1.11 Release Notes

Any new word on whether Mac MP via battle.net or TCP/IP or LAN causes crashes on join game or exit game?

Jude
 
Cattelya, thanks for taking this thread in a constructive direction.

Does anyone know whether the Bow Skills AR% bug continues into 1.11? I realize its hard to test for, but its certainly a significant bug.
 
Hi all, first time posting on the SPF.

About this merc disappearing act. I've never seen it on 1.10 but it has just happened to me on 1.11. Not only did my merc vanish, but all my minions arround him vanished too. Which as you can imagine scared the unmentionable out of me and forced me into a change of pants. It looked like it wasn't based on the individual minion/merc, but that the game just stopped displaying them in a certain section of the screen.
 
Well... the last 11 pages were a good read. I highly recommend it. Seems that play will basically remain unchanged, and I'm really stoked to hear that ATMA still works. It would really make my day to have the option to turn off key drops in SP as they serve no purpose but to annoy us.
 
Shagsbeard said:
Well... the last 11 pages were a good read. I highly recommend it. Seems that play will basically remain unchanged, and I'm really stoked to hear that ATMA still works. It would really make my day to have the option to turn off key drops in SP as they serve no purpose but to annoy us.
Trying to get the last key now, I dont care if these keys do nothing, ATMA can be easly fixed, I guess it's a part of ne graily :D 3 keys that is.
 
It looks like it's time for another update. :)

1.11 Summary List

[highlight]1.11 Things that have been observed[/highlight]
Q. What is the status of the bugs from 1.10?
A. Here is what we have so far:
  • FE Bug is fixed
  • Gloams are as buggy as ever.
  • Poison Vipers (in Nilathak's temple) are still bugged.
  • Ethereal Armors that are upgraded now retain their ethereal bonus.
  • The charged item synergy bug has been fixed.
  • The Anya bug remains. The resistances from the resist scrolls Mala gives you for rescuing Anya stop applying if you die (despite what the LCS says) untill you save and exit the game.
  • The leap bug remains.
  • The invisible merc bug remains, and it looks like it may be more common in 1.11. Merc is invisible, but still attacks and gets attacked. This appears to be a display bug only. Some people have had all of their minions become invisible.
  • The door bug remains. Sometimes doors that are closed really aren't and monster's and players can walk through them.

Q. What content does SP have in 1.11 compared to Battle.net?
A. It's certainly not as simple as it used to be.
Single Player get everything on the Battle.net ladder with the following exceptions:
  • We do not have the 23 runewords added in ladder season 2. These include Brand, Insight, Spirit, Wrath, and others. RTB has provided the RTB 1.11 RWM to add these runewords to SP. Remember forum rules about declaring mods if you want to MP/Trade and have installed the mod.
  • We do not have the Annihilus charm.
  • Uber Diablo does not spawn in SP.
  • The portals to get to the new areas/bosses (Lilith, Duriel Clone, Izual Clone, and the Tristrim Battle with the 3 bufed up brothers) in 1.11 can not be made in SP.
  • We do not have the Hellfire Torch.
The content that was added for SP is the following.
  • The 4 previously realm-only runewords: Duress, Prudence, Splendor, and Wind
  • Seven new runeword armors, each with +2 skills to a specific class: Bone (Necro), Enlightenment (Sorc), Myth (Barb), Peace (Zon), Principle (Pal), Rain (Druid), Treachery (Sin)
  • The keys (Terror, Destruction, Hate) spawn in SP, but cannot be used to open the portal. They will crash the current version of ATMA if you open a character that a key on it. RTB has given instructions for fixing this in ATMA. Extract this file into the ATMA_CONFIG\1.10 directory.

Q. What other new features/changes does this patch give SP players?
A. Here they are so far:
  • Hired mercenaries are now 1-5 levels below the character level. This means that a level 92 sorceress can buy a Act 1 merc from normal difficulty that is level 87-91. The hire screen shows stats from the mercs that are dramaticallly lower than would be normal. This is a display bug in the hire screen. Once hired, their stats are what they should be for a merc of the given level and hired in the given difficulty.
  • Mercenaries gain experience much faster, and are able to catch up/keep up better than before.
  • You can no longer drink a mana potion from a hotkey while holding the shift key. Your merc says "I can't use that" and nothing happens.

Q. Have any of the drop mechanics in the game changed?
A. Nothing significant. Here is the list:
  • The Countess, Summoner, and Nilathak have had their drops modified slightly to add the chance to cast the new keys. This does not affect the Countess's special rune drop.
  • Fangskin's Hell drop has been borked. (He no longer drops anything.)
  • Reports that Baals minion's drops had been nerfed are not correct. They drop like champion monsters (as opposed to minions or uniques) just as they did in 1.10. (In other words, their drops have always been crap, nothing new here. :D )

Q. What are the new bugs in 1.11 that have been found so far?
A.
  • The ctc Valk crashes the game if worn by a merc or used for a iron golem.
  • The ctc Valk works for players, but she poofs when you go to town.
  • Fangskin no longer drops any items in Hell.
  • Using the socketing recipes on ethereal armor causes the ethereal bonus to be applied twice. So instead of multiplying the defense by 1.5, it multiplies by 1.5 x 1.5 for the bonus. This does not occur with the SOJ rare item socketing recipe. This bug does not affect ethereal weapons.

Q. Anything else?
A.
  • The current version of ATMA seems compatible with the exception of the new keys (Terror, Hate, and Destruction). Opening a character that has one of these on them will crash ATMA. RTB has given instructions for fixing this in ATMA. Extract this file into the ATMA_CONFIG\1.10 directory.
  • Ethereal items used for crafting lose there etherealness. This is unchanged from 1.10.
  • Diablo is unleachable in Hell. This is unchanged from 1.10


[highlight]1.11 Questions to be answered and things to be tested.[/highlight]
The following bugs are likely still in place, but some confirmation would be appriciated:
  • the Fend bug
  • the Charge bug
  • the Inferno/ArcticBlast bug
  • the Andy quest drop bug
  • the mana burn bug
  • the min/max + ED in armor bug
  • the Amazon bow tree AR bug

The following bugs have been reported, but need more verification:
  • It has been reported that 1.11 doesn't recognize mouse button 3. Anyone else have this problem? Cattleya's test: I tested all of the extra buttons on my mouse (mouse buttons 3, 4, and 5.) They are all still working in the game. I am using Mac OS X and a Kensington mouse (using the Mac OS X software to control it, not the Kensington software.) Others report no problems, although they did have to reset it. Could the person who had this problem post more info? OS, mouse type, any other conditions that might be important?
  • Iron Maiden bug. Iron Maiden affects bezerk. So far, only one person has reported having this problem. I did not have any problems when I tested with my Passion Enchantress. Iron maiden would insta-kill her when she used ES (and didn't have enough mana and reverted to regular attack) as was expected. Without ES, she was safe from iron maiden. If anyone experiences this bug, please get a screenshot of the death screen. Any other screenshots would be good as well.

Other areas of interest:
  • I've seen reports of a serious bug for Mac users, where the game crashes when you exit/join a game. It looks like it may only be a problem if you are playing on Battle.net, but I would like to know if any of the mac users are having issues in Single Player or TCP/IP game. I haven't had any issues in SP to date, and I did a bunch of S&E and then loading a new character to see if I got the bug. So far, there has not been a fix posted by Blizz, but they are working on the problem. They have a sticky for the issue in their forum: http://www.battle.net/forums/thread.aspx?fn=opensupport&t=361040&p=1&tmp=1#new361040
 
Maybe this is the wrong thread to ask but since the new runeword's didn't get avaliable in SP I've been thinking about getting the RTB 1.11 RWM but is it possible to remove it once installed or do you have to reinstall the game? Can it be done by removing the extracted files and reset the normal diablo.exe?

Thanks cat for the update
 
Wow, all so exciting even if it's not as monumental as maybe we might have hoped. Thanks to everyone contributing to the thread and Thrugg and Cattleya especially.
 
asdfgah said:
Maybe this is the wrong thread to ask but since the new runeword's didn't get avaliable in SP I've been thinking about getting the RTB 1.11 RWM but is it possible to remove it once installed or do you have to reinstall the game? Can it be done by removing the extracted files and reset the normal diablo.exe?

Thanks cat for the update
If you use the -txt command, you only need to change 3 words in the shortcut to activate/desactivate it.
 
I have tested the Trang-oul's set in 1.11 since day one (in fact, it was the first thing I tested upon installing the patch): its cast rate is as slow as before.
 
A little question here, if ya'll don't mind :)

Since I've used a no-cd patch on the game in the past, I can't quite connect to B.net, in order to get the new 1.11 patch. Is it available someplace else as a direct download? Can't quite find it on blizzard or battlenet...

Thanks in advance guys :)
 
I have two more annoying bugs.

1) My merc has +life equipment. Every time she levels up she loses life.
2) Druid in were-form becomes human upon teleporting to other act. Tested for both bear and wolf.
 
Tom_S said:
Hey Vega. Nice to see you around. :)

Go here: http://www.blizzard.com/support/?id=mdt0387p

Thanks alot Tom, I appreciate the help, and of course- nice seeing you around too :)

I'm just trying to make these post-military service days-off-until-the-flight pass, so I am trying to Guardian a ww poler... good luck to me, eh? :p

Btw, I bet it's been reported here countless times, but still- one bug I noticed was very much obvious, was the fact that the 'repair all' button does not really notice items that actually need repairing. It's showing 'cost 0', eventhough items need fixing indeed.
 
Yes. I remember reading about the weapon for the wwer. Good luck :D

Is this some bug i didn't know about and never noticed?

Are you talking about items you're actually using or items in the backpack?

Because if you click the repair all button the items in the pack won't be repaired.
 
Hmmm... I was talking about the loot you've got in your inventory indeed, not the equipped items, but... for some darn reason, I could swear that back in the days of 1.10 :p they would be repaired too...

But then again... I haven't played this game for quite a while, so I could obviously simply be mistaken... my bad :D
 
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