Re: Blade Fury Analysis
Hey I've been playing with the blade fury + blade sentinal assassin combination lately.
At first I was using an Eth Famine Small Crescent (350-420 damage) paired with the Phoenix shield (370% ED). Other relevant equipment is Fortitude armor and Giant skull with 70% ED. Combined with a Might + Pride merc, this put me to around 8,500 maximum damage for blade fury on the damage screen.
Then I popped on an Eth Infinity Colossus voulge (98-980 damage, 298% ED) just for fun to see what would happen. Well my maximum damage shot up to 11K and I seem to be a better PVM killer.
So I am wondering does the character screen accurately reflect the damage of blade fury? Is the 3/8 weapon reduction applied to the 11K number, or is conviction/40% CB really just that useful compared to the Famine/Phoenix combination?
Either way it seems the Eth Poleaxe has some advantages over the 1H Weapon/Shield combination.
This has me wondering if there is an even better Eth Poleaxe I could be using, one with greater damage boost than Infinity? I could pop the Infinity on the merc and use something like...
Phoenix Colossus voulge
100% chance to cast level 40 Blaze when you level up
40% chance to cast level 22 Firestorm on striking
Level 10-15 Redemption aura when equipped
+350-400% Enhanced Damage
-28% to enemy Fire Resistance
+350-400 Defense against missiles
+15-21 Fire Absorb
20% Deadly Strike
Ignores Target Defense
14% Mana stolen per hit
400% ED on an Eth Cv is around 1300 max damage which could be really insane combined with the other awesome mods on this weapon. I'm really tempted to try this one out but the rune requirement is just so absurd. I already wasted my effort trying this word out on a sword for my whirlwind barb.
Destruction Cryptic Axe -
23% chance to cast level 12 Volcano on striking
5% chance to cast level 23 Molten Boulder on striking
100% chance to cast level 45 Meteor when you die
15% chance to cast level 22 Nova on attack
+350% Enhanced Damage
Ignore Target's Defense
Adds 100-180 Magic Damage
7% Mana stolen per hit
20% chance of Crushing Blow
20% Deadly Strike
Prevent Monster Heal
+10 to Dexterity
This one looks real good too, somewhat unfortunately. Although you can't use the Collosus voulge, but I do have an extra 5os Eth Cas hanging around. And actually now that I see the two weapons stats next to each other I think the Destruction weapon would be better than Phoenix. It has less mana regen, but 7% mana steal is plenty for a bladesin even tossing out tons of fury and sentinel.
Then you don't have the annoying firestorm but instead boulder and volcano. Add extra magic damage and 20% CB and prevent monster heal... Destruction wins hands down, even if the phoenix has greater physical damage potential.
Anyways the guide here is great, however I am wondering if the 2H weapons are just being dismissed prematurely without proper testing?
Has anyone else done much 2H weapon testing?