Patriarch Malustar - melee necro
Patriarch Malustar
I looked for a char that will make a good team with a strafezon and necromancer seemed like a good idea, since I already have the 3 cookie cutters I decided it's time to make the 4th necro type: a meleemancer
Stats (Naked/Gear)
LCS
Strength: 95/133
Dexterity: 105/140
Vitality: 215/244
Energy: 25/25
Spare: 55
Life: 625/732
Manna: 185/383
Resists
Fire: 75
Cold: 75
Lightning: 75
Poison: 75
Skills (Naked/Gear)
Bone wall & prison (20/23)
CE (8/11)
Golem mastery (20/22)
Summon resist (2/4)
Amplify damage & Decrepify (2/6)
Dim vision (4/8)
1 in all the rest curses
Damage (with enchant): 437-824
AR: 2982
Defense: 1163
Equipment
Weapon: Lightsabre (5% ed / 15% IAS jewel)
Helm: Rockstopper (11% resist all/15% IAS)
Boots: Sandstorm
Shield: Moser (2 x shael)
Ring1: Raven frost
FHR: 87% (4 frames)
FBR: 70% (6 frames)
2.5 attacks per second
Merc – act 1 fire rouge
Upped Riphook
Blackhorn's Face
Crow Caw
Finds
Gul in act 1
Pul from HF
Shimmering Grand Charm of Balance
Keep in Inventory to Gain Bonus
Required Level: 27
Item Version: 1.10+ Expansion
Item Level: 83
Fingerprint: 0x1828cd74
All Resistances +13
12% Faster Hit Recovery
It took us (me & Face) about 2 months to finish those chars so I don’t remember exactly what happened during the early stages. We struggled a bit until level 24 but from then on it was down to: amp-->strafe & few sword swings-->strafe-->next group.
Normal, NM and most of Hell were quite easy but in the last act the troubles began…
It started with an annoying combination of siege beasts, imps and blunderbores that slowed us down considerably, then the Frozen River with a nice combination of gloams and witches that kept pushing us back whenever we engaged them, Glacial Trail was filled with frenzytaurs packs that almost bankrupted me with constant merc revival and finally the most scary moment in the game: fanatic frenzytaurs near the entrance to Crystalline passage. Neither I nor Face had a chance to see his mods because we were too busy trying to kill them before they reach us…definitely not something that I would like to face again in the near future.
I was quite surprised how well the char preformed in the game. Good crowd control, relatively fast killing speed and very good safety made him one of the best chars I have played lately. The AR problem was partly solved by using lightsabre with its ITD mod and by using a rouge merc (inner sight). I could use act2 merc for more damage but I figured that with amplify and one of the golems on my side I can use the rouge instead. Riphook and
Blackhorn's Face made her into mini HF merc, which turned out to be quite handy when I tested him alone.
It was hard decision on the armor slot; I could use the simple old treachery armor with all its bonuses that quite fit for this build, on the other hand it was a perfect opportunity to use 'bone' armor especially when it seemed like a perfect armor for this build…eventually I chose 'bone' and it worked even better than I thought. The bone armor (fully synergized) was such a good defense that I rarely used life pots during the game and with '15% CtC bone armor' it even recast itself alone from time to time.
In conclusion, very fun char and highly recommended one too.
Thanks for reading
Patriarch Malustar
I looked for a char that will make a good team with a strafezon and necromancer seemed like a good idea, since I already have the 3 cookie cutters I decided it's time to make the 4th necro type: a meleemancer
Stats (Naked/Gear)
LCS
Strength: 95/133
Dexterity: 105/140
Vitality: 215/244
Energy: 25/25
Spare: 55
Life: 625/732
Manna: 185/383
Resists
Fire: 75
Cold: 75
Lightning: 75
Poison: 75
Skills (Naked/Gear)
Bone wall & prison (20/23)
CE (8/11)
Golem mastery (20/22)
Summon resist (2/4)
Amplify damage & Decrepify (2/6)
Dim vision (4/8)
1 in all the rest curses
Damage (with enchant): 437-824
AR: 2982
Defense: 1163
Equipment
Weapon: Lightsabre (5% ed / 15% IAS jewel)
Helm: Rockstopper (11% resist all/15% IAS)
Boots: Sandstorm
Shield: Moser (2 x shael)
Ring1: Raven frost
Code:
Armor:
Bone
Dusk Shroud
'SolUmUm'
Defense: 430
Durability: 20 of 20
Required Strength: 77
Required Level: 49
Item Version: 1.10+ Expansion
Item Level: 83
Fingerprint: 0x577f62dd
+131 to Mana
Damage Reduced by 7
All Resistances +30
+2 to Necromancer Skill Levels
15% Chance to cast Level 10 Bone Spear on striking
15% Chance to cast Level 10 Bone Armor when struck
Socketed (3: 3 used)
Belt:
Loath Buckle
Mithril Coil
Defense: 108
Durability: 16 of 16
Required Strength: 106
Required Level: 56
Item Version: 1.10+ Expansion
Item Level: 86
Fingerprint: 0xc9487879
+30 to Life
+65% Enhanced Defense
Lightning Resist +22%
3% Life stolen per hit
24% Faster Hit Recovery
5% Chance of Open Wounds
Gloves: Glyph Hold
Vampirebone Gloves
Defense: 100
Durability: 14 of 14
Required Strength: 50
Required Level: 57
Item Version: 1.10+ Expansion
Item Level: 88
Fingerprint: 0xbfbb7134
+5 to Strength
+19 to Life
+53% Enhanced Defense
Lightning Resist +22%
1% Life stolen per hit
20% Increased Attack Speed
9% Chance of Crushing Blow
Ring2:
Plague Grip
Ring
Required Level: 66
Item Version: 1.10+ Expansion
Item Level: 91
Fingerprint: 0xd794a98b
+17 to Strength
+1 to Maximum Damage
Damage Reduced by 1
Fire Resist +10%
Lightning Resist +22%
Cold Resist +28%
Ammy:
Chaos Clasp
Amulet
Required Level: 51
Item Version: 1.10+ Expansion
Item Level: 85
Fingerprint: 0xbf9cb4b2
+20 to Dexterity
+27 to Mana
+5 to Maximum Stamina
+9 to Minimum Damage
All Resistances +20
10% Faster Cast Rate
FHR: 87% (4 frames)
FBR: 70% (6 frames)
2.5 attacks per second
Merc – act 1 fire rouge
Upped Riphook
Blackhorn's Face
Crow Caw
Finds
Gul in act 1
Pul from HF
Shimmering Grand Charm of Balance
Keep in Inventory to Gain Bonus
Required Level: 27
Item Version: 1.10+ Expansion
Item Level: 83
Fingerprint: 0x1828cd74
All Resistances +13
12% Faster Hit Recovery
It took us (me & Face) about 2 months to finish those chars so I don’t remember exactly what happened during the early stages. We struggled a bit until level 24 but from then on it was down to: amp-->strafe & few sword swings-->strafe-->next group.
Normal, NM and most of Hell were quite easy but in the last act the troubles began…
It started with an annoying combination of siege beasts, imps and blunderbores that slowed us down considerably, then the Frozen River with a nice combination of gloams and witches that kept pushing us back whenever we engaged them, Glacial Trail was filled with frenzytaurs packs that almost bankrupted me with constant merc revival and finally the most scary moment in the game: fanatic frenzytaurs near the entrance to Crystalline passage. Neither I nor Face had a chance to see his mods because we were too busy trying to kill them before they reach us…definitely not something that I would like to face again in the near future.
I was quite surprised how well the char preformed in the game. Good crowd control, relatively fast killing speed and very good safety made him one of the best chars I have played lately. The AR problem was partly solved by using lightsabre with its ITD mod and by using a rouge merc (inner sight). I could use act2 merc for more damage but I figured that with amplify and one of the golems on my side I can use the rouge instead. Riphook and
Blackhorn's Face made her into mini HF merc, which turned out to be quite handy when I tested him alone.
It was hard decision on the armor slot; I could use the simple old treachery armor with all its bonuses that quite fit for this build, on the other hand it was a perfect opportunity to use 'bone' armor especially when it seemed like a perfect armor for this build…eventually I chose 'bone' and it worked even better than I thought. The bone armor (fully synergized) was such a good defense that I rarely used life pots during the game and with '15% CtC bone armor' it even recast itself alone from time to time.
In conclusion, very fun char and highly recommended one too.
Thanks for reading