Conqueror Jolt, the Elemental Necro, HC vanilla untwinked single-pass

Re: Conqueror Jolt, the Elemental Necro, HC vanilla untwinked single-pass

The adventures of Wayne and his characters are always enjoyable. Looking forward to the updates.

What kind of act three merc are you using? Didn't catch that while reading through the thread.
 
Re: Conqueror Jolt, the Elemental Necro, HC vanilla untwinked single-pass

T
What kind of act three merc are you using? Didn't catch that while reading through the thread.

A happy end to NM! Jolt retired from the MF business, sent his Might merc packing, hired a Lightning mage, and prepared for his assault on Hell.
Flux, the Lightning Mage:

Another great adventure Wayne, not naked though...:p

btw how much damage does flux do, I don't know much about Lightning Mages


 
Re: Conqueror Jolt, the Elemental Necro, HC vanilla untwinked single-pass

Something that I always love about your write-ups is that I feel as if I am playing the character. I'm looking forward to Jolt's progress :thumbsup:
 
Re: Conqueror Jolt, the Elemental Necro, HC vanilla untwinked single-pass

btw how much damage does flux do, I don't know much about Lightning Mages
I don't know exactly, the calculators don't always agree. I think he currently tops off at about 900 damage per stream when he uses Lightning, which he casts in bursts about 1/3 the time. It definitely has an impact. His Charged Bolts don't do much unless he's pressed up close. His 65% FCR gets him a 12-frame attack, I think. It's enough for him to make a really big mess with his spells. Compared to the skeleton mages, he's like the "boss mage".



 
Re: Conqueror Jolt, the Elemental Necro, HC vanilla untwinked single-pass

Very cool writeup Wayne. Looks like a fun char, and defintely different!

CB
 
Re: Conqueror Jolt, the Elemental Necro, HC vanilla untwinked single-pass

I took Jolt a little further through Act 1 today, which included more spelunking against formidable opponents. First I tried my luck in the Hole. Great monster density down there, lots of bosses. A hardy boss Fallen took the longest to kill, thanks to unbreakable dual-immunity. That alone wouldn't be too tough, except for the extra magic (i.e. cold) resistance and Stone Skin. I'm glad the poison mage halted its regen, he held out as long as Griswold!

Level 2 had a fearsome squad guarding the sparkly chest: Cursed LE Archers (happily borrowing Fanaticism from adjacent Extra Fast Archers) The skellies poofed, and the Fire Golem soon after. I had to make another approach from the bottom, and use Decrep instead of Lower Resist.

Back above ground, I picked on some helpless rats (Jolt loves Hell monsters with no immunities!) and cleared my way to the Pits. Just like the Hole, there were huge crowds of monsters, with some scary mods. But nothing nearly as bad as those archers earlier.
The Pit is always fun for finding valuable elites, they started dropping right away. Would anyone like a nice Tangerine Kraken Shell? :rolleyes:

Sadly, Pit Level 2 was a waste. One paltry boss pack; and the rarest item I found was a rune staff (which didn't even have staffmods :p)

[highlight]Conqueror Jolt, Lord of Mages/Fire Golem necro, level 77, Act 1 Hell, Outer Cloister[/highlight]
 
Re: Conqueror Jolt, the Elemental Necro, HC vanilla untwinked single-pass

Nice job Wayne!

I truly respect you, you've done some amazing characters that 99% of us can never do. Some day, I hope I could do something like that. But, that's after I've bored myself with overpowered, heavily twinked characters :)

Nice write-up and I love your screenies. Definitely going to keep following this thread. 'Nother Guardian coming up? :rolleyes:
 
Re: Conqueror Jolt, the Elemental Necro, HC vanilla untwinked single-pass

Amazing story and write - up as always, Wayne :thumbup: I can't wait long enough for another part, so please be quick :-)

Good luck :thumbup:
 
Re: Conqueror Jolt, the Elemental Necro, HC vanilla untwinked single-pass

I'll add my respect for your efforts! Stories are great and I can't understand how you manage the screens in the middle of the fights.

Thanks and good luck! :thumbsup:
 
Re: Conqueror Jolt, the Elemental Necro, HC vanilla untwinked single-pass

Jolt resumed his quest, summoning a new army from helpless Fallen. Word must've gotten around that Jolt liked exterminating quill rats; they summoned a frightening leader to cut down some of my ranks! Fortunately my mages took it down before it killed the golem.

Clearing the Barracks was messy, thanks to mobs of Fallen, long-range resurrections, and sneaky hidden archers. I had to scour the floor and destroy all the corpses to be safe. Boss packs spread their auras through walls, causing all sorts of dangerous weirdness. Sometimes, there is so much going on, I can't even find myself! That's actually a risk with this build. With so much random fire and trajectories, I'm bound to take a few hits now and then.

The Smith got owned. Even with Magic Resistance, he was quickly overwhelmed by mage missiles. He dropped a decent item:

Trang-Oul's Wing
Cantor Trophy
Defense: 189
Durability: 16 of 20
Required Level: 54
Required Strength: 50
Fingerprint: 0x37ddae9c
Item Level: 73
Version: Expansion 1.10+
Properties:
+25 to Strength
+15 to Dexterity
30% Increased Chance of Blocking
+125 Defense
Fire Resist +43%
Poison Resist +40%
+2 to Poison and Bone Skills (Necromancer Only)


It turns out, I have another common item from this set, Trang's Gloves. I had no idea the +18 Fireball was available with only 2 pieces! I was excited about this golden opportunity, but I realized there were problems:

1. Equipping Trang's Gloves/Shield reduces my field summoning skills, costing me a mage, and individual mage damage.
2. Also I lose ~60 net points of quality resistance.
3. I have nowhere near enough mana to support a Fireball attack, Lower Resist, AND resummoning. So it looks like Trang's is out for now.

The Jail levels were weakly guarded with wimpy enemy mages. "Dragon Jade the Jagged" quickly regretted Cursing us. Wait a sec... what's this deja vu?... another "Dragon Jade the Jagged", same room, same mage type, same color?!!! It was his twin brother, equally feeble.

Soon we found Pitspawn Fouldog, trapped in a cage. This might seem ideal, but it's actually better to get close and engage the enemies. Otherwise they run and scatter around, causing the mages to miss. I teleported the crew into one end of the cage, the monsters stood still, and we had no problems.

The Catacombs were a bit tougher, against hard-hitting zombie boss packs. Skeletons dropped like flies, but the golem usually held out long enough to keep the monsters still and let the mages work. It didn't take long. The key is frequent teleports. Whenever the scene gets messy, with mages wandering/firing at different packs, I need to correct it. The best strategy is to teleport into a corner. Now the mages are forced to retarget and fire in the same direction. With their neatly focused efforts, it's amazing how effective they can be.

I expanded that technique on Andariel's level. After killing a couple tough packs of zombies and lightning spitters, we were swamped with Fallen. I wanted to save some corpses for reinforcements against Andy. So I teleported through the chamber, dumping the mages on top of the shamen. After a quick barrage they were killed. Then we finished off the Fallen.

It turned out I was over-cautious. Andariel had no chance. I only needed a few extra skeletons and a few mages. Lower Resist all the way, no decrep necessary...
Sadly, I had forgotten to have my MF gear available, and paid the price.

[highlight]Conqueror Jolt, Lord of Mages/Fire Golem necro, level 78, Act 2 Hell, Sewers[/highlight]
 
Re: Conqueror Jolt, the Elemental Necro, HC vanilla untwinked single-pass

Excerpts from the diary of Black Hack:

[highlight]April 16 --[/highlight] Ah, it's great to be a Brute! I am pretty much the boss around here. That's right, bow down to Black Hack, you puny Fallen. This week is easy, I'm patrolling "the Hole". Free advice to all you fragile critters out there: stay out of my way or I'll squash you like a grape...
There is word of a new and powerful adventurer passing through. Let him pass, I'm not scared. No one ever
comes down here.

[highlight]April 18 --[/highlight] Crap. I am in limbo, awaiting reincarnation. That hero showed up after all. I remember hearing a commotion, and leading my minions to investigate. A filthy necro, with nothing but a weak clay golem and a pathetic skeleton warrior! They could barely scratch me! I thought it would be easy.
Then I saw some new glowing skeletons, lurking behind the necro. They threw some spells at me! They must be mages! Wow, they really
do exist! Their spells stung a little, but I could handle the pain. Suddenly I was Cursed, and I felt a sharp blow. A rogue archer allied wih the necro! This was not good, plus I was trapped on the stupid stairs... Sigh... I am going to miss being a brute.

[highlight]April 24 --[/highlight] Reassignment! My 6 days in Limbo are over! I am a slinger now, guarding the Rocky Waste along the gates of Lut Gholein. This place is hotter than Hell, and lacks ambience, but at least I have a nice Holy Freeze aura to keep me cool. The sabre cat babes really dig my aura. Plus, I'm in the realm of "Nightmare", and have been granted a second ability: Extra Strong.
Hopefully I'll never see that necro again. I seriously doubt he can get past Andariel. But if he does, I'll keep an eye out, waiting to take his head off with my javelins.

[highlight]May 4 --[/highlight] I don't believe it, he got me again! The minute he poked his head out the gate, I was on top of him. He looked like a such a dork, with his ugly yellow armors and goofy yellow horned hat. I couldn't wait to dance on his corpse! But first I had to fight off some new creature: a clay golem, except on fire! What kind of necro pet was this? No matter, we were close to killing it. The next thing I know, I'm in limbo again. I remember seeing a desert warrior. He poked me a couple times, and that was it! What gives? I've killed a dozen of Greiz's men, their corpses are everywhere! What made this guy so special?! Sigh... no more all-night poker parties with Creeping Feature.

[highlight]May 10 --[/highlight] Yuck, I am a zombie, and I really stink. I'm hanging out in the Cave because the sun is really hard on my skin (what's left of it). I have crippling arthritis, a craving for brains, and the speed of a snail. Yes, I may look weak, but woe to anyone who underestimates me! I can knock them out cold with one swat of my rotting arms! I am a Hell monster, magically enhanced, and immune to physical and lightning. Plus I benefit form my neighbor's Fanaticism. We make a great team.

[highlight]May 18 --[/highlight] This sucks! The hero's minions humiliated me yet again! He came in looking much different. Hardened, darker, determined, and focused. His mages had grown in number and power. The Burning Golem hit harder. What good was my Stone Skin against this? My lightning immunity protected me from some of his party, but there were too many fire and cold attacks, plus poison to stop my healing. I succumbed to a machine gun barrage of missiles. Where is Coldcrow when you need her? Probably doing her nails...

[highlight]May 24 --[/highlight] Demoted! To a lowly rat! Can my life get any worse?!
Well, at least my lightning-enchanted triple quill shot is kinda cool, and with Blessed Aim, I hardly miss.


[highlight]June 5 --[/highlight] You-know-who came around today, materializing out of thin air inside the Cloister. "I need to summon a new army", he declared, "You will provide the corpses. Thank you for your cooperation."
The nerve of that guy! I sensed this was my chance for revenge, before he could raise those deadly mages. We fired our needles, seriously damaging the mighty Golem. Yes, there is hope!
His lightning mercenary began firing at us. Thankfully my resistance was high. Then I felt a strange tingling curse take effect, and suddenly the mercenary's attacks were far more painful. My minions fell, and all eyes turned on me. My last sight was his smiling face, gleefully raising mages from the remains of my comrades. Sigh... another 6 days in limbo. Perhaps if I'm lucky, I will come back as a CEFE Conviction Gloam...

end excerpt.
 
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Re: Conqueror Jolt, the Elemental Necro, HC vanilla untwinked single-pass

HAHA, that's possibly the greatest write-up I've ever read! Very creative, bub!

Do you take pictures of every boss you fight?
 
Re: Conqueror Jolt, the Elemental Necro, HC vanilla untwinked single-pass

:D Best. Update. Ever. That post must have spent weeks in preparation. Great work!
 
Re: Conqueror Jolt, the Elemental Necro, HC vanilla untwinked single-pass

LoL that is awesome Wayne, you have always had something with Black Hack havn't you???

Anyway keep the updates comming, and by the looks of things i think you have another Guardian already in the books......:nod:.
 
Re: Conqueror Jolt, the Elemental Necro, HC vanilla untwinked single-pass

This thread has win written all over it. Keep it coming!
 
Re: Conqueror Jolt, the Elemental Necro, HC vanilla untwinked single-pass

What is the chance of you finding 4 Black Hacks through the game ? Anyway great write-up :) Looking forward to more !
 
Re: Conqueror Jolt, the Elemental Necro, HC vanilla untwinked single-pass

wakiki said:
HAHA, that's possibly the greatest write-up I've ever read! Very creative, bub!

Do you take pictures of every boss you fight?
No, but I make sure to capture the ones with funny/ridiculous names. Or challenging bosses, especially a multiple boss pack with lots of auras (a good indication that things are about to get interesting). They help me reconstruct events when I write the updates, and sometimes make for good viewing.

Morathi said:
LoL that is awesome Wayne, you have always had something with Black Hack havn't you???
I've read of Black Hack sightings in many threads, going back years. Players are amused and tend to remember him. I remember there was a "find Black Hack" challenge in one of the tournaments. He cracks me up.

Oblivious said:
What is the chance of you finding 4 Black Hacks through the game ?
Most of my single-pass characters see at least one, maybe two. Overall I find more elite uniques than Black Hacks, so I guess they're pretty rare. Who knows, Jolt may see him again?! :cool:
I used to have a bookmark which listed all the possible random monster names, but it's expired now.

LD50 said:
Stories are great and I can't understand how you manage the screens in the middle of the fights.
I've dedicated the space bar as my screenshot key. Can't miss!
 
Re: Conqueror Jolt, the Elemental Necro, HC vanilla untwinked single-pass

One thing I like about this build is the way I can customize my mage army. When I ventured down into the Lut Gholein sewers, I ran into mobs of fire immunes. Several of my new mages shot fire, so I unsummoned and replaced them with lightning/cold. We easily cleared the area. Then I remembered that Radament always sends out some LI Horrors. By the time I reached him, I had re-balanced my team. As long as I'm mindful of the upcoming monster immunities, I can kill faster.

I had a serious NDE exploring the Stony Tomb. We were bottlenecked at the entrance of a dead-end room, facing a huge mob of poison mages. Most of the mages, friend and foe, were ineffectively standing around. I spotted some clear area and teleported into the room. A chaotic shuffling ensued, and Jolt was poisoned pretty bad. 2 boss mages were suddenly killed on either side of me, both CE! The poison + dual nova took me down to 155 life. A CE sandwich, what are the chances? :shocked:
Level 2 was calmer, Creepy came out early and bit the dust. Mummies are easy for the mages.

Halls of the Dead was stressful with all the resurrections, but not very threatening. Bloodwitch (Conviction Extra Strong Cursed) emerged among a pile of skeleton corpses. I raised new skeletons to occupy her while the mages unleashed.

Into the Maggot Lair, where it was Flux's time to shine. His lightning streamed through the narrow corridors, making a mockery of the locusts. Teleport was another huge factor. Time after time, I dumped the whole crew around corners, opening a line of sight for the mages, who are happy to fire while stacked on each other. (We looked like a single monster with 40 arms.) I used this trick again in Coldworm's burrow. We wiped out the room quickly, limiting the maggot reproduction. :cool:

A very startling entrance in the Viper Temple got my blood pumping! Dual champion packs (serpents and unravelers) with regular serpents, more unravelers and hordes of skellies! I was immediatley pressed into the corner, and had to teleport blindly into the adjacent hallway. Luckily no monsters emerged to further surround us. I had to mix Decrep in with Lower Resist. Fortunately the enemy skellies are weaker than my own, giving me a stockpile for replenishing.
Level 2 was another barnburner: unravelers/skellies blocking one side, and dual snake bosses blocking the other (Fangskin + another Extra Fast boss). Even the altar was plugged up with a mix of monsters! We were split up and beaten back a bit, I lost several mages and almost the golem. Mages are actually able to withstand some pounding. This allowed the rear mages enough time to score some kills. Fangskin's pack expired, providing some skeleton fodder, sufficient to hold back the second boss.

Lastly, I tackled the Ancient Tunnels. Eager to score some potential elite loot, I switched to p3, but my plan backfired. The first pack was easy. Then I ran into a horrible triple-boss pack! I retreated and tried the other hallway, only to discover another triple-pack intersection! These were some badass dudes: Extra Strong zealing marauders, aura-enchanted plague bearers, etc... I really had to scrap for kills. Gradually I lost more members than I could replace, and was reduced to setting up sloppy bottlenecks and waiting a long time for kills. 3 of the marauder bosses had Teleport, and went berserk zipping around, dividing and decimating my remaining army. I was forced to leave and rebuild a new army while finishing the Lost City. Even then, it was tough. Those teleporters really got under my skin. The loot sucked too, no notable elites. The sparkly gave me a worthless barb helm. :p

[highlight]Conqueror Jolt, Lord of Mages/Fire Golem necro, level 79, Act 2 Hell, Jerhyn's Palace[/highlight]
 
Re: Conqueror Jolt, the Elemental Necro, HC vanilla untwinked single-pass

Wow looks tough Wayne, Good work fighting through all of those tough monter packs....:thumbup:. And again excellent write up and screenshots. Keep going!!!!

Good luck for your next session of play :nod:.
 
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