how the end of the day goes, I'm hoping the dead people will read the dead thread and help me make a hard decision. There are two sets of mechanics in direct conflict with how this dayphase resolves and I'm not sure which should take precedence.