Before Whitefang started the final 1/3 of the journey, I muled in all of his rings and cubed them in hopes of obtaining a Chromatic + life amulet. I did get one Chromatic amulet (+24%) and a couple of +life amulets but nothing to unseat the whale (+90 life) one I use now. I decided to do this at level 74 because 75% of that is ilvl 55, which is just sufficient to roll chromatic prefixes. No other good ones to speak of, at least at this time.
Here is his LCS prior to the journey into the blood moor. He keeps his Spirit Shroud in the game stash at all times for the CBF but uses the Smoke for normal exploring for the resists.
Whitefang ran up against the standard quill rats and flayers in the Blood Moor. Quill rats hit way too hard in my opinion, but maybe the game wants to keep you on your toes right out of the gate. I spent several purples getting through just the blood moor with a couple rough spots on multishot quill rat bosses.
Here's a tough boss in the cave. He hit pretty hard and I couldn't leech off of him.
He was far harder than Coldcrow. I put on the Spirit Shroud for this fight and she went down pretty easily. She wasn't extra strong or extra fast and her area was accessible from two sides so it was easy to split her from her minions a couple at a time.
My first PI/CI in the game, this guy was a challenge. He cursed us so his attacks hit hard, and so we had limited time to attempt to get amp to trigger and break his PI. I was able to do it two or three times, which was enough to take him down, but it required most of my purples. It probably would have been easier with the Steel Tabar and not the Lawbringer on switch but I have the Steel in ATMA at the moment.
This guy was a nightmare: unleechable multishot extra strong archer boss. I got him but it took all but two of my purples and he and his buddies killed Ajheed a couple of times. I had to run back and forth around the level to get his friends which were sniping me as I tried to kill the boss, which timed out my run speed bonus.
Devil Ripper here was no easy task either because of the curse he put on me. His cold enchantment meant that Ajheed couldn't slow him down either, so I had to take him full force.
This guy was my second PI/CI in the act so far. I was able to kill his minions without too much fanfare, but the mana burn meant a lot more running around than normal, because I couldn't stand toe to toe and fury away, which is my fastest amp proc method by far,, because he'd steal my mana. He died though, so too bad for him.
My next picture is a bit out of order but shows the areas where the Lawbringer was very helpful: Griswold, when chilled and decrepified, took a swing at me that probably took longer than 3 seconds. When he started to swing at me, I was able to run away, around to his back side and continue to whack away before he finished his attack, which was now in the wrong direction. The Lawbringer also completely tamed these ghost packs on the way to the Countess. They couldn't move fast enough to counter the knockback on the aura, so Ajheed pounded them with Ice Blast and they went down. His ice blasts are pretty powerful against them and they still freeze for a good while. Lawbringer also did great in some areas where I needed the aura in the Mausoleum and Crypt. It did not seem to bug, i.e. I could switch back and forth between weapons, and although the Lawbringer didn't hit as often, the Decrepify still went off and I definitely benefited from the aura. Then when I switched back to the Ancient Axe, it amped this time. There were a couple of spots in the Pit where I definitely missed more with the axe than I thought I should (maybe a stretch where I missed about 2/3 of the time) but shortly thereafter it seemed to get better so maybe it was just a bad set of rolls for a bit. I am not sure what is going on but confidence is on the rise with it.
The final picture is of my drops and gambles from the start of hell to the Outer Cloister. I was able to find quite a few +3 items but nothing for me until cubing a +2 shapeshifter amulet out of some gambled rings. That's an immediate upgrade over the +1 Druid skills amulet I had been using because I use it for the prebuff only and run the +90 life amulet almost exclusively at this point. The life difference is really big and too hard to ignore. I can transform into a werewolf at level 29 Lyncanthropy now, which gives me about 10 minutes between transformations. Hopefully I'll find a Monarch or other 4 socket shield and get that up another 2 levels.
The Thunder Maul dropped in the Pit, and since it is probably the only zero dex requirement level 85 qlvl weapon I'm going to find, I cubed the heck out of it with my chips. I had enough chips for 43 tries. Tries 1 through 28 were complete crap. Not a single Evisceration (never saw one of those) or anything better than a "Brutal" for enhanced damage. 29 yielded me a Fool's weapon with two sockets but I have one of those now so I rerolled. 39th roll gave me a Lord's, but I kept going. 43rd roll gave me a 103% Ferocious but that's nowhere near Cruel + 2 sockets I needed at the least to consider using it (2 sockets to fill with Shaels or Eths if a quickness suffix didn't roll). So overall my cubing with the rings and this thunder maul did not yield suitable results.
I consider nothing that Whitefang is wearing now to be endgame worthy, but it all serves a good function and is useable as is. So I gamble all sorts of stuff! Still pretty fun to play this guy, I guess that weapon was the key.
Conqueror Whitefang, level 77 Titan Wolf, Hell Outer Cloister WP
edit: I forgot to mention that I gambled circlets so much that I've gotten 2 Naj's Circlets and not a single teleportation item, which I don't think works in wolf form anyway.