logoutzero
Active member
(...) I had a lot of fun even if there was [highlight]l-i-t-t-l-e a-c-t-i-o-n[/highlight] in the middle. That's a play problem, not a hosting problem.
Thank you, so much for that! Made my day!
(...) I had a lot of fun even if there was [highlight]l-i-t-t-l-e a-c-t-i-o-n[/highlight] in the middle. That's a play problem, not a hosting problem.
Oh, and one last thing: My first game as mafia was also with BA as the godfather! We lost that one, but finally pulled it off this time!
![]()
I really liked some of the roles we had, but probably liked blue mage and SK the most. WE originally intended to have the mediator have a chance to recruit up to one player if they were a squire, but only if we had more players.
I'd like most of all to hear thoughts on the SK's chakra ability, odd day talk enabler and nameless dance.
I felt like no one else even wanted to try which annoyed me for preparing the game to begin with. I understand people are sometimes busy, and that's fine, but if you look at the votes probably 80% of them are by mafia.
I don't know if it's a problem with this game (I doubt it) or just the attitudes of the players this one specific time. I had several players tell me they weren't really into the game because others weren't.
I do believe that my team was somewhat underpowered. Without the modkills and pretty much consistent bad play from town I think the game would have ended a lot earlier. 4 scum out of 21 felt really low to me. If moar had been lynched when she should and Numbers had hit us with a single kill, it would have been very very hard. I would probably have preferred an extra member in exchange for some of our powers, but in general, I think the game was OK balanced.
Mediator: So I was right that mafia were given the Squire infoz. So I was right that mafia faked an early Squire claim. @BA - THAT's why you grill Zokar's D1 claim. How you escaped lynch so many days, I don't know. Was it too scummy to be scum? @mods - Every other day talk is interesting. It can come into play with the day kills.
4 scum vs SK vs town in a 21 player game is pretty well balanced. Mafia had some excellent fake cover (one of the best I've seen in any gamy, kudos mods). No cops. That dance ability. The outcome probably hinges on the 4 extra kill abilities. Mafia killed 2 townies. Town killed 1 townie. Point and win to mafia.
A 5th mafia would make a total of 6 anti-town in a 21 player game. With that setup and a 50% scum lynch rate, town would lose easily without several cross kills.
ALSO, I apologize for causing a role claim conflict with my squire claim. I would have disagreed with a modkill, but absolutely accepted it. Did anyone disagree with the decision in hindsight?
Technomancer said:Goryani: "Townies don't vote to lynch someone for information. That's a scum motivation."
What do you 3 think about this? Coju attacked him on this and I was thinking about going after him myself. Does that sound like a good idea? That's about the only thing town *can* do for info, right?
Bad Ash said:He'll come back and say town should vote to lynch because they think someone is scum not just for information" or something like that, but yes I'd hammer him hard.
My claim was that it had a 50/50 chance of stopping each anti-town action once, which seemed powerful, but a fairly reasonable 1-shot. In reality, it stopped EVERY non-mafia action so anyone else that acted that night (N1) got blocked. You can't really make the connection that people who were blocked by it died early since everyone got blocked. We just got really lucky with our NK targets.Nameless dance I've already talked about in the dead thread. As written, it's just way too powerful for a town ability. I'm not sure if Techo/mafia thought about that at claim time, but I'd have liked to have grilled Techno. ...
... Players affected by the Nameless Dance seemed to die early. What can that mean? Don't misunderstand, it's a nice ability for mafia and I'd like to see it again (or a variation for a town role). It's just one that can backfire. It's not nearly as blatant as a public-during-the-day ability, but closer than not.
Because.Gee, I wonder why scum didn't claim when good ole townie-Gory asked.
Hey, it kinda sorta worked! Don't be hatin'!LMAO
Considering you posted early just so you could get the credit for posting it.....
^ that's the reason why quoting is against the rules.
Personally, I'd sidestep this issue by making the VT role PM public knowledge from the beginning of the game. Every game.
LMAO
Goryani: I still feel that the argument that lynching for information is scummy is a poor one. Perhaps I'm just biased because the lynch would have been on scum that lived way too long? Either way though, you should absolutely lynch the person you feel is most scummy, but I definitely feel that the premier tiebreaker should be possible information gained by the town by said lynch.
My claim was that it had a 50/50 chance of stopping each anti-town action once, which seemed powerful, but a fairly reasonable 1-shot. In reality, it stopped EVERY non-mafia action so anyone else that acted that night (N1) got blocked. You can't really make the connection that people who were blocked by it died early since everyone got blocked. We just got really lucky with our NK targets.
The Jcakes connection I remember finding surprising. iirc he didn't even submit a target due to power issues at home for N1 so the global roleblock not only essentially only blocked the SK kill, but I was surprised no one pestered Jcakes on this. I don't remember him getting around to even saying why he didn't have a N1 result in the game thread.I made the connection in the dead thread so yeah, you can make it. You claimed the ability works only on anti-town. Find out who claimed to have been blocked N1 and see if they are anti-town.
If you were truly a pro-town player with the ability to detect anti-town in that manner, you would try to. What did you do upon learning (after directly asking) Jcakes didn't provide a N1 result? You ignored him. No vote. No pressure.
I was town, by the way, not scum. The lynch was on a townie. Zokar was town. The D1 lynching for information lynch would have been on a townie.
BA wanted more information about BPC and Gwaihir (post 179). To accomplish this, BA voted for me, a townie. BA didn't address BPC or Gwaihir. BA didn't make a case that I was scummy and needed to be lynched.
Technomancer wanted more information about BPC, BA, Pryotechnician and I (post 132). To accomplish this, Technomancer wanted to vote for Zokar, a townie. Technomancer didn't address BPC or BA or Pyrotechnician or me. Technomancer didn't make a case that Zokar was scummy and needed to be lynched.
Notice the trend?
I agree with the bolded. Lynching for information is scummy because the person lynching for information DOESN'T LYNCH SOMEONE THEY THINK IS SCUMMY let alone most scummy. Very often, the player lynching for information doesn't call ANYONE scummy.
edit: A lynch on Moar would have been accompanied by thoughts that Moar was scum and lied about Drixx's flip. That IS NOT lynching for information.