1.07 News, Info and Gossip

Re java skills:I checked the damage progression on cs and it's not viable. The best secondary skills for a java seem to be imo multi shot (far better range than strafe) and immolation arrow (no timer, 25+ sec duration and the dot stacks so can do real damage IF you can keep your target still). Strafe is ok too, everything else does too little damage, at least without great gear, though fend could be viable. Looks like best way to deal with bosses is 1 pt guided with a fast bow and switching helm to gface. Particularly effective with baal as you can ga around a pillar safely.

A bow w/knockback is good for this, so the Amazon specific bows or a Kuko soceted w/Nef work. "Death" runeword is woking well for me in an Ashwood bow with +3 skills, since the bosses don't flee. IA works great if you can back them into an obstacle and keep them in KB "lock". My A1 merc has Riphook socketed with Nef, so that's a big help as well. FA is another good option for the classic LF/FA build.

I don't know why you would run Baal in 1.07--his drops are garbage and he's dangerous. If nothing else, he tends to drain the bank account for merc ressurections.


 
I don't know why you would run Baal in 1.07--his drops are garbage and he's dangerous. If nothing else, he tends to drain the bank account for merc ressurections.

my experience hunting bosses for uniques in 1.07 is that each boss seems to drop pretty much the same items over and over again. Meph likes frostburns WoE and magefists, andy for snakebite azurewrath and swordback hold... I've reached the point where one slow baal or diablo run has a better chance of something new than 5 andy or meph runs.



 
my experience hunting bosses for uniques in 1.07 is that each boss seems to drop pretty much the same items over and over again. Meph likes frostburns WoE and magefists, andy for snakebite azurewrath and swordback hold... I've reached the point where one slow baal or diablo run has a better chance of something new than 5 andy or meph runs.

Well, IMHO, there are only two reasons for boss running - unique jewelery and experience and I think Hell Andy/Meph are better for jewelery. As a HC player, I wouldn't run Baal - he is just too dangerous, with anything less than an uber character. There is very little point running bosses for other useful uniques as they just can't drop them! Racks all the way.



 
Read it and weep :D

Arkaine's Valor
Balrog Skin
Defense: 1554
Required Strength: 165
Required Level: 85
Indestructible
Item Version: Expansion
Item Level: 87
Fingerprint: 0x75dcdcd2
+200% Enhanced Defense
Fire Resist +50%
+2 to All Skill Levels
30% Faster Hit Recovery
+156 to Life (2 per Character Level)
+195 to Vitality (2.5 per Character Level)
 
Yay. The same LK map has a stable decapitator rack. Even though I have both uniques now, I don't mind having two. It seems my fingers will be bleeding soon. 9 green balrogs so far. Also, a rack in halls of pain drops thunder mauls stable, so I can't reroll just yet.

I'm looking forward to pop eth decapitators with 4 and 5 sox for oath and death usage as well. I might even unsocket an oath just for having an indestructible eth 1.07 4sox decapitator.

On a side note, wouldn't it be theoretically possible to craft 35%MF 40%FRW boots in 1.07? Also, I think it would be theoretically possible to craft a Great Hauberk with "of amicae" and "of the whale", but I'm not sure at which level it could be done. A Breast Plate wouldn't be unwelcome either. I'm having trouble recrafting a crafted item or whites, is it true that whites can be crafted?

I now have the following (magical) base items for crafting:
Hydra Bow
Thunder Maul
Berzerker Axe
Colossus Sword
War Pike
Giant Thresher
Great Poleaxe

However, Ort runes are nonexistant atm, so it will take some time to get around to crafting.

In a few levels, skullders alone will provide 127% MF, so NM act boss running for some set jewelry will soon be very appealing.

The ilvl 90 GCs from hell cows are piling up as well, I'm saving them all for rerolling in 1.11b
 
On a side note, wouldn't it be theoretically possible to craft 35%MF 40%FRW boots in 1.07? Also, I think it would be theoretically possible to craft a Great Hauberk with "of amicae" and "of the whale", but I'm not sure at which level it could be done. A Breast Plate wouldn't be unwelcome either. I'm having trouble recrafting a crafted item or whites, is it true that whites can be crafted?

Well, if you read this thread, you'll see that crafting in 1.07 isn't properly understood, but yes it should be possible to craft boots with 35%MF, 40%IAS and dual 40%res to boot. Personally, I use the 1.09 algorithms which, whilst it has been proved aren't correct - it seems to be that they aren't correct, they are wrong on the side of caution (ie they will tell you to have a higher level than need be rather than a lower). As crafting ingredients are quite rare I tend to follow this.

For the boot recipies this leads to different levels being needed for the different boots. Also, my listings of the recipies says leather boots for the lesser crafted boot recipe and I'm guessing that as there is no such thing as leather boots this actually means heavy boots, although the 1.07 guide has them down as Light Plated Boots. I'm check my Brady Games Guide later and see what they have to say about it.

Anyway, according to my calculations (which we know aren't 100%), you'd need to be level 81 to craft 40IAS on heavy boots, 93 to craft 40IAS on Light Plated Boots, any level at all to craft them onto mirrored boots and it is impossible on wyrmhide boots. So I think your best bet is mirrored boots

With regards to the armor of the whale/amicae, using the same calculations, you'd need to be level 91 to get in on a breast plate or any level at all for a great hauberk.

As I understand it crafting whites, or recrafting crafted items only works on the weapon (and possibly jewelery) recipies as they don't specify the item.

@Wagnala: I've never heard of an AK - what is it?



 
When you wrote 40IAS I assume you meant 40FRW. "Leather Boots" is the item "Boots" ingame. (That's kinda given, since wyrmhide is used in the greater recipe).

Dang, lvl 91 is a bit to go to craft BPs, and I haven't found a single Io rune yet.

@Wagnala: If you're referring to Arkaines Valor, then yes, it's always indestructible... Regardless of patch.
 
When you wrote 40IAS I assume you meant 40FRW. "Leather Boots" is the item "Boots" ingame. (That's kinda given, since wyrmhide is used in the greater recipe).

Dang, lvl 91 is a bit to go to craft BPs, and I haven't found a single Io rune yet.

@Wagnala: If you're referring to Arkaines Valor, then yes, it's always indestructible... Regardless of patch.

Ooops, I did indeed mean FRW.
As I said in my post, those calculations seem to err on the side of caution, so it may be possible to craft the bps at lower levels. If they are boots then that means you 'only' need to be level 79 to get 40FRW on them.

@Wagnala and Helvete: According to the Arreat Summit, Arkaines isn't indestructible. IIRC it changed in 1.10.



 
Lvl 79 is 'only' 1/2 level to go, so I'll definately get there. Seems it's boots for caster recipe and mirrored for blood recipe. Lvl 91 for safety BPs is a bit steep, but I'll have to get there for amulets eventually, so I'll just save those 12 Ith runes for now and bite my teeth together and level after I've run out of patience with decapitator/balrogskin/thundermaul racks.

Besides that, I can always craft Hydra Bows and possibly other elite weapons with high qlvl for the potential hurty one. Just need more orts.
 
Lvl 79 is 'only' 1/2 level to go, so I'll definately get there. Seems it's boots for caster recipe and mirrored for blood recipe. Lvl 91 for safety BPs is a bit steep, but I'll have to get there for amulets eventually, so I'll just save those 12 Ith runes for now and bite my teeth together and level after I've run out of patience with decapitator/balrogskin/thundermaul racks.

Besides that, I can always craft Hydra Bows and possibly other elite weapons with high qlvl for the potential hurty one. Just need more orts.

I'm very jealous of your rack finding/running skills Helvete - the force is strong with you.

If you don't mind a bit of cheese with your crafts, you could always rush characters to Act V and do the rescue quest - this would result in 7 orts per rush per difficulty (with the bonus that if you decide to do HF rushes, you'll have some toons partway there already).

@RTB: Thanks for the correction.



 
That's not a bad idea yiuman, although I'd have to set up a few more winxp accounts. Also, rushing is a pain in the "maggot lair" on only one computer.

Even if the force may be strong with me, it has kept me from going to work since monday :cry:
 
My computer died a while ago, so when I installed diablo on my laptop I decided to go with 1.07, because I wanted some sweet charms and all the good stuff 1.07 has to offer. I'm up to act 1 NM and just got a +13max 22% GF grand charm. Not amazing by 1.07 standards or anything but my first damage charm so weee!
 
That's not a bad idea yiuman, although I'd have to set up a few more winxp accounts. Also, rushing is a pain in the "maggot lair" on only one computer.

Even if the force may be strong with me, it has kept me from going to work since monday :cry:

Two words for you (well three): modified .dll and durimule.

Basically the modified d2gfx.dll file allows you to open more than one instance of D2 (the 1.09 one from Phrozen keep works with 1.07) and saves you from the trouble of having to do fast user switching (although it is frowned upon by some members of this forum, but as you seem to be open to cheese of all varieties..... I think this will probably be alright with you).

Having a Durimule for each difficulty vastly speeds up rush times. What you do is you host Act 2 with a character that has placed the horadric staff in its hole but not killed the big bug. When you take this character to the Magi Canyon it will show on the quest log which tomb is the real one. And you can go straight there. I have an idea, although I haven't tested it yet, that if the high level rushing character leaves and you bring in another character to rush, you can still rush 7 characters at once doing this (just make sure the Durimule isn't in your party when you talk to Tyreal).

Another side benefit of this is that you get lots of NM Forge drops (if you take the time to do them) which opens up quite a lot of greater crafting.

@Wagnala: I have a couple of questions about classic (1.06 and earlier), and you seem to know a bit about that, so maybe you can help. My questions are:
1) What level can you gamble Gull's?
2) What level can you gamble a SOJ
3) What level can you gamble boots like that?
4) I've heard of the Infernal and Milbrega set bugs giving very high skills to necros and pallies respectively. Do you know how these worked?
Thanks

@Fabian: Welcome to the wonderful world of 1.07. May all your racks drop gold and green. Congrats on the charm - I remember getting my first +damage charm and being very chuffed about it. Speaking of nice charms, whilst leveling up my new sorc she found this beauty as well as some other nice single resist charms:

Shimmering Grand Charm of Strength
Required level 10
Item level 16
8% resist all
+5 to strength



 
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yiuman, I am far from a expert but I can say that based on my experience playing classic is not worth it just to get a few items. Granted it helped with my MF but getting enough to get all green isn't that hard in 1.07 and enough MF to get all gold isn't really worth it. My recommendation is that your time is better spent running a rack that can drop a great item than going back through classic to round up a few things. I did it and while I got about everything I wanted it didn't help much at all in the long run...

For everyone else, I have the whole Tal Rasha set but Lidless Eye. It seems it can drop but I don't think I can get good odds of it from anyone. Any recommendations?
 
yiuman, I am far from a expert but I can say that based on my experience playing classic is not worth it just to get a few items. Granted it helped with my MF but getting enough to get all green isn't that hard in 1.07 and enough MF to get all gold isn't really worth it. My recommendation is that your time is better spent running a rack that can drop a great item than going back through classic to round up a few things. I did it and while I got about everything I wanted it didn't help much at all in the long run...

For everyone else, I have the whole Tal Rasha set but Lidless Eye. It seems it can drop but I don't think I can get good odds of it from anyone. Any recommendations?

I'm primarily thinking of going back to classic to get gull's (for 1.07 only) and SOJs (for all versions) and possibly to try out builds that don't work the same in later patches (ie a Blood golem necro). The main thing holding me back is that I'm a HC player and as my time is quite limited I don't really want to spend the time taking a SC toon through normal.

Congrats on the Tal's. My advice, is make a MF sorc (static orb is the standard, but others can work) and run Andy/Meph till they drop a Saracens. Get 375%MF on you and 181%MF on your merc, then every champion/unique you kill has a high chance of dropping sets, and bosses should always drop uniques. IMHO the best way to do this is:

Tals (PTopaz armor, minus the helm which really doesn't help a sorc), War travs, a 3xPTopaz helm (or Gris helm if you got it), Milbregas shield, then 46MF from rings/gloves/charms. For your merc, Skulders and a 3PTopaz helm should do it. If you don't have a Skulders, a 4PTopaz armor will do in a pinch if you increase your MF accordingly (or go with an Act III or Act IV with extra MF on the sword/shield slots).

@Helvete: Bone is an interesting RW in 1.07:

8. Bone (Spear, Wand)
Lum Eld

250 AR vs undead
150% damage vs undead
180% enhanced damage
9% mana steal
+4 Poison and Bone skills
+10 energy

Could make for an interesting melee/Bonemancer build. Other than that, Lums are used in crafted amulets so its a good find.

Higher runes can drop (or at least they have been reported - I've not seen one myself) but the odds are very low and as Darkoooo says, both NM and Hell forges are limited to Um.



 
I hope you guys don't mind a few questions I could probably find the answers for if I did more searching. It's not like this thread has too much traffic as it is though so I hope it's cool :)

Anyway I'm a 1.07 noob, I just reached LK in NM and I was thinking of doing my first racking. Are there any more racks I should be looking for other than the ones listed in the 1.07 guide? What I'm mainly looking for are items that are useful in 1.11 that are better when you find them in 1.07

Thanks guys.

Edit: A superchest dropped me a Po rune, yay.
 
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