Act 1 Rogue damage oddity
Today I made a new barbarian and decided to stick with a rogue mercenary (she had a cute name. Sue me
). Along the way I found a few +max dam jewels that were nothing special, so I decided to stick them in an armor and put them on my girl (she also likes shiny stuff). And I noticed she suddenly started to kill stuff faster than the hulking brute hiring her. So, I decided to put things to a test - muled in a few more jewels and bought a socketed cap. Here there be numbers...
damage without a weapon: 11-14
damage without a weapon and a gemmed body armor (+12 max dam total): 11-37
damage with no weapon, +12 maxdam armor and +18 maxdam helmet: 11-70
when one adds a weapon in equation, things get mad
damage with a plain 3-23 dam long war bow: 16-57
damage with a bow and a gemmed body armor (+12 max dam total): 16-101 (!)
damage with the bow, +12 maxdam armor and +18 maxdam helmet: 16-162 (!!)
So, I decided to play with the weapon itself - added 2 ith runes (+9 max dam each)
damage with IthIth bow: 16-90 :shocked:
bow + armor: 16-135 :yikes:
bow + armor + helm: 16-201 :greedy:
So, +48 max dam turns to uh... 146 damage bonus. At level 23. And to think I always used to stick gems in merc weapons...
Now, my barb with 80 str wearing the +max dam stuff gets about half the damage bonus. With a plain war sword, adding +30 max dam, he goes from 20-51 to 20-114. Rogue has 85 dex and from the damage calculation formulas I found the bonuses they get should be quite close. I guess the damage calculation for mercenaries is just a leeeetle bit different. I don't have the gear to test the +min dam side of the story, nor the +%dam clothing besides weapon, but I DO have some four socket armors, Jeweller's Crowns of the Mammoth and other various mammals, and I saved every Jewel of Carnage I found. In a few levels Basanti will be a true killer...
I also need to test this outfit on a melee mercenary, but before that I wanted to ask the people here - is there a damage formula for the mercenaries available that explains this? Is this common knowledge?
Today I made a new barbarian and decided to stick with a rogue mercenary (she had a cute name. Sue me

damage without a weapon: 11-14
damage without a weapon and a gemmed body armor (+12 max dam total): 11-37
damage with no weapon, +12 maxdam armor and +18 maxdam helmet: 11-70
when one adds a weapon in equation, things get mad
damage with a plain 3-23 dam long war bow: 16-57
damage with a bow and a gemmed body armor (+12 max dam total): 16-101 (!)
damage with the bow, +12 maxdam armor and +18 maxdam helmet: 16-162 (!!)
So, I decided to play with the weapon itself - added 2 ith runes (+9 max dam each)
damage with IthIth bow: 16-90 :shocked:
bow + armor: 16-135 :yikes:
bow + armor + helm: 16-201 :greedy:
So, +48 max dam turns to uh... 146 damage bonus. At level 23. And to think I always used to stick gems in merc weapons...
Now, my barb with 80 str wearing the +max dam stuff gets about half the damage bonus. With a plain war sword, adding +30 max dam, he goes from 20-51 to 20-114. Rogue has 85 dex and from the damage calculation formulas I found the bonuses they get should be quite close. I guess the damage calculation for mercenaries is just a leeeetle bit different. I don't have the gear to test the +min dam side of the story, nor the +%dam clothing besides weapon, but I DO have some four socket armors, Jeweller's Crowns of the Mammoth and other various mammals, and I saved every Jewel of Carnage I found. In a few levels Basanti will be a true killer...
I also need to test this outfit on a melee mercenary, but before that I wanted to ask the people here - is there a damage formula for the mercenaries available that explains this? Is this common knowledge?