Conqueror Jolt, the Elemental Necro, HC vanilla untwinked single-pass

Re: Conqueror Jolt, the Elemental Necro, HC vanilla untwinked single-pass

Imps, Mages, and PI Death Berserkers poorly defended the Frozen Tundra. The only difficulty was pulling my team away from senseless attacks on gates/turrets. Usually I ended up teleporting directly into the monster packs.

Infernal Pit was a bit rowdy: Demon Tricksters (aka stupid imps) backed up by vampires and oblivion/death knights. I was grateful for the numerous angles and corners available to trap the fleeing knights.

At last, the wide-open areas were finished. Jolt descended into the Ancient's Way, where he met some speedy Dark Lancers. Terror was necessary to take heat off the golem, those gals can be pretty tough. The skeletons barley lasted a few seconds. After clearing some safe space, I switched to the Gull Dagger, which is my new standard procedure.

One last bonus area needed attention: the Icy Cellar. Jolt carefully tip-toed forward. The mages weren't as cautious, scattering about and attracting vipers, snow beasts, and gloams. Gloam lightning, from afar, decimated my troops. But as soon as the gloams themselves came into range, it was all over for them. Snakes, beasts, champion gloams, and Snapchip's gang combined to form a huge mob. Many mages and skeletons died, but were replenished by a large pile of corpses behind Jolt. I had enough leftover to finish the last survivor, Snapchip himself. The sparkly chest dropped gold, potions, and bolts. Not even a magical item! :\

Time for a showdown with Hell Ancients. No poison mages for this battle. I planned to separate them with teleport. It worked on the first try, Talic (Extra Fast) chased us to the top, leaving his companions behind. It was impossible to track him, he whirled too fast. All I could do was dodge him as best as possible. He managed to nick me a couple times. It helped that he targeted different skeletons with each attack. The damage was spread out, allowing them to heal. Talic fell under a barrage of fire.

Next, Madawc and Korlic teamed up. This time, the damage was too heavy to save everybody. Korlic (Stone Skin Spectral Hit) destroyed the skeletons and began pummeling the Fire Golem. Madawc ran around and picked off a couple mages. However, Korlic was fading. His Stone Skin didn't help him at all. He and the Fire Golem perished together, a fair exchange from Jolt's perspective. Then something unexpected happened, Madawc suddenly turned on Flux and dropped him with a few quick axes.

Now I was down to necro-mage power alone. Gumby slowed Madawc, and they opened fire. Slowed and chilled, Madawc never had a chance. I tele-bombed him as he hobbled to a corner. Victory! Jolt reached level 85, placing another point in Lower Resist.

Down into the WSK, the last leg of the journey. Vile witches! Not again, I've had my fill of them! :steam:
They were assisted by mages and unholy corpses. Being amped all the time, plus the presence of charging zombies, did not sit well with Jolt. I was very reluctant to teleport, so the area took a bit longer.

Level 2 was also tricky: Poison mages and Horadrim Ancients spread a lot of potent green sickness, while boss melee flayers darted about. Lots of deaths on my team due to poison, but flayer corpses were plentiful.

Latest finds:
T-God's Vigor
Soul Drainer Vambraces
ethereal 4-socket Hellforge plate
3-socket superior Grand Matron bow

[highlight]Conqueror Jolt, Lord of Mages/Fire Golem necro, level 85, Act 5 Hell, WSK 2[/highlight]
 
Re: Conqueror Jolt, the Elemental Necro, HC vanilla untwinked single-pass

Well done Wayne!!!! :thumbup:.

The hard part is over and now all it will take is a nice steady progress towards and Baal and you have this in the bag. Well you probably already had it in the bag since you started the character...:tongue:.

Good luck for your last trek towards Baal, i hope your next update reads Guardian Jolt :).
 
Re: Conqueror Jolt, the Elemental Necro, HC vanilla untwinked single-pass

"Demon 'Sprites'? That's the best Baal has to send against me? What, no Demon Pansies were available? Or Demon Pop Tarts?"

Jolt laughed at the feeble imps who greeted him on WSK level 3. After an easy battle, we explored the first wing, traveling in a large circle without seeing any new monsters. Considering what I saw in the next room, I was glad to have room to retreat! Cursed Might Oblivion Knights, MS Extra Strong FE Knights, and Champion Knights in the same room! A massive group of fighters advanced. None of my minions could survive longer than a few seconds, not even Gumby. Reduced to 6 or 7 mages, I teleported backwards and strung out some melee knights. Slowly and carefully I rebuilt my army, spamming a variety of defensive Curses. I stayed with Gumby for most of the level. When I needed to top off my mana supply (a very rare occurence) Malah had none to sell! :p

Minor stairtrap on the Throne Level. Snakes on one side and a Horadrim Ancient on the other. Assailants came from around the corner. All normal monsters though, not too difficult. Aside from a powerful corner-pack of assailants and snakes, the level was fairly safe. Skeletons were worthless against the minion waves; I didn't even bother to summon them. Any mages I lost were immediately replaced by new enemy corpses, at an even ratio. Gumby's anti-knockback ability worked wonderfully for keeping Lister contained.

I went to p8 for Baal. The plan was easy: Teleport on top of him and allow Gumby slowing + cold mage chilling to sedate him. It worked, no Decrep necessary, full-time Lower Resist all the way! This was surely a better combo than Fire Golem + Decrep (a lesson I learned from Hell Duriel). Flux and the mages were delighted to pound on a helpless Baal. From my inventory, I switched to full MF gear (~400%) for the kill, but Baal's drop was terrible. No celebration for Jolt just yet!

The entrance to Hell Cows was about the worst I've ever seen. Deep in a corner, immediately exposed to 3 large herds of cows, which completely surrounded us. Terror was ineffective, too many cows bounced around unpredictably within my ranks. Everything broke down in seconds. Skeletons were crushed, mage fire was unfocused, and Jolt found himself in the open field, blindly running and dodging. These were Jolt's most terrifying moments. I traveled a considerable distance that way, streaking and/or teleporting around groups numbering in the dozens.

We made a stand along an inner perimeter wall. Some cows followed us, a smaller number which I was able to defend against. Sentry bovines came from a few angles and killed some mages, but by then I had a replacement corpse pile. At last, some control! The rest of the level was safely handled. The Cow King defeated my Fire Golem. He couldn't withstand the Conviction + LE. In the rematch, he had a better position and held on long enough.

At last, Jolt had fulfilled his mission. 99% of Hell damage was from pure, clean elemental power. Jolt relished the searing fire, the crackling lightning, and the shattering cold. Unfortunately, his new-found power bloated his ego. He went to camp and taunted a sorceress who had earlier scoffed at his desire to learn the elemental arts. She cast a single Blizzard (while drinking coffee) and whooped him good! :dizzy:

I'll have a breakdown of Jolt's final gear and stats in a separate thread. Thanks for reading. :)

edit: Jolt's guardian thread here.

[highlight]Guardian Jolt, Lord of Mages/Fire Golem necro, level 85, Complete Game Clear[/highlight]
 
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Re: Conqueror Jolt, the Elemental Necro, HC vanilla untwinked single-pass

Congrats IW:thumbup:

I was wondering if you could handle the cows, and indeed you can, no high rune this time though

You seem to get a load of conviction bosses, fanatic Lister would have been better surely

All that's left is:

:worship::worship::worship:

EDIT: isn't it early morning in chicago, like 2am?
 
Re: Conqueror Jolt, the Elemental Necro, HC vanilla untwinked single-pass

:congrats: Wayne.

Truly well done. I had no doubting when you posted this thread that you had it in the bag. This isn't one of your hardest projects and i new you would make it all the way.

Bring on your new tourney.....:nod::thumbup:.

And yes :worship:.
 
Re: Conqueror Jolt, the Elemental Necro, HC vanilla untwinked single-pass

:shocked: Wayne, you did it again! Looking forward to your next achievement

Congrats :flowers:
 
Re: Conqueror Jolt, the Elemental Necro, HC vanilla untwinked single-pass

:congrats: Wayne

Your achievements are always an inspiration for all of us :thumbup:

Gogo for the Midas tournament :thumbsup:

I'll join you, in a frail attempt to match your skills :whistling::crazyeyes:

Now go have a :wine: on me at the EMB
 
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