jiansonz
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- Jun 22, 2003
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The tough part in Hell Act II Sewers were the archer packs. Several tough bosspacks. The worst boss of them all was this one:
View attachment 6726
I was extremely careful not to have Fran suffer any arrows from this powerhourse. Gwinni had to take them. I spent at least 5 full purples and money for two resurrections (both boss and Gwinni died in the last showdown). On the next floor, there was a triple boss pack of archers, all with Multishot. Thankfully, I had enough space to work with, and they aren't that hard to lure out a few at a time.
Radament was Extra Strong + LE. I kept teleporting Gwinni to spots just outside his Unholy Bolt range. He dropped a famous item I've only seen once or twice before - War Traveler.
Stony Tomb greeted us like this:
View attachment 6727
I was thankful there weren't any melee monsters mixed in there as well. As it was, I was free to take breaks when needed. CE ranged attackers really slow down Gwinni's killing speed.
Halls of the Dead had some tricky situations with monsters spawning around some Mummy Sarcophagi, including some boss Hollow Ones. Teleport was invaluable here (as it so often is!) to work on the other undead and still not get so close to the Sarcophagus that it "sees" us. In both cases, I could get the boss to move away from its spot and start to chase us.
I didn't think the Maggot Lair would present any real trouble, and it didn't either. It was a marathon though, must have taken over three hours.
Recent finds:
* Crusader Bow. This can be socketed with the recipe, then rerolled once with medium gems, followed by a ton of chippie/medium/flawless-rerolling if I want to. If I decide to do this, I am of course hoping for a high-end Cruel, possibly with a nice suffix and two sockets.
* A novelty rare Maul, and I sold it. But if I did twink, I would build a 2h-Vengeance Pally around this weapon, and upgrade it along the way:
View attachment 6728
* One reason it takes so long for me to play is the multituide of selling trips, and in this act, unless I need only the services of Drognan or Lysander, I always check out Fara's armors and belts that have the deep red colour. You never know what will turn up. This was a clear impromevent over my 4-socket Jackal Gothic Plate:
View attachment 6729
Claw Viper Temple up next. That's sort of scary. All snakes and Bone Warriors (if I draw them) will be CI. That could mean plenty of trouble early on, and especially on the cramped level 2. Will probably turn the players setting down to 1 entering both of those places. Maybe lay down a large and super hot fire carpet near the stairs, in case I get pushed back there.
[Highlight]Conqueror Fran the Blaze/TS Sorceress and Gwinni the Fire Rogue, level 82, Hell Claw Viper Temple next[/highlight]
View attachment 6726
I was extremely careful not to have Fran suffer any arrows from this powerhourse. Gwinni had to take them. I spent at least 5 full purples and money for two resurrections (both boss and Gwinni died in the last showdown). On the next floor, there was a triple boss pack of archers, all with Multishot. Thankfully, I had enough space to work with, and they aren't that hard to lure out a few at a time.
Radament was Extra Strong + LE. I kept teleporting Gwinni to spots just outside his Unholy Bolt range. He dropped a famous item I've only seen once or twice before - War Traveler.
Stony Tomb greeted us like this:
View attachment 6727
I was thankful there weren't any melee monsters mixed in there as well. As it was, I was free to take breaks when needed. CE ranged attackers really slow down Gwinni's killing speed.
Halls of the Dead had some tricky situations with monsters spawning around some Mummy Sarcophagi, including some boss Hollow Ones. Teleport was invaluable here (as it so often is!) to work on the other undead and still not get so close to the Sarcophagus that it "sees" us. In both cases, I could get the boss to move away from its spot and start to chase us.
I didn't think the Maggot Lair would present any real trouble, and it didn't either. It was a marathon though, must have taken over three hours.
Recent finds:
* Crusader Bow. This can be socketed with the recipe, then rerolled once with medium gems, followed by a ton of chippie/medium/flawless-rerolling if I want to. If I decide to do this, I am of course hoping for a high-end Cruel, possibly with a nice suffix and two sockets.
* A novelty rare Maul, and I sold it. But if I did twink, I would build a 2h-Vengeance Pally around this weapon, and upgrade it along the way:
View attachment 6728
* One reason it takes so long for me to play is the multituide of selling trips, and in this act, unless I need only the services of Drognan or Lysander, I always check out Fara's armors and belts that have the deep red colour. You never know what will turn up. This was a clear impromevent over my 4-socket Jackal Gothic Plate:
View attachment 6729
Claw Viper Temple up next. That's sort of scary. All snakes and Bone Warriors (if I draw them) will be CI. That could mean plenty of trouble early on, and especially on the cramped level 2. Will probably turn the players setting down to 1 entering both of those places. Maybe lay down a large and super hot fire carpet near the stairs, in case I get pushed back there.
[Highlight]Conqueror Fran the Blaze/TS Sorceress and Gwinni the Fire Rogue, level 82, Hell Claw Viper Temple next[/highlight]
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