Creating good magic weapons with the cube

MukTuk

New member
Creating good magic weapons with the cube

Alright, here is the situation: I'm playing an untwinked melee character, and am trying to see if I can use various cube recipies to make myself a good magic weapon to use.

In particular, I have my eyes on the savage polearm recipie and the 3 chippies + magic weapon = 1-2 socketed magic weapon recipie. I figure I can use the polearm recipie to create magical exceptional polearms out of almost nothing, and then re-roll them with the chippie recipie to try and get a good combo of +damage and IAS mods on said item, and then socket it with Shaels to boost the speed and end up with a respectable weapon.

I just want to check to see if I understand this all correctly. The guide to Altering Items in-game says:
A trick, you can use the chippy recipe with high qlvl items and still get alvl's in the 60 range for the +skill trees, cruel prefix, and other higher level affixes...

.. The reason this trick works is that when qlvl > ilvl the qlvl controls the equation. From the above equation set: "if (qlvl>ilvl) then {ilvl=qlvl}" this says that if the qlvl is greater then the ilvl used in the equation will be the qlvl.

Arreat Summit says that the three chippie recipie will create a magic item with ilvl 25 with 1-2 sockets. But if the item had a higher qlvl, it would take its place instead of the ilvl in any calculations made. So if I had say, a Battle Sycthe which AS states has a qlvl of 40, then the 3 chippie recipie will spit out a Magic Battle Scythe with 1-2 sockets, and whatever magic affixes you could get with a ilvl of 40 correct? So then what mods could spawn the said weapon?

The Item Generation Tutortial has this bit on affix selection:
When an item is gerated that has prefixes the alvl is calculated* from ilvl and qlvl as follows

If (ilvl>99) then {ilvl=99}
if (qlvl>ilvl) then {ilvl=qlvl} ;** see note below
if (magic_lvl>0) then {alvl=ilvl+magic_lvl}
else
{
if (ilvl<(99-qlvl/2))
then {alvl=ilvl-qlvl/2}
else {alvl=2*ilvl-99}
}
If (alvl>99) then {alvl=99}

So that means if I take the qlvl and ilvl and plug it into the formula, I should get:
if (40>25) then {ilvl=qlvl} // ilvl is now 40
if (40<(99-40/2)) // if 40 < 79, which is true
then {alvl=40-40/2} // giving us an affix level of 20

So if I got all of that right, it means that this Battle Scythe can have any affix that has an alvl of 20 or less, so the best +damage prefix I could hope for is Massive (+51-65% ED), which has a affix level of 20. That seems too low to me, have I gone wrong somewhere?

Basically, I'm just trying to figure out what it takes (and if its even possible) to get a Cruel (weapon) <WEAPON>of Quickness with 2 sockets out of the chippie recipie. All of this maths is starting to hurt my head >.>
 
Re: Creating good magic weapons with the cube

You not Clicking the gem in channel enough before starting.
 
Re: Creating good magic weapons with the cube

You not Clicking the gem in channel enough before starting.
Eh?

@OP: you simply need a weapon with a higher qlvl. Only Elite Poelarms can get the cruel prefix and of those only the Cryptic Axe, Great Poleaxe and Giant Thresher.

Here's a handy affix calculator BTW.



 
Re: Creating good magic weapons with the cube

For an untwinked player, there is some merit in cubing savage polearms and then rerolling them with chippies. Assuming you scored some common -req% jewels from Act 1, you can make a partizan available for a young merc who would otherwise lack the Str. It's an excellent overpowered weapon until he has the str to equip a better savage weapon.

But that is only for the early game. To obtain an end-game quality chippie-reroll cruel polearm, you'll need to reroll the types stephan suggested. Their ilvl stays at 25, but they can still can get Cruel unlike lesser weapons. Some of those polearms can be shopped as early as Act 3 Hell, or dropped in certain areas of Act 1.

If you can't find one in Act 1, you can shop Fara for a war pike, which can be a decent rerolled Cruel weapon. If you saved all your chips, you should have hundreds available. You'll likely be able to score a Cruel with 2 sockets. Even a low-end with a couple Shaels is OK, for certain characters and mercs, depending on what other gear you have available.

Cruel elites are reasonably easy to create. Scoring a Cruel with Quickness is highly unlikely, you'd need a lot of luck.
 
Re: Creating good magic weapons with the cube

@OP: you simply need a weapon with a higher qlvl. Only Elite Poelarms can get the cruel prefix and of those only the Cryptic Axe, Great Poleaxe and Giant Thresher.

Here's a handy affix calculator BTW.

Ah, that makes it much more simple - thanks. I'll have to figure out which of those I should aim for, requirements are a bit steep but I think I can make it work. So it also means cubing the savage polearms will be pretty much a waste of time then.

or dropped in certain areas of Act 1.
I assume you're talking about The Pit?

Scoring a Cruel with Quickness is highly unlikely, you'd need a lot of luck

Yeah, it would. Just a Cruel with two shaels will do the trick I think.


 
Re: Creating good magic weapons with the cube

Mausoleum is also a level 85 area. Crypt is level 83, I think.

Crypt is lvl 83, but the superunique down there isn't capable of dropping anything good, since he takes his mlvl from monstats.txt or something like that. He drops around the same as NM pindle.



 
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