@SunsetVista - I've got your golden shiny 1.13 rune of hope right here

.
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Or maybe it's really more of a golden shiny 1.13 rune of despair as there's really nothing to be done with it . . . A Lem, Fal, or Lum really would have been better for me . . .
I could create a Chaos on the spot which is really a shame that either I'm not playing an Assassin or that jiansonz didn't get my drops (well, yet). I think I speak for everyone when I say I would really, really, REALLY, love to see him play an untwinked, skill-less, Whirlwind Assassin through the near entirety of Hell. Alas . . .
. . . and now back to our regularly scheduled programming . . .
Hell Act I is complete!
I did a (nearly) full clear at players 5 except for the Forgotten Tower Level 5 and the Catacombs Level 4 (those areas were cleared at players 1). The 'full clear' is prefaced by 'nearly' because I was unable to defeat six unique monsters and a super unique. The monsters that bested Hazade and I were two Zombies in the Cave Level 1, Treehead Woodfist, and two Wraiths and two Goatmen spread one each across the first four levels of the Forgotten Tower. All these monsters were immune to physical plus seriously cold enchanted in some way. This was a problem because Hazade was using Boneflesh to defeat monsters immune to physical and Duriel's Shell to defeat monsters that were cold enchanted. So if a monster was both immune to physical and cold enchanted, Hazade could put on Duriel's Shell and preserve attack speed at the expense of being able to damage the monster

or Hazade could put on Boneflesh and preserve being able to damage the monster at the expense of (basically all) attack speed

. Obviously neither scenario was an option. A stashed switch weapon for Hazade with Open Wounds probably would have let me defeat most of those monsters but I didn't think that far ahead and didn't really have any extra room in my stash anyways (because my Sorceress also needed extra stashed switch weapons).
Before heading out the gate I changed out the MF gear on my Sorceress for resistance and damage reduction gear. A Smoke Ghost Armor was key to keeping her resistances at 75 and a Lore Circlet was the best I could manage for 'damage reduction gear' (because wouldn't you know it . . . I didn't have nearly as many Sol Runes as I'd hoped). The primary weapon continued to be an orb with Glacial Spike, Teleport, and Telekinesis. The switch weapons were an orb with Energy Shield and then a staff with Frozen Armor and Static Field and then some wands with various curses (though the wands didn't get much use). This meant a lot of gear switching . . . switching orbs, switching the staff, switching Hazade's armor . . . switching stuff from the inventory to the stash so I could carry enough loot to keep the venture funded . . . switching, switching, switching. I put up with this until the Outer Cloister when I decided to make an investment in my quality of life and gathered FOURTEEN RUNES, FIVE GEMS, and a staff I'd shopped when I first reached Act II (normal):
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and created:
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So now I had all the skills I wanted to use on EQUIPED equipment and that made all the difference. The non-stop trips to town . . . stopped. The monsters fell faster and safer (did I mention the fumbling in my inventory and sometimes the cube

. . . RISKY). The air seemed cleaner and the food tasted better (you know what I mean) and I went from feeling that the end was near to full speed ahead!
Well, as full speed ahead as was possible considering Hazade needed a better weapon! The Insight Bec-de-Corbin that had seemed so great at the end of NM Act V seemed weak, really weak, at the start of Hell Act I. And it really only got worse because I couldn't find an upgrade

. I had (and still have) two socket quests, a Ko Rune, and an Um Rune, BUT NO ELITE ITEM BASES. I didn't see a single white or grey elite polearm (come on elite Insight). I didn't see any elite two handed swords (jiansonz, I am open to your Act V Merc idea

). The only potentially useful elite bow that I found would require a socket quest to be used

. And I didn't see a single elite armor (Duress?). Aargh! Still, we managed.
Interestingly, the only really interesting places were the two areas that I did at players 1. The Forgotten Tower Level 5 was done at players 1 because I wanted more rune drops . . . and that saved my life. Upon entering Level 5 I was greeted by three unique monster groups (Fallen, Goatmen, and Wraiths) all pressed up against the entrance! Hazade died instantaneously and in the same moment I was cursed and blind teleporting to the center chamber where there was a fanatic group that necessitated a blind double teleport to a side chamber where there were yet more monsters but enough space to tp out without taking too much damage

. I resurrected Hazade, dispelled the Amplify Damage curse, and returned, and was pleased to see that I had not only moved fast enough to survive but had also moved fast enough not too draw all those monster groups into the side chamber behind me

. We cleared out the random monsters in the side chamber and then started on the unique groups one by one. Turns out we had been up against a combined double cursed, extra strong, extra fast, fanatic mob

. Yikes! At players 5 it would have been game over . . .
The Catacombs Level 4 was done at players 1 because NM Andariel had been a beast and Hazade's weapon really needed improvement. So much improvement that this time around I decided I better plan on bringing in a designated hitter. At the Catacombs Level 2 waypoint I brought on the Witchwild String, a Rattlecage, and a couple Shaels. Then in the battle against Andariel Hazade began by tanking long enough for me to use Static Field (for as much as I could use it for

). I then returned to the Rogue Encampment, hired and equiped Heather, and then returned to face Andariel. And then things were easy! Andariel was lead to the widest part of the chamber and then Heather and I began doing tele-strafing runs back and forth across the Demon until she was dead. No fatalities!
. . . you know, except for the Demon . . .
Andariel dropped an
Undead Crown Crown. Other set/uniques included:
Sigon's Helm (from the Blood Moor),
Hwanin's Splendor Grand Crown (from the Den of Evil),
Ichorstring Crossbow (from the Crypt),
Undead Crown Crown (from the Cave Level 1),
Cathan's Ring (from the Dark Wood),
Magnus Skin Gloves (from the Forgotten Tower Level 3),
Goblin Toe Light Plated Boots (from the Countess), and
Heart Carver Rondel (from the Jail Level 1). Not much, but with only 79 MF I wasn't expecting much . . . I was expecting some elite whites and greys . . . Hell Act II had better produce!
Hanshotfirst, Sorceress, Two, Level 80, Act II Hell, Lut Gholein