yes those work, the ones you don't get are the ladder rune words unless you use the RWM.Zhao_Yue said:Does Voice of Reason and Wraith work for SP or are they just teasing us over at the Arreat Summit?
Jude said:With the Diablo II LOD 1.11 patch installed:
I was playing a Necromancer under Normal difficulty with a wand that adds 1 to summoning skills and 2 Skeletal Mage (making a total of 3 points to allow summoning 3 Skeletal Mages).
Empyrian Bar Bone Wand
One-hand Damage: 3 to 7
Durability: 15 of 15
Required Level: 16
Staff Class - Very Fast Attach Speed
+1 SUmmoning Skills [Necromancer Only]
+30 to Attack Rating
+80 to Poison Damage
6% Mana Stolen per Hit
+2 Raise Skeletal Mage [Necromancer Only]
+3 Iron Maiden [Necromancer Only]
+2 Amplify Damage [Necromancer Only]
Hit Causes Monster to Flee 50%
+14 to Energy
+3 to Light Radius
50% Damage to Undead
When my character goes up a level, 2 of the summoned Skeletal Mages disappear (which can be really bad in the midst of a fight!). I assumed that the wand's abilities were being reset then, but the weird thing is that the 1 Skeletal Mage from the wand's +1 to Summoning Skills stays around, and even weirder is that it stays aropund after I switch to a different weapon or even unequip the wand! It only disappears if killed or, stranger yet, if my Necro drinks a potion or assigns a skill point!
Jude
I think this occured in 1.10, as the game re-equips items after leveling up. I also believe that the minions that stick around are still at the higher level.Jude said:I just started a new Necromancer with patch 1.11, and I realized that this same "disappearing minion" bug occurs even with the basic +1 Skeleton wand that he starts with, when he goes up a level.
Anyone know if this bug existed with patch 1.10 (and I just never noticed)?
I plain to use ctc Valk. I know thatPeace - Body Armour
ShaelThulAmn
2% chance to cast level 15 Valkyrie on Striking
4% chance to cast level 5 Slow Missiles when Struck
+2 to Amazon skills
+2 to Critical Strike (all classes)
20% Faster Hit Recovery
+30% Resist Cold
Attacker Takes Damage of 14
This will be problem against act bosses, but I hope it will be no problem against regular monsters. But the important think that I need to know is - is other sinergies are applied to this valk. Because if I max decoy this will give me 1760+20*88=3520 hp in valk and cheepest decoy(~4.5 mana points). And I can invest more points into passive skils...The ctc Valk works for players, but she poofs when you go to town.
The state of CtC has still not been tested. As far as the weaker minions are concerned, it is not clear if it is a synergy thing or a new bug. In the case of Ravens from Hoto, it appears to be a new bug unrelated to synergies.Thirty-Thirty said:IIRC, we're not sure about synergies between hard skill points giving chance-to-casts any benefit. This was certainly the case in 1.10, but there have been reports of chance-to-cast spells being noticably weaker. Do we have a verdict? (This connection will cost me half an hour to check through the thread.)
Tasdaz said:I don't know if this is a new or old bug, but since running the Mausoleum I have twice had my Sorceress walk on those grave things on the ground (not the ones you can pop for items) and once she has walked on it, she is stuck and cannot move of it. Normally you can't even walk onto them, the AI (??!!??) guides you around them. The only way I have gotten of them is to use teleport. The second time this happened, I took a screenshot, but will need to upload it at some time. After teleporting off the grave I tried replecating the bug, but the game guided me around it.
Has anyone else experienced this?
Jude said:e-mailing it to [email protected] and [email protected] requesting a patch to fix at least the worst of the bugs
Yes it is old bug. I run Mausoleum before in 1.10 and I run it now at 1.11. I always stuck in these damn graves. They could be quite dangerous in hardcore. Fortunately there is an easy way out of them — you may cast town portal and go into it. When you will go back again you will be out of the trap.Tasdaz said:I don't know if this is a new or old bug, but since running the Mausoleum I have twice had my Sorceress walk on those grave things on the ground (not the ones you can pop for items) and once she has walked on it, she is stuck and cannot move of it. Normally you can't even walk onto them, the AI (??!!??) guides you around them. The only way I have gotten of them is to use teleport. The second time this happened, I took a screenshot, but will need to upload it at some time. After teleporting off the grave I tried replecating the bug, but the game guided me around it.
Has anyone else experienced this?
Oopsie!Jude said:Jude is a SHE not a HE!
Cattleya said:Oopsie!As someone who has had to correct others about her own gender, I appologize for the mistake.
I'm also not sure that mailing the list to Blizz support will do much, but once we have a good list, I suppose we could throw it up on the Blizz open support forum. (If only to enjoy the reaction of the B.net crowd to it.)
i would think they know about it.Llathias said:Just exclude the parts about ATMA in your e-mail. Blizz probably already thinks that us SP are "teh huXX0rZ", so no need to make them confused with a 3rd party program they know nothing about.