Choice of combat Skill for a 1.10 Defiant, take 2
It appears the squid has devoured my previous thread on this subject, along with most of the forum, so here goes again:
I'm toying with the idea of a 1.10 defiant. Max Defiance, Max Holy Shield, massive defense. However, I am probably going to need to kill things at some point, so a combat skill would be nice. Currently in consideration:
SMITE - always hits, no AR issues. Receives bonus from Holy Shield. Lacks leech. Leaves room for a fourth maxed skill.
ZEAL - with a combination of Zeal and Sacrifice, damage should be reasonable and AR a non-issue. I'm curious whether overall damage will be better than Smite.
VENGEANCE - to keep mana costs down, a low level Vengeance with pumped synergies seems ideal (plus I'd get the resist bonuses). However, AR could become an issue.
Insight from experienced Defiant players, observations of things I've forgotten, and general build wisdom welcome.
It appears the squid has devoured my previous thread on this subject, along with most of the forum, so here goes again:
I'm toying with the idea of a 1.10 defiant. Max Defiance, Max Holy Shield, massive defense. However, I am probably going to need to kill things at some point, so a combat skill would be nice. Currently in consideration:
SMITE - always hits, no AR issues. Receives bonus from Holy Shield. Lacks leech. Leaves room for a fourth maxed skill.
ZEAL - with a combination of Zeal and Sacrifice, damage should be reasonable and AR a non-issue. I'm curious whether overall damage will be better than Smite.
VENGEANCE - to keep mana costs down, a low level Vengeance with pumped synergies seems ideal (plus I'd get the resist bonuses). However, AR could become an issue.
Insight from experienced Defiant players, observations of things I've forgotten, and general build wisdom welcome.