C Squad's 1.11 Uber Quest Guide

Are the 3 in close proximity to each other? I saw Mephisto inside a little house, I wonder if it's possible to maybe engage only 1 or 2 at a time?

You mentioned several builds that would be useful against them, do you think someone who could utilize all the summoned monsters offensively(Skelemancer, Explodecro, etc) would be useful?
 
Only one charm for a big party? Even with a team from these forums i wouldn't have complete trust in my team to give me the charm if i brought the body parts.
 
Omikron8 said:
Only one charm for a big party? Even with a team from these forums i wouldn't have complete trust in my team to give me the charm if i brought the body parts.
i got people from diabloii <3

and, it is easy to lure them away from each other. Skelemancers are almost worthless against meph, they die in 2 seconds, and hammerdins easilly get killed. I dont know what to say as a strategy, just have 8 people and lots of pots.
 
Sszark said:
Are the 3 in close proximity to each other? I saw Mephisto inside a little house, I wonder if it's possible to maybe engage only 1 or 2 at a time?

You mentioned several builds that would be useful against them, do you think someone who could utilize all the summoned monsters offensively(Skelemancer, Explodecro, etc) would be useful?
I think they'd be good for diverting attention of the brothers and their summoned friends, but you're definately not going to take them down with summoned creatures.

When you first start out Baal and Diablo are near each other, Meph is off screen. If you get Meph to attack you, he'll follow you around unless you tele away. Baal follows too, but if your faster run/walk is too high he'll stop. So yes, you can fight one or two at a time. It's much easier that way.
 
kingkoala said:
i got people from diabloii <3

and, it is easy to lure them away from each other. Skelemancers are almost worthless against meph, they die in 2 seconds, and hammerdins easilly get killed. I dont know what to say as a strategy, just have 8 people and lots of pots.
Life tap+Crushing Blow zeal. That's what immediately came to mind and proved effective in my run.
 
C Squad said:
I think they'd be good for diverting attention of the brothers and their summoned friends, but you're definately not going to take them down with summoned creatures.

When you first start out Baal and Diablo are near each other, Meph is off screen. If you get Meph to attack you, he'll follow you around unless you tele away. Baal follows too, but if your faster run/walk is too high he'll stop. So yes, you can fight one or two at a time. It's much easier that way.

this is unconfirmed but i believe meph can teleport.. i was almost about to kill diablo and then he teleported on me. (brotherly love)
 
kingkoala said:
this is unconfirmed but i believe meph can teleport.. i was almost about to kill diablo and then he teleported on me. (brotherly love)
Yes, he can. But he moves fast enough and rarely teles.
 
How do you think elemental damage does against the final guys in uber tristram? Would an auradin be able to do anything or help in a party (esp. if he had high salvation or individual resistance auras due to its synergy with the damage auras)?
 
OhNoMatt said:
How do you think elemental damage does against the final guys in uber tristram? Would an auradin be able to do anything or help in a party (esp. if he had high salvation or individual resistance auras due to its synergy with the damage auras)?

Meph= I couldn't break his resists with lower resist wand+conviction (infinity) + light facets.

Baal and diablo are easy though
 
C Squad said:
Anything you have in your inv is saved there. So if you want to do the Matron's Den in one game to get the Horn and do the Forgotten Dunes in another, you can. But if you make a portal and give up, you don't get your keys back.


actually, i'm thinking about the final portal. wouldn't want to do 9 more key quests. i've been running for 6 hours and i'm only half way there as it is.
 
FreezerBurn said:
actually, i'm thinking about the final portal. wouldn't want to do 9 more key quests. i've been running for 6 hours and i'm only half way there as it is.
Sadly, if you exit you'll use your body parts.
 
FreezerBurn said:
actually, i'm thinking about the final portal. wouldn't want to do 9 more key quests. i've been running for 6 hours and i'm only half way there as it is.

have patience, do not trade for keys. they will be worthless in 2 days and everyone will cry about how many hrs they wasted on them. only trade keys 1:1:1 and items 1:1:1 if you have duplicates
 
are any of the uber bosses leechable?

also, if you have already gone into a certain portal out of the 3, and you already have that item, such as diablo's horn, can you pick up a second one, or is it one per inventory? in other words, is it worth going back tothe same area because you can make a 1:1 artifact trade?
 
acceleration turkey said:
are any of the uber bosses leechable?

also, if you have already gone into a certain portal out of the 3, and you already have that item, such as diablo's horn, can you pick up a second one, or is it one per inventory? in other words, is it worth going back tothe same area because you can make a 1:1 artifact trade?
I'm not sure, but I will certainly investigate that.
 
XxTaStYBaBiEsxX said:
I heard that the trophies had hidden stats. Try hitting "c" and lifting them in and out of your inventory. Fact or Fiction?
I'll try. The friend that I did it with also had the idea that maybe they add to exp gained.
 
Not very confident about the validity of this, but I read somewhere that if the whole party leaves the tristram area, then the portal will close. Kind of like how if everyone leaves the ancients area then they reset. Is this true or just a load of garbage?
 
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