RULES:
15) All stories are for flavour only.
Hmm, was this just a copy/paste rule set SI?
Pressing was a bad choice of words, as nothing is really pressing, since we don't have much to go on. As for what to discuss, I would much rather discuss the story further (admittedly, I myself haven't found much beyond what I already mentioned). I generally dislike twillights for this exact reason - even on a normal D1, town has pretty much nothing to go on. I see no reason to encourage more empty discussion to the game - however, time will show if this twillight turns out different.
How does the common "you can't leave, you will return, bla bla" saying from the SPF go? Do you (everybody) think it's totally unplausible that the hint I posted earlier could refer to jcakes and his short returns to the forums?
Someitmes you can find connections between people or mafia slip-ups when talking about how a game works. Last game Phill pointed out that mafia were likely to be administration and not kids, which to me as town would have been a small flag (especially if more lynches had killed mafia). So I think talking about game set-up, even in theoreticals could be useful.
Also, missed the hint, which one were you talking about again?
I had a friend once that made up his own dragons. He always felt that they were too one-dimensional. If they were always sitting around lazily guarding treasure, how did they amass new fortunes? Dragons aren't exactly the kind of creature to one day just decide that its trove is just the right size. But while they're away, how do they ensure their hoard is guarded properly? Some people say they simply use minions, but that was stupid in his eyes. If you were a nigh-immortal, element breathing, shapeshifting, spell casting lizard of fear and doom, would you entrust your most valuable hoard to freakin' kobolds? HELL. NO.
So my friend created a new dragon. This one actively advertised where its lair was and at times even baited adventurers with tales of how grand the haul would be. The lizard figured adventurers always had neat, magical items and treasure. It was like home delivery! The neat thing was that the dragon didn't ever kill the adventurers; at least, not right away. After stripping them of all their shinies, the dragon would then turn them loose with enough provisions to make it back to town. It figured that this would properly motivate the adventurers to get more shinies and come back with even better treasure.
I don't know where I was going with that. I just really like that story and tell it every chance I get.
I love the thought process on that one. Very interesting.
How often does a day 1 lynch end well for the town? Follow up question, if it did end well for the town, how often was it a complete crapshoot?
I tend to agree with Gwahir that it is not an advantage, and that scum may get some kind of advantage for being wrong. Which points to your random vote on TC right away. And combine that with this post thinking an extra lynch on D1 would balance a larger mafia, and we have our first scum suspect. Well, you and the rest of the metric users.
Wait, what, don't think that is what I said. I don't think it is a very large town advantage, but I do think that there can be some advantage to it if used properly. You think that it is set up to benefit the scum if we hunt the right one and benefit the scum if we lynch the wrong one? I find that unlikely.
The MOAR clue is the only one that doesn't require outside knowledge of the people or the setting. Putting that clue in and having it be wrong would be essentially "bastardmod" territory. It's like putting in a cop
who gets a random answer.
There is still the possibility of accidental insertion of a clue. But I agree that it seems highly unlikely to put in a complete red herring.
Lynches are given to mafia as well and are a primary weapon that allows mafia to win the game. Lynch or mislynch is the zero sum struggle which determines the winner of a mafia game. D1 is most skewed toward mislynch. If the dragonhunt is placed for balance reasons, I think it's more likely it aids mafia, giving them the opportunity to mislynch an extra townie with little to no risk.
Just because we have an option to double lynch doesn't mean we should use it. Too much lynching for information and not enough lynching to eliminate scum.
Actually, I remember that from the Cheers mafia game, where mafia tried to get suspicious townies using the second lynch. A possibility that occurred to me where this could be of good use to the town is if there is a one shot lynch immune mafia. If we don't have 2 good targets, we use both on the same person.
SI, can the power be used to double lynch the same person?
Also, missed a quote in there: coju, do you have a better explanation for hunting TC than the one you posted? I didn't really follow why you thought he was the one.