Re: 1.09 Roll Call - Goals, Progress, Finds
I am too attached to the 1.10+ cube recipes, the partial set bonuses, the chance to find many more elite uniques and the better affix pool for rare weapons to ever want to play 1.09 again. Probably a few more things I do not remember.
But I´d like to share my 1.09 history with anyone who is interested.
Coming into the Expansion, I had only played two characters in Classic v1.03:
* Bowazon (level 6 Multishot was main skill) that I completed Normal with, at level 24. I didn´t see the point in continuing to NM, since I had already beaten the game...
* A weird Sorceress that progressed mainly by using level 6 Ice Blast to freeze monsters, then hacking at them with a rare Poignard. Yeah, I was pretty clueless...

I retired her somewhere in mid-NM because the going was very slow.
* My first 1.09 character was Adriella, a Frozen Orb + Fire Wall Sorceress. Some decent investment in Static Field as well. I had now read up at least a little on character builds, and Adriella didn´t have much problems along the way. I was still an unexperienced player, of course, so (not surprisingly) there were a couple of deaths in NM and Hell.
Adriella became my first Matriarch, at level 73, the final level of all my 1.09 chars.
I didn´t know you could change the players setting, and I had already decided that single pass full clear was the way I was going to play this game. I hated the fact that monsters had respawned when I started a new game. I still do. The Diablo 1 way (where everything is saved exactly as it is) is far superior for me.
Adriella´s best find along the way was Harlequin Crest. Truly an amazing item for her.
* Second character was an Amazon named VenomousVixen. As the name suggests, she was a poison javazon. I actually do not remember if she had Lightning Fury available or not. I do remember that she invested a bit in Guided Arrow and had a bow on the switch. Eventually, she found an amazing bow for sale, a high-end Cruel Ward Bow of the Glacier. Got two sockets from Larzuk that I filled with skulls. This way, she got the mana steal needed for non-stop Piercing GA goodness. Very powerful in the late game, she was. (remember, it was players 1). Matriarch at level 73.
* Then there was the Necromancer Whaizzzzg. He was a weird hydrid that relied mainly on CE once the first corpse fell. He had a high level Bone Spear and a buff golem. I remember that returned damage was important (don´t remember if it was from Iron Maiden or from a Thorns merc). Patriarch at level 73. Damage return was actaully a viable build in 1.09.
* Fourth character was Surya the Assassin. I thought Phoenix Strike looked like a really cool skill (actually, Phoenix Striker is my favourite build these days) so I invested quite a bit in that. But when PS was at level 15, Tiamat´s Rebuke dropped somewhere in Nightmare. Surya never used Phoenix Strike again. It simply wasn´t needed. As a noob with melee builds, I was content to not having to bother with those charges and simply use Attack with a fast claw instead. I do not remember having much trouble making her a Matriarch, at level 73.
Yes folks, this is how easy softcore 1.09 is on players 1!
(Sidenote: I still miss Tiamat´s for my 1.10+ grail...)
After Surya, I discovered the excitement of Hardcore mode, and never went back. Next post will be an overview of my 1.09 HC adventures. All but one ended with gruesome deaths...