23 Runeword Search Thread

more efficient gathering?

As I don't play online, I can't really help with finding new runewords, but Blizzard probably won't release a single player patch until most of the new runewords are found. ;) With that in mind, I'd like to point you to a (possibly) faster way of collecting higher end runes. Check out the second post in this thread:

http://www.rpgforums.net/showthread.php?t=277193

I apologize if this is old information.

X.Cricket

Edit: It just struck me that you probably trade for most of the runes you use anyway and finding items to trade might be more productive than running through LK. Oh well, just a thought.
 
Wathombe: hey welcome back by the way, we missed ya. ore to the point though, i have a sol (3) that i can give ya if you need for the solumber test. Talk to me if ya still need it.

Euro: well, we basicly are doing everything the mathimaticul way... we have done the math for the total number of combinations and it is indeed stagering, i dont wanna go dig up the post but i believe it was somewhere around the 3 billion mark. Anyway because this task is so argues we decided to help improve them odds. This si where the WoW, and acronyms come in. Fo one we got ride of all the doubles up in just 2 runeword combos because this is very very unlikely. We then tetsed the 1.07 list because theseis seemed the next likely source of info. From there we have started testing 2 socket words becuase it's likely that at least one of the new realesed words are 2 socket. Also we are testing the acronyms because many of the existing words are in acronym form, and finally were testing WoW because the start of ladder suggested that hints might lie in that direction. So basicly we have been doing the math rather well, we are testing the most likely of combinations first before we test the rest of the 2 billion...lol. Hey if we followed your method of "mathmatics" then these would be tested anyway.

so cheers and gl with the hunt.
 
X.Cricket said:
As I don't play online, I can't really help with finding new runewords, but Blizzard probably won't release a single player patch until most of the new runewords are found. ;) With that in mind, I'd like to point you to a (possibly) faster way of collecting higher end runes. Check out the second post in this thread:

http://www.rpgforums.net/showthread.php?t=277193

I apologize if this is old information.

X.Cricket

Edit: It just struck me that you probably trade for most of the runes you use anyway and finding items to trade might be more productive than running through LK. Oh well, just a thought.

Well i like it will be a change till i get bored of it...

Dont like trading for runes above gul as they are most likely duped and liable to dissappear. Guess ill have to try this on a day i feel lucky :lol:

-krucker-
 
Updated: wathombe's runeword spreadsheet

Ax and Cherokee: Nice tests, thanks.

Dawns: Thanks for the offer. I'll look for you when I'm on, or shoot you a time if I can plan in advance.

All: I may or may not be on tonight. Watching tv with my wife atm. We'll see how the evening plays out. ;)

EDIT: Cricket: Sorry, missed your post. LK sounds enticing, and definitely good to have a change, but you can't set players8 on closed realms, and generally if we get 8 players online together, we're gonna run cows or do a forge rush. ;)
 
I think Malachi mentioned joining Baal runs online. While everyone else is dealing with the run, he does his own "run" in LK. # players problem solved. It could always be a change from Countess runs if other members of the "team" aren't online.

Just a thought/trying to help, I don't mean to sound like a demanding offline player. I just started paying attention to this whole endeavour because one of my friends is somewhat involved and we got to talking about it one day.

Cheers

wathombe said:
EDIT: Cricket: Sorry, missed your post. LK sounds enticing, and definitely good to have a change, but you can't set players8 on closed realms, and generally if we get 8 players online together, we're gonna run cows or do a forge rush. ;)
 
wands =(

No one needed to tell me. I already knew.

Gemmed
Mal / Lo
Mal / Ist
Mal / Gul

Hefty donation ..... actually i was just hoping it would work... oh well. All on Ladder Us West.

Pure-Herb
 
Fal + io + lum = tors


was gemmed hey wathrom. could u make a 3 socket sheet and ill see how many i can whipe out within a week. Doing all low runes up to gul.
 
Would anyone be interested in a simple web application to track tested runewords, rather than the excel spreadsheet? It could be password protected/invitation only so we know we can trust the integrity of the data being entered.

I am a web developer by trade, and have an app server available for use. I think I could crank out an app like this one in a couple of hours.

Wathombe -- I'm not trying to discredit the tremendous job you've been doing -- just offering up a suggestion on something that might be easier for you and more flexible than excel...
 
the majority of the runes in WoW seem to be centered around Warlocks, mages and city trainers for these. In fact some warlock trainers have sigils by them that are permanent and have 30-40 runes inscribed within them. I seen Zod and i think Gul in there. seems Pul is in WoW as well. Perhaps these are a coincidence, tho i think it would be hardpressed to say that drawing a Zod in there would be a coincidence. unfortunately i'm not seeing any sequences of familiar runes. only familiar runes on standalone
 
Hey CK, I've already written a program like that, except it's not a web application. So it's not all that useful. The idea was that it was connected to a central server that housed the runeword-tries list, and updated itself every time it was turned on and online. But, I don't know anything about network programming, so I had no clue how to do that. :-P It was just a simple console program, so it's likely that yours will be far more impressive (Mine just takes the runes tried and puts them all into a text file. Meh).

In other, bad news, I won't be able to play anymore. My computer's processor or vid card has gone bad, and games don't work anymore. Basically it restarts whenever I run something graphically oriented. I offered the runes from my barb to Ax, but he didn't accept, so I'll offer them to CK. If he doesn't accept, well I'll just wait until my comp. gets fixed and come back and help. See you guys around. Oh, and I'll be posting some ideas here eventually. Possibly some very interesting ones, but most likely just boring. :P
 
Cherokee said:
Would anyone be interested in a simple web application to track tested runewords, rather than the excel spreadsheet? It could be password protected/invitation only so we know we can trust the integrity of the data being entered.

I am a web developer by trade, and have an app server available for use. I think I could crank out an app like this one in a couple of hours.


I think that is a great idea, let it be abled to be viewed by all, but only a certain number of people can update/change/add
 
wathombe said:
EDIT: Cricket: Sorry, missed your post. LK sounds enticing, and definitely good to have a change, but you can't set players8 on closed realms, and generally if we get 8 players online together, we're gonna run cows or do a forge rush. ;)

Generally, when there is some off time when running cows, I try to steal away to Lower Kurast to mf. I had not noticed an increased amount of rune drops, I will have to make a note of it. And report the results, of course. :uhhuh:
 
Senff, I'll take them whenever we can meet up... at least to store them if nothing else...

I'll be on tonight, and will at least start if not finish the core features of the web app. Maybe a few of us can try it out as early as tonight or tomorrow.
 
Morning, all.

Updated: wathombe's runeword spreadsheet

Re: Web app: Could be great, and of course all depends on what it can track, how it works, and all that jazz. Someone on b.net built one a month or so ago and tried to get people to use it, but that flopped. His app allowed you to input an item type and runeword formula, then simply told you whether or not it had been tested. Both unuseful and unfair, for reasons I can go into later.

atm, I'm headed into staff meeting, so I'll catch y'all later.
 
Well, I'm certainly open to suggestions on how it could work. Initially, I was thinking you would be able to view the 2os grids by selecting the item type from a dropdown. The app would then give you an HTML table, very much like the excel spreadsheet.

The only tricky part here is that for items like helms, you would need to select either barb helm, druid helm, or regular helm. When someone submits a druid or barb helm test, the system would mark that recipe as tested for regular helms also, as it is my understanding that any runeword that works in regular helms must also work in druid and barb helms.

To submit a test, you would simply select the item type, the first rune, second rune, etc. You would be able to submit a large number of tests at once, for all different items types.

I have some other ideas not fully fleshed out for displaying the tested 3os+ recipes... but for tonight anyway, I'll probably only get to the 2os grids.
 
InsaneFarmer said:
i don't believe there to be any relation between World of Warcraft content and any of the new runewords.

also duely noted: the only consistency in World of Warcraft seems to be how the servers are down daily

Perhaps it's time to change your password and set up an account for your brother.

However, to a certain extent I agree with this post. Let me clarify my position on the entire "When Worlds Collide" issue. Blizzard has a phenomenomally popular game in D2, so popular in fact that (contrary to the opinion of many on these forums) it is still selling regularly and in large enough numbers for the newbs to be easy to find on any given day. On my realm we get at least one new player EVERY day, you can even tell when there has been a software sale because occasionally the newbs, in the space of a week, fill up the channels. D2 certainly isn't selling in the numbers it once did BUT IT IS STILL SELLING. Blizzard's three titles are among the best selling games of all time and each has developed a community of players (as well as hackers) so dedicated that they continue to give advice on the individual games even after they have quit actually playing. Now Blizzard has a new title, an amalgam of two of their games WoW caters to two of the three communities by taking elements of both worlds and putting them together in a way that will, hopefully, make old devotees happy and bring in new clientele.

There is another reason that Blizzards games, especially D2, continue to maintain their popularity years after release. I cannot speak for War/Starcraft (though I have both, finally buying Starcraft last week at a sale), but D2 acts very much like a drug. The world of Sanctuary is highly compulsive, even addictive for some people, and has an effect on its players very similar to that of marijuana. It's not (for most people) addictive in the sense that there are withdrawals and cravings but compulsive in the sense that it's there so you may as well use it and waste your entire day. D2 is a very limited game, content-wise, with only five acts and the replayability rests on the multitude of different character builds. If the world of Sanctuary can be likened to marijuana, then the World of Warcraft can be likened to Heroin. To begin with it costs more, with a fee to be paid for each months "fix" (NEWSFLASH: Campus crime soars as students sell TVs to maintain WoW accounts). Visually it is spectacular and the world is not only enormous to begin with but is being added to on a regular basis. One could, theoretically, play WoW for a lifetime without ever fully exploring every area. The replayability is not in the different character builds (though that is present) but in the fact that it is an entire alternate universe. This does not shape up to a compulsive, guilty, pleasure like Diablo or cannabis but a true addiction complete with withdrawal.

Blizzard's task is to move people along and, like the drug dealer's I have heard about in America (Cannabis and heroin come from totally different sources in Australia), encourage us to take the plunge from the so-called "gateway" (D2) to the "hard" game. Once enmeshed in WoW Blizzard does not want people to go back to D2, it is a one-way street. In order for this to happen Blizzard must find a way to attract the dedicated D2 players over to the new game. This is what we have in these 23 runewords. The theme for Season 2 is an invitation to learn more about WoW. They have given us a clue that the answers we seek can be found in the pre-release material of WoW in the hope that while sorting through all that material, including but not limited to the History of WoW, we will be convinced to take the plunge and invest our time and money in the new game. It is counter-productive to this goal to put clues internally into WoW (with an exception), once they have you hooked they want you to continue to pay the monthly fee and not take a break and go and spend a couple of months looking for that Zod rune you need for one of the new runewords.

The exception to this is that WoW has been released in a public beta which can also be considered as forming a part of the pre-release material. Some parts of the beta may serve to flesh out interesting ideas outlined in the History of WoW document (and others, the History constitutes only six of the dozens of pages that make up the WoW site) and there may be artwork, especially in the places for which Blizzard has provided screenshots, that suggests a formula. One interesting thing to try may be to investigate each of the major cities with the idea of their being one rune in each city that makes up a single runeword. Another idea may be to try some crafting. IIRC in order to make, say a particular sword, you are required to gather each ingredient from a bar of iron to some magical herbs and then give them to an artisan (or do it yourself) who will reward you with the item you seek. These crafted items may be clues in and of themselves, with each ingredient corresponding to a rune. You will probably also learn much of what is in the pre-release material in the actual beta. So as a direct source of clues I don't find the beta to the the best source, but it is a likely source with the best source still being the pre-release materials. Any clues found will not be overt, we MUST think outside the square. Every time you see the word "indestructible" think Zod, "cold" think Thul, "ice" think Cham, "fire" think Ral etc.

In short, the runeword search is a ploy to get us to learn about WoW in the hope that we will make the crossover.

Does that make sense or have I muddied the waters further?

Wathombe: I saw that site a few days after Nov 2, its pretty damn hard to miss as there are so many links to it and it is even mentioned in the Australian press.

Can you add to the WoW clues page of the spreadsheet the following: ORC/ORCS, MAN/MEN, NELF/NELVES, ELF/ELVES, TAUREN, GOBLIN, GNOME/GNOMES, UNDEAD/LICH, TROLL/TROLLS, OGRE/OGRES, DVARF (I think that's all of them, see my post from before your hiatus). They are all high level acronyms and therefore good candidates.

Also HOOF might be good to add. Cairne (while we're at it CAIRNE) Bloodhoof is the leader of the Tauren and his weapon is, iirc, a poleaxe of some description so HOOF could be the recipe for Blood (using the Chaos method where all runes and item type have changed).

Given that it appears a couple of the new runewords have been, allegedly, found it may be a good idea for us to reassess some of the runewords we all immediately dismissed as hoaxes. I remember one (in a bow?) that was incredibly underpowered for a hoax, I think we reasoned that it must be a hoax because it had both ignore target defence (which does not work in pvp) and -25% target defence per hit (which does work in pvp). Perhaps some of the remaining high level runes could be used to test these.

Dream. The name of the dream-state the Druids of WoW were in was the Emerald Dream. This may indicate a Tal rune is involved (Tal = poison = emerald).

We have on the 07 list an all weapon runeword called War so adding CRAFT to the list is also a good idea, in fact I would use the first available Cham to test this one, unfortunately there are variable runes involved (Tal/Thul).

Also a suggestion about the acquisition of those high runes. The economy on Asia is very different to that of the other realms in that items have a proper value. Not long ago a friend of mine spent 40pdsc (the equivalent of 40 Um-Ist) to buy a Jah for his Enigma. My understanding is that on West one can purchase a Zod for 5 or 6 Ist. If this is the case then dividing all mid level runes into three piles is something to think about. For every 3 Ist, for example, found (via Hellforge or whatever) one should be traded for lower bulk runes as is happening at present, one should be put aside for testing and the third should be put aside for high rune trading. I would suggest handing over the "for testing" Ists and above to a nominated person for safe keeping (to keep on their own account for safety, it is easy enough to come here and say "Wathombe I require a Cham to test CRAFT"), rather than leaving them on the mules. Remember that dupe runes are useful for our purposes. They might go "poof" eventually but they will still work to make a runeword before that time.

Hmmm I'm sure I had more to say but here endeth todays essay.
 
Sokar Rostau said:
Dream. The name of the dream-state the Druids of WoW were in was the Emerald Dream. This may indicate a Tal rune is involved (Tal = poison = emerald).

this is something i noticed in that monster of a post
just not to waste runes: emerald (in shields) protect against poison, i believe that a gul would be a more likely candidate, since it protects against poison (sorta) and is higher end that we are expecting these words to use.
maybe not....
 
HELP! I just got a realm down and there are a bunch of runes on the ground Game reml///rem

Someone please try to get them.

*&%$&# I was trying to move stuff from the newly donated account to the old ones. :rant:

O well, time is now 9:12. The game is probably gone *sniff* (amns, sols, dols)
 
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