1.07 confusion.
I'm startig a little 1.07 for my own high pleasure(not only to hoping for a racked uber item or 2) this weekend since I'm going to my parents and I'm thinking of installing d2 there.
I read theguides and many other 1.07 threads, but I am still a bit confused. So here's some questions I'd like to get helped with:
1. Muling. It says in the 1.07 guide that the most common way to mule in 1.07 is the modified d2gfx.dll to run multiple instances (and I guess fast uder switching work too). Then it mentions atma, so my question is; can you mule with atma in 1.07? If yes, can I use the "normal" atma or do I need a specific 1.07 atma?
2. If I understand correctly there are no rwm or rrm mods for 1.07, is that correct?
3. I'm thinking of starting out with a static/orb sorc, since their given advantages and I'll be untwinked, anything special I ahould note about those? Also, gambling and crafting seems to be big parts of 1.07, are there any especially good builds for gold hunting/crafting supply finding?
4. I heard it's a good idea t ostart off in classic to be able to gamble some nice items to start with. Should I bother to do that or just go ahead with lod? Are the gambling rates severly different between 1.07 classic and 1.07 lod?
5. I heard something about larzuk' socketing quest being able to socket the same item multiple times, is this true? So if I find a godly archon plate of the whale, ca nI use larzuk on it until it gets the number of sockets I want?
I also heardmagic items can have more sockets than in 1.10+, can I larzuk an armor t oget 4 sockets?
6. I'm looking forward to try some craftign in 1.07, and if I understand correctly, the calc for crafting in 1.07 is new ilvl = clvl * 0.66.
What about gambling, is that the same as in 1.11? Ilvl = clvl +5/-3 (or what it was :tongue
How do I figure out what mods my item can get from it's ilvl? On the arreat summit I only find what alvl's the mods need, gives me no clues.
7. I read in (yuimans?) add to 1.07, that all the 'highest' elite items like hydra bows, can always spawn with the highest damage ad mods no matter the clvl (due to its high qlvl), is it better to use a high level or low level character for crafting a good hydra bow for example?
7b. While we are on hydra bows, if I shop or find a blue hydra bow, what are my best bets to make it into a decent/good one? Should I try my luck with crafting, or should I reroll it in the cube until it get's what I want?
I think that I have the possibility to get a better bow with crafting, but I have higher chance of getting an ok bow with rerolling, sicne I can try it multiple times with the same bow, hence making it better for getting the first decent bow.
8. Where do you guys (mainly the 1.07 crew) prefer to level in 1.07?
9. Are there any hints, tips or tricks I should note about 1.07 before I start? I've read about 1.07, but I mainly find explanations of what you can do, all teh cool racking possibilities and all the crafting hax, but I'm curios about just general tips about gameplay and getting started etc.
I realise this are pretty much to explain, but all help's appreciated.
I think this is all for now, I'll probably can think of more nub questions if you want me to :wink3:
Thanks for any help.
Monkey love
/zarfen
[I reserve myself for all the typo's]
I'm startig a little 1.07 for my own high pleasure(not only to hoping for a racked uber item or 2) this weekend since I'm going to my parents and I'm thinking of installing d2 there.
I read theguides and many other 1.07 threads, but I am still a bit confused. So here's some questions I'd like to get helped with:
1. Muling. It says in the 1.07 guide that the most common way to mule in 1.07 is the modified d2gfx.dll to run multiple instances (and I guess fast uder switching work too). Then it mentions atma, so my question is; can you mule with atma in 1.07? If yes, can I use the "normal" atma or do I need a specific 1.07 atma?
2. If I understand correctly there are no rwm or rrm mods for 1.07, is that correct?
3. I'm thinking of starting out with a static/orb sorc, since their given advantages and I'll be untwinked, anything special I ahould note about those? Also, gambling and crafting seems to be big parts of 1.07, are there any especially good builds for gold hunting/crafting supply finding?
4. I heard it's a good idea t ostart off in classic to be able to gamble some nice items to start with. Should I bother to do that or just go ahead with lod? Are the gambling rates severly different between 1.07 classic and 1.07 lod?
5. I heard something about larzuk' socketing quest being able to socket the same item multiple times, is this true? So if I find a godly archon plate of the whale, ca nI use larzuk on it until it gets the number of sockets I want?
I also heardmagic items can have more sockets than in 1.10+, can I larzuk an armor t oget 4 sockets?
6. I'm looking forward to try some craftign in 1.07, and if I understand correctly, the calc for crafting in 1.07 is new ilvl = clvl * 0.66.
What about gambling, is that the same as in 1.11? Ilvl = clvl +5/-3 (or what it was :tongue

How do I figure out what mods my item can get from it's ilvl? On the arreat summit I only find what alvl's the mods need, gives me no clues.
7. I read in (yuimans?) add to 1.07, that all the 'highest' elite items like hydra bows, can always spawn with the highest damage ad mods no matter the clvl (due to its high qlvl), is it better to use a high level or low level character for crafting a good hydra bow for example?
7b. While we are on hydra bows, if I shop or find a blue hydra bow, what are my best bets to make it into a decent/good one? Should I try my luck with crafting, or should I reroll it in the cube until it get's what I want?
I think that I have the possibility to get a better bow with crafting, but I have higher chance of getting an ok bow with rerolling, sicne I can try it multiple times with the same bow, hence making it better for getting the first decent bow.
8. Where do you guys (mainly the 1.07 crew) prefer to level in 1.07?
9. Are there any hints, tips or tricks I should note about 1.07 before I start? I've read about 1.07, but I mainly find explanations of what you can do, all teh cool racking possibilities and all the crafting hax, but I'm curios about just general tips about gameplay and getting started etc.
I realise this are pretty much to explain, but all help's appreciated.
I think this is all for now, I'll probably can think of more nub questions if you want me to :wink3:
Thanks for any help.
Monkey love
/zarfen
[I reserve myself for all the typo's]