Operation Death and Destruction

When we left Pestilence she was struggling to get through the Arcane Sanctuary. I finally just dropped the players setting to 1, and this did the trick. I mostly used normal attack on Specters to avoid the knockback of DTalon and conserve some mana. Once we got through The Sanctuary, rest of Act II wasn't difficult. Although we had a giant maze through the True Tomb to eventually get to Duriel. It wasn't a fun trek given the monster roll also included Specters again. But once we got to Duriel, he was a pushover, as most bosses are and he dropped something relatively useful.

Act III, was less annoying than I anticipated. While in NM, the Flayers were such a pain, my new liberal use of Death Sentry was great for wiping out large mobs of weak foes. The other great things about large monster densities is great screen grabs.
Screenshot383.jpg

In the end, I don't remember any trouble with Act III aside from Dolls because of my tiny tiny life ball. But the flexibility of the assassin really shines here as you can Dragon Flight to bomb onto important targets, mind blast to control crowds, and death sentry can take big chunks of life from most everyone. The only painful part was the Itchies of Upper Kurast/Bazaar as physical immunes are just the bane of this characters existence since she relies so heavily on Crushing Blow. In the end, we made it through to Mephisto surprisingly easily and he went down so fast they Hygelac survived at full heatlh.

Act IV wasn't too bad. Monster spawns weren't so favorable with Gloams, and spawners being frequent. But spawners also allow for lots of procing. We by chance came across Izual and killed him much less annoyingly than usual, dumping the skill points into our Death Sentry radius. Unlike Doc, Pestilence found the City of the Damned waypoint straight away, which probably explains why she didn't find any Jah runes. Actually her rune luck was terrible. I think Fal may have been her best find.

Hephasto was rather challening because he spawned Immune to Physical. While I attempted wedging him into a corner so that the volcanoes could do there thing, he just hit way way too hard and was decimating me, Hygelac and the Shadow. I eventually figured out it was much safer, although slower, to just attack him with a knockback chain keeping him out of reach. His drop probably explained why he was physical immune. The Hell Forge on the other hand, not worth the trouble *sadface*.

Chaos Sanctuary was a challenge, but not too bad. Basically the OK's were really messing up my groove cursing at me and making me weak, or slow or whatever. It was super tempting to just telestomp them, but that would wake up a whole new group of foot soldiers that we'd have to cut through, which was deadly when amp'd. Just had to play it patient and draw their goons out away from them a few at a time. Diablo was not too bad as most act bosses with all this crushing blow. He did alsmost get me when I was standing in an unfortunate spot during a firestorm attack. But Hygelac and I watched him shrivel in the end.

Act V went quick. Mostly because I went quick whenever there were unleechable ranged characters around, which was just about everywhere. Anya rescue was rather harrowing, as I found Gloams down there with Succubi, but we brought her the hot chocolate, and were happy to have some charm space free up for life/damage. Ancients Way was fun because we rolled carvers which spawn in large numbers. Ancients were only a challenge because the Whirler spawned Mana Burn. After a very long time, I eventually got them split up (seriously try kiting anything with a Barb merc and a Shadow Master, they were just born to fight) killing the Leaper and Thrower as a pair, then the three of us finished off the mana vampire.

The keep was hard. We got tough spawns like Harpies (physical immune and painful from far away), Gloams, Poison Mages, OK packs. I had to dial down to players 1 because of the Harpies. It basically took me a mana bulb to kill two at players 1 even. Once I got a body, it wasnt too bad because of Death Sentry, but this still had much less effectiveness on them. Throne Room was not difficult. Although we got stair trapped by Gloams, once we had room we were sailing smooth. Rolled Ghoul Lords, and the non-PI minotaurs. Waves were easy aside from Lister, who we eventually drew out and picked off Benny Hill styles running circles in the hallway. The Shadow would tank the main pack whlie me and Hygelac picked off stragglers.

Baal was a pushover, but he did give me a Wizspike, so I can at least be happy about that.

Stat and Skill placement pics with relevant gear when casting are here:
Screenshot409.jpg

Screenshot410.jpg

Screenshot411.jpg

Finally I took on cows at P1. Probably should have gone higher as they are pretty managable for this build. But I was afraid of the Shadow throwing a big party and inviting lots of cows.

Things I liked about Pestilence.
-So many procs! I think i had a few attacks with 4 or 5 novas in one kick cycle. Not sure about the mechanics, but this felt much way more 'procy' than Death the Fury Druid.
-Versatility. Lots of things to do when playing this character. Not just highlight and click.
-NO KEYS!
-Summon that just doesn't care about you. It wants blood and nothing else.

ATMA Dump
Code:
Character name  : Pestilence
Character type  : Assassin
Character level : 83
Character exp   : 907738427

Strength        : 165
Energy          : 25
Dexterity       : 100
Vitality        : 200
Stat Points Rem : 20
Skill Points Rem: 0

Life            : 914 / 814
Mana            : 169 / 148
Stamina         : 445 / 422

Gold (Inventory): 32202
Gold (Stash)    : 622884

Number of Items : 44

1: Tome of Identify
Quantity: 13

2: Tome of Town Portal
Quantity: 14

3: Glowing Small Charm of Vita
Keep in Inventory to Gain Bonus
Required Level: 39
Item Version: 1.10+ Expansion
Item Level: 87
Fingerprint: 0xe026f5f6
+20 to Life
Adds 1-13 lightning damage

4: Mentalist's Grand Charm of Sustenance
Keep in Inventory to Gain Bonus
Required Level: 53
Item Version: 1.10+ Expansion
Item Level: 80
Fingerprint: 0xa492ff69
+31 to Life
+1 to Shadow Discipline Skills (Assassin Only)

5: Guillaume's Face
Winged Helm
Defense: 217
Durability: 29 of 40
Required Strength: 115
Required Level: 34
Item Version: 1.10+ Expansion
Item Level: 80
Fingerprint: 0xd7b212ef
+15 to Strength
+120% Enhanced Defense
15% Increased Attack Speed
30% Faster Hit Recovery
35% Chance of Crushing Blow
15% Deadly Strike
Socketed (1: 1 used)

Jewel of Fervor
Required Level: 31
Item Version: 1.10+ Expansion
Item Level: 59
Fingerprint: 0x31d8d4e8
15% Increased Attack Speed

6: Raven Frost
Ring
Required Level: 45
Item Version: 1.10+ Expansion
Item Level: 85
Fingerprint: 0xec37e90d
+18 to Dexterity
+40 to Mana
+241 to Attack Rating
Adds 15-45 cold damage over 4 seconds
20% Cold Absorb
Cannot Be Frozen

7: Death Grasp
Ring
Required Level: 65
Item Version: 1.10+ Expansion
Item Level: 80
Fingerprint: 0x5ac40667
+17 to Maximum Stamina
+4 to Minimum Damage
Fire Resist +7%
Lightning Resist +34%
Cold Resist +7%
Poison Resist +7%
+50 poison damage over 3 seconds
8% Life stolen per hit

8: Goblin Toe
Mirrored Boots
Defense: 119
Durability: 11 of 18
Kick Damage: 50 to 145
Required Strength: 163
Required Level: 72
Item Version: 1.10+ Expansion
Item Level: 59
Fingerprint: 0xe4a6670f
+60% Enhanced Defense
+15 Defense
Damage Reduced by 1
Magic Damage Reduced by 1
-1 to Light Radius
Required Level +12
25% Chance of Crushing Blow

9: Dracul's Grasp
Vampirebone Gloves
Defense: 130
Durability: 6 of 14
Required Strength: 50
Required Level: 76
Item Version: 1.10+ Expansion
Item Level: 99
Fingerprint: 0xc7a4fbae
+15 to Strength
+97% Enhanced Defense
9% Life stolen per hit
+10 Life after each Kill
25% Chance of Open Wounds
5% Chance to cast Level 10 Life Tap on striking

10: Mara's Kaleidoscope
Amulet
Required Level: 67
Item Version: 1.10+ Expansion
Item Level: 88
Fingerprint: 0xc663bf72
+5 to Strength
+5 to Energy
+5 to Dexterity
+5 to Vitality
All Resistances +27
+2 to All Skill Levels

11: String of Ears
Demonhide Sash
Defense: 112
Durability: 16 of 22
Required Strength: 20
Required Level: 29
Item Version: 1.10+ Expansion
Item Level: 80
Fingerprint: 0xb1bd6870
+178% Enhanced Defense
+15 Defense
Magic Damage Reduced by 10
Damage Reduced by 15%
7% Life stolen per hit
+10 Maximum Durability

12: Glowing Small Charm of Vita
Keep in Inventory to Gain Bonus
Required Level: 39
Item Version: 1.10+ Expansion
Item Level: 80
Fingerprint: 0x94c449ac
+18 to Life
Adds 1-15 lightning damage

13: Arcing Large Charm of Balance
Keep in Inventory to Gain Bonus
Required Level: 40
Item Version: 1.10+ Expansion
Item Level: 64
Fingerprint: 0xa2de7304
Adds 1-35 lightning damage
8% Faster Hit Recovery

14: Emerald Small Charm of Sustenance
Keep in Inventory to Gain Bonus
Required Level: 32
Item Version: 1.10+ Expansion
Item Level: 80
Fingerprint: 0x6bf094d2
+13 to Life
Poison Resist +11%

15: Steel Large Charm of Balance
Keep in Inventory to Gain Bonus
Required Level: 44
Item Version: 1.10+ Expansion
Item Level: 85
Fingerprint: 0xaa0c527d
+73 to Attack Rating
8% Faster Hit Recovery

16: Emerald Small Charm of Dexterity
Keep in Inventory to Gain Bonus
Required Level: 32
Item Version: 1.10+ Expansion
Item Level: 80
Fingerprint: 0xfee9108f
+1 to Dexterity
Poison Resist +11%

17: Russet Small Charm of Sustenance
Keep in Inventory to Gain Bonus
Required Level: 17
Item Version: 1.10+ Expansion
Item Level: 39
Fingerprint: 0xaee17033
+14 to Life
Fire Resist +7%

18: Ruby Small Charm of Inertia
Keep in Inventory to Gain Bonus
Required Level: 32
Item Version: 1.10+ Expansion
Item Level: 80
Fingerprint: 0x7d4509d8
Fire Resist +10%
3% Faster Run/Walk

19: Ruby Small Charm of Storms
Keep in Inventory to Gain Bonus
Required Level: 37
Item Version: 1.10+ Expansion
Item Level: 80
Fingerprint: 0x31cdb6fe
Fire Resist +10%
Adds 1-28 lightning damage

20: Shimmering Small Charm of the Icicle
Keep in Inventory to Gain Bonus
Required Level: 25
Item Version: 1.10+ Expansion
Item Level: 80
Fingerprint: 0x8bf39a09
All Resistances +4
Adds 2-4 cold damage over 1 seconds

21: Shimmering Grand Charm of Pestilence
Keep in Inventory to Gain Bonus
Required Level: 27
Item Version: 1.10+ Expansion
Item Level: 80
Fingerprint: 0x37c6ee34
All Resistances +13
+25 poison damage over 5 seconds

22: Treachery
Dusk Shroud
'ShaelThulLem'
Defense: 429
Durability: 7 of 20
Required Strength: 77
Required Level: 49
Item Version: 1.10+ Expansion
Item Level: 85
Fingerprint: 0x4e99db06
Cold Resist +30%
50% Extra Gold from Monsters
+2 to Assassin Skill Levels
45% Increased Attack Speed
20% Faster Hit Recovery
25% Chance to cast Level 15 Venom on striking
5% Chance to cast Level 15 Fade when struck
Socketed (3: 3 used)

Shael Rune
Inserted into a Dusk Shroud

20% Faster Hit Recovery

Required Level: 29
Item Version: 1.10+ Expansion

Thul Rune
Inserted into a Dusk Shroud

Cold Resist +30%

Required Level: 23
Item Version: 1.10+ Expansion

Lem Rune
Inserted into a Dusk Shroud

50% Extra Gold from Monsters

Required Level: 43
Item Version: 1.10+ Expansion

23: Sapphire Small Charm of Vita
Keep in Inventory to Gain Bonus
Required Level: 39
Item Version: 1.10+ Expansion
Item Level: 80
Fingerprint: 0x1ebc445b
+20 to Life
Cold Resist +11%

24: Coral Grand Charm of Balance
Keep in Inventory to Gain Bonus
Required Level: 15
Item Version: 1.10+ Expansion
Item Level: 80
Fingerprint: 0xa3424b77
Lightning Resist +23%
12% Faster Hit Recovery

25: Super Healing Potion
Points: 300

26: Super Healing Potion
Points: 300

27: Super Healing Potion
Points: 300

28: Super Healing Potion
Points: 300

29: Full Rejuvenation Potion
Heals 100% Life and Mana

30: Full Rejuvenation Potion
Heals 100% Life and Mana

31: Full Rejuvenation Potion
Heals 100% Life and Mana

32: Full Rejuvenation Potion
Heals 100% Life and Mana

33: Horadric Cube

34: Full Rejuvenation Potion
Heals 100% Life and Mana

35: Full Rejuvenation Potion
Heals 100% Life and Mana

36: Full Rejuvenation Potion
Heals 100% Life and Mana

37: Full Rejuvenation Potion
Heals 100% Life and Mana

38: Super Healing Potion
Points: 300

39: Super Healing Potion
Points: 300

40: Super Healing Potion
Points: 300

41: Super Healing Potion
Points: 300

42: Destruction
Colossus Blade
'VexLoBerJahKo'
One-Hand Damage: 112 to 292
Two-Hand Damage: 261 to 517
Durability: 35 of 50
Required Dexterity: 110
Required Strength: 189
Required Level: 65
Sword Class - Normal Attack Speed
Item Version: 1.10+ Expansion
Item Level: 86
Fingerprint: 0x49cbedbf
+10 to Dexterity
+350% Enhanced Damage
Adds 100-180 magic damage
7% Mana stolen per hit
Ignore Target Defense
Prevent Monster Heal
20% Chance of Crushing Blow
20% Deadly Strike
15% Chance to cast Level 22 Nova on attack
100% Chance to cast Level 45 Meteor When You Die
5% Chance to cast Level 23 Molten Boulder on striking
23% Chance to cast Level 12 Volcano on striking
Socketed (5: 5 used)

Vex Rune
Inserted into a Colossus Blade

7% Mana stolen per hit

Required Level: 55
Item Version: 1.10+ Expansion

Lo Rune
Inserted into a Colossus Blade

20% Deadly Strike

Required Level: 59
Item Version: 1.10+ Expansion

Ber Rune
Inserted into a Colossus Blade

20% Chance of Crushing Blow

Required Level: 63
Item Version: 1.10+ Expansion

Jah Rune
Inserted into a Colossus Blade

Ignore Target Defense

Required Level: 65
Item Version: 1.10+ Expansion

Ko Rune
Inserted into a Colossus Blade

+10 to Dexterity

Required Level: 39
Item Version: 1.10+ Expansion

43: Shadow Blade Talons
One-Hand Damage: 10 to 14
Durability: 69 of 69
(Assassin Only)
Required Dexterity: 50
Required Strength: 50
Required Level: 45
Claw Class - Fast Attack Speed
Item Version: 1.10+ Expansion
Item Level: 95
Fingerprint: 0x4aee8e2b
+3 to Shadow Discipline Skills (Assassin Only)

44: Shadow Scissors Suwayyah
One-Hand Damage: 40 to 51
Durability: 68 of 68
(Assassin Only)
Required Dexterity: 118
Required Strength: 118
Required Level: 64
Claw Class - Normal Attack Speed
Item Version: 1.10+ Expansion
Item Level: 95
Fingerprint: 0x1632ef21
+3 to Shadow Discipline Skills (Assassin Only)

Mercenary Items :

1: Arreat's Face
Slayer Guard
Defense: 310
Durability: 55 of 55
(Barbarian Only)
Required Strength: 118
Required Level: 42
Item Version: 1.10+ Expansion
Item Level: 88
Fingerprint: 0xf97d7834
+20 to Strength
+20 to Dexterity
+157% Enhanced Defense
+6 to Maximum Damage
All Resistances +30
6% Life stolen per hit
+2 to Barbarian Skill Levels
15% Increased Attack Speed
30% Faster Hit Recovery
20% Bonus to Attack Rating
+2 to Combat Skills (Barbarian Only)
Socketed (1: 1 used)

Carmine Jewel of Fervor
Required Level: 31
Item Version: 1.10+ Expansion
Item Level: 80
Fingerprint: 0xe15d80ee
+6 to Maximum Damage
15% Increased Attack Speed

2: Fortitude
Superior Dusk Shroud
'ElSolDolLo'
Defense: 1489
Durability: 12 of 20
Required Strength: 77
Required Level: 59
Item Version: 1.10+ Expansion
Item Level: 80
Fingerprint: 0x9372e96
+200% Enhanced Defense
+15% Enhanced Defense
+300% Enhanced Damage
+15 Defense
Damage Reduced by 7
Fire Resist +28%
Lightning Resist +28%
+5% to Maximum Lightning Resist
Cold Resist +28%
Poison Resist +28%
Replenish Life +7
+1 to Light Radius
25% Faster Cast Rate
12% Damage Taken Goes to Mana
20% Chance to cast Level 15 Chilling Armor when struck
+83 to Life (Based on Character Level)
Socketed (4: 4 used)

El Rune
Inserted into a Dusk Shroud

+15 Defense
+1 to Light Radius

Required Level: 11
Item Version: 1.10+ Expansion

Sol Rune
Inserted into a Dusk Shroud

Damage Reduced by 7

Required Level: 27
Item Version: 1.10+ Expansion

Dol Rune
Inserted into a Dusk Shroud

Replenish Life +7

Required Level: 31
Item Version: 1.10+ Expansion

Lo Rune
Inserted into a Dusk Shroud

+5% to Maximum Lightning Resist

Required Level: 59
Item Version: 1.10+ Expansion

3: Death
Colossus Blade
'HelElVexOrtGul'
One-Hand Damage: 154 to 404
Two-Hand Damage: 362 to 717
Required Dexterity: 78
Required Strength: 141
Required Level: 63
Sword Class - Normal Attack Speed
Indestructible
Item Version: 1.10+ Expansion
Item Level: 86
Fingerprint: 0xec06ee43
+317% Enhanced Damage
+50 to Attack Rating
Adds 1-50 lightning damage
7% Mana stolen per hit
+1 to Light Radius
Requirements -20%
20% Bonus to Attack Rating
50% Chance of Crushing Blow
Indestructible
25% Chance to cast Level 18 Glacial Spike on attack
100% Chance to cast Level 44 Chain Lightning When You Die
Level 22 Blood Golem (15/15 Charges)
41% Deadly Strike (Based on Character Level)
Ethereal (Cannot be Repaired), Socketed (5: 5 used)

Hel Rune
Inserted into a Colossus Blade

Requirements -20%
Item Version: 1.10+ Expansion

El Rune
Inserted into a Colossus Blade

+50 to Attack Rating
+1 to Light Radius

Required Level: 11
Item Version: 1.10+ Expansion

Vex Rune
Inserted into a Colossus Blade

7% Mana stolen per hit

Required Level: 55
Item Version: 1.10+ Expansion

Ort Rune
Inserted into a Colossus Blade

Adds 1-50 lightning damage

Required Level: 21
Item Version: 1.10+ Expansion

Gul Rune
Inserted into a Colossus Blade

20% Bonus to Attack Rating

Required Level: 53
Item Version: 1.10+ Expansion


Anyway, Grumpy is up next. He's changed about form the planning stages, but as with most twinked NM, he is full of ownage.
 
Last edited:
Before we get to Grumpy, I need to ask for some advice on Famine, the sorceress. I'm really not sure how to build her and have been tossing around a few ideas in my head, none of which really work. The main concern is that she will have a teeny tiny life pool which will make fighting anything up close incredibly dangerous. She also has little in the way of crowd control skills (merc will likely wear a Delirium helm) so basically I have to either turn her into a tank or play as a caster hybrid.

The tank options would be using ES or Beast. ES would be ok for a caster since they can keep distance from mana burn monsters and packs, but for tanking this seems like a disaster waiting to happen. The big problem with Beast is that her weapon is SO SLOW that she will attack less than once a second in Bear form pretty much regardless of IAS from gear. To me that puts the Beast right out cause the whole point of Sorcbear is tons of elemental damage dealt out at a silly rate. I guess I would also be doing it at a silly rate, but a different kind of silly.

For the hybrid options, I can try this with and without ES. The problem about with ES is I won't have enough skill points for a secondary attack. ES takes up about 35 or more, while Enchant is 60. Firewall makes the most sense as it shares synergy and mastery with enchant, is powerful and can support melee well, but here I'd have to either have a non-optimal ES, a weak Firewall or a weak Enchant. So a non-ES caster 'hybrid' would forgo the points in ES and I would probably pump Static Field after finishing up the Fire skills. I'm just mostly worried such a character isn't really going to get into the thick of things and will likely never swing her sword. Why did they have to make Enchant such a crazy skill point investment?
 
Glacial Spike and Frost Nova should provide some decent crowd control, except versus cold immunes. Not sure what you usually use on switch, but if that slot is still available, you could use lawbringer there for some great crowd control. You definitely don't want to go Bear form indeed with such a slow weapon.

Fully synergized Enchant would be great if you have the skill points to spare. But a 20 point Enchant alone should give you decent AR, while maxed Fire Mastery should boost the Destruction procs a lot. Assuming you use Destruction, not Death, on your merc.
 
thats actually an interesting suggestion. I think I can do Max Enchant & Synergies with strong cold skill and Firewall in the end.
 
So I've been playing Grumpy in spurts here and there for quite some time. He's developed into a really fun character, and a nice change of pace from the other entrants to this project. He was originally slated to be a Fanat/Conviction Zealot wielding Destruction. But after Pestilence, I had had enough of that and figured I should pair Conviction with its more logical partner, Vengeance. I'd also done zealots before, and have never made an Avenger, so this was a great excuse.

I twinked him a bit different deciding only to use two handed swords throughout. So started with things like Soulflay, Blacktongue and the Patriarch. Up to Bing Sz Wang, and then inherited Pestilence's Lawbringer before eventually moving up to Honor. For other gear, this is the first time I've twinked with three piece Sigon's and I have to say, I don't know what took me so long. I ended up sticking with it until his theoretical end game gear became viable. He also wore a Lore helm for quite a while and Twitchroe up until Treachery. I can't remember if I've upgraded his jewelry yet, and charms fill out resists and then elemental damage where possible.

Skill progression was pretty straightforward using Asmodeous' guide. I started pumping Resist Fire and later Resist Lightning, while running Holy Fire as it gave decent damage with the synergy boost, then moved to might once my Act II merc had a Savage weapon equiped. Either used normal attack or 1 point Zeal when things got a little hairy. Stuck 1 point in Vengeance when it became available, but refrained from pumping it as mana suckage was a problem already. Once Conviction came into play everything was pretty much a cakewalk. I have Res Fire and Lightning around 15 or so as I've refrained from Cold synergy for now because it is the less useful of the passive bonuses and Death carries decent cold damage on its own. Conviction is now maxed and I've got Vengeance around lvl 12 or so.

Gameplay has been pretty easy with the twinking. I am missing the set it and forget it gameplay of RMB attacks, and am often missing foes especially the tiny guys. The earliest shots I have are from normal Duriel's carcass. By then, I had already gotten some damage going with Vengeance and he was easily squished, I think I fed the merc a red pot or two. Mephisto was similarly defeated. Soon into Act 4, Conviction became available and it was a lot of fun. I really enjoy how it highlights my enemies for me, especially nice with disappearing Gloams. I felt so powerful I ended up quickly finding one of the few weaknesses of this character, lots of little enemies can easily overwhelm you. While Gulzar didn't survive this fight, Grumpy fortunately did after a few pots. I learned my lesson about overzealousness and carefully took on Diablo with Resist Lightning active instead of Conviction. This took a little bit longer, but everyone lived to tell their tales and Big D gave me a nice little staff for the trouble.

Then Act V came. It was time to select our companion for the rest of this quest. Since the Paladin always reminded me of just a normal guy picking his kids up from Soccer practice, I decided it was fitting his companion would be aptly named Bill, just a regular guy who might be a manager at a local office supply shop, or a desk jockey at some nearby law firm. So Bill and Grumpy made their way through Act 5 with little resistance and slew Baal without trouble.

They have gotten deep into Nightmare, but I'll have to tell that story another time.
 
Somewhere around the start of Nightmare I finally optimized my charms. Think it was around the time Nos Coil became available. Then I switched out the Sigon's for Aldur's, Hellmouth and Nos Coil. Things went quite smoothly. I breezed through Act I and II killing Duriel on the way. My only Act II issue was Beetles because I was relying on Fade procing to max out my resists. But I get hit so infrequently it often isn't active. This still remains a problem in Hell, so I've kept things a bit overstacked with resists around 40 preFade.

I thought Act III was going just as easily, but then towards the end of the Mephi fight I grabbed this image. The image grab froze my computer so I repeatedly tapped my rejuv button hoping it would register before my bulb ticked down. Thankfully it did and all was well. I can only guess that my Fade ran out in the middle of a poison cloud and possibly while receiving a lightning attack face first.

Act IV Nightmare is fun time. This is when the big swords become available and I picked up Death and went out for a stroll. Everything died even faster. Then at level 65, I decided to do something fun with that Jah rune.
Screenshot419.jpg
Roll wasn't too atrocious, just above average. Was hoping for more to make up for my three crappy Deaths. I got the helm on just in time to slay Hephasto. It only took a couple chops for him to fall. Everything else was fairly simple aside from a double pack of Unique and Champion Oblivion Knights in the Sanctuary. Diablo was eaten by one of Bill's volcanoes, and he dropped a Hone Sundan. I have to say giving Bill the proc stick has be a bit easier on the eyes, which is really necessary now that I'm targeting everything one at a time. Also I'm surprised at the defensive utility of Death with the Glacial Spike proc, it really comes in handy.

Act V was one of those sprints where I couldn't find many Waypoints and just kept running through. Frozen River was a bit hectic with Gloams, Serpents, Harpees and Lancers, but alas we got Anya out of her ice boots. It seemed every open area had Skeleton Archers, so I was really happy with the protection afforded by Dream via Confuse procs. This really took a good amount of heat off when needed. Also Redemption on switch is great vs Undead as I can top off between battles without worry. Ancients surprised me as they were really hard to kill. After the fight I noticed I had Town Portal on the RMB instead of Conviction :confused:. I new I would do that eventually, they look really similar out of my peripheral vision.

On the way down to Baal, we got a roll that Pestilence would have loved, but I found myself getting physically angry every time it had to click the mouse button to kill one of these little twerps. Baal and his waves were amazingly easy. Like his brother Baal was swallowed by one of Bill's volcanoes. He actually dropped some really useful gear had this been single pass.

So after a brief pitstop to optimize and finalize charms we took our test run out on the Moor. I wish I could say it had gone better, but everything dies in one or two swings at players 3, even champs and uniques. I'm considering respecing him since he has dumped a bunch of unneeded stat points into Str and Dex. His life bulb just drops way too fast in hairy situations, the extra vit could be a help. I'm also trying to get a bit better about keeping Fade active.

Character Dump
Code:
Name:       Grumpy
Class:      Paladin
Experience: 389660708
Level:      73

            Naked/Gear
Strength:   163/186
Dexterity:  100/123
Vitality:   157/172
Energy:     15/20
HP:         635/837
Mana:       123/208
Stamina:    293/490
Defense:    25/1070
AR:         485/19320

Fire:       188/148/88
Cold:       183/143/83
Lightning:  166/126/66
Poison:     156/116/56

MF:         15       Block:      22
GF:         50
FR/W:       40
FHR:        57
IAS:        75
FCR:        0

Sacrifice: 1/3
Smite: 0/0
Holy Bolt: 0/0
Zeal: 1/3
Charge: 0/0
Vengeance: 20/22
Blessed Hammer: 0/0
Conversion: 0/0
Holy Shield: 0/0
Fist of the Heavens: 0/0

Might: 1/3
Holy Fire: 1/3
Thorns: 1/3
Blessed Aim: 0/0
Concentration: 0/0
Holy Freeze: 1/3
Holy Shock: 0/0
Sanctuary: 1/3
Fanaticism: 0/0
Conviction: 20/22

Prayer: 0/0
Resist Fire: 15/17
Defiance: 0/0
Resist Cold: 1/3
Cleansing: 0/0
Resist Lightning: 17/19
Vigor: 0/0
Meditation: 0/0
Redemption: 0/0
Salvation: 1/3

Tome of Identify
Fingerprint: 0xfa95561f
Item Level: 10
Version: Expansion 1.10+

Tome of Town Portal
Fingerprint: 0xe878d468
Item Level: 10
Version: Expansion 1.10+

Horadric Cube
Fingerprint: 0x3fe721c7
Item Level: 13
Version: Expansion 1.10+

Skin of the Flayed One
Demonhide Armor
Defense: 360
Durability: 58 of 58
Required Level: 31
Required Strength: 50
Fingerprint: 0x6b94c2d0
Item Level: 85
Version: Expansion 1.10+
+15% Increased Attack Speed
7% Life stolen per hit
+157% Enhanced Defense
+8 Defense
Replenish Life +17
Attacker Takes Damage of 15
Repairs 1 Durability in 10 Seconds
+30 Maximum Durability
1 Sockets (1 used)
Socketed: Blanched Jewel of Fervor

Blanched Jewel of Fervor
Jewel
Required Level: 31
Fingerprint: 0x8a3a9ef
Item Level: 80
Version: Expansion 1.10+
+15% Increased Attack Speed
+8 Defense

Delirium
Superior Savage Helmet
LemIstIo
Defense: 368
Durability: 50 of 50
Required Level: 51
Required Strength: 103
Fingerprint: 0x78edf45d
Item Level: 87
Version: Expansion
1% Chance to cast level 50 Delirium when struck
6% Chance to cast level 14 Mind Blast when struck
14% Chance to cast level 13 Terror when struck
11% Chance to cast level 18 Confuse on striking
+2 to All Skills
+3 to Stun (Barbarian Only)
+2 to Taunt (Barbarian Only)
+9% Enhanced Defense
+261 Defense
+10 to Vitality
50% Extra Gold from Monsters
25% Better Chance of Getting Magic Items
Level 17 Attract (60/60 Charges)
3 Sockets (3 used)
Socketed: Lem Rune
Socketed: Ist Rune
Socketed: Io Rune

Lem Rune
Required Level: 43
Version: Expansion 1.10+
Weapons: 75% Extra Gold from Monsters
Armor: 50% Extra Gold from Monsters
Shields: 50% Extra Gold from Monsters

Ist Rune
Required Level: 51
Version: Expansion 1.10+
Weapons: 30% Better Chance of Getting Magic Items
Armor: 25% Better Chance of Getting Magic Items
Shields: 25% Better Chance of Getting Magic Items

Io Rune
Required Level: 35
Version: Expansion 1.10+
Weapons: +10 to Vitality
Armor: +10 to Vitality
Shields: +10 to Vitality

Garnet Small Charm of Vita
Small Charm
Required Level: 39
Fingerprint: 0x7d11bf15
Item Level: 80
Version: Expansion 1.10+
+17 to Life
Fire Resist +8%

Emerald Grand Charm of Sustenance
Grand Charm
Required Level: 37
Fingerprint: 0x88c10c62
Item Level: 80
Version: Expansion 1.10+
+27 to Life
Poison Resist +30%

Glowing Small Charm of Vita
Small Charm
Required Level: 39
Fingerprint: 0xe026f5f6
Item Level: 87
Version: Expansion 1.10+
Adds 1 - 13 Lightning Damage
+20 to Life

Full Rejuvenation Potion
Version: Expansion 1.10+
Replenishes Mana 100%
Replenishes Health 100%

Key
Fingerprint: 0x9913daa
Item Level: 68
Version: Expansion 1.10+

Full Rejuvenation Potion
Version: Expansion 1.10+
Replenishes Mana 100%
Replenishes Health 100%

Full Rejuvenation Potion
Version: Expansion 1.10+
Replenishes Mana 100%
Replenishes Health 100%

Full Rejuvenation Potion
Version: Expansion 1.10+
Replenishes Mana 100%
Replenishes Health 100%

Full Rejuvenation Potion
Version: Expansion 1.10+
Replenishes Mana 100%
Replenishes Health 100%

Full Rejuvenation Potion
Version: Expansion 1.10+
Replenishes Mana 100%
Replenishes Health 100%

Full Rejuvenation Potion
Version: Expansion 1.10+
Replenishes Mana 100%
Replenishes Health 100%

Sapphire Grand Charm of Balance
Grand Charm
Required Level: 22
Fingerprint: 0x539b6c5c
Item Level: 85
Version: Expansion 1.10+
+12% Faster Hit Recovery
Cold Resist +27%

Sapphire Small Charm of Vita
Small Charm
Required Level: 39
Fingerprint: 0x1ebc445b
Item Level: 80
Version: Expansion 1.10+
+20 to Life
Cold Resist +11%

Shocking Large Charm of Strength
Large Charm
Required Level: 60
Fingerprint: 0x891b9efe
Item Level: 85
Version: Expansion 1.10+
Adds 1 - 80 Lightning Damage
+3 to Strength

Coral Grand Charm of Sustenance
Grand Charm
Required Level: 53
Fingerprint: 0x4df628c1
Item Level: 80
Version: Expansion 1.10+
+32 to Life
Lightning Resist +24%

Emerald Small Charm of Sustenance
Small Charm
Required Level: 32
Fingerprint: 0x6bf094d2
Item Level: 80
Version: Expansion 1.10+
+13 to Life
Poison Resist +11%

Shimmering Large Charm of Incineration
Large Charm
Required Level: 26
Fingerprint: 0xe261e512
Item Level: 80
Version: Expansion 1.10+
Adds 7 - 16 Fire Damage
All Resistances +8

Arcing Small Charm
Small Charm
Required Level: 57
Fingerprint: 0x3585c8e8
Item Level: 85
Version: Expansion 1.10+
Adds 1 - 39 Lightning Damage

Sharp Large Charm of Sustenance
Large Charm
Required Level: 34
Fingerprint: 0x86929178
Item Level: 80
Version: Expansion 1.10+
+6 to Maximum Damage
+29 to Attack Rating
+23 to Life

Super Healing Potion
Version: Expansion 1.10+
Replenish Life +320

Full Rejuvenation Potion
Version: Expansion 1.10+
Replenishes Mana 100%
Replenishes Health 100%

Nef Rune
Required Level: 13
Version: Expansion 1.10+
Weapons: Knockback
Armor: +30 Defense vs. Missile
Shields: +30 Defense vs. Missile

Dream
Great Helm
IoJahPul
Defense: 239
Durability: 25 of 40
Required Level: 65
Required Strength: 63
Fingerprint: 0x829a6074
Item Level: 55
Version: Expansion 1.10+
10% Chance to cast level 15 Confuse when struck
Level 15 Holy Shock Aura When Equipped
+25% Faster Hit Recovery
+30% Enhanced Defense
+197 Defense
+10 to Vitality
Increase Maximum Life 5%
+45 to Mana (Based on Character Level)
All Resistances +13
15% Better Chance of Getting Magic Items
3 Sockets (3 used)
Socketed: Io Rune
Socketed: Jah Rune
Socketed: Pul Rune

Io Rune
Required Level: 35
Version: Expansion 1.10+
Weapons: +10 to Vitality
Armor: +10 to Vitality
Shields: +10 to Vitality

Jah Rune
Required Level: 65
Version: Expansion 1.10+
Weapons: Ignore Target's Defense
Armor: Increase Maximum Life 5%
Shields: +50 to Life

Pul Rune
Required Level: 45
Version: Expansion 1.10+
Weapons: +75% Damage to Demons
+100 to Attack Rating against Demons
Armor: +30% Enhanced Defense
Shields: +30% Enhanced Defense

Mara's Kaleidoscope
Amulet
Required Level: 67
Fingerprint: 0xc663bf72
Item Level: 88
Version: Expansion 1.10+
+2 to All Skills
All Stats +5
All Resistances +27

Treachery
Dusk Shroud
ShaelThulLem
Defense: 429
Durability: 12 of 20
Required Level: 49
Required Strength: 77
Fingerprint: 0x4e99db06
Item Level: 85
Version: Expansion 1.10+
5% Chance to cast level 15 Fade when struck
25% Chance to cast level 15 Venom on striking
+2 to Assassin Skill Levels
+45% Increased Attack Speed
+20% Faster Hit Recovery
Cold Resist +30%
50% Extra Gold from Monsters
3 Sockets (3 used)
Socketed: Shael Rune
Socketed: Thul Rune
Socketed: Lem Rune

Shael Rune
Required Level: 29
Version: Expansion 1.10+
Weapons: +20% Increased Attack Speed
Armor: +20% Faster Hit Recovery
Shields: +20% Faster Block Rate

Thul Rune
Required Level: 23
Version: Expansion 1.10+
Weapons: Adds 3 - 14 Cold Damage Over 3 Secs (75 Frames)
Armor: Cold Resist +30%
Shields: Cold Resist +35%

Lem Rune
Required Level: 43
Version: Expansion 1.10+
Weapons: 75% Extra Gold from Monsters
Armor: 50% Extra Gold from Monsters
Shields: 50% Extra Gold from Monsters

Death Grasp
Ring
Required Level: 65
Fingerprint: 0x5ac40667
Item Level: 80
Version: Expansion 1.10+
+4 to Minimum Damage
Adds 50 Poison Damage Over 3 Secs (75 Frames)
8% Life stolen per hit
+17 Maximum Stamina
All Resistances +7
Lightning Resist +27%

Raven Frost
Ring
Required Level: 45
Fingerprint: 0xec37e90d
Item Level: 85
Version: Expansion 1.10+
+241 to Attack Rating
Adds 15 - 45 Cold Damage Over 4 Secs (100 Frames)
+18 to Dexterity
+40 to Mana
Cold Absorb 20%
Cannot Be Frozen

Nosferatu's Coil
Vampirefang Belt
Defense: 56
Durability: 10 of 14
Required Level: 51
Required Strength: 50
Fingerprint: 0x74dcce96
Item Level: 87
Version: Expansion 1.10+
+10% Increased Attack Speed
7% Life stolen per hit
Slows Target by 10%
+15 to Strength
+2 to Mana after each Kill
-3 to Light Radius

Aldur's Advance
Battle Boots
Defense: 44
Durability: 11 of 18
Required Level: 45
Required Strength: 95
Fingerprint: 0x5a69c310
Item Level: 80
Version: Expansion 1.10+
Indestructible
+40% Faster Run/Walk
+50 to Life
+180 Maximum Stamina
Heal Stamina Plus 32%
Fire Resist +41%
10% Damage Taken Goes To Mana
Set (2 items): +15 to Dexterity
Set (3 items): +15 to Dexterity
Set (4 items): +15 to Dexterity


Lava Gout
Battle Gauntlets
Defense: 126
Durability: 36 of 38
Required Level: 42
Required Strength: 88
Fingerprint: 0x62e6f825
Item Level: 85
Version: Expansion 1.10+
2% Chance to cast level 10 Enchant on striking
+20% Increased Attack Speed
Adds 13 - 46 Fire Damage
+163% Enhanced Defense
Fire Resist +24%
Half Freeze Duration
+20 Maximum Durability

Super Healing Potion
Version: Expansion 1.10+
Replenish Life +320

Full Rejuvenation Potion
Version: Expansion 1.10+
Replenishes Mana 100%
Replenishes Health 100%

Full Rejuvenation Potion
Version: Expansion 1.10+
Replenishes Mana 100%
Replenishes Health 100%

Full Rejuvenation Potion
Version: Expansion 1.10+
Replenishes Mana 100%
Replenishes Health 100%

Super Healing Potion
Version: Expansion 1.10+
Replenish Life +320

Super Healing Potion
Version: Expansion 1.10+
Replenish Life +320

Full Rejuvenation Potion
Version: Expansion 1.10+
Replenishes Mana 100%
Replenishes Health 100%

Full Rejuvenation Potion
Version: Expansion 1.10+
Replenishes Mana 100%
Replenishes Health 100%

Full Rejuvenation Potion
Version: Expansion 1.10+
Replenishes Mana 100%
Replenishes Health 100%

Full Rejuvenation Potion
Version: Expansion 1.10+
Replenishes Mana 100%
Replenishes Health 100%

Death
Colossus Blade
HelElVexOrtGul
One Hand Damage: 154 - 404
Two Hand Damage: 362 - 717
Indestructible
Required Level: 63
Required Strength: 144
Required Dexterity: 80
Fingerprint: 0xec06ee43
Item Level: 86
Version: Expansion 1.10+
100% Chance to cast level 44 Chain Lightning when you Die
25% Chance to cast level 18 Glacial Spike on attack
Indestructible
317% Enhanced Damage
20% Bonus to Attack Rating
+50 to Attack Rating
Adds 1 - 50 Lightning Damage
7% Mana stolen per hit
50% Chance of Crushing Blow
36% Deadly Strike (Based on Character Level)
+1 to Light Radius
Level 22 Blood Golem (15/15 Charges)
Requirements -20%
Ethereal
5 Sockets (5 used)
Socketed: Hel Rune
Socketed: El Rune
Socketed: Vex Rune
Socketed: Ort Rune
Socketed: Gul Rune

Hel Rune
Version: Expansion 1.10+
Weapons: Requirements -20%
Armor: Requirements -15%
Shields: Requirements -15%

El Rune
Required Level: 11
Version: Expansion 1.10+
Weapons: +50 to Attack Rating
+1 to Light Radius
Armor: +15 Defense
+1 to Light Radius
Shields: +15 Defense
+1 to Light Radius

Vex Rune
Required Level: 55
Version: Expansion 1.10+
Weapons: 7% Mana stolen per hit
Armor: +5% to Maximum Fire Resist
Shields: +5% to Maximum Fire Resist

Ort Rune
Required Level: 21
Version: Expansion 1.10+
Weapons: Adds 1 - 50 Lightning Damage
Armor: Lightning Resist +30%
Shields: Lightning Resist +35%

Gul Rune
Required Level: 53
Version: Expansion 1.10+
Weapons: 20% Bonus to Attack Rating
Armor: +5% to Maximum Poison Resist
Shields: +5% to Maximum Poison Resist

Perfect Diamond
Required Level: 18
Version: Expansion 1.10+
Weapons: +68% Damage to Undead
Armor: +100 to Attack Rating
Shields: Cold Resist +19%
Lightning Resist +19%
Fire Resist +19%
Poison Resist +19%

Full Rejuvenation Potion
Version: Expansion 1.10+
Replenishes Mana 100%
Replenishes Health 100%

Rejuvenation Potion
Version: Expansion 1.10+
Replenishes Mana 35%
Replenishes Health 35%

Full Rejuvenation Potion
Version: Expansion 1.10+
Replenishes Mana 100%
Replenishes Health 100%

Full Rejuvenation Potion
Version: Expansion 1.10+
Replenishes Mana 100%
Replenishes Health 100%

Merciless Grand Scepter
Grand Scepter
One Hand Damage: 15 - 34
Durability: 59 of 60
Required Level: 30
Required Strength: 37
Fingerprint: 0x6a88bd21
Item Level: 45
Version: Expansion 1.10+
91% Enhanced Damage
+150% Damage to Undead
+3 to Redemption (Paladin Only)
+1 to Conviction (Paladin Only)
+2 to Vigor (Paladin Only)

Spirit
Sacred Rondache
TalThulOrtAmn
Defense: 146
Chance to Block: 0
Durability: 68 of 68
Required Level: 52
Required Strength: 109
Fingerprint: 0x5fb0495b
Item Level: 79
Version: Expansion 1.10+
+2 to All Skills
+32% Faster Cast Rate
+55% Faster Hit Recovery
+250 Defense vs. Missile
+22 to Vitality
+106 to Mana
Cold Resist +35%
All Resistances +40
Lightning Resist +35%
Poison Resist +35%
+5 Magic Absorb
Attacker Takes Damage of 14
4 Sockets (4 used)
Socketed: Tal Rune
Socketed: Thul Rune
Socketed: Ort Rune
Socketed: Amn Rune

Tal Rune
Required Level: 17
Version: Expansion 1.10+
Weapons: Adds 75 Poison Damage Over 5 Secs (125 Frames)
Armor: Poison Resist +30%
Shields: Poison Resist +35%

Thul Rune
Required Level: 23
Version: Expansion 1.10+
Weapons: Adds 3 - 14 Cold Damage Over 3 Secs (75 Frames)
Armor: Cold Resist +30%
Shields: Cold Resist +35%

Ort Rune
Required Level: 21
Version: Expansion 1.10+
Weapons: Adds 1 - 50 Lightning Damage
Armor: Lightning Resist +30%
Shields: Lightning Resist +35%

Amn Rune
Required Level: 25
Version: Expansion 1.10+
Weapons: 7% Life stolen per hit
Armor: Attacker Takes Damage of 14
Shields: Attacker Takes Damage of 14

Mercenary:

Name:       Bill
Race:       Barbarian
Type:       1hs-Normal
Experience: 47379010
Level:      73
Dead?:      false

            Naked/Gear
Strength:   186/206
Dexterity:  119/149
HP:         1233/1306
Defense:    1034/2833
AR:         1375/28875

Fire:       193/153/93
Cold:       193/153/93
Lightning:  193/153/93
Poison:    193/153/93

Arreat's Face
Slayer Guard
Defense: 310
Durability: 55 of 55
Required Level: 42
Required Strength: 118
Fingerprint: 0xf97d7834
Item Level: 88
Version: Expansion 1.10+
+2 to Combat Skills (Barbarian Only)
+2 to Barbarian Skill Levels
+15% Increased Attack Speed
+30% Faster Hit Recovery
+6 to Maximum Damage
20% Bonus to Attack Rating
6% Life stolen per hit
+157% Enhanced Defense
+20 to Strength
+20 to Dexterity
All Resistances +30
1 Sockets (1 used)
Socketed: Carmine Jewel of Fervor

Carmine Jewel of Fervor
Jewel
Required Level: 31
Fingerprint: 0xe15d80ee
Item Level: 80
Version: Expansion 1.10+
+15% Increased Attack Speed
+6 to Maximum Damage


Fortitude
Superior Dusk Shroud
ElSolDolLo
Defense: 1489
Durability: 12 of 20
Required Level: 59
Required Strength: 77
Fingerprint: 0x9372e96
Item Level: 80
Version: Expansion 1.10+
20% Chance to cast level 15 Chilling Armor when struck
+25% Faster Cast Rate
300% Enhanced Damage
+215% Enhanced Defense
+15 Defense
+73 to Life (Based on Character Level)
Replenish Life +7
+5% to Maximum Lightning Resist
All Resistances +28
Damage Reduced by 7
12% Damage Taken Goes To Mana
+1 to Light Radius
4 Sockets (4 used)
Socketed: El Rune
Socketed: Sol Rune
Socketed: Dol Rune
Socketed: Lo Rune

El Rune
Required Level: 11
Version: Expansion 1.10+
Weapons: +50 to Attack Rating
+1 to Light Radius
Armor: +15 Defense
+1 to Light Radius
Shields: +15 Defense
+1 to Light Radius

Sol Rune
Required Level: 27
Version: Expansion 1.10+
Weapons: +9 to Minimum Damage
Armor: Damage Reduced by 7
Shields: Damage Reduced by 7

Dol Rune
Required Level: 31
Version: Expansion 1.10+
Weapons: Hit Causes Monster to Flee 25%
Armor: Replenish Life +7
Shields: Replenish Life +7

Lo Rune
Required Level: 59
Version: Expansion 1.10+
Weapons: 20% Deadly Strike
Armor: +5% to Maximum Lightning Resist
Shields: +5% to Maximum Lightning Resist


Destruction
Colossus Blade
VexLoBerJahKo
One Hand Damage: 112 - 292
Two Hand Damage: 261 - 517
Durability: 35 of 50
Required Level: 65
Required Strength: 189
Required Dexterity: 110
Fingerprint: 0x49cbedbf
Item Level: 86
Version: Expansion 1.10+
23% Chance to cast level 12 Volcano on striking
5% Chance to cast level 23 Molten Boulder on striking
100% Chance to cast level 45 Meteor when you Die
15% Chance to cast level 22 Nova on attack
350% Enhanced Damage
Ignore Target's Defense
Adds 100 - 180 Magic Damage
7% Mana stolen per hit
20% Chance of Crushing Blow
20% Deadly Strike
Prevent Monster Heal
+10 to Dexterity
5 Sockets (5 used)
Socketed: Vex Rune
Socketed: Lo Rune
Socketed: Ber Rune
Socketed: Jah Rune
Socketed: Ko Rune

Vex Rune
Required Level: 55
Version: Expansion 1.10+
Weapons: 7% Mana stolen per hit
Armor: +5% to Maximum Fire Resist
Shields: +5% to Maximum Fire Resist

Lo Rune
Required Level: 59
Version: Expansion 1.10+
Weapons: 20% Deadly Strike
Armor: +5% to Maximum Lightning Resist
Shields: +5% to Maximum Lightning Resist

Ber Rune
Required Level: 63
Version: Expansion 1.10+
Weapons: 20% Chance of Crushing Blow
Armor: Damage Reduced by 8%
Shields: Damage Reduced by 8%

Jah Rune
Required Level: 65
Version: Expansion 1.10+
Weapons: Ignore Target's Defense
Armor: Increase Maximum Life 5%
Shields: +50 to Life

Ko Rune
Required Level: 39
Version: Expansion 1.10+
Weapons: +10 to Dexterity
Armor: +10 to Dexterity
Shields: +10 to Dexterity
 
So Grumpy's got Res Lightning and Res Fire maxed. I was planning on going Res Cold with remaining skill points, but then realized with Dream, Salvation would double dip as a synergy to both Vengeance and Holy Shock. However, the latter only adds about 32 lightning damage. I was wondering if anyone knew, or had a decent Vengeance calculator to see if this would be more or less than the 4% difference I'd get from boosting Res Cold. I guess Res Cold also comes with the passive bonus, but do you really need cold resistance?
 
Grumpy has continued on, still occasionally taking a dirt nap. But this is always when Fade...um fades and I don't catch it in the middle of a battle, usually with a group of elemental foes like Scarabs. So he's taken to, what I consider, fairly cheap tactics, to prevent such things from happening.

I'm also kind of enjoying this go around because putting the procs on the merc helps move a lot of the noise away from my character. This is especially helpful using the stupid stupid Paladin and his left click mechanics. Then I can move out if it becomes too hectic. I found a merc upgrade in the Stony Field, but decided to stick with regular Bill. We made it through Act I, though Bill was a little worse for wear. Kinda funny Andy gave me something I just traded for.

I bothered with Radamant as undead are not so annoying with Redemption, and the skill point helps. Rest of Act II was a blur. I'm probably blocking it out because of the multiple Scarab Death's I suffered as Fade wore off. Arcane Sanctuary and physical immunes in general are such a breeze now, it's amazing compared to Pestilence. I have to say I'm really enjoying Vengeance, likely because Death is actually a pretty good weapon for it. This drop in Tal Rasha's Tomb was hilarious for multiple reasons. During that session I was already running RoF SuperChests, but was frustrated by lack of drops. I didn't want to play Grumpy cause I didn't have time for getting to and killing Duriel. But after being bored with RoF I figured I could at least get started on the map. Also before I finished setting up Grumpy's gear, I wanted to do Dream helm and Dragon armor for laughs but I couldn't find a Sur. I even did dedicated LK runs to try to get one. Anyway, I had to give up on Duriel during that play session and took him down on the next go with only giving Bill a couple purples. It seems he suffered a lot this time.

So Grumpy is fully geared and rolling through p3 Hell at the moment. He's quite enjoyable, although I wish I wasn't so Fade dependent.
 
I still hate beginning of Act III. These Flayers are so hard to target with all the crap on screen.
And I got one of those stupid maps where Great Marsh has nothing to do with the Flay Jungle. It wasn't even a three way intersection, literally half the Spider Forest Map between the transition zones.
Can't wait for Kurast.
 
Pretend you are doing full clears with your character. That way the game thinks giving you that bad map layout doesn't hurt you, so it won't.

Hope you'll be in Kurast soon !!!
 
I finally got out of the wilderness and have scavenged the heart from the Sewers.
Wish I had more playing time, but hopefully he'll get moving more soon. I love Act IV.
 
So it's been a while since I've updated on my progress here. I've dug through my photolog, and unfortunately since Grumpy is such a glass cannon, there aren't a whole lot of fancy images in the journal.

Act III was obviously annoying until getting away from all of the flayers and forests. From here he got a couple nice set drops in the Flayer Jungle and Sewers. Really don't remember much else, aside from missing a lot of waypoints and pushing on to Meph. The lack of resists when Fade kept...fading in and out got quite annoying, and of course happened right before engaging him. But Vengence ripped through him so fast after a few whacks over the head, he was nothing but a pile of loot and some foul smelling gas.

Act IV got hairy at the Plains of Despair with gloams layered on top of spawners. The gloams were killing me when Fade was gone, and the spawners were the usual bane of this single target attackers existence. We let Bill do some of the heavy lifting as this doorway had two spawner bosspacks on the opposite side, unfortunately I wasn't able to get their mods. The rest of the way was a bit more of a sprint. Had nice large things in the River of Flame. Hephasto died amazingly fast (I forgot to comment on Izual too, this was easiest the fastest Izual fight I've ever participated in). Hellforge was relatively generous with an Ist. And somehow the only pic of the entire Chaos Sanctuary I have is this. I'm pretty sure I killed Diablo because the next time I played we were in Act V.

Early Act V was more of a hike I don't remember much of it except for not finding waypoints, and having to stand in fire regularly to proc Fade. Also, Repemption on switch was great for Skeleton Archers. And for some reason I have this screenshot of Bill dispatching a leaper boss while I cower in safety. Things were rolling until Anya needed to be rescued, which was ironic since I was really looking forward to that extra resistance. Here I died because the plethora of ranged attackers with no where to duck out of the way for relief. I also had spearwomen that just swarm you out of nowhere, And then my computer crashed, so I took a break for a while.

The return wasn't any easier, but we were at least triumpant. The continuation wasn't any easier. First was a bunch of Archers on our way down to the Glacial Trail. Here the confuse proc from Dream was a lifesaver. Then I ended up creating a stair trap at the entrance to the Glacial Trail running away from a nasty Ghost bosspack, that had a bunch of support from Gargantuans and Serpents. I used the stairs to my advantage repeatedly merc bombing them while Bill eventually got rid of most of the Ghosts, and we prevailed. The Ancients were our next stop and were surprisingly easy. Once they were separated, which is actually quite difficult to do with a Barb merc, Grumpy easily took them down going toe to toe.

The trek down to Baal was a cakewalk with, I think, poison skeletal mages being the hardest roll. No stair traps, and his early waves were easy with Redemption to negate the ressurectors. The pair was surprisingly sturdy against Lister and Company being able to stand up to three minions at a time. And as with all bosses, killing Baal was a simple as namelocking him and waiting until he exploded. A giant Deckard Cain congratulated us and the rest is history.

No time for gear/stats and cows, but that'll be a fun story in the next post.
 
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So the final stop was, as always, The Secret Cow Level. I originally gave it a go a players 3, but Grumpy and Bill were eventually swallowed by Cows. On the second try, we were successful, but the beginning was precarious at best. Unfortunately, the whole run through did not get recorded due to a technical error, but nothing exciting happened after the stopping point. I have to say, the CTC Glacial Spike from Death was likely a major contributing factor to completing this task.


Stat Dump:
Code:
Name:       Grumpy
Class:      Paladin
Experience: 1018619602
Level:      84

            Naked/Gear
Strength:   163/186
Dexterity:  100/123
Vitality:   227/242
Energy:     15/20
HP:         887/1089
Mana:       139/231
Stamina:    374/571
Defense:    25/1070
AR:         485/19320

Fire:       148/108/48
Cold:       143/103/43
Lightning:  126/86/26
Poison:     116/76/16

MF:         15       Block:      19
GF:         50
FR/W:       40
FHR:        57
IAS:        75
FCR:        0

Sacrifice: 1/3
Smite: 0/0
Holy Bolt: 0/0
Zeal: 1/3
Charge: 0/0
Vengeance: 20/22
Blessed Hammer: 0/0
Conversion: 0/0
Holy Shield: 0/0
Fist of the Heavens: 0/0

Might: 1/3
Holy Fire: 1/3
Thorns: 1/3
Blessed Aim: 0/0
Concentration: 0/0
Holy Freeze: 1/3
Holy Shock: 0/0
Sanctuary: 1/3
Fanaticism: 0/0
Conviction: 20/22

Prayer: 0/0
Resist Fire: 20/22
Defiance: 0/0
Resist Cold: 7/9
Cleansing: 0/0
Resist Lightning: 20/22
Vigor: 0/4*on switch
Meditation: 0/0
Redemption: 0/5*on switch
Salvation: 1/3

Gear:
Code:
Lava Gout
Battle Gauntlets
Defense: 126
Durability: 24 of 38
Required Level: 42
Required Strength: 88
Fingerprint: 0x62e6f825
Item Level: 85
Version: Expansion 1.10+
2% Chance to cast level 10 Enchant on striking
+20% Increased Attack Speed
Adds 13 - 46 Fire Damage
+163% Enhanced Defense
Fire Resist +24%
Half Freeze Duration
+20 Maximum Durability

Death
Colossus Blade
HelElVexOrtGul
One Hand Damage: 154 - 404
Two Hand Damage: 362 - 717
Indestructible
Required Level: 63
Required Strength: 144
Required Dexterity: 80
Fingerprint: 0xec06ee43
Item Level: 86
Version: Expansion 1.10+
100% Chance to cast level 44 Chain Lightning when you Die
25% Chance to cast level 18 Glacial Spike on attack
Indestructible
317% Enhanced Damage
20% Bonus to Attack Rating
+50 to Attack Rating
Adds 1 - 50 Lightning Damage
7% Mana stolen per hit
50% Chance of Crushing Blow
42% Deadly Strike (Based on Character Level)
+1 to Light Radius
Level 22 Blood Golem (15/15 Charges)
Requirements -20%
Ethereal

Aldur's Advance
Battle Boots
Defense: 44
Durability: 11 of 18
Required Level: 45
Required Strength: 95
Fingerprint: 0x5a69c310
Item Level: 80
Version: Expansion 1.10+
Indestructible
+40% Faster Run/Walk
+50 to Life
+180 Maximum Stamina
Heal Stamina Plus 32%
Fire Resist +41%
10% Damage Taken Goes To Mana
Set (2 items): +15 to Dexterity
Set (3 items): +15 to Dexterity
Set (4 items): +15 to Dexterity


Raven Frost
Ring
Required Level: 45
Fingerprint: 0xec37e90d
Item Level: 85
Version: Expansion 1.10+
+241 to Attack Rating
Adds 15 - 45 Cold Damage Over 4 Secs (100 Frames)
+18 to Dexterity
+40 to Mana
Cold Absorb 20%
Cannot Be Frozen

Nosferatu's Coil
Vampirefang Belt
Defense: 56
Durability: 3 of 14
Required Level: 51
Required Strength: 50
Fingerprint: 0x74dcce96
Item Level: 87
Version: Expansion 1.10+
+10% Increased Attack Speed
7% Life stolen per hit
Slows Target by 10%
+15 to Strength
+2 to Mana after each Kill
-3 to Light Radius

Mara's Kaleidoscope
Amulet
Required Level: 67
Fingerprint: 0xc663bf72
Item Level: 88
Version: Expansion 1.10+
+2 to All Skills
All Stats +5
All Resistances +27

Death Grasp
Ring
Required Level: 65
Fingerprint: 0x5ac40667
Item Level: 80
Version: Expansion 1.10+
+4 to Minimum Damage
Adds 50 Poison Damage Over 3 Secs (75 Frames)
8% Life stolen per hit
+17 Maximum Stamina
All Resistances +7
Lightning Resist +27%

Treachery
Dusk Shroud
ShaelThulLem
Defense: 429
Durability: 8 of 20
Required Level: 49
Required Strength: 77
Fingerprint: 0x4e99db06
Item Level: 85
Version: Expansion 1.10+
5% Chance to cast level 15 Fade when struck
25% Chance to cast level 15 Venom on striking
+2 to Assassin Skill Levels
+45% Increased Attack Speed
+20% Faster Hit Recovery
Cold Resist +30%
50% Extra Gold from Monsters

Dream
Great Helm
IoJahPul
Defense: 239
Durability: 26 of 40
Required Level: 65
Required Strength: 63
Fingerprint: 0x829a6074
Item Level: 55
Version: Expansion 1.10+
10% Chance to cast level 15 Confuse when struck
Level 15 Holy Shock Aura When Equipped
+25% Faster Hit Recovery
+30% Enhanced Defense
+197 Defense
+10 to Vitality
Increase Maximum Life 5%
+52 to Mana (Based on Character Level)
All Resistances +13
15% Better Chance of Getting Magic Items

Switch:
Merciless Grand Scepter
Grand Scepter
One Hand Damage: 15 - 34
Durability: 60 of 60
Required Level: 30
Required Strength: 37
Fingerprint: 0x6a88bd21
Item Level: 45
Version: Expansion 1.10+
91% Enhanced Damage
+150% Damage to Undead
+3 to Redemption (Paladin Only)
+1 to Conviction (Paladin Only)
+2 to Vigor (Paladin Only)

Spirit
Sacred Rondache
TalThulOrtAmn
Defense: 146
Chance to Block: 0
Durability: 68 of 68
Required Level: 52
Required Strength: 109
Fingerprint: 0x5fb0495b
Item Level: 79
Version: Expansion 1.10+
+2 to All Skills
+32% Faster Cast Rate
+55% Faster Hit Recovery
+250 Defense vs. Missile
+22 to Vitality
+106 to Mana
Cold Resist +35%
All Resistances +40
Lightning Resist +35%
Poison Resist +35%
+5 Magic Absorb
Attacker Takes Damage of 14


Charms:
Code:
Garnet Small Charm of Vita
Small Charm
Required Level: 39
Fingerprint: 0x7d11bf15
Item Level: 80
Version: Expansion 1.10+
+17 to Life
Fire Resist +8%

Emerald Grand Charm of Sustenance
Grand Charm
Required Level: 37
Fingerprint: 0x88c10c62
Item Level: 80
Version: Expansion 1.10+
+27 to Life
Poison Resist +30%

Sapphire Grand Charm of Balance
Grand Charm
Required Level: 22
Fingerprint: 0x539b6c5c
Item Level: 85
Version: Expansion 1.10+
+12% Faster Hit Recovery
Cold Resist +27%

Sapphire Small Charm of Vita
Small Charm
Required Level: 39
Fingerprint: 0x1ebc445b
Item Level: 80
Version: Expansion 1.10+
+20 to Life
Cold Resist +11%

Shocking Large Charm of Strength
Large Charm
Required Level: 60
Fingerprint: 0x891b9efe
Item Level: 85
Version: Expansion 1.10+
Adds 1 - 80 Lightning Damage
+3 to Strength

Coral Grand Charm of Sustenance
Grand Charm
Required Level: 53
Fingerprint: 0x4df628c1
Item Level: 80
Version: Expansion 1.10+
+32 to Life
Lightning Resist +24%

Emerald Small Charm of Sustenance
Small Charm
Required Level: 32
Fingerprint: 0x6bf094d2
Item Level: 80
Version: Expansion 1.10+
+13 to Life
Poison Resist +11%

Shimmering Large Charm of Incineration
Large Charm
Required Level: 26
Fingerprint: 0xe261e512
Item Level: 80
Version: Expansion 1.10+
Adds 7 - 16 Fire Damage
All Resistances +8

Arcing Small Charm
Small Charm
Required Level: 57
Fingerprint: 0x3585c8e8
Item Level: 85
Version: Expansion 1.10+
Adds 1 - 39 Lightning Damage

Sharp Large Charm of Sustenance
Large Charm
Required Level: 34
Fingerprint: 0x86929178
Item Level: 80
Version: Expansion 1.10+
+6 to Maximum Damage
+29 to Attack Rating
+23 to Life

Bloody Small Charm of Quality
Small Charm
Required Level: 50
Fingerprint: 0x4a226ad
Item Level: 88
Version: Expansion
Adds 3 - 3 Damage

Glowing Small Charm of Vita
Small Charm
Required Level: 39
Fingerprint: 0xe026f5f6
Item Level: 87
Version: Expansion 1.10+
Adds 1 - 13 Lightning Damage
+20 to Life

Bill:
Code:
Mercenary:

Name:       Bill
Race:       Barbarian
Type:       1hs-Normal
Experience: 72003250
Level:      84
Dead?:      false

            Naked/Gear
Strength:   207/227
Dexterity:  134/164
HP:         1602/1686
Defense:    1483/3282
AR:         2177/45717

Fire:       210/170/110
Cold:       210/170/110
Lightning:  210/170/110
Poison:    210/170/110

Arreat's Face
Slayer Guard
Defense: 310
Durability: 55 of 55
Required Level: 42
Required Strength: 118
Fingerprint: 0xf97d7834
Item Level: 88
Version: Expansion 1.10+
+2 to Combat Skills (Barbarian Only)
+2 to Barbarian Skill Levels
+15% Increased Attack Speed
+30% Faster Hit Recovery
+6 to Maximum Damage
20% Bonus to Attack Rating
6% Life stolen per hit
+157% Enhanced Defense
+20 to Strength
+20 to Dexterity
All Resistances +30
1 Sockets (1 used)
Socketed: Carmine Jewel of Fervor

Carmine Jewel of Fervor
Jewel
Required Level: 31
Fingerprint: 0xe15d80ee
Item Level: 80
Version: Expansion 1.10+
+15% Increased Attack Speed
+6 to Maximum Damage


Fortitude
Superior Dusk Shroud
ElSolDolLo
Defense: 1489
Durability: 12 of 20
Required Level: 59
Required Strength: 77
Fingerprint: 0x9372e96
Item Level: 80
Version: Expansion 1.10+
20% Chance to cast level 15 Chilling Armor when struck
+25% Faster Cast Rate
300% Enhanced Damage
+215% Enhanced Defense
+15 Defense
+84 to Life (Based on Character Level)
Replenish Life +7
+5% to Maximum Lightning Resist
All Resistances +28
Damage Reduced by 7
12% Damage Taken Goes To Mana
+1 to Light Radius
4 Sockets (4 used)
Socketed: El Rune
Socketed: Sol Rune
Socketed: Dol Rune
Socketed: Lo Rune

El Rune
Required Level: 11
Version: Expansion 1.10+
Weapons: +50 to Attack Rating
+1 to Light Radius
Armor: +15 Defense
+1 to Light Radius
Shields: +15 Defense
+1 to Light Radius

Sol Rune
Required Level: 27
Version: Expansion 1.10+
Weapons: +9 to Minimum Damage
Armor: Damage Reduced by 7
Shields: Damage Reduced by 7

Dol Rune
Required Level: 31
Version: Expansion 1.10+
Weapons: Hit Causes Monster to Flee 25%
Armor: Replenish Life +7
Shields: Replenish Life +7

Lo Rune
Required Level: 59
Version: Expansion 1.10+
Weapons: 20% Deadly Strike
Armor: +5% to Maximum Lightning Resist
Shields: +5% to Maximum Lightning Resist


Destruction
Colossus Blade
VexLoBerJahKo
One Hand Damage: 112 - 292
Two Hand Damage: 261 - 517
Durability: 35 of 50
Required Level: 65
Required Strength: 189
Required Dexterity: 110
Fingerprint: 0x49cbedbf
Item Level: 86
Version: Expansion 1.10+
23% Chance to cast level 12 Volcano on striking
5% Chance to cast level 23 Molten Boulder on striking
100% Chance to cast level 45 Meteor when you Die
15% Chance to cast level 22 Nova on attack
350% Enhanced Damage
Ignore Target's Defense
Adds 100 - 180 Magic Damage
7% Mana stolen per hit
20% Chance of Crushing Blow
20% Deadly Strike
Prevent Monster Heal
+10 to Dexterity

So that's Grumpy. He was quite fun especially against big enemies, which he just tore through. If I had it to do over again, I probably would have gone for max Res without Fade procs. I'd likely have to sacrifice attack speed by switching in a Chains of Honor, or ditch the Dream helm for a Kira's, which was the original plan before Doc stumbled upon that Jah rune. He will likely be converted into a Hammerdin so I can test one out on RoF runs in the near future.

Famine is up next. She's gone through some changes in the planning stages but has settled on a full one Enchantress with maxed Firewall support and eventually Glacial Spike as crowd control. I've just recently twinked her with the usual Twitch and Bonesnap, which is really fun on a sorc, but to be honest the Insight Merc and mid level Firewall is what is really tearing up the place. She's parked in Act III (see a pattern yet?) Normal and should get a touch of playing time here and there.
 
I've had spotty time to play here and there and getting closed to finishing up Famine, but the writeups take more time than I have available right now.

Just wanted to pop in and say I started twinking Sneezy through Normal a bit last night and he's looking quite dapper in his get up of Rattlecage and dual Bloodletters. I'll have to get a pic up when i get home.
 
Nice project and writeup Brak and going for 6+ years. That's dedication.

Just wanted to pop in and say I started twinking Sneezy through Normal a bit last night and he's looking quite dapper in his get up of Rattlecage and dual Bloodletters. I'll have to get a pic up when i get home.

The purple hue is showing Sneezy's sensitive side only a Rattlecage can provide.
 
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