1.07 confusion.

Zarfen

New member
1.07 confusion.

I'm startig a little 1.07 for my own high pleasure(not only to hoping for a racked uber item or 2) this weekend since I'm going to my parents and I'm thinking of installing d2 there.

I read theguides and many other 1.07 threads, but I am still a bit confused. So here's some questions I'd like to get helped with:

1. Muling. It says in the 1.07 guide that the most common way to mule in 1.07 is the modified d2gfx.dll to run multiple instances (and I guess fast uder switching work too). Then it mentions atma, so my question is; can you mule with atma in 1.07? If yes, can I use the "normal" atma or do I need a specific 1.07 atma?

2. If I understand correctly there are no rwm or rrm mods for 1.07, is that correct?

3. I'm thinking of starting out with a static/orb sorc, since their given advantages and I'll be untwinked, anything special I ahould note about those? Also, gambling and crafting seems to be big parts of 1.07, are there any especially good builds for gold hunting/crafting supply finding?

4. I heard it's a good idea t ostart off in classic to be able to gamble some nice items to start with. Should I bother to do that or just go ahead with lod? Are the gambling rates severly different between 1.07 classic and 1.07 lod?

5. I heard something about larzuk' socketing quest being able to socket the same item multiple times, is this true? So if I find a godly archon plate of the whale, ca nI use larzuk on it until it gets the number of sockets I want?
I also heardmagic items can have more sockets than in 1.10+, can I larzuk an armor t oget 4 sockets?

6. I'm looking forward to try some craftign in 1.07, and if I understand correctly, the calc for crafting in 1.07 is new ilvl = clvl * 0.66.
What about gambling, is that the same as in 1.11? Ilvl = clvl +5/-3 (or what it was :tongue:)
How do I figure out what mods my item can get from it's ilvl? On the arreat summit I only find what alvl's the mods need, gives me no clues.

7. I read in (yuimans?) add to 1.07, that all the 'highest' elite items like hydra bows, can always spawn with the highest damage ad mods no matter the clvl (due to its high qlvl), is it better to use a high level or low level character for crafting a good hydra bow for example?
7b. While we are on hydra bows, if I shop or find a blue hydra bow, what are my best bets to make it into a decent/good one? Should I try my luck with crafting, or should I reroll it in the cube until it get's what I want?
I think that I have the possibility to get a better bow with crafting, but I have higher chance of getting an ok bow with rerolling, sicne I can try it multiple times with the same bow, hence making it better for getting the first decent bow.

8. Where do you guys (mainly the 1.07 crew) prefer to level in 1.07?

9. Are there any hints, tips or tricks I should note about 1.07 before I start? I've read about 1.07, but I mainly find explanations of what you can do, all teh cool racking possibilities and all the crafting hax, but I'm curios about just general tips about gameplay and getting started etc.

I realise this are pretty much to explain, but all help's appreciated.
I think this is all for now, I'll probably can think of more nub questions if you want me to :wink3:

Thanks for any help.
Monkey love
/zarfen

[I reserve myself for all the typo's]
 
Here goes my shot at answering.

1) Atma works fine to mule with a couple of exceptions.

Don't mule runewords. Since they're different ATMA tends to spaz out with them and they corrupt files in my experience.

Don't mule Iceblink or the Axe of Fechmar (Sp?). Same deal with these, ATMA doesn't like them, think it's to do with the hit freezes target mod on them.

2) Dunno mods, since I play vanilla. There are no extra runewords to add so why you'd need a runeword mod I can't fathom and since there's no players settings you don't get big piles of crap where you can miss runes like in later versions. (Unless you're going to go to the trouble of running multiple characters in game.)

3) Static/orb is the easiest cookie cutter build. Orb kilsl everything, no exceptions and you can static everything non-LI (and a few LIs) down to a sliver).
I just pick up crafting supplies as I go. Just keep every jewel and rune (even Elds are in crafting recipies) you see and remember you don't need perfect gems to craft.

4) Starting classic pre1.06 I think allows you to gamble SOJ easily. Dunno never tried. Have started 1.07 fresh twice and never had too much trouble without going after that gear.

5) Can't socket something twice. Magic items can get up to four sockets, crafts three, sets, rares, uniques one. There are also some base item types that can't be socketed, troll nests are one.

6) Not much help here. The new ilvl = 0.66*clvl is correct though.

7) First off no matter what you craft as a hydra bow, it probably wont beat Windforce.
With a hydra bow I don't think you clvl will matter for crafting.
Rerolling with chippies or other gems is quite buggy I believe. you can get the good mods but tend just to get a whole lot of stinkers.
I'd stick to crafting.

8) Cows is the easiest place to reach the high 70s low eighties. I also find a level slowly even at 76 while running Hell Andy for unique jewelery. While questing just keep chugging through the game and let the Ancients give you massive level boosts.

9) If you go static/orb it's be slow at first till you get to orb. Make good use of the runewords. Once you get to act five and rescue the barbs. An Ancient Pledge shield fixes your resist worries and a Bramble armour is good too.
I like to use Barb mercs as they regenerate life quickly. Watch out for multishot lightning enchanted at higher levels they'll kick your butt.

Other than that i dunno. It's like any other version of D2 — just more buggy —best way is to just play and enjoy. You'll figure most other stuff out as you go!
 
1) Current ATMA works fine. Just don't put any items that have the hit freezes target modifer in a stash, or on a character you open with ATMA. It gets angry.

2) Correct.

3) Count your blessings when you get the cube in act 2. Make sure you have 6 rejuvenation potions and your set for mana and life forever. I assume you know the full rejuvenation potion trick? Oh, static has no cap in NM and Hell and make sure the FO ball doesn't hit a monster. If it does, any shards that connect afterwards deal no damage and don't chill.

4) I think you have to start off in 1.06 or lower for gambling to work. I'm not 100% sure, though. Anyway, I know in at least 1.0 your chance to gamble a unique is 3%. Sets are 5% but don't bother because they're not compatible with the expansion. It's your call if you want to spend the time. Most uniques in LoD are vastly superior to uniques in D2, but it is a way to get SOJs and a few other decent uniques. (Gull dagger).

5) I had a 4 socketed coral gothic plate of the whale, so, yes, you can get up to 4 sockets on armor. I also had a 4 socketed cruel naga of (IAS modifer, forget name) so ditto on weapons. (Too bad the cruel roll was about as low as can be). I haven't heard about multiple sockets from Larzuk. I've never tried it.

6) I have no idea. I recently discovered that the LoD strategy guide that came with the battle chest is based on 1.07 (I think, since it says grand charms can get up to +20 maximum damage--can anyone confirm). If so, I could eventually post some stuff from it. I do know gambling is still the same as it is in later patches.

7) Again, I don't know much about the technical aspect of the game. Use your judgement for 'b'?

8) Cows, Cows, Cows. Running Baal is good in normal, but after that the cow level is the place to be.

9) Eh, I can't think of anything off the top of my head. There are certain features for different classes that you should be aware of, but since you're starting with a sorceress you just need the purple trick and the knowledge of the FO bug. Oh, and Baal's lightning of doom is ridiculously overpowered. Avoid it.


Edit:

That's what I get for talking on the phone for 10 minutes before posting this. Oh well :(
 
Thanks for all the answears so far, it helped alot! :thmbsup:

@wangnala: I didn't mean for this to sound like my weekend hobby project :tongue:, I'm just starting it this weekend :wink3:. After that I'm probably gonna put my 1.07 stuff onto my laptop, so I can bring it where I go, and let 1.07 be my portable gaming stuff :rolleyes:

So, what goals should I aim for in classic .10 before I go to lod 1.07 if I decide to do that?

@itallgoeswhite: What are those features for otehr classes you mention in 9)?
Even if I do start with a sorc, I'll play otehr classes eventually :tongue:
 
1.07 is a challenge and very frustrating at times. Characters tend to have low damage and runewords are almost universally poor. However as you know 1.07 is all about the uber uniques and uber crafts! Be prepared to sink in an enormous amount of time to get even your first decent unique or craft.

Just a few comments that haven't been covered or perhaps aren't clear or I just feel strongly about:

- For the purposes of 1.07, while playing classic is a good idea, it is not something I would personally reccommend, unless you are prepared to put in a LOT of time and effort. Easy gambling of SoJ is the main reason (long term reason) for playing classic and that won't help you very much in 1.07. Having said that, I actually did go classic first to get some SoJ's and other useful 1.07 items, but it was hard work and nearly put me off Diablo. Of course if you do decide to go classic first there are some useful items that are easy to get in classic (once you have the infrastructure!) that are useful in 1.07 - Yiuman covers this in his addendum I believe.

- You cannot gamble sets or uniques in 1.07 at all.

- You can potentially craft the best bow in the game by far. 580% Enhanced damage Hydra Bow of Evisceration with 20% IAS, knockback and additional Damage/AR escalating with level with 30%+ Life Steal and 3 sockets! Probably easier to find a Zod.

- With ATMA, not only must you NEVER store runeword items or items with freeze target on them, you must not even MOVE these around on your character using ATMA - instant corrupted character and/or corrupted ATMA stash file.

- I don't think anyone completely understands crafting and the effects of qlvl/ilvl/alvl and Character levels in 1.07 or if they do - they arent telling! Safest bet is to use minimum level 78 character with highest qlvl/ilvl you can find.

- Not only can you rack awesome uniques but also Ethereal items for use in later versions. For example, ethereal Beserker Axes are very useful in the latest patches.

- The LoD strategy guide IS based off 1.07 and is a useful reference as a result.

- Uber damage charms are another reason to play 1.07. + 20 Max damage grand charms are not too rare with up to +40 max damage possible. Highest I have found is +37 - which apparently is very rare.

- the bugged full rejuv shopping is your friend. I use only full rejuves on all my characters as they are actually much cheaper than life potions and do mana as well! One of the few "nice" bugs about mob killing in 1.07 to help counteract the bugged mobs you get.

- levelling past 76 is always going to be slow unless you have accumulated some really powerful characters/items. When you first start out levelling at all is very slow.
 
I think you scared me off trying 1.0 classic first :tongue:
I'm still thinking about it, just to gamble some basic stuff, like tarn helm etc.
Now, what level do I need to be to gamble tarnhelms, gull daggers, soj's and otehr uniques in 1.0 classic?

edit: I also wonder if I can find all the stats of 1.07 items somewhere (this is probably in a guide somewhere, so sorry for asking).
And more importantly, what about RW's? Haven't the ychanged at all? I also heard about that some RW's were removed in the newer versions, did they exist in 1.07? And if so, where can I find thsoe?
 
I think you scared me off trying 1.0 classic first :tongue:
I'm still thinking about it, just to gamble some basic stuff, like tarn helm etc.
Now, what level do I need to be to gamble tarnhelms, gull daggers, soj's and otehr uniques in 1.0 classic?


Probably level 8 (eight - not a typo) is ideal for those. The problem is getting the money, especially for the rings!



 
Avoid Runewords like the plague. They suck. Case in point:

Authority (Helmet)
Zod Gul Um

100% enhanced defence
20% resist all
+1 all skills
+20 strength
+5 max poison resist
Indestructible


Edit:

This website also has most of the 1.07 stats for uniques down at the bottom of their unique pages.
 
www.d2realms.com on the wayback machine has all the 1.07 uniques.

Read through all the thread posted by Wangnala - probably every answer is there! Not just the main topic but all the posts. Some good info in this post as well now though!
 
Someone will have to back me up, but I'm almost 100% certain that the link above is for 1.08--not 1.07. The charm affixes are off, for starters, and the runewords are as well.

It's a fairly accurate compilation of 1.07 uniques because most uniques are the same in both 1.07 and 1.08.
 
The max damage on the charms is off. Definitely. Also, all I know is that my list for 1.07 runewords and their runeword list don't match. At all. Maybe it's a weird mixture?


Edit:

It also has a link to download patch 1.08, and in the news section it appears that people had already been playing the expansion for a bit. Considering 1.07 was never available on closed battlenet, I'm willing to bet the site at that snapshot was a mess of 1.07/1.08 stuff.


Final Edit:

I just referenced my LoD strategy guide and both the runewords and the charm affixes on the snapshot you provided are from 1.08, not 1.07. You are correct, though, about the unique items. I just checked out the wizardspike. Weird.



People might get a kick out of this, I just noticed it while looking through the guide:

'Breath of the Dying'
Po/Io + Tal + Ist + Lo + Ort + Lem
+100% damage
Cold Damage 9-15
+5 Mana Per Kill

Not as bad as 'Authority,' but...
 
Last edited:
The information for 1.07 uniques/sets seems to be very accurate apart from the m'vanis belt.

Constriction ring was mentioned in d2.net for later patches for ages as well!

There is a mix of 1.07 and 1.08 information for other things though, probably related to when/how the archiving was done.

As a reference for 1.07 uniques/sets though - it is great!
 
People might get a kick out of this, I just noticed it while looking through the guide:

'Breath of the Dying'
Po/Io + Tal + Ist + Lo + Ort + Lem
+100% damage
Cold Damage 9-15
+5 Mana Per Kill

Not as bad as 'Authority,' but...


I like my 1.07 Bramble and Chains of Honour armours. I can confidently say this is the only version I will ever own these items in!



 
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