1.07 News, Info and Gossip

Re: 1.07 News, Info and Gossip

If you "plan" to be rich, extra points should be for second mastery plus skill. Wizzy+Shako+Ark's+Charms+MPK ring+SoJ make you super safe and with enough mana. Having a second skill+mastery (like spamable fire) will help versus lightning immunes or lite+cold immunes. And way more fun. FO gets boring.

I you don't, max tele and warmth to avoid mana problems.

I would never trust ES especially in HC. ES down means death.
 
Re: 1.07 News, Info and Gossip

If you "plan" to be rich, extra points should be for second mastery plus skill. Wizzy+Shako+Ark's+Charms+MPK ring+SoJ make you super safe and with enough mana. Having a second skill+mastery (like spamable fire) will help versus lightning immunes or lite+cold immunes. And way more fun. FO gets boring.

I you don't, max tele and warmth to avoid mana problems.

I would never trust ES especially in HC. ES down means death.
I would never play HC without ES :D

For me, ES prevents 1-hit situations or gives leeway for scary situations and especially in 1.07 full rejuvs remove the mana issue if it happens.
I've never understood the argument that ES will force you to die due to lack of mana (and ability to tele). I argue that if you were hit just as hard in a similar situation WITHOUT ES you would full rejuv anyway to prevent death = you're going to use full rejuvs in either case.
 
Re: 1.07 News, Info and Gossip

When somebody talks about using ES I would think they are going to invest at least a bunch of stat points in energy. If not, I don't see a point in investing many points in ES.

If you do invest a bunch of points in energy, your life will be much much lower.

Now imagine these situations:
You get mana burned (good luck with a ranged mana burner boss with a sorc) or your ES goes down due to a huge couple of hits, are you fast enough to put your ES back up after a rejuv pot? I doubt it, so after that point you have a lower life with no ES backup = easier death.
 
Re: 1.07 News, Info and Gossip

That's true. I never pump energy, though. i'm hoping I can get enough mana from other sources to cover it a reasonable amount.

Still, I may just stick with 1 pt ES and pump TK if that helps. Or just warmth... I don't know the mechanics, though
 
Re: 1.07 News, Info and Gossip

Hmm I wouldn't pump TK even it was confirmed that it worked like in 1.13. But this is just my personal preference. Warmth is nice tho, I pumped it. But had I known that I would rack all the nice gear, I would have gone with extra skill+mastery route.
 
Re: 1.07 News, Info and Gossip

Hmm I wouldn't pump TK even it was confirmed that it worked like in 1.13. But this is just my personal preference. Warmth is nice tho, I pumped it. But had I known that I would rack all the nice gear, I would have gone with extra skill+mastery route.

What skill do you think/know would be good?
 
Re: 1.07 News, Info and Gossip

Maybe fireball to use when SF doesn't help. Spamming it while FO reloads. Or just to kill LI/CI.

@CRG most/all crafts in 1.07 use clvl*.66
 
Re: 1.07 News, Info and Gossip

In this patch damage is taken from mana by ES second to last in the order. I forget exactly what's last in the damage order, but all damage reductions like DR/MDR and resists come before ES. I can't say that I regret putting a point into ES. I still haven't decided if I'm going to bother putting any more points in, as once I get good gear the +skills alone will push the skill into the point where diminishing returns are fairly significant.

As to telekinesis, I have to idea. I would tend to think it doesn't work that way in this patch, but have no reason/data behind that inclination.

If you're just going to LK run with this sorc, I don't feel it's worth getting a secondary attack. I'd go warmth or teleport; or both. That said, I would potentially feel differently if I was killing anything while doing so. As it is, I try to find ways to ignore any packs that might spawn near chests/racks by abusing the OPness that is telekinesis in this patch. (There are no restrictions on what it can pick up.)

If you're also going to use this sorc for rushing, I think it could really go either way. Going warmth/teleport in some measure would help rushing at a lower gear/wealth level, I think, whereas your gear gets better teleport effectively gets cheaper anyway, making a secondary attack for those troublesome packs along the way much more attractive. In particular things like NM Forge, NM/Hell Ancients, Duriel's Staff Chamber(unless using a durimule), and CS.... I can't think of any other rough spots off-hand, where clearing and clear speed are really important for rushing; particularly in HC where you'd need to keep the rushed toons alive whilst in the area.

Now that I think of it, if the Hell ancients are double resist or more, it might even be mandatory to have a secondary attack in HC, just because the kill speed will be important to keeping the rushees alive. That said, I don't know that I'd use a sorc in HC to rush mules through ancients in the first place. At least, after the first time.

As to what skills, I would second Fireball as a possible suggestion. I remember someone also mentioning having success with Hydras in the past, and while I do think it'd be slower than fireball (with good gear, ie FCR and the mana to support it), the side-benefit might make it worth it to you. It was mentioned that hydras will also trigger the seed-changing effects that other summons (like valk/decoy) do, which will help get more mileage out of particularly good/fast LK maps.
 
Re: 1.07 News, Info and Gossip

Be sure to rack that Skullder's. Its vita/MDR are huge, after wearing it NM Diablo couldn't touch me. Lightning hose was nullified totally.

And yeah summon (Hydra counts in this case) are so great when racking, opening many many more potential items from one rack/map.

btw I just racked this by accident:

Code:
Lycander's Flank
Ceremonial Pike
Two-Hand Damage: 105 to 252
Durability: 14 of 25
(Amazon Only)
Required Dexterity: 88
Required Strength: 110
Required Level: 42
Spear Class - Fast Attack Speed
Item Level: 87
Fingerprint: 0x7aadbc48
+150% Enhanced Damage
+100 Defense vs. Missile
Knockback
+2 to Amazon Skill Levels
30% Increased Attack Speed
+3 to Javelin and Spear Skills (Amazon Only)
0% Deadly Strike (Based on Character Level)

A bit different from modern version, I'll probably use it as a Jab weapon in cow runs. Deadly Strike is 0,5% per level.
 
Re: 1.07 News, Info and Gossip

Based on that dmg order for ES it's even more favourable, to me. I'll probably put no more than 5 pts in, but I'll leave it at 1 for now while I work on CM...

I found that Diablo couldn't hurt me when I killed him in NM the other day even without skullders.. But I'm doing it anyway. I'm 500+ runs in with only 4 rares to show so far.

I also killed baal in NM and he hit me with his manaflame... But it did no more than ~300 dmg. What's up with that? I guess I should count myself lucky I didn't die and in the future use my +static orb because lvl 21 static is barely enough to avoid the manaflame...


I've got another question regarding superchests in LK. Has anyone kept track of which runes one can find (on p1)? Ultimately I want a beta CtA so I'm curious how many vex/ohm/ist/gul/mal -type runes I'd be able to get
 
Re: 1.07 News, Info and Gossip

You can hide behind a pillar while static'ing Baal down to avoid more or less everything, as well.

As to LK, personally I've only gotten mid-runes so far, but admittedly the majority of my runs so far are still in NM. There are a fair number of HR reports in this thread, but I don't recall off-hand how many of them were from super chests rather than other sources. Also keep in mind that if it is both acceptable to you and do-able in HC, hellforge rushing is decent in this patch, and in some cases is also the only source of some base items (such as GMB from hell anya's quest reward for amazons). Norm and NM forges are probably worth doing as well, in-patch, for the crafting runes.
 
Re: 1.07 News, Info and Gossip

My highest from superchests are Vex and Um. Really hard to give even remotely close estimate from how many runs. Thousands of chests anyway, while racking. I hope I'll gather the runes for the beta cta also. I'm planning to add Travi to the mix too and I'm running cows. No rune luck there yet.
 
Re: 1.07 News, Info and Gossip

My highest from superchests are Vex and Um. Really hard to give even remotely close estimate from how many runs. Thousands of chests anyway, while racking. I hope I'll gather the runes for the beta cta also. I'm planning to add Travi to the mix too and I'm running cows. No rune luck there yet.
Do you have a pic to compare to others for a drop pattern? At least, I'm kinda assuming it still works with a set of patterns, anyway.

I think I've read 2+ people who have found vex so just curious if we can confirm more than one pattern.

I know HF rushing is probably best but meh... I can't get multiple instances running (I have a separate install + trenshadow shortcut which will allow me to run 2 versions at the same time but can't work it otherwise)


Another thought came up on reading some of the earlier posts in this thread... I read that if you use LF and switch weapons while the bolts are flying or about to fly your non-LF dmg will come from your new weapon... I was wondering if anyone had any great ideas on what weapon switch would be coolest for this if you've heard of it or tried it. Either a mixture of elemental dmg, or a really hard hitter or something like kelpie, maybe?
 
Re: 1.07 News, Info and Gossip

With all that switching you will attack less times, I don't see how can that be better :)
 
Re: 1.07 News, Info and Gossip

There you go. Hopefully someone could dig up their old finds too. :)
View attachment 5554View attachment 5555

Regarding that LF thing, haven't tested this myself yet. I certainly will. But I don't know, I feel like it's a bit unpractical in most cases. With decent crafted Matri Javs you'll tear through almost any mob in throw or two anyway.

With all that switching you will attack less times, I don't see how can that be better :)

true
 
Re: 1.07 News, Info and Gossip

With all that switching you will attack less times, I don't see how can that be better :)
heh ya I guess so
There you go. Hopefully someone could dig up their old finds too. :)
View attachment 5554View attachment 5555

Regarding that LF thing, haven't tested this myself yet. I certainly will. But I don't know, I feel like it's a bit unpractical in most cases. With decent crafted Matri Javs you'll tear through almost any mob in throw or two anyway.



true
Thanks!

I'm considering doing a cow runner which is why I brought up the idea. I'm guessing cows will give me charms and if I'm absurdly lucky a decent rune.
Anyone have any idea how many runs it takes for 99 from cows? Can't be that many...
 
Re: 1.07 News, Info and Gossip

I can tell you how long it takes to reach 99 in 1.07 with p1 council. With cows it's harder because it depends on how many characters you have in-game, in the area and how many are leeching xp. But it's fast-ish.
 
Re: 1.07 News, Info and Gossip

My Vex pattern is the same as yours Grape.

After my failure with the Assassin, I'm going to try for a P&B Necro without summons. I'm going to use PNova, CE and either Bspear or Bspirit, both have their benefits and drawbacks. Wish me luck.
 
Re: 1.07 News, Info and Gossip

This estimate has a huge margin of error because I didn't keep track and would take long breaks in between and etc etc, but if I had to guess I would say it took maybe 4-500 p8 cow runs for me to get one mule to 99 and the amazon to ~97.5 (iirc, it's been quite a while) with 8 people in the game always and a decently high number of deaths.
 
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