1.07 News, Info and Gossip

So my BA rack has been getting me a bunch of Sup eth and regular superior bases, and I was wondering what Larzuk would do with them. They were racked from a Hell difficulty LK rack. This is probably something I should know, but I haven't socketed a single item with him in maybe 5 years, definitely before my restart. :oops:
 
If BA stands for Berserker Axe, then yes that can have up to 6 sockets. :) Always good to check though, because for example no Spear or Polearm can have more than 4 sockets, bows can't have 6, swords can't have 6, etc. I certainly wouldn't recommend assuming that 1.07 = 1.14 when it comes to sockets. :P
 
If BA stands for Berserker Axe, then yes that can have up to 6 sockets. :) Always good to check though, because for example no Spear or Polearm can have more than 4 sockets, bows can't have 6, swords can't have 6, etc. I certainly wouldn't recommend assuming that 1.07 = 1.14 when it comes to sockets. :p
How about after forwarding to 1.14? Does the amount of max sockets reflect the amount of max sockets on items found in 1.14?
 
Yes, BAs are among the few items that can get 6sox in 1.07... Military Pick, War Axe, Great Axe, Giant Axe, Heavy Crossbow, Maul, Great Maul, and War Staff, and the exceptional/elite versions.

@LongingForDeath: LoH has to be racked...Bramble Mitts are TC69, and the highest TC that can drop in 1.07 is TC66. The hard part is finding a stable Bramble Mitt rack, sets drop pretty quick once you get a good rack... Best way to get unique jewelry is to run Andy or Meph with 556MF on kill, forcing uniques. I'd recommend Andy, as you will probably need the Merc to land the killing blow for 556MF, and Meph tends to kill the merc very quickly. Andy can't drop Mara's, but 1.07 Mara's is...disappointing (only +1 skills and 20@res). I'd personally recommend Saracen's over Cats Eye, though...the CtC Amp is VERY nice, especially with good piercing, as ALL bolts have the CtC, and lvl5 Amp has a much nicer radius than the lvl1 you can get on a weapon. You can also try full on Crushing Blow for a cheaper possibility, using Rattlecage for armor (one of the easiest 1.07 uniques to get if you run Meph or Diablo w/556MF)

@Fruit: is there any way you can get the formula for how many affixes a craft will get in 1.07...I've been testing, and ilvl71+ is NOT enuff to guarantee 4 affixes...I have several crafts with ilvls in the 80-90 range that only got 3 affixes (its true that an affix can 'disappear' in the automods, but the rlvl indicates only 3 affixes (+19 to rlvl) vs 4 (+22 to rlvl)

WoRG

Edit: Gaahhhh! Ninja'd twice while typing!!
@Ghonn: Items will have max sockets for the patch they get socketed in...a Phase Blade socketed by Larzuk in 1.07 will get 5sox, if you forward it to 1.14 first, Larzuk will punch 6sox in it...
 
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@WoRG

The very minimum is 1, while the very maximum is 4. The minimum is bumped up at these breakpoints:
Code:
ilvl 31: 2 affixes
ilvl 61: 3 affixes
ilvl 91: 4 affixes
The random roll is done before the minimum is evaluated. There is a 40% chance for 1, and 20% for 2, 3 and 4. If the result of the random roll is less than the minimum, only then is the value bumped up to the minimum.

And now that you mention it, I realize that I haven't looked at all at the rlvl determination. Weren't there some bugs with that too? A level requirement of more than 99 or something? :p

The breakpoint btw is rarely at exactly 556 MF, or maybe even never. Because besides MF, the qlvl of the item base and mlvl are factors as well, so the breakpoint to guarantee uniques will differ depending on which boss and which base. I posted some details about it before, but posts just tend to get buried quickly. :rolleyes: It's a shame that ATMA isn't accurate for bosses and (most) super uniques, because a calculator is by far the most convenient way to check how much MF you need/want. Ah well, I'm just nitpicking I guess. :>
 
I'm not sure that rlvls over 99 is a bug, but rather the result of stupidly high rlvls on certain affixes, mostly charge affixes (of Lightning Strike[rlvl 82], of Freezing Arrow[rlvl 86]) As a craft must be at least high enough lvl to get at least three affixes to even spawn these affixes, that means you're adding at least +19 to the affix rlvl (10 for craft + 3 per affix), resulting in rlvls of at least 101... Blizz should have added a cap of rlvl99 to the formula

Its true the breakpoint is rarely 556MF, but I rarely worry about the difference, as its pretty tiny (at least for uniques). My understanding is that the qlvl of the item is subtracted from the monster lvl and divided by 6, and the result is subtracted from the base chance...as the chance for uniques is 1/1000, that doesn't make much difference. The most extreme case would be jewelry(qlvl 1). If you're running Hell Meph or Diablo (mlvl90), that would make it (90-1)/6=14.8333, which I believe gets floored to 14, which would make the chance 1/986. Plugging that into the MF formula for Hell bosses gives (128*986-(128*983*986/1024)-9*MF)/128, so the breakpoint for unique jewelry from Hell Meph or Diablo would be 547 or 548MF...not a big difference. It has more impact on class-specific uniques or set items, because the base chance is much lower... I do agree that a (accurate) calculator would be very helpful for this:rolleyes:

WoRG
 
Thehe. :D You're not wrong of course, I only mentioned it because sometimes I get the impression that the number 556 is thought to be the breakpoint. Anyway, I think that the worst case scenario would be Baal (lvl 95) dropping a qlvl 39 item, which would need 551 MF to guarantee unique quality, so I don't think you'd ever need more than that amount for act bosses on Hell. But exceeding the breakpoint for unique items won't hurt your chances of course, so that's fine. If you're looking specifically for Set items however, you're better off not going past the breakpoint by too much as that would increase the Rare & Unique chances. But yeah, still nitpicking over here. :p

Btw, I think it should be fair to say that the qlvl is subtracted from ilvl (and not necessarily mlvl), because containers use the same item drop function. But afaik there are no containers that give you that bonus that champions & unique monsters give, so it's probably not worth it to pop chests while wearing a lot of MF.


It was interesting to see btw that in this item drop function, if the source/target is a monster, then there's actually a check to see if that monster itself has any MF, which is then added to yours. And if the monster has an "owner" (like a Minion having a unique monster as owner), then the MF of that owner is added as well. Any clue what this might be about? Do some monsters spawn with items that can have MF? The only monsters I can think of don't drop items when killed (like Ancients, Valkyrie & those Shadows from the Assassin). The monsters I debugged all had 0 MF, and I'm not sure where to look to find out what this is about. I know it's not the "spawnpctbonus" from monstats.txt.


Interesting that the rlvl determination works that simply. I assumed that they had something overly complex in place that does a bunch of multiplications and divisions. :>

Edit: It looks like for crafts it is indeed 10+(3*random_affixes)+highest_affix_rlvl. This can be overwritten if the rlvl of the item itself is higher, or by +skill bonuses on the item (there are 10 stats checked specifically, I suppose these are those automod stats from Wands, Staves, Bows, etc). There are some more evaluations in there, but I don't think any of them will ever change the result (unused stuff).

But yeah, the maximum possible rlvl for crafts should be 86+12+10 = 108. The alvl of of Freezing Arrows (on gloves) is 94 btw, so that's only possible to spawn on the Heavy Gloves recipe using a high ilvl rune, and the craft will need to be ilvl 97, so it will have 4 affixes for sure.
 
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I'm trying to install the 1.07 version by Trenshadow and i'm getting an a launch failure message and tells me to run the "RecoverFromCrash" script and that tells me I have an invalid root in the registry. Any clue, help?
 
I assume you only have 1.14 installed otherwise? In that case, you're probably missing all the .dll files that the previous versions used. Copying them from your 1.07 folder into the main D2 folder should do the trick. Not sure if you need the Patch_D2.mpq file, too.
 
I assume you only have 1.14 installed otherwise? In that case, you're probably missing all the .dll files that the previous versions used. Copying them from your 1.07 folder into the main D2 folder should do the trick. Not sure if you need the Patch_D2.mpq file, too.

I'll try that when I get home from work. Thanks.

No luck. I'm wondering if I should uninstall and reinstall
 
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@Smittyphi
That's how I'd do it. :) If you simply rename your current install folder to something else, then you can just reinstall Diablo while not having to throw away your existing 1.14 folder. I prefer having multiple folders in stead of using any version switcher, the extra disk space required isn't really an issue. The only thing you have to keep in mind is where your save folder is located according to the install/registry.
 
I dodged a bullet this morning. Last night I was running hell Andariel in search for a Saracen's Chance. Managed to hit the 556% MF breakpoint with 3 pieces of Tal Rasha's, Shako, Chance Guards, 2 MF rings and 3ptopaz helm and Tal's armor on the merc. Farmed her until my stash and inventory were full. Today I wanted to continue, ran her once, and while picking up the drops, I noticed that I still hadn't muled the items from last night yet. Still had room in the Horadric Cube, so I put the unique Large Axe in there, left the game and opened ATMA. I was prompted right away with a warning message that the character file might be corrupted, asking me if I wanted to continue loading. Thought for a second, looked at the info bar:
Code:
Unknown magic property ID (481) at bit 242 in Large Axe
Attempting to guess Large Axe's item length (from offset 00000976) ... trying 35 bytes
Failed to analyze save game
'Crap! Axe of Fetchmar. That has Freezes Target on it, doesn't it?' I clicked the "No" button and stopped the loading process. Opened up the game again and loaded the character. Still working! Dropped the Axe, exited and went back to ATMA. All good now! That could have gone horribly wrong.

On a side note: Wow, does Andariel drop crap. I know she only drops from her normal TCs, but seeing the same items over and over again makes it feel as if she has like 5 items to choose from. Oh well, at least I can farm a few Raven Claws that way, which probably aren't worth much anymore these days.
 
I don't have 1,07 currently installed, but has anyone tried or discovered any ways to preserve or re-set rune ilvl? Maybe selling the rune to a shop and buying it back gives it an ilvl?
 
Nope...selling a rune and buying it back won't give it an ilvl...or it gives it an ilvl of 1. I've not yet discovered any way to renew a rune's ilvl, only ways to wipe it. Transferring a rune via the in-game trade interface wipes its ilvl, just drop it and pick it up the way any sane person would anyway. Weirdly, if a character who has a 'fresh' rune (one with an ilvl) completes an act, when the new act starts, the rune is still there, but is now 'stale' (has no ilvl). I suspect it has something to do with the break for the cinematics...

WoRG
 
That's interesting that trading and act completion wipe the ilvl, I suppose that must mean that your character is saved & loaded at these moments. I presume you concluded this @WoRG by trading or completing an act after finding a rune in that game, then use it for a craft and then check the craft's ilvl in ATMA later?

Just fyi, an ilvl can never come back once it's been wiped. It would be amazing if we could preserve the ilvl somehow, but I'm convinced there is just no way. Edit: Not to discourage new ideas, though! The rune sell & buy was a good idea as for all we knew it would get a new ilvl based on the vendor. @DiabloTwoinDC suggested this last month as well. :D You just can't predict what kind of funny quirks Diablo has in store for us.
 
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