1.00 News, Info and Gossip

Aside from iron maiden it's really easy. 1k life is more then enough, just rush through NM and get to hell. You'll do just fine in act 4 hell. The game doesn't truly get that much harder unlike in newer patches. Hell is basically a slightly buffed version of normal :)
 
Trick is to just avoid him. There's no runes, so the quest reward can be ignored with very little lost. More likely gained, if those characters are for forwarding to LoD.
 
WSK tournament is over me, so it was time to get back to 1.00.

Eagle has landed
View attachment 5739
I left my Barb (and the sidekicks) exactly at the same spot, but NM. Hell was mostly very easy going.

@pharphis when (if) you do Hell, take care with cursed unique packs. Those were pretty much the only things that could harm me, and actually Councils got me once, but that was mostly to my poor playing :p

Also NM cows hurt when there's dozens them around you, more so if your'e amp'd, like many times with King you are.
 
Oh, does anyone know if defense is set to 0 when using WW? (like with running)

I probably won't bother with NM cows unless they're good for exp by the time I get to them
 
I'd say NM river is better.

I didn't do much of either. (Only rolled few Cow maps without much luck..)

Now I'm lvl 46, I started Hell at 39 or 40, and I played "players 1" for the most part.
 
If playing HC, I'd take a few complete reads through this thread to note down any bugs which might have fatal consequences.

Also, I'd get to around lvl 50 before starting hell, at least before hell act 3 due to exploding dolls, councils and whatnot. RoFl in NM should provide the means to level that high, with reasonable comfort and maybe even drops.

With as big leech as stated (20% was mentioned), consider dumping a little of it in favor of more mana. Like hand of broc for frostburns. Unless that is the only mana leech. Some ring for a SoJ? WW gets pretty mana intensive after a while, and you'll want to hold off on maxing it if you can't handle the mana requirement.

I know I should update the original guide, and finish the ones on the LoD patches. Just so much RL going on, even when on vacation.
 
Btw, can you have enough leech to counteract IM to some extent?

I tried some WWing when in NM CS, no insta death under IM, but not that far...

Messing around in Hell act IV, found Infernal Torch (set Grim Wand) and this nice ring:
View attachment 5741
Now something like this with high EG% and it would be pretty much my end game ring!
 
"Some extent" in this case will never be good enough for HC, believe me. I personally wouldn't go near the CS except for questing, and for those "runs", I'd use Taunt for all it's worth.

Neat ring, I dream of one of those with a little higher and dual leech. And yeah, maybe goldfind instead of the +str
 
I haven't seen any dual leech rings, yet.

I've been gambling all my money on amulets but still not a second unique, and nothing that great in terms of rares...
 
Alright I got sick of my map with crappy rares and only 1 ring pattern (I think) and a very rare pike pattern (I got the unique once and a single rare after like... 200 runs?)

Already seeing some new uniques and decent rares in this next map which is a bit faster as well. Only downside is that the king has lots of large crowds around him if I don't kill him quickly enough. Also gambled eye of etlich!
 
If playing HC, I'd take a few complete reads through this thread to note down any bugs which might have fatal consequences.

Also, I'd get to around lvl 50 before starting hell, at least before hell act 3 due to exploding dolls, councils and whatnot. RoFl in NM should provide the means to level that high, with reasonable comfort and maybe even drops.

With as big leech as stated (20% was mentioned), consider dumping a little of it in favor of more mana. Like hand of broc for frostburns. Unless that is the only mana leech. Some ring for a SoJ? WW gets pretty mana intensive after a while, and you'll want to hold off on maxing it if you can't handle the mana requirement.

on the mana intensive WW, it sucks when you are interrupted mid whirl by mana burn packs with a lvl 20 WW, because you may not be able to start whirl again without a full rejuvie. Watch out for mana burn packs and especially bosses like council members, avoid Wyand Voidbringer

Also I had the bizarre game crash with De Seis last night.

I was running the CS and 3 Seals with the Necro for xp. He spawned cold ench and after I had smashed his minions with revives, decrepify, bone spirit and CE, I was finishing off him with the revives and bone Sp when I got too close and the frost nova death explosion hit me. I heard the sound of multiple potions hitting the ground. I checked the belt and found at least 3 potions missing and they were on ground. His frost nova had thieved the potions, what the ! I went to pick up one of the potions and boom game crash. It was a MP game that the toon was a guest in so I just rejoined him. It was one of the strangest D2 moments I've had. The only reason I noticed it because the Necro gameplay was a little less intensive than other toons

I haven't seen any dual leech rings, yet.

I've been gambling all my money on amulets but still not a second unique, and nothing that great in terms of rares...

@pharphis I have not seen any either. Anyone got a screenie of a 1.00 dual leech ring?
 
I'm going to try to gamble a dual leech rare with +50 EG, a really low level gambler should be good at the task.

helvete's guide has the affix tables. Seeing dual leech rings get probably quite rare at the higher levels as the affix pool widens :)
 
Did a few tests on the De Seis bug. Basically the crash seems to throw multiple errors. It only happens in multiplayer and seems to be caused by sending a bad packet. Interesting to say the least.

Code:
"Flux, 01/22/2003"
Unfortunately Thief was bugged, since any time he hit a character whose belt was
inaccessible (such as a Barb while in mid-WW or Leap Attack, or a Pally in
mid-Charge) the character would be crashed out of the game.  So Blizzard fixed
that bug right?  *laughter*

No, they just removed Thief entirely, since fixing it would have been, like, work.
Look for the Blizzard marriage counselor game coming soon, where everyone just
gets divorced.

@Grape Don't forget to check this one out that I posted awhile back https://www.docdroid.net/41NXCYq/classicaffixes.pdf

EDIT: you know what to do ^^
zagoddrops.jpg
 
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@GalaXyHaXz thanks, that's a handy reference. Seems to be on line with helvete's guide's affixe tables.

Gambled my first couple dozen rings with all the three uniques. I'll maybe mule the SoJ away for the next session, wouldn't mind few more of those. EG and leeches are frequent but not yet on the same ring.

My Barbarian has reached lvl 70 from yesterday's maggot session and today's gold finding attempts. Finding a good map plays a huge role at how quick it is to gather the gold, and it seems it isn't that easy to find those great maps with many champion packs close to the Act IV WPs.
 
I reached 36 (from cow king et al) and then rushed to catacombs before I had to head out. I'll get around to leveling my mules eventually but MPing is so tedious
 
Thanks @GalaXyHaXz Good to understand. I assume the same problem will happen if the host does the MPing and De Seis thieves a potion, but would crash the entire game instead of just disconnecting the guest. That is important info for self MP who are lvling their toons

@Grape ,nice going it was only a few days he found the Act 4 RoF WP at 40. Depending upon how often you play you will naturally get SoJs , I am up to 5 after finding another in the Hell CS last night and I am not specifically running for these any more. @pharphis was at 11 in his last count and he is. Also, I have found only two maps out of about 50 MP games in the RoF which are close to either the RoF WP or the stairs in the RoF, one with champion packs for xp and gold and one with a boss pack for xp only

I am curious about the character lvl are you gambing with for the chance of the dual leech ring
 
Seeing as there is no weighing of affixes, the odds for a rare ring with 2 or 3 suffixes (dual)leech/EG should only be changing with the level of the character doing the gambling, and not vary at all for a specific monster dropping a rare ring.

Since we know the item level required, and know the number of available affixes at any given item level, getting one only comes down to eliminating unwanted higher affixes, and getting as many gambles/drops per time unit as possible.

Calculations get a lot worse in LoD, when they started weighing things and making affix levels different from item levels by introducing quality levels. Pre-LoD, they hadn't thought of making anything rarer than anything else, except for the unique/rare/set distribution....
 
Oh I finished with like 16 or 17 SoJs. I still need to forward them but I put 12 of them on a mule. This was like... 6 hours of cow running at most? Again, not with a great map and gambling was towards amulets.
 
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