GalaXyHaXz
New member
Welcome! Here we are with yet another time traveling thread. This place will have all the news, info, and gossip regarding patch 1.08. This initial post will help make the important stuff easier to find.
Grab a drink and take your seat, let's begin!
Sections
1. Introduction
2. Differences
3. Bugs
4. Items
5. Magic Find
6. Farming
7. Builds
8. Tables
9. Resources
1. Introduction
Many often skip 1.08 in their time traveling ventures. Perhaps due to a lack of knowledge or interest. However, if you travel to gain the best loot from every patch, the time-line would look something like this:
Pre-LoD -> 1.07 -> 1.08 -> 1.10a/s -> Current
Today the middle of this time-line will be weeded out and covered in detail. Hopefully the potential gains will be made more apparent then they currently are.
2. Differences
The last patch of the Expansion's beta was 1.08, and like 1.07, it is full of bugs and quirks. Here are the main things to know compared with 1.07 and 1.09 (see patch notes for more):
The Good
- Most unique items are the same as 1.07 (and chance to get a unique is better)
- Racking mechanics work the same way as 1.07
- All items can drop since the TC system was fixed
- All crafting recipes from 1.07 are enabled and fixed (and better than 1.09+)
- The same Runewords exist that are in 1.09
- Rare jewels may get up to six affixes, have standard stats, and drop more frequently
- Elite base items have standard stats and requirements
- Ethereal bonuses work the same as 1.07 (50% MAX ED/Weapons, 50% DEF/Armor)
- Unique/Rare/Set jewelry can be cubed and rolling a Stone of Jordan is much easier than 1.07
- Magic Damage Reduction and Telekinesis work the old way (not nerfed)
- Monsters are capped to two immunities (but Magic Resistant still gives 75%)
- Teleport-healing unique monsters are fixed
- Monsters do not have a global physical resistance
The Bad
- Only Decrepify can break immunities
- A couple skills were nerfed/fixed (Static Field, Lightning Fury, Berserk, etc.)
- Crushing blow was nerfed
- Crafting recipes were fixed to require perfect quality gems
- Magic re-rolling cube recipe is broken
- Piercing is broken on items (only the skill works)
- Mercenaries level up very slow (slower than 1.07 and 1.09)
- The "multi-buy" Rejuvenation Potions bug was fixed
- Super uniques drop from regular Unique TC (one item only, affects Cow King, Countess, etc.)
The Ugly
- Magic find works--but in a very odd way
- Boss drops are broken, they always use their Normal TC
- Damage/Resistance affixes for Charms are nerfed
- Crafting recipes are fixed (no magic-only affixes or merged stats)
- Cobalt ring recipe is fixed (no MPK merged with Cold Resist)
- Mercenaries can't leech nor can you belt-shift potions to them (added in 1.09)
3. Bugs
1.08 shares many of the same bugs as 1.07. Here are the main ones to be aware of, some useful and others not (all of these apply to 1.07 too):
- Any character class can dual-wield any weapon/shield
- Ethereal items with charges can be repaired
- Monsters in Act IV can eat your mercenary's corpse, making them permanently dead
- Keys work from inside the Horadric Cube
- Scrolls/Tomes work from inside the Stash
- Multi-shot Lightning Enchanted (MSLE)
- Converted monsters are bugged when converted back (Conversion/Mind Blast)
- The life of Bosses can overflow at high player settings
- Target Defense % modifier sets target defense to specified amount instead of subtracting it
- Crafted items can roll with a level requirement higher than 99
- Runewords don't save their stats
4. Items
Ahh, yes. One big reason we go back in time. Many already know of the great items to be had from 1.07. They are the same in 1.08, but since all items are capable of dropping, a few can be obtained which were impossible before. Here are the only differences:
Unique
- Wizardspike only has 75% to all resistances instead of 95%
- Highlord's Wrath spawns with Deadly Strike (but still has 30% FRW)
Set
- M'avina's Tenet only has 20% FRW and 5% ML instead of 40% and 10-15% respectively
- Laying of Hands has 50% fire resist instead of absorb
- Naj's Puzzler has teleport charges instead of 30% IAS
The ratio that unique rings Nagelring and Manald Heal spawn was also greatly reduced. This gives a much better change to roll another ring, such as Stone of Jordan instead.
When it comes to crafting, the biggest one is the caster amulet recipe. FCR was fixed, and +2 skills is also spawnable. This means it is possible to roll an amulet with 25% FCR and +2 skills. Check the crafting recipes in Section 9.
The same runewords in 1.09 also exist in 1.08, but were only enabled on the Realms. You can download RWM to enable them. There is only one minor difference:
- Leaf does not have any defense bonus per Clvl
Keep in mind that runewords are bugged in that their stats reset each game. Therefore, any runewords brought forward will get updated stats. This means a Leaf staff will get the defense bonus if brought forward.
5. Magic Find
Perhaps the biggest misconception of all about 1.08 is that Magic Find is completely broke. That's actually not true. However, it is not really helpful either. I'll try to explain it the best I can, as the formula is rather confusing. Basically it works the same way as in 1.07, except the breakpoints are different. You have to get close to the breakpoints before drops are effected.
Bosses
- ~700% MF will force rares
Super Uniques/Uniques/Champions
- ~7,500% MF will force rares
Regular/Minions
- ~25,600% MF will force rares
- ~3,700% MF will force magics
So essentially the breakpoints were raised to "fix" the issue. As you can see, MF is completely useless for anything except bosses. The most MF you can acquire by legit means will around 800-1,000%. This means you can force rares from Bosses and increase Set/Unique chance. However, boss drops are broken making it generally useless for them as well.
This brings us to the next section. How do we farm items in 1.08?
6. Farming
Farming items is not so simple unfortunately. Due to the fact that both Magic Find and Boss drops are broken, it becomes a mighty feat. Racking is a well known tactic by now, and it works exactly the same way as it does in 1.07. The only exception are certain TC90 items which much be racked in a higher level area. Check the tables in Section 8 to find what areas can drop which item.
Rack Running
One big advantage of 1.08 is that unique odds are 1:800 instead of 1:1000 like in 1.07. The most popular target for racking is Lower Kurast. The map is guaranteed to roll with at least one campfire. The two huts by the campfire contain super chests and a weapon rack, with an armor rack between the huts. Lower Kurast is alvl 8'8, so nearly everything in the game can drop there. For items greater than 8'8, it is recommended to rack in the Halls of Vaught (alvl 99) where the false paths lead. Racking is a cheap and useful trick, but here's the caveat: Bows/Staffs/Wands can't be racked. The following items are unobtainable in 1.07 because of this:
- Eaglehorn (Crusader Bow)
- Windforce (Hydra Bow)
- Stormspire (Archon Staff)
- M'avina's Caster (Grand Matron Bow)
These however, may drop in 1.08 by monsters and chests. Therefore, we need to find the best source for them.
Scourge Running
Traditionally, "The Secret Cow Level" was the goto place to farm prior to 1.10. However, running the Cows in 1.08 is bad for two reasons:
1) We don't have a players command. So if we want decent drops we have the added hassle of loading up tons of windows and uncovering a new map each game.
2) Cows have a normal chance at dropping magical items. So Magic Find is a must to get decent drops--but that's broken.
With Cows off the list and Boss drops being broken, where do we farm? Super uniques? Pindleskin is usually the standard of this industry, but super uniques only drop one item. This is where regular unique monsters come in.
According to the (fixed) ATMA drop calculator, these monsters have the best chance at dropping Windforce (and most elite uniques):
There is only one waypoint which leads directly to one of the uniques. That would be The Ancients' Way. Unique Frozen Scourges are capable of dropping every item and affix in the game with only one exception: "of Freezing Arrows" suffix (lvl 94) that only Baal and Nihlathak can drop.
The idea is to roll a map in which two or even three Frozen Scourge packs spawn right by the waypoint. We also have the potential for Evil Urns, which can occasionally give us another Scourge pack. Having multiple packs is more efficient than running just a single super unique.
At a rate of 1:322,658 with 2 Frozen Scourge packs per run, it will take about 160k runs average to get a Windforce. With average gameplay of a few hours a day, it would take 3-5 months to find one. This definitely requires a lot of dedication. However, if you compare it to running the cows:
At 500 cows and 3 minutes per run, with 0% MF: it will take almost 5 years playing 5 hours a day! If you ran them on players 5 (add the hassle of TCP/IP and uncovering a new map each game) it would take around 3 years. Cows have such a low chance because TC87 is their highest drop. Monsters capable of dropping TC90 have a much greater chance at dropping TC87. This rule applies to all TCs, the highest one being ultra rare for a given monster.
Cellar Running
Let's face it: running the same target over and over can get repetitive and boring. Rack and Scourge running will undoubtedly get to that point quickly. Although it is not quite as efficient, running the Icy Cellar is a good change of pace. All unique monsters in the Icy Cellar can drop anything in the game. There is also Snapchip Shatter (who can drop anything) and a golden prize chest (which can drop up to TC87).
In this case, it is best to roll the entrance right by The Ancients' Way waypoint. Having one or two Scourge packs beforehand is also a plus. There will always be a Champion pack guarding the entrance. You should only kill them if they are Sourges, but even then they don't drop as good as unique mobs.
The only issue with the Icy Cellar is that the variety is mixed up: meaning more immunities. A Sorceress running this area will need to invest into each element to be effective, and other characters too.
Cow Running
Although the cows aren't a great target in 1.08, they are useful for finding Runes. Since there isn't a players command to make super chests viable, the cows take the cake. Runes are very useful for both crafting and runewords. We also need gems and jewels, which the cows drop pretty frequently. It is optimal to run the cows with 5 players in the game, for best killing speed/ratio. Sorceresses and Amazons will excel the most in running them, being able to clear the screen very quickly.
Now that we have our farming targets, it's time to setup a build for running them.
7. Builds
The builds in 1.08 are going to be more similar to 1.09. As the skill balance changed quite a bit from 1.07. While there are a lot of potential builds, I will only be covering one for running the aforementioned areas.
Sorceresses make an ideal candidate for Scourge Running (Scourging) and Cellar Running (Cellaring). Even though Frozen Scourges are always immune to cold, they are capped to two immunities. This means a Lightning/Fire build will be very effective. Fire Wall is very powerful as it was buffed 1.08. The icy caves have lots of walls, so access to Teleport is a must. They are also great in the Icy Cellar, if all three elements are invested into.
"Scourging Sorc" [WIP] (ready around level 83-85)
Skills (not including prerequisites):
- 20 pts. Firewall
- 20 pts. Nova
- 20 pts. Lightning Mastery
- 10 pts. Warmth
- 01 pts. Teleport
- 01 pts. Telekinesis
- 01 pts. Hydra (optional)
- 01-10 pts. Energy Shield (optional)
- Rest into Fire Mastery
Gear:
Helm - Harlequin Crest/Vampire Gaze/Lore (Runeword)
Torso - Vipermagi/Shaftstop/The Spirit Shroud
Weapon - Wizardspike/Chromatic Ire/Memory (Runeword--Firewall Staff)
Shield - Lidless Wall/Gerke's Sanctuary/Rhyme (Runeword)
Gloves - Magefist/Frostburn (ES build)
Belt - String of Ears/Tri-res+Life
Boots - Tri-res Rares/Silkweave
Amulet - MDR+FCR+skills/Tal Rasha's Adjudication
Ring 1 - Stone of Jordan/FCR+Life+Res ring
Ring 2 - Stone of Jordan/Dwarf Star/MDR+FCR ring
Weapon Swap - Lower Resist Wand (Good for magic resistant monsters)
Mercenaries aren't all that great in 1.08. They level up slow, and none except the Barbarians auto-heal. Giving them potions is also difficult. The best choice is to go with an Act V mercenary and focus on life and damage reduction since they can't leech.
Act V Mercenary:
Helm - Harlequin Crest/Vampire Gaze
Torso - Gladiator's Bane/Shaftstop/Lionheart (Runeword)
Weapon - The Grandfather/Bul-Kathos' Sacred Charge
The general tactic to Scourge Running is rolling a stable map. Mobs will usually spawn in the same area every time. There are also Evil Urns in The Ancients' Way, which are worth clicking if nearby for an extra Scourge pack. You want to rush in and kill two to three Scourge packs as quickly as possible. Don't focus on the minions, they have a negligible chance of dropping anything good. Cast Firewall onto the unique Scourge, and then spam Nova to finish them off. If they are immune to fire or lightning, switch and cast Lower Resist to help increase the damage of the element they aren't immune to. Remember that Magic Resistant gives 75% all resistances instead of 40%, so you won't do much damage without Lower Resist.
If it is desired to run the Icy Cellar, then investing a few points into cold skills are recommended. Such as Blizzard or Frozen Orb. When running the Icy Cellar, roll a map with the entrance right by the waypoint. If the entrance is guarded by Scourges, kill them first. Go in, kill all the unique mobs and Snapchip. The golden chest is also worth popping.
I'm not going to go into grave detail regarding Rack Running. Much is already known about the topic. Basically just roll a map until a rack is close to the waypoint capable of dropping the item you want. Running it will churn out a unique faster than with 1.07.
The only thing that effects what a rack will drop are monsters/minions spawning. The number spawned and their location will change what the rack will drop. Therefore, taking a different path to a rack will cause a different number of monsters to spawn, and some may follow you. Keep this in mind if you wish to test a rack for multiple item types. A Sorceress may cast Hydra or Amazon a Valkyrie to change the rack.
When it comes to running the cows, any element will work fine. Cows do not have any resistances, but the Cow King is always immune to lightning. If you want to avoid killing him, using Nova when you get near the pen is a good idea. Elsewhere, Firewall/Blizzard are good to cast into the center of the pack. Then work your way in from the outside with Nova.
8. Tables
Bugged Cube Recipes (allows rolling Unique/Rare/Set quality)
* The chance of rolling a Stone of Jordan is 5x better than in 1.07. The unique ring
ratio for rings qlvl <= 40 was 1:120 for an SoJ in 1.07 and 1:30 in 1.08. The optimal
character level to roll an SoJ is 60 to 80. This gives only Nagelring, Manald Heal,
and Stone of Jordan. Also, the unique chance of 1:800 applies.
Max Sockets per Item Type
Base Armor Levels
Base Weapon Levels
Unique Item Typos
* Before you seek out to find a certain unique item, take note of these typos. Certain items will have incorrect or missing stats because of these.
Unique Item Levels
Area Levels
Rune Drop Rates (All Versions)
9. Resources
(Files)
ExSingling (singling with a few performance tweaks; optional RWM/RRM included)
Fixed 1.07/1.08 drop calculator for ATMA
(Documents)
1.08 Crafting Recipes/Runewords (.doc)
(Guides)
Crafting Mini-Guide for Rare Jewels by @WoRG
(Links) *TODO: create PDF versions of these pages in case archived-links go down
Grab a drink and take your seat, let's begin!
Sections
1. Introduction
2. Differences
3. Bugs
4. Items
5. Magic Find
6. Farming
7. Builds
8. Tables
9. Resources
1. Introduction
Many often skip 1.08 in their time traveling ventures. Perhaps due to a lack of knowledge or interest. However, if you travel to gain the best loot from every patch, the time-line would look something like this:
Pre-LoD -> 1.07 -> 1.08 -> 1.10a/s -> Current
Today the middle of this time-line will be weeded out and covered in detail. Hopefully the potential gains will be made more apparent then they currently are.
2. Differences
The last patch of the Expansion's beta was 1.08, and like 1.07, it is full of bugs and quirks. Here are the main things to know compared with 1.07 and 1.09 (see patch notes for more):
The Good
- Most unique items are the same as 1.07 (and chance to get a unique is better)
- Racking mechanics work the same way as 1.07
- All items can drop since the TC system was fixed
- All crafting recipes from 1.07 are enabled and fixed (and better than 1.09+)
- The same Runewords exist that are in 1.09
- Rare jewels may get up to six affixes, have standard stats, and drop more frequently
- Elite base items have standard stats and requirements
- Ethereal bonuses work the same as 1.07 (50% MAX ED/Weapons, 50% DEF/Armor)
- Unique/Rare/Set jewelry can be cubed and rolling a Stone of Jordan is much easier than 1.07
- Magic Damage Reduction and Telekinesis work the old way (not nerfed)
- Monsters are capped to two immunities (but Magic Resistant still gives 75%)
- Teleport-healing unique monsters are fixed
- Monsters do not have a global physical resistance
The Bad
- Only Decrepify can break immunities
- A couple skills were nerfed/fixed (Static Field, Lightning Fury, Berserk, etc.)
- Crushing blow was nerfed
- Crafting recipes were fixed to require perfect quality gems
- Magic re-rolling cube recipe is broken
- Piercing is broken on items (only the skill works)
- Mercenaries level up very slow (slower than 1.07 and 1.09)
- The "multi-buy" Rejuvenation Potions bug was fixed
- Super uniques drop from regular Unique TC (one item only, affects Cow King, Countess, etc.)
The Ugly
- Magic find works--but in a very odd way
- Boss drops are broken, they always use their Normal TC
- Damage/Resistance affixes for Charms are nerfed
- Crafting recipes are fixed (no magic-only affixes or merged stats)
- Cobalt ring recipe is fixed (no MPK merged with Cold Resist)
- Mercenaries can't leech nor can you belt-shift potions to them (added in 1.09)
3. Bugs
1.08 shares many of the same bugs as 1.07. Here are the main ones to be aware of, some useful and others not (all of these apply to 1.07 too):
- Any character class can dual-wield any weapon/shield
Place a weapon/shield in Slot I and make sure that Slot II is empty. Switch to Slot II and place a weapon/shield on the same side that is empty in Slot I. Right as the item is being placed, press the hot-key for switching weapons. If done correctly, the item will be placed in the empty side of Slot I.
* This will not work for Barbarians or Assassins dual-wielding claws. This may also crash the game or corrupt the character. Use at your own risk!
* This will not work for Barbarians or Assassins dual-wielding claws. This may also crash the game or corrupt the character. Use at your own risk!
Although the repair hammer doesn't work, the repair all button does. Use it if you wish to repair such item.
If you have good gear on your hireling, it might be a good idea to guard the corpse. In some cases, it may be better to just Save/Exit to prevent the loss.
Place a few key stacks in your Cube and never take up inventory space again!
You must keep an active Scroll/Tome in the character's inventory, then cast Town Portal/Identify from the spell icon.
The classic. Beware of monsters with this property. If playing Hardcore, you may want to Save/Exit. Have as much Lightning Resist/Absorb as possible and a few Rejuvs handy. Monsters will shoot out stacked lightning bolts that dish out tons of damage.
Beware if a converted monster has an aura. When converted back, they will retain it long enough to end you if you're not careful. On the plus-side, monsters are bugged to only have one hit-point when converted back!
In some cases with games of seven or eight players, bosses in Hell will die very quickly due to their life not scaling up properly.
This is extremely useful for the Eth Rune (-25% Target Defense). This property works for all monsters and even players, and was a frowned upon PvP tactic back then. Using weapons with an Eth Rune can help tremendously if you're lacking Attack Rating.
This is usually caused by the two suffixes "of Freezing Arrows" (94) and "of Lightning Strike" (90) on gloves. It can also happen to amulets that roll a +2 skills prefix (90).
A useful side effect of this is that each time you make a new game, runewords will reset their stats. This means runewords with charges will have a random number rolled. You can take advantage of this to get free charges! On the contrary, repair costs can be ridiculous and you will have to repair each game.
4. Items
Ahh, yes. One big reason we go back in time. Many already know of the great items to be had from 1.07. They are the same in 1.08, but since all items are capable of dropping, a few can be obtained which were impossible before. Here are the only differences:
Unique
- Wizardspike only has 75% to all resistances instead of 95%
- Highlord's Wrath spawns with Deadly Strike (but still has 30% FRW)
Set
- M'avina's Tenet only has 20% FRW and 5% ML instead of 40% and 10-15% respectively
- Laying of Hands has 50% fire resist instead of absorb
- Naj's Puzzler has teleport charges instead of 30% IAS
The ratio that unique rings Nagelring and Manald Heal spawn was also greatly reduced. This gives a much better change to roll another ring, such as Stone of Jordan instead.
When it comes to crafting, the biggest one is the caster amulet recipe. FCR was fixed, and +2 skills is also spawnable. This means it is possible to roll an amulet with 25% FCR and +2 skills. Check the crafting recipes in Section 9.
The same runewords in 1.09 also exist in 1.08, but were only enabled on the Realms. You can download RWM to enable them. There is only one minor difference:
- Leaf does not have any defense bonus per Clvl
Keep in mind that runewords are bugged in that their stats reset each game. Therefore, any runewords brought forward will get updated stats. This means a Leaf staff will get the defense bonus if brought forward.
5. Magic Find
Perhaps the biggest misconception of all about 1.08 is that Magic Find is completely broke. That's actually not true. However, it is not really helpful either. I'll try to explain it the best I can, as the formula is rather confusing. Basically it works the same way as in 1.07, except the breakpoints are different. You have to get close to the breakpoints before drops are effected.
Bosses
- ~700% MF will force rares
Super Uniques/Uniques/Champions
- ~7,500% MF will force rares
Regular/Minions
- ~25,600% MF will force rares
- ~3,700% MF will force magics
So essentially the breakpoints were raised to "fix" the issue. As you can see, MF is completely useless for anything except bosses. The most MF you can acquire by legit means will around 800-1,000%. This means you can force rares from Bosses and increase Set/Unique chance. However, boss drops are broken making it generally useless for them as well.
This brings us to the next section. How do we farm items in 1.08?
6. Farming
Farming items is not so simple unfortunately. Due to the fact that both Magic Find and Boss drops are broken, it becomes a mighty feat. Racking is a well known tactic by now, and it works exactly the same way as it does in 1.07. The only exception are certain TC90 items which much be racked in a higher level area. Check the tables in Section 8 to find what areas can drop which item.
Rack Running
One big advantage of 1.08 is that unique odds are 1:800 instead of 1:1000 like in 1.07. The most popular target for racking is Lower Kurast. The map is guaranteed to roll with at least one campfire. The two huts by the campfire contain super chests and a weapon rack, with an armor rack between the huts. Lower Kurast is alvl 8'8, so nearly everything in the game can drop there. For items greater than 8'8, it is recommended to rack in the Halls of Vaught (alvl 99) where the false paths lead. Racking is a cheap and useful trick, but here's the caveat: Bows/Staffs/Wands can't be racked. The following items are unobtainable in 1.07 because of this:
- Eaglehorn (Crusader Bow)
- Windforce (Hydra Bow)
- Stormspire (Archon Staff)
- M'avina's Caster (Grand Matron Bow)
These however, may drop in 1.08 by monsters and chests. Therefore, we need to find the best source for them.
Scourge Running
Traditionally, "The Secret Cow Level" was the goto place to farm prior to 1.10. However, running the Cows in 1.08 is bad for two reasons:
1) We don't have a players command. So if we want decent drops we have the added hassle of loading up tons of windows and uncovering a new map each game.
2) Cows have a normal chance at dropping magical items. So Magic Find is a must to get decent drops--but that's broken.
With Cows off the list and Boss drops being broken, where do we farm? Super uniques? Pindleskin is usually the standard of this industry, but super uniques only drop one item. This is where regular unique monsters come in.
According to the (fixed) ATMA drop calculator, these monsters have the best chance at dropping Windforce (and most elite uniques):
Code:
(Unique)
1 : 322,658 Hell Lord - [H] Abaddon - {mlvl 93}
1 : 322,658 Frozen Scourge - [H] Drifter Cavern - {mlvl 93}
1 : 322,658 Frozen Terror - [H] Frozen River - {mlvl 93}
1 : 322,658 Blood Temptress - [H] Icy Cellar - {mlvl 93}
1 : 322,658 Death Brigadier - [H] Icy Cellar - {mlvl 93}
1 : 322,658 Frozen Abyss - [H] Icy Cellar - {mlvl 93}
1 : 322,658 Death Lord - [H] Infernal Pit - {mlvl 93}
1 : 322,658 Hell Lord - [H] Pit of Acheron - {mlvl 93}
1 : 322,658 Frozen Scourge - [H] The Ancients' Way - {mlvl 93}
(Super Unique)
1 : 322,658 Frozenstein - [H] Frozen River - {mlvl 93}
1 : 322,658 Snapchip Shatter - [H] Icy Cellar - {mlvl 93}
1 : 322,658 Pindleskin - [H] Nihlathak's Temple - {mlvl 93}
1 : 322,658 Colenzo the Annihilator - [H] Throne of Destruction - {mlvl 93}
1 : 322,658 Lister the Tormentor - [H] Throne of Destruction - {mlvl 93}
There is only one waypoint which leads directly to one of the uniques. That would be The Ancients' Way. Unique Frozen Scourges are capable of dropping every item and affix in the game with only one exception: "of Freezing Arrows" suffix (lvl 94) that only Baal and Nihlathak can drop.
The idea is to roll a map in which two or even three Frozen Scourge packs spawn right by the waypoint. We also have the potential for Evil Urns, which can occasionally give us another Scourge pack. Having multiple packs is more efficient than running just a single super unique.
At a rate of 1:322,658 with 2 Frozen Scourge packs per run, it will take about 160k runs average to get a Windforce. With average gameplay of a few hours a day, it would take 3-5 months to find one. This definitely requires a lot of dedication. However, if you compare it to running the cows:
Code:
1 : 90,866,526 Hell Bovine - [H] The Secret Cow Level - {mlvl 90}
At 500 cows and 3 minutes per run, with 0% MF: it will take almost 5 years playing 5 hours a day! If you ran them on players 5 (add the hassle of TCP/IP and uncovering a new map each game) it would take around 3 years. Cows have such a low chance because TC87 is their highest drop. Monsters capable of dropping TC90 have a much greater chance at dropping TC87. This rule applies to all TCs, the highest one being ultra rare for a given monster.
Cellar Running
Let's face it: running the same target over and over can get repetitive and boring. Rack and Scourge running will undoubtedly get to that point quickly. Although it is not quite as efficient, running the Icy Cellar is a good change of pace. All unique monsters in the Icy Cellar can drop anything in the game. There is also Snapchip Shatter (who can drop anything) and a golden prize chest (which can drop up to TC87).
In this case, it is best to roll the entrance right by The Ancients' Way waypoint. Having one or two Scourge packs beforehand is also a plus. There will always be a Champion pack guarding the entrance. You should only kill them if they are Sourges, but even then they don't drop as good as unique mobs.
The only issue with the Icy Cellar is that the variety is mixed up: meaning more immunities. A Sorceress running this area will need to invest into each element to be effective, and other characters too.
Cow Running
Although the cows aren't a great target in 1.08, they are useful for finding Runes. Since there isn't a players command to make super chests viable, the cows take the cake. Runes are very useful for both crafting and runewords. We also need gems and jewels, which the cows drop pretty frequently. It is optimal to run the cows with 5 players in the game, for best killing speed/ratio. Sorceresses and Amazons will excel the most in running them, being able to clear the screen very quickly.
Now that we have our farming targets, it's time to setup a build for running them.
7. Builds
The builds in 1.08 are going to be more similar to 1.09. As the skill balance changed quite a bit from 1.07. While there are a lot of potential builds, I will only be covering one for running the aforementioned areas.
Sorceresses make an ideal candidate for Scourge Running (Scourging) and Cellar Running (Cellaring). Even though Frozen Scourges are always immune to cold, they are capped to two immunities. This means a Lightning/Fire build will be very effective. Fire Wall is very powerful as it was buffed 1.08. The icy caves have lots of walls, so access to Teleport is a must. They are also great in the Icy Cellar, if all three elements are invested into.
"Scourging Sorc" [WIP] (ready around level 83-85)
Skills (not including prerequisites):
- 20 pts. Firewall
- 20 pts. Nova
- 20 pts. Lightning Mastery
- 10 pts. Warmth
- 01 pts. Teleport
- 01 pts. Telekinesis
- 01 pts. Hydra (optional)
- 01-10 pts. Energy Shield (optional)
- Rest into Fire Mastery
Gear:
Helm - Harlequin Crest/Vampire Gaze/Lore (Runeword)
Torso - Vipermagi/Shaftstop/The Spirit Shroud
Weapon - Wizardspike/Chromatic Ire/Memory (Runeword--Firewall Staff)
Shield - Lidless Wall/Gerke's Sanctuary/Rhyme (Runeword)
Gloves - Magefist/Frostburn (ES build)
Belt - String of Ears/Tri-res+Life
Boots - Tri-res Rares/Silkweave
Amulet - MDR+FCR+skills/Tal Rasha's Adjudication
Ring 1 - Stone of Jordan/FCR+Life+Res ring
Ring 2 - Stone of Jordan/Dwarf Star/MDR+FCR ring
Weapon Swap - Lower Resist Wand (Good for magic resistant monsters)
Mercenaries aren't all that great in 1.08. They level up slow, and none except the Barbarians auto-heal. Giving them potions is also difficult. The best choice is to go with an Act V mercenary and focus on life and damage reduction since they can't leech.
Act V Mercenary:
Helm - Harlequin Crest/Vampire Gaze
Torso - Gladiator's Bane/Shaftstop/Lionheart (Runeword)
Weapon - The Grandfather/Bul-Kathos' Sacred Charge
The general tactic to Scourge Running is rolling a stable map. Mobs will usually spawn in the same area every time. There are also Evil Urns in The Ancients' Way, which are worth clicking if nearby for an extra Scourge pack. You want to rush in and kill two to three Scourge packs as quickly as possible. Don't focus on the minions, they have a negligible chance of dropping anything good. Cast Firewall onto the unique Scourge, and then spam Nova to finish them off. If they are immune to fire or lightning, switch and cast Lower Resist to help increase the damage of the element they aren't immune to. Remember that Magic Resistant gives 75% all resistances instead of 40%, so you won't do much damage without Lower Resist.
If it is desired to run the Icy Cellar, then investing a few points into cold skills are recommended. Such as Blizzard or Frozen Orb. When running the Icy Cellar, roll a map with the entrance right by the waypoint. If the entrance is guarded by Scourges, kill them first. Go in, kill all the unique mobs and Snapchip. The golden chest is also worth popping.
I'm not going to go into grave detail regarding Rack Running. Much is already known about the topic. Basically just roll a map until a rack is close to the waypoint capable of dropping the item you want. Running it will churn out a unique faster than with 1.07.
The only thing that effects what a rack will drop are monsters/minions spawning. The number spawned and their location will change what the rack will drop. Therefore, taking a different path to a rack will cause a different number of monsters to spawn, and some may follow you. Keep this in mind if you wish to test a rack for multiple item types. A Sorceress may cast Hydra or Amazon a Valkyrie to change the rack.
When it comes to running the cows, any element will work fine. Cows do not have any resistances, but the Cow King is always immune to lightning. If you want to avoid killing him, using Nova when you get near the pen is a good idea. Elsewhere, Firewall/Blizzard are good to cast into the center of the pack. Then work your way in from the outside with Nova.
8. Tables
Bugged Cube Recipes (allows rolling Unique/Rare/Set quality)
* The chance of rolling a Stone of Jordan is 5x better than in 1.07. The unique ring
ratio for rings qlvl <= 40 was 1:120 for an SoJ in 1.07 and 1:30 in 1.08. The optimal
character level to roll an SoJ is 60 to 80. This gives only Nagelring, Manald Heal,
and Stone of Jordan. Also, the unique chance of 1:800 applies.
Code:
1 Perfect Gem of Each Type + 1 Amulet -> Prismatic Amulet (6-36% each Resistance, 12-72% for Poison)
1 Ring + 1 Ruby (any quality) + 1 Exploding Potion -> Garnet Ring (6-36% Fire Resistance)
1 Ring + 1 Sapphire (any quality) + 1 Thawing Potion -> Cobalt Ring (6-36% Cold Resistance)
1 Ring + 2 Topaz (any quality) -> Coral Ring (6-36% Lightning Resistance)
1 Ring + 1 Emerald (any quality) + 1 Antidote Potion -> Viridian Ring (6-36% Poison Resistance)
Max Sockets per Item Type
Code:
Item Type Ilvl Range
1-25 26-40 41+
Shield 3 3 4
Body Armor 3 4 6 No body armor specifies more than 4os
Scepter 3 5 6
Wand 2 2 2
Staff 5 6 6
Bow 3 4 5
Axe 4 5 6
Club 3 4 6
Sword 3 4 5
Hammer 3 4 6
Knife 2 3 3
Spear 3 4 4
Polearm 3 4 4 Max 4os is good for Infinity/Insight
Crossbow 3 4 6
Mace 3 4 6
Helm 2 2 3
Assassin Claw 2 3 3
Sorceress Orb 0 0 0 Bugged at no sockets
Necromancer Head 0 0 0 Bugged at no sockets
Paladin Shield 3 4 4
Barbarian Helm 2 3 3
Druid Pelt 2 3 3
Circlet 1 1 1 Bugged at 1os until 1.10
Amazon Bow 3 4 5
Amazon Spear 3 4 4
Base Armor Levels
Code:
Base Item Ilvl Rlvl Max Sockets
Aegis 79 59 4
Aerin Shield 20 15 4
Akaran Rondache 40 30 4
Akaran Targe 35 26 4
Alpha Helm 35 26 3
Ancient Armor 40 0 4
Ancient Shield 56 25 4
Ancient Shield 74 55 3
Antlers 16 12 3
Archon Plate 84 63 4
Armet 68 51 2
Assault Helmet 20 15 3
Avenger Guard 24 18 3
Balrog Skin 76 57 4
Barbed Shield 42 25 2
Basinet 45 25 2
Battle Belt 49 25 0
Battle Boots 49 25 0
Battle Gauntlets 49 25 0
Belt 12 0 0
Blade Barrier 68 51 3
Bloodlord Skull 87 65 2
Blood Spirt 62 46 3
Bone Helm 22 0 2
Bone Shield 19 0 2
Bone Visage 84 63 0
Boneweave 62 47 4
Boneweave Boots 72 54 0
Bramble Mitts 57 42 0
Breast Plate 18 0 3
Buckler 1 0 1
Cantor Trophy 49 36 2
Cap 1 0 2
Carnage Helm 60 45 3
Casque 42 25 2
Chain Boots 12 0 0
Chain Gloves 12 0 0
Chain Mail 15 0 2
Chaos Armor 61 25 4
Circlet 24 16 2
Colossus Girdle 89 67 0
Conquerer Crown 80 60 3
Corona 89 66 3
Coronet 52 39 2
Crown 29 0 3
Crown Shield 24 18 4
Crusader Gauntlets 76 57 0
Cuirass 47 25 2
Death Mask 48 25 3
Defender 34 22 1
Demonhead 74 55 3
Demon Head 24 18 2
Demonhide Armor 37 25 2
Demonhide Boots 36 24 0
Demonhide Gloves 36 24 0
Demonhide Sash 36 24 0
Destroyer Helm 73 54 3
Diadem 86 64 3
Diamond Mail 72 54 4
Dragon Shield 45 25 3
Dream Spirit 89 66 3
Dusk Shroud 65 49 4
Earth Spirit 76 57 3
Embossed Plate 58 25 4
Falcon Mask 20 15 3
Fanged Helm 8 6 3
Fetish Trophy 39 29 2
Field Plate 28 0 2
Full Helm 15 0 2
Full Plate Mail 37 0 4
Fury Visor 66 49 3
Gargoyle Head 20 15 2
Gauntlets 27 0 0
Ghost Armor 34 22 2
Giant Conch 54 40 2
Gothic Plate 32 0 4
Gothic Shield 30 0 3
Grand Crown 55 25 3
Great Hauberk 75 56 4
Great Helm 23 0 3
Griffon Headress 40 30 3
Grim Helm 50 25 2
Grim Shield 48 25 2
Guardian Crown 87 65 3
Guilded Shield 51 38 4
Hard Leather Armor 5 0 2
Hawk Helm 8 6 3
Heater 58 43 2
Heavy Belt 20 0 0
Heavy Boots 7 0 0
Heavy Bracers 43 25 0
Heavy Gloves 7 0 0
Heirophant Trophy 54 40 2
Hellforge Plate 78 59 4
Hellspawn Skull 67 50 2
Helm 11 0 2
Heraldic Shield 16 12 4
Horned Helm 16 12 3
Hunter's Guise 46 29 3
Hydraskull 63 47 2
Hyperion 64 48 3
Jawbone Cap 4 3 3
Jawbone Visor 33 25 3
Kite Shield 15 0 3
Kraken Shell 81 61 4
Lacquered Plate 82 62 4
Large Shield 11 0 3
Leather Armor 3 0 2
Leather Boots 3 0 0
Leather Gloves 3 0 0
Light Belt 7 0 0
Light Gauntlets 20 0 0
Light Plate 35 0 3
Light Plate Boots 20 0 0
Linked Mail 42 25 3
Lion Helm 38 29 3
Loricated Mail 73 55 4
Luna 61 45 2
Mage Plate 60 25 3
Mask 19 0 3
Mesh Armor 45 25 2
Mesh Belt 43 25 0
Mesh Boots 43 25 0
Minion Skull 59 44 2
Mirrored Boots 81 60 0
Mithril Coil 75 56 0
Monarch 72 54 4
Mummified Trophy 33 24 2
Myrmidon Greaves 87 65 0
Ogre Gauntlets 86 64 0
Ornate Armor 64 25 4
Overseer Skull 66 49 2
Pavise 50 25 3
Plate Boots 27 0 0
Plate Mail 24 0 2
Plated Belt 27 0 0
Preserved Head 4 3 2
Protector Shield 46 34 4
Quilted Armor 1 0 2
Rage Mask 44 29 3
Ring Mail 11 0 3
Rondache 8 6 4
Round Shield 37 25 2
Royal Shield 55 41 4
Russet Armor 49 25 2
Sacred Armor 8'8 66 4
Sacred Feathers 50 32 3
Sacred Rondache 70 52 4
Sacred Targe 63 47 4
Sallet 37 25 2
Sash 3 0 0
Savage Helmet 49 32 3
Scale Mail 13 0 2
Scarab Husk 68 51 4
Scarabshell Boots 66 49 0
Scutum 42 25 3
Serpentskin Armor 36 24 2
Sexton Trophy 45 33 2
Shadow Plate 85 64 4
Shako 58 43 2
Sharkskin Belt 39 25 0
Sharkskin Boots 39 25 0
Sharkskin Gloves 39 25 0
Sharktooth Armor 55 25 2
Skull Cap 5 0 2
Sky Spirit 83 62 3
Slayer Guard 54 40 3
Small Shield 5 0 2
Spiderweb Sash 61 46 0
Spiked Shield 11 0 2
Spired Helm 79 59 3
Spirit Mask 24 18 3
Splint Mail 20 0 2
Studded Leather 8 0 2
Succubus Skull 81 60 2
Sun Spirit 69 51 3
Targe 4 3 4
Templar Coat 52 25 3
Tiara 70 52 3
Tigulated Mail 43 25 2
Totemic Mask 55 41 3
Tower Shield 22 0 3
Trellised Armor 40 25 2
Troll Belt 82 62 0
Troll Nest 76 57 3
Unraveller Head 16 12 2
Vambraces 69 51 0
Vampirebone Gloves 63 47 0
Vampirefang Belt 68 51 0
Vortex Shield 89 66 4
War Belt 54 25 0
War Boots 54 25 0
Ward 84 63 4
War Gauntlets 54 25 0
War Hat 34 22 2
Winged Helm 51 25 3
Wire Fleece 70 53 4
Wolf Head 4 3 3
Wyrmhide 67 50 4
Wyrmhide Boots 60 45 0
Zakarum Shield 82 61 4
Zombie Head 8 6 2
Base Weapon Levels
Code:
Base Item Ilvl Rlvl Max Sockets
Ancient Axe 51 25 6
Ancient Sword 49 25 3
Arbalest 34 22 3
Archon Staff 89 66 6
Ashwood Bow 39 29 5
Ataghan 61 45 2
Axe 7 0 4
Balanced Axe 16 0 0
Balanced Knife 13 0 0
Balista 47 25 6
Balrog Blade 71 53 4
Balrog Spear 71 53 0
Barbed Club 32 20 3
Bardiche 5 0 3
Bastard Sword 24 0 4
Battle Axe 17 0 5
Battle Cestus 73 54 2
Battle Dart 31 19 0
Battle Hammer 48 25 4
Battle Scythe 40 25 5
Battle Staff 17 0 4
Battle Sword 40 25 4
Bearded Axe 38 25 5
Bec-de-Corbin 51 25 6
Berserker Axe 86 64 6
Bill 37 25 4
Blade 23 0 2
Blade Bow 60 45 4
Blade Talons 21 0 3
Bone Knife 58 43 1
Bone Wand 18 0 2
Brandistock 16 0 5
Broad Axe 12 0 5
Broad Sword 15 0 4
Burnt Wand 31 19 1
Caduceus 8'8 66 5
Cedar Bow 35 23 5
Cedar Staff 38 25 4
Ceremonial Bow 47 35 6
Ceremonial Javelin 35 26 0
Ceremonial Pike 51 38 6
Ceremonial Spear 43 32 6
Cestus 15 0 2
Champion Axe 82 61 6
Champion Sword 77 57 4
Chu-Ko-Nu 54 25 5
Cinquedeas 42 25 3
Clasped Orb 17 13 4
Claws 18 0 3
Claymore 17 0 4
Cleaver 34 22 4
Cloudy Sphere 41 30 4
Club 1 0 2
Colossal Sword 80 60 5
Colossus Blade 85 63 6
Colossus Crossbow 75 56 6
Colossus Voulge 64 48 4
Composite Bow 12 0 4
Conquest Sword 78 58 4
Crossbow 15 0 4
Crowbill 43 25 6
Crusader Bow 77 57 6
Cryptic Axe 79 59 5
Cryptic Sword 82 61 4
Crystalline Globe 37 27 4
Crystal Sword 11 0 6
Cudgel 30 18 2
Cutlass 43 25 2
Dacian Falx 42 25 4
Dagger 3 0 1
Decapitator 73 54 5
Demon Crossbow 84 63 5
Demon Heart 75 56 4
Devil Star 70 52 3
Diamond Bow 72 54 5
Dimensional Blade 37 25 6
Dimensional Shard 89 66 4
Dirk 9 0 1
Divine Scepter 45 25 5
Double Axe 13 0 5
Double Bow 39 25 4
Dragon Stone 24 18 4
Eagle Orb 1 0 4
Edge Bow 30 18 3
Elder Staff 74 55 4
Eldritch Orb 67 50 4
Elegant Blade 63 47 2
Espandon 37 25 3
Ettin Axe 70 52 5
Executioner Sword 54 25 6
Falcata 56 42 2
Falchion 11 0 2
Fanged Knife 83 62 3
Fascia 36 27 2
Feral Axe 57 42 4
Feral Claws 78 58 3
Flail 19 0 5
Flamberge 27 0 5
Flanged Mace 35 23 2
Flying Axe 56 42 0
Flying Knife 64 48 0
Francisca 34 22 0
Fuscina 36 24 4
Ghost Glaive 79 59 0
Ghost Spear 83 62 6
Ghost Wand 65 48 2
Giant Axe 27 0 6
Giant Sword 21 0 4
Giant Thresher 89 66 6
Gladius 30 18 2
Glaive 23 0 0
Glorious Axe 8'8 66 6
Glowing Orb 32 24 4
Gnarled Staff 12 0 4
Gorgon Crossbow 67 50 4
Gothic Axe 46 25 6
Gothic Bow 52 25 6
Gothic Staff 42 25 4
Gothic Sword 48 25 4
Grand Matron Bow 78 58 6
Grand Scepter 15 0 3
Grave Wand 49 25 2
Great Axe 23 0 6
Great Bow 68 51 4
Greater Claws 45 33 3
Greater Talons 50 37 3
Great Maul 32 0 6
Great Pilum 37 25 0
Great Poleaxe 84 63 6
Great Sword 33 0 6
Grim Scythe 55 25 6
Grim Wand 26 0 2
Halberd 29 0 6
Hand Axe 3 0 2
Hand Scythe 41 30 2
Harpoon 51 25 0
Hatchet 31 19 2
Hatchet Hands 12 0 2
Heavenly Stone 59 44 4
Heavy Crossbow 24 0 6
Highland Blade 66 49 4
Holy Water Sprinkler 40 25 3
Hunter's Bow 5 0 4
Hurlbat 41 25 0
Hydra Bow 85 63 6
Hydra Edge 69 51 2
Hyperion Javelin 54 40 0
Hyperion Spear 58 43 3
Jagged Star 39 25 3
Javelin 1 0 0
Jo Staff 30 18 2
Katar 1 0 2
Knout 43 25 5
Kris 17 0 3
Lance 47 25 6
Large Axe 6 0 4
Legendary Mallet 82 61 4
Legend Spike 8'8 66 2
Legend Sword 59 44 3
Lich Wand 75 56 2
Light Crossbow 6 0 3
Lochaber Axe 33 21 3
Long Battle Bow 23 0 6
Long Bow 8 0 5
Long Siege Bow 46 25 6
Long Staff 8 0 3
Long Sword 20 0 4
Long War Bow 31 0 6
Mace 8 0 2
Maiden Javelin 23 17 0
Maiden Pike 27 20 6
Maiden Spear 18 14 6
Mancatcher 74 55 5
Martel de Fer 53 25 6
Matriarchal Bow 53 39 5
MatriarchalJavelin 65 48 0
Matriarchal Pike 81 60 6
Matriarchal Spear 61 45 6
Maul 21 0 6
Mighty Scepter 62 46 2
Military Axe 34 22 4
Military Pick 19 0 6
Mithril Point 70 52 1
Morning Star 13 0 3
Mythical Sword 8'8 66 3
Naga 48 25 6
Ogre Axe 60 45 3
Ogre Maul 69 51 6
Partizan 35 23 5
Pellet Bow 57 42 3
Petrified Wand 38 25 2
Phase Blade 73 54 6
Pike 24 0 6
Pilum 10 0 0
Poignard 31 19 1
Poleaxe 21 0 5
Polished Wand 55 41 2
Quarterstaff 35 23 3
Quhab 28 21 3
Razor Bow 33 21 4
Reflex Bow 27 20 6
Reinforced Mace 63 47 2
Repeating Crossbow 33 0 5
Rondel 36 24 1
Rune Bow 49 25 5
Rune Scepter 31 19 2
Rune Staff 47 25 6
Rune Sword 44 25 4
Runic Talons 81 60 3
Saber 8 0 2
Sacred Globe 8 0 4
Scepter 3 0 2
Scimitar 5 0 2
Scissors Katar 24 0 3
Scissors Quhab 54 40 3
Scissors Suwayyah 86 64 3
Scourge 76 57 5
Scythe 15 0 5
Seraph Rod 76 57 3
Shadow Bow 63 47 5
Shamshir 35 23 2
Shillelagh 83 62 4
Short Battle Bow 18 0 5
Short Bow 1 0 3
Short Siege Bow 43 25 5
Short Spear 15 0 0
Short Staff 1 0 2
Short Sword 1 0 2
Short War Bow 27 0 5
Siege Crossbow 40 25 4
Silver Edged Axe 65 48 5
Simbilan 40 25 0
Small Crescent 61 45 4
Smoked Sphere 12 8 4
Sparkling Ball 46 34 4
Spear 5 0 3
Spetum 20 0 6
Spiculum 46 25 0
Spider Bow 55 41 3
Spiked Club 4 0 2
Stag Bow 18 14 5
Stalagmite 66 49 3
Stiletto 46 25 2
Stygian Pike 66 49 4
Stygian Pilum 62 46 0
Suwayyah 59 44 3
Swirling Crystal 50 37 4
Tabar 42 25 5
Thresher 71 53 5
Throwing Axe 7 0 0
Throwing Knife 2 0 0
Throwing Spear 29 0 0
Thunder Maul 87 65 6
Tomahawk 54 40 2
Tomb Wand 43 25 2
Trident 9 0 4
Truncheon 52 39 2
Tulwar 37 25 2
Tusk Sword 45 25 4
Twin Axe 39 25 5
Two-Handed Sword 10 0 3
Tyrant Club 57 42 3
Unearthed Wand 86 64 2
Vortex Orb 84 63 4
Voulge 11 0 4
Walking Stick 58 43 2
Wand 2 0 1
War Axe 25 0 6
War Club 45 25 6
War Dart 39 25 0
Ward Bow 80 60 5
War Fist 68 51 2
War Fork 41 25 5
War Hammer 25 0 4
War Javelin 30 18 0
War Pike 89 66 6
War Scepter 21 0 5
War Scythe 34 0 6
War Spear 33 21 3
War Spike 79 59 6
War Staff 24 0 6
War Sword 27 0 3
Winged Axe 80 60 0
Winged Harpoon 87 65 0
Winged Knife 77 57 0
Wrist Blade 9 0 2
Wrist Spike 32 24 2
Wrist Sword 62 46 3
Yari 44 25 6
Yew Wand 12 0 1
Zweihander 49 25 5
Unique Item Typos
* Before you seek out to find a certain unique item, take note of these typos. Certain items will have incorrect or missing stats because of these.
Code:
Arm of King Leoric - No % for Bone Prison when struck (spawns 5% instead of 10%)
Black Hades - 1 socket instead of 2
Blade of Ali Baba - Supposed to have 3 sockets (Tulwar max is 2)
Buriza-Do Kyanon - 1% Pierce
Butcher's Pupil - No param for indestructible
Demon Machine - 1% Pierce
Eaglehorn - Has indestructible mod (no affect on bows)
Ginther's Rift - Doesn't auto repair
Guardian Angel - No FBR specified (spawns with 5% instead of 30%)
Harlequin Crest - No Mana per Clvl
Highlord's Wrath - No Deadly Strike per Clvl (fixed in 1.08, applies to 1.07 only)
Hone Sundan - 1 socket instead of 3
Iron Pelt - No Defense per Clvl
Kuko Shakaku - 1% Pierce
Lidless Wall - Spawns with Poison Absorb per Clvl (disabled mod)
Maelstorm - No FCR or Mana or Half Freeze Duration (param only)
Messerschmidt's Reaver - No % Max Damage or Thorns (both per Clvl)
Nosferatu's Coil - No ilvl/qlvl, IAS is only 3% (spawns with 5% instead)
Peasent Crown - No FRW specified (spawns with 5% instead of 15%)
Razortail - 1% Pierce
Ribcracker - No Mana per Clvl
Stormrider - Spawns with level 30 Charged Bolt on Hit (intentional?)
Stormspire - No Mana per Clvl
Todesfaelle Flamme - No % for Fire Bolt on Hit (spawns with 5% instead of 10%)
Treads of Cthon - No base defense bonus
Veil of Steel - No Vita per Clvl
Unique Item Levels
Code:
Unique Name Base Item Qlvl Rlvl
Arkaine's Valor Balrog Skin 85 85
Arm of King Leoric Tomb Wand 44 36
Arreat's Face Slayer Guard 50 42
Athena's Wrath Battle Scythe 50 42
Atma's Scarab Amulet 60 60
Atma's Wail Embossed Plate 59 51
Azurewrath Crystal Sword 18 13
Baezil's Vortex Knout 53 45
Bane Ash Short Staff 7 5
Baranar's Star Devil Star 70 65
Biggin's Bonnet Cap 4 3
Bing Sz Wang Dacian Falx 51 43
Blackbog's Sharp Cinquedeas 46 38
Black Hades Chaos Armor 61 53
Blackhand Key Grave Wand 49 41
Blackhorn's Face Death Mask 49 41
Blackleach Blade Bill 50 42
Blackoak Shield Luna 67 61
Blacktongue Bastard Sword 35 26
Bladebone Double Axe 20 15
Bladebuckle Girdle 39 29
Blade of Ali Baba Tulwar 43 35
Blastbark Long War Bow 38 28
Blinkbats Form Leather Armor 16 12
Blood Crescent Scimitar 10 7
Bloodfist Heavy Gloves 12 9
Bloodletter Gladius 38 30
Bloodrise Morning Star 20 15
Bloodthief Brandistock 23 17
Bloodtree Stump War Club 56 48
Boneflesh Plate Mail 35 26
Boneslayer Blade Gothic Axe 50 42
Bonesob Maul 32 24
Brainhew Great Axe 34 25
Bul Katho's Wedding Band Ring 66 58
Buriza-Do Kyanon Balista 49 41
Butcher's Pupil Cleaver 47 39
Bverrit Keep Tower Shield 26 19
Carin Shard Petrified Wand 43 35
Chance Guards Chain Gloves 20 15
Chromatic Ire Cedar Staff 43 35
Cliffkiller Long Siege Bow 49 41
Cloudcrack Gothic Sword 53 45
Coif of Glory Helm 19 14
Coldkill Hatchet 44 36
Coldsteel Eye Cutlass 39 31
Corpsemourn Ornate Armor 63 55
Crainte Vomir Espandon 50 42
Crescent Moon Amulet 58 50
Crow Caw Tigulated Mail 45 37
Crown of Thieves Grand Crown 57 49
Crushflange Mace 12 9
Culwens Point War Sword 39 29
Cutthroat Runic Talons 50 42
Dark Clan Crusher Cudgel 42 34
Darkglow Ring Mail 19 14
Darksight Helm Basinet 46 38
Deathspade Axe 12 9
Demon Machine Chu-Ko-Nu 57 49
Dimoaks Hew Bardiche 11 8
Doombringer Champion Sword 75 69
Doomspittle Repeating Crossbow 38 28
Duriel's Shell Cuirass 49 41
Duskdeep Full Helm 23 17
Dwarf Star Ring 53 45
Eaglehorn Crusader Bow 77 69
Earthshaker Battle Hammer 51 43
Endlesshail Double Bow 44 36
Fechmars Axe Large Axe 11 8
Felloak Club 4 3
Fleshrender Barbed Club 46 38
Frostburn Gauntlets 39 29
Ghoulhide Heavy Bracers 44 36
Ginther's Rift Dimensional Blade 45 37
Gleamscythe Falchion 18 13
Gloomstrap Mesh Belt 45 36
Goblin Toe Light Plate Boots 30 22
Godstrike Arch Gothic Bow 54 46
Goldskin Full Plate Mail 38 28
Goldwrap Heavy Belt 36 27
Gorefoot Heavy Boots 12 9
Gorerider War Boots 55 47
Goreshovel Broad Axe 19 14
Gravenspine Bone Wand 27 20
Gravepalm Sharkskin Gloves 39 32
Greyform Quilted Armor 10 7
Grim's Burning Dead Grim Scythe 52 45
Griswolds Edge Broad Sword 23 17
Guardian Angel Templar Coat 53 45
Guardian Naga Naga 56 48
Gull Dagger 6 4
Hand of Blessed Light Devine Scepter 50 42
Harlequin Crest Shako 69 62
Hawkmail Scale Mail 20 15
Headstriker Battle Sword 47 39
Heart Carver Rondel 44 36
Heavenly Garb LightPlate 39 29
Hellcast Heavy Crossbow 36 27
Hellclap Short War Bow 36 27
Hellmouth War Gauntlets 55 47
Hellplague Long Sword 30 22
Hellslayer Decapitator 71 66
Herald of Zakarum Aerin Shield 50 42
Hexfire Shamshir 41 33
Highlord's Wrath Amulet 73 65
Homunculus Heirophant Trophy 50 42
Hone Sundan Yari 45 37
Hotspur Leather Boots 7 5
Howltusk Great Helm 34 25
Husoldal Evo Bec-de-Corbin 52 44
Iceblink Splint Mail 30 22
Ichorsting Crossbow 24 18
Infernostride Demonhide Boots 37 29
Irices Shard Blade 34 25
Ironpelt Tresllised Armor 41 33
Ironstone War Hammer 36 27
Iros Torch Wand 7 5
Islestrike Twin Axe 51 43
Jalal's Mane Dream Spirit 50 42
Kelpie Snare Fuscina 41 33
Kerke's Sanctuary Pavise 52 44
Kinemils Awl Giant Sword 31 23
Knell Striker Scepter 7 5
Krintizs Skewer Saber 14 10
Kuko Shakaku CedarBow 41 33
Lance Guard Barbed Shield 43 35
Lance of Yaggai Spetum 30 22
Langer Briser Arbalest 40 32
Lavagout Battle Gauntlets 50 42
Lazarus Spire Gnarled Staff 24 18
Leadcrow Light Crossbow 12 9
Lenymo Sash 10 7
Lidless Wall Grim Shield 49 41
Lightsabre Elegant Blade 66 58
Lycander's Aim Ceremonial Bow 50 42
Lycander's Flank Ceremonial Pike 50 42
Maelstrom Yew Wand 19 14
Magefist Light Gauntlets 31 23
Magewrath Rune Bow 51 43
Manald Heal Ring 20 15
Mara's Kaleidoscope Amulet 80 67
Messerschmidt's Reaver Champion Axe 75 70
Mindrend Military Pick 28 21
Moonfall Jagged Star 50 42
Mosers Blessed Circle Round Shield 39 31
Nagelring Ring 10 7
Nightsmoke Belt 27 20
Nokozan Relic Amulet 14 10
Nosferatu's Coil Vampirefang Belt 0 0
Peasent Crown War Hat 36 28
Pelta Lunata Buckler 3 2
Piercerib Composite Bow 27 20
Pierre Tombale Couant Partizan 51 43
Plague Bearer Rune Sword 49 41
Pluckeye Short Bow 10 7
Pompe's Wrath Crowbill 53 45
Pullspite Short Battle Bow 34 25
Pus Spiter Siege Crossbow 44 36
Que-Hegan's Wisdon Mage Plate 59 51
Radimant's Sphere Ancient Shield 58 50
Rakescar War Axe 36 27
Rattlecage Gothic Plate 39 29
Raven Frost Ring 53 45
Razorswitch Jo Staff 36 28
Razortail Sharkskin Belt 39 32
Razortine Trident 16 12
Ribcracker Quarterstaff 39 31
Rimeraven Long Bow 20 15
Riphook Razor Bow 39 31
Ripsaw Flamberge 35 26
Rixots Keen Short Sword 3 2
Rockfleece Field Plate 38 28
Rockstopper Sallet 39 31
Rusthandle Grand Scepter 23 17
Saracen's Chance Amulet 55 47
Schaefer's Hammer Legendary Mallet 83 79
Serpent Lord Long Staff 12 9
Shadowfang 2-Handed Sword 16 12
Shaftstop Mesh Armor 46 38
Silkweave Mesh Boots 44 36
Skin of the Flayerd One Demonhide Armor 39 31
Skin of the Vipermagi SerpentSkin Armor 37 29
Skullcollector Rune Staff 49 41
Skullder's Ire Russet Armor 50 42
Skystrike Edge Bow 36 28
Snakecord Light Belt 16 12
Snowclash Battle Belt 49 42
Soulfeast Tine War Fork 43 35
Soulflay Claymore 26 19
Soul Harvest Scythe 26 19
Sparking Mail Chain Mail 23 17
Spellsteel Bearded Axe 47 39
Spineripper Poignard 40 32
Spire of Honor Lance 47 39
Spiritforge Linked Mail 43 35
Stealskull Casque 43 35
Steelclash Kite Shield 23 17
Steeldriver Great Maul 39 29
Steelgoad Voulge 19 14
Stormchaser Scutum 43 35
Stormeye War Scepter 31 23
Stormguild Large Shield 18 13
Stormrider Tabar 49 41
Stormshield Aegis 77 73
Stormspike Stiletto 49 41
Stormspire Archon Staff 78 70
Stoutnail Spiked Club 7 5
String of Ears Demonhide Sash 37 29
Suicide Branch Burnt Wand 41 33
Sureshrill Frost Flanged Mace 47 39
Swordback Hold Spiked Shield 20 15
Swordguard Executioner Sword 55 48
Tarnhelm Skull Cap 20 15
Tearhaunch Plate Boots 39 29
The Atlantian Ancient Sword 50 42
The Battlebranch Poleaxe 34 25
The Cat's Eye Amulet 58 50
The Centurion Hard Leather 19 14
The Chieftan Battle Axe 26 19
The Cranium Basher Thunder Maul 91 87
The Diggler Dirk 15 11
The Dragon Chang Spear 11 8
The Eye of Etlich Amulet 20 15
The Face of Horror Mask 27 20
The Fetid Sprinkler Holy Water Sprinkler 46 38
The Gavel of Pain Martel de Fer 53 45
The Generals Tan Do Li Ga Flail 28 21
The Gladiator's Bane Wire Fleece 85 85
The Gnasher Hand Axe 7 5
The Grandfather Colossus Blade 85 81
The Grim Reaper War Scythe 39 29
The Hand of Broc Gloves 7 5
The Humongous Giant Axe 39 29
The Impaler War Spear 39 31
The Iron Jang Bong War Staff 38 28
The Jade Tan Do Kris 26 19
The Mahim-Oak Curio Amulet 34 25
The Meat Scraper Lochaber Axe 49 41
The Minotaur Ancient Axe 53 45
The Oculus Swirling Crystal 50 42
The Patriarch Great Sword 39 29
The Rising Sun Amulet 73 65
The Salamander Battle Staff 28 21
The Spirit Shroud Ghost Armor 36 28
The Stone of Jordan Ring 39 29
The Tannr Gorerod Pike 36 27
The Vile Husk Tusk Sword 52 44
The Ward Gothic Shield 35 26
Thudergod's Vigor War Belt 55 47
Tiamat's Rebuke Dragon Shield 46 38
Titan's Revenge Ceremonial Javelin 50 42
Todesfaelle Flamme Zweihander 54 46
Toothrow Sharktooth Armor 56 48
Treads of Cthon Chain Boots 20 15
Twitchthroe Studded Leather 22 16
Umbral Disk Small Shield 12 9
Ume's Lament Grim Wand 38 28
Undead Crown Crown 39 29
Valkyrie Wing Winged Helm 52 44
Vampire Gaze Grim Helm 49 41
Veil of Steel Spired Helm 77 73
Venom Grip Demonhide Gloves 37 29
Venom Ward Breast Plate 27 20
Victors Silk AncientArmor 38 28
Visceratuant Defender 36 28
Wall of the Eyeless Bone Shield 27 20
War Traveler Battle Boots 50 42
Warlord's Trust Military Axe 43 35
Warpspear Gothic Staff 47 39
Waterwalk Sharkskin Boots 40 32
Windforce Hydra Bow 80 73
Witchwild String Short Siege Bow 47 39
Witherstring Hunter’s Bow 18 13
Wizardspike Bone Knife 69 61
Wizendraw Long Battle Bow 35 26
Woestave Halberd 38 28
Wormskull Bone Helm 28 21
Zakarum's Hand Rune Scepter 45 37
Area Levels
Code:
Normal Nightmare Hell
(Act I)
Blood Moor 1 34 67
Cold Plains 2 35 68
Stony Field 4 37 70
Dark Wood 5 38 71
Black Marsh 6 39 72
Tamoe Highland 8 41 74
Den of Evil 1 34 67
Cave Level 1 2 35 68
Underground Passage Level 1 4 37 70
Hole Level 1 5 38 71
Pit Level 1 7 40 73
Cave Level 2 2 35 68
Underground Passage Level 2 4 37 70
Hole Level 2 5 38 71
Pit Level 2 7 40 73
Burial Grounds 3 36 69
Crypt 3 36 69
Mausoleum 3 36 69
Forgotten Tower 7 40 73
Tower Cellar Level 1 7 40 73
Tower Cellar Level 2 7 40 73
Tower Cellar Level 3 7 40 73
Tower Cellar Level 4 7 40 73
Tower Cellar Level 5 7 40 73
Monastery Gate 8 41 74
Outer Cloister 9 42 75
Barracks 9 42 75
Jail Level 1 1 43 76
Jail Level 2 1 43 76
Jail Level 3 1 43 76
Inner Cloister 1 43 76
Cathedral 1 44 77
Catacombs Level 1 1 44 77
Catacombs Level 2 1 44 77
Catacombs Level 3 1 45 78
Catacombs Level 4 1 45 78
Tristram 6 39 72
Moo Moo Farm 2 61 94
(Act II)
Rocky Waste 14 47 80
Dry Hills 15 48 81
Far Oasis 16 49 82
Lost City 17 50 83
Valley of Snakes 18 51 84
Sewers Level 1 13 46 79
Sewers Level 2 13 46 79
Sewers Level 3 14 47 80
Harem Level 2 13 46 79
Palace Cellar Level 1 13 46 79
Palace Cellar Level 2 13 46 79
Palace Cellar Level 3 13 46 79
Stony Tomb Level 1 12 45 78
Halls of the Dead Level 1 12 45 78
Halls of the Dead Level 2 13 46 79
Claw Viper Temple Level 1 14 47 80
Stony Tomb Level 2 12 45 78
Halls of the Dead Level 3 13 46 79
Claw Viper Temple Level 2 14 47 80
Maggot Lair Level 1 17 50 83
Maggot Lair Level 2 17 50 83
Maggot Lair Level 3 17 50 83
Ancient Tunnels 17 50 83
Tal Rasha's Tombs 17 50 83
Arcane Sanctuary 14 47 80
Canyon of the Magi 16 49 82
(Act III)
Spider Forest 21 54 87
Great Marsh 21 54 87
Flayer Jungle 22 55 8'8
Lower Kurast 22 55 8'8
Kurast Bazaar 22 55 8'8
Upper Kurast 23 56 89
Kurast Causeway 24 57 90
Travincal 24 57 90
Spider Cave 21 54 87
Spider Cavern 21 54 87
Swampy Pit Level 1 21 54 87
Swampy Pit Level 2 21 54 87
Flayer Dungeon Level 1 22 55 8'8
Flayer Dungeon Level 2 22 55 8'8
Swampy Pit Level 3 21 54 87
Flayer Dungeon Level 3 22 55 8'8
Sewers Level 1 23 56 89
Sewers Level 2 24 57 90
Ruined Temple 23 56 89
Disused Fane 23 56 89
Forgotten Reliquary 23 56 89
Forgotten Temple 24 57 90
Ruined Fane 24 57 90
Disused Reliquary 24 57 90
Durance of Hate Level 1 25 58 91
Durance of Hate Level 2 25 58 91
Durance of Hate Level 3 25 58 91
(Act IV)
Outer Steppes 26 59 92
Plains of Despair 26 59 92
City of the Damned 27 60 93
River of Flame 27 60 93
Chaos Sanctuary 28 61 94
(Act V)
Bloody Foothills 24 57 90
Frigid Highlands 25 58 91
Arreat Plateau 26 59 92
Crystalline Passage 29 62 95
Frozen River 29 62 95
Glacial Trail 29 62 95
Drifter Cavern 29 62 95
Frozen Tundra 27 60 93
Ancients' Way 29 62 95
Icy Cellar 29 62 95
Arreat Summit 27 60 93
Nihlathak's Temple 32 65 98
Halls of Anguish 33 66 99
Halls of Pain 34 67 100
Halls of Vaught 36 69 102
Abaddon 39 72 105
Pit of Acheron 39 72 105
Infernal Pit 39 72 105
Worldstone Keep Level 1 39 72 105
Worldstone Keep Level 2 40 73 106
Worldstone Keep Level 3 42 75 108
Throne of Destruction 43 76 109
Rune Drop Rates (All Versions)

9. Resources
(Files)
ExSingling (singling with a few performance tweaks; optional RWM/RRM included)
Fixed 1.07/1.08 drop calculator for ATMA
(Documents)
1.08 Crafting Recipes/Runewords (.doc)
(Guides)
Crafting Mini-Guide for Rare Jewels by @WoRG
(Links) *TODO: create PDF versions of these pages in case archived-links go down
Diabloii.Net Home Page (July 2001)
Arreat Summit Home Page (August 2001)
Unique Items (1.07/1.08):
Arreat Summit Mirror (Some links are 1.09+ only)
Set Items (1.08):
Arreat Summit Mirror (All 1.09+ links apply)
Horadric Cube Recipes (1.07/1.08):
Diablo ii.Net Mirror (Classic Recipes) *The 1.08 versions of the 1.09 recipes are listed in Section 8
Diablo ii.Net Mirror (Expansion Recipes)
Crafting Recipes (1.07):
Diabloii.Net Mirror
Crafting Recipes (1.08):
Arreat Summit Mirror (Some links are 1.09+ only)
Bood | Caster | Hitpower | Safety | Deadly
Weapons (Realm-Only)
Rings | Amulets | Helmets | Armor | Gloves | Belts | Boots | Shields (Class Recipes, Realm-Only)
Runewords (1.08):
Diabloii.Net Mirror (Realm-Only)
Arreat Summit Mirror (Realm-Only)
Affixes (1.08/1.09):
Diablo ii.Net Mirror
Arreat Summit Mirror
Monster Levels+Info (1.07/1.08/1.09):
Diablo ii.Net Darkness Mirror
Arreat Summit Home Page (August 2001)
Unique Items (1.07/1.08):
Arreat Summit Mirror (Some links are 1.09+ only)
Set Items (1.08):
Arreat Summit Mirror (All 1.09+ links apply)
Horadric Cube Recipes (1.07/1.08):
Diablo ii.Net Mirror (Classic Recipes) *The 1.08 versions of the 1.09 recipes are listed in Section 8
Diablo ii.Net Mirror (Expansion Recipes)
Crafting Recipes (1.07):
Diabloii.Net Mirror
Crafting Recipes (1.08):
Arreat Summit Mirror (Some links are 1.09+ only)
Bood | Caster | Hitpower | Safety | Deadly
Weapons (Realm-Only)
Rings | Amulets | Helmets | Armor | Gloves | Belts | Boots | Shields (Class Recipes, Realm-Only)
Runewords (1.08):
Diabloii.Net Mirror (Realm-Only)
Arreat Summit Mirror (Realm-Only)
Affixes (1.08/1.09):
Diablo ii.Net Mirror
Arreat Summit Mirror
Monster Levels+Info (1.07/1.08/1.09):
Diablo ii.Net Darkness Mirror
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