1.07 News, Info and Gossip

Re: 1.07 News, Info and Gossip

Yes, you certainly can do this, as yiuman does. But then you aren't really playing LoD 1.07 any more, you're using a mod (an outside program) to artificially increase your experience.

As he has mentioned, Yiuman plays the game in the manner he enjoys most, and for him that means playing a mod. He doesn't trade or MP, so nobody else is affected. But for those of you who hope to trade or MP (in 1.07 or whichever version) using those items or characters that have benefited from them, you need to be aware that using the .dll or fast user switching to pump up your experience is NOT accepted by many forum members and you will find your opportunites to trade or MP very limited. It goes without saying that you should always declare your status before trading or MPing.

I'm not picking on anyone, or trying to influence your decision. But make an informed choice since it might affect your future in the community.

I think the use of the mod.dll or fast user switching is a bit of a contentious one in this forum. Although I accept that it does change the game, I do think that calling it a mod is a bit strong (it doesn't make anything like the difference to the game most people think of you talk of playing mods). Although it does modify the game (and therefore could be thought of as a mod in the strictest sense), I think it deserves its own category (as does ATMA). I think we may have to agree to disagree here though. I don't want to sound defensive here as I don't think I need to, but I do want to put my viewpoint accross.

I'd also like to clarify how I use the .dll (not that this makes a difference to its status as a mod or not, but I'd like you to know how I use it). I only use it with high(ish) level characters to rush characters to Hell, getting the socketing and rune quests in Act 5 normal and NM on the way and have them ready to go get the forge reward in 1.1 - not for xp, although of course I do get a small amount of xp during the rush, most of my gameplay is in a single instance of D2. I don't use it to level the rest of the time for two reasons - 1) I feel that it removes some of the challenge of 1.07 (you could argue that rushing to get sockets and runes also removes some of that challenge but I can live with that) and 2) With multiple players, it can take far to long to kill normal mobs so much so that I don't think it actually gives you more xp over time.

I agree with DNT that you should think about how you want to play the game and interact with people here before using the .dll though.

Edit: @Grisu: I guess the difference between 1.07 .dll and 1.09+ .dll/fast user switching is that in 1.09 you could get the xp boost by using the players X command which you can't do in 1.07 so it makes slightly less of a difference.

Edit 2: I changed one sentence in your quote DNT to make it say what I think is more accurate and sound slightly less harsh (I don't like hearing that the way I play the game in unacceptable and I don't think thats what you were trying to say - only that tradeing/MPing with people who don't know and accept the .dll status is unacceptable.



 
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Re: 1.07 News, Info and Gossip

:shocked: I play 1.07 to get items for myself :grin: I'm not sharing!

I'm not getting into the trading discussion (because my items have taint from ATMA, RRM, RWM, earlier versions, MPing and the use of fast user switching and high players settings) BUT... I am positive I read in the stickies something about restricted trading of 1.07 racked items. *off to re-read stickies*

EDIT: When I think about it.... All my 1.07 items are actually pure vanilla, except for the ATMA taint of muling stuff off.
 
Re: 1.07 News, Info and Gossip

Tried unsuccessfully to upgrade from 5.04 to 5.05 ATMA and it wiped out my 1.07 stash, just a warning to anyone else who tries. I backed up first so no harm done in any case.

I just leveled my zon from 81 to 85 (took about 130 minutes but I think I shouldn't have spent as much time hunting xp shrines) in p4 games without it being illegitimate really crossing my mind. Well I'll be very careful to contain the taint in case I ever do trade on ETF.

My eventual plan is to make pretty much the highest damaging legit (meh it's still legit to me at least if the bow was crafted by someone leveled in a game with simulated other passive players and with runes that have been self rushed) bowazon possible. I'm still 1 jah, 1 ~620%ed 65% ias gmb, a ~120%ed 15% ias ~18 dex helm, and a bunch of ~40 and ~12 max gcs and scs away...

btw has anyone noticed one of the other advantages of 1.07 - because eth items have their %ed listed, when they're bugged in 1.11 they always get the max+1 base def, so are slightly better than even a perfect roll using a 1.11 item. I have 3 identical 1219 def lacquered plates...
 
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Re: 1.07 News, Info and Gossip

Actually using the modified .dll in 1.07 is actually mentioned in the SPF Stickies 1.07 guide. If you can use it for muling, I don't see why you can't use it to to park an extra character in there.

Yes it might be cheesy. Yes you should mention it in your trade profile. But so is HF rushing.
 
Re: 1.07 News, Info and Gossip

Actually using the modified .dll in 1.07 is actually mentioned in the SPF Stickies 1.07 guide. If you can use it for muling, I don't see why you can't use it to to park an extra character in there.
You do realize those different uses are in no way equivalent? One is tantamount to the non-gameplay-changing effects of muling via ATMA while the other directly affects play within the game. The distinction is as important as that between the official version of ATMA and the unreleased version with Edit capabilities. If I used ATMA or another hero editor to pump up my experience, who would be calling that legit? Simulating higher player settings is using a gameplay mod and in my opinion you might just as well be running Eastern Sun and calling it 1.07.

If that's fun for you, then knock yourself out. This isn't a "you're evil and I'm cool" type discussion and we really don't have an issue here. The problem arises because, like using the RWM (or 0%FE mod back in 1.10) and unlike Eastern Sun, characters and items acquired using non-vanilla methods are indistinguishable from those obtained without mods. The vanilla people don't want to MP or trade items with folks who use mods. This often seems to be glossed over whenever someone inquires about playing 1.07, so I say again: if you want to take the modified d2gfx route, go ahead, but you may be limiting your options for future trades/MP (cutting the options down from, say, 6 people to perhaps 4 :rolleyes:).

Yes it might be cheesy. Yes you should mention it in your trade profile. But so is HF rushing.
We are all in agreement then. These things need to be mentioned when trading or MPing (and when someone inquries where to get the modified .dll) because some people don't find this acceptable and don't want their own D2 experience to be affected by what other people choose to do on their computers. Like RWM, RRM or HF rushing, using the .dll to simulate the players X command is something that not all players are behind.

Lastly, it's fantastic that Repusz's 1.07 guide survived the various forum crashes, but it is a shame that the discussion that followed it, particularly regarding the 'ethics' section, has been lost to the tides of time. Before 1.10 arrived and created a demand for HF rushing and the RWM, there was little doubt how faking the players X command was viewed. Having to go at players 1 all the way was just viewed as one more quirk of 1.07, and you had to take the good with the bad.

Times change. Things get forgotten. Go forth, play, have fun. But don't pretend we're all playing the same game just because the map screen shows 1.07 in the corner.



 
Re: 1.07 News, Info and Gossip

Disco, we agree that agree I am right about declaration.

There are *many* ways to play this game and it's versions and it isn't up to one person to direct how others will play their game. Even Moderators don't step in if one person wants to cheat and not interact with others.

If you are unhappy with the Guide or feel it needs updating, we are always ready to welcome Guide contributors to this Forum. Feel free to PM or email me an updated Gudie at your convenience. :smiley:
 
Re: 1.07 News, Info and Gossip

I know we don't have an issue here - as for me, I probably won't ever trade or MP; the only thing I might participate in are giveaways and I'd certainly state every fact about my game style :)
I just thought it was a bit odd, that even "real" MP games with different PCs or fast user switching was frowned upon, because one wouldn't need to change anything at all in the game. But I do accept and respect that - I myself won't do it (at least not in 1.07 - I'm here for racking eth weapons after all and not for going to level99 - at least not yet ;-). I think the absence of the players X command is one thing that makes 1.07 so "charmful" :)

Speaking of players X and XP in general: I was quite confused at the beginning that in boss packs only the boss gives more XP, but the minions don't (contrary to 1.11, where even the minion give more XP). That makes levelling even harder (no fast Eldritch/Pindle runs for XP...well, at least one won't get XP that fast this way:rolleyes:)

The ethic thingy would be interesting though...the section in the guide seems a bit ... dusty, to say the least :) I mean, with all the people running for eth weapons, crafted Über items and such, it would be nice to know how people look at bringing those items to a newer patch (and not only Set/Uniques).
 
Re: 1.07 News, Info and Gossip

sc pvp rules said:
Bugged, hacked or duped items cannot be used – 1.07 crafted items are included in this category.

This is a little unclear to me actually, not sure if all 1.07 crafts aren't allowed or just bugged ones like 30ll items. Seems you can use other 1.07 items like 95@ wizzy, as long as they're not the ones with loads of health
All “1.07/1.08 vita” items like Arkaine’s Valor, Harlequin’s Crest, Baranar’s Star and Gerke’s Sanctuary are not allowed. The 1.09 or 1.10 versions of these items are acceptable, however.

I love the players x command. I'm kinda surprised it wasn't incorporated into the game in this fashion: chosen on the character select screen and then stuck on that setting til you s+e'd, preventing arguably cheap tactics with it. I'm very interested in players64 I've heard 1.09 features.

Got to level 86 tonight, I think I'll do 1 level per day til 89 then see how slow things are going. It took 45 mins or so probably. I have the number '91' in my head for some reason as a good level to get to, not sure why though. +2 skill crafts on amus dropped in halls of vaught?

edit:actually those rules are taken out of context, they're apparently the older 'gm' rules rather than in the generally used rules which doesn't mention pre patch items.
 
Re: 1.07 News, Info and Gossip

Just killed Hell Baal with my first 1.07 character. Not sure what to do next except racking.
 
Re: 1.07 News, Info and Gossip

Gah... 3rd "unique" from that rack....

Shadow Claw
Ogre Gauntlets
Defense: 106
Durability: 69 of 72
Required Strength: 185
Required Level: 73
Item Version: Expansion
Item Level: 99
Fingerprint: 0x5152df81
+1 to Strength
+4 to Dexterity
+48% Enhanced Defense
Lightning Resist +10%
Poison Resist +28%
Half Freeze Duration

EDIT: Gambling makes up for bad rack luck, though!

Prefix 957 Ring of Fortune
Required Level: 31
Item Version: Expansion
Item Level: 83
Fingerprint: 0x31324fdd
39% Better Chance of Getting Magic Items
 
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Re: 1.07 News, Info and Gossip

At the risk of sounding stupid and clueless, why are you racking Ogre Gauntlets helvete?
 
Re: 1.07 News, Info and Gossip

At the risk of sounding stupid and clueless, why are you racking Ogre Gauntlets helvete?

Because there's a Thunder Maul rack next to it ;) and it doesn't drop them unless I hit the armor rack first. 3 failed uniques so far from the armor rack and no Cranium Basher to show off yet....



 
Re: 1.07 News, Info and Gossip

I get tmaul racks quite often. Do you want the cranium basher for a grail?

I think I'll be moving mostly on to 1.09 for a while now, though I still haven't crafted a godly bow yet and my best max charms are only 20 max gc (with psn res) and 19 max lc. I'm trying to get an ohm for a 1.10 beta CTA, not sure whether to go for HF rushes (these are capped at um in 1.09 in hell as well as nm?), mass cow slaughter or LK runs. Static seems quite weird in 1.09 I can't quite work out how it works, seems to have a really variable reduction cap based possbly on player number. Mfed a razortail so I'm confident my LFzon will be able to do p65 cows ;)

Things to check out in 1.09 -
azurewrath crystal sword - got 1.07 version
lightning hose rogue bug - done already with sazabi+blastbark+silks
easier leveling into high 90s - working on it
players64 - lf takes no prisoners
ravenclaw - no luck so far

anything else? I'm on 1.09b, the one with trenshadow's version switcher. Does RRM work with older versions?


Oh, I tried a bunch of 1.07 crafts today with my zon (87? iirc) and didn't notice any improvement on my last batch about 8 levels ago unfortunately. Runics and a gmb. Also I think OW might not work with ranged attacks so don't um your bows unless someone knows otherwise.
 
Re: 1.07 News, Info and Gossip

anything else? I'm on 1.09b, the one with trenshadow's version switcher. Does RRM work with older versions?

Nope. 1.1x. Well it's possible to make but I don't know people who use it.

BTW, 5%FR/W SC's you might want to get from 1.09.


 
Re: 1.07 News, Info and Gossip

oh yeah, got one of those already. And got a ravenclaw now so I'm pretty much set, ohm and lvl 99 aside, but I think I'll stay a while just for the skillers, tons of grand charms drop per run. And I've had a promising first day there, with basically the entire cow set x2 and a soj (!) dropping along with some stuff like skullder's, 2x occy, pnb skiller, 2/4 valk wing, ~25 pgems, death's sash, moonfall (1.10 charge bug magebarb on its way...), knell striker, prismatic circlet oLE (24pdr), 2 +2 pris rare amus... Runes do seem to drop less frequently than in 10+ though.

Small Charm of Inertia
Keep in Inventory to Gain Bonus
Required Level: 27
Item Version: Expansion
Item Level: 90
Fingerprint: 0x1bec2e5a
5% Faster Run/Walk
 
Re: 1.07 News, Info and Gossip

Refresh my memory about poison in 1.09b. If it gets 4sox, would this be any good?

Prefix 1234 Long War Bow of Anthrax
Two-Hand Damage: 3 to 23
Required Dexterity: 65
Required Strength: 50
Required Level: 25 <--- Actually 37 ingame
Bow Class - Slow Attack Speed
Item Version: Expansion
Item Level: 87
Fingerprint: 0x4e9dfd7d
Adds 242-280 poison damage over 6 seconds
6 seconds poison duration

Also shopped this bow; couldn't resist it since I may not find a better one for that level:

Prefix 869 (Cruel) Gothic Bow of Quality
Two-Hand Damage: 36 to 186
Required Dexterity: 118
Required Strength: 95
Required Level: 25 <--- Actually 43 ingame
Bow Class - Slow Attack Speed
Item Version: Expansion
Item Level: 87
Fingerprint: 0x5c129361
+268% Enhanced Damage
+2 to Maximum Damage

And cubed these with various recipes:

Doom Beads
Amulet
Required Level: 19 <--- 30....
Item Version: Expansion
Item Level: 54
Fingerprint: 0x60afca39
+1 to Energy
+47 to Mana
+13 to Maximum Stamina
Damage Reduced by 1
Fire Resist +30%
Lightning Resist +9%
Cold Resist +23%
Poison Resist +50%
13% Better Chance of Getting Magic Items
+2 to Curses (Necromancer Only) (goddamnit)

Death Grasp
Heavy Gloves
Defense: 5
Durability: 10 of 14
Required Level: 79 <--- 40ish ingame
Item Version: Expansion
Item Level: 54
Fingerprint: 0x6be9e52
+17 to Life
Cold Resist +26%
7% Mana stolen per hit <--- Bug, obviously
7% Chance of Crushing Blow

EDIT: Just as I found out how to make that last armor rack stable, it drops!!!!!!!

Harlequin Crest
Shako

Defense: 284
Required Strength: 50
Required Level: 62
Indestructible
Unidentified
Item Version: Expansion
Item Level: 99
Fingerprint: 0x147306af
+100% Enhanced Defense
Increase Maximum Life 40%
50% Better Chance of Getting Magic Items
+2 to All Skill Levels
 
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Re: 1.07 News, Info and Gossip

Refresh my memory about poison in 1.09b. If it gets 4sox, would this be any good?

Prefix 1234 Long War Bow of Anthrax
Two-Hand Damage: 3 to 23
Required Dexterity: 65
Required Strength: 50
Required Level: 25 <--- Actually 37 ingame
Bow Class - Slow Attack Speed
Item Version: Expansion
Item Level: 87
Fingerprint: 0x4e9dfd7d
Adds 242-280 poison damage over 6 seconds
6 seconds poison duration

Also shopped this bow; couldn't resist it since I may not find a better one for that level:

Prefix 869 (Cruel) Gothic Bow of Quality
Two-Hand Damage: 36 to 186
Required Dexterity: 118
Required Strength: 95
Required Level: 25 <--- Actually 43 ingame
Bow Class - Slow Attack Speed
Item Version: Expansion
Item Level: 87
Fingerprint: 0x5c129361
+268% Enhanced Damage
+2 to Maximum Damage

And cubed these with various recipes:

Doom Beads
Amulet
Required Level: 19 <--- 30....
Item Version: Expansion
Item Level: 54
Fingerprint: 0x60afca39
+1 to Energy
+47 to Mana
+13 to Maximum Stamina
Damage Reduced by 1
Fire Resist +30%
Lightning Resist +9%
Cold Resist +23%
Poison Resist +50%
13% Better Chance of Getting Magic Items
+2 to Curses (Necromancer Only) (goddamnit)

Death Grasp
Heavy Gloves
Defense: 5
Durability: 10 of 14
Required Level: 79 <--- 40ish ingame
Item Version: Expansion
Item Level: 54
Fingerprint: 0x6be9e52
+17 to Life
Cold Resist +26%
7% Mana stolen per hit <--- Bug, obviously
7% Chance of Crushing Blow

EDIT: Just as I found out how to make that last armor rack stable, it drops!!!!!!!

Harlequin Crest
Shako

Defense: 284
Required Strength: 50
Required Level: 62
Indestructible
Unidentified
Item Version: Expansion
Item Level: 99
Fingerprint: 0x147306af
+100% Enhanced Defense
Increase Maximum Life 40%
50% Better Chance of Getting Magic Items
+2 to All Skill Levels

Nice find on the shako! I want one. Oh well, I'll find a shako rack one day.

I've no idea about poison in 1.09 (I did read the Tao of Poison back in the day, but a) can't remember it, b) I have a feeling that it confused me at the time and c) from what I do remember it was all about getting maximum damage when I do think that damage over time is important too) but I'd be very interested to find out as I think I have a similar bow in a stash somewhere (although from what I remember its not quite as good as that one).

On a different note, whilst trying to find a stable rack that drops something I want, this dropped quite randomly:

Hellmouth
War Gauntlets
Defense: 135
Durability: 19 of 24
Required Strength: 110
Required Level: 47
Item Version: Expansion
Item Level: 87
Fingerprint: 0x3a0baf6d
+150% Enhanced Defense
Fire Resist +20%
Adds 15-40 fire damage
Attacker Takes Damage of 10
Cannot Be Frozen
5% Chance to cast Level 1 Meteor on striking

They were something I was wanting (although I wasn't sure if they were quite good enough to spend the time racking) and a non-ravenfrost source of CBF allows for more equipment flexibility - especially important as I no longer have a ravenfrost!



 
Re: 1.07 News, Info and Gossip

Refresh my memory about poison in 1.09b. If it gets 4sox, would this be any good?

Prefix 1234 Long War Bow of Anthrax
Two-Hand Damage: 3 to 23
Required Dexterity: 65
Required Strength: 50
Required Level: 25 <--- Actually 37 ingame
Bow Class - Slow Attack Speed
Item Version: Expansion
Item Level: 87
Fingerprint: 0x4e9dfd7d
Adds 242-280 poison damage over 6 seconds
6 seconds poison duration

Yes it should be very good with 4 pems, I'm guessing around 1.8k over 10 seconds. Would be a very viable p1 hell switch with low strafe/multi - I used a worse equivalent on my java/strafe hybrid to kill every boss (1 pt guided), without even using crushing blow until I reached act 4 or 5 hell. May be sufficient to 1 hit kill p1 cows, 1-2 hits I'm sure (would be good for testing if you can kill the cow while in town hence still being able to open too if you want to risk that:wink3:).



 
Re: 1.07 News, Info and Gossip

I've reread the Tao of Poison and it should indeed be good - the only problem is that the poison affixes in 1.07 aren't as good as their 1.09 counterparts (but then you couldn't get 4 sockets in a 1.09 weapon). In order to calculate properly how much that bad boy would do with 4 sockets, I'd need to find out what the poison damage/length is for each of those affixes individually - anyone know? RTB? - but if (wonder of wonders) it has been been combined properly, then:

bite damage of the bow: 256*261=66816 (261 is the average PDamage on the bow)
length(in frames): 6*25=150
bite damage per frame: 66816/150= 445 (rounded down)

bite damage per frame of a PEmerald: 147
length: 175 frames

so, that bow with 4xPEmerald would have a rate of: 445 + 4*147 = 1033 bd/frame
and a length of: 150+ 4*175= 850

so a total bite damage of 878050 over 850 frames or 878050/256 = 3429dmg over 850/25 = 34s or about 100 damage per second.
Which isn't at all bad in 1.09. Through in some Pdamage charms and you are rockin. Compared to a Pestilent bow of Anthrax in 1.09 with 2 sockets, you'd get:

bite damage/frame of the bow: 308+171=479
length: 125+150=275 frames

bite damage per frame of a PEmerald: 147
length: 175 frames

so, this bow with 2xPEmerald would have a rate of: 479 + 2*147 = 773 bd/frame
and a length of: 275+ 2*175= 625

Giving a total damage of 773*625= 483125 bite damage over 625 frames or 1887 PDamage over 25s or 75 damage per second.

A 6xPEmerald bow would give 3617 over 42s or 86 PDamage per second.

Looking at this we can see that if your bow gets 4 sockets, it would be a pretty damn uber 1.09 poison weapon. It does slightly less damage than a 6xPEmerald bow, but it does it quicker. If someone posts the listed damages for the affixes, I'll try calculate the actual damage it would do.
 
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