Creating good magic weapons with the cube
Alright, here is the situation: I'm playing an untwinked melee character, and am trying to see if I can use various cube recipies to make myself a good magic weapon to use.
In particular, I have my eyes on the savage polearm recipie and the 3 chippies + magic weapon = 1-2 socketed magic weapon recipie. I figure I can use the polearm recipie to create magical exceptional polearms out of almost nothing, and then re-roll them with the chippie recipie to try and get a good combo of +damage and IAS mods on said item, and then socket it with Shaels to boost the speed and end up with a respectable weapon.
I just want to check to see if I understand this all correctly. The guide to Altering Items in-game says:
Arreat Summit says that the three chippie recipie will create a magic item with ilvl 25 with 1-2 sockets. But if the item had a higher qlvl, it would take its place instead of the ilvl in any calculations made. So if I had say, a Battle Sycthe which AS states has a qlvl of 40, then the 3 chippie recipie will spit out a Magic Battle Scythe with 1-2 sockets, and whatever magic affixes you could get with a ilvl of 40 correct? So then what mods could spawn the said weapon?
The Item Generation Tutortial has this bit on affix selection:
So that means if I take the qlvl and ilvl and plug it into the formula, I should get:
if (40>25) then {ilvl=qlvl} // ilvl is now 40
if (40<(99-40/2)) // if 40 < 79, which is true
then {alvl=40-40/2} // giving us an affix level of 20
So if I got all of that right, it means that this Battle Scythe can have any affix that has an alvl of 20 or less, so the best +damage prefix I could hope for is Massive (+51-65% ED), which has a affix level of 20. That seems too low to me, have I gone wrong somewhere?
Basically, I'm just trying to figure out what it takes (and if its even possible) to get a Cruel (weapon) <WEAPON>of Quickness with 2 sockets out of the chippie recipie. All of this maths is starting to hurt my head >.>
Alright, here is the situation: I'm playing an untwinked melee character, and am trying to see if I can use various cube recipies to make myself a good magic weapon to use.
In particular, I have my eyes on the savage polearm recipie and the 3 chippies + magic weapon = 1-2 socketed magic weapon recipie. I figure I can use the polearm recipie to create magical exceptional polearms out of almost nothing, and then re-roll them with the chippie recipie to try and get a good combo of +damage and IAS mods on said item, and then socket it with Shaels to boost the speed and end up with a respectable weapon.
I just want to check to see if I understand this all correctly. The guide to Altering Items in-game says:
A trick, you can use the chippy recipe with high qlvl items and still get alvl's in the 60 range for the +skill trees, cruel prefix, and other higher level affixes...
.. The reason this trick works is that when qlvl > ilvl the qlvl controls the equation. From the above equation set: "if (qlvl>ilvl) then {ilvl=qlvl}" this says that if the qlvl is greater then the ilvl used in the equation will be the qlvl.
Arreat Summit says that the three chippie recipie will create a magic item with ilvl 25 with 1-2 sockets. But if the item had a higher qlvl, it would take its place instead of the ilvl in any calculations made. So if I had say, a Battle Sycthe which AS states has a qlvl of 40, then the 3 chippie recipie will spit out a Magic Battle Scythe with 1-2 sockets, and whatever magic affixes you could get with a ilvl of 40 correct? So then what mods could spawn the said weapon?
The Item Generation Tutortial has this bit on affix selection:
When an item is gerated that has prefixes the alvl is calculated* from ilvl and qlvl as follows
If (ilvl>99) then {ilvl=99}
if (qlvl>ilvl) then {ilvl=qlvl} ;** see note below
if (magic_lvl>0) then {alvl=ilvl+magic_lvl}
else
{
if (ilvl<(99-qlvl/2))
then {alvl=ilvl-qlvl/2}
else {alvl=2*ilvl-99}
}
If (alvl>99) then {alvl=99}
So that means if I take the qlvl and ilvl and plug it into the formula, I should get:
if (40>25) then {ilvl=qlvl} // ilvl is now 40
if (40<(99-40/2)) // if 40 < 79, which is true
then {alvl=40-40/2} // giving us an affix level of 20
So if I got all of that right, it means that this Battle Scythe can have any affix that has an alvl of 20 or less, so the best +damage prefix I could hope for is Massive (+51-65% ED), which has a affix level of 20. That seems too low to me, have I gone wrong somewhere?
Basically, I'm just trying to figure out what it takes (and if its even possible) to get a Cruel (weapon) <WEAPON>of Quickness with 2 sockets out of the chippie recipie. All of this maths is starting to hurt my head >.>