Re: WW Ghost Assassin Guide V2.0
I started a Hybrid WW Sin on the 2008 ladder and remade it as a Ghost in early 2009 or thereabouts. Well, today I finally finished it after 3 years and quitting D2 twice. Its a bitter sweet victory in the sense that none of my dueling partners play anymore but I figured I'd post it up to mark the personal end of an era so to speak.
(In case you were wondering, the rejuvs were for saving my butt when entering death trap thrones with ondals + exp shrine. I don't drink the Ribena in 1vs1. Thats just not tea and crumpets.)
9 frame trap laying
50% DR
60% Weapon Block
The usual
Gear:
"Chaos" Suwayyah (3 Venom, 3 LS, 3 Mb, 340% ED)
"Fury" Feral Claw (3 Venom, 3 LS, 1 DFlight)
My Dinky Fools Greater Talon! (30% IAS, Fools, 1 LS/3 Fade, 2 sockets "UmUm") [AR = 15,748. Thanks Anya! Thanks Larzuk!]
"Havoc Circlet" Diadem (2 Sin/20% FCR/+84 AR/+20 Str/+28% Fire Res/MDR 3) socketed with a 15% IAS/15% All Res jewel
"Ghoul Band" Ring (10% FCR/+105 AR/+15 Str/+85 Mana)
Maras
Trang's Gloves
Arachs
Ravenfrost
2/25 SDancers
CTA/Spirit switch
Inventory:
20/20 ATorch
20/19/9 Anni
1x Shadow/FHR GCs
8x Shadow/Life GCs (30/36/39/40/40/41/41/42)
1x Life/Mana SC (18/15)
1x FHR/AR SC (5/34)
1x FHR/Max/AR SC (5/3/17)
7x Max/AR/Life SCs:
3/14/20
3/13/17
3/13/17
3/12/17
3/11/17
3/12/10
3/19/6
Stash:
4x Life/Resist scs (20/10 CR, 19/11 CR, 17/10 LR, 16/10 CR)
My Dinky Dual Res Boots! (30% frw/+4 Dex/+20% LR/+35% CR)
Gear flexibility is not great due to the Str req of SDancers which provides the Dex to wear claws. I would have liked to ween myself off them, but to replace what I've already got, I would need mass Dex elsewhere - probably boots and circlet. I'd also lose +2 Shadow skills from SDancers which I've already built around. Most likely my Shadow Master would suffer and I'd have to level into the 95+ range which is depressingly boring.