A few comments I'd like to respond to. I am keeping note of what everyone says though for later updates.
@Oscuro: I'll look into changing slashes. Don't have access to another OS so had no idea this would cause issues there. As for the Possible Mods section, it comes out completely fine for me in Windows, so I'm guessing it's a spacing difference, which shouldn't be too bad to correct in the code.
@Elmer: I noticed the invisible file(s) too, so it's on my to-do list.
@Sorcererbob: Yes, as I mentioned not all checks are in place yet. So removing skill prereqs is possible, I'll be working on that. Please let me know which set bonuses aren't working for you, as they should all be showing up correctly. In the skill tab if you hover the mouse over the drop-down box with the skills invested a window should appear with the stats of the skill at that level. If that isn't working for you let me know which skills exactly and what OS you have. Created runeword items should show up in the Importable Items display of the appropriate Equipment tab. Same holds true for rare items.
Smips: That one I know about. Currently I'm relying on the user to only make runewords in legitimate base items. I plan on putting checks in place for this in the future. The Runeword Wizard is somewhat similar to the runeword generator, with a few differences. Specifically you can specify which runes are available and how many sockets/auras you want possible. This narrows down the result field quite a bit.
@Oscuro: I'll look into changing slashes. Don't have access to another OS so had no idea this would cause issues there. As for the Possible Mods section, it comes out completely fine for me in Windows, so I'm guessing it's a spacing difference, which shouldn't be too bad to correct in the code.
@Elmer: I noticed the invisible file(s) too, so it's on my to-do list.
@Sorcererbob: Yes, as I mentioned not all checks are in place yet. So removing skill prereqs is possible, I'll be working on that. Please let me know which set bonuses aren't working for you, as they should all be showing up correctly. In the skill tab if you hover the mouse over the drop-down box with the skills invested a window should appear with the stats of the skill at that level. If that isn't working for you let me know which skills exactly and what OS you have. Created runeword items should show up in the Importable Items display of the appropriate Equipment tab. Same holds true for rare items.
Smips: That one I know about. Currently I'm relying on the user to only make runewords in legitimate base items. I plan on putting checks in place for this in the future. The Runeword Wizard is somewhat similar to the runeword generator, with a few differences. Specifically you can specify which runes are available and how many sockets/auras you want possible. This narrows down the result field quite a bit.