Re: 1.09 Roll Call - Goals, Progress, Finds
I played quite a bit these last weeks (I don't have much free time) and here are the results.
-My Classic Softcore Barb, Alpha went from level 76 to 77
-I'm still doing one cow run every day with my Expansion Softcore sorc, Fall, she's now 91, halfway to 92.
I can almost fill her inventory with small charms of vita now. She has two Cold Skillers GC, one giving FHR, and a plain Fire Skiller GC
-My Expansion Softcore Barb, Beast, went from level 86 to 87.
I replaced a few of his charms, since I found a Masteries GC, it gives more damage and AR than I thought.
-My Assassin, Technical, went from level 38 to 45. I played MP with my cousin's Paladin, we did a few Normal Baal runs until my assassin could wear her gear.
-I also played a bit of 1.06 with my cousin, my sorc can now use Frozen Orb, which helps a lot, but man, there are simply not enough mana potions in this version... We cannot buy them, and unique monsters only drop one magic item and a single potion. I'm actually putting most of my skill points into Warmth and stats into energy, so I also lack life.
-Finally I decided to finish my Druid, he was level 46 when I re-started playing him.
Patriarch L-Cancel
1.09 Expansion Softcore Fury Druid
View attachment 4799
Stats:
[TABLE="width: 180"]
[TR]
[TD]
Strength[/TD]
[TD]133[/TD]
[TD](198)[/TD]
[/TR]
[TR]
[TD]
Dexterity:[/TD]
[TD] 40[/TD]
[TD](77)[/TD]
[/TR]
[TR]
[TD]
Vitality: [/TD]
[TD]287[/TD]
[TD][/TD]
[/TR]
[TR]
[TD]
Energy:[/TD]
[TD]20[/TD]
[TD]40[/TD]
[/TR]
[/TABLE]
Skills:
Shape-Shifting
[TABLE="width: 200"]
[TR]
[TD]
Werewolf[/TD]
[TD]20[/TD]
[TD]26[/TD]
[/TR]
[TR]
[TD]
Lycanthropy
[/TD]
[TD]20[/TD]
[TD]26[/TD]
[/TR]
[TR]
[TD]
Feral Rage
[/TD]
[TD]1[/TD]
[TD]7[/TD]
[/TR]
[TR]
[TD]
Rabies
[/TD]
[TD]1[/TD]
[TD]7[/TD]
[/TR]
[TR]
[TD]
Fury
[/TD]
[TD]20[/TD]
[TD]26[/TD]
[/TR]
[/TABLE]
Summoning
[TABLE="width: 200"]
[TR]
[TD]
Poison Creeper
[/TD]
[TD]1[/TD]
[TD]4[/TD]
[/TR]
[TR]
[TD]
Oak Sage
[/TD]
[TD]20[/TD]
[TD]23[/TD]
[/TR]
[TR]
[TD]
Carrion Vine
[/TD]
[TD]6[/TD]
[TD]9[/TD]
[/TR]
[/TABLE]
Gear
Helm: Jalal's Mane 175%
Weapon: Baranar's Star
Armor: Shaftstop 195%
Shield: Stormshield (PDiamond)
Gloves: Bloodfist
Belt: String of Ears 7/14/11
Boots: Gore Rider
Rings: Raven Frost 227/15 and a rare ring ( not too good )
6%LL
7 Dex
8 Life
36 Mana
13% Fire Res
10% Lightning Res
Amulet: Highlord's Wrath
Switch weapon: FleshRender
Switch shield: Tiamat's Rebuke, in case of Physical Immune.
Charms:
For charms I originally planned to go with Max Damage / AR charms, but I realized that all my damage would be physical, except from Baranar's bonuses, which aren't that big for Hell. So I decided to use various elemental damage charms mostly. I also use a Spiritual Grand Charm of Maiming (1 Shape Shfting / 4 Max Damage )
Questing
Normal:
Well, when I picked this guy up again, I knew he'd be powerful, he was already using Ribcracker, and was at the point where I do P8 Baal runs. I usually do this until level 53, then it takes more than 2 runs to level, so I just proceed to NM in this case.
He was one shotting most monsters, even at P8, so leveling was quick and easy. Fury + Ribcracker is OP in Normal.
He did all of Normal at Players 8.
Nightmare:
I decided to do all of NM at Players 8 since he could kill most monsters in 1 Fury, not one hitting anymore, but still very powerful. I must say it was almost boring. In my opinion, twinked characters have the easiest of times in NM difficulty.
I usually want to start Hell at level 65, well when he killed NM Baal, he was already level 66, NM P8 gives good XP it seems...
So from there he could finally wear Baranar's and Highlord's. Surprisingly, Baranar's wasn't as big an upgrade than I thought. I even had to put a Shael in it to keep the same attack speed I had with Ribcracker. But now he could wear a shield, so he wore Tiamat's until 73.
Hell:
Act 1-2 and 3 were really easy, all done on Players 8.
Physical immunes weren't much longer to kill than others. My main problem is that I have 0 Mana Leech, so Mana Burn unique monsters were my "worst nightmare", not that they were tough. I just find it frustrating to run out of mana.
I met one MSLE unique, which I could tank pretty well, despite my low resists.
I almost died while fighting Diablo, because of his Firestorm skill (which deals Physical AND FIre damage IIRC). Logically, with the amount of life (over 3K), and my gear (79% PDR), I thought I should tank this comfortably. Act 4 was done on P8 as well.
Act 5 was done on P1, because I just wanted to Pat this guy, and monsters were just too resistant. It was like 3-4 full Fury to kill each one of them...
I got SUPER close to death against Nihlathak, even with 3K life, he could 3 shot me with CE, enough that my druid auto-transformed into his original shape, which I think happens when your supposed to die?. I always had the impression that no matter how much life you have in this game, you will die in the same amount of hits from monsters, as if monster damage was based on % of our life when they hit us. lol I know it's not the case but man...
In Frozen Tundra, L-Cancel found a unique Amulet, which was another Highlord's ! I was quite happy with this one, but I don't need it at all...
None of the Ancients had Mana Burn (yay!), Madawc was PI, but still easy to kill. Baal was a joke, as it always is in 1.09, except when you are a Necromancer loll.
I also sometimes wonder if Ribcracker is better than Baranar's Star on P8 and against Bosses...